@snaptrude/plugin-core 0.9.6 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/api-manifest.full.json +8443 -0
- package/api-manifest.json +167 -10
- package/dist/api/core/io/import/index.d.ts +3 -1
- package/dist/api/core/io/import/index.d.ts.map +1 -1
- package/dist/api/design/create/bulk-items.d.ts +185 -0
- package/dist/api/design/create/bulk-items.d.ts.map +1 -0
- package/dist/api/design/create/index.d.ts +310 -22
- package/dist/api/design/create/index.d.ts.map +1 -1
- package/dist/api/design/create/opening-fields.d.ts +37 -0
- package/dist/api/design/create/opening-fields.d.ts.map +1 -0
- package/dist/api/design/delete/index.d.ts +4 -0
- package/dist/api/design/delete/index.d.ts.map +1 -1
- package/dist/api/design/dimensions.d.ts +427 -0
- package/dist/api/design/dimensions.d.ts.map +1 -0
- package/dist/api/design/doors/index.d.ts +20 -13
- package/dist/api/design/doors/index.d.ts.map +1 -1
- package/dist/api/design/index.d.ts +5 -0
- package/dist/api/design/index.d.ts.map +1 -1
- package/dist/api/presentation/annotate.d.ts +2 -2
- package/dist/api/presentation/shapes.d.ts +2 -2
- package/dist/handles.d.ts +19 -0
- package/dist/handles.d.ts.map +1 -1
- package/dist/index.cjs +2011 -1869
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +1988 -1869
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/api/core/io/import/index.ts +11 -3
- package/src/api/design/create/bulk-items.ts +186 -0
- package/src/api/design/create/index.ts +335 -38
- package/src/api/design/create/opening-fields.ts +37 -0
- package/src/api/design/delete/index.ts +4 -0
- package/src/api/design/dimensions.ts +453 -0
- package/src/api/design/doors/index.ts +20 -13
- package/src/api/design/index.ts +5 -0
- package/src/handles.ts +24 -0
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@@ -18,12 +18,21 @@ import {
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PluginBuildableEnvelopeVerticalCap,
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PluginBuildableEnvelopeCreateResult,
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} from "../../entity/buildableEnvelope"
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import { PluginOpeningBaseOptions } from "./opening-fields"
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import type {
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PluginCreateDoorItem,
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PluginCreateFloorItem,
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PluginCreateFurnitureItem,
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PluginCreateWallRunItem,
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PluginCreateWindowItem,
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} from "./bulk-items"
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/**
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* `design.create.*` — author new scene-committed BIM entities.
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*
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* Every creator takes geometry handles + scalars and returns a
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* {@linkcode ComponentHandle} (or `ComponentHandle[]` for plural creators
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* {@linkcode ComponentHandle} (or `ComponentHandle[]` for plural creators;
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* `wallRuns` returns one `ComponentHandle[]` per run) — the
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* `Component.id` of the created entity, resolvable across the rest of the
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* `design.*` surface. Creation is an undoable host call; it **throws** on failure
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* (no `Result` wrapper — consistent with `core.geom.create.*`).
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@@ -234,6 +243,10 @@ export abstract class PluginDesignCreateApi {
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* const contour = await snaptrude.core.geom.create.contourFromProfile(rect)
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* const floor = await snaptrude.design.create.floor(contour, 0.1)
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* ```
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*
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* @performance For MORE THAN ONE floor, call `design.create.floors(items[])` — one
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* host round-trip and ONE undo entry for the whole batch. Looping this single-floor
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* creator is N round-trips and N undo entries.
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*/
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public abstract floor(
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contour: ContourHandle,
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@@ -241,6 +254,46 @@ export abstract class PluginDesignCreateApi {
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position?: Vec3Handle,
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): PluginApiReturn<ComponentHandle>
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/**
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* Create **many floors** in one undoable operation (bulk plural of
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* {@linkcode floor}). Each item extrudes its own footprint contour (outer
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* profile + holes) upward by its own `thickness`, at its own optional
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* position offset. Validate-all-or-throw; one command.
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*
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* @param items - One {@linkcode PluginCreateFloorItem} per floor to create
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* (≥1, ≤1000)
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* @returns the created floors as {@linkcode ComponentHandle}`[]`, in input order
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* @throws `VALIDATION` if the items fail the schema (empty array, more than
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* 1000 items, a non-positive thickness) or a contour is degenerate;
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* `HANDLE_INVALID` if a `contour` or `position` handle is unknown or
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* released; `OPERATION_FAILED` if extrusion fails (nothing is created —
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* `details.itemIndex` is the failing item); `METHOD_NOT_PERMITTED` if the
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* plugin may not write.
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*
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* @examplePrompt Create floors for all these room outlines at once
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* @examplePrompt Add a floor to every space in one operation
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* @examplePrompt Bulk create the floor plates for this building
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* @examplePrompt Lay 100mm floors across these five footprints in one undo step
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* @examplePrompt Create the ground and first floor slabs together
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*
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* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
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* entry. Always prefer this over calling `design.create.floor` in a loop: build the
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* full `items[]` array first (all contours and offsets up front), then make one call.
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*
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* # Example
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* ```ts
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* const rect = await snaptrude.core.geom.create.profileRect(5, 4)
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* const contour = await snaptrude.core.geom.create.contourFromProfile(rect)
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* const [ground, upper] = await snaptrude.design.create.floors([
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* { contour, thickness: 0.1 },
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* { contour, thickness: 0.1, position: await snaptrude.core.math.vec3.new(0, 3, 0) },
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* ])
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* ```
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*/
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public abstract floors(
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items: PluginCreateFloorItem[],
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): PluginApiReturn<ComponentHandle[]>
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/**
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* Create a **roof** by extruding a footprint contour by `thickness`. Created
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* flat (extruded downward); pitch/slope is a separate post-creation edit.
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@@ -422,6 +475,10 @@ export abstract class PluginDesignCreateApi {
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* centerlines, 3, undefined, brick.label,
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* )
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* ```
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*
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* @performance For MORE THAN ONE run, call `design.create.wallRuns(items[])` — one
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* host round-trip and ONE undo entry for every run in the batch. Looping this
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* single-run creator is N round-trips and N undo entries.
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*/
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public abstract walls(
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profile: ProfileHandle,
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storey?: number,
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): PluginApiReturn<ComponentHandle[]>
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/**
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* Create **many wall runs** in one undoable operation (bulk plural of
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* {@linkcode walls}). Each item is one full run — a wall per curve in that
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* item's profile chain, mitred at shared endpoints. Junctions resolve within a
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* run, not between runs. Each item carries its own
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* dimensions, `wallType` and `storey`, so a single call can build a whole
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* floor plate or several storeys at once. Validate-all-or-throw; one command.
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*
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* @param items - One {@linkcode PluginCreateWallRunItem} per run to create
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* (≥1, ≤1000)
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* @returns one {@linkcode ComponentHandle}`[]` per item, in input order —
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* each inner array holding that run's walls in profile-curve order
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* @throws `VALIDATION` if the items fail the schema (empty array, more than
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* 1000 items, a non-positive height or thickness, a zero-length curve);
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* `HANDLE_INVALID` if a `profile` handle is unknown or released;
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* `PRECONDITION_FAILED` if a profile has no curves, `wallType` names no
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* wall type in the project, or `storey` does not exist;
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* `OPERATION_FAILED` if wall creation fails (nothing is created —
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* `details.itemIndex` is the failing item); `METHOD_NOT_PERMITTED` if the
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* plugin may not write.
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*
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* @examplePrompt Draw all the walls of this floor plan at once
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* @examplePrompt Build every room's perimeter in one operation
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* @examplePrompt Bulk create wall runs from these centerlines
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* @examplePrompt Create the walls for both storeys in a single undo step
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* @examplePrompt Turn these polylines into 200mm brick walls together
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*
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* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
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* entry. Always prefer this over calling `design.create.walls` in a loop: build the
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* full `items[]` array first (all profiles up front), then make one call.
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*
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* # Example
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* ```ts
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* const v = snaptrude.core.math.vec3
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* const ground = await snaptrude.core.geom.create.profileFromLinePoints([
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* await v.new(0, 0, 0),
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* await v.new(8, 0, 0),
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* await v.new(8, 0, 6),
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* ])
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* const upper = await snaptrude.core.geom.create.profileFromLinePoints([
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* await v.new(0, 0, 0),
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* await v.new(8, 0, 0),
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* ])
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* const [groundWalls, upperWalls] = await snaptrude.design.create.wallRuns([
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* { profile: ground, height: 3, thickness: 0.2 },
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* { profile: upper, height: 3, storey: 2 },
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* ])
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* console.log(groundWalls.length, "walls on the ground floor")
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* ```
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*/
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public abstract wallRuns(
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items: PluginCreateWallRunItem[],
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): PluginApiReturn<ComponentHandle[][]>
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/**
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* Create a **staircase** from a parametric preset, placed at a point.
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* `position.y` (the same surface-flush contract as interactive drag-drop) —
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* pass the floor/storey elevation to stand furniture on it; never add half
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* the item's height yourself.
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* @param options - Optional placement options: `label` — instance name
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* (default auto `${name}Ins${n}`);
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*
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* @param options - Optional placement options: `label` — instance name and
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* readable label (`design.query.getLabel`; default auto `${name}Ins${n}`);
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* `createNewSourceMesh` — legacy flag, kept for compatibility. The host owns
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* source-mesh persistence: a catalog source is recorded exactly once, by the
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* first placement that brings it in, and this flag cannot skip that record.
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* @param angleInDegrees - Optional signed rotation about the vertical axis, in
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* degrees (same convention as {@linkcode PluginDesignTransformApi.rotate}).
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* Applied at creation time so it is part of the placement's single undo entry.
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* Default: the item's own (unrotated) orientation.
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* @returns the {@linkcode ComponentHandle} of the placed furniture instance
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* @throws if the catalog id is unknown, the source mesh fails to load, or placement fails
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* @throws if the catalog id is unknown, the source mesh fails to load, or placement fails;
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* `PRECONDITION_FAILED` (`details.engineCode: "TOOL_ACTIVE"`) while the interactive
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* furniture tool is active — finish or cancel it first
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*
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* @examplePrompt Place a chair from the library at this spot
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* @examplePrompt Add a sofa from the furniture catalog to the living room
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* 90,
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* ```
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*
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* @performance For MORE THAN ONE item, call `design.create.furnitureItems(items[])` —
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* one host round-trip and ONE undo entry, and a catalog source shared by several
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* items is fetched once. Looping this single-item creator is N round-trips.
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*/
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public abstract furniture(
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catalogId: string,
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angleInDegrees?: number,
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/**
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* Place **many furniture items** in one undoable operation (bulk plural of
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* {@linkcode furniture}). Each item names a catalog id and an absolute world
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* position (`position.y` is the REST elevation — the same grounding contract
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* as the singular creator), with optional label and rotation. A catalog
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* source shared by several items is fetched and recorded once for the whole
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* batch, so the host — not the caller — owns source persistence (there is no
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* per-item `createNewSourceMesh`). Validate-all-or-throw; one command.
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*
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* @param items - One {@linkcode PluginCreateFurnitureItem} per instance to
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* place (≥1, ≤1000)
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* @returns the placed instances as {@linkcode ComponentHandle}`[]`, in input order
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* @throws `VALIDATION` if the items fail the schema (empty array, more than
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* 1000 items); `HANDLE_INVALID` if a `position` handle is unknown or
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* released; `PRECONDITION_FAILED` if a catalog id is unknown, a furniture
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* tool is active, or a parametric group is active (exit it first, or place
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* items one at a time with `furniture`); `OPERATION_FAILED` if a source
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* mesh fails to load or placement fails (nothing is created —
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* `details.itemIndex` is the failing item); `METHOD_NOT_PERMITTED` if the plugin may not write.
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*
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* @examplePrompt Place all the desks for this office at once
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* @examplePrompt Furnish every bedroom in one operation
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* @examplePrompt Bulk place these chairs around the table
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* @examplePrompt Add the whole furniture layout in a single undo step
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* @examplePrompt Drop twenty copies of this chair at these positions
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*
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* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
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* entry, and each distinct catalog source loads once. Always prefer this over
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* calling `design.create.furniture` in a loop: build the full `items[]` array
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* first (all positions and angles up front), then make one call.
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*
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* # Example
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* ```ts
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* const v = snaptrude.core.math.vec3
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* const [chair] = await snaptrude.design.furniture.listCatalog()
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* const placed = await snaptrude.design.create.furnitureItems([
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* { catalogId: chair.id, position: await v.new(3, 0, 5), label: "Chair-01" },
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* { catalogId: chair.id, position: await v.new(4, 0, 5), angleInDegrees: 90 },
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* { catalogId: chair.id, position: await v.new(5, 0, 5), angleInDegrees: 180 },
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* ])
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* ```
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*/
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public abstract furnitureItems(
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items: PluginCreateFurnitureItem[],
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): PluginApiReturn<ComponentHandle[]>
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/**
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* Place a **door** from the catalog into a host wall.
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* @param catalogId - Library id: team `_id` or general `fullName`
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* @param hostWall - The wall to host the door
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* @param position - World point projected onto the wall to locate the opening
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* @param options - Optional placement options: `label` — instance name
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* @param options - Optional placement options: `label` — instance name;
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* `hinge` — world point near the jamb the door is hinged on (the door is
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* reflected along the wall so its hinged jamb is the one nearer this
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759
|
+
* point; default the catalog item's authored hinge side)
|
|
760
|
+
* @param facing - World point on the side of the wall the door swings open
|
|
761
|
+
* to (the room it opens into — where the plan symbol draws the swing arc).
|
|
762
|
+
* Any point clearly on that side works (e.g. the room's center). Default:
|
|
763
|
+
* the engine picks a side (nondeterministic when `position` sits on the
|
|
764
|
+
* wall centerline).
|
|
597
765
|
* @returns the {@linkcode ComponentHandle} of the placed door
|
|
598
766
|
* @throws if the catalog id is unknown, the host is not a wall, the source
|
|
599
767
|
* mesh fails to load, or the projected point falls **outside** the host wall
|
|
@@ -604,6 +772,7 @@ export abstract class PluginDesignCreateApi {
|
|
|
604
772
|
* @examplePrompt Insert the entrance door into this wall
|
|
605
773
|
* @examplePrompt Add a door to the wall and call it Entry-01
|
|
606
774
|
* @examplePrompt Add a door that opens into the living room
|
|
775
|
+
* @examplePrompt Put a door here hinged on the north jamb
|
|
607
776
|
*
|
|
608
777
|
* # Example
|
|
609
778
|
* ```ts
|
|
@@ -623,16 +792,83 @@ export abstract class PluginDesignCreateApi {
|
|
|
623
792
|
* undefined,
|
|
624
793
|
* await snaptrude.core.math.vec3.new(3, 0, 9),
|
|
625
794
|
* )
|
|
795
|
+
* // …and hinged on the jamb nearest a point (here the +x end of the opening):
|
|
796
|
+
* const hingedRight = await snaptrude.design.create.door(
|
|
797
|
+
* entry.id,
|
|
798
|
+
* wall,
|
|
799
|
+
* await snaptrude.core.math.vec3.new(3, 0, 5),
|
|
800
|
+
* { hinge: await snaptrude.core.math.vec3.new(3.5, 0, 5) },
|
|
801
|
+
* await snaptrude.core.math.vec3.new(3, 0, 9),
|
|
802
|
+
* )
|
|
626
803
|
* ```
|
|
804
|
+
*
|
|
805
|
+
* @performance For MORE THAN ONE door, call `design.create.doors(items[])` — one host
|
|
806
|
+
* round-trip and ONE undo entry, with each host wall re-cut once per opening inside
|
|
807
|
+
* that single call. Looping this single-door creator is N round-trips.
|
|
627
808
|
*/
|
|
628
809
|
public abstract door(
|
|
629
810
|
catalogId: string,
|
|
630
811
|
hostWall: ComponentHandle,
|
|
631
812
|
position: Vec3Handle,
|
|
632
|
-
options?: { label?: string },
|
|
813
|
+
options?: { label?: string; hinge?: Vec3Handle },
|
|
633
814
|
facing?: Vec3Handle,
|
|
634
815
|
): PluginApiReturn<ComponentHandle>
|
|
635
816
|
|
|
817
|
+
/**
|
|
818
|
+
* Place **many doors** into host walls in one undoable operation (bulk plural
|
|
819
|
+
* of {@linkcode door}). Each item carries its own catalog id, host wall,
|
|
820
|
+
* world position, and optional `facing`, `label`, `width` and `height` — the
|
|
821
|
+
* same fields as a `"door"` {@linkcode PluginDesignCreateOpeningOptions}.
|
|
822
|
+
* Validate-all-or-throw; one command.
|
|
823
|
+
*
|
|
824
|
+
* As with the singular creator, placing an opening **re-cuts its host wall**:
|
|
825
|
+
* the wall you passed as `hostWall` stops resolving once the call returns.
|
|
826
|
+
* Several items MAY name the same original wall handle in one call — the host
|
|
827
|
+
* chains the re-cuts internally — but after the call recover the surviving
|
|
828
|
+
* wall with `design.query.getHost(opening)`, never by reusing the handle you
|
|
829
|
+
* passed in.
|
|
830
|
+
*
|
|
831
|
+
* @param items - One {@linkcode PluginCreateDoorItem} per door to place
|
|
832
|
+
* (≥1, ≤1000)
|
|
833
|
+
* @returns the placed doors as {@linkcode ComponentHandle}`[]`, in input order
|
|
834
|
+
* @throws `VALIDATION` if the items fail the schema (empty array, more than
|
|
835
|
+
* 1000 items, unknown fields, a non-positive `width`/`height`);
|
|
836
|
+
* `HANDLE_INVALID` if a `position`, `facing` or `hinge` handle is unknown
|
|
837
|
+
* or released; `PRECONDITION_FAILED` if a catalog id is unknown, a `hostWall`
|
|
838
|
+
* is not a wall / is locked / is not in the active proposal, the projected
|
|
839
|
+
* point falls outside its host wall, or a door tool is active;
|
|
840
|
+
* `OPERATION_FAILED` if a source mesh fails to load or placement fails
|
|
841
|
+
* (nothing is created — `details.itemIndex` is the failing item);
|
|
842
|
+
* `METHOD_NOT_PERMITTED` if the plugin may not write.
|
|
843
|
+
*
|
|
844
|
+
* @examplePrompt Add doors to all of these walls at once
|
|
845
|
+
* @examplePrompt Place a door in every room in one operation
|
|
846
|
+
* @examplePrompt Bulk add the entrance doors from this schedule
|
|
847
|
+
* @examplePrompt Put three doors on this wall in a single undo step
|
|
848
|
+
* @examplePrompt Add all the doors for this floor plan together
|
|
849
|
+
*
|
|
850
|
+
* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
|
|
851
|
+
* entry, and each distinct catalog source loads once. Always prefer this over
|
|
852
|
+
* calling `design.create.door` in a loop: build the full `items[]` array first
|
|
853
|
+
* (all host walls and points up front), then make one call.
|
|
854
|
+
*
|
|
855
|
+
* # Example
|
|
856
|
+
* ```ts
|
|
857
|
+
* const v = snaptrude.core.math.vec3
|
|
858
|
+
* const [wall] = await snaptrude.design.query.listWalls({ isSelected: true })
|
|
859
|
+
* const [entry] = await snaptrude.design.doors.listCatalog()
|
|
860
|
+
* const [front, side] = await snaptrude.design.create.doors([
|
|
861
|
+
* { catalogId: entry.id, hostWall: wall, position: await v.new(2, 0, 5), label: "D-01" },
|
|
862
|
+
* { catalogId: entry.id, hostWall: wall, position: await v.new(6, 0, 5), width: 1.2 },
|
|
863
|
+
* ])
|
|
864
|
+
* // `wall` was re-cut twice and no longer resolves — ask the opening for its host:
|
|
865
|
+
* const currentWall = await snaptrude.design.query.getHost(front)
|
|
866
|
+
* ```
|
|
867
|
+
*/
|
|
868
|
+
public abstract doors(
|
|
869
|
+
items: PluginCreateDoorItem[],
|
|
870
|
+
): PluginApiReturn<ComponentHandle[]>
|
|
871
|
+
|
|
636
872
|
/**
|
|
637
873
|
* Place a **window** from the catalog into a host wall.
|
|
638
874
|
*
|
|
@@ -646,11 +882,14 @@ export abstract class PluginDesignCreateApi {
|
|
|
646
882
|
* @param catalogId - Library id: team `_id` or general `fullName`
|
|
647
883
|
* @param hostWall - The wall to host the window
|
|
648
884
|
* @param position - World point projected onto the wall to locate the opening
|
|
649
|
-
* @param options - Optional placement options: `label` — instance name
|
|
650
|
-
*
|
|
651
|
-
*
|
|
652
|
-
*
|
|
653
|
-
*
|
|
885
|
+
* @param options - Optional placement options: `label` — instance name;
|
|
886
|
+
* `hinge` — world point near the jamb the window is hinged on (same rule
|
|
887
|
+
* as {@linkcode PluginDesignCreateApi.door}; default the catalog item's
|
|
888
|
+
* authored side)
|
|
889
|
+
* @param facing - World point on the side of the wall the window opens to
|
|
890
|
+
* (matters for asymmetric windows, e.g. casement swing) — same convention
|
|
891
|
+
* as {@linkcode PluginDesignCreateApi.door}. Default: the engine picks a
|
|
892
|
+
* side (nondeterministic when `position` sits on the centerline).
|
|
654
893
|
* @returns the {@linkcode ComponentHandle} of the placed window
|
|
655
894
|
* @throws if the catalog id is unknown, the host is not a wall, the source
|
|
656
895
|
* mesh fails to load, or the projected point falls **outside** the host wall
|
|
@@ -673,15 +912,75 @@ export abstract class PluginDesignCreateApi {
|
|
|
673
912
|
* { label: "Win-01" },
|
|
674
913
|
* )
|
|
675
914
|
* ```
|
|
915
|
+
*
|
|
916
|
+
* @performance For MORE THAN ONE window, call `design.create.windows(items[])` — one
|
|
917
|
+
* host round-trip and ONE undo entry, with each host wall re-cut once per opening
|
|
918
|
+
* inside that single call. Looping this single-window creator is N round-trips.
|
|
676
919
|
*/
|
|
677
920
|
public abstract window(
|
|
678
921
|
catalogId: string,
|
|
679
922
|
hostWall: ComponentHandle,
|
|
680
923
|
position: Vec3Handle,
|
|
681
|
-
options?: { label?: string },
|
|
924
|
+
options?: { label?: string; hinge?: Vec3Handle },
|
|
682
925
|
facing?: Vec3Handle,
|
|
683
926
|
): PluginApiReturn<ComponentHandle>
|
|
684
927
|
|
|
928
|
+
/**
|
|
929
|
+
* Place **many windows** into host walls in one undoable operation (bulk
|
|
930
|
+
* plural of {@linkcode window}). Each item carries its own catalog id, host
|
|
931
|
+
* wall, world position, and optional `facing`, `label`, `width`, `height` and
|
|
932
|
+
* `sillHeight` — the same fields as a `"window"`
|
|
933
|
+
* {@linkcode PluginDesignCreateOpeningOptions}. `sillHeight` is measured from
|
|
934
|
+
* the host wall base to the BOTTOM of the window. Validate-all-or-throw; one
|
|
935
|
+
* command.
|
|
936
|
+
*
|
|
937
|
+
* As with the singular creator, placing an opening **re-cuts its host wall**:
|
|
938
|
+
* the wall you passed as `hostWall` stops resolving once the call returns.
|
|
939
|
+
* Several items MAY name the same original wall handle in one call — the host
|
|
940
|
+
* chains the re-cuts internally — but after the call recover the surviving
|
|
941
|
+
* wall with `design.query.getHost(opening)`, never by reusing the handle you
|
|
942
|
+
* passed in.
|
|
943
|
+
*
|
|
944
|
+
* @param items - One {@linkcode PluginCreateWindowItem} per window to place
|
|
945
|
+
* (≥1, ≤1000)
|
|
946
|
+
* @returns the placed windows as {@linkcode ComponentHandle}`[]`, in input order
|
|
947
|
+
* @throws `VALIDATION` if the items fail the schema (empty array, more than
|
|
948
|
+
* 1000 items, unknown fields, a non-positive `width`/`height`, a negative
|
|
949
|
+
* `sillHeight`); `HANDLE_INVALID` if a `position`, `facing` or `hinge`
|
|
950
|
+
* handle is unknown or released; `PRECONDITION_FAILED` if a catalog id is unknown, a
|
|
951
|
+
* `hostWall` is not a wall / is locked / is not in the active proposal, the
|
|
952
|
+
* projected point falls outside its host wall, or a window tool is active;
|
|
953
|
+
* `OPERATION_FAILED` if a source mesh fails to load or placement fails
|
|
954
|
+
* (nothing is created — `details.itemIndex` is the failing item);
|
|
955
|
+
* `METHOD_NOT_PERMITTED` if the plugin may not write.
|
|
956
|
+
*
|
|
957
|
+
* @examplePrompt Add windows along this whole facade at once
|
|
958
|
+
* @examplePrompt Place a window in every bedroom in one operation
|
|
959
|
+
* @examplePrompt Bulk add the windows from this schedule
|
|
960
|
+
* @examplePrompt Put four windows on this wall in a single undo step
|
|
961
|
+
* @examplePrompt Add all the windows with a 0.9m sill height together
|
|
962
|
+
*
|
|
963
|
+
* @performance Bulk creator — the whole batch is ONE host round-trip and ONE undo
|
|
964
|
+
* entry, and each distinct catalog source loads once. Always prefer this over
|
|
965
|
+
* calling `design.create.window` in a loop: build the full `items[]` array first
|
|
966
|
+
* (all host walls and points up front), then make one call.
|
|
967
|
+
*
|
|
968
|
+
* # Example
|
|
969
|
+
* ```ts
|
|
970
|
+
* const v = snaptrude.core.math.vec3
|
|
971
|
+
* const [wall] = await snaptrude.design.query.listWalls({ isSelected: true })
|
|
972
|
+
* const [casement] = await snaptrude.design.windows.listCatalog()
|
|
973
|
+
* const placed = await snaptrude.design.create.windows([
|
|
974
|
+
* { catalogId: casement.id, hostWall: wall, position: await v.new(2, 0, 5), sillHeight: 0.9 },
|
|
975
|
+
* { catalogId: casement.id, hostWall: wall, position: await v.new(5, 0, 5), sillHeight: 0.9 },
|
|
976
|
+
* ])
|
|
977
|
+
* const currentWall = await snaptrude.design.query.getHost(placed[0])
|
|
978
|
+
* ```
|
|
979
|
+
*/
|
|
980
|
+
public abstract windows(
|
|
981
|
+
items: PluginCreateWindowItem[],
|
|
982
|
+
): PluginApiReturn<ComponentHandle[]>
|
|
983
|
+
|
|
685
984
|
/**
|
|
686
985
|
* Place a catalog **door or window** into a host wall with optional size overrides.
|
|
687
986
|
*
|
|
@@ -691,7 +990,7 @@ export abstract class PluginDesignCreateApi {
|
|
|
691
990
|
* its center. Placement is asynchronous and committed as one undoable creation.
|
|
692
991
|
*
|
|
693
992
|
* @param options - Opening kind, catalog and host references, placement, and
|
|
694
|
-
* optional facing, label, and dimensions
|
|
993
|
+
* optional facing (swing side), hinge (hinged jamb), label, and dimensions
|
|
695
994
|
* @returns the {@linkcode ComponentHandle} of the placed door or window
|
|
696
995
|
* @throws if the options are invalid, the catalog id is unknown, the host is
|
|
697
996
|
* not a wall, loading fails, or the opening cannot be placed on the host
|
|
@@ -699,8 +998,9 @@ export abstract class PluginDesignCreateApi {
|
|
|
699
998
|
* @examplePrompt Add a 1m wide door to this wall here
|
|
700
999
|
* @examplePrompt Place a window with a 0.9m sill height on the selected wall
|
|
701
1000
|
*
|
|
702
|
-
* @performance Single-opening creator — use it for one hosted opening.
|
|
703
|
-
*
|
|
1001
|
+
* @performance Single-opening creator — use it for one hosted opening. For MORE
|
|
1002
|
+
* THAN ONE, call `design.create.doors(items[])` / `design.create.windows(items[])`:
|
|
1003
|
+
* the same per-item fields, one host round-trip, ONE undo entry.
|
|
704
1004
|
*
|
|
705
1005
|
* # Example
|
|
706
1006
|
* ```ts
|
|
@@ -1262,7 +1562,7 @@ export type PluginDesignCreateStaircaseArgs = z.infer<
|
|
|
1262
1562
|
* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
|
|
1263
1563
|
* | `position` | {@linkcode Vec3Handle} | Absolute world placement point |
|
|
1264
1564
|
* | `label` | `string`? | Instance name (default auto `${name}Ins${n}`) |
|
|
1265
|
-
* | `createNewSourceMesh` | `boolean`? |
|
|
1565
|
+
* | `createNewSourceMesh` | `boolean`? | Legacy, kept for compatibility; the host records a catalog source exactly once and this flag cannot skip it |
|
|
1266
1566
|
* | `angleInDegrees` | `number`? | Rotation about the vertical axis, in degrees (default unrotated) |
|
|
1267
1567
|
*/
|
|
1268
1568
|
export const PluginDesignCreateFurnitureArgs = z.object({
|
|
@@ -1291,7 +1591,8 @@ export type PluginDesignCreateFurnitureArgs = z.infer<
|
|
|
1291
1591
|
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the door |
|
|
1292
1592
|
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
1293
1593
|
* | `label` | `string`? | Instance name (optional) |
|
|
1294
|
-
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the door
|
|
1594
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the door swings open to (default engine-chosen) |
|
|
1595
|
+
* | `hinge` | {@linkcode Vec3Handle}? | World point near the jamb the door is hinged on (default the catalog item's authored side) |
|
|
1295
1596
|
*/
|
|
1296
1597
|
export const PluginDesignCreateDoorArgs = z.object({
|
|
1297
1598
|
catalogId: z.string().min(1),
|
|
@@ -1299,12 +1600,13 @@ export const PluginDesignCreateDoorArgs = z.object({
|
|
|
1299
1600
|
position: Vec3Handle,
|
|
1300
1601
|
label: z.string().optional(),
|
|
1301
1602
|
facing: Vec3Handle.optional(),
|
|
1603
|
+
hinge: Vec3Handle.optional(),
|
|
1302
1604
|
})
|
|
1303
1605
|
export type PluginDesignCreateDoorArgs = z.infer<
|
|
1304
1606
|
typeof PluginDesignCreateDoorArgs
|
|
1305
1607
|
>
|
|
1306
|
-
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg:
|
|
1307
|
-
// door(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label? }, facing?: Vec3Handle)
|
|
1608
|
+
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg, hinge rides in options:
|
|
1609
|
+
// door(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label?, hinge? }, facing?: Vec3Handle)
|
|
1308
1610
|
|
|
1309
1611
|
// ---------------------------------------------------------------------------
|
|
1310
1612
|
// window
|
|
@@ -1319,7 +1621,8 @@ export type PluginDesignCreateDoorArgs = z.infer<
|
|
|
1319
1621
|
* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the window |
|
|
1320
1622
|
* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
|
|
1321
1623
|
* | `label` | `string`? | Instance name (optional) |
|
|
1322
|
-
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the window
|
|
1624
|
+
* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the window opens to (default engine-chosen) |
|
|
1625
|
+
* | `hinge` | {@linkcode Vec3Handle}? | World point near the jamb the window is hinged on (default the catalog item's authored side) |
|
|
1323
1626
|
*/
|
|
1324
1627
|
export const PluginDesignCreateWindowArgs = z.object({
|
|
1325
1628
|
catalogId: z.string().min(1),
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@@ -1327,27 +1630,18 @@ export const PluginDesignCreateWindowArgs = z.object({
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position: Vec3Handle,
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label: z.string().optional(),
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facing: Vec3Handle.optional(),
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+
hinge: Vec3Handle.optional(),
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})
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export type PluginDesignCreateWindowArgs = z.infer<
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typeof PluginDesignCreateWindowArgs
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>
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-
// TRANSPORT: positional signature shipped — facing is the trailing 5th arg:
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1335
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-
// window(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label? }, facing?: Vec3Handle)
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1638
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// TRANSPORT: positional signature shipped — facing is the trailing 5th arg, hinge rides in options:
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// window(catalogId: string, hostWall: ComponentHandle, position: Vec3Handle, options?: { label?, hinge? }, facing?: Vec3Handle)
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// ---------------------------------------------------------------------------
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// opening
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// ---------------------------------------------------------------------------
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const PluginOpeningBaseOptions = {
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catalogId: z.string().min(1),
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hostWall: ComponentHandle,
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position: Vec3Handle,
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facing: Vec3Handle.optional(),
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label: z.string().optional(),
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width: z.number().finite().positive().optional(),
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height: z.number().finite().positive().optional(),
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}
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-
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/**
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* Options for {@linkcode PluginDesignCreateApi.opening}, discriminated by
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* `kind`. Width and height are positive Snaptrude engine-unit values.
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@@ -1524,3 +1818,6 @@ export const PluginCreateSpaceItem = z.object({
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storey: z.number().int().optional(),
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})
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export type PluginCreateSpaceItem = z.infer<typeof PluginCreateSpaceItem>
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1821
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+
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export * from "./opening-fields"
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1823
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export * from "./bulk-items"
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@@ -0,0 +1,37 @@
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1
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import * as z from "zod"
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2
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import { ComponentHandle, Vec3Handle } from "../../../handles"
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/**
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* The shared field bag every hosted opening (door / window) carries — used by
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* {@linkcode PluginDesignCreateOpeningOptions} and by the bulk item schemas in
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* `bulk-items.ts`, so singular and plural openings validate identically.
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*
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* `facing` and `hinge` are WORLD POINTS, not directions: `facing` sits on the
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* side of the wall the leaf swings open to (where the plan symbol draws the
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* swing arc); `hinge` sits near the jamb the leaf is hinged on — the item is
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* reflected along the wall so its hinged jamb is the one nearer that point.
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* Either may be omitted (engine-chosen side / the catalog item's authored
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* hinge side). Neither has a visible effect on symmetric items such as
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* sliders or fixed windows.
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*
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* | Property | Type | Description |
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* |---|---|---|
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* | `catalogId` | `string` | Library id: team `_id` or general `fullName` |
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* | `hostWall` | {@linkcode ComponentHandle} | The wall to host the opening |
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* | `position` | {@linkcode Vec3Handle} | World point projected onto the wall |
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* | `facing` | {@linkcode Vec3Handle}? | World point on the side of the wall the opening swings open to (default engine-chosen) |
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* | `hinge` | {@linkcode Vec3Handle}? | World point near the jamb the opening is hinged on (default the catalog item's authored side) |
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* | `label` | `string`? | Instance name (optional) |
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* | `width` | `number`? | Width override (Snaptrude units, > 0; default the catalog item's) |
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* | `height` | `number`? | Height override (Snaptrude units, > 0; default the catalog item's) |
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*/
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export const PluginOpeningBaseOptions = {
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catalogId: z.string().min(1),
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hostWall: ComponentHandle,
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position: Vec3Handle,
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facing: Vec3Handle.optional(),
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hinge: Vec3Handle.optional(),
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label: z.string().optional(),
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width: z.number().finite().positive().optional(),
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height: z.number().finite().positive().optional(),
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}
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@@ -39,6 +39,10 @@ export abstract class PluginDesignDeleteApi {
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* children are removed and linked-list neighbours are fixed up — not caller-tunable
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* in v1. Undoable — commits as a **single** undo entry.
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*
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* Dimension lines anchored to a deleted entity are removed with it, in the same undo
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* entry, exactly as the editor's Delete key does — see `design.dimensions`. They are
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* NOT listed in `affected`, which reports component handles only.
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*
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* @param components - Entities to delete. Unknown/forged handles reject the whole call (fail-fast).
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* @returns The entities that were deleted, as {@linkcode ComponentHandle}`[]`
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* (echoed host-side from the resolved+deleted set — the engine returns no ids).
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