@smartico/public-api 0.0.70 → 0.0.71

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@@ -28,7 +28,7 @@ ___
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  ### getMissions
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- ▸ **getMissions**(`«destructured»`): `Promise`<[`TMissionOrBadge`](../interfaces/TMissionOrBadge.md)[]\>
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+ ▸ **getMissions**(`«destructured»?`): `Promise`<[`TMissionOrBadge`](../interfaces/TMissionOrBadge.md)[]\>
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  Returns all the missions available the current user.
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  The returned missions is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMissions with a new onUpdate callback, the old one will be overwritten by the new one.
@@ -85,11 +85,11 @@ ___
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  ### getMiniGames
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- ▸ **getMiniGames**(`«destructured»`): `Promise`<[`TMiniGameTemplate`](../interfaces/TMiniGameTemplate.md)[]\>
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+ ▸ **getMiniGames**(`«destructured»?`): `Promise`<[`TMiniGameTemplate`](../interfaces/TMiniGameTemplate.md)[]\>
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  Returns the list of mini-games available for user
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  The returned list of mini-games is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMiniGames with a new onUpdate callback, the old one will be overwritten by the new one.
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- The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one . Updated templates will be passed to onUpdate callback.
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+ The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one. Updated templates will be passed to onUpdate callback.
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  #### Parameters
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@@ -124,7 +124,7 @@ ___
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  ### getTournamentsList
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- ▸ **getTournamentsList**(`«destructured»`): `Promise`<[`TTournament`](../interfaces/TTournament.md)[]\>
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+ ▸ **getTournamentsList**(`«destructured»?`): `Promise`<[`TTournament`](../interfaces/TTournament.md)[]\>
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  Returns all the active instances of tournaments
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  The returned list is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getTournamentsList with a new onUpdate callback, the old one will be overwritten by the new one.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@smartico/public-api",
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- "version": "0.0.70",
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+ "version": "0.0.71",
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  "description": "Smartico public API",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
@@ -48,7 +48,7 @@ export class WSAPI {
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  /** Returns all the missions available the current user.
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  * The returned missions is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMissions with a new onUpdate callback, the old one will be overwritten by the new one.
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  * The onUpdate callback will be called on mission OptIn and the updated missions will be passed to it. */
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- public async getMissions({ onUpdate }: { onUpdate?: (data: TMissionOrBadge[]) => void }): Promise<TMissionOrBadge[]> {
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+ public async getMissions({ onUpdate }: { onUpdate?: (data: TMissionOrBadge[]) => void } = {}): Promise<TMissionOrBadge[]> {
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  if (onUpdate) {
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  this.onUpdateCallback.set(onUpdateContextKey.Missions, onUpdate);
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  }
@@ -73,8 +73,8 @@ export class WSAPI {
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  /** Returns the list of mini-games available for user
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  * The returned list of mini-games is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getMiniGames with a new onUpdate callback, the old one will be overwritten by the new one.
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- * The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one . Updated templates will be passed to onUpdate callback. */
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- public async getMiniGames({ onUpdate }: { onUpdate?: (data: TMiniGameTemplate[]) => void }): Promise<TMiniGameTemplate[]> {
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+ * The onUpdate callback will be called on available spin count change, if mini-game has increasing jackpot per spin or wined prize is spin/jackpot and if max count of the available user spin equal one. Updated templates will be passed to onUpdate callback. */
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+ public async getMiniGames({ onUpdate }: { onUpdate?: (data: TMiniGameTemplate[]) => void } = {}): Promise<TMiniGameTemplate[]> {
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  if (onUpdate) {
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  this.onUpdateCallback.set(onUpdateContextKey.Saw, onUpdate);
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  }
@@ -99,7 +99,7 @@ export class WSAPI {
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  /** Returns all the active instances of tournaments
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  * The returned list is cached for 30 seconds. But you can pass the onUpdate callback as a parameter. Note that each time you call getTournamentsList with a new onUpdate callback, the old one will be overwritten by the new one.
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  * The onUpdate callback will be called when the user has registered in a tournament. Updated list will be passed to onUpdate callback.*/
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- public async getTournamentsList({ onUpdate }: { onUpdate?: (data: TTournament[]) => void }): Promise<TTournament[]> {
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+ public async getTournamentsList({ onUpdate }: { onUpdate?: (data: TTournament[]) => void } = {}): Promise<TTournament[]> {
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  if (onUpdate) {
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  this.onUpdateCallback.set(onUpdateContextKey.TournamentList, onUpdate);
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  }