@slugbugblue/trax 0.21.0 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -5
- package/README.md +9 -175
- package/docs/engine.md +1 -1
- package/package.json +12 -23
- package/src/engine.js +7 -12
- package/src/types.d.ts +11 -134
- package/src/version.js +1 -1
- package/.dockerignore +0 -11
- package/Dockerfile +0 -14
- package/docs/analyst.md +0 -236
- package/docs/lru.md +0 -151
- package/docs/point.md +0 -148
- package/src/analyst.js +0 -858
- package/src/cli.js +0 -732
- package/src/cmds/analyze.js +0 -112
- package/src/cmds/delete.js +0 -71
- package/src/cmds/help.js +0 -81
- package/src/cmds/import-export.js +0 -394
- package/src/cmds/list.js +0 -177
- package/src/cmds/new.js +0 -136
- package/src/cmds/notes.js +0 -37
- package/src/cmds/play-try.js +0 -175
- package/src/cmds/puzzles.js +0 -188
- package/src/cmds/select.js +0 -47
- package/src/cmds/suggest.js +0 -55
- package/src/cmds/undo.js +0 -40
- package/src/cmds/view.js +0 -65
- package/src/lru.js +0 -153
- package/src/point.js +0 -173
- package/src/puzzles.js +0 -1236
- package/src/threats.js +0 -223
- package/src/tty.js +0 -317
- package/src/utils.js +0 -22
package/src/point.js
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/* Copyright 2022 Chad Transtrum
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/** Because javascript doesn't have a "0 < 3 < 7" syntax.
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* @arg {number} end1 - A number on one end or the other
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* @arg {number} mid - The middle number
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* @arg {number} end2 - The other end
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* @returns {boolean} - If the number is in the middle
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*/
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const between = (end1, mid, end2) => {
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const low = Math.min(end1, end2)
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const high = Math.max(end1, end2)
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return low <= mid && mid <= high
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}
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/** Are you tired of doing x,y movements in multiple statements?
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*
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* I know I am.
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*
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* Point: an immutable two-dimensional location (x,y) with
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* functions for moving around quickly to neighboring points.
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*/
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export class Point {
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#x = 0
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#y = 0
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static dirs = ['up', 'down', 'left', 'right']
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/** You can call this with new Point(point) or new Point({x, y}) or new Point(x, y)
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* @arg {number | PointLike} x - the x value or a point
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* @arg {number} [y] - the y value
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*/
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constructor(x, y) {
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if (
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typeof x === 'object' &&
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typeof x.x === 'number' &&
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typeof x.y === 'number'
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) {
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this.#x = x.x
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this.#y = x.y
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} else {
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if (typeof x !== 'number' || Number.isNaN(x)) {
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throw new SyntaxError('x must be a number or a point-like object')
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}
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if (typeof y !== 'number' || Number.isNaN(x)) {
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throw new SyntaxError('y must be a number')
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}
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this.#x = x
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this.#y = y
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}
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}
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/** The horizontal value of the point. */
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get x() {
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return this.#x
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}
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/** Throws an error. Points are immutable. */
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set x(_) {
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throw new ReferenceError('Point is immutable')
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}
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/** The vertical value of the point. */
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get y() {
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return this.#y
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}
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/** Throws an error. Points are immutable. */
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set y(_) {
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throw new ReferenceError('Point is immutable')
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}
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/** The point immediately above this point. */
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get up() {
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return new Point(this.#x, this.#y - 1)
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}
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/** The point immediately below this point. */
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get down() {
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return new Point(this.#x, this.#y + 1)
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}
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/** The point to the immediate left of this point. */
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get left() {
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return new Point(this.#x - 1, this.#y)
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}
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/** The point to the immediate right of this point. */
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get right() {
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return new Point(this.#x + 1, this.#y)
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}
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/** A list of the four points that surround this point: up, down, left, and right. */
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get around() {
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return [this.up, this.down, this.left, this.right]
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}
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/** Move in a specific direction by passing in a direction string.
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* @arg {string} direction - any string that begins with u, d, l, or r
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* @returns {Point}
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*/
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dir(direction) {
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const error = 'direction must be one of: up, down, left, right, u, d, l, r'
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if (typeof direction !== 'string') throw new SyntaxError(error)
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direction = direction.toLowerCase()
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if (direction[0] === 'u') return this.up
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if (direction[0] === 'd') return this.down
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if (direction[0] === 'l') return this.left
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if (direction[0] === 'r') return this.right
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throw new SyntaxError(error)
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}
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/** @arg {PointLike} from - the point to measure x against. */
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distX(from) {
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return Math.abs(this.#x - from.x)
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}
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/** @arg {PointLike} from - the point to measure y against. */
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distY(from) {
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return Math.abs(this.#y - from.y)
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}
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/** @arg {PointLike} from - the point to measure against. */
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distance(from) {
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return Math.hypot(this.distX(from), this.distY(from))
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}
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/** @arg {PointLike} that - the point to test equality against. */
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eq(that) {
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return this.#x === that.x && this.#y === that.y
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}
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/** Bounding box corners can be passed in any order.
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* @arg {PointLike} a - one corner of the bounding box
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* @arg {PointLike} b - the opposite corner
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* @returns {boolean} - true if the point is on or in the box
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*/
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in(a, b) {
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// Allow for the bounding points to be passed in any order
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// as long as they are opposite corners:
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return between(a.x, this.x, b.x) && between(a.y, this.y, b.y)
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}
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// Play nicely with the rest of the world
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toString() {
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return 'Point(' + this.#x + ',' + this.#y + ')'
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}
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/** @returns {PointLike} */
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toJSON() {
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return { x: this.#x, y: this.#y }
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}
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[Symbol.for('nodejs.util.inspect.custom')](_, options) {
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const [y, s, n] = [options.stylize, 'special', 'number']
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return `${y('Point', s)}(${y(this.#x, n)},${y(this.#y, n)})`
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}
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}
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