@slot-engine/core 0.1.8 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3498,9 +3498,9 @@ var GeneratedReelSet = class extends ReelSet {
3498
3498
  `Error generating reels for game mode "${this.associatedGameModeName}". It's not defined in the game config.`
3499
3499
  );
3500
3500
  }
3501
+ const outputDir = path7.join(config.rootDir, config.outputDir);
3501
3502
  const filePath = path7.join(
3502
- config.rootDir,
3503
- config.outputDir,
3503
+ outputDir,
3504
3504
  `reels_${this.associatedGameModeName}-${this.id}.csv`
3505
3505
  );
3506
3506
  const exists = fs5.existsSync(filePath);
@@ -3574,12 +3574,6 @@ var GeneratedReelSet = class extends ReelSet {
3574
3574
  chosenSymbolId = prevSymbol.id;
3575
3575
  }
3576
3576
  }
3577
- if (this.preferStackedSymbols && reel.length > 0) {
3578
- const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
3579
- if (Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
3580
- chosenSymbolId = prevSymbol.id;
3581
- }
3582
- }
3583
3577
  const stackCfg = this.resolveStacking(chosenSymbolId, ridx);
3584
3578
  if (stackCfg && this.isSymbolAllowedOnReel(chosenSymbolId, ridx)) {
3585
3579
  const roll = Math.round(this.rng.randomFloat(1, 100));
@@ -3647,12 +3641,13 @@ var GeneratedReelSet = class extends ReelSet {
3647
3641
  }
3648
3642
  const csvString = csvRows.map((row) => row.join(",")).join("\n");
3649
3643
  if (isMainThread5) {
3644
+ createDirIfNotExists(outputDir);
3650
3645
  fs5.writeFileSync(filePath, csvString);
3651
- this.reels = this.parseReelsetCSV(filePath, config);
3652
3646
  console.log(
3653
3647
  `Generated reelset ${this.id} for game mode ${this.associatedGameModeName}`
3654
3648
  );
3655
3649
  }
3650
+ this.reels = this.parseReelsetCSV(filePath, config);
3656
3651
  return this;
3657
3652
  }
3658
3653
  };