@slot-engine/core 0.1.8 → 0.1.10

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package/dist/index.js CHANGED
@@ -3550,9 +3550,9 @@ var GeneratedReelSet = class extends ReelSet {
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  `Error generating reels for game mode "${this.associatedGameModeName}". It's not defined in the game config.`
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  );
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  }
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+ const outputDir = import_path7.default.join(config.rootDir, config.outputDir);
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  const filePath = import_path7.default.join(
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- config.rootDir,
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- config.outputDir,
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+ outputDir,
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  `reels_${this.associatedGameModeName}-${this.id}.csv`
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  );
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  const exists = import_fs5.default.existsSync(filePath);
@@ -3626,12 +3626,6 @@ var GeneratedReelSet = class extends ReelSet {
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  chosenSymbolId = prevSymbol.id;
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  }
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  }
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- if (this.preferStackedSymbols && reel.length > 0) {
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- const prevSymbol = r - 1 >= 0 ? reel[r - 1] : reel[reel.length - 1];
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- if (Math.round(this.rng.randomFloat(1, 100)) <= this.preferStackedSymbols && (!this.spaceBetweenSameSymbols || !this.violatesSpacing(reel, prevSymbol.id, r))) {
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- chosenSymbolId = prevSymbol.id;
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- }
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- }
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  const stackCfg = this.resolveStacking(chosenSymbolId, ridx);
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  if (stackCfg && this.isSymbolAllowedOnReel(chosenSymbolId, ridx)) {
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  const roll = Math.round(this.rng.randomFloat(1, 100));
@@ -3699,12 +3693,13 @@ var GeneratedReelSet = class extends ReelSet {
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  }
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  const csvString = csvRows.map((row) => row.join(",")).join("\n");
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  if (import_worker_threads5.isMainThread) {
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+ createDirIfNotExists(outputDir);
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  import_fs5.default.writeFileSync(filePath, csvString);
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- this.reels = this.parseReelsetCSV(filePath, config);
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  console.log(
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  `Generated reelset ${this.id} for game mode ${this.associatedGameModeName}`
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  );
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  }
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+ this.reels = this.parseReelsetCSV(filePath, config);
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  return this;
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  }
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  };