@skullandbonestools/snbdata 7.1.1 → 7.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/data/achievements.json +25 -0
  2. package/data/commodities.json +5 -0
  3. package/data/cosmetics.json +18 -17
  4. package/data/sets.json +4 -0
  5. package/dist/daos/achievements.d.ts +3 -1
  6. package/dist/daos/achievements.d.ts.map +1 -1
  7. package/dist/daos/achievements.js +5 -2
  8. package/dist/daos/achievements.js.map +1 -1
  9. package/dist/daos/items.d.ts +2 -1
  10. package/dist/daos/items.d.ts.map +1 -1
  11. package/dist/daos/items.js +3 -2
  12. package/dist/daos/items.js.map +1 -1
  13. package/dist/index.d.ts +1 -0
  14. package/dist/index.d.ts.map +1 -1
  15. package/dist/index.js.map +1 -1
  16. package/dist/languages.d.ts +1 -0
  17. package/dist/languages.d.ts.map +1 -1
  18. package/dist/languages.js +39 -0
  19. package/dist/languages.js.map +1 -1
  20. package/dist/types/ItemProperties.d.ts +1 -1
  21. package/dist/types/ItemProperties.js +1 -1
  22. package/dist/types/ItemProperties.js.map +1 -1
  23. package/languages/ar/ar_achievements.json +8 -0
  24. package/languages/ar/ar_commodities.json +4 -0
  25. package/languages/ar/ar_locations.json +5 -5
  26. package/languages/ar/ar_sets.json +2 -1
  27. package/languages/de/de_achievements.json +8 -0
  28. package/languages/de/de_commodities.json +4 -0
  29. package/languages/de/de_cosmetics.json +32 -32
  30. package/languages/de/de_locations.json +5 -5
  31. package/languages/de/de_sets.json +6 -5
  32. package/languages/en/en_achievements.json +8 -0
  33. package/languages/en/en_commodities.json +4 -0
  34. package/languages/en/en_locations.json +5 -5
  35. package/languages/en/en_sets.json +2 -1
  36. package/languages/es/es_achievements.json +8 -0
  37. package/languages/es/es_commodities.json +4 -0
  38. package/languages/es/es_locations.json +5 -5
  39. package/languages/es/es_sets.json +2 -1
  40. package/languages/fr/fr_achievements.json +8 -0
  41. package/languages/fr/fr_commodities.json +4 -0
  42. package/languages/fr/fr_locations.json +5 -5
  43. package/languages/fr/fr_sets.json +2 -1
  44. package/languages/source/achievements.json +8 -0
  45. package/languages/source/commodities.json +4 -0
  46. package/languages/source/locations.json +5 -5
  47. package/languages/source/sets.json +2 -1
  48. package/languages/zh/zh_achievements.json +8 -0
  49. package/languages/zh/zh_commodities.json +148 -144
  50. package/languages/zh/zh_factions.json +21 -21
  51. package/languages/zh/zh_items.json +1047 -1047
  52. package/languages/zh/zh_locations.json +232 -232
  53. package/languages/zh/zh_materials.json +296 -296
  54. package/languages/zh/zh_modifications.json +213 -213
  55. package/languages/zh/zh_perks.json +1024 -1024
  56. package/languages/zh/zh_regions.json +4 -4
  57. package/languages/zh/zh_seasons.json +8 -8
  58. package/languages/zh/zh_sets.json +2 -1
  59. package/languages/zh/zh_ships.json +34 -34
  60. package/languages/zh/zh_ultimates.json +22 -22
  61. package/package.json +1 -1
@@ -1,447 +1,447 @@
1
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  {
2
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  "modifications": {
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  "direPiercing": {
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- "name": "Dire Piercing",
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- "description": "Hits ignore %s-%s% of the target's Piercing resistance"
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+ "name": "危急穿透",
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+ "description": "击中时无视目标%s-%s%的穿透型抗性"
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  },
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  "direElectric": {
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- "name": "Dire Electric",
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- "description": "Hits ignore %s-%s% of the target's Electric resistance"
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+ "name": "危急电击",
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+ "description": "击中时无视目标%s-%s%的电击抗性"
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  },
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  "direExplosive": {
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- "name": "Dire Explosive",
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- "description": "Hits ignore %s-%s% of the target's Explosive resistance"
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+ "name": "危急爆炸",
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+ "description": "击中时无视目标%s-%s%的爆炸型抗性"
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  },
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  "direFlooding": {
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- "name": "Dire Flooding",
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- "description": "Hits ignore %s-%s% of the target's Flooding resistance"
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+ "name": "危急进水",
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+ "description": "击中时无视目标%s-%s%的进水型抗性"
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  },
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  "incendiary": {
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- "name": "Incendiary",
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- "description": "Adds %s-%s% damage as Burning Damage"
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+ "name": "烈焰",
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+ "description": "施加%s-%s%的燃烧伤害"
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  },
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  "direBurning": {
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- "name": "Dire Burning",
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- "description": "Hits ignore %s-%s% of the target's Burning resistance"
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+ "name": "危急火焰",
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+ "description": "击中时无视目标%s-%s%的火焰型抗性"
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  },
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  "firepower": {
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- "name": "Firepower",
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- "description": "Increases damage by %s-%s%"
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+ "name": "火力",
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+ "description": "伤害提升%s-%s%"
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  },
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  "shock": {
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- "name": "Shock",
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- "description": "Adds %s-%s% damage as Electric Damage"
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+ "name": "震慑",
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+ "description": "施加%s-%s%的电击伤害"
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  },
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  "rapidReload": {
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- "name": "Rapid Reload",
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- "description": "Reduces Reload Time by %s-%s%"
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+ "name": "快速装填",
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+ "description": "装填时间减少%s-%s%"
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  },
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  "combust": {
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- "name": "Combust",
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- "description": "Every hit deals an extra burst of %s-%s Explosive Damage"
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+ "name": "爆炸",
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+ "description": "每次命中目标会额外造成%s-%s爆炸伤害爆发伤害"
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  },
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  "flood": {
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- "name": "Flood",
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- "description": "Every hit deals an extra burst of %s-%s Flooding Damage"
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+ "name": "进水",
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+ "description": "每次命中目标会额外造成%s-%s进水伤害爆发伤害"
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  },
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  "sparks": {
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- "name": "Sparks",
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- "description": "Every hit deals an extra burst of %s-%s Electric Damage"
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+ "name": "电击",
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+ "description": "每次命中目标会额外造成%s-%s点电击伤害爆发伤害"
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  },
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  "damage": {
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- "name": "Damage",
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- "description": "Adds %s-%s damage per shot"
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+ "name": "额外伤害",
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+ "description": "单发射击添加%s-%s伤害"
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  },
55
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  "burn": {
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- "name": "Burn",
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- "description": "Every hit deals an extra burst of %s-%s Burning Damage"
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+ "name": "烈焰",
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+ "description": "每次命中目标会额外造成%s-%s点燃烧伤害爆发伤害。"
58
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  },
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  "swift": {
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- "name": "Swift",
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- "description": "Increases Projectile Speed by %s-%s%"
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+ "name": "迅捷",
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+ "description": "炮弹速度提升%s-%s%"
62
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  },
63
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  "reach": {
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- "name": "Reach",
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- "description": "Increases Range by %s-%s%"
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+ "name": "远射",
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+ "description": "射程提升%s-%s%"
66
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  },
67
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  "sharpened": {
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- "name": "Sharpened",
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- "description": "Adds %s-%s% damage as Piercing Damage"
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+ "name": "磨锋",
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+ "description": "施加%s-%s%的穿透伤害"
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  },
71
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  "combustion": {
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- "name": "Combustion",
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- "description": "Adds %s-%s% damage as Explosive Damage"
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+ "name": "燃烧",
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+ "description": "施加%s-%s%的爆炸伤害"
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  },
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  "pierce": {
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- "name": "Pierce",
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- "description": "Every hit deals an extra burst of %s-%s Piercing Damage"
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+ "name": "穿透",
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+ "description": "每次命中目标会额外造成%s-%s穿透伤害爆发伤害"
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  },
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  "rupturing": {
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- "name": "Rupturing",
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- "description": "Adds %s-%s% damage as Flooding Damage"
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+ "name": "破裂",
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+ "description": "施加%s-%s%的进水伤害"
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  },
83
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  "haste": {
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- "name": "Haste",
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- "description": "Reduces Time-to-Target by %s-%s%"
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+ "name": "疾速",
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+ "description": "弹着时间减少%s-%s%"
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  },
87
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  "fix": {
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- "name": "Fix",
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- "description": "Increases Repair Amount by %s-%s per shot"
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+ "name": "修理",
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+ "description": "单发射击的维修量提升%s-%s"
90
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  },
91
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  "antiBlast": {
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- "name": "Anti-Blast",
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- "description": "Hits also reduce the target's build up of the Shell-shocked status effect by %s-%s%"
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+ "name": "抗爆",
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+ "description": "命中目标后,可使目标的惊魂未定状态效果累积减少%s-%s%"
94
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  },
95
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  "insulator": {
96
- "name": "Insulator",
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- "description": "Hits also reduce the target's build up of the Stormstruck status effect by %s-%s%"
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+ "name": "绝缘",
97
+ "description": "命中目标后,可使目标的被电击状态效果累积减少%s-%s%"
98
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  },
99
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  "service": {
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- "name": "Service",
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- "description": "Increases Repair Amount by %s-%s%"
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+ "name": "维护",
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+ "description": "维修量提升%s-%s%"
102
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  },
103
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  "douser": {
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- "name": "Douser",
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- "description": "Hits also reduce the target's build up of the Ablaze status effect by %s-%s%"
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+ "name": "灭火",
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+ "description": "命中目标后,可使目标的燃烧状态效果累积减少%s-%s%"
106
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  },
107
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  "sealant": {
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- "name": "Sealant",
109
- "description": "Hits also reduce the target's build up of the Flooded status effect by %s-%s%"
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+ "name": "封闭",
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+ "description": "命中目标后,可使目标的进水状态效果累积减少%s-%s%"
110
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  },
111
111
  "reinforcer": {
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- "name": "Reinforcer",
113
- "description": "Hits also reduce the target's build up of the Punctured status effect by %s-%s%"
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+ "name": "强化",
113
+ "description": "命中目标后,可使目标的击穿状态效果累积减少%s-%s%"
114
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  },
115
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  "brute": {
116
- "name": "Brute",
117
- "description": "Hits have a 16% chance to restore %s-%s Brace Strength to this ship"
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+ "name": "天生蛮力",
117
+ "description": "命中目标后,有16%几率恢复该船只%s-%s的防御强度"
118
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  },
119
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  "severity": {
120
- "name": "Severity",
121
- "description": "Hits have a 12% chance of dealing additional %s-%s% damage as Severe Damage"
120
+ "name": "严重损毁",
121
+ "description": "命中目标后,有12%的几率造成额外%s-%s%严重伤害伤害"
122
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  },
123
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  "victorsRally": {
124
- "name": "Victor's Rally",
125
- "description": "Destroying a target restores %s-%s brace Strength to this ship"
124
+ "name": "胜利号召",
125
+ "description": "摧毁目标可恢复该船只%s-%s的防御强度"
126
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  },
127
127
  "graceOfTheWinds": {
128
- "name": "Grace of the Winds",
129
- "description": "Hits have a %s-%s% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times"
128
+ "name": "风之赐福",
129
+ "description": "命中目标时也有%s-%s%几率提升10%转向速度,持续15秒。效果可以叠加至多3"
130
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  },
131
131
  "lethal": {
132
- "name": "Lethal",
133
- "description": "Increases Weakpoint Damage by %s-%s%"
132
+ "name": "致命",
133
+ "description": "弱点伤害提升%s-%s%"
134
134
  },
135
135
  "energize": {
136
- "name": "Energize",
137
- "description": "Hits have a 16% chance to restore %s-%s% Crew Stamina to this ship"
136
+ "name": "能量迸发",
137
+ "description": "命中目标后,有16%几率恢复该船只%s-%s%的船员体力"
138
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  },
139
139
  "bloodthirst": {
140
- "name": "Bloodthirst",
141
- "description": "Destroying a target restores %s-%s% Crew Stamina to this ship"
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+ "name": "嗜血本能",
141
+ "description": "摧毁目标可恢复该船只%s-%s%的船员体力"
142
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  },
143
143
  "raider": {
144
- "name": "Raider",
145
- "description": "Increases build-up of the Vulnerable status effect by %s-%s%"
144
+ "name": "掠夺者",
145
+ "description": "弱点状态效果的累积提升%s-%s%"
146
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  },
147
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  "deathblow": {
148
- "name": "Deathblow",
148
+ "name": "致死一击",
149
149
  "description": [
150
- "For targets with 25% Hull Health or less, hits have a %s-%s% chance to instantly destroy them",
151
- "For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction"
150
+ "如目标的船身生命值少于等于25%,则击中时有%s-%s%几率将其直接摧毁。",
151
+ "该效果无法摧毁精英单位,但会使其剩余的船身生命值减少3%"
152
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  ]
153
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  },
154
154
  "repairReadiness": {
155
- "name": "Repair Readiness",
156
- "description": "Hits have a %s-%s% chance to reduce any repair kit cooldown by 3 seconds"
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+ "name": "维修待命",
156
+ "description": "命中目标后,有%s-%s%几率减少修理用品的的冷却时间3"
157
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  },
158
158
  "precisePatchwork": {
159
- "name": "Precise Patchwork",
160
- "description": "Destroying a weakpoint restores %s-%s Severe Damage to this ship"
159
+ "name": "精准补丁",
160
+ "description": "摧毁一个弱点可恢复该船只%s-%s的严重伤害"
161
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  },
162
162
  "amplifiedBurning": {
163
- "name": "Amplified Burning",
164
- "description": "Increases existing Burning Damage by %s-%s%"
163
+ "name": "扩大燃烧",
164
+ "description": "将现有燃烧伤害提升%s-%s%"
165
165
  },
166
166
  "siege": {
167
- "name": "Siege",
168
- "description": "Increases damage to structures by %s-%s%"
167
+ "name": "破城",
168
+ "description": "对建筑造成的伤害提高%s-%s%"
169
169
  },
170
170
  "restoreReadiness": {
171
- "name": "Restore Readiness",
172
- "description": "Hits have a %s-%s% chance to reduce Restoration Kit cooldown by 3 seconds"
171
+ "name": "复原待命",
172
+ "description": "命中目标后,有%s-%s%几率减少恢复用品 的冷却时间3"
173
173
  },
174
174
  "amplifiedPiercing": {
175
- "name": "Amplified Piercing",
176
- "description": "Increases existing Piercing Damage by %s-%s%"
175
+ "name": "扩大穿透",
176
+ "description": "将现有穿透伤害提升%s-%s%"
177
177
  },
178
178
  "amplifiedElectric": {
179
- "name": "Amplified Electric",
180
- "description": "Increases existing Electric Damage by %s-%s%"
179
+ "name": "扩大电击",
180
+ "description": "将现有电击伤害提升%s-%s%"
181
181
  },
182
182
  "amplifiedExplosive": {
183
- "name": "Amplified Explosive",
184
- "description": "Increases existing Explosive Damage by %s-%s%"
183
+ "name": "扩大爆炸",
184
+ "description": "将现有爆炸伤害提升%s-%s%"
185
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  },
186
186
  "amplifiedFlooding": {
187
- "name": "Amplified Flooding",
188
- "description": "Increases existing Flooding Damage by %s-%s%"
187
+ "name": "扩大进水",
188
+ "description": "将现有进水伤害提升%s-%s%"
189
189
  },
190
190
  "tearing": {
191
- "name": "Tearing",
192
- "description": "Increases damage by %s-%s% when hitting sails"
191
+ "name": "撕裂",
192
+ "description": "击中船帆时,伤害提升%s-%s%"
193
193
  },
194
194
  "roar": {
195
- "name": "Roar",
196
- "description": "%s-%s% of base damage builds up the Taunted status effect on targets"
195
+ "name": "咆哮",
196
+ "description": "基础伤害的%s-%s%会在目标上累积被嘲讽状态效果"
197
197
  },
198
198
  "soulMending": {
199
- "name": "Soul Mending",
200
- "description": "%s-%s% of damage dealt by this weapon restores Hull Health"
199
+ "name": "灵魂修补",
200
+ "description": "该武器造成伤害的%s-%s%将恢复船身生命值"
201
201
  },
202
202
  "blastRange": {
203
- "name": "Blast Range",
204
- "description": "Increases Blast Radius by %s-%s%"
203
+ "name": "爆炸范围",
204
+ "description": "爆破范围增加%s-%s%"
205
205
  },
206
206
  "durableBuoys": {
207
- "name": "Durable Buoys",
208
- "description": "Increases Operation Time of buoys by %s-%s%"
207
+ "name": "耐用浮标",
208
+ "description": "浮标的有效时间提升%s-%s%"
209
209
  },
210
210
  "hardyBuoys": {
211
- "name": "Hardy Buoys",
212
- "description": "Increases Buoy Health by %s-%s%"
211
+ "name": "坚固浮标",
212
+ "description": "浮标生命值提升%s-%s%"
213
213
  },
214
214
  "restorative": {
215
- "name": "Restorative",
216
- "description": "%s-%s% of Repair Amount also restores Severe Damage"
215
+ "name": "恢复",
216
+ "description": "维修量的%s-%s%也会恢复严重伤害"
217
217
  },
218
218
  "invigorate": {
219
- "name": "Invigorate",
220
- "description": "%s-%s% of Repair Amount also restores Crew Stamina"
219
+ "name": "焕活",
220
+ "description": "维修量的%s-%s%也会恢复船员体力"
221
221
  },
222
222
  "tranquility": {
223
- "name": "Tranquility",
224
- "description": "Hits also reduce the target's build up of the Taunted status effect by %s-%s%"
223
+ "name": "宁静",
224
+ "description": "命中目标后,可使目标的被嘲讽状态效果累积减少%s-%s%"
225
225
  },
226
226
  "sailorsRespite": {
227
- "name": "Sailor's Respite",
228
- "description": "Hits have a 7% chance to repair target for %s-%s% the amount"
227
+ "name": "水手的安宁",
228
+ "description": "命中目标后,有7%几率对其施加%s-%s%的维修"
229
229
  },
230
230
  "strengthen": {
231
- "name": "Strengthen",
232
- "description": "%s-%s% of Repair Amount also restores target's Brace Strength"
231
+ "name": "增强",
232
+ "description": "维修量的%s-%s%也会恢复目标的防御强度"
233
233
  },
234
234
  "sailMender": {
235
- "name": "Sail Mender",
236
- "description": "Hits also reduce the target's build up of the Torn Sails status effect by %s-%s%"
235
+ "name": "船帆修复",
236
+ "description": "命中目标后,可使目标的船帆撕裂状态效果累积减少%s-%s%"
237
237
  },
238
238
  "secondStorm": {
239
- "name": "Second Storm",
239
+ "name": "风暴再临",
240
240
  "description": [
241
- "All Electric Damage dealt by this weapon is also dealt to a nearby target",
242
- "Adds %s-%s% damage as Electric Damage"
241
+ "该武器造成的所有电击伤害也适用于附近目标。",
242
+ "施加%s-%s%的电击伤害"
243
243
  ]
244
244
  },
245
245
  "overflow": {
246
- "name": "Overflow",
246
+ "name": "溢出",
247
247
  "description": [
248
- "All Flooding Damage dealt by this weapon is applied as Severe Damage",
249
- "Adds %s-%s% damage as Flooding Damage"
248
+ "该武器造成的所有进水伤害都转化为严重伤害。",
249
+ "施加%s-%s%的进水伤害"
250
250
  ]
251
251
  },
252
252
  "sailRipper": {
253
- "name": "Sail Ripper",
254
- "description": "The hit that triggers the Torn Sails status effect deals %s-%s% damage"
253
+ "name": "船帆撕裂者",
254
+ "description": "命中触发船帆撕裂状态效果时,造成%s-%s%伤害"
255
255
  },
256
256
  "winningStreak": {
257
- "name": "Winning Streak",
257
+ "name": "连战连捷",
258
258
  "description": [
259
- "Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
260
- "Missing a shot resets the effect"
259
+ "每次成功命中都会使该武器下一次射击的伤害提升3%,最高可达%s-%s%。",
260
+ "未命中时,该效果将重置"
261
261
  ]
262
262
  },
263
263
  "deadlyStrike": {
264
- "name": "Deadly Strike",
264
+ "name": "致命袭击",
265
265
  "description": [
266
- "Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint",
267
- "Increases damage to weakpoints by %s-%s%"
266
+ "炮弹有10%几率通过任意弱点伤害加成来造成额外伤害,即使射击未命中弱点。",
267
+ "对弱点的伤害提升%s-%s%"
268
268
  ]
269
269
  },
270
270
  "highPressure": {
271
- "name": "High Pressure",
272
- "description": "Sea Fire weapons have 50m longer range and deal %s-%s% more damage"
271
+ "name": "高压",
272
+ "description": "海洋之火武器的射程增加50米,造成的伤害提升%s-%s%"
273
273
  },
274
274
  "longArm": {
275
- "name": "Long Arm",
276
- "description": "Hits that land at 70% of Maximum Range or further also deal %s-%s% more damage"
275
+ "name": "长程武装",
276
+ "description": "命中最大射程的70%或更远距离也会使伤害提升%s-%s%"
277
277
  },
278
278
  "providence": {
279
- "name": "Providence",
280
- "description": "%s-%s% of amount repaired by this weapon also repairs your ship"
279
+ "name": "护佑",
280
+ "description": "该武器维修量的%s-%s%会也会修复你的船只"
281
281
  },
282
282
  "jointSupply": {
283
- "name": "Joint Supply",
284
- "description": "Hits also repair the nearest allied ship for %s-%s% of the original Repair Amount"
283
+ "name": "联合补给",
284
+ "description": "命中目标后,还能维修最近的友军船只,维修量为原本维修量的%s-%s%"
285
285
  },
286
286
  "winningStreakRepair": {
287
- "name": "Winning Streak (Repair)",
287
+ "name": "连战连携(维修)",
288
288
  "description": [
289
- "Every successful hit increases the Repair Amount of the next shot from this weapon by 3%, up to a maximum of %s-%s%",
290
- "Missing a shot resets the effect"
289
+ "每次命中都会使下一次射击的维修量提升3%,最高可达%s-%s%。",
290
+ "未命中时,该效果将重置"
291
291
  ]
292
292
  },
293
293
  "preemptiveDefence": {
294
- "name": "Preemptive Defence",
294
+ "name": "未雨绸缪",
295
295
  "description": [
296
- "Hits also grant 50 extra armor on the target for 10s. Effect can be stacked up to 5 times",
297
- "Also increases Repair Amount by %s-%s%"
296
+ "命中目标后,目标也会获得50额外装甲,持续10秒。效果最多可叠加5层。",
297
+ "维修量也会提升%s-%s%"
298
298
  ]
299
299
  },
300
300
  "empower": {
301
- "name": "Empower",
301
+ "name": "赋能",
302
302
  "description": [
303
- "Hits also grant 3% extra Weapon Damage on the target for 10s. Effect can be stacked up to 5 times",
304
- "Also reduces Reload Time by %s-%s%"
303
+ "命中目标后,目标也会获得3%额外武器伤害,持续10秒。效果最多可叠加5层。",
304
+ "装填时间也会减少%s-%s%"
305
305
  ]
306
306
  },
307
307
  "longArmRepair": {
308
- "name": "Long Arm (Repair)",
309
- "description": "Hits that land at 70% of Maximum Range or further also restores %s-%s% more Repair Amount"
308
+ "name": "长程武装(维修)",
309
+ "description": "命中最大射程的70%或更远距离也会使维修量提升%s-%s%"
310
310
  },
311
311
  "acrid": {
312
- "name": "Acrid",
313
- "description": "Every hit deals an extra burst of %s-%s Toxic Damage"
312
+ "name": "刺激毒素",
313
+ "description": "每次命中额外造成%s-%s点剧毒伤害"
314
314
  },
315
315
  "noxious": {
316
- "name": "Noxious",
317
- "description": "Adds %s-%s% damage as Toxic Damage"
316
+ "name": "毒害",
317
+ "description": "施加%s-%s%的剧毒伤害"
318
318
  },
319
319
  "direToxic": {
320
- "name": "Dire Toxic",
321
- "description": "Hits ignore %s-%s% of the target's Toxic resistance"
320
+ "name": "猛烈毒素",
321
+ "description": "击中时无视目标%s-%s%的剧毒型抗性"
322
322
  },
323
323
  "amplifiedToxic": {
324
- "name": "Amplified Toxic",
325
- "description": "Increases existing Toxic Damage by %s-%s%"
324
+ "name": "强化毒素",
325
+ "description": "将现有剧毒伤害提升%s-%s%"
326
326
  },
327
327
  "antidote": {
328
328
  "name": "Antidote",
329
329
  "description": "Hits also reduce the target's build up of the Poisoned Status Effect by %s-%s%"
330
330
  },
331
331
  "armored": {
332
- "name": "Armored",
333
- "description": "Increases Armor by %s-%s"
332
+ "name": "配备装甲",
333
+ "description": "装甲提升%s-%s"
334
334
  },
335
335
  "rugged": {
336
- "name": "Rugged",
337
- "description": "Reduces incoming damage by %s-%s while Bracing"
336
+ "name": "坚固",
337
+ "description": "防御时遭受伤害降低%s-%s"
338
338
  },
339
339
  "fireResistant": {
340
- "name": "Fire Resistant",
341
- "description": "Increases Fire Resistance by %s-%s%"
340
+ "name": "火焰抗性",
341
+ "description": "火焰伤害抗性提升%s-%s%"
342
342
  },
343
343
  "floodingResistant": {
344
- "name": "Flooding Resistant",
345
- "description": "Increases Flooding Resistance by %s-%s%"
344
+ "name": "进水抗性",
345
+ "description": "进水伤害抗性提升%s-%s%"
346
346
  },
347
347
  "piercingResistant": {
348
- "name": "Piercing Resistant",
349
- "description": "Increases Piercing Resistance by %s-%s%"
348
+ "name": "穿透抗性",
349
+ "description": "穿透伤害抗性提升%s-%s%"
350
350
  },
351
351
  "explosiveResistant": {
352
- "name": "Explosive Resistant",
353
- "description": "Increases Explosive Resistance by %s-%s%"
352
+ "name": "爆炸抗性",
353
+ "description": "爆炸伤害抗性提升%s-%s%"
354
354
  },
355
355
  "electricResistant": {
356
- "name": "Electric Resistant",
357
- "description": "Increases Electric Resistance by %s-%s%"
356
+ "name": "电击抗性",
357
+ "description": "电击伤害抗性提升%s-%s%"
358
358
  },
359
359
  "toxicResistant": {
360
- "name": "Toxic Resistant",
361
- "description": "Increases Toxic Resistance by %s-%s%"
360
+ "name": "毒素抗性",
361
+ "description": "剧毒伤害抗性提升%s-%s%"
362
362
  },
363
363
  "tearingResistant": {
364
- "name": "Tearing Resistant",
365
- "description": "Increases Tearing Resistance by %s-%s%"
364
+ "name": "穿透抗性",
365
+ "description": "穿透伤害抗性提升%s-%s%"
366
366
  },
367
367
  "resistAll": {
368
368
  "name": "Resist All",
369
369
  "description": "Increases All Secondary Damage Resistances by %s-%s%"
370
370
  },
371
371
  "stout": {
372
- "name": "Stout",
373
- "description": "Increases Hull Health by %s-%s"
372
+ "name": "结实",
373
+ "description": "船身生命值提升%s-%s"
374
374
  },
375
375
  "strength": {
376
- "name": "Strength",
377
- "description": "Increases Brace Strength by %s-%s"
376
+ "name": "强劲",
377
+ "description": "防御强度提升%s-%s"
378
378
  },
379
379
  "vigor": {
380
- "name": "Vigor",
381
- "description": "Increases Crew Stamina by %s-%s"
380
+ "name": "活力",
381
+ "description": "最大船员体力提升%s-%s"
382
382
  },
383
383
  "ironclad": {
384
- "name": "Ironclad",
385
- "description": "Increases Armor by %s-%s%"
384
+ "name": "钢铁甲壳",
385
+ "description": "装甲提升%s-%s%"
386
386
  },
387
387
  "stalwart": {
388
- "name": "Stalwart",
389
- "description": "Increases Hull Health by %s-%s%"
388
+ "name": "伟岸",
389
+ "description": "船身生命值提升%s-%s%"
390
390
  },
391
391
  "fortitude": {
392
- "name": "Fortitude",
393
- "description": "Increases Brace Strength by %s-%s%"
392
+ "name": "毅力",
393
+ "description": "防御强度提升%s-%s%"
394
394
  },
395
395
  "maintenance": {
396
- "name": "Maintenance",
397
- "description": "Repairs %s-%s Hull Health per second"
396
+ "name": "维护",
397
+ "description": "每秒恢复%s-%s船身生命值"
398
398
  },
399
399
  "determination": {
400
- "name": "Determination",
401
- "description": "Increases Brace Strength Recovery by %s-%s% per second"
400
+ "name": "决心",
401
+ "description": "防御强度恢复速度提升%s-%s%"
402
402
  },
403
403
  "barbarian": {
404
- "name": "Barbarian",
405
- "description": "When Hull Health is below 25%, increases Weapon damage by %s-%s%"
404
+ "name": "野蛮人",
405
+ "description": "当船体生命值低于25%时,武器伤害提升 %s-%s%"
406
406
  },
407
407
  "survivor": {
408
- "name": "Survivor",
409
- "description": "When Hull Health drops below 25%, repairs %s-%s% Hull Health over 10 seconds. This effect has a 30 second cooldown"
408
+ "name": "幸存者",
409
+ "description": "船身生命值下降到25%以下时,在10秒内恢复%s-%s%船身生命值。该效果有30秒的冷却时间"
410
410
  },
411
411
  "craftsman": {
412
- "name": "Craftsman",
413
- "description": "Increases Repair Amount of Repair Kits by %s-%s%"
412
+ "name": "工匠",
413
+ "description": "修理用品的维修量提升%s-%s%"
414
414
  },
415
415
  "resilience": {
416
- "name": "Resilience",
417
- "description": "Using a Restoration Kit grants %s-%s% reduction to all Secondary Damage for 5 seconds"
416
+ "name": "坚韧",
417
+ "description": "使用恢复用品会使所有次要伤害降低%s-%s%,持续5"
418
418
  },
419
419
  "supreme": {
420
- "name": "Supreme",
421
- "description": "Increases the damage of special attacks launched from the Armor by %s-%s%"
420
+ "name": "最大值",
421
+ "description": "装甲发动的特殊攻击伤害提升%s-%s%"
422
422
  },
423
423
  "steelIntegration": {
424
- "name": "Steel Integration",
424
+ "name": "坚韧一体",
425
425
  "description": [
426
- "Every 1% of Piercing and Explosive resistance adds %s-%s Armor",
427
- "Adds 5% Piercing and Explosive resistance"
426
+ "每拥有1%穿透型和爆炸型抗性,装甲提升%s-%s。穿透型和爆炸型抗性提升5%(本词条存在于官中翻译但不存在与英文数据中,可能不生效)。",
427
+ "添加 5% 穿透和爆炸抗性"
428
428
  ]
429
429
  },
430
430
  "coalesce": {
431
- "name": "Coalesce",
432
- "description": "%s-%s% chance that 50% of damage braced restores Hull Health. This effect only occurs after bracing ends"
431
+ "name": "愈合",
432
+ "description": "%s-%s%几率使防御伤害的50%恢复船身生命值。该效果仅在防御结束后发生。"
433
433
  },
434
434
  "watcher": {
435
- "name": "Watcher",
436
- "description": "Any damage taken while Bracing has a %s-%s% chance of being reduced by 1750"
435
+ "name": "守望者",
436
+ "description": "处于防御状态时,收到的伤害有%s-%s%几率降低1750"
437
437
  },
438
438
  "respite": {
439
- "name": "Respite",
440
- "description": "When Bracing damage, there's a %s-%s% chance to repair 500 Hull Health and 100 Severe Damage per second for the net 5 seconds. This effect has a cooldown of 10 seconds"
439
+ "name": "间歇之机",
440
+ "description": "防御伤害时,由%s-%s%几率在接下来的5秒内,每秒恢复500船身生命值和100严重伤害,该效果冷却时间为10秒。"
441
441
  },
442
442
  "jester": {
443
- "name": "Jester",
444
- "description": "Upon being afflicted with Taunted, increase Armor Rating and Brace Strength Recovery by %s-%s% for 15 seconds"
443
+ "name": "弄臣",
444
+ "description": "受到被嘲讽影响后,装甲级别和防御强度回复提升%s-%s,持续15"
445
445
  }
446
446
  }
447
447
  }