@sketch-hq/sketch-web-renderer 14.4.2 → 14.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -208,10 +208,10 @@ var WebRendererWasmFactory = (() => {
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  var info = getWasmImports();
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  function receiveInstance(instance, module) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Uc"];
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+ wasmMemory = wasmExports["od"];
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  updateMemoryViews();
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- wasmTable = wasmExports["Yc"];
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- addOnInit(wasmExports["Vc"]);
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+ wasmTable = wasmExports["sd"];
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+ addOnInit(wasmExports["pd"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -2061,36 +2061,6 @@ var WebRendererWasmFactory = (() => {
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  var _emscripten_date_now = () => Date.now();
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  var _emscripten_get_now;
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  _emscripten_get_now = () => performance.now();
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- var _emscripten_request_animation_frame = (cb, userData) => requestAnimationFrame(timeStamp => getWasmTableEntry(cb)(timeStamp, userData));
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- var getHeapMax = () => 2147483648;
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- var growMemory = size => {
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- var b = wasmMemory.buffer;
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- var pages = (size - b.byteLength + 65535) / 65536;
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- try {
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- wasmMemory.grow(pages);
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- updateMemoryViews();
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- return 1;
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- } catch (e) {}
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- };
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- var _emscripten_resize_heap = requestedSize => {
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- var oldSize = HEAPU8.length;
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- requestedSize >>>= 0;
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- var maxHeapSize = getHeapMax();
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- if (requestedSize > maxHeapSize) {
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- return false;
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- }
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- var alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple;
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- for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
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- var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
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- overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
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- var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
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- var replacement = growMemory(newSize);
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- if (replacement) {
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- return true;
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- }
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- }
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- return false;
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- };
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  var webgl_enable_ANGLE_instanced_arrays = ctx => {
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  var ext = ctx.getExtension("ANGLE_instanced_arrays");
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  if (ext) {
@@ -2247,109 +2217,24 @@ var WebRendererWasmFactory = (() => {
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  });
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  }
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  };
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- var _emscripten_webgl_make_context_current = contextHandle => {
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- var success = GL.makeContextCurrent(contextHandle);
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- return success ? 0 : -5;
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- };
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- var ENV = {};
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- var getExecutableName = () => thisProgram || "./this.program";
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- var getEnvStrings = () => {
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- if (!getEnvStrings.strings) {
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- var lang = (typeof navigator == "object" && navigator.languages && navigator.languages[0] || "C").replace("-", "_") + ".UTF-8";
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- var env = {
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- "USER": "web_user",
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- "LOGNAME": "web_user",
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- "PATH": "/",
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- "PWD": "/",
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- "HOME": "/home/web_user",
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- "LANG": lang,
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- "_": getExecutableName()
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- };
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- for (var x in ENV) {
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- if (ENV[x] === undefined) delete env[x];else env[x] = ENV[x];
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- }
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- var strings = [];
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- for (var x in env) {
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- strings.push("".concat(x, "=").concat(env[x]));
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- }
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- getEnvStrings.strings = strings;
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- }
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- return getEnvStrings.strings;
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- };
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- var stringToAscii = (str, buffer) => {
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- for (var i = 0; i < str.length; ++i) {
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- HEAP8[buffer++] = str.charCodeAt(i);
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- }
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- HEAP8[buffer] = 0;
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- };
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- var _environ_get = (__environ, environ_buf) => {
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- var bufSize = 0;
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- getEnvStrings().forEach((string, i) => {
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- var ptr = environ_buf + bufSize;
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- HEAPU32[__environ + i * 4 >> 2] = ptr;
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- stringToAscii(string, ptr);
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- bufSize += string.length + 1;
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- });
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- return 0;
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- };
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- var _environ_sizes_get = (penviron_count, penviron_buf_size) => {
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- var strings = getEnvStrings();
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- HEAPU32[penviron_count >> 2] = strings.length;
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- var bufSize = 0;
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- strings.forEach(string => bufSize += string.length + 1);
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- HEAPU32[penviron_buf_size >> 2] = bufSize;
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- return 0;
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- };
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- var runtimeKeepaliveCounter = 0;
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- var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
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- var _proc_exit = code => {
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- EXITSTATUS = code;
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- if (!keepRuntimeAlive()) {
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- ABORT = true;
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- }
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- quit_(code, new ExitStatus(code));
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- };
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- var exitJS = (status, implicit) => {
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- EXITSTATUS = status;
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- _proc_exit(status);
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- };
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- var _exit = exitJS;
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- var _fd_close = fd => 52;
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- function _fd_seek(fd, offset, whence, newOffset) {
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- offset = bigintToI53Checked(offset);
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- return 70;
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- }
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- var printCharBuffers = [null, [], []];
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- var printChar = (stream, curr) => {
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- var buffer = printCharBuffers[stream];
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- if (curr === 0 || curr === 10) {
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- (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
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- buffer.length = 0;
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- } else {
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- buffer.push(curr);
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- }
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- };
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- var _fd_write = (fd, iov, iovcnt, pnum) => {
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- var num = 0;
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- for (var i = 0; i < iovcnt; i++) {
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- var ptr = HEAPU32[iov >> 2];
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- var len = HEAPU32[iov + 4 >> 2];
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- iov += 8;
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- for (var j = 0; j < len; j++) {
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- printChar(fd, HEAPU8[ptr + j]);
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- }
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- num += len;
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- }
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- HEAPU32[pnum >> 2] = num;
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- return 0;
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- };
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  var _glActiveTexture = x0 => GLctx.activeTexture(x0);
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+ var _emscripten_glActiveTexture = _glActiveTexture;
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  var _glAttachShader = (program, shader) => {
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  GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
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  };
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+ var _emscripten_glAttachShader = _glAttachShader;
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+ var _glBeginQuery = (target, id) => {
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+ GLctx.beginQuery(target, GL.queries[id]);
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+ };
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+ var _emscripten_glBeginQuery = _glBeginQuery;
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+ var _glBeginQueryEXT = (target, id) => {
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+ GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]);
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+ };
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+ var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;
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  var _glBindAttribLocation = (program, index, name) => {
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  GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
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  };
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+ var _emscripten_glBindAttribLocation = _glBindAttribLocation;
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  var _glBindBuffer = (target, buffer) => {
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  if (target == 35051) {
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  GLctx.currentPixelPackBufferBinding = buffer;
@@ -2358,26 +2243,37 @@ var WebRendererWasmFactory = (() => {
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  }
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  GLctx.bindBuffer(target, GL.buffers[buffer]);
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  };
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+ var _emscripten_glBindBuffer = _glBindBuffer;
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  var _glBindFramebuffer = (target, framebuffer) => {
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  GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
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  };
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+ var _emscripten_glBindFramebuffer = _glBindFramebuffer;
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  var _glBindRenderbuffer = (target, renderbuffer) => {
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  GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
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  };
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+ var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;
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  var _glBindSampler = (unit, sampler) => {
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  GLctx.bindSampler(unit, GL.samplers[sampler]);
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  };
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+ var _emscripten_glBindSampler = _glBindSampler;
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  var _glBindTexture = (target, texture) => {
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  GLctx.bindTexture(target, GL.textures[texture]);
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  };
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+ var _emscripten_glBindTexture = _glBindTexture;
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  var _glBindVertexArray = vao => {
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  GLctx.bindVertexArray(GL.vaos[vao]);
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  };
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+ var _emscripten_glBindVertexArray = _glBindVertexArray;
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  var _glBindVertexArrayOES = _glBindVertexArray;
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+ var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;
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  var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
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+ var _emscripten_glBlendColor = _glBlendColor;
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  var _glBlendEquation = x0 => GLctx.blendEquation(x0);
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+ var _emscripten_glBlendEquation = _glBlendEquation;
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  var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
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+ var _emscripten_glBlendFunc = _glBlendFunc;
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  var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
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+ var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;
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  var _glBufferData = (target, size, data, usage) => {
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  if (GL.currentContext.version >= 2) {
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  if (data && size) {
@@ -2389,6 +2285,7 @@ var WebRendererWasmFactory = (() => {
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  }
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  GLctx.bufferData(target, data ? HEAPU8.subarray(data, data + size) : size, usage);
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  };
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+ var _emscripten_glBufferData = _glBufferData;
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  var _glBufferSubData = (target, offset, size, data) => {
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  if (GL.currentContext.version >= 2) {
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  size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
@@ -2396,20 +2293,28 @@ var WebRendererWasmFactory = (() => {
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  }
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  GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size));
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  };
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+ var _emscripten_glBufferSubData = _glBufferSubData;
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  var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0);
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+ var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;
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  var _glClear = x0 => GLctx.clear(x0);
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+ var _emscripten_glClear = _glClear;
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  var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
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+ var _emscripten_glClearColor = _glClearColor;
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  var _glClearStencil = x0 => GLctx.clearStencil(x0);
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+ var _emscripten_glClearStencil = _glClearStencil;
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  var _glClientWaitSync = (sync, flags, timeout) => {
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  timeout = Number(timeout);
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  return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
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  };
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+ var _emscripten_glClientWaitSync = _glClientWaitSync;
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  var _glColorMask = (red, green, blue, alpha) => {
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  GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
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  };
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+ var _emscripten_glColorMask = _glColorMask;
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  var _glCompileShader = shader => {
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  GLctx.compileShader(GL.shaders[shader]);
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  };
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+ var _emscripten_glCompileShader = _glCompileShader;
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  var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
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  if (GL.currentContext.version >= 2) {
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  if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
@@ -2421,6 +2326,7 @@ var WebRendererWasmFactory = (() => {
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  }
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  GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, data ? HEAPU8.subarray(data, data + imageSize) : null);
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  };
2329
+ var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;
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  var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
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  if (GL.currentContext.version >= 2) {
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  if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
@@ -2432,8 +2338,11 @@ var WebRendererWasmFactory = (() => {
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  }
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  GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray(data, data + imageSize) : null);
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  };
2341
+ var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;
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  var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);
2343
+ var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;
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  var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
2345
+ var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;
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  var _glCreateProgram = () => {
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  var id = GL.getNewId(GL.programs);
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  var program = GLctx.createProgram();
@@ -2443,12 +2352,15 @@ var WebRendererWasmFactory = (() => {
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  GL.programs[id] = program;
2444
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  return id;
2445
2354
  };
2355
+ var _emscripten_glCreateProgram = _glCreateProgram;
2446
2356
  var _glCreateShader = shaderType => {
2447
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  var id = GL.getNewId(GL.shaders);
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2358
  GL.shaders[id] = GLctx.createShader(shaderType);
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  return id;
2450
2360
  };
2361
+ var _emscripten_glCreateShader = _glCreateShader;
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  var _glCullFace = x0 => GLctx.cullFace(x0);
2363
+ var _emscripten_glCullFace = _glCullFace;
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  var _glDeleteBuffers = (n, buffers) => {
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  for (var i = 0; i < n; i++) {
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  var id = HEAP32[buffers + i * 4 >> 2];
@@ -2461,6 +2373,7 @@ var WebRendererWasmFactory = (() => {
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  if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
2462
2374
  }
2463
2375
  };
2376
+ var _emscripten_glDeleteBuffers = _glDeleteBuffers;
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  var _glDeleteFramebuffers = (n, framebuffers) => {
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  for (var i = 0; i < n; ++i) {
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  var id = HEAP32[framebuffers + i * 4 >> 2];
@@ -2471,6 +2384,7 @@ var WebRendererWasmFactory = (() => {
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  GL.framebuffers[id] = null;
2472
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  }
2473
2386
  };
2387
+ var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;
2474
2388
  var _glDeleteProgram = id => {
2475
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  if (!id) return;
2476
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  var program = GL.programs[id];
@@ -2482,6 +2396,27 @@ var WebRendererWasmFactory = (() => {
2482
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  program.name = 0;
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  GL.programs[id] = null;
2484
2398
  };
2399
+ var _emscripten_glDeleteProgram = _glDeleteProgram;
2400
+ var _glDeleteQueries = (n, ids) => {
2401
+ for (var i = 0; i < n; i++) {
2402
+ var id = HEAP32[ids + i * 4 >> 2];
2403
+ var query = GL.queries[id];
2404
+ if (!query) continue;
2405
+ GLctx.deleteQuery(query);
2406
+ GL.queries[id] = null;
2407
+ }
2408
+ };
2409
+ var _emscripten_glDeleteQueries = _glDeleteQueries;
2410
+ var _glDeleteQueriesEXT = (n, ids) => {
2411
+ for (var i = 0; i < n; i++) {
2412
+ var id = HEAP32[ids + i * 4 >> 2];
2413
+ var query = GL.queries[id];
2414
+ if (!query) continue;
2415
+ GLctx.disjointTimerQueryExt["deleteQueryEXT"](query);
2416
+ GL.queries[id] = null;
2417
+ }
2418
+ };
2419
+ var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;
2485
2420
  var _glDeleteRenderbuffers = (n, renderbuffers) => {
2486
2421
  for (var i = 0; i < n; i++) {
2487
2422
  var id = HEAP32[renderbuffers + i * 4 >> 2];
@@ -2492,6 +2427,7 @@ var WebRendererWasmFactory = (() => {
2492
2427
  GL.renderbuffers[id] = null;
2493
2428
  }
2494
2429
  };
2430
+ var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;
2495
2431
  var _glDeleteSamplers = (n, samplers) => {
2496
2432
  for (var i = 0; i < n; i++) {
2497
2433
  var id = HEAP32[samplers + i * 4 >> 2];
@@ -2502,6 +2438,7 @@ var WebRendererWasmFactory = (() => {
2502
2438
  GL.samplers[id] = null;
2503
2439
  }
2504
2440
  };
2441
+ var _emscripten_glDeleteSamplers = _glDeleteSamplers;
2505
2442
  var _glDeleteShader = id => {
2506
2443
  if (!id) return;
2507
2444
  var shader = GL.shaders[id];
@@ -2512,6 +2449,7 @@ var WebRendererWasmFactory = (() => {
2512
2449
  GLctx.deleteShader(shader);
2513
2450
  GL.shaders[id] = null;
2514
2451
  };
2452
+ var _emscripten_glDeleteShader = _glDeleteShader;
2515
2453
  var _glDeleteSync = id => {
2516
2454
  if (!id) return;
2517
2455
  var sync = GL.syncs[id];
@@ -2523,6 +2461,7 @@ var WebRendererWasmFactory = (() => {
2523
2461
  sync.name = 0;
2524
2462
  GL.syncs[id] = null;
2525
2463
  };
2464
+ var _emscripten_glDeleteSync = _glDeleteSync;
2526
2465
  var _glDeleteTextures = (n, textures) => {
2527
2466
  for (var i = 0; i < n; i++) {
2528
2467
  var id = HEAP32[textures + i * 4 >> 2];
@@ -2533,6 +2472,7 @@ var WebRendererWasmFactory = (() => {
2533
2472
  GL.textures[id] = null;
2534
2473
  }
2535
2474
  };
2475
+ var _emscripten_glDeleteTextures = _glDeleteTextures;
2536
2476
  var _glDeleteVertexArrays = (n, vaos) => {
2537
2477
  for (var i = 0; i < n; i++) {
2538
2478
  var id = HEAP32[vaos + i * 4 >> 2];
@@ -2540,23 +2480,31 @@ var WebRendererWasmFactory = (() => {
2540
2480
  GL.vaos[id] = null;
2541
2481
  }
2542
2482
  };
2483
+ var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;
2543
2484
  var _glDeleteVertexArraysOES = _glDeleteVertexArrays;
2485
+ var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;
2544
2486
  var _glDepthMask = flag => {
2545
2487
  GLctx.depthMask(!!flag);
2546
2488
  };
2489
+ var _emscripten_glDepthMask = _glDepthMask;
2547
2490
  var _glDisable = x0 => GLctx.disable(x0);
2491
+ var _emscripten_glDisable = _glDisable;
2548
2492
  var _glDisableVertexAttribArray = index => {
2549
2493
  GLctx.disableVertexAttribArray(index);
2550
2494
  };
2495
+ var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;
2551
2496
  var _glDrawArrays = (mode, first, count) => {
2552
2497
  GLctx.drawArrays(mode, first, count);
2553
2498
  };
2499
+ var _emscripten_glDrawArrays = _glDrawArrays;
2554
2500
  var _glDrawArraysInstanced = (mode, first, count, primcount) => {
2555
2501
  GLctx.drawArraysInstanced(mode, first, count, primcount);
2556
2502
  };
2503
+ var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;
2557
2504
  var _glDrawArraysInstancedBaseInstanceWEBGL = (mode, first, count, instanceCount, baseInstance) => {
2558
2505
  GLctx.dibvbi["drawArraysInstancedBaseInstanceWEBGL"](mode, first, count, instanceCount, baseInstance);
2559
2506
  };
2507
+ var _emscripten_glDrawArraysInstancedBaseInstanceWEBGL = _glDrawArraysInstancedBaseInstanceWEBGL;
2560
2508
  var tempFixedLengthArray = [];
2561
2509
  var _glDrawBuffers = (n, bufs) => {
2562
2510
  var bufArray = tempFixedLengthArray[n];
@@ -2565,22 +2513,35 @@ var WebRendererWasmFactory = (() => {
2565
2513
  }
2566
2514
  GLctx.drawBuffers(bufArray);
2567
2515
  };
2516
+ var _emscripten_glDrawBuffers = _glDrawBuffers;
2568
2517
  var _glDrawElements = (mode, count, type, indices) => {
2569
2518
  GLctx.drawElements(mode, count, type, indices);
2570
2519
  };
2520
+ var _emscripten_glDrawElements = _glDrawElements;
2571
2521
  var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
2572
2522
  GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
2573
2523
  };
2524
+ var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;
2574
2525
  var _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, count, type, offset, instanceCount, baseVertex, baseinstance) => {
2575
2526
  GLctx.dibvbi["drawElementsInstancedBaseVertexBaseInstanceWEBGL"](mode, count, type, offset, instanceCount, baseVertex, baseinstance);
2576
2527
  };
2528
+ var _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL = _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL;
2577
2529
  var _glDrawRangeElements = (mode, start, end, count, type, indices) => {
2578
2530
  _glDrawElements(mode, count, type, indices);
2579
2531
  };
2532
+ var _emscripten_glDrawRangeElements = _glDrawRangeElements;
2580
2533
  var _glEnable = x0 => GLctx.enable(x0);
2534
+ var _emscripten_glEnable = _glEnable;
2581
2535
  var _glEnableVertexAttribArray = index => {
2582
2536
  GLctx.enableVertexAttribArray(index);
2583
2537
  };
2538
+ var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;
2539
+ var _glEndQuery = x0 => GLctx.endQuery(x0);
2540
+ var _emscripten_glEndQuery = _glEndQuery;
2541
+ var _glEndQueryEXT = target => {
2542
+ GLctx.disjointTimerQueryExt["endQueryEXT"](target);
2543
+ };
2544
+ var _emscripten_glEndQueryEXT = _glEndQueryEXT;
2584
2545
  var _glFenceSync = (condition, flags) => {
2585
2546
  var sync = GLctx.fenceSync(condition, flags);
2586
2547
  if (sync) {
@@ -2591,35 +2552,68 @@ var WebRendererWasmFactory = (() => {
2591
2552
  }
2592
2553
  return 0;
2593
2554
  };
2555
+ var _emscripten_glFenceSync = _glFenceSync;
2594
2556
  var _glFinish = () => GLctx.finish();
2557
+ var _emscripten_glFinish = _glFinish;
2595
2558
  var _glFlush = () => GLctx.flush();
2559
+ var _emscripten_glFlush = _glFlush;
2596
2560
  var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
2597
2561
  GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
2598
2562
  };
2563
+ var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;
2599
2564
  var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
2600
2565
  GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
2601
2566
  };
2567
+ var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;
2602
2568
  var _glFrontFace = x0 => GLctx.frontFace(x0);
2569
+ var _emscripten_glFrontFace = _glFrontFace;
2603
2570
  var _glGenBuffers = (n, buffers) => {
2604
2571
  GL.genObject(n, buffers, "createBuffer", GL.buffers);
2605
2572
  };
2573
+ var _emscripten_glGenBuffers = _glGenBuffers;
2606
2574
  var _glGenFramebuffers = (n, ids) => {
2607
2575
  GL.genObject(n, ids, "createFramebuffer", GL.framebuffers);
2608
2576
  };
2577
+ var _emscripten_glGenFramebuffers = _glGenFramebuffers;
2578
+ var _glGenQueries = (n, ids) => {
2579
+ GL.genObject(n, ids, "createQuery", GL.queries);
2580
+ };
2581
+ var _emscripten_glGenQueries = _glGenQueries;
2582
+ var _glGenQueriesEXT = (n, ids) => {
2583
+ for (var i = 0; i < n; i++) {
2584
+ var query = GLctx.disjointTimerQueryExt["createQueryEXT"]();
2585
+ if (!query) {
2586
+ GL.recordError(1282);
2587
+ while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
2588
+ return;
2589
+ }
2590
+ var id = GL.getNewId(GL.queries);
2591
+ query.name = id;
2592
+ GL.queries[id] = query;
2593
+ HEAP32[ids + i * 4 >> 2] = id;
2594
+ }
2595
+ };
2596
+ var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;
2609
2597
  var _glGenRenderbuffers = (n, renderbuffers) => {
2610
2598
  GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers);
2611
2599
  };
2600
+ var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;
2612
2601
  var _glGenSamplers = (n, samplers) => {
2613
2602
  GL.genObject(n, samplers, "createSampler", GL.samplers);
2614
2603
  };
2604
+ var _emscripten_glGenSamplers = _glGenSamplers;
2615
2605
  var _glGenTextures = (n, textures) => {
2616
2606
  GL.genObject(n, textures, "createTexture", GL.textures);
2617
2607
  };
2608
+ var _emscripten_glGenTextures = _glGenTextures;
2618
2609
  var _glGenVertexArrays = (n, arrays) => {
2619
2610
  GL.genObject(n, arrays, "createVertexArray", GL.vaos);
2620
2611
  };
2612
+ var _emscripten_glGenVertexArrays = _glGenVertexArrays;
2621
2613
  var _glGenVertexArraysOES = _glGenVertexArrays;
2614
+ var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;
2622
2615
  var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0);
2616
+ var _emscripten_glGenerateMipmap = _glGenerateMipmap;
2623
2617
  var _glGetBufferParameteriv = (target, value, data) => {
2624
2618
  if (!data) {
2625
2619
  GL.recordError(1281);
@@ -2627,11 +2621,13 @@ var WebRendererWasmFactory = (() => {
2627
2621
  }
2628
2622
  HEAP32[data >> 2] = GLctx.getBufferParameter(target, value);
2629
2623
  };
2624
+ var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;
2630
2625
  var _glGetError = () => {
2631
2626
  var error = GLctx.getError() || GL.lastError;
2632
2627
  GL.lastError = 0;
2633
2628
  return error;
2634
2629
  };
2630
+ var _emscripten_glGetError = _glGetError;
2635
2631
  var writeI53ToI64 = (ptr, num) => {
2636
2632
  HEAPU32[ptr >> 2] = num;
2637
2633
  var lower = HEAPU32[ptr >> 2];
@@ -2772,6 +2768,7 @@ var WebRendererWasmFactory = (() => {
2772
2768
  }
2773
2769
  };
2774
2770
  var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
2771
+ var _emscripten_glGetFloatv = _glGetFloatv;
2775
2772
  var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
2776
2773
  var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
2777
2774
  if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
@@ -2779,13 +2776,16 @@ var WebRendererWasmFactory = (() => {
2779
2776
  }
2780
2777
  HEAP32[params >> 2] = result;
2781
2778
  };
2779
+ var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;
2782
2780
  var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
2781
+ var _emscripten_glGetIntegerv = _glGetIntegerv;
2783
2782
  var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
2784
2783
  var log = GLctx.getProgramInfoLog(GL.programs[program]);
2785
2784
  if (log === null) log = "(unknown error)";
2786
2785
  var numBytesWrittenExclNull = maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0;
2787
2786
  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
2788
2787
  };
2788
+ var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;
2789
2789
  var _glGetProgramiv = (program, pname, p) => {
2790
2790
  if (!p) {
2791
2791
  GL.recordError(1281);
@@ -2825,6 +2825,79 @@ var WebRendererWasmFactory = (() => {
2825
2825
  HEAP32[p >> 2] = GLctx.getProgramParameter(program, pname);
2826
2826
  }
2827
2827
  };
2828
+ var _emscripten_glGetProgramiv = _glGetProgramiv;
2829
+ var _glGetQueryObjecti64vEXT = (id, pname, params) => {
2830
+ if (!params) {
2831
+ GL.recordError(1281);
2832
+ return;
2833
+ }
2834
+ var query = GL.queries[id];
2835
+ var param;
2836
+ if (GL.currentContext.version < 2) {
2837
+ param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
2838
+ } else {
2839
+ param = GLctx.getQueryParameter(query, pname);
2840
+ }
2841
+ var ret;
2842
+ if (typeof param == "boolean") {
2843
+ ret = param ? 1 : 0;
2844
+ } else {
2845
+ ret = param;
2846
+ }
2847
+ writeI53ToI64(params, ret);
2848
+ };
2849
+ var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;
2850
+ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
2851
+ var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;
2852
+ var _glGetQueryObjectuiv = (id, pname, params) => {
2853
+ if (!params) {
2854
+ GL.recordError(1281);
2855
+ return;
2856
+ }
2857
+ var query = GL.queries[id];
2858
+ var param = GLctx.getQueryParameter(query, pname);
2859
+ var ret;
2860
+ if (typeof param == "boolean") {
2861
+ ret = param ? 1 : 0;
2862
+ } else {
2863
+ ret = param;
2864
+ }
2865
+ HEAP32[params >> 2] = ret;
2866
+ };
2867
+ var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;
2868
+ var _glGetQueryObjectivEXT = (id, pname, params) => {
2869
+ if (!params) {
2870
+ GL.recordError(1281);
2871
+ return;
2872
+ }
2873
+ var query = GL.queries[id];
2874
+ var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
2875
+ var ret;
2876
+ if (typeof param == "boolean") {
2877
+ ret = param ? 1 : 0;
2878
+ } else {
2879
+ ret = param;
2880
+ }
2881
+ HEAP32[params >> 2] = ret;
2882
+ };
2883
+ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
2884
+ var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;
2885
+ var _glGetQueryiv = (target, pname, params) => {
2886
+ if (!params) {
2887
+ GL.recordError(1281);
2888
+ return;
2889
+ }
2890
+ HEAP32[params >> 2] = GLctx.getQuery(target, pname);
2891
+ };
2892
+ var _emscripten_glGetQueryiv = _glGetQueryiv;
2893
+ var _glGetQueryivEXT = (target, pname, params) => {
2894
+ if (!params) {
2895
+ GL.recordError(1281);
2896
+ return;
2897
+ }
2898
+ HEAP32[params >> 2] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname);
2899
+ };
2900
+ var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;
2828
2901
  var _glGetRenderbufferParameteriv = (target, pname, params) => {
2829
2902
  if (!params) {
2830
2903
  GL.recordError(1281);
@@ -2832,18 +2905,21 @@ var WebRendererWasmFactory = (() => {
2832
2905
  }
2833
2906
  HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname);
2834
2907
  };
2908
+ var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;
2835
2909
  var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
2836
2910
  var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
2837
2911
  if (log === null) log = "(unknown error)";
2838
2912
  var numBytesWrittenExclNull = maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0;
2839
2913
  if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
2840
2914
  };
2915
+ var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;
2841
2916
  var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
2842
2917
  var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
2843
2918
  HEAP32[range >> 2] = result.rangeMin;
2844
2919
  HEAP32[range + 4 >> 2] = result.rangeMax;
2845
2920
  HEAP32[precision >> 2] = result.precision;
2846
2921
  };
2922
+ var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;
2847
2923
  var _glGetShaderiv = (shader, pname, p) => {
2848
2924
  if (!p) {
2849
2925
  GL.recordError(1281);
@@ -2862,6 +2938,7 @@ var WebRendererWasmFactory = (() => {
2862
2938
  HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname);
2863
2939
  }
2864
2940
  };
2941
+ var _emscripten_glGetShaderiv = _glGetShaderiv;
2865
2942
  var stringToNewUTF8 = str => {
2866
2943
  var size = lengthBytesUTF8(str) + 1;
2867
2944
  var ret = _malloc(size);
@@ -2909,6 +2986,7 @@ var WebRendererWasmFactory = (() => {
2909
2986
  }
2910
2987
  return ret;
2911
2988
  };
2989
+ var _emscripten_glGetString = _glGetString;
2912
2990
  var _glGetStringi = (name, index) => {
2913
2991
  if (GL.currentContext.version < 2) {
2914
2992
  GL.recordError(1282);
@@ -2936,6 +3014,7 @@ var WebRendererWasmFactory = (() => {
2936
3014
  return 0;
2937
3015
  }
2938
3016
  };
3017
+ var _emscripten_glGetStringi = _glGetStringi;
2939
3018
  var jstoi_q = str => parseInt(str);
2940
3019
  var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("[");
2941
3020
  var webglPrepareUniformLocationsBeforeFirstUse = program => {
@@ -2986,6 +3065,7 @@ var WebRendererWasmFactory = (() => {
2986
3065
  }
2987
3066
  return -1;
2988
3067
  };
3068
+ var _emscripten_glGetUniformLocation = _glGetUniformLocation;
2989
3069
  var _glInvalidateFramebuffer = (target, numAttachments, attachments) => {
2990
3070
  var list = tempFixedLengthArray[numAttachments];
2991
3071
  for (var i = 0; i < numAttachments; i++) {
@@ -2993,6 +3073,7 @@ var WebRendererWasmFactory = (() => {
2993
3073
  }
2994
3074
  GLctx.invalidateFramebuffer(target, list);
2995
3075
  };
3076
+ var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;
2996
3077
  var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
2997
3078
  var list = tempFixedLengthArray[numAttachments];
2998
3079
  for (var i = 0; i < numAttachments; i++) {
@@ -3000,32 +3081,45 @@ var WebRendererWasmFactory = (() => {
3000
3081
  }
3001
3082
  GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
3002
3083
  };
3084
+ var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;
3003
3085
  var _glIsSync = sync => GLctx.isSync(GL.syncs[sync]);
3086
+ var _emscripten_glIsSync = _glIsSync;
3004
3087
  var _glIsTexture = id => {
3005
3088
  var texture = GL.textures[id];
3006
3089
  if (!texture) return 0;
3007
3090
  return GLctx.isTexture(texture);
3008
3091
  };
3092
+ var _emscripten_glIsTexture = _glIsTexture;
3009
3093
  var _glLineWidth = x0 => GLctx.lineWidth(x0);
3094
+ var _emscripten_glLineWidth = _glLineWidth;
3010
3095
  var _glLinkProgram = program => {
3011
3096
  program = GL.programs[program];
3012
3097
  GLctx.linkProgram(program);
3013
3098
  program.uniformLocsById = 0;
3014
3099
  program.uniformSizeAndIdsByName = {};
3015
3100
  };
3101
+ var _emscripten_glLinkProgram = _glLinkProgram;
3016
3102
  var _glMultiDrawArraysInstancedBaseInstanceWEBGL = (mode, firsts, counts, instanceCounts, baseInstances, drawCount) => {
3017
3103
  GLctx.mdibvbi["multiDrawArraysInstancedBaseInstanceWEBGL"](mode, HEAP32, firsts >> 2, HEAP32, counts >> 2, HEAP32, instanceCounts >> 2, HEAPU32, baseInstances >> 2, drawCount);
3018
3104
  };
3105
+ var _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL = _glMultiDrawArraysInstancedBaseInstanceWEBGL;
3019
3106
  var _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = (mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) => {
3020
3107
  GLctx.mdibvbi["multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL"](mode, HEAP32, counts >> 2, type, HEAP32, offsets >> 2, HEAP32, instanceCounts >> 2, HEAP32, baseVertices >> 2, HEAPU32, baseInstances >> 2, drawCount);
3021
3108
  };
3109
+ var _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL = _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL;
3022
3110
  var _glPixelStorei = (pname, param) => {
3023
3111
  if (pname == 3317) {
3024
3112
  GL.unpackAlignment = param;
3025
3113
  }
3026
3114
  GLctx.pixelStorei(pname, param);
3027
3115
  };
3116
+ var _emscripten_glPixelStorei = _glPixelStorei;
3117
+ var _glQueryCounterEXT = (id, target) => {
3118
+ GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target);
3119
+ };
3120
+ var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;
3028
3121
  var _glReadBuffer = x0 => GLctx.readBuffer(x0);
3122
+ var _emscripten_glReadBuffer = _glReadBuffer;
3029
3123
  var computeUnpackAlignedImageSize = (width, height, sizePerPixel, alignment) => {
3030
3124
  function roundedToNextMultipleOf(x, y) {
3031
3125
  return x + y - 1 & -y;
@@ -3083,29 +3177,43 @@ var WebRendererWasmFactory = (() => {
3083
3177
  }
3084
3178
  GLctx.readPixels(x, y, width, height, format, type, pixelData);
3085
3179
  };
3180
+ var _emscripten_glReadPixels = _glReadPixels;
3086
3181
  var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
3182
+ var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;
3087
3183
  var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
3184
+ var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;
3088
3185
  var _glSamplerParameterf = (sampler, pname, param) => {
3089
3186
  GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
3090
3187
  };
3188
+ var _emscripten_glSamplerParameterf = _glSamplerParameterf;
3091
3189
  var _glSamplerParameteri = (sampler, pname, param) => {
3092
3190
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
3093
3191
  };
3192
+ var _emscripten_glSamplerParameteri = _glSamplerParameteri;
3094
3193
  var _glSamplerParameteriv = (sampler, pname, params) => {
3095
3194
  var param = HEAP32[params >> 2];
3096
3195
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
3097
3196
  };
3197
+ var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;
3098
3198
  var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
3199
+ var _emscripten_glScissor = _glScissor;
3099
3200
  var _glShaderSource = (shader, count, string, length) => {
3100
3201
  var source = GL.getSource(shader, count, string, length);
3101
3202
  GLctx.shaderSource(GL.shaders[shader], source);
3102
3203
  };
3204
+ var _emscripten_glShaderSource = _glShaderSource;
3103
3205
  var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
3206
+ var _emscripten_glStencilFunc = _glStencilFunc;
3104
3207
  var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
3208
+ var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;
3105
3209
  var _glStencilMask = x0 => GLctx.stencilMask(x0);
3210
+ var _emscripten_glStencilMask = _glStencilMask;
3106
3211
  var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
3212
+ var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;
3107
3213
  var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
3214
+ var _emscripten_glStencilOp = _glStencilOp;
3108
3215
  var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
3216
+ var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;
3109
3217
  var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
3110
3218
  if (GL.currentContext.version >= 2) {
3111
3219
  if (GLctx.currentPixelUnpackBufferBinding) {
@@ -3122,17 +3230,23 @@ var WebRendererWasmFactory = (() => {
3122
3230
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
3123
3231
  GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
3124
3232
  };
3233
+ var _emscripten_glTexImage2D = _glTexImage2D;
3125
3234
  var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
3235
+ var _emscripten_glTexParameterf = _glTexParameterf;
3126
3236
  var _glTexParameterfv = (target, pname, params) => {
3127
3237
  var param = HEAPF32[params >> 2];
3128
3238
  GLctx.texParameterf(target, pname, param);
3129
3239
  };
3240
+ var _emscripten_glTexParameterfv = _glTexParameterfv;
3130
3241
  var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
3242
+ var _emscripten_glTexParameteri = _glTexParameteri;
3131
3243
  var _glTexParameteriv = (target, pname, params) => {
3132
3244
  var param = HEAP32[params >> 2];
3133
3245
  GLctx.texParameteri(target, pname, param);
3134
3246
  };
3247
+ var _emscripten_glTexParameteriv = _glTexParameteriv;
3135
3248
  var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
3249
+ var _emscripten_glTexStorage2D = _glTexStorage2D;
3136
3250
  var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
3137
3251
  if (GL.currentContext.version >= 2) {
3138
3252
  if (GLctx.currentPixelUnpackBufferBinding) {
@@ -3148,6 +3262,7 @@ var WebRendererWasmFactory = (() => {
3148
3262
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
3149
3263
  GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
3150
3264
  };
3265
+ var _emscripten_glTexSubImage2D = _glTexSubImage2D;
3151
3266
  var webglGetUniformLocation = location => {
3152
3267
  var p = GLctx.currentProgram;
3153
3268
  if (p) {
@@ -3163,6 +3278,7 @@ var WebRendererWasmFactory = (() => {
3163
3278
  var _glUniform1f = (location, v0) => {
3164
3279
  GLctx.uniform1f(webglGetUniformLocation(location), v0);
3165
3280
  };
3281
+ var _emscripten_glUniform1f = _glUniform1f;
3166
3282
  var miniTempWebGLFloatBuffers = [];
3167
3283
  var _glUniform1fv = (location, count, value) => {
3168
3284
  if (GL.currentContext.version >= 2) {
@@ -3179,9 +3295,11 @@ var WebRendererWasmFactory = (() => {
3179
3295
  }
3180
3296
  GLctx.uniform1fv(webglGetUniformLocation(location), view);
3181
3297
  };
3298
+ var _emscripten_glUniform1fv = _glUniform1fv;
3182
3299
  var _glUniform1i = (location, v0) => {
3183
3300
  GLctx.uniform1i(webglGetUniformLocation(location), v0);
3184
3301
  };
3302
+ var _emscripten_glUniform1i = _glUniform1i;
3185
3303
  var miniTempWebGLIntBuffers = [];
3186
3304
  var _glUniform1iv = (location, count, value) => {
3187
3305
  if (GL.currentContext.version >= 2) {
@@ -3198,9 +3316,11 @@ var WebRendererWasmFactory = (() => {
3198
3316
  }
3199
3317
  GLctx.uniform1iv(webglGetUniformLocation(location), view);
3200
3318
  };
3319
+ var _emscripten_glUniform1iv = _glUniform1iv;
3201
3320
  var _glUniform2f = (location, v0, v1) => {
3202
3321
  GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
3203
3322
  };
3323
+ var _emscripten_glUniform2f = _glUniform2f;
3204
3324
  var _glUniform2fv = (location, count, value) => {
3205
3325
  if (GL.currentContext.version >= 2) {
3206
3326
  count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 2);
@@ -3217,9 +3337,11 @@ var WebRendererWasmFactory = (() => {
3217
3337
  }
3218
3338
  GLctx.uniform2fv(webglGetUniformLocation(location), view);
3219
3339
  };
3340
+ var _emscripten_glUniform2fv = _glUniform2fv;
3220
3341
  var _glUniform2i = (location, v0, v1) => {
3221
3342
  GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
3222
3343
  };
3344
+ var _emscripten_glUniform2i = _glUniform2i;
3223
3345
  var _glUniform2iv = (location, count, value) => {
3224
3346
  if (GL.currentContext.version >= 2) {
3225
3347
  count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 2);
@@ -3236,9 +3358,11 @@ var WebRendererWasmFactory = (() => {
3236
3358
  }
3237
3359
  GLctx.uniform2iv(webglGetUniformLocation(location), view);
3238
3360
  };
3361
+ var _emscripten_glUniform2iv = _glUniform2iv;
3239
3362
  var _glUniform3f = (location, v0, v1, v2) => {
3240
3363
  GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
3241
3364
  };
3365
+ var _emscripten_glUniform3f = _glUniform3f;
3242
3366
  var _glUniform3fv = (location, count, value) => {
3243
3367
  if (GL.currentContext.version >= 2) {
3244
3368
  count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 3);
@@ -3256,9 +3380,11 @@ var WebRendererWasmFactory = (() => {
3256
3380
  }
3257
3381
  GLctx.uniform3fv(webglGetUniformLocation(location), view);
3258
3382
  };
3383
+ var _emscripten_glUniform3fv = _glUniform3fv;
3259
3384
  var _glUniform3i = (location, v0, v1, v2) => {
3260
3385
  GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
3261
3386
  };
3387
+ var _emscripten_glUniform3i = _glUniform3i;
3262
3388
  var _glUniform3iv = (location, count, value) => {
3263
3389
  if (GL.currentContext.version >= 2) {
3264
3390
  count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 3);
@@ -3276,9 +3402,11 @@ var WebRendererWasmFactory = (() => {
3276
3402
  }
3277
3403
  GLctx.uniform3iv(webglGetUniformLocation(location), view);
3278
3404
  };
3405
+ var _emscripten_glUniform3iv = _glUniform3iv;
3279
3406
  var _glUniform4f = (location, v0, v1, v2, v3) => {
3280
3407
  GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
3281
3408
  };
3409
+ var _emscripten_glUniform4f = _glUniform4f;
3282
3410
  var _glUniform4fv = (location, count, value) => {
3283
3411
  if (GL.currentContext.version >= 2) {
3284
3412
  count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 4);
@@ -3300,9 +3428,11 @@ var WebRendererWasmFactory = (() => {
3300
3428
  }
3301
3429
  GLctx.uniform4fv(webglGetUniformLocation(location), view);
3302
3430
  };
3431
+ var _emscripten_glUniform4fv = _glUniform4fv;
3303
3432
  var _glUniform4i = (location, v0, v1, v2, v3) => {
3304
3433
  GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
3305
3434
  };
3435
+ var _emscripten_glUniform4i = _glUniform4i;
3306
3436
  var _glUniform4iv = (location, count, value) => {
3307
3437
  if (GL.currentContext.version >= 2) {
3308
3438
  count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 4);
@@ -3321,6 +3451,7 @@ var WebRendererWasmFactory = (() => {
3321
3451
  }
3322
3452
  GLctx.uniform4iv(webglGetUniformLocation(location), view);
3323
3453
  };
3454
+ var _emscripten_glUniform4iv = _glUniform4iv;
3324
3455
  var _glUniformMatrix2fv = (location, count, transpose, value) => {
3325
3456
  if (GL.currentContext.version >= 2) {
3326
3457
  count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 4);
@@ -3339,6 +3470,7 @@ var WebRendererWasmFactory = (() => {
3339
3470
  }
3340
3471
  GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
3341
3472
  };
3473
+ var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;
3342
3474
  var _glUniformMatrix3fv = (location, count, transpose, value) => {
3343
3475
  if (GL.currentContext.version >= 2) {
3344
3476
  count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 9);
@@ -3362,6 +3494,7 @@ var WebRendererWasmFactory = (() => {
3362
3494
  }
3363
3495
  GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
3364
3496
  };
3497
+ var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;
3365
3498
  var _glUniformMatrix4fv = (location, count, transpose, value) => {
3366
3499
  if (GL.currentContext.version >= 2) {
3367
3500
  count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 16);
@@ -3395,35 +3528,172 @@ var WebRendererWasmFactory = (() => {
3395
3528
  }
3396
3529
  GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
3397
3530
  };
3531
+ var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;
3398
3532
  var _glUseProgram = program => {
3399
3533
  program = GL.programs[program];
3400
3534
  GLctx.useProgram(program);
3401
3535
  GLctx.currentProgram = program;
3402
3536
  };
3537
+ var _emscripten_glUseProgram = _glUseProgram;
3403
3538
  var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
3539
+ var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;
3404
3540
  var _glVertexAttrib2fv = (index, v) => {
3405
3541
  GLctx.vertexAttrib2f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2]);
3406
3542
  };
3543
+ var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;
3407
3544
  var _glVertexAttrib3fv = (index, v) => {
3408
3545
  GLctx.vertexAttrib3f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2]);
3409
3546
  };
3547
+ var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;
3410
3548
  var _glVertexAttrib4fv = (index, v) => {
3411
3549
  GLctx.vertexAttrib4f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2], HEAPF32[v + 12 >> 2]);
3412
3550
  };
3551
+ var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;
3413
3552
  var _glVertexAttribDivisor = (index, divisor) => {
3414
3553
  GLctx.vertexAttribDivisor(index, divisor);
3415
3554
  };
3555
+ var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;
3416
3556
  var _glVertexAttribIPointer = (index, size, type, stride, ptr) => {
3417
3557
  GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
3418
3558
  };
3559
+ var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;
3419
3560
  var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
3420
3561
  GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
3421
3562
  };
3563
+ var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;
3422
3564
  var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
3565
+ var _emscripten_glViewport = _glViewport;
3423
3566
  var _glWaitSync = (sync, flags, timeout) => {
3424
3567
  timeout = Number(timeout);
3425
3568
  GLctx.waitSync(GL.syncs[sync], flags, timeout);
3426
3569
  };
3570
+ var _emscripten_glWaitSync = _glWaitSync;
3571
+ var _emscripten_request_animation_frame = (cb, userData) => requestAnimationFrame(timeStamp => getWasmTableEntry(cb)(timeStamp, userData));
3572
+ var getHeapMax = () => 2147483648;
3573
+ var growMemory = size => {
3574
+ var b = wasmMemory.buffer;
3575
+ var pages = (size - b.byteLength + 65535) / 65536;
3576
+ try {
3577
+ wasmMemory.grow(pages);
3578
+ updateMemoryViews();
3579
+ return 1;
3580
+ } catch (e) {}
3581
+ };
3582
+ var _emscripten_resize_heap = requestedSize => {
3583
+ var oldSize = HEAPU8.length;
3584
+ requestedSize >>>= 0;
3585
+ var maxHeapSize = getHeapMax();
3586
+ if (requestedSize > maxHeapSize) {
3587
+ return false;
3588
+ }
3589
+ var alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple;
3590
+ for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
3591
+ var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
3592
+ overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
3593
+ var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
3594
+ var replacement = growMemory(newSize);
3595
+ if (replacement) {
3596
+ return true;
3597
+ }
3598
+ }
3599
+ return false;
3600
+ };
3601
+ var _emscripten_webgl_make_context_current = contextHandle => {
3602
+ var success = GL.makeContextCurrent(contextHandle);
3603
+ return success ? 0 : -5;
3604
+ };
3605
+ var ENV = {};
3606
+ var getExecutableName = () => thisProgram || "./this.program";
3607
+ var getEnvStrings = () => {
3608
+ if (!getEnvStrings.strings) {
3609
+ var lang = (typeof navigator == "object" && navigator.languages && navigator.languages[0] || "C").replace("-", "_") + ".UTF-8";
3610
+ var env = {
3611
+ "USER": "web_user",
3612
+ "LOGNAME": "web_user",
3613
+ "PATH": "/",
3614
+ "PWD": "/",
3615
+ "HOME": "/home/web_user",
3616
+ "LANG": lang,
3617
+ "_": getExecutableName()
3618
+ };
3619
+ for (var x in ENV) {
3620
+ if (ENV[x] === undefined) delete env[x];else env[x] = ENV[x];
3621
+ }
3622
+ var strings = [];
3623
+ for (var x in env) {
3624
+ strings.push("".concat(x, "=").concat(env[x]));
3625
+ }
3626
+ getEnvStrings.strings = strings;
3627
+ }
3628
+ return getEnvStrings.strings;
3629
+ };
3630
+ var stringToAscii = (str, buffer) => {
3631
+ for (var i = 0; i < str.length; ++i) {
3632
+ HEAP8[buffer++] = str.charCodeAt(i);
3633
+ }
3634
+ HEAP8[buffer] = 0;
3635
+ };
3636
+ var _environ_get = (__environ, environ_buf) => {
3637
+ var bufSize = 0;
3638
+ getEnvStrings().forEach((string, i) => {
3639
+ var ptr = environ_buf + bufSize;
3640
+ HEAPU32[__environ + i * 4 >> 2] = ptr;
3641
+ stringToAscii(string, ptr);
3642
+ bufSize += string.length + 1;
3643
+ });
3644
+ return 0;
3645
+ };
3646
+ var _environ_sizes_get = (penviron_count, penviron_buf_size) => {
3647
+ var strings = getEnvStrings();
3648
+ HEAPU32[penviron_count >> 2] = strings.length;
3649
+ var bufSize = 0;
3650
+ strings.forEach(string => bufSize += string.length + 1);
3651
+ HEAPU32[penviron_buf_size >> 2] = bufSize;
3652
+ return 0;
3653
+ };
3654
+ var runtimeKeepaliveCounter = 0;
3655
+ var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
3656
+ var _proc_exit = code => {
3657
+ EXITSTATUS = code;
3658
+ if (!keepRuntimeAlive()) {
3659
+ ABORT = true;
3660
+ }
3661
+ quit_(code, new ExitStatus(code));
3662
+ };
3663
+ var exitJS = (status, implicit) => {
3664
+ EXITSTATUS = status;
3665
+ _proc_exit(status);
3666
+ };
3667
+ var _exit = exitJS;
3668
+ var _fd_close = fd => 52;
3669
+ function _fd_seek(fd, offset, whence, newOffset) {
3670
+ offset = bigintToI53Checked(offset);
3671
+ return 70;
3672
+ }
3673
+ var printCharBuffers = [null, [], []];
3674
+ var printChar = (stream, curr) => {
3675
+ var buffer = printCharBuffers[stream];
3676
+ if (curr === 0 || curr === 10) {
3677
+ (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
3678
+ buffer.length = 0;
3679
+ } else {
3680
+ buffer.push(curr);
3681
+ }
3682
+ };
3683
+ var _fd_write = (fd, iov, iovcnt, pnum) => {
3684
+ var num = 0;
3685
+ for (var i = 0; i < iovcnt; i++) {
3686
+ var ptr = HEAPU32[iov >> 2];
3687
+ var len = HEAPU32[iov + 4 >> 2];
3688
+ iov += 8;
3689
+ for (var j = 0; j < len; j++) {
3690
+ printChar(fd, HEAPU8[ptr + j]);
3691
+ }
3692
+ num += len;
3693
+ }
3694
+ HEAPU32[pnum >> 2] = num;
3695
+ return 0;
3696
+ };
3427
3697
  var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);
3428
3698
  var arraySum = (array, index) => {
3429
3699
  var sum = 0;
@@ -3683,224 +3953,246 @@ var WebRendererWasmFactory = (() => {
3683
3953
  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
3684
3954
  }
3685
3955
  var wasmImports = {
3686
- mb: __abort_js,
3956
+ ob: __abort_js,
3687
3957
  o: __embind_finalize_value_object,
3688
- R: __embind_register_bigint,
3689
- $a: __embind_register_bool,
3690
- f: __embind_register_class,
3691
- da: __embind_register_class_class_function,
3692
- w: __embind_register_class_constructor,
3958
+ O: __embind_register_bigint,
3959
+ bb: __embind_register_bool,
3960
+ g: __embind_register_class,
3961
+ ba: __embind_register_class_class_function,
3962
+ u: __embind_register_class_constructor,
3693
3963
  a: __embind_register_class_function,
3694
3964
  c: __embind_register_class_property,
3695
- _a: __embind_register_emval,
3965
+ ab: __embind_register_emval,
3696
3966
  l: __embind_register_enum,
3697
3967
  b: __embind_register_enum_value,
3698
- Q: __embind_register_float,
3699
- y: __embind_register_integer,
3968
+ N: __embind_register_float,
3969
+ z: __embind_register_integer,
3700
3970
  s: __embind_register_memory_view,
3701
3971
  x: __embind_register_optional,
3702
- I: __embind_register_smart_ptr,
3703
- P: __embind_register_std_string,
3972
+ J: __embind_register_smart_ptr,
3973
+ M: __embind_register_std_string,
3704
3974
  G: __embind_register_std_wstring,
3705
- Jc: __embind_register_user_type,
3975
+ dd: __embind_register_user_type,
3706
3976
  p: __embind_register_value_object,
3707
3977
  e: __embind_register_value_object_field,
3708
- ab: __embind_register_void,
3709
- kb: __emscripten_get_now_is_monotonic,
3710
- cb: __emscripten_throw_longjmp,
3978
+ cb: __embind_register_void,
3979
+ mb: __emscripten_get_now_is_monotonic,
3980
+ eb: __emscripten_throw_longjmp,
3711
3981
  E: __emval_as,
3712
- B: __emval_call,
3982
+ A: __emval_call,
3713
3983
  m: __emval_call_method,
3714
3984
  d: __emval_decref,
3715
- S: __emval_get_global,
3985
+ Q: __emval_get_global,
3716
3986
  j: __emval_get_method_caller,
3717
3987
  n: __emval_get_module_property,
3718
3988
  H: __emval_get_property,
3719
- q: __emval_incref,
3720
- Za: __emval_new_array,
3989
+ r: __emval_incref,
3990
+ $a: __emval_new_array,
3721
3991
  D: __emval_new_cstring,
3722
- h: __emval_run_destructors,
3723
- u: __emval_take_value,
3724
- fb: __gmtime_js,
3725
- eb: __tzset_js,
3726
- O: _emscripten_cancel_animation_frame,
3727
- U: _emscripten_date_now,
3728
- jb: _emscripten_get_now,
3992
+ i: __emval_run_destructors,
3993
+ t: __emval_take_value,
3994
+ hb: __gmtime_js,
3995
+ gb: __tzset_js,
3996
+ L: _emscripten_cancel_animation_frame,
3997
+ R: _emscripten_date_now,
3998
+ lb: _emscripten_get_now,
3999
+ ad: _emscripten_glActiveTexture,
4000
+ bd: _emscripten_glAttachShader,
4001
+ Gb: _emscripten_glBeginQuery,
4002
+ Ab: _emscripten_glBeginQueryEXT,
4003
+ cd: _emscripten_glBindAttribLocation,
4004
+ ed: _emscripten_glBindBuffer,
4005
+ cc: _emscripten_glBindFramebuffer,
4006
+ dc: _emscripten_glBindRenderbuffer,
4007
+ Mb: _emscripten_glBindSampler,
4008
+ fd: _emscripten_glBindTexture,
4009
+ yc: _emscripten_glBindVertexArray,
4010
+ Bc: _emscripten_glBindVertexArrayOES,
4011
+ gd: _emscripten_glBlendColor,
4012
+ hd: _emscripten_glBlendEquation,
4013
+ id: _emscripten_glBlendFunc,
4014
+ Yb: _emscripten_glBlitFramebuffer,
4015
+ jd: _emscripten_glBufferData,
4016
+ kd: _emscripten_glBufferSubData,
4017
+ ec: _emscripten_glCheckFramebufferStatus,
4018
+ ld: _emscripten_glClear,
4019
+ md: _emscripten_glClearColor,
4020
+ nd: _emscripten_glClearStencil,
4021
+ Vb: _emscripten_glClientWaitSync,
4022
+ T: _emscripten_glColorMask,
4023
+ U: _emscripten_glCompileShader,
4024
+ V: _emscripten_glCompressedTexImage2D,
4025
+ W: _emscripten_glCompressedTexSubImage2D,
4026
+ Xb: _emscripten_glCopyBufferSubData,
4027
+ X: _emscripten_glCopyTexSubImage2D,
4028
+ Y: _emscripten_glCreateProgram,
4029
+ Z: _emscripten_glCreateShader,
4030
+ _: _emscripten_glCullFace,
4031
+ $: _emscripten_glDeleteBuffers,
4032
+ fc: _emscripten_glDeleteFramebuffers,
4033
+ aa: _emscripten_glDeleteProgram,
4034
+ Hb: _emscripten_glDeleteQueries,
4035
+ Bb: _emscripten_glDeleteQueriesEXT,
4036
+ gc: _emscripten_glDeleteRenderbuffers,
4037
+ Nb: _emscripten_glDeleteSamplers,
4038
+ ca: _emscripten_glDeleteShader,
4039
+ Wb: _emscripten_glDeleteSync,
4040
+ da: _emscripten_glDeleteTextures,
4041
+ zc: _emscripten_glDeleteVertexArrays,
4042
+ Cc: _emscripten_glDeleteVertexArraysOES,
4043
+ ea: _emscripten_glDepthMask,
4044
+ fa: _emscripten_glDisable,
4045
+ ga: _emscripten_glDisableVertexAttribArray,
4046
+ ha: _emscripten_glDrawArrays,
4047
+ wc: _emscripten_glDrawArraysInstanced,
4048
+ tc: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL,
4049
+ rc: _emscripten_glDrawBuffers,
4050
+ ia: _emscripten_glDrawElements,
4051
+ xc: _emscripten_glDrawElementsInstanced,
4052
+ uc: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
4053
+ lc: _emscripten_glDrawRangeElements,
4054
+ ja: _emscripten_glEnable,
4055
+ ka: _emscripten_glEnableVertexAttribArray,
4056
+ Ib: _emscripten_glEndQuery,
4057
+ Cb: _emscripten_glEndQueryEXT,
4058
+ Sb: _emscripten_glFenceSync,
4059
+ la: _emscripten_glFinish,
4060
+ ma: _emscripten_glFlush,
4061
+ hc: _emscripten_glFramebufferRenderbuffer,
4062
+ ic: _emscripten_glFramebufferTexture2D,
4063
+ na: _emscripten_glFrontFace,
4064
+ oa: _emscripten_glGenBuffers,
4065
+ jc: _emscripten_glGenFramebuffers,
4066
+ Jb: _emscripten_glGenQueries,
4067
+ Db: _emscripten_glGenQueriesEXT,
4068
+ kc: _emscripten_glGenRenderbuffers,
4069
+ Ob: _emscripten_glGenSamplers,
4070
+ pa: _emscripten_glGenTextures,
4071
+ vc: _emscripten_glGenVertexArrays,
4072
+ Dc: _emscripten_glGenVertexArraysOES,
4073
+ _b: _emscripten_glGenerateMipmap,
4074
+ qa: _emscripten_glGetBufferParameteriv,
4075
+ ra: _emscripten_glGetError,
4076
+ sa: _emscripten_glGetFloatv,
4077
+ $b: _emscripten_glGetFramebufferAttachmentParameteriv,
4078
+ ta: _emscripten_glGetIntegerv,
4079
+ ua: _emscripten_glGetProgramInfoLog,
4080
+ va: _emscripten_glGetProgramiv,
4081
+ xb: _emscripten_glGetQueryObjecti64vEXT,
4082
+ yb: _emscripten_glGetQueryObjectui64vEXT,
4083
+ Kb: _emscripten_glGetQueryObjectuiv,
4084
+ Eb: _emscripten_glGetQueryObjectuivEXT,
4085
+ Lb: _emscripten_glGetQueryiv,
4086
+ Fb: _emscripten_glGetQueryivEXT,
4087
+ ac: _emscripten_glGetRenderbufferParameteriv,
4088
+ wa: _emscripten_glGetShaderInfoLog,
4089
+ ub: _emscripten_glGetShaderPrecisionFormat,
4090
+ xa: _emscripten_glGetShaderiv,
4091
+ ya: _emscripten_glGetString,
4092
+ Ac: _emscripten_glGetStringi,
4093
+ za: _emscripten_glGetUniformLocation,
4094
+ vb: _emscripten_glInvalidateFramebuffer,
4095
+ wb: _emscripten_glInvalidateSubFramebuffer,
4096
+ Tb: _emscripten_glIsSync,
4097
+ Aa: _emscripten_glIsTexture,
4098
+ Ba: _emscripten_glLineWidth,
4099
+ Ca: _emscripten_glLinkProgram,
4100
+ pc: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL,
4101
+ qc: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
4102
+ Da: _emscripten_glPixelStorei,
4103
+ zb: _emscripten_glQueryCounterEXT,
4104
+ sc: _emscripten_glReadBuffer,
4105
+ Ea: _emscripten_glReadPixels,
4106
+ bc: _emscripten_glRenderbufferStorage,
4107
+ Zb: _emscripten_glRenderbufferStorageMultisample,
4108
+ Pb: _emscripten_glSamplerParameterf,
4109
+ Qb: _emscripten_glSamplerParameteri,
4110
+ Rb: _emscripten_glSamplerParameteriv,
4111
+ Fa: _emscripten_glScissor,
4112
+ Ga: _emscripten_glShaderSource,
4113
+ Ha: _emscripten_glStencilFunc,
4114
+ Ia: _emscripten_glStencilFuncSeparate,
4115
+ Ja: _emscripten_glStencilMask,
4116
+ Ka: _emscripten_glStencilMaskSeparate,
4117
+ La: _emscripten_glStencilOp,
4118
+ Ma: _emscripten_glStencilOpSeparate,
4119
+ Na: _emscripten_glTexImage2D,
4120
+ Oa: _emscripten_glTexParameterf,
4121
+ Pa: _emscripten_glTexParameterfv,
4122
+ Qa: _emscripten_glTexParameteri,
4123
+ Ra: _emscripten_glTexParameteriv,
4124
+ mc: _emscripten_glTexStorage2D,
4125
+ Sa: _emscripten_glTexSubImage2D,
4126
+ Ta: _emscripten_glUniform1f,
4127
+ Ua: _emscripten_glUniform1fv,
4128
+ Yc: _emscripten_glUniform1i,
4129
+ Zc: _emscripten_glUniform1iv,
4130
+ _c: _emscripten_glUniform2f,
4131
+ $c: _emscripten_glUniform2fv,
4132
+ Xc: _emscripten_glUniform2i,
4133
+ Wc: _emscripten_glUniform2iv,
4134
+ Vc: _emscripten_glUniform3f,
4135
+ Uc: _emscripten_glUniform3fv,
4136
+ Tc: _emscripten_glUniform3i,
4137
+ Sc: _emscripten_glUniform3iv,
4138
+ Rc: _emscripten_glUniform4f,
4139
+ Qc: _emscripten_glUniform4fv,
4140
+ Ec: _emscripten_glUniform4i,
4141
+ Fc: _emscripten_glUniform4iv,
4142
+ Gc: _emscripten_glUniformMatrix2fv,
4143
+ Hc: _emscripten_glUniformMatrix3fv,
4144
+ Ic: _emscripten_glUniformMatrix4fv,
4145
+ Jc: _emscripten_glUseProgram,
4146
+ Kc: _emscripten_glVertexAttrib1f,
4147
+ Lc: _emscripten_glVertexAttrib2fv,
4148
+ Mc: _emscripten_glVertexAttrib3fv,
4149
+ Nc: _emscripten_glVertexAttrib4fv,
4150
+ nc: _emscripten_glVertexAttribDivisor,
4151
+ oc: _emscripten_glVertexAttribIPointer,
4152
+ Oc: _emscripten_glVertexAttribPointer,
4153
+ Pc: _emscripten_glViewport,
4154
+ Ub: _emscripten_glWaitSync,
3729
4155
  C: _emscripten_request_animation_frame,
3730
- db: _emscripten_resize_heap,
3731
- Ya: _emscripten_webgl_make_context_current,
3732
- hb: _environ_get,
3733
- ib: _environ_sizes_get,
3734
- nb: _exit,
3735
- lb: _fd_close,
3736
- gb: _fd_seek,
3737
- T: _fd_write,
3738
- Mc: _glActiveTexture,
3739
- Nc: _glAttachShader,
3740
- Oc: _glBindAttribLocation,
3741
- Pc: _glBindBuffer,
3742
- N: _glBindFramebuffer,
3743
- Pb: _glBindRenderbuffer,
3744
- xb: _glBindSampler,
3745
- Qc: _glBindTexture,
3746
- ic: _glBindVertexArray,
3747
- kc: _glBindVertexArrayOES,
3748
- Rc: _glBlendColor,
3749
- Sc: _glBlendEquation,
3750
- Tc: _glBlendFunc,
3751
- Jb: _glBlitFramebuffer,
3752
- V: _glBufferData,
3753
- W: _glBufferSubData,
3754
- Qb: _glCheckFramebufferStatus,
3755
- K: _glClear,
3756
- M: _glClearColor,
3757
- L: _glClearStencil,
3758
- Hb: _glClientWaitSync,
3759
- X: _glColorMask,
3760
- Y: _glCompileShader,
3761
- Z: _glCompressedTexImage2D,
3762
- _: _glCompressedTexSubImage2D,
3763
- Gb: _glCopyBufferSubData,
3764
- $: _glCopyTexSubImage2D,
3765
- aa: _glCreateProgram,
3766
- ba: _glCreateShader,
3767
- ca: _glCullFace,
3768
- ea: _glDeleteBuffers,
3769
- Rb: _glDeleteFramebuffers,
3770
- fa: _glDeleteProgram,
3771
- Sb: _glDeleteRenderbuffers,
3772
- yb: _glDeleteSamplers,
3773
- ga: _glDeleteShader,
3774
- Ib: _glDeleteSync,
3775
- ha: _glDeleteTextures,
3776
- jc: _glDeleteVertexArrays,
3777
- lc: _glDeleteVertexArraysOES,
3778
- ia: _glDepthMask,
3779
- ja: _glDisable,
3780
- ka: _glDisableVertexAttribArray,
3781
- la: _glDrawArrays,
3782
- gc: _glDrawArraysInstanced,
3783
- dc: _glDrawArraysInstancedBaseInstanceWEBGL,
3784
- bc: _glDrawBuffers,
3785
- ma: _glDrawElements,
3786
- hc: _glDrawElementsInstanced,
3787
- ec: _glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
3788
- Xb: _glDrawRangeElements,
3789
- na: _glEnable,
3790
- oa: _glEnableVertexAttribArray,
3791
- Db: _glFenceSync,
3792
- pa: _glFinish,
3793
- qa: _glFlush,
3794
- Tb: _glFramebufferRenderbuffer,
3795
- Ub: _glFramebufferTexture2D,
3796
- ra: _glFrontFace,
3797
- sa: _glGenBuffers,
3798
- Vb: _glGenFramebuffers,
3799
- Wb: _glGenRenderbuffers,
3800
- zb: _glGenSamplers,
3801
- ta: _glGenTextures,
3802
- fc: _glGenVertexArrays,
3803
- mc: _glGenVertexArraysOES,
3804
- Lb: _glGenerateMipmap,
3805
- ua: _glGetBufferParameteriv,
3806
- va: _glGetError,
3807
- wa: _glGetFloatv,
3808
- Mb: _glGetFramebufferAttachmentParameteriv,
4156
+ fb: _emscripten_resize_heap,
4157
+ _a: _emscripten_webgl_make_context_current,
4158
+ jb: _environ_get,
4159
+ kb: _environ_sizes_get,
4160
+ pb: _exit,
4161
+ nb: _fd_close,
4162
+ ib: _fd_seek,
4163
+ P: _fd_write,
4164
+ Za: _glBindFramebuffer,
4165
+ Wa: _glClear,
4166
+ Ya: _glClearColor,
4167
+ Xa: _glClearStencil,
3809
4168
  F: _glGetIntegerv,
3810
- xa: _glGetProgramInfoLog,
3811
- ya: _glGetProgramiv,
3812
- Nb: _glGetRenderbufferParameteriv,
3813
- za: _glGetShaderInfoLog,
3814
- ub: _glGetShaderPrecisionFormat,
3815
- Aa: _glGetShaderiv,
3816
- J: _glGetString,
3817
- Xa: _glGetStringi,
3818
- Ba: _glGetUniformLocation,
3819
- vb: _glInvalidateFramebuffer,
3820
- wb: _glInvalidateSubFramebuffer,
3821
- Eb: _glIsSync,
3822
- Ca: _glIsTexture,
3823
- Da: _glLineWidth,
3824
- Ea: _glLinkProgram,
3825
- $b: _glMultiDrawArraysInstancedBaseInstanceWEBGL,
3826
- ac: _glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
3827
- Fa: _glPixelStorei,
3828
- cc: _glReadBuffer,
3829
- Ga: _glReadPixels,
3830
- Ob: _glRenderbufferStorage,
3831
- Kb: _glRenderbufferStorageMultisample,
3832
- Ab: _glSamplerParameterf,
3833
- Bb: _glSamplerParameteri,
3834
- Cb: _glSamplerParameteriv,
3835
- Ha: _glScissor,
3836
- Ia: _glShaderSource,
3837
- Ja: _glStencilFunc,
3838
- Ka: _glStencilFuncSeparate,
3839
- La: _glStencilMask,
3840
- Ma: _glStencilMaskSeparate,
3841
- Na: _glStencilOp,
3842
- Oa: _glStencilOpSeparate,
3843
- Pa: _glTexImage2D,
3844
- Qa: _glTexParameterf,
3845
- Ra: _glTexParameterfv,
3846
- Sa: _glTexParameteri,
3847
- Ta: _glTexParameteriv,
3848
- Yb: _glTexStorage2D,
3849
- Ua: _glTexSubImage2D,
3850
- Va: _glUniform1f,
3851
- Wa: _glUniform1fv,
3852
- Hc: _glUniform1i,
3853
- Ic: _glUniform1iv,
3854
- Kc: _glUniform2f,
3855
- Lc: _glUniform2fv,
3856
- Gc: _glUniform2i,
3857
- Fc: _glUniform2iv,
3858
- Ec: _glUniform3f,
3859
- Dc: _glUniform3fv,
3860
- Cc: _glUniform3i,
3861
- Bc: _glUniform3iv,
3862
- Ac: _glUniform4f,
3863
- zc: _glUniform4fv,
3864
- nc: _glUniform4i,
3865
- oc: _glUniform4iv,
3866
- pc: _glUniformMatrix2fv,
3867
- qc: _glUniformMatrix3fv,
3868
- rc: _glUniformMatrix4fv,
3869
- sc: _glUseProgram,
3870
- tc: _glVertexAttrib1f,
3871
- uc: _glVertexAttrib2fv,
3872
- vc: _glVertexAttrib3fv,
3873
- wc: _glVertexAttrib4fv,
3874
- Zb: _glVertexAttribDivisor,
3875
- _b: _glVertexAttribIPointer,
3876
- xc: _glVertexAttribPointer,
3877
- yc: _glViewport,
3878
- Fb: _glWaitSync,
3879
- g: invoke_ii,
3880
- t: invoke_iii,
3881
- i: invoke_iiii,
3882
- z: invoke_iiiii,
4169
+ K: _glGetString,
4170
+ Va: _glGetStringi,
4171
+ f: invoke_ii,
4172
+ q: invoke_iii,
4173
+ k: invoke_iiii,
4174
+ B: invoke_iiiii,
3883
4175
  qb: invoke_iiiiii,
3884
- pb: invoke_iiiiiii,
3885
- sb: invoke_v,
3886
- k: invoke_vi,
3887
- A: invoke_vii,
4176
+ tb: invoke_iiiiiii,
4177
+ S: invoke_iiiiiiii,
4178
+ I: invoke_v,
4179
+ h: invoke_vi,
4180
+ y: invoke_vii,
3888
4181
  v: invoke_viii,
3889
- r: invoke_viiii,
3890
- ob: invoke_viiiii,
4182
+ w: invoke_viiii,
3891
4183
  rb: invoke_viiiiii,
3892
- tb: invoke_viiiiiiiii,
3893
- bb: _strftime_l
4184
+ sb: invoke_viiiiiiiii,
4185
+ db: _strftime_l
3894
4186
  };
3895
4187
  var wasmExports = createWasm();
3896
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Vc"])();
3897
- var ___getTypeName = a0 => (___getTypeName = wasmExports["Wc"])(a0);
3898
- var _malloc = Module["_malloc"] = a0 => (_malloc = Module["_malloc"] = wasmExports["Xc"])(a0);
3899
- var _free = Module["_free"] = a0 => (_free = Module["_free"] = wasmExports["Zc"])(a0);
3900
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["_c"])(a0, a1);
3901
- var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["$c"])(a0);
4188
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["pd"])();
4189
+ var ___getTypeName = a0 => (___getTypeName = wasmExports["qd"])(a0);
4190
+ var _malloc = Module["_malloc"] = a0 => (_malloc = Module["_malloc"] = wasmExports["rd"])(a0);
4191
+ var _free = Module["_free"] = a0 => (_free = Module["_free"] = wasmExports["td"])(a0);
4192
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["ud"])(a0, a1);
4193
+ var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["vd"])(a0);
3902
4194
  var __emscripten_stack_alloc = a0 => (__emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"])(a0);
3903
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["ad"])();
4195
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["wd"])();
3904
4196
  function invoke_ii(index, a1) {
3905
4197
  var sp = stackSave();
3906
4198
  try {
@@ -3981,60 +4273,60 @@ var WebRendererWasmFactory = (() => {
3981
4273
  _setThrew(1, 0);
3982
4274
  }
3983
4275
  }
3984
- function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
4276
+ function invoke_v(index) {
3985
4277
  var sp = stackSave();
3986
4278
  try {
3987
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
4279
+ getWasmTableEntry(index)();
3988
4280
  } catch (e) {
3989
4281
  stackRestore(sp);
3990
4282
  if (e !== e + 0) throw e;
3991
4283
  _setThrew(1, 0);
3992
4284
  }
3993
4285
  }
3994
- function invoke_v(index) {
4286
+ function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
3995
4287
  var sp = stackSave();
3996
4288
  try {
3997
- getWasmTableEntry(index)();
4289
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
3998
4290
  } catch (e) {
3999
4291
  stackRestore(sp);
4000
4292
  if (e !== e + 0) throw e;
4001
4293
  _setThrew(1, 0);
4002
4294
  }
4003
4295
  }
4004
- function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
4296
+ function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
4005
4297
  var sp = stackSave();
4006
4298
  try {
4007
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
4299
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
4008
4300
  } catch (e) {
4009
4301
  stackRestore(sp);
4010
4302
  if (e !== e + 0) throw e;
4011
4303
  _setThrew(1, 0);
4012
4304
  }
4013
4305
  }
4014
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
4306
+ function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
4015
4307
  var sp = stackSave();
4016
4308
  try {
4017
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
4309
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
4018
4310
  } catch (e) {
4019
4311
  stackRestore(sp);
4020
4312
  if (e !== e + 0) throw e;
4021
4313
  _setThrew(1, 0);
4022
4314
  }
4023
4315
  }
4024
- function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
4316
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
4025
4317
  var sp = stackSave();
4026
4318
  try {
4027
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
4319
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
4028
4320
  } catch (e) {
4029
4321
  stackRestore(sp);
4030
4322
  if (e !== e + 0) throw e;
4031
4323
  _setThrew(1, 0);
4032
4324
  }
4033
4325
  }
4034
- function invoke_viiiii(index, a1, a2, a3, a4, a5) {
4326
+ function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
4035
4327
  var sp = stackSave();
4036
4328
  try {
4037
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
4329
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
4038
4330
  } catch (e) {
4039
4331
  stackRestore(sp);
4040
4332
  if (e !== e + 0) throw e;