@siegesailor/terminal-sigma 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +68 -24
- package/build/app.js +151 -65
- package/build/app.js.map +1 -1
- package/build/command-line-interface.js +1 -1
- package/build/components/character.js +18 -11
- package/build/components/character.js.map +1 -1
- package/build/components/choice.js +39 -0
- package/build/components/choice.js.map +1 -0
- package/build/components/entry-form.js +9 -7
- package/build/components/entry-form.js.map +1 -1
- package/build/components/footer.js +10 -8
- package/build/components/footer.js.map +1 -1
- package/build/components/logs-view.js +35 -29
- package/build/components/logs-view.js.map +1 -1
- package/build/components/menu-grid.js +5 -3
- package/build/components/menu-grid.js.map +1 -1
- package/build/components/today-panel.js +24 -15
- package/build/components/today-panel.js.map +1 -1
- package/build/content.js +162 -42
- package/build/content.js.map +1 -1
- package/build/health.js +90 -0
- package/build/health.js.map +1 -0
- package/build/i18n.js +379 -30
- package/build/i18n.js.map +1 -1
- package/build/pixel-art.js +551 -344
- package/build/pixel-art.js.map +1 -1
- package/build/progress.js +14 -2
- package/build/progress.js.map +1 -1
- package/build/quotes.js +132 -27
- package/build/quotes.js.map +1 -1
- package/build/theme.js +119 -19
- package/build/theme.js.map +1 -1
- package/package.json +1 -1
package/build/pixel-art.js
CHANGED
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@@ -1,386 +1,593 @@
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// The character
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// pixels with "▀", foreground for the top
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export const
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const
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"....kkkkkkkk....",
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"...khhhhhhhhk...",
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"..khhhhhhhhhhk..",
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"..khsssssssshk..",
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"..kssessssessk..",
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"..ksrssmmssrsk..",
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"...kssssssssk...",
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"....kkksskkk....",
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],
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};
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const body = {
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y: 10,
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rows: [
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"...kaaaaaaaak...",
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"...kAaaaaaaAk...",
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"...kAaaaaaaAk...",
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"...knnnnnnnnk...",
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"...kppppppppk...",
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],
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};
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const straps = { y: 10, rows: rows(3, "......P..P......") };
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const leftArm = {
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y: 10,
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rows: ["..kA............", "..kA............", "..ks............"],
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};
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const rightArm = {
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y: 10,
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rows: ["............Ak..", "............Ak..", "............sk.."],
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};
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const swingingArms = {
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y: 10,
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rows: ["..kA........Ak..", ".ks..........sk."],
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};
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const raisedArms = {
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y: 3,
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rows: [
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".s............s.",
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...rows(4, ".A............A."),
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...rows(3, "..A..........A.."),
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],
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// The character stands on a stage as wide as its panel and 30 pixels tall.
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// Each terminal cell draws 2 stacked pixels with "▀", foreground for the top
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// and background for the bottom, so the stage takes 15 rows.
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export const stageHeight = 30;
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export const defaultBody = {
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height: 23,
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build: "average",
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gender: "other",
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};
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}
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// 145 cm draws 20 pixels tall and 205 cm 26; the build follows the BMI.
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export function bodyOf(profile) {
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if (!profile) {
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return defaultBody;
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}
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const bmi = profile.weight / (profile.height / 100) ** 2;
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let build = "average";
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if (bmi < 20) {
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build = "slim";
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}
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else if (bmi >= 27) {
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build = "broad";
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}
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return {
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height: Math.min(Math.max(Math.round(20 + (profile.height - 145) / 10), 20), 26),
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build,
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gender: profile.gender,
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};
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}
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// Each equipment slot upgrades once from level 2 and again 4 levels later,
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// staggered so every level from 2 to 9 changes exactly 1 piece.
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export const gearOf = (level) => {
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const tier = (slot) => Math.min(Math.max(Math.floor((level - 2 - slot) / 4) + 1, 0), 2);
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return { gadget: tier(0), top: tier(1), headwear: tier(2), back: tier(3) };
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};
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const
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const
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const widthOf = { slim: 4, average: 5, broad: 6 };
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const dimsOf = (body) => {
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// Shoes, neck, a 4-row head, and its top row take 7 of the height.
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const span = body.height - 7;
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const torso = Math.round(span * 0.4);
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const legs = span - torso;
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const width = widthOf[body.build];
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const legWidth = body.build === "broad" ? 3 : 2;
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const right = Math.floor(width / 2) - 1;
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return {
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legWidth,
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frontHip: right - legWidth + 1,
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backHip: -Math.ceil(width / 2),
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legs,
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torso,
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left: -Math.ceil(width / 2),
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right: Math.floor(width / 2) - 1,
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shoulder: legs + torso,
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neck: legs + torso + 1,
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arm: torso - 1,
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};
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};
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const
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const pointsOf = ([x0, y0], [x1, y1]) => {
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const points = [];
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const steps = Math.max(Math.abs(x1 - x0), Math.abs(y1 - y0), 1);
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for (let step = 0; step <= steps; step++) {
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points.push([
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Math.round(x0 + ((x1 - x0) * step) / steps),
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Math.round(y0 + ((y1 - y0) * step) / steps),
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]);
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}
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return points;
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};
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// Feet are relative to their own hip.
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const standing = (d, hand = [0, -d.arm]) => ({
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front: [0, 0],
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back: [0, 0],
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frontHand: hand,
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backHand: [-1, -d.arm],
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});
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const
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const steam = (y, row) => ({ y, rows: [row] });
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const appleAtMouth = {
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y: 6,
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rows: [
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".........q......",
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".........ff.....",
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".........ff.....",
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"..........s.....",
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"..........AAk...",
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const walkFeet = [
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[
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[2, 0],
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[-1, 0],
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],
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rows: ["...............q", "..............ff", "..............ff"],
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};
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const chewing = { y: 7, rows: [".......oo......."] };
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const dumbbellsUp = {
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y: 1,
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rows: [
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"GG............GG",
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"GG............GG",
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".s............s.",
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...rows(6, ".A............A."),
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"..A..........A..",
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[
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[0, 0],
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[0, 1],
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".AA..........AA.",
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[
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[-3, 0],
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[4, 0],
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],
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[
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[-2, 1],
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[2, 0],
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};
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const sparkles = (top, y, bottom) => [
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{ y: 0, rows: [top] },
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{ y, rows: [bottom] },
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];
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const weapons = [
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{ y: 2, rows: ["..............O.", ...rows(15, "..............W.")] },
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{ y: 4, rows: [".O..............", ...rows(11, ".G..............")] },
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{
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y: 0,
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rows: [
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...rows(11, "..............B."),
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".............yyy",
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"..............n.",
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"..............n.",
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],
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},
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const
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const runFeet = [
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[
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rows: [
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"....HHHHHHHH....",
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"...HHHHHHHHHH...",
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"..HHH......HHH..",
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...rows(3, "..HH........HH.."),
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"...H........H...",
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],
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},
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[3, 1],
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[-2, 2],
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rows: ["...........V....", "....MMMMMMMM....", "...kMMMMMMMMk..."],
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},
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{ y: 6, rows: ["..kVVVVVVVVVVk.."] },
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[0, 0],
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[0, 3],
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"..kMMMMMMMMMMk..",
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[-4, 2],
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[5, 1],
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],
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[
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[-2, 3],
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[2, 0],
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const stride = (d, feet, step, swing, lift = 0) => {
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const [front, back] = feet[step % feet.length] ?? [
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[0, 0],
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[0, 0],
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];
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const sway = step % 2 === 0 ? swing : 0;
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const direction = step % 4 < 2 ? -1 : 1;
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return {
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front,
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back,
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frontHand: [direction * sway, -d.arm + (sway ? 1 : 0)],
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backHand: [-direction * sway, -d.arm + (sway ? 1 : 0)],
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lift: step % 2 === 1 ? lift : 0,
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};
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};
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const sparkle = (points) => (put) => {
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for (const [x, y] of points) {
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put(x, y, "y");
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}
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};
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const desk = (put, d) => {
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const top = d.legs + 1;
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for (let x = 3; x <= 9; x++) {
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put(x, top, "x");
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}
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for (let y = 0; y < top; y++) {
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put(8, y, "x");
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}
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for (let x = 4; x <= 7; x++) {
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put(x, top + 1, "L");
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}
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for (let y = top + 2; y <= top + 5; y++) {
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put(6, y, "l");
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put(7, y, "L");
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}
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};
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const cup = (at, steamStep) => (put, d) => {
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const [x, y] = at(d);
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put(x, y, "Q");
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put(x + 1, y, "Q");
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put(x, y + 1, "o");
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put(x + 1, y + 1, "Q");
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if (steamStep !== undefined) {
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const sway = steamStep % 2;
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put(x + sway, y + 3, "v");
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put(x + 1 - sway, y + 4, "v");
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|
157
|
+
}
|
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158
|
+
};
|
|
159
|
+
const apple = (at, bitten = false) => (put, d) => {
|
|
160
|
+
const [x, y] = at(d);
|
|
161
|
+
put(x, y, "F");
|
|
162
|
+
put(x + 1, y, bitten ? "." : "F");
|
|
163
|
+
put(x, y + 1, "F");
|
|
164
|
+
put(x + 1, y + 1, "F");
|
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165
|
+
put(x + 1, y + 2, "G");
|
|
166
|
+
};
|
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167
|
+
const dumbbell = (at) => (put, d) => {
|
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168
|
+
const [x, y] = at(d);
|
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169
|
+
put(x, y - 1, "D");
|
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170
|
+
put(x, y, "d");
|
|
171
|
+
put(x, y + 1, "D");
|
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|
+
};
|
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173
|
+
const shoulderOf = (d) => [d.right, d.shoulder];
|
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174
|
+
const handAt = (d, [dx, dy]) => [
|
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|
+
d.right + dx,
|
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176
|
+
d.shoulder + dy,
|
|
177
|
+
];
|
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178
|
+
// Where the character stands and what it does on every tick of `counter`.
|
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179
|
+
function sceneOf(activity, counter, width) {
|
|
180
|
+
const home = 6;
|
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181
|
+
const minimum = 5;
|
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182
|
+
const maximum = Math.max(width - 7, minimum + 1);
|
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183
|
+
const span = maximum - minimum;
|
|
184
|
+
switch (activity) {
|
|
185
|
+
case "idle": {
|
|
186
|
+
// Wander: pause, walk across, pause and look around, walk back.
|
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187
|
+
const pause = 8;
|
|
188
|
+
const cycle = 2 * (pause + span);
|
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189
|
+
const tick = counter % cycle;
|
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190
|
+
const breathe = (d, at) => ({
|
|
191
|
+
...standing(d),
|
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192
|
+
bob: Math.floor(at / 2) % 2,
|
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193
|
+
blink: at % pause === 5,
|
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|
+
});
|
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195
|
+
if (tick < pause) {
|
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|
+
return {
|
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|
+
x: minimum,
|
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198
|
+
facing: tick === 3 || tick === 4 ? -1 : 1,
|
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|
+
pose: (d) => breathe(d, tick),
|
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200
|
+
};
|
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|
+
}
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|
+
if (tick < pause + span) {
|
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|
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const step = tick - pause;
|
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|
+
return {
|
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|
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x: minimum + step,
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206
|
+
facing: 1,
|
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|
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pose: (d) => stride(d, walkFeet, step, 1),
|
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|
+
};
|
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209
|
+
}
|
|
210
|
+
if (tick < 2 * pause + span) {
|
|
211
|
+
const at = tick - pause - span;
|
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|
+
return {
|
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213
|
+
x: maximum,
|
|
214
|
+
facing: at === 3 || at === 4 ? 1 : -1,
|
|
215
|
+
pose: (d) => breathe(d, at),
|
|
216
|
+
};
|
|
217
|
+
}
|
|
218
|
+
const step = tick - 2 * pause - span;
|
|
219
|
+
return {
|
|
220
|
+
x: maximum - step,
|
|
221
|
+
facing: -1,
|
|
222
|
+
pose: (d) => stride(d, walkFeet, step, 1),
|
|
223
|
+
};
|
|
224
|
+
}
|
|
225
|
+
case "run": {
|
|
226
|
+
// Laps across the panel, 2 pixels a tick.
|
|
227
|
+
const lap = Math.max(Math.ceil(span / 2), 1);
|
|
228
|
+
const tick = counter % (2 * lap);
|
|
229
|
+
const forward = tick < lap;
|
|
230
|
+
const step = forward ? tick : tick - lap;
|
|
231
|
+
return {
|
|
232
|
+
x: forward
|
|
233
|
+
? Math.min(minimum + step * 2, maximum)
|
|
234
|
+
: Math.max(maximum - step * 2, minimum),
|
|
235
|
+
facing: forward ? 1 : -1,
|
|
236
|
+
pose: (d) => stride(d, runFeet, counter, 2, 1),
|
|
237
|
+
props: [
|
|
238
|
+
sparkle(counter % 2 === 0
|
|
239
|
+
? [
|
|
240
|
+
[-6, 6],
|
|
241
|
+
[-7, 9],
|
|
242
|
+
]
|
|
243
|
+
: [
|
|
244
|
+
[-7, 7],
|
|
245
|
+
[-6, 10],
|
|
246
|
+
]),
|
|
200
247
|
],
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
248
|
+
};
|
|
249
|
+
}
|
|
250
|
+
case "focus": {
|
|
251
|
+
const step = counter % 4;
|
|
252
|
+
return {
|
|
253
|
+
x: home,
|
|
254
|
+
facing: 1,
|
|
255
|
+
pose: (d) => ({
|
|
256
|
+
...standing(d),
|
|
257
|
+
frontHand: [4 - d.right + (step % 2), d.legs + 2 - d.shoulder],
|
|
258
|
+
backHand: [3 - d.right, d.legs + 2 - d.shoulder],
|
|
259
|
+
bob: step < 2 ? 0 : 1,
|
|
260
|
+
}),
|
|
261
|
+
props: [
|
|
262
|
+
desk,
|
|
263
|
+
(put, d) => {
|
|
264
|
+
const top = d.legs + 7;
|
|
265
|
+
put(6 + (step % 3), top + step, "y");
|
|
266
|
+
put(8 - (step % 2), top + ((step + 2) % 4), "y");
|
|
267
|
+
},
|
|
208
268
|
],
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
{
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
269
|
+
};
|
|
270
|
+
}
|
|
271
|
+
case "break": {
|
|
272
|
+
const step = counter % 6;
|
|
273
|
+
const sipping = step >= 4;
|
|
274
|
+
const hand = (d) => sipping ? [2, d.neck + 1 - d.shoulder] : [2, -d.arm + 2];
|
|
275
|
+
return {
|
|
276
|
+
x: home,
|
|
277
|
+
facing: 1,
|
|
278
|
+
pose: (d) => ({
|
|
279
|
+
...standing(d, hand(d)),
|
|
280
|
+
bob: step % 2,
|
|
281
|
+
blink: sipping,
|
|
282
|
+
}),
|
|
283
|
+
props: [
|
|
284
|
+
cup((d) => {
|
|
285
|
+
const [x, y] = handAt(d, hand(d));
|
|
286
|
+
return [x + 1, y];
|
|
287
|
+
}, sipping ? undefined : step),
|
|
225
288
|
],
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
{ layers: [...arms, passingLegs], dy: -1 },
|
|
242
|
-
],
|
|
243
|
-
},
|
|
244
|
-
lift: {
|
|
245
|
-
interval: 500,
|
|
246
|
-
frames: [
|
|
247
|
-
{ layers: [dumbbellsUp, standingLegs, sweat] },
|
|
248
|
-
{ layers: [dumbbellsDown, standingLegs] },
|
|
249
|
-
],
|
|
250
|
-
},
|
|
251
|
-
stretch: {
|
|
252
|
-
interval: 700,
|
|
253
|
-
frames: [
|
|
254
|
-
{ layers: [raisedArms, standingLegs] },
|
|
255
|
-
{ layers: [...arms, standingLegs] },
|
|
256
|
-
],
|
|
257
|
-
},
|
|
258
|
-
levelUp: {
|
|
259
|
-
interval: 250,
|
|
260
|
-
frames: [
|
|
261
|
-
{
|
|
262
|
-
layers: [
|
|
263
|
-
raisedArms,
|
|
264
|
-
standingLegs,
|
|
265
|
-
...sparkles("...y........y...", 13, "y..............y"),
|
|
289
|
+
};
|
|
290
|
+
}
|
|
291
|
+
case "eat": {
|
|
292
|
+
const step = counter % 4;
|
|
293
|
+
const atMouth = step === 1 || step === 2;
|
|
294
|
+
const hand = (d) => atMouth ? [2, d.neck + 1 - d.shoulder] : [2, -d.arm + 2];
|
|
295
|
+
return {
|
|
296
|
+
x: home,
|
|
297
|
+
facing: 1,
|
|
298
|
+
pose: (d) => ({ ...standing(d, hand(d)), bob: step === 2 ? 1 : 0 }),
|
|
299
|
+
props: [
|
|
300
|
+
apple((d) => {
|
|
301
|
+
const [x, y] = handAt(d, hand(d));
|
|
302
|
+
return [x + 1, y];
|
|
303
|
+
}, step === 3),
|
|
266
304
|
],
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
305
|
+
};
|
|
306
|
+
}
|
|
307
|
+
case "lift": {
|
|
308
|
+
const step = counter % 4;
|
|
309
|
+
const hand = (d) => step === 2 ? [1, d.arm] : [2, step === 0 ? -d.arm + 3 : 1];
|
|
310
|
+
return {
|
|
311
|
+
x: home,
|
|
312
|
+
facing: 1,
|
|
313
|
+
pose: (d) => ({
|
|
314
|
+
...standing(d, hand(d)),
|
|
315
|
+
backHand: [-1, -d.arm],
|
|
316
|
+
bob: step % 2,
|
|
317
|
+
}),
|
|
318
|
+
props: [dumbbell((d) => handAt(d, hand(d)))],
|
|
319
|
+
};
|
|
320
|
+
}
|
|
321
|
+
case "stretch": {
|
|
322
|
+
const step = counter % 4;
|
|
323
|
+
const up = step < 2;
|
|
324
|
+
return {
|
|
325
|
+
x: home,
|
|
326
|
+
facing: 1,
|
|
327
|
+
pose: (d) => ({
|
|
328
|
+
...standing(d, up ? [step, d.arm] : [d.arm, step - 2]),
|
|
329
|
+
backHand: up ? [-step, d.arm] : [d.arm - 1, step - 3],
|
|
330
|
+
bob: step % 2,
|
|
331
|
+
}),
|
|
332
|
+
};
|
|
333
|
+
}
|
|
334
|
+
case "levelUp": {
|
|
335
|
+
const step = counter % 4;
|
|
336
|
+
const lift = [0, 2, 3, 1][step] ?? 0;
|
|
337
|
+
return {
|
|
338
|
+
x: home,
|
|
339
|
+
facing: 1,
|
|
340
|
+
pose: (d) => ({ ...standing(d, [1, d.arm]), lift }),
|
|
341
|
+
props: [
|
|
342
|
+
sparkle(step % 2 === 0
|
|
343
|
+
? [
|
|
344
|
+
[-5, 20],
|
|
345
|
+
[5, 22],
|
|
346
|
+
[-6, 12],
|
|
347
|
+
[6, 14],
|
|
348
|
+
]
|
|
349
|
+
: [
|
|
350
|
+
[-6, 22],
|
|
351
|
+
[6, 20],
|
|
352
|
+
[-5, 14],
|
|
353
|
+
[5, 12],
|
|
354
|
+
]),
|
|
273
355
|
],
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
356
|
+
};
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
export const intervalOf = (activity) => ({
|
|
361
|
+
idle: 200,
|
|
362
|
+
focus: 180,
|
|
363
|
+
break: 380,
|
|
364
|
+
eat: 300,
|
|
365
|
+
run: 110,
|
|
366
|
+
lift: 400,
|
|
367
|
+
stretch: 480,
|
|
368
|
+
levelUp: 160,
|
|
369
|
+
})[activity];
|
|
370
|
+
// How many ticks one loop of an activity takes on a stage of `width`.
|
|
371
|
+
export function cycleOf(activity, width) {
|
|
372
|
+
const walk = Math.max(width - 7, 6) - 5;
|
|
373
|
+
if (activity === "idle") {
|
|
374
|
+
return 2 * (8 + walk);
|
|
375
|
+
}
|
|
376
|
+
if (activity === "run") {
|
|
377
|
+
return 2 * Math.max(Math.ceil(walk / 2), 1);
|
|
378
|
+
}
|
|
379
|
+
return activity === "break" ? 6 : 4;
|
|
380
|
+
}
|
|
381
|
+
const span = (put, from, to, y, key) => {
|
|
382
|
+
for (let x = from; x <= to; x++) {
|
|
383
|
+
put(x, y, key);
|
|
384
|
+
}
|
|
278
385
|
};
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
386
|
+
function paintArm({ upper, gear }, shoulder, hand, isFront) {
|
|
387
|
+
const points = pointsOf(shoulder, [
|
|
388
|
+
shoulder[0] + hand[0],
|
|
389
|
+
shoulder[1] + hand[1],
|
|
390
|
+
]);
|
|
391
|
+
const sleeve = gear.top === 0 ? "U" : "c";
|
|
392
|
+
const skin = isFront ? "s" : "q";
|
|
393
|
+
for (const [index, [x, y]] of points.entries()) {
|
|
394
|
+
const isHand = index === points.length - 1;
|
|
395
|
+
const isBare = gear.top === 0 && index >= 2;
|
|
396
|
+
upper(x, y, isHand || isBare ? skin : sleeve);
|
|
397
|
+
}
|
|
398
|
+
const wrist = points.at(-2);
|
|
399
|
+
if (isFront && gear.gadget === 2 && wrist && points.length > 2) {
|
|
400
|
+
upper(wrist[0], wrist[1], "t");
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
// Behind the body: a cape that flares and ripples, or a backpack.
|
|
404
|
+
function paintBack({ upper, d, gear, counter }) {
|
|
405
|
+
if (gear.back === 2) {
|
|
406
|
+
for (let row = 0; row <= d.torso + 3; row++) {
|
|
407
|
+
const flare = Math.floor(row / 3) + ((counter + row) % 4 < 2 ? 0 : 1);
|
|
408
|
+
upper(d.left - 1 - flare, d.shoulder - row, "z");
|
|
409
|
+
span(upper, d.left - flare, d.left, d.shoulder - row, "S");
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
else if (gear.back === 1) {
|
|
413
|
+
for (let row = 1; row <= 5; row++) {
|
|
414
|
+
upper(d.left - 1, d.shoulder - row, row === 1 ? "B" : "b");
|
|
415
|
+
upper(d.left - 2, d.shoulder - row, "b");
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
}
|
|
419
|
+
function paintLegs({ put, d, pose }) {
|
|
420
|
+
const leg = (hip, foot, pants, shoe) => {
|
|
421
|
+
const footX = hip + foot[0];
|
|
422
|
+
for (const [x, y] of pointsOf([hip, d.legs], [footX, foot[1] + 1])) {
|
|
423
|
+
span(put, x, x + d.legWidth - 1, y, pants);
|
|
424
|
+
}
|
|
425
|
+
span(put, footX, footX + d.legWidth, foot[1], shoe);
|
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289
426
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};
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290
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-
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291
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292
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["
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325
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326
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327
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-
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427
|
+
leg(d.backHip, pose.back, "P", "W");
|
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428
|
+
leg(d.frontHip, pose.front, "p", "w");
|
|
429
|
+
}
|
|
430
|
+
// Men carry width at the shoulders, women at the hips.
|
|
431
|
+
function paintTorso({ upper, d, body, gear }) {
|
|
432
|
+
const [coat, shade] = gear.top === 0 ? ["T", "U"] : ["C", "c"];
|
|
433
|
+
for (let row = 0; row < d.torso; row++) {
|
|
434
|
+
const narrowed = (body.gender === "female" && row >= d.torso - 2) ||
|
|
435
|
+
(body.gender === "male" && row < 2);
|
|
436
|
+
const left = d.left + (narrowed ? 1 : 0);
|
|
437
|
+
upper(left, d.legs + 1 + row, shade);
|
|
438
|
+
span(upper, left + 1, d.right, d.legs + 1 + row, coat);
|
|
439
|
+
}
|
|
440
|
+
if (gear.top === 1) {
|
|
441
|
+
span(upper, d.left, d.left + 1, d.shoulder + 1, shade);
|
|
442
|
+
}
|
|
443
|
+
else if (gear.top === 2) {
|
|
444
|
+
for (let row = 0; row < d.torso; row++) {
|
|
445
|
+
upper(d.right, d.legs + 1 + row, "S");
|
|
446
|
+
}
|
|
447
|
+
upper(d.right - 1, d.shoulder, "S");
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
// Facing forward, with the hair at the back of the head.
|
|
451
|
+
function paintHead({ upper, d, body, pose }) {
|
|
452
|
+
const n = d.neck;
|
|
453
|
+
span(upper, -1, 0, n, "q");
|
|
454
|
+
for (let row = 1; row <= 4; row++) {
|
|
455
|
+
span(upper, -1, 1, n + row, "s");
|
|
456
|
+
upper(-2, n + row, "h");
|
|
457
|
+
}
|
|
458
|
+
upper(2, n + 2, "s");
|
|
459
|
+
upper(1, n + 3, pose.blink ? "s" : "e");
|
|
460
|
+
span(upper, -2, 1, n + 5, "h");
|
|
461
|
+
upper(-1, n + 4, "h");
|
|
462
|
+
if (body.gender === "female") {
|
|
463
|
+
for (let y = n - 2; y <= n + 4; y++) {
|
|
464
|
+
upper(-3, y, "h");
|
|
465
|
+
}
|
|
466
|
+
span(upper, -2, -2, n - 1, "h");
|
|
467
|
+
upper(-2, n, "h");
|
|
468
|
+
upper(0, n + 4, "h");
|
|
469
|
+
}
|
|
470
|
+
else if (body.gender === "other") {
|
|
471
|
+
for (let y = n + 1; y <= n + 3; y++) {
|
|
472
|
+
upper(-3, y, "h");
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
// Headphones go on first, so a cap or a crown sits over their band.
|
|
477
|
+
function paintHeadgear({ upper, d, gear }) {
|
|
478
|
+
const n = d.neck;
|
|
479
|
+
if (gear.gadget === 1) {
|
|
480
|
+
upper(-2, n, "S");
|
|
481
|
+
upper(1, n, "S");
|
|
482
|
+
}
|
|
483
|
+
else if (gear.gadget === 2) {
|
|
484
|
+
span(upper, -2, 1, n + 5, "k");
|
|
485
|
+
upper(-1, n + 2, "S");
|
|
486
|
+
upper(-1, n + 3, "S");
|
|
487
|
+
}
|
|
488
|
+
if (gear.headwear === 1) {
|
|
489
|
+
span(upper, -2, 1, n + 5, "S");
|
|
490
|
+
span(upper, -2, 0, n + 6, "S");
|
|
491
|
+
span(upper, 2, 3, n + 5, "z");
|
|
492
|
+
}
|
|
493
|
+
else if (gear.headwear === 2) {
|
|
494
|
+
span(upper, -2, 1, n + 6, "g");
|
|
495
|
+
upper(-2, n + 7, "g");
|
|
496
|
+
upper(0, n + 7, "g");
|
|
497
|
+
upper(-1, n + 6, "t");
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
function drawCharacter(paint) {
|
|
501
|
+
const { d, pose } = paint;
|
|
502
|
+
paintBack(paint);
|
|
503
|
+
paintArm(paint, [d.left + 1, d.shoulder], pose.backHand, false);
|
|
504
|
+
paintLegs(paint);
|
|
505
|
+
paintTorso(paint);
|
|
506
|
+
paintHead(paint);
|
|
507
|
+
paintHeadgear(paint);
|
|
508
|
+
paintArm(paint, shoulderOf(d), pose.frontHand, true);
|
|
509
|
+
}
|
|
510
|
+
export function paletteOf(palette) {
|
|
511
|
+
const { cloak, cloakShade, scarf, scarfShade, glow } = palette.sprite;
|
|
328
512
|
return new Map([
|
|
329
|
-
|
|
330
|
-
["
|
|
331
|
-
["
|
|
332
|
-
["
|
|
513
|
+
["B", "#3E3226"],
|
|
514
|
+
["b", "#5A4632"],
|
|
515
|
+
["C", cloak],
|
|
516
|
+
["c", cloakShade],
|
|
517
|
+
["D", "#50555F"],
|
|
518
|
+
["d", "#8A8F99"],
|
|
519
|
+
["e", "#2B2B2B"],
|
|
520
|
+
["F", "#C8473F"],
|
|
521
|
+
["G", "#5F8F4E"],
|
|
522
|
+
["g", "#D9B45A"],
|
|
523
|
+
["h", "#6B4A2E"],
|
|
524
|
+
["k", "#2B2B2B"],
|
|
525
|
+
["L", "#4A505B"],
|
|
526
|
+
["l", glow],
|
|
527
|
+
["o", "#5A3A25"],
|
|
528
|
+
["P", "#3E6870"],
|
|
529
|
+
["p", "#4F8189"],
|
|
530
|
+
["Q", "#E6E0D4"],
|
|
531
|
+
["q", "#C99872"],
|
|
532
|
+
["S", scarf],
|
|
533
|
+
["s", "#E2B48C"],
|
|
534
|
+
["T", "#DCD7CC"],
|
|
535
|
+
["t", glow],
|
|
536
|
+
["U", "#B4AE9F"],
|
|
537
|
+
["v", "#9AA0A8"],
|
|
538
|
+
["W", "#C8C8C8"],
|
|
539
|
+
["w", "#F2F2F2"],
|
|
540
|
+
["x", "#3D414B"],
|
|
541
|
+
["y", palette.soft],
|
|
542
|
+
["z", scarfShade],
|
|
333
543
|
]);
|
|
334
544
|
}
|
|
335
545
|
// The pixel keys of 1 frame, row by row, "." where nothing is drawn.
|
|
336
|
-
export function
|
|
337
|
-
const {
|
|
338
|
-
const
|
|
339
|
-
const
|
|
340
|
-
const
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
weapons[gear.weapon],
|
|
348
|
-
faceLayer,
|
|
349
|
-
body,
|
|
350
|
-
straps,
|
|
351
|
-
...(helmets[gear.helmet] ?? []),
|
|
352
|
-
...frame.layers,
|
|
353
|
-
];
|
|
354
|
-
for (const layer of layers) {
|
|
355
|
-
if (!layer) {
|
|
356
|
-
continue;
|
|
357
|
-
}
|
|
358
|
-
for (const [offset, row] of layer.rows.entries()) {
|
|
359
|
-
const target = canvas[layer.y + offset + (frame.dy ?? 0)];
|
|
360
|
-
for (const [x, key] of [...row].entries()) {
|
|
361
|
-
if (target && key !== ".") {
|
|
362
|
-
target[x] = key;
|
|
363
|
-
}
|
|
364
|
-
}
|
|
546
|
+
export function composeScene({ activity, counter, level, body, width, }) {
|
|
547
|
+
const canvas = Array.from({ length: stageHeight }, () => Array.from({ length: width }, () => "."));
|
|
548
|
+
const scene = sceneOf(activity, counter, width);
|
|
549
|
+
const d = dimsOf(body);
|
|
550
|
+
const pose = scene.pose(d);
|
|
551
|
+
const lift = pose.lift ?? 0;
|
|
552
|
+
const put = (x, y, key) => {
|
|
553
|
+
const column = scene.x + scene.facing * x;
|
|
554
|
+
const row = canvas[stageHeight - 1 - (y + lift)];
|
|
555
|
+
if (row && column >= 0 && column < width && key !== ".") {
|
|
556
|
+
row[column] = key;
|
|
365
557
|
}
|
|
558
|
+
};
|
|
559
|
+
drawCharacter({
|
|
560
|
+
put,
|
|
561
|
+
upper(x, y, key) {
|
|
562
|
+
put(x, y - (pose.bob ?? 0), key);
|
|
563
|
+
},
|
|
564
|
+
d,
|
|
565
|
+
body,
|
|
566
|
+
gear: gearOf(level),
|
|
567
|
+
pose,
|
|
568
|
+
counter,
|
|
569
|
+
});
|
|
570
|
+
for (const draw of scene.props ?? []) {
|
|
571
|
+
draw(put, d);
|
|
366
572
|
}
|
|
367
573
|
return canvas.map((row) => row.join(""));
|
|
368
574
|
}
|
|
369
575
|
// Pairs of pixel rows become 1 row of "▀"/"▄" cells, merged into styled runs.
|
|
370
576
|
export function toSegments(frame, palette) {
|
|
371
577
|
const lines = [];
|
|
578
|
+
const width = frame[0]?.length ?? 0;
|
|
372
579
|
for (let y = 0; y < frame.length; y += 2) {
|
|
373
580
|
const top = frame[y] ?? "";
|
|
374
581
|
const bottom = frame[y + 1] ?? "";
|
|
375
582
|
const line = [];
|
|
376
|
-
for (let x = 0; x <
|
|
377
|
-
const
|
|
378
|
-
const
|
|
379
|
-
const cell =
|
|
380
|
-
?
|
|
583
|
+
for (let x = 0; x < width; x++) {
|
|
584
|
+
const upperColor = palette.get(top[x] ?? ".");
|
|
585
|
+
const lowerColor = palette.get(bottom[x] ?? ".");
|
|
586
|
+
const cell = upperColor === undefined
|
|
587
|
+
? lowerColor === undefined
|
|
381
588
|
? { text: " " }
|
|
382
|
-
: { text: "▄", color:
|
|
383
|
-
: { text: "▀", color:
|
|
589
|
+
: { text: "▄", color: lowerColor }
|
|
590
|
+
: { text: "▀", color: upperColor, backgroundColor: lowerColor };
|
|
384
591
|
const previous = line.at(-1);
|
|
385
592
|
if (previous &&
|
|
386
593
|
previous.color === cell.color &&
|