@shopify/react-native-skia 2.11.2 → 2.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/Package.swift +117 -0
  2. package/android/CMakeLists.txt +1 -2
  3. package/cpp/api/JsiSkSVGFactory.h +4 -0
  4. package/cpp/jsi/JSICache.cpp +99 -0
  5. package/cpp/jsi/JSICache.h +90 -0
  6. package/cpp/jsi/NativeObject.h +30 -97
  7. package/cpp/jsi/ViewProperty.h +0 -24
  8. package/cpp/rnskia/RNDawnContext.h +2 -1
  9. package/cpp/rnskia/RNDawnWindowContext.h +22 -0
  10. package/cpp/rnskia/RNSkManager.cpp +0 -11
  11. package/cpp/skia/include/core/RasterContext.h +25 -0
  12. package/cpp/skia/include/core/SkCanvas.h +0 -1
  13. package/cpp/skia/include/core/SkContext.h +62 -0
  14. package/cpp/skia/include/core/SkContextOptions.h +15 -0
  15. package/cpp/skia/include/core/SkMilestone.h +1 -1
  16. package/cpp/skia/include/core/SkPicture.h +36 -18
  17. package/cpp/skia/include/core/SkRecorder.h +8 -0
  18. package/cpp/skia/include/core/SkSerialProcs.h +2 -6
  19. package/cpp/skia/include/effects/SkImageFilters.h +15 -2
  20. package/cpp/skia/include/gpu/ganesh/GrDirectContext.h +73 -47
  21. package/cpp/skia/include/gpu/ganesh/SkSurfaceGanesh.h +7 -4
  22. package/cpp/skia/include/gpu/ganesh/d3d/GrD3DDirectContext.h +12 -0
  23. package/cpp/skia/include/gpu/ganesh/gl/GrGLDirectContext.h +11 -0
  24. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlDirectContext.h +11 -0
  25. package/cpp/skia/include/gpu/ganesh/vk/GrVkDirectContext.h +13 -0
  26. package/cpp/skia/include/gpu/graphite/ContextOptions.h +6 -0
  27. package/cpp/skia/include/gpu/graphite/GraphiteTypes.h +5 -4
  28. package/cpp/skia/include/gpu/graphite/PrecompileContext.h +9 -1
  29. package/cpp/skia/include/gpu/graphite/Recorder.h +0 -2
  30. package/cpp/skia/include/gpu/graphite/Recording.h +3 -0
  31. package/cpp/skia/include/gpu/graphite/dawn/DawnBackendContext.h +8 -0
  32. package/cpp/skia/include/gpu/graphite/mtl/MtlBackendContext.h +11 -0
  33. package/cpp/skia/include/gpu/graphite/vk/VulkanGraphiteContext.h +11 -0
  34. package/cpp/skia/include/private/SkLog.h +1 -19
  35. package/cpp/skia/include/private/chromium/GrVkSecondaryCBDrawContext.h +2 -1
  36. package/cpp/skia/include/utils/SkLogHandler.h +53 -0
  37. package/cpp/skia/include/utils/SkNWayCanvas.h +1 -0
  38. package/cpp/skia/modules/skcms/src/Transform_inl.h +9 -10
  39. package/cpp/skia/modules/skcms/src/skcms_internals.h +8 -3
  40. package/cpp/skia/modules/skottie/include/SkottieProperty.h +2 -0
  41. package/cpp/skia/modules/skottie/include/TextShaper.h +1 -0
  42. package/cpp/skia/modules/skshaper/include/SkShaper.h +23 -1
  43. package/include/ReactNativeSkia.h +6 -0
  44. package/lib/commonjs/skia/web/JsiSkCanvas.js +4 -4
  45. package/lib/commonjs/skia/web/JsiSkCanvas.js.map +1 -1
  46. package/lib/commonjs/skia/web/JsiSkImage.js +6 -3
  47. package/lib/commonjs/skia/web/JsiSkImage.js.map +1 -1
  48. package/lib/commonjs/skia/web/JsiSkPathBuilder.d.ts +1 -1
  49. package/lib/commonjs/skia/web/JsiSkPathBuilder.js +2 -2
  50. package/lib/commonjs/skia/web/JsiSkPathBuilder.js.map +1 -1
  51. package/lib/commonjs/skia/web/JsiSkTextStyle.js +5 -5
  52. package/lib/commonjs/skia/web/JsiSkTextStyle.js.map +1 -1
  53. package/lib/commonjs/skia/web/JsiSkottieAnimation.js +8 -8
  54. package/lib/commonjs/skia/web/JsiSkottieAnimation.js.map +1 -1
  55. package/lib/commonjs/sksg/Recorder/commands/Drawing.js +2 -1
  56. package/lib/commonjs/sksg/Recorder/commands/Drawing.js.map +1 -1
  57. package/lib/commonjs/views/SkiaPictureView.web.js +228 -43
  58. package/lib/commonjs/views/SkiaPictureView.web.js.map +1 -1
  59. package/lib/module/skia/web/JsiSkCanvas.js +4 -4
  60. package/lib/module/skia/web/JsiSkCanvas.js.map +1 -1
  61. package/lib/module/skia/web/JsiSkImage.js +6 -3
  62. package/lib/module/skia/web/JsiSkImage.js.map +1 -1
  63. package/lib/module/skia/web/JsiSkPathBuilder.d.ts +1 -1
  64. package/lib/module/skia/web/JsiSkPathBuilder.js +2 -2
  65. package/lib/module/skia/web/JsiSkPathBuilder.js.map +1 -1
  66. package/lib/module/skia/web/JsiSkTextStyle.js +5 -5
  67. package/lib/module/skia/web/JsiSkTextStyle.js.map +1 -1
  68. package/lib/module/skia/web/JsiSkottieAnimation.js +8 -8
  69. package/lib/module/skia/web/JsiSkottieAnimation.js.map +1 -1
  70. package/lib/module/sksg/Recorder/commands/Drawing.js +2 -1
  71. package/lib/module/sksg/Recorder/commands/Drawing.js.map +1 -1
  72. package/lib/module/views/SkiaPictureView.web.js +228 -43
  73. package/lib/module/views/SkiaPictureView.web.js.map +1 -1
  74. package/lib/typescript/lib/commonjs/skia/web/JsiSkPathBuilder.d.ts +1 -1
  75. package/lib/typescript/lib/module/skia/web/JsiSkPathBuilder.d.ts +1 -1
  76. package/lib/typescript/react-native.config.d.ts +3 -0
  77. package/lib/typescript/src/skia/web/JsiSkPathBuilder.d.ts +1 -1
  78. package/package.json +12 -9
  79. package/react-native.config.js +5 -0
  80. package/src/skia/web/JsiSkCanvas.ts +11 -6
  81. package/src/skia/web/JsiSkImage.ts +6 -3
  82. package/src/skia/web/JsiSkPathBuilder.ts +2 -2
  83. package/src/skia/web/JsiSkTextStyle.ts +20 -15
  84. package/src/skia/web/JsiSkottieAnimation.ts +8 -8
  85. package/src/sksg/Recorder/commands/Drawing.ts +2 -1
  86. package/src/views/SkiaPictureView.web.tsx +228 -43
  87. package/cpp/jsi/RuntimeAwareCache.cpp +0 -8
  88. package/cpp/jsi/RuntimeAwareCache.h +0 -146
  89. package/cpp/jsi/RuntimeLifecycleMonitor.cpp +0 -72
  90. package/cpp/jsi/RuntimeLifecycleMonitor.h +0 -32
@@ -36,32 +36,191 @@ interface Renderer {
36
36
  dispose(): void;
37
37
  }
38
38
 
39
+ // A <canvas> element owns at most one WebGL context for its whole lifetime.
40
+ // A renderer, on the other hand, lives as long as the layout effect that
41
+ // creates it, which is shorter: React re-runs layout effects on a *preserved*
42
+ // host node under StrictMode's DEV double-invoke and when an Activity/offscreen
43
+ // subtree is hidden and revealed (#3976). What belongs to the element rather
44
+ // than to a renderer is tracked here, per element:
45
+ // - the context, so that a new renderer can tell whether the element already
46
+ // has one (and whether it is lost) without calling getContext() itself,
47
+ // which on a fresh element would create a context with the wrong attributes
48
+ // (CanvasKit.GetWebGLContext requests its own);
49
+ // - the WEBGL_lose_context extension, captured while the context is healthy:
50
+ // getExtension() returns null on a lost context, and this object is the only
51
+ // way to lose a context on purpose or to ask the browser to restore one;
52
+ // - whether the browser has announced the loss of the context yet: a lost
53
+ // context can only be restored once its webglcontextlost event has been
54
+ // dispatched, and that event is asynchronous;
55
+ // - the renderer currently attached to the element, if any.
56
+ interface CanvasWebGL {
57
+ gl: WebGLRenderingContext | WebGL2RenderingContext;
58
+ // The WEBGL_lose_context extension.
59
+ loseContext: { loseContext(): void; restoreContext(): void } | null;
60
+ lossAnnounced: boolean;
61
+ owner: WebGLRenderer | null;
62
+ }
63
+ const canvasWebGL = new WeakMap<HTMLCanvasElement, CanvasWebGL>();
64
+
65
+ // Unregisters a context from CanvasKit's registry, which otherwise retains the
66
+ // canvas element (and its detached DOM tree) forever (#3924).
67
+ const deleteContextHandle = (handle: WebGLContextHandle) => {
68
+ CanvasKit.deleteContext(handle);
69
+ // Making the now-deleted handle current clears CanvasKit's current-context
70
+ // globals (GLctx/Module.ctx), which would otherwise keep referencing the
71
+ // context (and the canvas) until another surface becomes current. With a
72
+ // deleted handle this is a no-op that returns null without creating
73
+ // anything.
74
+ CanvasKit.MakeWebGLContext(handle);
75
+ };
76
+
39
77
  class WebGLRenderer implements Renderer {
40
78
  private surface: JsiSkSurface | null = null;
41
79
  private grContext: GrDirectContext | null = null;
42
80
  private contextHandle: WebGLContextHandle = 0;
43
81
  private pd = 1;
82
+ // Set while the renderer is waiting for a lost context to be restored.
83
+ private restoreWanted = false;
84
+ private restoreRequest: ReturnType<typeof setTimeout> | null = null;
85
+
86
+ constructor(
87
+ private canvas: HTMLCanvasElement,
88
+ // Called when the renderer becomes able to paint again and the current
89
+ // picture should be drawn.
90
+ private requestRedraw: () => void
91
+ ) {
92
+ const entry = canvasWebGL.get(canvas);
93
+ if (entry) {
94
+ entry.owner = this;
95
+ }
96
+ canvas.addEventListener("webglcontextlost", this.onContextLost);
97
+ canvas.addEventListener("webglcontextrestored", this.onContextRestored);
98
+ this.acquire();
99
+ }
44
100
 
45
- constructor(private canvas: HTMLCanvasElement) {
46
- this.contextHandle = CanvasKit.GetWebGLContext(canvas);
47
- if (!this.contextHandle) {
101
+ // Builds the GrDirectContext and the surface on the element's WebGL
102
+ // context, creating the context first if the element has none.
103
+ private acquire() {
104
+ const { canvas } = this;
105
+ const known = canvasWebGL.get(canvas);
106
+ if (known?.gl.isContextLost()) {
107
+ // Nothing can be built on a lost context: CanvasKit.GetWebGLContext
108
+ // happily registers it, and MakeWebGLContext then faults inside wasm
109
+ // (#3976). Ask the browser for it back and finish in onContextRestored;
110
+ // if the loss hasn't been announced yet, onContextLost asks.
111
+ this.restoreWanted = true;
112
+ if (known.lossAnnounced) {
113
+ known.loseContext?.restoreContext();
114
+ }
115
+ return;
116
+ }
117
+ const handle = CanvasKit.GetWebGLContext(canvas);
118
+ if (!handle) {
48
119
  throw new Error("Could not create a WebGL context");
49
120
  }
50
- this.grContext = CanvasKit.MakeWebGLContext(this.contextHandle);
51
- if (!this.grContext) {
52
- CanvasKit.deleteContext(this.contextHandle);
53
- this.contextHandle = 0;
121
+ const entry = known ?? this.trackContext();
122
+ let grContext: GrDirectContext | null = null;
123
+ try {
124
+ grContext = CanvasKit.MakeWebGLContext(handle);
125
+ } finally {
126
+ if (!grContext) {
127
+ // Whether it returned null or threw, don't leave the registry
128
+ // holding on to the canvas.
129
+ deleteContextHandle(handle);
130
+ }
131
+ }
132
+ if (!grContext) {
54
133
  throw new Error("Could not create a graphics context");
55
134
  }
56
- const ctx = canvas.getContext("webgl2");
57
- if (ctx) {
58
- ctx.drawingBufferColorSpace = "display-p3";
135
+ this.restoreWanted = false;
136
+ this.contextHandle = handle;
137
+ this.grContext = grContext;
138
+ if (entry) {
139
+ entry.gl.drawingBufferColorSpace = "display-p3";
59
140
  }
60
141
  this.onResize();
61
142
  }
62
143
 
144
+ // CanvasKit just created the element's context; asking for it again hands
145
+ // back the same object (the attributes are only honored the first time).
146
+ private trackContext(): CanvasWebGL | null {
147
+ const { canvas } = this;
148
+ const gl = canvas.getContext("webgl2") ?? canvas.getContext("webgl");
149
+ if (!gl) {
150
+ return null;
151
+ }
152
+ const entry: CanvasWebGL = {
153
+ gl,
154
+ loseContext: gl.getExtension("WEBGL_lose_context"),
155
+ lossAnnounced: false,
156
+ owner: this,
157
+ };
158
+ canvasWebGL.set(canvas, entry);
159
+ // Browsers restore a lost context (evicted as the oldest one when the
160
+ // page exceeds the active-context limit, or lost to a GPU reset) only if
161
+ // the page called preventDefault() on the webglcontextlost event. A
162
+ // renderer isn't necessarily attached when that happens (the canvas may
163
+ // be in a hidden Activity), so these listeners live as long as the
164
+ // element does. They are registered ahead of any renderer's, and the
165
+ // loss can't be announced before they exist since the event is
166
+ // asynchronous.
167
+ canvas.addEventListener("webglcontextlost", (event) => {
168
+ event.preventDefault();
169
+ entry.lossAnnounced = true;
170
+ });
171
+ canvas.addEventListener("webglcontextrestored", () => {
172
+ entry.lossAnnounced = false;
173
+ });
174
+ return entry;
175
+ }
176
+
177
+ // Frees everything built on the context. The context itself belongs to the
178
+ // element, see dispose().
179
+ private release() {
180
+ this.surface?.ref.delete();
181
+ this.surface = null;
182
+ if (this.grContext) {
183
+ this.grContext.releaseResourcesAndAbandonContext();
184
+ this.grContext.delete();
185
+ this.grContext = null;
186
+ }
187
+ if (this.contextHandle) {
188
+ deleteContextHandle(this.contextHandle);
189
+ this.contextHandle = 0;
190
+ }
191
+ }
192
+
193
+ private isContextLost() {
194
+ return canvasWebGL.get(this.canvas)?.gl.isContextLost() ?? false;
195
+ }
196
+
197
+ private onContextLost = () => {
198
+ // The browser already dropped every GL object; drop our references to
199
+ // them. Restoration is left to the browser (it restores an evicted
200
+ // context as soon as a slot frees up), except when this renderer was
201
+ // built on an already-lost context and is waiting to paint for the first
202
+ // time: chasing an eviction from here would evict the next-oldest context
203
+ // in turn, and with more live canvases than the browser allows the
204
+ // canvases would endlessly evict each other.
205
+ this.release();
206
+ if (this.restoreWanted) {
207
+ // The permission granted by preventDefault() is only recorded by the
208
+ // browser once the event dispatch is over: a restoreContext() call
209
+ // from inside the handler is refused, so ask from a later task.
210
+ this.restoreRequest = setTimeout(() => {
211
+ this.restoreRequest = null;
212
+ canvasWebGL.get(this.canvas)?.loseContext?.restoreContext();
213
+ }, 0);
214
+ }
215
+ };
216
+
217
+ private onContextRestored = () => {
218
+ this.acquire();
219
+ this.requestRedraw();
220
+ };
221
+
63
222
  makeImageSnapshot(picture: SkPicture, rect?: SkRect): SkImage | null {
64
- if (!this.surface) {
223
+ if (!this.surface || this.isContextLost()) {
65
224
  return null;
66
225
  }
67
226
  const canvas = this.surface.getCanvas();
@@ -73,7 +232,10 @@ class WebGLRenderer implements Renderer {
73
232
 
74
233
  onResize() {
75
234
  const { canvas } = this;
76
- if (!this.grContext) {
235
+ if (!this.grContext || this.isContextLost()) {
236
+ // Waiting for the context to be restored (the restore path resizes),
237
+ // or the loss hasn't been announced yet and onContextLost is about to
238
+ // release everything: either way there is nothing to build on.
77
239
  return;
78
240
  }
79
241
  this.pd = window.devicePixelRatio;
@@ -101,41 +263,57 @@ class WebGLRenderer implements Renderer {
101
263
  }
102
264
 
103
265
  draw(picture: SkPicture) {
104
- if (this.surface) {
105
- const canvas = this.surface.getCanvas();
106
- canvas.clear(Float32Array.of(0, 0, 0, 0));
107
- canvas.save();
108
- canvas.scale(this.pd, this.pd);
109
- canvas.drawPicture(picture);
110
- canvas.restore();
111
- this.surface.ref.flush();
266
+ if (!this.surface || this.isContextLost()) {
267
+ return;
112
268
  }
269
+ const canvas = this.surface.getCanvas();
270
+ canvas.clear(Float32Array.of(0, 0, 0, 0));
271
+ canvas.save();
272
+ canvas.scale(this.pd, this.pd);
273
+ canvas.drawPicture(picture);
274
+ canvas.restore();
275
+ this.surface.ref.flush();
113
276
  }
114
277
 
115
278
  dispose(): void {
116
- this.surface?.ref.delete();
117
- this.surface = null;
118
- if (this.grContext) {
119
- this.grContext.releaseResourcesAndAbandonContext();
120
- this.grContext.delete();
121
- this.grContext = null;
279
+ const { canvas } = this;
280
+ canvas.removeEventListener("webglcontextlost", this.onContextLost);
281
+ canvas.removeEventListener("webglcontextrestored", this.onContextRestored);
282
+ if (this.restoreRequest !== null) {
283
+ clearTimeout(this.restoreRequest);
284
+ this.restoreRequest = null;
122
285
  }
123
- this.canvas
124
- ?.getContext("webgl2")
125
- ?.getExtension("WEBGL_lose_context")
126
- ?.loseContext();
127
- if (this.contextHandle) {
128
- // Unregister the context from CanvasKit's internal registry, otherwise
129
- // it retains the canvas element (and its detached DOM tree) forever.
130
- CanvasKit.deleteContext(this.contextHandle);
131
- // Making the now-deleted handle current clears CanvasKit's
132
- // current-context globals (GLctx/Module.ctx), which would otherwise
133
- // keep referencing the context (and the canvas) until another surface
134
- // becomes current. With a deleted handle this is a no-op that returns
135
- // null without creating anything.
136
- CanvasKit.MakeWebGLContext(this.contextHandle);
137
- this.contextHandle = 0;
286
+ this.restoreWanted = false;
287
+ this.release();
288
+ // Free the drawing buffer, which CanvasKit requests with depth and stencil
289
+ // attachments (about 8 bytes per pixel): a canvas that stays in the
290
+ // document without a renderer, hidden in an Activity say, would otherwise
291
+ // keep a full-size buffer around. The next renderer's onResize() sizes it
292
+ // again.
293
+ canvas.width = 0;
294
+ canvas.height = 0;
295
+ const entry = canvasWebGL.get(canvas);
296
+ if (!entry) {
297
+ return;
138
298
  }
299
+ entry.owner = null;
300
+ // Whether the element is going away is only known once the commit is
301
+ // over: on a real unmount React runs this cleanup *before* removing the
302
+ // node from the document, while StrictMode's double-invoke and an
303
+ // Activity hide keep the node in place (and the former builds the next
304
+ // renderer on it right away). Losing the context of a detached element
305
+ // matters: it would otherwise stay alive until the element is garbage
306
+ // collected, and browsers cap the number of live contexts per page
307
+ // (16 in Chrome, which then evicts the oldest one, visible or not).
308
+ queueMicrotask(() => {
309
+ if (
310
+ entry.owner === null &&
311
+ !canvas.isConnected &&
312
+ !entry.gl.isContextLost()
313
+ ) {
314
+ entry.loseContext?.loseContext();
315
+ }
316
+ });
139
317
  }
140
318
  }
141
319
 
@@ -382,6 +560,9 @@ export const SkiaPictureView = (props: SkiaPictureViewProps) => {
382
560
  // - A ResizeObserver on the canvas itself recreates the surface and repaints
383
561
  // synchronously (its callbacks run after layout, before paint), and is
384
562
  // also the source of the user-facing onLayout event.
563
+ // - The renderer belongs to the layout effect, the WebGL context to the
564
+ // <canvas> element, whose lifetime is longer; see WebGLRenderer for how
565
+ // the two are reconciled.
385
566
  const redrawPendingRef = useRef(false);
386
567
  const flushScheduledRef = useRef(false);
387
568
  const onLayoutRef = useRef(onLayout);
@@ -488,7 +669,7 @@ export const SkiaPictureView = (props: SkiaPictureViewProps) => {
488
669
  }
489
670
  const renderer = isStatic
490
671
  ? new StaticWebGLRenderer(canvas)
491
- : new WebGLRenderer(canvas);
672
+ : new WebGLRenderer(canvas, redraw);
492
673
  rendererRef.current = renderer;
493
674
 
494
675
  const drawPicture = () => {
@@ -572,7 +753,7 @@ export const SkiaPictureView = (props: SkiaPictureViewProps) => {
572
753
  rendererRef.current = null;
573
754
  renderer.dispose();
574
755
  };
575
- }, [isStatic]);
756
+ }, [isStatic, redraw]);
576
757
 
577
758
  // No flush cancellation is needed on unmount: a microtask queued before
578
759
  // unmount runs within the same task, and flushRedraw no-ops once the
@@ -635,6 +816,10 @@ export const SkiaPictureView = (props: SkiaPictureViewProps) => {
635
816
  return (
636
817
  <Platform.View {...viewProps}>
637
818
  <canvas
819
+ // A canvas element is bound to one context kind for life (WebGL for
820
+ // the live renderer, 2D for the static one), so switching renderers
821
+ // needs a fresh element.
822
+ key={isStatic ? "static" : "webgl"}
638
823
  ref={canvasRef}
639
824
  style={{ display: "block", width: "100%", height: "100%" }}
640
825
  />
@@ -1,8 +0,0 @@
1
- #include "RuntimeAwareCache.h"
2
-
3
- namespace RNJsi {
4
-
5
- std::atomic<jsi::Runtime *> BaseRuntimeAwareCache::_mainRuntime{nullptr};
6
- std::atomic<uint64_t> BaseRuntimeAwareCache::_mainRuntimeGeneration{0};
7
-
8
- } // namespace RNJsi
@@ -1,146 +0,0 @@
1
- #pragma once
2
-
3
- #include <jsi/jsi.h>
4
-
5
- #include <atomic>
6
- #include <cstdint>
7
- #include <memory>
8
- #include <mutex>
9
- #include <unordered_map>
10
- #include <utility>
11
-
12
- #include "RuntimeLifecycleMonitor.h"
13
-
14
- namespace RNJsi {
15
-
16
- namespace jsi = facebook::jsi;
17
-
18
- class BaseRuntimeAwareCache {
19
- public:
20
- static void setMainJsRuntime(jsi::Runtime *rt) {
21
- // Atomic: hot reload rewrites this from the JS thread while worklet
22
- // runtime threads read it concurrently.
23
- _mainRuntime.store(rt, std::memory_order_release);
24
- // Every (re)installation of the native module starts a new generation.
25
- // Callers that hold process-wide state derived from the main runtime
26
- // (see StaticRuntimeAwareCache) must key their invalidation on this
27
- // counter and NOT on the runtime pointer: when the JS runtime is
28
- // destroyed and recreated in-process (expo-updates OTA apply,
29
- // DevSettings.reload) the new jsi::Runtime is frequently allocated at
30
- // the exact address of the freed one, so a pointer comparison cannot
31
- // tell a reload from the steady state.
32
- _mainRuntimeGeneration.fetch_add(1, std::memory_order_acq_rel);
33
- }
34
- static uint64_t getMainJsRuntimeGeneration() {
35
- return _mainRuntimeGeneration.load(std::memory_order_acquire);
36
- }
37
- /**
38
- * Called when the main runtime is about to go away (RNSkManager destruction).
39
- * Bumps the generation so process-wide caches keyed on it
40
- * (StaticRuntimeAwareCache) stop trusting their contents before the next
41
- * install(). This closes the window where a runtime allocated at the dead
42
- * runtime's address would otherwise be taken for the main runtime and be
43
- * handed the stale jsi::Objects of the previous one.
44
- *
45
- * The pointer itself is intentionally left in place: worklet runtime
46
- * threads may still call getMainJsRuntime() while teardown overlaps, and
47
- * that accessor asserts on nullptr.
48
- */
49
- static void invalidateMainJsRuntime() {
50
- _mainRuntimeGeneration.fetch_add(1, std::memory_order_acq_rel);
51
- }
52
- static jsi::Runtime *getMainJsRuntime() {
53
- auto *rt = _mainRuntime.load(std::memory_order_acquire);
54
- assert(rt != nullptr && "Expected main Javascript runtime to be set in the "
55
- "BaseRuntimeAwareCache class.");
56
-
57
- return rt;
58
- }
59
-
60
- private:
61
- static std::atomic<jsi::Runtime *> _mainRuntime;
62
- static std::atomic<uint64_t> _mainRuntimeGeneration;
63
- };
64
-
65
- /**
66
- * Provides a way to keep data specific to a jsi::Runtime instance that gets
67
- * cleaned up when that runtime is destroyed. This is necessary because JSI does
68
- * not allow for its associated objects to be retained past the runtime
69
- * lifetime. If an object (e.g. jsi::Values or jsi::Function instances) is kept
70
- * after the runtime is torn down, its destructor (once it is destroyed
71
- * eventually) will result in a crash (JSI objects keep a pointer to memory
72
- * managed by the runtime, accessing that portion of the memory after runtime is
73
- * deleted is the root cause of that crash).
74
- *
75
- * In order to provide an efficient implementation that does not add an overhead
76
- * for the cases when only a single runtiome is used, which is the primary
77
- * usecase, the following assumption has been made: Only for secondary runtimes
78
- * we track destruction and clean up the store associated with that runtime. For
79
- * the first runtime we assume that the object holding the store is destroyed
80
- * prior to the destruction of that runtime.
81
- *
82
- * The above assumption makes it work without any overhead when only single
83
- * runtime is in use. Specifically, we don't perform any additional operations
84
- * related to tracking runtime lifecycle when only a single runtime is used.
85
- */
86
- template <typename T>
87
- class RuntimeAwareCache : public BaseRuntimeAwareCache,
88
- public RuntimeLifecycleListener {
89
-
90
- public:
91
- void onRuntimeDestroyed(jsi::Runtime *rt) override {
92
- if (getMainJsRuntime() != rt) {
93
- // We are removing a secondary runtime. This is invoked by
94
- // RuntimeLifecycleMonitor on the destroyed runtime's thread, which may
95
- // run concurrently with get() on another runtime's thread.
96
- std::lock_guard<std::mutex> lock(_secondaryCachesMutex);
97
- _secondaryRuntimeCaches.erase(rt);
98
- }
99
- }
100
-
101
- ~RuntimeAwareCache() {
102
- for (auto &cache : _secondaryRuntimeCaches) {
103
- RuntimeLifecycleMonitor::removeListener(
104
- *static_cast<jsi::Runtime *>(cache.first), this);
105
- }
106
- }
107
-
108
- T &get(jsi::Runtime &rt) {
109
- // We check if we're accessing the main runtime - this is the happy path
110
- // to avoid us having to lookup by runtime for caches that only has a single
111
- // runtime
112
- if (getMainJsRuntime() == &rt) {
113
- return _primaryCache;
114
- } else {
115
- // Guard the secondary map: it can be mutated concurrently by get()
116
- // on a worklet runtime's thread and by onRuntimeDestroyed() when
117
- // another secondary runtime is torn down. The main-runtime path above
118
- // stays lock-free. References into the map remain valid after the
119
- // lock is released (unordered_map never invalidates references on
120
- // insert/erase of other keys, and this runtime's entry can only be
121
- // erased from this runtime's own thread).
122
- std::lock_guard<std::mutex> lock(_secondaryCachesMutex);
123
- if (_secondaryRuntimeCaches.count(&rt) == 0) {
124
- // we only add listener when the secondary runtime is used, this assumes
125
- // that the secondary runtime is terminated first. This lets us avoid
126
- // additional complexity for the majority of cases when objects are not
127
- // shared between runtimes. Otherwise we'd have to register all objecrts
128
- // with the RuntimeMonitor as opposed to only registering ones that are
129
- // used in secondary runtime. Note that we can't register listener here
130
- // with the primary runtime as it may run on a separate thread.
131
- RuntimeLifecycleMonitor::addListener(rt, this);
132
-
133
- T cache;
134
- _secondaryRuntimeCaches.emplace(&rt, std::move(cache));
135
- }
136
- return _secondaryRuntimeCaches.at(&rt);
137
- }
138
- }
139
-
140
- private:
141
- std::mutex _secondaryCachesMutex;
142
- std::unordered_map<void *, T> _secondaryRuntimeCaches;
143
- T _primaryCache;
144
- };
145
-
146
- } // namespace RNJsi
@@ -1,72 +0,0 @@
1
- #include "RuntimeLifecycleMonitor.h"
2
-
3
- #include <mutex>
4
- #include <unordered_map>
5
- #include <unordered_set>
6
- #include <utility>
7
-
8
- namespace RNJsi {
9
-
10
- static std::unordered_map<jsi::Runtime *,
11
- std::unordered_set<RuntimeLifecycleListener *>>
12
- listeners;
13
- static std::mutex listenersMutex;
14
-
15
- struct RuntimeLifecycleMonitorObject : public jsi::HostObject {
16
- jsi::Runtime *_rt;
17
- explicit RuntimeLifecycleMonitorObject(jsi::Runtime *rt) : _rt(rt) {}
18
- ~RuntimeLifecycleMonitorObject() {
19
- std::unordered_set<RuntimeLifecycleListener *> listenersCopy;
20
- {
21
- std::lock_guard<std::mutex> lock(listenersMutex);
22
- auto listenersSet = listeners.find(_rt);
23
- if (listenersSet != listeners.end()) {
24
- listenersCopy = listenersSet->second;
25
- listeners.erase(listenersSet);
26
- }
27
- }
28
- for (auto listener : listenersCopy) {
29
- listener->onRuntimeDestroyed(_rt);
30
- }
31
- }
32
- };
33
-
34
- void RuntimeLifecycleMonitor::addListener(jsi::Runtime &rt,
35
- RuntimeLifecycleListener *listener) {
36
- bool shouldInstallMonitor = false;
37
- {
38
- std::lock_guard<std::mutex> lock(listenersMutex);
39
- auto listenersSet = listeners.find(&rt);
40
- if (listenersSet == listeners.end()) {
41
- std::unordered_set<RuntimeLifecycleListener *> newSet;
42
- newSet.insert(listener);
43
- listeners.emplace(&rt, std::move(newSet));
44
- shouldInstallMonitor = true;
45
- } else {
46
- listenersSet->second.insert(listener);
47
- }
48
- }
49
- if (shouldInstallMonitor) {
50
- // We install a global host object in the provided runtime, this way we can
51
- // use that host object destructor to get notified when the runtime is being
52
- // terminated. We use a unique name for the object as it gets saved with the
53
- // runtime's global object.
54
- rt.global().setProperty(
55
- rt, "__rnskia_rt_lifecycle_monitor",
56
- jsi::Object::createFromHostObject(
57
- rt, std::make_shared<RuntimeLifecycleMonitorObject>(&rt)));
58
- }
59
- }
60
-
61
- void RuntimeLifecycleMonitor::removeListener(
62
- jsi::Runtime &rt, RuntimeLifecycleListener *listener) {
63
- std::lock_guard<std::mutex> lock(listenersMutex);
64
- auto listenersSet = listeners.find(&rt);
65
- if (listenersSet == listeners.end()) {
66
- // nothing to do here
67
- } else {
68
- listenersSet->second.erase(listener);
69
- }
70
- }
71
-
72
- } // namespace RNJsi
@@ -1,32 +0,0 @@
1
- #pragma once
2
-
3
- #include <jsi/jsi.h>
4
-
5
- #include <memory>
6
-
7
- namespace RNJsi {
8
-
9
- namespace jsi = facebook::jsi;
10
-
11
- /**
12
- * Listener interface that allows for getting notified when a jsi::Runtime
13
- * instance is destroyed.
14
- */
15
- struct RuntimeLifecycleListener {
16
- virtual ~RuntimeLifecycleListener() {}
17
- virtual void onRuntimeDestroyed(jsi::Runtime *) = 0;
18
- };
19
-
20
- /**
21
- * This class provides an API via static methods for registering and
22
- * unregistering runtime lifecycle listeners. The listeners can be used to
23
- * cleanup any data that references a given jsi::Runtime instance before it gets
24
- * destroyed.
25
- */
26
- struct RuntimeLifecycleMonitor {
27
- static void addListener(jsi::Runtime &rt, RuntimeLifecycleListener *listener);
28
- static void removeListener(jsi::Runtime &rt,
29
- RuntimeLifecycleListener *listener);
30
- };
31
-
32
- } // namespace RNJsi