@shopify/react-native-skia 2.11.2 → 2.12.0

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Files changed (90) hide show
  1. package/Package.swift +117 -0
  2. package/android/CMakeLists.txt +1 -2
  3. package/cpp/api/JsiSkSVGFactory.h +4 -0
  4. package/cpp/jsi/JSICache.cpp +99 -0
  5. package/cpp/jsi/JSICache.h +90 -0
  6. package/cpp/jsi/NativeObject.h +30 -97
  7. package/cpp/jsi/ViewProperty.h +0 -24
  8. package/cpp/rnskia/RNDawnContext.h +2 -1
  9. package/cpp/rnskia/RNDawnWindowContext.h +22 -0
  10. package/cpp/rnskia/RNSkManager.cpp +0 -11
  11. package/cpp/skia/include/core/RasterContext.h +25 -0
  12. package/cpp/skia/include/core/SkCanvas.h +0 -1
  13. package/cpp/skia/include/core/SkContext.h +62 -0
  14. package/cpp/skia/include/core/SkContextOptions.h +15 -0
  15. package/cpp/skia/include/core/SkMilestone.h +1 -1
  16. package/cpp/skia/include/core/SkPicture.h +36 -18
  17. package/cpp/skia/include/core/SkRecorder.h +8 -0
  18. package/cpp/skia/include/core/SkSerialProcs.h +2 -6
  19. package/cpp/skia/include/effects/SkImageFilters.h +15 -2
  20. package/cpp/skia/include/gpu/ganesh/GrDirectContext.h +73 -47
  21. package/cpp/skia/include/gpu/ganesh/SkSurfaceGanesh.h +7 -4
  22. package/cpp/skia/include/gpu/ganesh/d3d/GrD3DDirectContext.h +12 -0
  23. package/cpp/skia/include/gpu/ganesh/gl/GrGLDirectContext.h +11 -0
  24. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlDirectContext.h +11 -0
  25. package/cpp/skia/include/gpu/ganesh/vk/GrVkDirectContext.h +13 -0
  26. package/cpp/skia/include/gpu/graphite/ContextOptions.h +6 -0
  27. package/cpp/skia/include/gpu/graphite/GraphiteTypes.h +5 -4
  28. package/cpp/skia/include/gpu/graphite/PrecompileContext.h +9 -1
  29. package/cpp/skia/include/gpu/graphite/Recorder.h +0 -2
  30. package/cpp/skia/include/gpu/graphite/Recording.h +3 -0
  31. package/cpp/skia/include/gpu/graphite/dawn/DawnBackendContext.h +8 -0
  32. package/cpp/skia/include/gpu/graphite/mtl/MtlBackendContext.h +11 -0
  33. package/cpp/skia/include/gpu/graphite/vk/VulkanGraphiteContext.h +11 -0
  34. package/cpp/skia/include/private/SkLog.h +1 -19
  35. package/cpp/skia/include/private/chromium/GrVkSecondaryCBDrawContext.h +2 -1
  36. package/cpp/skia/include/utils/SkLogHandler.h +53 -0
  37. package/cpp/skia/include/utils/SkNWayCanvas.h +1 -0
  38. package/cpp/skia/modules/skcms/src/Transform_inl.h +9 -10
  39. package/cpp/skia/modules/skcms/src/skcms_internals.h +8 -3
  40. package/cpp/skia/modules/skottie/include/SkottieProperty.h +2 -0
  41. package/cpp/skia/modules/skottie/include/TextShaper.h +1 -0
  42. package/cpp/skia/modules/skshaper/include/SkShaper.h +23 -1
  43. package/include/ReactNativeSkia.h +6 -0
  44. package/lib/commonjs/skia/web/JsiSkCanvas.js +4 -4
  45. package/lib/commonjs/skia/web/JsiSkCanvas.js.map +1 -1
  46. package/lib/commonjs/skia/web/JsiSkImage.js +6 -3
  47. package/lib/commonjs/skia/web/JsiSkImage.js.map +1 -1
  48. package/lib/commonjs/skia/web/JsiSkPathBuilder.d.ts +1 -1
  49. package/lib/commonjs/skia/web/JsiSkPathBuilder.js +2 -2
  50. package/lib/commonjs/skia/web/JsiSkPathBuilder.js.map +1 -1
  51. package/lib/commonjs/skia/web/JsiSkTextStyle.js +5 -5
  52. package/lib/commonjs/skia/web/JsiSkTextStyle.js.map +1 -1
  53. package/lib/commonjs/skia/web/JsiSkottieAnimation.js +8 -8
  54. package/lib/commonjs/skia/web/JsiSkottieAnimation.js.map +1 -1
  55. package/lib/commonjs/sksg/Recorder/commands/Drawing.js +2 -1
  56. package/lib/commonjs/sksg/Recorder/commands/Drawing.js.map +1 -1
  57. package/lib/commonjs/views/SkiaPictureView.web.js +228 -43
  58. package/lib/commonjs/views/SkiaPictureView.web.js.map +1 -1
  59. package/lib/module/skia/web/JsiSkCanvas.js +4 -4
  60. package/lib/module/skia/web/JsiSkCanvas.js.map +1 -1
  61. package/lib/module/skia/web/JsiSkImage.js +6 -3
  62. package/lib/module/skia/web/JsiSkImage.js.map +1 -1
  63. package/lib/module/skia/web/JsiSkPathBuilder.d.ts +1 -1
  64. package/lib/module/skia/web/JsiSkPathBuilder.js +2 -2
  65. package/lib/module/skia/web/JsiSkPathBuilder.js.map +1 -1
  66. package/lib/module/skia/web/JsiSkTextStyle.js +5 -5
  67. package/lib/module/skia/web/JsiSkTextStyle.js.map +1 -1
  68. package/lib/module/skia/web/JsiSkottieAnimation.js +8 -8
  69. package/lib/module/skia/web/JsiSkottieAnimation.js.map +1 -1
  70. package/lib/module/sksg/Recorder/commands/Drawing.js +2 -1
  71. package/lib/module/sksg/Recorder/commands/Drawing.js.map +1 -1
  72. package/lib/module/views/SkiaPictureView.web.js +228 -43
  73. package/lib/module/views/SkiaPictureView.web.js.map +1 -1
  74. package/lib/typescript/lib/commonjs/skia/web/JsiSkPathBuilder.d.ts +1 -1
  75. package/lib/typescript/lib/module/skia/web/JsiSkPathBuilder.d.ts +1 -1
  76. package/lib/typescript/react-native.config.d.ts +3 -0
  77. package/lib/typescript/src/skia/web/JsiSkPathBuilder.d.ts +1 -1
  78. package/package.json +12 -9
  79. package/react-native.config.js +5 -0
  80. package/src/skia/web/JsiSkCanvas.ts +11 -6
  81. package/src/skia/web/JsiSkImage.ts +6 -3
  82. package/src/skia/web/JsiSkPathBuilder.ts +2 -2
  83. package/src/skia/web/JsiSkTextStyle.ts +20 -15
  84. package/src/skia/web/JsiSkottieAnimation.ts +8 -8
  85. package/src/sksg/Recorder/commands/Drawing.ts +2 -1
  86. package/src/views/SkiaPictureView.web.tsx +228 -43
  87. package/cpp/jsi/RuntimeAwareCache.cpp +0 -8
  88. package/cpp/jsi/RuntimeAwareCache.h +0 -146
  89. package/cpp/jsi/RuntimeLifecycleMonitor.cpp +0 -72
  90. package/cpp/jsi/RuntimeLifecycleMonitor.h +0 -32
@@ -1 +1 @@
1
- {"version":3,"names":["enumKey","fitRects","processCircle","processColor","processPath","processRect","processRRect","saturate","BlendMode","FillType","FilterMode","isCubicSampling","MipmapMode","PointMode","VertexMode","drawLine","ctx","props","p1","p2","canvas","x","y","paint","drawOval","rect","Skia","drawImage","image","sampling","_props$fit","fit","src","dst","width","height","drawImageRectCubic","B","C","_sampling$filter","_sampling$mipmap","drawImageRectOptions","filter","Linear","mipmap","None","drawPoints","points","mode","drawVertices","textures","colors","indices","blendMode","vertexMode","Triangles","vertices","MakeVertices","map","c","undefined","defaultBlendMode","DstOver","SrcOver","blend","drawDiffRect","outer","inner","drawDRRect","drawTextPath","path","font","initialOffset","text","ids","getGlyphIDs","widths","getGlyphWidths","rsx","meas","ContourMeasureIter","cont","track","next","dist","i","length","substring","p","t","getPosTan","adjustedX","adjustedY","push","RSXform","derived","TextBlob","MakeFromRSXform","drawTextBlob","drawText","drawPatch","texture","patch","pos","c2","c1","drawPath","start","trimStart","end","trimEnd","fillType","stroke","pathProps","Math","fround","hasStartOffset","hasEndOffset","hasStrokeOptions","hasFillType","trimmed","Path","Trim","builder","PathBuilder","MakeFromPath","setFillType","build","stroked","Stroke","drawRect","drawRRect","blob","drawGlyphs","glyphs","reduce","acc","glyph","id","positions","drawImageSVG","svg","save","translate","drawSvg","restore","drawParagraph","paragraph","layout","drawPicture","picture","drawAtlas","sprites","transforms","colorBlendMode","drawCircle","r","drawSkottie","animation","frame","seekFrame","render"],"sources":["Drawing.ts"],"sourcesContent":["import {\n enumKey,\n fitRects,\n processCircle,\n processColor,\n processPath,\n processRect,\n processRRect,\n} from \"../../../dom/nodes\";\nimport type {\n AtlasProps,\n CircleProps,\n DiffRectProps,\n GlyphsProps,\n ImageProps,\n ImageSVGProps,\n LineProps,\n OvalProps,\n ParagraphProps,\n PatchProps,\n PathProps,\n PictureProps,\n PointsProps,\n RectProps,\n RoundedRectProps,\n SkottieProps,\n TextBlobProps,\n TextPathProps,\n TextProps,\n VerticesProps,\n} from \"../../../dom/types\";\nimport { saturate } from \"../../../renderer/processors\";\nimport type { SkPoint, SkRSXform } from \"../../../skia/types\";\nimport {\n BlendMode,\n FillType,\n FilterMode,\n isCubicSampling,\n MipmapMode,\n PointMode,\n VertexMode,\n} from \"../../../skia/types\";\nimport type { DrawingContext } from \"../DrawingContext\";\n\nexport const drawLine = (ctx: DrawingContext, props: LineProps) => {\n \"worklet\";\n const { p1, p2 } = props;\n ctx.canvas.drawLine(p1.x, p1.y, p2.x, p2.y, ctx.paint);\n};\n\nexport const drawOval = (ctx: DrawingContext, props: OvalProps) => {\n \"worklet\";\n const rect = processRect(ctx.Skia, props);\n ctx.canvas.drawOval(rect, ctx.paint);\n};\n\nexport const drawImage = (ctx: DrawingContext, props: ImageProps) => {\n \"worklet\";\n const { image, sampling } = props;\n if (image) {\n const fit = props.fit ?? \"contain\";\n const rect = processRect(ctx.Skia, props);\n const { src, dst } = fitRects(\n fit,\n {\n x: 0,\n y: 0,\n width: image.width(),\n height: image.height(),\n },\n rect\n );\n if (sampling && isCubicSampling(sampling)) {\n ctx.canvas.drawImageRectCubic(\n image,\n src,\n dst,\n sampling.B,\n sampling.C,\n ctx.paint\n );\n } else {\n ctx.canvas.drawImageRectOptions(\n image,\n src,\n dst,\n sampling?.filter ?? FilterMode.Linear,\n sampling?.mipmap ?? MipmapMode.None,\n ctx.paint\n );\n }\n }\n};\n\nexport const drawPoints = (ctx: DrawingContext, props: PointsProps) => {\n \"worklet\";\n const { points, mode } = props;\n ctx.canvas.drawPoints(PointMode[enumKey(mode)], points, ctx.paint);\n};\n\nexport const drawVertices = (ctx: DrawingContext, props: VerticesProps) => {\n \"worklet\";\n const { mode, textures, colors, indices, blendMode } = props;\n const vertexMode = mode ? VertexMode[enumKey(mode)] : VertexMode.Triangles;\n const vertices = ctx.Skia.MakeVertices(\n vertexMode,\n props.vertices,\n textures,\n colors ? colors.map((c) => processColor(ctx.Skia, c)) : undefined,\n indices\n );\n const defaultBlendMode = colors ? BlendMode.DstOver : BlendMode.SrcOver;\n const blend = blendMode ? BlendMode[enumKey(blendMode)] : defaultBlendMode;\n\n ctx.canvas.drawVertices(vertices, blend, ctx.paint);\n};\n\nexport const drawDiffRect = (ctx: DrawingContext, props: DiffRectProps) => {\n \"worklet\";\n const { outer, inner } = props;\n ctx.canvas.drawDRRect(outer, inner, ctx.paint);\n};\n\nexport const drawTextPath = (ctx: DrawingContext, props: TextPathProps) => {\n \"worklet\";\n const path = processPath(ctx.Skia, props.path);\n const { font, initialOffset } = props;\n if (font) {\n let { text } = props;\n const ids = font.getGlyphIDs(text);\n const widths = font.getGlyphWidths(ids);\n const rsx: SkRSXform[] = [];\n const meas = ctx.Skia.ContourMeasureIter(path, false, 1);\n let cont = ctx.track(meas.next());\n let dist = initialOffset;\n for (let i = 0; i < text.length && cont; i++) {\n const width = widths[i];\n dist += width / 2;\n if (dist > cont.length()) {\n // jump to next contour\n cont = ctx.track(meas.next());\n if (!cont) {\n // We have come to the end of the path - terminate the string\n // right here.\n text = text.substring(0, i);\n break;\n }\n dist = width / 2;\n }\n // Gives us the (x, y) coordinates as well as the cos/sin of the tangent\n // line at that position.\n const [p, t] = cont.getPosTan(dist);\n const adjustedX = p.x - (width / 2) * t.x;\n const adjustedY = p.y - (width / 2) * t.y;\n rsx.push(ctx.Skia.RSXform(t.x, t.y, adjustedX, adjustedY));\n dist += width / 2;\n }\n const derived = ctx.Skia.TextBlob.MakeFromRSXform(text, rsx, font);\n ctx.canvas.drawTextBlob(derived, 0, 0, ctx.paint);\n }\n};\n\nexport const drawText = (ctx: DrawingContext, props: TextProps) => {\n \"worklet\";\n const { text, x, y, font } = props;\n if (font != null) {\n ctx.canvas.drawText(text, x, y, ctx.paint, font);\n }\n};\n\nexport const drawPatch = (ctx: DrawingContext, props: PatchProps) => {\n \"worklet\";\n const { texture, blendMode, patch } = props;\n const defaultBlendMode = props.colors ? BlendMode.DstOver : BlendMode.SrcOver;\n const mode = blendMode ? BlendMode[enumKey(blendMode)] : defaultBlendMode;\n // Patch requires a path with the following constraints:\n // M tl\n // C c1 c2 br\n // C c1 c2 bl\n // C c1 c2 tl (the redundant point in the last command is removed)\n\n const points = [\n patch[0].pos,\n patch[0].c2,\n patch[1].c1,\n patch[1].pos,\n patch[1].c2,\n patch[2].c1,\n patch[2].pos,\n patch[2].c2,\n patch[3].c1,\n patch[3].pos,\n patch[3].c2,\n patch[0].c1,\n ];\n const colors = props.colors\n ? props.colors.map((c) => processColor(ctx.Skia, c))\n : undefined;\n ctx.canvas.drawPatch(points, colors, texture, mode, ctx.paint);\n};\n\nexport const drawPath = (ctx: DrawingContext, props: PathProps) => {\n \"worklet\";\n const {\n start: trimStart,\n end: trimEnd,\n fillType,\n stroke,\n ...pathProps\n } = props;\n const start = Math.fround(saturate(trimStart));\n const end = Math.fround(saturate(trimEnd));\n const hasStartOffset = start !== 0;\n const hasEndOffset = end !== 1;\n const hasStrokeOptions = stroke !== undefined;\n const hasFillType = !!fillType;\n\n let path = processPath(ctx.Skia, pathProps.path);\n\n // Trim runs first, so start/end address the path the caller drew. Stroking\n // first would replace it with its outline and leave the offsets walking that\n // outline's perimeter instead. The native recorder orders these the same way.\n if (hasStartOffset || hasEndOffset) {\n const trimmed = ctx.Skia.Path.Trim(path, start, end, false);\n if (trimmed) {\n path = trimmed;\n }\n }\n\n // Apply fill type using PathBuilder\n if (hasFillType) {\n const builder = ctx.Skia.PathBuilder.MakeFromPath(path);\n builder.setFillType(FillType[enumKey(fillType)]);\n path = ctx.track(builder.build());\n }\n\n // Apply stroke using static Path.Stroke\n if (hasStrokeOptions) {\n const stroked = ctx.Skia.Path.Stroke(path, stroke);\n if (stroked) {\n path = stroked;\n }\n }\n\n ctx.canvas.drawPath(path, ctx.paint);\n};\n\nexport const drawRect = (ctx: DrawingContext, props: RectProps) => {\n \"worklet\";\n const derived = processRect(ctx.Skia, props);\n ctx.canvas.drawRect(derived, ctx.paint);\n};\n\nexport const drawRRect = (ctx: DrawingContext, props: RoundedRectProps) => {\n \"worklet\";\n const derived = processRRect(ctx.Skia, props);\n ctx.canvas.drawRRect(derived, ctx.paint);\n};\n\nexport const drawTextBlob = (ctx: DrawingContext, props: TextBlobProps) => {\n \"worklet\";\n const { blob, x, y } = props;\n ctx.canvas.drawTextBlob(blob, x, y, ctx.paint);\n};\n\ninterface ProcessedGlyphs {\n glyphs: number[];\n positions: SkPoint[];\n}\n\nexport const drawGlyphs = (ctx: DrawingContext, props: GlyphsProps) => {\n \"worklet\";\n const derived = props.glyphs.reduce<ProcessedGlyphs>(\n (acc, glyph) => {\n const { id, pos } = glyph;\n acc.glyphs.push(id);\n acc.positions.push(pos);\n return acc;\n },\n { glyphs: [], positions: [] }\n );\n const { glyphs, positions } = derived;\n const { x, y, font } = props;\n if (font) {\n ctx.canvas.drawGlyphs(glyphs, positions, x, y, font, ctx.paint);\n }\n};\n\nexport const drawImageSVG = (ctx: DrawingContext, props: ImageSVGProps) => {\n \"worklet\";\n const { canvas } = ctx;\n const { svg } = props;\n const { x, y, width, height } = props.rect\n ? props.rect\n : { x: props.x, y: props.y, width: props.width, height: props.height };\n if (svg === null) {\n return;\n }\n canvas.save();\n if (x && y) {\n canvas.translate(x, y);\n }\n canvas.drawSvg(svg, width, height);\n canvas.restore();\n};\n\nexport const drawParagraph = (ctx: DrawingContext, props: ParagraphProps) => {\n \"worklet\";\n const { paragraph, x, y, width } = props;\n if (paragraph) {\n paragraph.layout(width);\n paragraph.paint(ctx.canvas, x, y);\n }\n};\n\nexport const drawPicture = (ctx: DrawingContext, props: PictureProps) => {\n \"worklet\";\n const { picture } = props;\n ctx.canvas.drawPicture(picture);\n};\n\nexport const drawAtlas = (ctx: DrawingContext, props: AtlasProps) => {\n \"worklet\";\n const { image, sprites, transforms, colors, colorBlendMode, sampling } =\n props;\n const blend = colorBlendMode ? BlendMode[enumKey(colorBlendMode)] : undefined;\n if (image) {\n ctx.canvas.drawAtlas(\n image,\n sprites,\n transforms,\n ctx.paint,\n blend,\n colors,\n sampling\n );\n }\n};\n\nexport const drawCircle = (ctx: DrawingContext, props: CircleProps) => {\n \"worklet\";\n const { c } = processCircle(props);\n const { r } = props;\n ctx.canvas.drawCircle(c.x, c.y, r, ctx.paint);\n};\n\nexport const drawSkottie = (ctx: DrawingContext, props: SkottieProps) => {\n \"worklet\";\n const { animation, frame } = props;\n if (animation) {\n props.animation.seekFrame(frame);\n props.animation.render(ctx.canvas);\n 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BlendMode[enumKey(blendMode)] : defaultBlendMode;\n\n ctx.canvas.drawVertices(vertices, blend, ctx.paint);\n};\n\nexport const drawDiffRect = (ctx: DrawingContext, props: DiffRectProps) => {\n \"worklet\";\n const { outer, inner } = props;\n ctx.canvas.drawDRRect(outer, inner, ctx.paint);\n};\n\nexport const drawTextPath = (ctx: DrawingContext, props: TextPathProps) => {\n \"worklet\";\n const path = processPath(ctx.Skia, props.path);\n const { font, initialOffset } = props;\n if (font) {\n let { text } = props;\n const ids = font.getGlyphIDs(text);\n const widths = font.getGlyphWidths(ids);\n const rsx: SkRSXform[] = [];\n const meas = ctx.Skia.ContourMeasureIter(path, false, 1);\n let cont = ctx.track(meas.next());\n let dist = initialOffset;\n for (let i = 0; i < text.length && cont; i++) {\n const width = widths[i];\n dist += width / 2;\n if (dist > cont.length()) {\n // jump to next contour\n cont = ctx.track(meas.next());\n if (!cont) {\n // We have come to the end of the path - terminate the string\n // right here.\n text = text.substring(0, i);\n break;\n }\n dist = width / 2;\n }\n // Gives us the (x, y) coordinates as well as the cos/sin of the tangent\n // line at that position.\n const [p, t] = cont.getPosTan(dist);\n const adjustedX = p.x - (width / 2) * t.x;\n const adjustedY = p.y - (width / 2) * t.y;\n rsx.push(ctx.Skia.RSXform(t.x, t.y, adjustedX, adjustedY));\n dist += width / 2;\n }\n const derived = ctx.Skia.TextBlob.MakeFromRSXform(text, rsx, font);\n ctx.canvas.drawTextBlob(derived, 0, 0, ctx.paint);\n }\n};\n\nexport const drawText = (ctx: DrawingContext, props: TextProps) => {\n \"worklet\";\n const { text, x, y, font } = props;\n if (font != null) {\n ctx.canvas.drawText(text, x, y, ctx.paint, font);\n }\n};\n\nexport const drawPatch = (ctx: DrawingContext, props: PatchProps) => {\n \"worklet\";\n const { texture, blendMode, patch } = props;\n const defaultBlendMode = props.colors ? 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@@ -17,31 +17,189 @@ const dp2Pixel = (pd, rect) => {
17
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  height: rect.height * pd
18
18
  };
19
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  };
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+
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+ // A <canvas> element owns at most one WebGL context for its whole lifetime.
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+ // A renderer, on the other hand, lives as long as the layout effect that
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+ // creates it, which is shorter: React re-runs layout effects on a *preserved*
24
+ // host node under StrictMode's DEV double-invoke and when an Activity/offscreen
25
+ // subtree is hidden and revealed (#3976). What belongs to the element rather
26
+ // than to a renderer is tracked here, per element:
27
+ // - the context, so that a new renderer can tell whether the element already
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+ // has one (and whether it is lost) without calling getContext() itself,
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+ // which on a fresh element would create a context with the wrong attributes
30
+ // (CanvasKit.GetWebGLContext requests its own);
31
+ // - the WEBGL_lose_context extension, captured while the context is healthy:
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+ // getExtension() returns null on a lost context, and this object is the only
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+ // way to lose a context on purpose or to ask the browser to restore one;
34
+ // - whether the browser has announced the loss of the context yet: a lost
35
+ // context can only be restored once its webglcontextlost event has been
36
+ // dispatched, and that event is asynchronous;
37
+ // - the renderer currently attached to the element, if any.
38
+
39
+ const canvasWebGL = new WeakMap();
40
+
41
+ // Unregisters a context from CanvasKit's registry, which otherwise retains the
42
+ // canvas element (and its detached DOM tree) forever (#3924).
43
+ const deleteContextHandle = handle => {
44
+ CanvasKit.deleteContext(handle);
45
+ // Making the now-deleted handle current clears CanvasKit's current-context
46
+ // globals (GLctx/Module.ctx), which would otherwise keep referencing the
47
+ // context (and the canvas) until another surface becomes current. With a
48
+ // deleted handle this is a no-op that returns null without creating
49
+ // anything.
50
+ CanvasKit.MakeWebGLContext(handle);
51
+ };
20
52
  class WebGLRenderer {
21
- constructor(canvas) {
53
+ constructor(canvas,
54
+ // Called when the renderer becomes able to paint again and the current
55
+ // picture should be drawn.
56
+ requestRedraw) {
22
57
  this.canvas = canvas;
58
+ this.requestRedraw = requestRedraw;
23
59
  _defineProperty(this, "surface", null);
24
60
  _defineProperty(this, "grContext", null);
25
61
  _defineProperty(this, "contextHandle", 0);
26
62
  _defineProperty(this, "pd", 1);
27
- this.contextHandle = CanvasKit.GetWebGLContext(canvas);
28
- if (!this.contextHandle) {
63
+ // Set while the renderer is waiting for a lost context to be restored.
64
+ _defineProperty(this, "restoreWanted", false);
65
+ _defineProperty(this, "restoreRequest", null);
66
+ _defineProperty(this, "onContextLost", () => {
67
+ // The browser already dropped every GL object; drop our references to
68
+ // them. Restoration is left to the browser (it restores an evicted
69
+ // context as soon as a slot frees up), except when this renderer was
70
+ // built on an already-lost context and is waiting to paint for the first
71
+ // time: chasing an eviction from here would evict the next-oldest context
72
+ // in turn, and with more live canvases than the browser allows the
73
+ // canvases would endlessly evict each other.
74
+ this.release();
75
+ if (this.restoreWanted) {
76
+ // The permission granted by preventDefault() is only recorded by the
77
+ // browser once the event dispatch is over: a restoreContext() call
78
+ // from inside the handler is refused, so ask from a later task.
79
+ this.restoreRequest = setTimeout(() => {
80
+ var _canvasWebGL$get;
81
+ this.restoreRequest = null;
82
+ (_canvasWebGL$get = canvasWebGL.get(this.canvas)) === null || _canvasWebGL$get === void 0 || (_canvasWebGL$get = _canvasWebGL$get.loseContext) === null || _canvasWebGL$get === void 0 || _canvasWebGL$get.restoreContext();
83
+ }, 0);
84
+ }
85
+ });
86
+ _defineProperty(this, "onContextRestored", () => {
87
+ this.acquire();
88
+ this.requestRedraw();
89
+ });
90
+ const entry = canvasWebGL.get(canvas);
91
+ if (entry) {
92
+ entry.owner = this;
93
+ }
94
+ canvas.addEventListener("webglcontextlost", this.onContextLost);
95
+ canvas.addEventListener("webglcontextrestored", this.onContextRestored);
96
+ this.acquire();
97
+ }
98
+
99
+ // Builds the GrDirectContext and the surface on the element's WebGL
100
+ // context, creating the context first if the element has none.
101
+ acquire() {
102
+ const {
103
+ canvas
104
+ } = this;
105
+ const known = canvasWebGL.get(canvas);
106
+ if (known !== null && known !== void 0 && known.gl.isContextLost()) {
107
+ // Nothing can be built on a lost context: CanvasKit.GetWebGLContext
108
+ // happily registers it, and MakeWebGLContext then faults inside wasm
109
+ // (#3976). Ask the browser for it back and finish in onContextRestored;
110
+ // if the loss hasn't been announced yet, onContextLost asks.
111
+ this.restoreWanted = true;
112
+ if (known.lossAnnounced) {
113
+ var _known$loseContext;
114
+ (_known$loseContext = known.loseContext) === null || _known$loseContext === void 0 || _known$loseContext.restoreContext();
115
+ }
116
+ return;
117
+ }
118
+ const handle = CanvasKit.GetWebGLContext(canvas);
119
+ if (!handle) {
29
120
  throw new Error("Could not create a WebGL context");
30
121
  }
31
- this.grContext = CanvasKit.MakeWebGLContext(this.contextHandle);
32
- if (!this.grContext) {
33
- CanvasKit.deleteContext(this.contextHandle);
34
- this.contextHandle = 0;
122
+ const entry = known !== null && known !== void 0 ? known : this.trackContext();
123
+ let grContext = null;
124
+ try {
125
+ grContext = CanvasKit.MakeWebGLContext(handle);
126
+ } finally {
127
+ if (!grContext) {
128
+ // Whether it returned null or threw, don't leave the registry
129
+ // holding on to the canvas.
130
+ deleteContextHandle(handle);
131
+ }
132
+ }
133
+ if (!grContext) {
35
134
  throw new Error("Could not create a graphics context");
36
135
  }
37
- const ctx = canvas.getContext("webgl2");
38
- if (ctx) {
39
- ctx.drawingBufferColorSpace = "display-p3";
136
+ this.restoreWanted = false;
137
+ this.contextHandle = handle;
138
+ this.grContext = grContext;
139
+ if (entry) {
140
+ entry.gl.drawingBufferColorSpace = "display-p3";
40
141
  }
41
142
  this.onResize();
42
143
  }
144
+
145
+ // CanvasKit just created the element's context; asking for it again hands
146
+ // back the same object (the attributes are only honored the first time).
147
+ trackContext() {
148
+ var _canvas$getContext;
149
+ const {
150
+ canvas
151
+ } = this;
152
+ const gl = (_canvas$getContext = canvas.getContext("webgl2")) !== null && _canvas$getContext !== void 0 ? _canvas$getContext : canvas.getContext("webgl");
153
+ if (!gl) {
154
+ return null;
155
+ }
156
+ const entry = {
157
+ gl,
158
+ loseContext: gl.getExtension("WEBGL_lose_context"),
159
+ lossAnnounced: false,
160
+ owner: this
161
+ };
162
+ canvasWebGL.set(canvas, entry);
163
+ // Browsers restore a lost context (evicted as the oldest one when the
164
+ // page exceeds the active-context limit, or lost to a GPU reset) only if
165
+ // the page called preventDefault() on the webglcontextlost event. A
166
+ // renderer isn't necessarily attached when that happens (the canvas may
167
+ // be in a hidden Activity), so these listeners live as long as the
168
+ // element does. They are registered ahead of any renderer's, and the
169
+ // loss can't be announced before they exist since the event is
170
+ // asynchronous.
171
+ canvas.addEventListener("webglcontextlost", event => {
172
+ event.preventDefault();
173
+ entry.lossAnnounced = true;
174
+ });
175
+ canvas.addEventListener("webglcontextrestored", () => {
176
+ entry.lossAnnounced = false;
177
+ });
178
+ return entry;
179
+ }
180
+
181
+ // Frees everything built on the context. The context itself belongs to the
182
+ // element, see dispose().
183
+ release() {
184
+ var _this$surface;
185
+ (_this$surface = this.surface) === null || _this$surface === void 0 || _this$surface.ref.delete();
186
+ this.surface = null;
187
+ if (this.grContext) {
188
+ this.grContext.releaseResourcesAndAbandonContext();
189
+ this.grContext.delete();
190
+ this.grContext = null;
191
+ }
192
+ if (this.contextHandle) {
193
+ deleteContextHandle(this.contextHandle);
194
+ this.contextHandle = 0;
195
+ }
196
+ }
197
+ isContextLost() {
198
+ var _canvasWebGL$get$gl$i, _canvasWebGL$get2;
199
+ return (_canvasWebGL$get$gl$i = (_canvasWebGL$get2 = canvasWebGL.get(this.canvas)) === null || _canvasWebGL$get2 === void 0 ? void 0 : _canvasWebGL$get2.gl.isContextLost()) !== null && _canvasWebGL$get$gl$i !== void 0 ? _canvasWebGL$get$gl$i : false;
200
+ }
43
201
  makeImageSnapshot(picture, rect) {
44
- if (!this.surface) {
202
+ if (!this.surface || this.isContextLost()) {
45
203
  return null;
46
204
  }
47
205
  const canvas = this.surface.getCanvas();
@@ -51,17 +209,20 @@ class WebGLRenderer {
51
209
  return this.surface.makeImageSnapshot(dp2Pixel(this.pd, rect));
52
210
  }
53
211
  onResize() {
54
- var _this$surface;
212
+ var _this$surface2;
55
213
  const {
56
214
  canvas
57
215
  } = this;
58
- if (!this.grContext) {
216
+ if (!this.grContext || this.isContextLost()) {
217
+ // Waiting for the context to be restored (the restore path resizes),
218
+ // or the loss hasn't been announced yet and onContextLost is about to
219
+ // release everything: either way there is nothing to build on.
59
220
  return;
60
221
  }
61
222
  this.pd = window.devicePixelRatio;
62
223
  canvas.width = canvas.clientWidth * this.pd;
63
224
  canvas.height = canvas.clientHeight * this.pd;
64
- (_this$surface = this.surface) === null || _this$surface === void 0 || _this$surface.ref.delete();
225
+ (_this$surface2 = this.surface) === null || _this$surface2 === void 0 || _this$surface2.ref.delete();
65
226
  this.surface = null;
66
227
  if (canvas.width === 0 || canvas.height === 0) {
67
228
  // The canvas hasn't been laid out yet (or is hidden). The view's
@@ -77,38 +238,55 @@ class WebGLRenderer {
77
238
  this.surface = new JsiSkSurface(CanvasKit, surface);
78
239
  }
79
240
  draw(picture) {
80
- if (this.surface) {
81
- const canvas = this.surface.getCanvas();
82
- canvas.clear(Float32Array.of(0, 0, 0, 0));
83
- canvas.save();
84
- canvas.scale(this.pd, this.pd);
85
- canvas.drawPicture(picture);
86
- canvas.restore();
87
- this.surface.ref.flush();
241
+ if (!this.surface || this.isContextLost()) {
242
+ return;
88
243
  }
244
+ const canvas = this.surface.getCanvas();
245
+ canvas.clear(Float32Array.of(0, 0, 0, 0));
246
+ canvas.save();
247
+ canvas.scale(this.pd, this.pd);
248
+ canvas.drawPicture(picture);
249
+ canvas.restore();
250
+ this.surface.ref.flush();
89
251
  }
90
252
  dispose() {
91
- var _this$surface2, _this$canvas;
92
- (_this$surface2 = this.surface) === null || _this$surface2 === void 0 || _this$surface2.ref.delete();
93
- this.surface = null;
94
- if (this.grContext) {
95
- this.grContext.releaseResourcesAndAbandonContext();
96
- this.grContext.delete();
97
- this.grContext = null;
253
+ const {
254
+ canvas
255
+ } = this;
256
+ canvas.removeEventListener("webglcontextlost", this.onContextLost);
257
+ canvas.removeEventListener("webglcontextrestored", this.onContextRestored);
258
+ if (this.restoreRequest !== null) {
259
+ clearTimeout(this.restoreRequest);
260
+ this.restoreRequest = null;
98
261
  }
99
- (_this$canvas = this.canvas) === null || _this$canvas === void 0 || (_this$canvas = _this$canvas.getContext("webgl2")) === null || _this$canvas === void 0 || (_this$canvas = _this$canvas.getExtension("WEBGL_lose_context")) === null || _this$canvas === void 0 || _this$canvas.loseContext();
100
- if (this.contextHandle) {
101
- // Unregister the context from CanvasKit's internal registry, otherwise
102
- // it retains the canvas element (and its detached DOM tree) forever.
103
- CanvasKit.deleteContext(this.contextHandle);
104
- // Making the now-deleted handle current clears CanvasKit's
105
- // current-context globals (GLctx/Module.ctx), which would otherwise
106
- // keep referencing the context (and the canvas) until another surface
107
- // becomes current. With a deleted handle this is a no-op that returns
108
- // null without creating anything.
109
- CanvasKit.MakeWebGLContext(this.contextHandle);
110
- this.contextHandle = 0;
262
+ this.restoreWanted = false;
263
+ this.release();
264
+ // Free the drawing buffer, which CanvasKit requests with depth and stencil
265
+ // attachments (about 8 bytes per pixel): a canvas that stays in the
266
+ // document without a renderer, hidden in an Activity say, would otherwise
267
+ // keep a full-size buffer around. The next renderer's onResize() sizes it
268
+ // again.
269
+ canvas.width = 0;
270
+ canvas.height = 0;
271
+ const entry = canvasWebGL.get(canvas);
272
+ if (!entry) {
273
+ return;
111
274
  }
275
+ entry.owner = null;
276
+ // Whether the element is going away is only known once the commit is
277
+ // over: on a real unmount React runs this cleanup *before* removing the
278
+ // node from the document, while StrictMode's double-invoke and an
279
+ // Activity hide keep the node in place (and the former builds the next
280
+ // renderer on it right away). Losing the context of a detached element
281
+ // matters: it would otherwise stay alive until the element is garbage
282
+ // collected, and browsers cap the number of live contexts per page
283
+ // (16 in Chrome, which then evicts the oldest one, visible or not).
284
+ queueMicrotask(() => {
285
+ if (entry.owner === null && !canvas.isConnected && !entry.gl.isContextLost()) {
286
+ var _entry$loseContext;
287
+ (_entry$loseContext = entry.loseContext) === null || _entry$loseContext === void 0 || _entry$loseContext.loseContext();
288
+ }
289
+ });
112
290
  }
113
291
  }
114
292
  class StaticWebGLRenderer {
@@ -295,6 +473,9 @@ export const SkiaPictureView = props => {
295
473
  // - A ResizeObserver on the canvas itself recreates the surface and repaints
296
474
  // synchronously (its callbacks run after layout, before paint), and is
297
475
  // also the source of the user-facing onLayout event.
476
+ // - The renderer belongs to the layout effect, the WebGL context to the
477
+ // <canvas> element, whose lifetime is longer; see WebGLRenderer for how
478
+ // the two are reconciled.
298
479
  const redrawPendingRef = useRef(false);
299
480
  const flushScheduledRef = useRef(false);
300
481
  const onLayoutRef = useRef(onLayout);
@@ -369,7 +550,7 @@ export const SkiaPictureView = props => {
369
550
  if (!canvas) {
370
551
  return undefined;
371
552
  }
372
- const renderer = isStatic ? new StaticWebGLRenderer(canvas) : new WebGLRenderer(canvas);
553
+ const renderer = isStatic ? new StaticWebGLRenderer(canvas) : new WebGLRenderer(canvas, redraw);
373
554
  rendererRef.current = renderer;
374
555
  const drawPicture = () => {
375
556
  if (pictureRef.current) {
@@ -448,7 +629,7 @@ export const SkiaPictureView = props => {
448
629
  rendererRef.current = null;
449
630
  renderer.dispose();
450
631
  };
451
- }, [isStatic]);
632
+ }, [isStatic, redraw]);
452
633
 
453
634
  // No flush cancellation is needed on unmount: a microtask queued before
454
635
  // unmount runs within the same task, and flushRedraw no-ops once the
@@ -495,6 +676,10 @@ export const SkiaPictureView = props => {
495
676
  ...viewProps
496
677
  } = props;
497
678
  return /*#__PURE__*/React.createElement(Platform.View, viewProps, /*#__PURE__*/React.createElement("canvas", {
679
+ // A canvas element is bound to one context kind for life (WebGL for
680
+ // the live renderer, 2D for the static one), so switching renderers
681
+ // needs a fresh element.
682
+ key: isStatic ? "static" : "webgl",
498
683
  ref: canvasRef,
499
684
  style: {
500
685
  display: "block",