@shopify/react-native-skia 0.1.236 → 0.1.238

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Files changed (1153) hide show
  1. package/cpp/api/JsiSkApi.h +2 -0
  2. package/cpp/api/JsiSkCanvas.h +36 -0
  3. package/cpp/api/JsiSkRSXform.h +35 -7
  4. package/cpp/rnskia/dom/JsiDomApi.h +2 -0
  5. package/cpp/rnskia/dom/base/JsiDomNode.h +16 -0
  6. package/cpp/rnskia/dom/nodes/JsiAtlasNode.h +60 -0
  7. package/cpp/rnskia/dom/props/RSXformProp.h +52 -0
  8. package/cpp/rnskia/dom/props/RectProp.h +31 -0
  9. package/lib/commonjs/Platform/Platform.js +1 -5
  10. package/lib/commonjs/Platform/Platform.js.map +1 -1
  11. package/lib/commonjs/Platform/Platform.web.js +11 -33
  12. package/lib/commonjs/Platform/Platform.web.js.map +1 -1
  13. package/lib/commonjs/Platform/index.js +0 -2
  14. package/lib/commonjs/Platform/index.js.map +1 -1
  15. package/lib/commonjs/animation/functions/index.js +0 -8
  16. package/lib/commonjs/animation/functions/index.js.map +1 -1
  17. package/lib/commonjs/animation/functions/interpolate.js +12 -31
  18. package/lib/commonjs/animation/functions/interpolate.js.map +1 -1
  19. package/lib/commonjs/animation/functions/interpolateColors.js +2 -13
  20. package/lib/commonjs/animation/functions/interpolateColors.js.map +1 -1
  21. package/lib/commonjs/animation/functions/interpolatePaths.js +1 -16
  22. package/lib/commonjs/animation/functions/interpolatePaths.js.map +1 -1
  23. package/lib/commonjs/animation/functions/interpolateVector.js +0 -5
  24. package/lib/commonjs/animation/functions/interpolateVector.js.map +1 -1
  25. package/lib/commonjs/animation/index.js +0 -2
  26. package/lib/commonjs/animation/index.js.map +1 -1
  27. package/lib/commonjs/dom/nodes/DrawingNode.js +7 -22
  28. package/lib/commonjs/dom/nodes/DrawingNode.js.map +1 -1
  29. package/lib/commonjs/dom/nodes/GroupNode.js +0 -6
  30. package/lib/commonjs/dom/nodes/GroupNode.js.map +1 -1
  31. package/lib/commonjs/dom/nodes/JsiSkDOM.d.ts +2 -1
  32. package/lib/commonjs/dom/nodes/JsiSkDOM.js +28 -86
  33. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +1 -1
  34. package/lib/commonjs/dom/nodes/LayerNode.js +0 -11
  35. package/lib/commonjs/dom/nodes/LayerNode.js.map +1 -1
  36. package/lib/commonjs/dom/nodes/Node.js +4 -36
  37. package/lib/commonjs/dom/nodes/Node.js.map +1 -1
  38. package/lib/commonjs/dom/nodes/PaintNode.js +1 -29
  39. package/lib/commonjs/dom/nodes/PaintNode.js.map +1 -1
  40. package/lib/commonjs/dom/nodes/RenderNode.js +3 -35
  41. package/lib/commonjs/dom/nodes/RenderNode.js.map +1 -1
  42. package/lib/commonjs/dom/nodes/datatypes/Circle.js +6 -8
  43. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +1 -1
  44. package/lib/commonjs/dom/nodes/datatypes/Enum.js +0 -2
  45. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +1 -1
  46. package/lib/commonjs/dom/nodes/datatypes/Fitting.js +15 -46
  47. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +1 -1
  48. package/lib/commonjs/dom/nodes/datatypes/Gradient.js +9 -20
  49. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +1 -1
  50. package/lib/commonjs/dom/nodes/datatypes/Path.js +2 -8
  51. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +1 -1
  52. package/lib/commonjs/dom/nodes/datatypes/Radius.js +0 -3
  53. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +1 -1
  54. package/lib/commonjs/dom/nodes/datatypes/Rect.js +10 -15
  55. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +1 -1
  56. package/lib/commonjs/dom/nodes/datatypes/Transform.js +0 -6
  57. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +1 -1
  58. package/lib/commonjs/dom/nodes/datatypes/index.js +0 -16
  59. package/lib/commonjs/dom/nodes/datatypes/index.js.map +1 -1
  60. package/lib/commonjs/dom/nodes/drawings/AtlasNode.d.ts +8 -0
  61. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js +36 -0
  62. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +1 -0
  63. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js +4 -18
  64. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +1 -1
  65. package/lib/commonjs/dom/nodes/drawings/Box.js +8 -34
  66. package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
  67. package/lib/commonjs/dom/nodes/drawings/CircleNode.js +4 -15
  68. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +1 -1
  69. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js +4 -12
  70. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +1 -1
  71. package/lib/commonjs/dom/nodes/drawings/FillNode.js +5 -14
  72. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +1 -1
  73. package/lib/commonjs/dom/nodes/drawings/ImageNode.js +6 -19
  74. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +1 -1
  75. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js +3 -18
  76. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +1 -1
  77. package/lib/commonjs/dom/nodes/drawings/LineNode.js +4 -12
  78. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +1 -1
  79. package/lib/commonjs/dom/nodes/drawings/OvalNode.js +4 -15
  80. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +1 -1
  81. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js +3 -12
  82. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +1 -1
  83. package/lib/commonjs/dom/nodes/drawings/PatchNode.js +6 -18
  84. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +1 -1
  85. package/lib/commonjs/dom/nodes/drawings/PathNode.js +4 -21
  86. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +1 -1
  87. package/lib/commonjs/dom/nodes/drawings/PictureNode.js +3 -11
  88. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +1 -1
  89. package/lib/commonjs/dom/nodes/drawings/PointsNode.js +4 -14
  90. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +1 -1
  91. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +7 -18
  92. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +1 -1
  93. package/lib/commonjs/dom/nodes/drawings/RectNode.js +4 -15
  94. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +1 -1
  95. package/lib/commonjs/dom/nodes/drawings/Text.js +18 -62
  96. package/lib/commonjs/dom/nodes/drawings/Text.js.map +1 -1
  97. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js +4 -16
  98. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +1 -1
  99. package/lib/commonjs/dom/nodes/drawings/index.d.ts +1 -0
  100. package/lib/commonjs/dom/nodes/drawings/index.js +11 -34
  101. package/lib/commonjs/dom/nodes/drawings/index.js.map +1 -1
  102. package/lib/commonjs/dom/nodes/index.js +0 -6
  103. package/lib/commonjs/dom/nodes/index.js.map +1 -1
  104. package/lib/commonjs/dom/nodes/paint/BlendNode.js +4 -18
  105. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +1 -1
  106. package/lib/commonjs/dom/nodes/paint/ColorFilters.js +0 -34
  107. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +1 -1
  108. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +7 -60
  109. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
  110. package/lib/commonjs/dom/nodes/paint/MaskFilters.js +0 -8
  111. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +1 -1
  112. package/lib/commonjs/dom/nodes/paint/PathEffects.js +0 -45
  113. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +1 -1
  114. package/lib/commonjs/dom/nodes/paint/Shaders.js +1 -48
  115. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
  116. package/lib/commonjs/dom/nodes/paint/index.js +0 -12
  117. package/lib/commonjs/dom/nodes/paint/index.js.map +1 -1
  118. package/lib/commonjs/dom/types/DeclarationContext.js +3 -30
  119. package/lib/commonjs/dom/types/DeclarationContext.js.map +1 -1
  120. package/lib/commonjs/dom/types/DrawingContext.js +3 -91
  121. package/lib/commonjs/dom/types/DrawingContext.js.map +1 -1
  122. package/lib/commonjs/dom/types/Drawings.d.ts +7 -1
  123. package/lib/commonjs/dom/types/Drawings.js.map +1 -1
  124. package/lib/commonjs/dom/types/NodeType.d.ts +1 -0
  125. package/lib/commonjs/dom/types/NodeType.js +7 -11
  126. package/lib/commonjs/dom/types/NodeType.js.map +1 -1
  127. package/lib/commonjs/dom/types/SkDOM.d.ts +2 -1
  128. package/lib/commonjs/dom/types/SkDOM.js.map +1 -1
  129. package/lib/commonjs/dom/types/index.js +0 -26
  130. package/lib/commonjs/dom/types/index.js.map +1 -1
  131. package/lib/commonjs/external/index.js +0 -2
  132. package/lib/commonjs/external/index.js.map +1 -1
  133. package/lib/commonjs/external/reanimated/buffers.d.ts +5 -0
  134. package/lib/commonjs/external/reanimated/buffers.js +39 -0
  135. package/lib/commonjs/external/reanimated/buffers.js.map +1 -0
  136. package/lib/commonjs/external/reanimated/index.d.ts +1 -0
  137. package/lib/commonjs/external/reanimated/index.js +11 -10
  138. package/lib/commonjs/external/reanimated/index.js.map +1 -1
  139. package/lib/commonjs/external/reanimated/interpolators.d.ts +1 -1
  140. package/lib/commonjs/external/reanimated/interpolators.js +5 -20
  141. package/lib/commonjs/external/reanimated/interpolators.js.map +1 -1
  142. package/lib/commonjs/external/reanimated/moduleWrapper.js +12 -29
  143. package/lib/commonjs/external/reanimated/moduleWrapper.js.map +1 -1
  144. package/lib/commonjs/external/reanimated/renderHelpers.js +5 -31
  145. package/lib/commonjs/external/reanimated/renderHelpers.js.map +1 -1
  146. package/lib/commonjs/external/reanimated/textures.js +3 -25
  147. package/lib/commonjs/external/reanimated/textures.js.map +1 -1
  148. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js +16 -14
  149. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js.map +1 -1
  150. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js +0 -4
  151. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js.map +1 -1
  152. package/lib/commonjs/headless/index.js +1 -12
  153. package/lib/commonjs/headless/index.js.map +1 -1
  154. package/lib/commonjs/index.js +0 -20
  155. package/lib/commonjs/index.js.map +1 -1
  156. package/lib/commonjs/mock/index.js +5 -6
  157. package/lib/commonjs/mock/index.js.map +1 -1
  158. package/lib/commonjs/renderer/Canvas.js +21 -46
  159. package/lib/commonjs/renderer/Canvas.js.map +1 -1
  160. package/lib/commonjs/renderer/Container.js +4 -15
  161. package/lib/commonjs/renderer/Container.js.map +1 -1
  162. package/lib/commonjs/renderer/HostComponents.d.ts +3 -1
  163. package/lib/commonjs/renderer/HostComponents.js +3 -64
  164. package/lib/commonjs/renderer/HostComponents.js.map +1 -1
  165. package/lib/commonjs/renderer/HostConfig.js +9 -38
  166. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  167. package/lib/commonjs/renderer/Offscreen.d.ts +4 -2
  168. package/lib/commonjs/renderer/Offscreen.js +19 -24
  169. package/lib/commonjs/renderer/Offscreen.js.map +1 -1
  170. package/lib/commonjs/renderer/Reconciler.js +4 -20
  171. package/lib/commonjs/renderer/Reconciler.js.map +1 -1
  172. package/lib/commonjs/renderer/components/Blend.js +0 -4
  173. package/lib/commonjs/renderer/components/Blend.js.map +1 -1
  174. package/lib/commonjs/renderer/components/Group.js +6 -15
  175. package/lib/commonjs/renderer/components/Group.js.map +1 -1
  176. package/lib/commonjs/renderer/components/Mask.js +6 -14
  177. package/lib/commonjs/renderer/components/Mask.js.map +1 -1
  178. package/lib/commonjs/renderer/components/Paint.js +0 -4
  179. package/lib/commonjs/renderer/components/Paint.js.map +1 -1
  180. package/lib/commonjs/renderer/components/Picture.js +0 -4
  181. package/lib/commonjs/renderer/components/Picture.js.map +1 -1
  182. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js +5 -13
  183. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js.map +1 -1
  184. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js +5 -11
  185. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js.map +1 -1
  186. package/lib/commonjs/renderer/components/backdrop/index.js +0 -4
  187. package/lib/commonjs/renderer/components/backdrop/index.js.map +1 -1
  188. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js +0 -4
  189. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js.map +1 -1
  190. package/lib/commonjs/renderer/components/colorFilters/Lerp.js +0 -4
  191. package/lib/commonjs/renderer/components/colorFilters/Lerp.js.map +1 -1
  192. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js +0 -4
  193. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js.map +1 -1
  194. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js +0 -4
  195. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js.map +1 -1
  196. package/lib/commonjs/renderer/components/colorFilters/Matrix.js +0 -6
  197. package/lib/commonjs/renderer/components/colorFilters/Matrix.js.map +1 -1
  198. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js +0 -4
  199. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js.map +1 -1
  200. package/lib/commonjs/renderer/components/colorFilters/index.js +0 -12
  201. package/lib/commonjs/renderer/components/colorFilters/index.js.map +1 -1
  202. package/lib/commonjs/renderer/components/image/Image.js +0 -4
  203. package/lib/commonjs/renderer/components/image/Image.js.map +1 -1
  204. package/lib/commonjs/renderer/components/image/ImageSVG.js +0 -4
  205. package/lib/commonjs/renderer/components/image/ImageSVG.js.map +1 -1
  206. package/lib/commonjs/renderer/components/image/ImageShader.js +9 -15
  207. package/lib/commonjs/renderer/components/image/ImageShader.js.map +1 -1
  208. package/lib/commonjs/renderer/components/image/index.js +0 -6
  209. package/lib/commonjs/renderer/components/image/index.js.map +1 -1
  210. package/lib/commonjs/renderer/components/imageFilters/Blur.js +4 -10
  211. package/lib/commonjs/renderer/components/imageFilters/Blur.js.map +1 -1
  212. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js +0 -4
  213. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js.map +1 -1
  214. package/lib/commonjs/renderer/components/imageFilters/Morphology.js +4 -10
  215. package/lib/commonjs/renderer/components/imageFilters/Morphology.js.map +1 -1
  216. package/lib/commonjs/renderer/components/imageFilters/Offset.js +5 -11
  217. package/lib/commonjs/renderer/components/imageFilters/Offset.js.map +1 -1
  218. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js +0 -4
  219. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js.map +1 -1
  220. package/lib/commonjs/renderer/components/imageFilters/Shadow.js +0 -4
  221. package/lib/commonjs/renderer/components/imageFilters/Shadow.js.map +1 -1
  222. package/lib/commonjs/renderer/components/imageFilters/index.js +0 -12
  223. package/lib/commonjs/renderer/components/imageFilters/index.js.map +1 -1
  224. package/lib/commonjs/renderer/components/index.js +0 -32
  225. package/lib/commonjs/renderer/components/index.js.map +1 -1
  226. package/lib/commonjs/renderer/components/maskFilters/Blur.js +5 -11
  227. package/lib/commonjs/renderer/components/maskFilters/Blur.js.map +1 -1
  228. package/lib/commonjs/renderer/components/maskFilters/index.js +0 -2
  229. package/lib/commonjs/renderer/components/maskFilters/index.js.map +1 -1
  230. package/lib/commonjs/renderer/components/paragraph/Paragraph.js +0 -4
  231. package/lib/commonjs/renderer/components/paragraph/Paragraph.js.map +1 -1
  232. package/lib/commonjs/renderer/components/paragraph/index.js +0 -2
  233. package/lib/commonjs/renderer/components/paragraph/index.js.map +1 -1
  234. package/lib/commonjs/renderer/components/pathEffects/Corner.js +0 -4
  235. package/lib/commonjs/renderer/components/pathEffects/Corner.js.map +1 -1
  236. package/lib/commonjs/renderer/components/pathEffects/Dash.js +0 -4
  237. package/lib/commonjs/renderer/components/pathEffects/Dash.js.map +1 -1
  238. package/lib/commonjs/renderer/components/pathEffects/Discrete.js +4 -10
  239. package/lib/commonjs/renderer/components/pathEffects/Discrete.js.map +1 -1
  240. package/lib/commonjs/renderer/components/pathEffects/Line2D.js +0 -4
  241. package/lib/commonjs/renderer/components/pathEffects/Line2D.js.map +1 -1
  242. package/lib/commonjs/renderer/components/pathEffects/Path1D.js +0 -4
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  246. package/lib/commonjs/renderer/components/pathEffects/Sum.js +0 -4
  247. package/lib/commonjs/renderer/components/pathEffects/Sum.js.map +1 -1
  248. package/lib/commonjs/renderer/components/pathEffects/index.js +0 -14
  249. package/lib/commonjs/renderer/components/pathEffects/index.js.map +1 -1
  250. package/lib/commonjs/renderer/components/shaders/Color.js +0 -4
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  252. package/lib/commonjs/renderer/components/shaders/FractalNoise.js +6 -12
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  254. package/lib/commonjs/renderer/components/shaders/LinearGradient.js +0 -4
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  258. package/lib/commonjs/renderer/components/shaders/Shader.js +4 -10
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  260. package/lib/commonjs/renderer/components/shaders/ShaderLib.js +1 -2
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  262. package/lib/commonjs/renderer/components/shaders/SweepGradient.js +0 -4
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  264. package/lib/commonjs/renderer/components/shaders/Turbulence.js +6 -12
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  266. package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js +0 -4
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  268. package/lib/commonjs/renderer/components/shaders/index.js +0 -18
  269. package/lib/commonjs/renderer/components/shaders/index.js.map +1 -1
  270. package/lib/commonjs/renderer/components/shapes/Atlas.d.ts +4 -0
  271. package/lib/commonjs/renderer/components/shapes/Atlas.js +13 -0
  272. package/lib/commonjs/renderer/components/shapes/Atlas.js.map +1 -0
  273. package/lib/commonjs/renderer/components/shapes/Box.js +0 -6
  274. package/lib/commonjs/renderer/components/shapes/Box.js.map +1 -1
  275. package/lib/commonjs/renderer/components/shapes/Circle.js +0 -4
  276. package/lib/commonjs/renderer/components/shapes/Circle.js.map +1 -1
  277. package/lib/commonjs/renderer/components/shapes/DiffRect.js +0 -4
  278. package/lib/commonjs/renderer/components/shapes/DiffRect.js.map +1 -1
  279. package/lib/commonjs/renderer/components/shapes/Fill.js +0 -4
  280. package/lib/commonjs/renderer/components/shapes/Fill.js.map +1 -1
  281. package/lib/commonjs/renderer/components/shapes/FitBox.js +8 -18
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  283. package/lib/commonjs/renderer/components/shapes/Line.js +0 -4
  284. package/lib/commonjs/renderer/components/shapes/Line.js.map +1 -1
  285. package/lib/commonjs/renderer/components/shapes/Oval.js +0 -4
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  287. package/lib/commonjs/renderer/components/shapes/Patch.js +0 -4
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  289. package/lib/commonjs/renderer/components/shapes/Path.js +5 -11
  290. package/lib/commonjs/renderer/components/shapes/Path.js.map +1 -1
  291. package/lib/commonjs/renderer/components/shapes/Points.js +4 -10
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@@ -3,6 +3,14 @@ import type { SkJSIInstance } from "../JsiInstance";
3
3
  import type { TileMode } from "../ImageFilter";
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4
  import type { SkShader } from "../Shader";
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5
  import type { ImageInfo } from "./ImageFactory";
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+ export interface CubicResampler {
7
+ B: number;
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+ C: number;
9
+ }
10
+ export interface FilterOptions {
11
+ filter: FilterMode;
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+ mipmap?: MipmapMode;
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+ }
6
14
  export declare enum FilterMode {
7
15
  Nearest = 0,
8
16
  Linear = 1
@@ -1,23 +1,18 @@
1
- export let FilterMode;
2
-
3
- (function (FilterMode) {
1
+ export let FilterMode = /*#__PURE__*/function (FilterMode) {
4
2
  FilterMode[FilterMode["Nearest"] = 0] = "Nearest";
5
3
  FilterMode[FilterMode["Linear"] = 1] = "Linear";
6
- })(FilterMode || (FilterMode = {}));
7
-
8
- export let MipmapMode;
9
-
10
- (function (MipmapMode) {
4
+ return FilterMode;
5
+ }({});
6
+ export let MipmapMode = /*#__PURE__*/function (MipmapMode) {
11
7
  MipmapMode[MipmapMode["None"] = 0] = "None";
12
8
  MipmapMode[MipmapMode["Nearest"] = 1] = "Nearest";
13
9
  MipmapMode[MipmapMode["Linear"] = 2] = "Linear";
14
- })(MipmapMode || (MipmapMode = {}));
15
-
16
- export let ImageFormat;
17
-
18
- (function (ImageFormat) {
10
+ return MipmapMode;
11
+ }({});
12
+ export let ImageFormat = /*#__PURE__*/function (ImageFormat) {
19
13
  ImageFormat[ImageFormat["JPEG"] = 3] = "JPEG";
20
14
  ImageFormat[ImageFormat["PNG"] = 4] = "PNG";
21
15
  ImageFormat[ImageFormat["WEBP"] = 6] = "WEBP";
22
- })(ImageFormat || (ImageFormat = {}));
16
+ return ImageFormat;
17
+ }({});
23
18
  //# sourceMappingURL=Image.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["FilterMode","MipmapMode","ImageFormat"],"sources":["Image.ts"],"sourcesContent":["import type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { TileMode } from \"../ImageFilter\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { ImageInfo } from \"./ImageFactory\";\n\nexport enum FilterMode {\n Nearest,\n Linear,\n}\n\nexport enum MipmapMode {\n None,\n Nearest,\n Linear,\n}\n\nexport enum ImageFormat {\n JPEG = 3,\n PNG = 4,\n WEBP = 6,\n}\n\nexport interface SkImage extends SkJSIInstance<\"Image\"> {\n /**\n * Returns the possibly scaled height of the image.\n */\n height(): number;\n\n /**\n * Returns the possibly scaled width of the image.\n */\n width(): number;\n\n /**\n * Returns the ImageInfo describing the image.\n */\n getImageInfo(): ImageInfo;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param fm - The filter mode. (default nearest)\n * @param mm - The mipmap mode. Note: for settings other than None, the image must have mipmaps (default none)\n * calculated with makeCopyWithDefaultMipmaps;\n * @param localMatrix\n */\n makeShaderOptions(\n tx: TileMode,\n ty: TileMode,\n fm: FilterMode,\n mm: MipmapMode,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param B - See CubicResampler in SkSamplingOptions.h for more information\n * @param C - See CubicResampler in SkSamplingOptions.h for more information\n * @param localMatrix\n */\n makeShaderCubic(\n tx: TileMode,\n ty: TileMode,\n B: number,\n C: number,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /** Encodes Image pixels, returning result as UInt8Array. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return Uint8Array with data\n */\n encodeToBytes(fmt?: ImageFormat, quality?: number): Uint8Array;\n\n /** Encodes Image pixels, returning result as a base64 encoded string. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return base64 encoded string of data\n */\n encodeToBase64(fmt?: ImageFormat, quality?: number): string;\n\n /** Read Image pixels\n *\n * @param srcX - optional x-axis upper left corner of the rectangle to read from\n * @param srcY - optional y-axis upper left corner of the rectangle to read from\n * @param imageInfo - optional describes the pixel format and dimensions of the data to read into\n * @return Float32Array or Uint8Array with data or null if the read failed.\n */\n readPixels(\n srcX?: number,\n srcY?: number,\n imageInfo?: ImageInfo\n ): Float32Array | Uint8Array | null;\n\n /**\n * Returns raster image or lazy image. Copies SkImage backed by GPU texture\n * into CPU memory if needed. Returns original SkImage if decoded in raster\n * bitmap, or if encoded in a stream.\n */\n makeNonTextureImage(): SkImage;\n}\n"],"mappings":"AAOA,WAAYA,UAAZ;;WAAYA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,KAAAA,U;;AAKZ,WAAYC,UAAZ;;WAAYA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,KAAAA,U;;AAMZ,WAAYC,WAAZ;;WAAYA,W;EAAAA,W,CAAAA,W;EAAAA,W,CAAAA,W;EAAAA,W,CAAAA,W;GAAAA,W,KAAAA,W"}
1
+ {"version":3,"names":["FilterMode","MipmapMode","ImageFormat"],"sources":["Image.ts"],"sourcesContent":["import type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { TileMode } from \"../ImageFilter\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { ImageInfo } from \"./ImageFactory\";\n\nexport interface CubicResampler {\n B: number;\n C: number;\n}\n\nexport interface FilterOptions {\n filter: FilterMode;\n mipmap?: MipmapMode;\n}\n\nexport enum FilterMode {\n Nearest,\n Linear,\n}\n\nexport enum MipmapMode {\n None,\n Nearest,\n Linear,\n}\n\nexport enum ImageFormat {\n JPEG = 3,\n PNG = 4,\n WEBP = 6,\n}\n\nexport interface SkImage extends SkJSIInstance<\"Image\"> {\n /**\n * Returns the possibly scaled height of the image.\n */\n height(): number;\n\n /**\n * Returns the possibly scaled width of the image.\n */\n width(): number;\n\n /**\n * Returns the ImageInfo describing the image.\n */\n getImageInfo(): ImageInfo;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param fm - The filter mode. (default nearest)\n * @param mm - The mipmap mode. Note: for settings other than None, the image must have mipmaps (default none)\n * calculated with makeCopyWithDefaultMipmaps;\n * @param localMatrix\n */\n makeShaderOptions(\n tx: TileMode,\n ty: TileMode,\n fm: FilterMode,\n mm: MipmapMode,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param B - See CubicResampler in SkSamplingOptions.h for more information\n * @param C - See CubicResampler in SkSamplingOptions.h for more information\n * @param localMatrix\n */\n makeShaderCubic(\n tx: TileMode,\n ty: TileMode,\n B: number,\n C: number,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /** Encodes Image pixels, returning result as UInt8Array. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return Uint8Array with data\n */\n encodeToBytes(fmt?: ImageFormat, quality?: number): Uint8Array;\n\n /** Encodes Image pixels, returning result as a base64 encoded string. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return base64 encoded string of data\n */\n encodeToBase64(fmt?: ImageFormat, quality?: number): string;\n\n /** Read Image pixels\n *\n * @param srcX - optional x-axis upper left corner of the rectangle to read from\n * @param srcY - optional y-axis upper left corner of the rectangle to read from\n * @param imageInfo - optional describes the pixel format and dimensions of the data to read into\n * @return Float32Array or Uint8Array with data or null if the read failed.\n */\n readPixels(\n srcX?: number,\n srcY?: number,\n imageInfo?: ImageInfo\n ): Float32Array | Uint8Array | null;\n\n /**\n * Returns raster image or lazy image. Copies SkImage backed by GPU texture\n * into CPU memory if needed. Returns original SkImage if decoded in raster\n * bitmap, or if encoded in a stream.\n */\n makeNonTextureImage(): SkImage;\n}\n"],"mappings":"AAiBA,WAAYA,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAKtB,WAAYC,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMtB,WAAYC,WAAW,0BAAXA,WAAW;EAAXA,WAAW,CAAXA,WAAW;EAAXA,WAAW,CAAXA,WAAW;EAAXA,WAAW,CAAXA,WAAW;EAAA,OAAXA,WAAW;AAAA"}
@@ -1,15 +1,11 @@
1
- export let AlphaType;
2
-
3
- (function (AlphaType) {
1
+ export let AlphaType = /*#__PURE__*/function (AlphaType) {
4
2
  AlphaType[AlphaType["Unknown"] = 0] = "Unknown";
5
3
  AlphaType[AlphaType["Opaque"] = 1] = "Opaque";
6
4
  AlphaType[AlphaType["Premul"] = 2] = "Premul";
7
5
  AlphaType[AlphaType["Unpremul"] = 3] = "Unpremul";
8
- })(AlphaType || (AlphaType = {}));
9
-
10
- export let ColorType;
11
-
12
- (function (ColorType) {
6
+ return AlphaType;
7
+ }({});
8
+ export let ColorType = /*#__PURE__*/function (ColorType) {
13
9
  ColorType[ColorType["Unknown"] = 0] = "Unknown";
14
10
  ColorType[ColorType["Alpha_8"] = 1] = "Alpha_8";
15
11
  ColorType[ColorType["RGB_565"] = 2] = "RGB_565";
@@ -36,5 +32,6 @@ export let ColorType;
36
32
  ColorType[ColorType["SRGBA_8888"] = 23] = "SRGBA_8888";
37
33
  ColorType[ColorType["R8_unorm"] = 24] = "R8_unorm";
38
34
  ColorType[ColorType["N32_SkColorType"] = 25] = "N32_SkColorType";
39
- })(ColorType || (ColorType = {}));
35
+ return ColorType;
36
+ }({}); // either BGRA_8888 or RGBA_8888 based on the platform
40
37
  //# sourceMappingURL=ImageFactory.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["AlphaType","ColorType"],"sources":["ImageFactory.ts"],"sourcesContent":["import type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, // uninitialized\n Alpha_8, // pixel with alpha in 8-bit byte\n RGB_565, // pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, // pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, // pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, // pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, // pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, // 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, // 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, // pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, // pixel with 10 bits each for blue, green, red; in 32-bit word\n BGR_101010x_XR, // pixel with 10 bits each for blue, green, red; in 32-bit word, extended range\n RGBA_10x6, // pixel with 10 used bits (most significant) followed by 6 unused\n Gray_8, // pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, // pixel with half floats in [0,1] for red, green, blue, alpha; in 64-bit word\n RGBA_F16, // pixel with half floats for red, green, blue, alpha; in 64-bit word\n RGBA_F32, // pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, // pixel with a uint8_t for red and green\n\n A16_float, // pixel with a half float for alpha\n R16G16_float, // pixel with a half float for red and green\n\n A16_unorm, // pixel with a little endian uint16_t for alpha\n R16G16_unorm, // pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, // pixel with a little endian uint16_t for red, green, blue, and alpha\n\n SRGBA_8888,\n R8_unorm,\n\n // The `kN32_SkColorType` is platform dependent in the original enum,\n // and TypeScript doesn't support conditional compilation natively.\n // You might need to handle it differently based on your use case.\n N32_SkColorType, // either BGRA_8888 or RGBA_8888 based on the platform\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image that will be a screenshot of the view represented by\n * the view tag\n * @param viewTag - The tag of the view to make an image from.\n * @returns Returns a valid SkImage, if the view tag is invalid, nullptr is returned.\n */\n MakeImageFromViewTag: (viewTag: number) => Promise<SkImage | null>;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"],"mappings":"AAIA,WAAYA,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,WAAYC,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S"}
1
+ {"version":3,"names":["AlphaType","ColorType"],"sources":["ImageFactory.ts"],"sourcesContent":["import type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, // uninitialized\n Alpha_8, // pixel with alpha in 8-bit byte\n RGB_565, // pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, // pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, // pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, // pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, // pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, // 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, // 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, // pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, // pixel with 10 bits each for blue, green, red; in 32-bit word\n BGR_101010x_XR, // pixel with 10 bits each for blue, green, red; in 32-bit word, extended range\n RGBA_10x6, // pixel with 10 used bits (most significant) followed by 6 unused\n Gray_8, // pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, // pixel with half floats in [0,1] for red, green, blue, alpha; in 64-bit word\n RGBA_F16, // pixel with half floats for red, green, blue, alpha; in 64-bit word\n RGBA_F32, // pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, // pixel with a uint8_t for red and green\n\n A16_float, // pixel with a half float for alpha\n R16G16_float, // pixel with a half float for red and green\n\n A16_unorm, // pixel with a little endian uint16_t for alpha\n R16G16_unorm, // pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, // pixel with a little endian uint16_t for red, green, blue, and alpha\n\n SRGBA_8888,\n R8_unorm,\n\n // The `kN32_SkColorType` is platform dependent in the original enum,\n // and TypeScript doesn't support conditional compilation natively.\n // You might need to handle it differently based on your use case.\n N32_SkColorType, // either BGRA_8888 or RGBA_8888 based on the platform\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image that will be a screenshot of the view represented by\n * the view tag\n * @param viewTag - The tag of the view to make an image from.\n * @returns Returns a valid SkImage, if the view tag is invalid, nullptr is returned.\n */\n MakeImageFromViewTag: (viewTag: number) => Promise<SkImage | null>;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"],"mappings":"AAIA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAOrB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAmCF"}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Image\";\nexport * from \"./ImageFactory\";\n"],"mappings":"AAAA,cAAc,SAAd;AACA,cAAc,gBAAd"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Image\";\nexport * from \"./ImageFactory\";\n"],"mappings":"AAAA,cAAc,SAAS;AACvB,cAAc,gBAAgB"}
@@ -1,11 +1,9 @@
1
- export let TileMode;
2
-
3
- (function (TileMode) {
1
+ export let TileMode = /*#__PURE__*/function (TileMode) {
4
2
  TileMode[TileMode["Clamp"] = 0] = "Clamp";
5
3
  TileMode[TileMode["Repeat"] = 1] = "Repeat";
6
4
  TileMode[TileMode["Mirror"] = 2] = "Mirror";
7
5
  TileMode[TileMode["Decal"] = 3] = "Decal";
8
- })(TileMode || (TileMode = {}));
9
-
6
+ return TileMode;
7
+ }({});
10
8
  export const isImageFilter = obj => obj !== null && obj.__typename__ === "ImageFilter";
11
9
  //# sourceMappingURL=ImageFilter.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["TileMode","isImageFilter","obj","__typename__"],"sources":["ImageFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\n\nexport enum TileMode {\n /**\n * Replicate the edge color if the shader draws outside of its\n * original bounds.\n */\n Clamp,\n\n /**\n * Repeat the shader's image horizontally and vertically.\n */\n Repeat,\n\n /**\n * Repeat the shader's image horizontally and vertically, alternating\n * mirror images so that adjacent images always seam.\n */\n Mirror,\n\n /**\n * Only draw within the original domain, return transparent-black everywhere else.\n */\n Decal,\n}\n\nexport const isImageFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkImageFilter => obj !== null && obj.__typename__ === \"ImageFilter\";\n\nexport type SkImageFilter = SkJSIInstance<\"ImageFilter\">;\n"],"mappings":"AAEA,WAAYA,QAAZ;;WAAYA,Q;EAAAA,Q,CAAAA,Q;EAAAA,Q,CAAAA,Q;EAAAA,Q,CAAAA,Q;EAAAA,Q,CAAAA,Q;GAAAA,Q,KAAAA,Q;;AAwBZ,OAAO,MAAMC,aAAa,GACxBC,GAD2B,IAEFA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,aAFzD"}
1
+ {"version":3,"names":["TileMode","isImageFilter","obj","__typename__"],"sources":["ImageFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\n\nexport enum TileMode {\n /**\n * Replicate the edge color if the shader draws outside of its\n * original bounds.\n */\n Clamp,\n\n /**\n * Repeat the shader's image horizontally and vertically.\n */\n Repeat,\n\n /**\n * Repeat the shader's image horizontally and vertically, alternating\n * mirror images so that adjacent images always seam.\n */\n Mirror,\n\n /**\n * Only draw within the original domain, return transparent-black everywhere else.\n */\n Decal,\n}\n\nexport const isImageFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkImageFilter => obj !== null && obj.__typename__ === \"ImageFilter\";\n\nexport type SkImageFilter = SkJSIInstance<\"ImageFilter\">;\n"],"mappings":"AAEA,WAAYA,QAAQ,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAwBpB,OAAO,MAAMC,aAAa,GACxBC,GAAiC,IACRA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,aAAa"}
@@ -1,9 +1,8 @@
1
- export let ColorChannel;
2
-
3
- (function (ColorChannel) {
1
+ export let ColorChannel = /*#__PURE__*/function (ColorChannel) {
4
2
  ColorChannel[ColorChannel["R"] = 0] = "R";
5
3
  ColorChannel[ColorChannel["G"] = 1] = "G";
6
4
  ColorChannel[ColorChannel["B"] = 2] = "B";
7
5
  ColorChannel[ColorChannel["A"] = 3] = "A";
8
- })(ColorChannel || (ColorChannel = {}));
6
+ return ColorChannel;
7
+ }({});
9
8
  //# sourceMappingURL=ImageFilterFactory.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAZ;;WAAYA,Y;EAAAA,Y,CAAAA,Y;EAAAA,Y,CAAAA,Y;EAAAA,Y,CAAAA,Y;EAAAA,Y,CAAAA,Y;GAAAA,Y,KAAAA,Y"}
1
+ {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA"}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":"AAAA,cAAc,eAAd;AACA,cAAc,sBAAd"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":"AAAA,cAAc,eAAe;AAC7B,cAAc,sBAAsB"}
@@ -1,13 +1,12 @@
1
- export let BlurStyle;
2
-
3
- (function (BlurStyle) {
1
+ export let BlurStyle = /*#__PURE__*/function (BlurStyle) {
4
2
  BlurStyle[BlurStyle["Normal"] = 0] = "Normal";
5
3
  BlurStyle[BlurStyle["Solid"] = 1] = "Solid";
6
4
  BlurStyle[BlurStyle["Outer"] = 2] = "Outer";
7
5
  BlurStyle[BlurStyle["Inner"] = 3] = "Inner";
8
- })(BlurStyle || (BlurStyle = {}));
9
-
6
+ return BlurStyle;
7
+ }({}); //!< fuzzy inside, nothing outside
10
8
  export const isMaskFilter = obj => obj !== null && obj.__typename__ === "MaskFilter";
9
+
11
10
  /**
12
11
  * See SkMaskFilter.h for more details.
13
12
  */
@@ -1 +1 @@
1
- {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,OAAO,MAAMC,YAAY,GACvBC,GAD0B,IAEFA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,YAFxD;AAMP;AACA;AACA"}
1
+ {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGT,OAAO,MAAMC,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA"}
@@ -1 +1 @@
1
- {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAT,QAAmC,WAAnC;AAEA,OAAO,MAAMC,QAAQ,GAAIC,GAAD,IACtBA,GAAG,KAAK,IAAR,IAAiBA,GAAD,CAA+BC,YAA/B,KAAgD,QAD3D;AAuBP,OAAO,MAAMC,gBAAgB,GAAG,CAC9BC,CAD8B,EAE9BC,UAF8B,KAG3B;EACH,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAD,CAA7B;EACAD,CAAC,CAACG,MAAF,CAASD,EAAT;EACA,OAAOF,CAAP;AACD,CAPM;AASP,OAAO,MAAMI,SAAS,GAAIC,GAAD,IAAiB;EACxC,OAAQA,GAAG,GAAG,GAAP,GAAcC,IAAI,CAACC,EAA1B;AACD,CAFM"}
1
+ {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAkB,QAAQ,WAAW;AAE9C,OAAO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAsB1E,OAAO,MAAMC,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAU,CAAC;EACzCD,CAAC,CAACG,MAAM,CAACD,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAED,OAAO,MAAMI,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC"}
@@ -3,49 +3,44 @@ const exhaustiveCheck = a => {
3
3
 
4
4
  throw new Error(`Unexhaustive handling for ${a}`);
5
5
  };
6
+
6
7
  /**
7
8
  * @worklet
8
9
  */
9
-
10
-
11
10
  export const Matrix4 = () => {
12
11
  "worklet";
13
12
 
14
13
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
15
14
  };
15
+
16
16
  /**
17
17
  * @worklet
18
18
  */
19
-
20
- export const translate = function (x, y) {
19
+ export const translate = (x, y, z = 0) => {
21
20
  "worklet";
22
21
 
23
- let z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
24
22
  return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];
25
23
  };
24
+
26
25
  /**
27
26
  * @worklet
28
27
  */
29
-
30
28
  export const perspective = p => {
31
29
  "worklet";
32
30
 
33
31
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];
34
32
  };
35
-
36
33
  const normalizeVec = vec => {
37
34
  "worklet";
38
35
 
39
36
  const [x, y, z] = vec;
40
- const length = Math.sqrt(x * x + y * y + z * z); // Check for zero length to avoid division by zero
41
-
37
+ const length = Math.sqrt(x * x + y * y + z * z);
38
+ // Check for zero length to avoid division by zero
42
39
  if (length === 0) {
43
40
  return [0, 0, 0];
44
41
  }
45
-
46
42
  return [x / length, y / length, z / length];
47
43
  };
48
-
49
44
  const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
50
45
  "worklet";
51
46
 
@@ -57,260 +52,223 @@ const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
57
52
  const t = 1 - c;
58
53
  return [t * x * x + c, t * x * y - s * z, t * x * z + s * y, 0, t * x * y + s * z, t * y * y + c, t * y * z - s * x, 0, t * x * z - s * y, t * y * z + s * x, t * z * z + c, 0, 0, 0, 0, 1];
59
54
  };
55
+
60
56
  /**
61
57
  * @worklet
62
58
  */
63
-
64
-
65
59
  export const matrixVecMul4 = (m, v) => {
66
60
  "worklet";
67
61
 
68
62
  return [m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3], m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3], m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3], m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]];
69
63
  };
64
+
70
65
  /**
71
66
  * @worklet
72
67
  */
73
-
74
68
  export const mapPoint3d = (m, v) => {
75
69
  "worklet";
76
70
 
77
71
  const r = matrixVecMul4(m, [...v, 1]);
78
72
  return [r[0] / r[3], r[1] / r[3], r[2] / r[3]];
79
73
  };
74
+
80
75
  /**
81
76
  * @worklet
82
77
  */
83
-
84
78
  export const multiply4 = (a, b) => {
85
79
  "worklet";
86
80
 
87
81
  const result = new Array(16).fill(0);
88
-
89
82
  for (let i = 0; i < 4; i++) {
90
83
  for (let j = 0; j < 4; j++) {
91
84
  result[i * 4 + j] = a[i * 4] * b[j] + a[i * 4 + 1] * b[j + 4] + a[i * 4 + 2] * b[j + 8] + a[i * 4 + 3] * b[j + 12];
92
85
  }
93
86
  }
94
-
95
87
  return result;
96
88
  };
97
-
98
89
  const skewY = angle => {
99
90
  "worklet";
100
91
 
101
92
  return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
102
93
  };
103
-
104
94
  const skewX = angle => {
105
95
  "worklet";
106
96
 
107
97
  return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
108
98
  };
99
+
109
100
  /**
110
101
  * @worklet
111
102
  */
112
-
113
-
114
103
  export const toMatrix3 = m => {
115
104
  "worklet";
116
105
 
117
106
  return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];
118
107
  };
119
-
120
108
  const rotate = (axis, value) => {
121
109
  "worklet";
122
110
 
123
111
  return rotatedUnitSinCos(normalizeVec(axis), Math.sin(value), Math.cos(value));
124
112
  };
113
+
125
114
  /**
126
115
  * @worklet
127
116
  */
128
-
129
-
130
117
  export const pivot = (m, p) => {
131
118
  "worklet";
132
119
 
133
120
  return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));
134
121
  };
122
+
135
123
  /**
136
124
  * @worklet
137
125
  */
138
-
139
- export const scale = function (sx, sy) {
126
+ export const scale = (sx, sy, sz = 1, p) => {
140
127
  "worklet";
141
128
 
142
- let sz = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
143
- let p = arguments.length > 3 ? arguments[3] : undefined;
144
129
  const m4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];
145
-
146
130
  if (p) {
147
131
  return pivot(m4, p);
148
132
  }
149
-
150
133
  return m4;
151
134
  };
152
-
153
135
  const rotateAxis = (axis, angle, p) => {
154
136
  "worklet";
155
137
 
156
138
  const result = rotate(axis, angle);
157
-
158
139
  if (p) {
159
140
  return pivot(result, p);
160
141
  }
161
-
162
142
  return result;
163
143
  };
144
+
164
145
  /**
165
146
  * @worklet
166
147
  */
167
-
168
-
169
148
  export const rotateZ = (value, p) => {
170
149
  "worklet";
171
150
 
172
151
  return rotateAxis([0, 0, 1], value, p);
173
152
  };
153
+
174
154
  /**
175
155
  * @worklet
176
156
  */
177
-
178
157
  export const rotateX = (value, p) => {
179
158
  "worklet";
180
159
 
181
160
  return rotateAxis([1, 0, 0], value, p);
182
161
  };
162
+
183
163
  /**
184
164
  * @worklet
185
165
  */
186
-
187
166
  export const rotateY = (value, p) => {
188
167
  "worklet";
189
168
 
190
169
  return rotateAxis([0, 1, 0], value, p);
191
170
  };
171
+
192
172
  /**
193
173
  * @worklet
194
174
  */
195
-
196
175
  export const processTransform3d = transforms => {
197
176
  "worklet";
198
177
 
199
178
  return transforms.reduce((acc, val) => {
200
179
  const key = Object.keys(val)[0];
201
180
  const transform = val;
202
-
203
181
  if (key === "translateX") {
204
182
  const value = transform[key];
205
183
  return multiply4(acc, translate(value, 0, 0));
206
184
  }
207
-
208
185
  if (key === "translate") {
209
186
  const [x, y, z = 0] = transform[key];
210
187
  return multiply4(acc, translate(x, y, z));
211
188
  }
212
-
213
189
  if (key === "translateY") {
214
190
  const value = transform[key];
215
191
  return multiply4(acc, translate(0, value, 0));
216
192
  }
217
-
218
193
  if (key === "translateZ") {
219
194
  const value = transform[key];
220
195
  return multiply4(acc, translate(0, 0, value));
221
196
  }
222
-
223
197
  if (key === "scale") {
224
198
  const value = transform[key];
225
199
  return multiply4(acc, scale(value, value, 1));
226
200
  }
227
-
228
201
  if (key === "scaleX") {
229
202
  const value = transform[key];
230
203
  return multiply4(acc, scale(value, 1, 1));
231
204
  }
232
-
233
205
  if (key === "scaleY") {
234
206
  const value = transform[key];
235
207
  return multiply4(acc, scale(1, value, 1));
236
208
  }
237
-
238
209
  if (key === "skewX") {
239
210
  const value = transform[key];
240
211
  return multiply4(acc, skewX(value));
241
212
  }
242
-
243
213
  if (key === "skewY") {
244
214
  const value = transform[key];
245
215
  return multiply4(acc, skewY(value));
246
216
  }
247
-
248
217
  if (key === "rotateX") {
249
218
  const value = transform[key];
250
219
  return multiply4(acc, rotate([1, 0, 0], value));
251
220
  }
252
-
253
221
  if (key === "rotateY") {
254
222
  const value = transform[key];
255
223
  return multiply4(acc, rotate([0, 1, 0], value));
256
224
  }
257
-
258
225
  if (key === "perspective") {
259
226
  const value = transform[key];
260
227
  return multiply4(acc, perspective(value));
261
228
  }
262
-
263
229
  if (key === "rotate" || key === "rotateZ") {
264
230
  const value = transform[key];
265
231
  return multiply4(acc, rotate([0, 0, 1], value));
266
232
  }
267
-
268
233
  if (key === "matrix") {
269
234
  const value = transform[key];
270
235
  return multiply4(acc, value);
271
236
  }
272
-
273
237
  return exhaustiveCheck(key);
274
238
  }, Matrix4());
275
239
  };
240
+
276
241
  /**
277
242
  * @worklet
278
243
  */
279
-
280
244
  export const convertToColumnMajor = rowMajorMatrix => {
281
245
  "worklet";
282
246
 
283
247
  const colMajorMatrix = new Array(16);
284
248
  const size = 4;
285
-
286
249
  for (let row = 0; row < size; row++) {
287
250
  for (let col = 0; col < size; col++) {
288
251
  colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];
289
252
  }
290
253
  }
291
-
292
254
  return colMajorMatrix;
293
255
  };
256
+
294
257
  /**
295
258
  * @worklet
296
259
  */
297
-
298
260
  export const convertToAffineMatrix = m4 => {
299
- "worklet"; // Extracting the relevant components from the 4x4 matrix
261
+ "worklet";
300
262
 
263
+ // Extracting the relevant components from the 4x4 matrix
301
264
  const a = m4[0]; // Scale X
302
-
303
265
  const b = m4[1]; // Skew Y
304
-
305
266
  const c = m4[4]; // Skew X
306
-
307
267
  const d = m4[5]; // Scale Y
308
-
309
268
  const tx = m4[12]; // Translate X
310
-
311
269
  const ty = m4[13]; // Translate Y
312
- // Returning the 6-element affine transformation matrix
313
270
 
271
+ // Returning the 6-element affine transformation matrix
314
272
  return [a, b, c, d, tx, ty];
315
273
  };
316
274
  //# sourceMappingURL=Matrix4.js.map