@shopify/react-native-skia 0.1.236 → 0.1.238

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1153) hide show
  1. package/cpp/api/JsiSkApi.h +2 -0
  2. package/cpp/api/JsiSkCanvas.h +36 -0
  3. package/cpp/api/JsiSkRSXform.h +35 -7
  4. package/cpp/rnskia/dom/JsiDomApi.h +2 -0
  5. package/cpp/rnskia/dom/base/JsiDomNode.h +16 -0
  6. package/cpp/rnskia/dom/nodes/JsiAtlasNode.h +60 -0
  7. package/cpp/rnskia/dom/props/RSXformProp.h +52 -0
  8. package/cpp/rnskia/dom/props/RectProp.h +31 -0
  9. package/lib/commonjs/Platform/Platform.js +1 -5
  10. package/lib/commonjs/Platform/Platform.js.map +1 -1
  11. package/lib/commonjs/Platform/Platform.web.js +11 -33
  12. package/lib/commonjs/Platform/Platform.web.js.map +1 -1
  13. package/lib/commonjs/Platform/index.js +0 -2
  14. package/lib/commonjs/Platform/index.js.map +1 -1
  15. package/lib/commonjs/animation/functions/index.js +0 -8
  16. package/lib/commonjs/animation/functions/index.js.map +1 -1
  17. package/lib/commonjs/animation/functions/interpolate.js +12 -31
  18. package/lib/commonjs/animation/functions/interpolate.js.map +1 -1
  19. package/lib/commonjs/animation/functions/interpolateColors.js +2 -13
  20. package/lib/commonjs/animation/functions/interpolateColors.js.map +1 -1
  21. package/lib/commonjs/animation/functions/interpolatePaths.js +1 -16
  22. package/lib/commonjs/animation/functions/interpolatePaths.js.map +1 -1
  23. package/lib/commonjs/animation/functions/interpolateVector.js +0 -5
  24. package/lib/commonjs/animation/functions/interpolateVector.js.map +1 -1
  25. package/lib/commonjs/animation/index.js +0 -2
  26. package/lib/commonjs/animation/index.js.map +1 -1
  27. package/lib/commonjs/dom/nodes/DrawingNode.js +7 -22
  28. package/lib/commonjs/dom/nodes/DrawingNode.js.map +1 -1
  29. package/lib/commonjs/dom/nodes/GroupNode.js +0 -6
  30. package/lib/commonjs/dom/nodes/GroupNode.js.map +1 -1
  31. package/lib/commonjs/dom/nodes/JsiSkDOM.d.ts +2 -1
  32. package/lib/commonjs/dom/nodes/JsiSkDOM.js +28 -86
  33. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +1 -1
  34. package/lib/commonjs/dom/nodes/LayerNode.js +0 -11
  35. package/lib/commonjs/dom/nodes/LayerNode.js.map +1 -1
  36. package/lib/commonjs/dom/nodes/Node.js +4 -36
  37. package/lib/commonjs/dom/nodes/Node.js.map +1 -1
  38. package/lib/commonjs/dom/nodes/PaintNode.js +1 -29
  39. package/lib/commonjs/dom/nodes/PaintNode.js.map +1 -1
  40. package/lib/commonjs/dom/nodes/RenderNode.js +3 -35
  41. package/lib/commonjs/dom/nodes/RenderNode.js.map +1 -1
  42. package/lib/commonjs/dom/nodes/datatypes/Circle.js +6 -8
  43. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +1 -1
  44. package/lib/commonjs/dom/nodes/datatypes/Enum.js +0 -2
  45. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +1 -1
  46. package/lib/commonjs/dom/nodes/datatypes/Fitting.js +15 -46
  47. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +1 -1
  48. package/lib/commonjs/dom/nodes/datatypes/Gradient.js +9 -20
  49. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +1 -1
  50. package/lib/commonjs/dom/nodes/datatypes/Path.js +2 -8
  51. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +1 -1
  52. package/lib/commonjs/dom/nodes/datatypes/Radius.js +0 -3
  53. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +1 -1
  54. package/lib/commonjs/dom/nodes/datatypes/Rect.js +10 -15
  55. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +1 -1
  56. package/lib/commonjs/dom/nodes/datatypes/Transform.js +0 -6
  57. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +1 -1
  58. package/lib/commonjs/dom/nodes/datatypes/index.js +0 -16
  59. package/lib/commonjs/dom/nodes/datatypes/index.js.map +1 -1
  60. package/lib/commonjs/dom/nodes/drawings/AtlasNode.d.ts +8 -0
  61. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js +36 -0
  62. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +1 -0
  63. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js +4 -18
  64. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +1 -1
  65. package/lib/commonjs/dom/nodes/drawings/Box.js +8 -34
  66. package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
  67. package/lib/commonjs/dom/nodes/drawings/CircleNode.js +4 -15
  68. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +1 -1
  69. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js +4 -12
  70. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +1 -1
  71. package/lib/commonjs/dom/nodes/drawings/FillNode.js +5 -14
  72. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +1 -1
  73. package/lib/commonjs/dom/nodes/drawings/ImageNode.js +6 -19
  74. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +1 -1
  75. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js +3 -18
  76. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +1 -1
  77. package/lib/commonjs/dom/nodes/drawings/LineNode.js +4 -12
  78. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +1 -1
  79. package/lib/commonjs/dom/nodes/drawings/OvalNode.js +4 -15
  80. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +1 -1
  81. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js +3 -12
  82. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +1 -1
  83. package/lib/commonjs/dom/nodes/drawings/PatchNode.js +6 -18
  84. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +1 -1
  85. package/lib/commonjs/dom/nodes/drawings/PathNode.js +4 -21
  86. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +1 -1
  87. package/lib/commonjs/dom/nodes/drawings/PictureNode.js +3 -11
  88. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +1 -1
  89. package/lib/commonjs/dom/nodes/drawings/PointsNode.js +4 -14
  90. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +1 -1
  91. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +7 -18
  92. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +1 -1
  93. package/lib/commonjs/dom/nodes/drawings/RectNode.js +4 -15
  94. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +1 -1
  95. package/lib/commonjs/dom/nodes/drawings/Text.js +18 -62
  96. package/lib/commonjs/dom/nodes/drawings/Text.js.map +1 -1
  97. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js +4 -16
  98. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +1 -1
  99. package/lib/commonjs/dom/nodes/drawings/index.d.ts +1 -0
  100. package/lib/commonjs/dom/nodes/drawings/index.js +11 -34
  101. package/lib/commonjs/dom/nodes/drawings/index.js.map +1 -1
  102. package/lib/commonjs/dom/nodes/index.js +0 -6
  103. package/lib/commonjs/dom/nodes/index.js.map +1 -1
  104. package/lib/commonjs/dom/nodes/paint/BlendNode.js +4 -18
  105. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +1 -1
  106. package/lib/commonjs/dom/nodes/paint/ColorFilters.js +0 -34
  107. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +1 -1
  108. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +7 -60
  109. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
  110. package/lib/commonjs/dom/nodes/paint/MaskFilters.js +0 -8
  111. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +1 -1
  112. package/lib/commonjs/dom/nodes/paint/PathEffects.js +0 -45
  113. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +1 -1
  114. package/lib/commonjs/dom/nodes/paint/Shaders.js +1 -48
  115. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
  116. package/lib/commonjs/dom/nodes/paint/index.js +0 -12
  117. package/lib/commonjs/dom/nodes/paint/index.js.map +1 -1
  118. package/lib/commonjs/dom/types/DeclarationContext.js +3 -30
  119. package/lib/commonjs/dom/types/DeclarationContext.js.map +1 -1
  120. package/lib/commonjs/dom/types/DrawingContext.js +3 -91
  121. package/lib/commonjs/dom/types/DrawingContext.js.map +1 -1
  122. package/lib/commonjs/dom/types/Drawings.d.ts +7 -1
  123. package/lib/commonjs/dom/types/Drawings.js.map +1 -1
  124. package/lib/commonjs/dom/types/NodeType.d.ts +1 -0
  125. package/lib/commonjs/dom/types/NodeType.js +7 -11
  126. package/lib/commonjs/dom/types/NodeType.js.map +1 -1
  127. package/lib/commonjs/dom/types/SkDOM.d.ts +2 -1
  128. package/lib/commonjs/dom/types/SkDOM.js.map +1 -1
  129. package/lib/commonjs/dom/types/index.js +0 -26
  130. package/lib/commonjs/dom/types/index.js.map +1 -1
  131. package/lib/commonjs/external/index.js +0 -2
  132. package/lib/commonjs/external/index.js.map +1 -1
  133. package/lib/commonjs/external/reanimated/buffers.d.ts +5 -0
  134. package/lib/commonjs/external/reanimated/buffers.js +39 -0
  135. package/lib/commonjs/external/reanimated/buffers.js.map +1 -0
  136. package/lib/commonjs/external/reanimated/index.d.ts +1 -0
  137. package/lib/commonjs/external/reanimated/index.js +11 -10
  138. package/lib/commonjs/external/reanimated/index.js.map +1 -1
  139. package/lib/commonjs/external/reanimated/interpolators.d.ts +1 -1
  140. package/lib/commonjs/external/reanimated/interpolators.js +5 -20
  141. package/lib/commonjs/external/reanimated/interpolators.js.map +1 -1
  142. package/lib/commonjs/external/reanimated/moduleWrapper.js +12 -29
  143. package/lib/commonjs/external/reanimated/moduleWrapper.js.map +1 -1
  144. package/lib/commonjs/external/reanimated/renderHelpers.js +5 -31
  145. package/lib/commonjs/external/reanimated/renderHelpers.js.map +1 -1
  146. package/lib/commonjs/external/reanimated/textures.js +3 -25
  147. package/lib/commonjs/external/reanimated/textures.js.map +1 -1
  148. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js +16 -14
  149. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js.map +1 -1
  150. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js +0 -4
  151. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js.map +1 -1
  152. package/lib/commonjs/headless/index.js +1 -12
  153. package/lib/commonjs/headless/index.js.map +1 -1
  154. package/lib/commonjs/index.js +0 -20
  155. package/lib/commonjs/index.js.map +1 -1
  156. package/lib/commonjs/mock/index.js +5 -6
  157. package/lib/commonjs/mock/index.js.map +1 -1
  158. package/lib/commonjs/renderer/Canvas.js +21 -46
  159. package/lib/commonjs/renderer/Canvas.js.map +1 -1
  160. package/lib/commonjs/renderer/Container.js +4 -15
  161. package/lib/commonjs/renderer/Container.js.map +1 -1
  162. package/lib/commonjs/renderer/HostComponents.d.ts +3 -1
  163. package/lib/commonjs/renderer/HostComponents.js +3 -64
  164. package/lib/commonjs/renderer/HostComponents.js.map +1 -1
  165. package/lib/commonjs/renderer/HostConfig.js +9 -38
  166. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  167. package/lib/commonjs/renderer/Offscreen.d.ts +4 -2
  168. package/lib/commonjs/renderer/Offscreen.js +19 -24
  169. package/lib/commonjs/renderer/Offscreen.js.map +1 -1
  170. package/lib/commonjs/renderer/Reconciler.js +4 -20
  171. package/lib/commonjs/renderer/Reconciler.js.map +1 -1
  172. package/lib/commonjs/renderer/components/Blend.js +0 -4
  173. package/lib/commonjs/renderer/components/Blend.js.map +1 -1
  174. package/lib/commonjs/renderer/components/Group.js +6 -15
  175. package/lib/commonjs/renderer/components/Group.js.map +1 -1
  176. package/lib/commonjs/renderer/components/Mask.js +6 -14
  177. package/lib/commonjs/renderer/components/Mask.js.map +1 -1
  178. package/lib/commonjs/renderer/components/Paint.js +0 -4
  179. package/lib/commonjs/renderer/components/Paint.js.map +1 -1
  180. package/lib/commonjs/renderer/components/Picture.js +0 -4
  181. package/lib/commonjs/renderer/components/Picture.js.map +1 -1
  182. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js +5 -13
  183. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js.map +1 -1
  184. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js +5 -11
  185. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js.map +1 -1
  186. package/lib/commonjs/renderer/components/backdrop/index.js +0 -4
  187. package/lib/commonjs/renderer/components/backdrop/index.js.map +1 -1
  188. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js +0 -4
  189. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js.map +1 -1
  190. package/lib/commonjs/renderer/components/colorFilters/Lerp.js +0 -4
  191. package/lib/commonjs/renderer/components/colorFilters/Lerp.js.map +1 -1
  192. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js +0 -4
  193. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js.map +1 -1
  194. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js +0 -4
  195. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js.map +1 -1
  196. package/lib/commonjs/renderer/components/colorFilters/Matrix.js +0 -6
  197. package/lib/commonjs/renderer/components/colorFilters/Matrix.js.map +1 -1
  198. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js +0 -4
  199. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js.map +1 -1
  200. package/lib/commonjs/renderer/components/colorFilters/index.js +0 -12
  201. package/lib/commonjs/renderer/components/colorFilters/index.js.map +1 -1
  202. package/lib/commonjs/renderer/components/image/Image.js +0 -4
  203. package/lib/commonjs/renderer/components/image/Image.js.map +1 -1
  204. package/lib/commonjs/renderer/components/image/ImageSVG.js +0 -4
  205. package/lib/commonjs/renderer/components/image/ImageSVG.js.map +1 -1
  206. package/lib/commonjs/renderer/components/image/ImageShader.js +9 -15
  207. package/lib/commonjs/renderer/components/image/ImageShader.js.map +1 -1
  208. package/lib/commonjs/renderer/components/image/index.js +0 -6
  209. package/lib/commonjs/renderer/components/image/index.js.map +1 -1
  210. package/lib/commonjs/renderer/components/imageFilters/Blur.js +4 -10
  211. package/lib/commonjs/renderer/components/imageFilters/Blur.js.map +1 -1
  212. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js +0 -4
  213. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js.map +1 -1
  214. package/lib/commonjs/renderer/components/imageFilters/Morphology.js +4 -10
  215. package/lib/commonjs/renderer/components/imageFilters/Morphology.js.map +1 -1
  216. package/lib/commonjs/renderer/components/imageFilters/Offset.js +5 -11
  217. package/lib/commonjs/renderer/components/imageFilters/Offset.js.map +1 -1
  218. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js +0 -4
  219. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js.map +1 -1
  220. package/lib/commonjs/renderer/components/imageFilters/Shadow.js +0 -4
  221. package/lib/commonjs/renderer/components/imageFilters/Shadow.js.map +1 -1
  222. package/lib/commonjs/renderer/components/imageFilters/index.js +0 -12
  223. package/lib/commonjs/renderer/components/imageFilters/index.js.map +1 -1
  224. package/lib/commonjs/renderer/components/index.js +0 -32
  225. package/lib/commonjs/renderer/components/index.js.map +1 -1
  226. package/lib/commonjs/renderer/components/maskFilters/Blur.js +5 -11
  227. package/lib/commonjs/renderer/components/maskFilters/Blur.js.map +1 -1
  228. package/lib/commonjs/renderer/components/maskFilters/index.js +0 -2
  229. package/lib/commonjs/renderer/components/maskFilters/index.js.map +1 -1
  230. package/lib/commonjs/renderer/components/paragraph/Paragraph.js +0 -4
  231. package/lib/commonjs/renderer/components/paragraph/Paragraph.js.map +1 -1
  232. package/lib/commonjs/renderer/components/paragraph/index.js +0 -2
  233. package/lib/commonjs/renderer/components/paragraph/index.js.map +1 -1
  234. package/lib/commonjs/renderer/components/pathEffects/Corner.js +0 -4
  235. package/lib/commonjs/renderer/components/pathEffects/Corner.js.map +1 -1
  236. package/lib/commonjs/renderer/components/pathEffects/Dash.js +0 -4
  237. package/lib/commonjs/renderer/components/pathEffects/Dash.js.map +1 -1
  238. package/lib/commonjs/renderer/components/pathEffects/Discrete.js +4 -10
  239. package/lib/commonjs/renderer/components/pathEffects/Discrete.js.map +1 -1
  240. package/lib/commonjs/renderer/components/pathEffects/Line2D.js +0 -4
  241. package/lib/commonjs/renderer/components/pathEffects/Line2D.js.map +1 -1
  242. package/lib/commonjs/renderer/components/pathEffects/Path1D.js +0 -4
  243. package/lib/commonjs/renderer/components/pathEffects/Path1D.js.map +1 -1
  244. package/lib/commonjs/renderer/components/pathEffects/Path2D.js +0 -4
  245. package/lib/commonjs/renderer/components/pathEffects/Path2D.js.map +1 -1
  246. package/lib/commonjs/renderer/components/pathEffects/Sum.js +0 -4
  247. package/lib/commonjs/renderer/components/pathEffects/Sum.js.map +1 -1
  248. package/lib/commonjs/renderer/components/pathEffects/index.js +0 -14
  249. package/lib/commonjs/renderer/components/pathEffects/index.js.map +1 -1
  250. package/lib/commonjs/renderer/components/shaders/Color.js +0 -4
  251. package/lib/commonjs/renderer/components/shaders/Color.js.map +1 -1
  252. package/lib/commonjs/renderer/components/shaders/FractalNoise.js +6 -12
  253. package/lib/commonjs/renderer/components/shaders/FractalNoise.js.map +1 -1
  254. package/lib/commonjs/renderer/components/shaders/LinearGradient.js +0 -4
  255. package/lib/commonjs/renderer/components/shaders/LinearGradient.js.map +1 -1
  256. package/lib/commonjs/renderer/components/shaders/RadialGradient.js +0 -4
  257. package/lib/commonjs/renderer/components/shaders/RadialGradient.js.map +1 -1
  258. package/lib/commonjs/renderer/components/shaders/Shader.js +4 -10
  259. package/lib/commonjs/renderer/components/shaders/Shader.js.map +1 -1
  260. package/lib/commonjs/renderer/components/shaders/ShaderLib.js +1 -2
  261. package/lib/commonjs/renderer/components/shaders/ShaderLib.js.map +1 -1
  262. package/lib/commonjs/renderer/components/shaders/SweepGradient.js +0 -4
  263. package/lib/commonjs/renderer/components/shaders/SweepGradient.js.map +1 -1
  264. package/lib/commonjs/renderer/components/shaders/Turbulence.js +6 -12
  265. package/lib/commonjs/renderer/components/shaders/Turbulence.js.map +1 -1
  266. package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js +0 -4
  267. package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js.map +1 -1
  268. package/lib/commonjs/renderer/components/shaders/index.js +0 -18
  269. package/lib/commonjs/renderer/components/shaders/index.js.map +1 -1
  270. package/lib/commonjs/renderer/components/shapes/Atlas.d.ts +4 -0
  271. package/lib/commonjs/renderer/components/shapes/Atlas.js +13 -0
  272. package/lib/commonjs/renderer/components/shapes/Atlas.js.map +1 -0
  273. package/lib/commonjs/renderer/components/shapes/Box.js +0 -6
  274. package/lib/commonjs/renderer/components/shapes/Box.js.map +1 -1
  275. package/lib/commonjs/renderer/components/shapes/Circle.js +0 -4
  276. package/lib/commonjs/renderer/components/shapes/Circle.js.map +1 -1
  277. package/lib/commonjs/renderer/components/shapes/DiffRect.js +0 -4
  278. package/lib/commonjs/renderer/components/shapes/DiffRect.js.map +1 -1
  279. package/lib/commonjs/renderer/components/shapes/Fill.js +0 -4
  280. package/lib/commonjs/renderer/components/shapes/Fill.js.map +1 -1
  281. package/lib/commonjs/renderer/components/shapes/FitBox.js +8 -18
  282. package/lib/commonjs/renderer/components/shapes/FitBox.js.map +1 -1
  283. package/lib/commonjs/renderer/components/shapes/Line.js +0 -4
  284. package/lib/commonjs/renderer/components/shapes/Line.js.map +1 -1
  285. package/lib/commonjs/renderer/components/shapes/Oval.js +0 -4
  286. package/lib/commonjs/renderer/components/shapes/Oval.js.map +1 -1
  287. package/lib/commonjs/renderer/components/shapes/Patch.js +0 -4
  288. package/lib/commonjs/renderer/components/shapes/Patch.js.map +1 -1
  289. package/lib/commonjs/renderer/components/shapes/Path.js +5 -11
  290. package/lib/commonjs/renderer/components/shapes/Path.js.map +1 -1
  291. package/lib/commonjs/renderer/components/shapes/Points.js +4 -10
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@@ -3,6 +3,14 @@ import type { SkJSIInstance } from "../JsiInstance";
3
3
  import type { TileMode } from "../ImageFilter";
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4
  import type { SkShader } from "../Shader";
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5
  import type { ImageInfo } from "./ImageFactory";
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+ export interface CubicResampler {
7
+ B: number;
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+ C: number;
9
+ }
10
+ export interface FilterOptions {
11
+ filter: FilterMode;
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+ mipmap?: MipmapMode;
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+ }
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14
  export declare enum FilterMode {
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15
  Nearest = 0,
8
16
  Linear = 1
@@ -1,23 +1,18 @@
1
- export let FilterMode;
2
-
3
- (function (FilterMode) {
1
+ export let FilterMode = /*#__PURE__*/function (FilterMode) {
4
2
  FilterMode[FilterMode["Nearest"] = 0] = "Nearest";
5
3
  FilterMode[FilterMode["Linear"] = 1] = "Linear";
6
- })(FilterMode || (FilterMode = {}));
7
-
8
- export let MipmapMode;
9
-
10
- (function (MipmapMode) {
4
+ return FilterMode;
5
+ }({});
6
+ export let MipmapMode = /*#__PURE__*/function (MipmapMode) {
11
7
  MipmapMode[MipmapMode["None"] = 0] = "None";
12
8
  MipmapMode[MipmapMode["Nearest"] = 1] = "Nearest";
13
9
  MipmapMode[MipmapMode["Linear"] = 2] = "Linear";
14
- })(MipmapMode || (MipmapMode = {}));
15
-
16
- export let ImageFormat;
17
-
18
- (function (ImageFormat) {
10
+ return MipmapMode;
11
+ }({});
12
+ export let ImageFormat = /*#__PURE__*/function (ImageFormat) {
19
13
  ImageFormat[ImageFormat["JPEG"] = 3] = "JPEG";
20
14
  ImageFormat[ImageFormat["PNG"] = 4] = "PNG";
21
15
  ImageFormat[ImageFormat["WEBP"] = 6] = "WEBP";
22
- })(ImageFormat || (ImageFormat = {}));
16
+ return ImageFormat;
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+ }({});
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18
  //# sourceMappingURL=Image.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["FilterMode","MipmapMode","ImageFormat"],"sources":["Image.ts"],"sourcesContent":["import type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { TileMode } from \"../ImageFilter\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { ImageInfo } from \"./ImageFactory\";\n\nexport enum FilterMode {\n Nearest,\n Linear,\n}\n\nexport enum MipmapMode {\n None,\n Nearest,\n Linear,\n}\n\nexport enum ImageFormat {\n JPEG = 3,\n PNG = 4,\n WEBP = 6,\n}\n\nexport interface SkImage extends SkJSIInstance<\"Image\"> {\n /**\n * Returns the possibly scaled height of the image.\n */\n height(): number;\n\n /**\n * Returns the possibly scaled width of the image.\n */\n width(): number;\n\n /**\n * Returns the ImageInfo describing the image.\n */\n getImageInfo(): ImageInfo;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param fm - The filter mode. (default nearest)\n * @param mm - The mipmap mode. Note: for settings other than None, the image must have mipmaps (default none)\n * calculated with makeCopyWithDefaultMipmaps;\n * @param localMatrix\n */\n makeShaderOptions(\n tx: TileMode,\n ty: TileMode,\n fm: FilterMode,\n mm: MipmapMode,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param B - See CubicResampler in SkSamplingOptions.h for more information\n * @param C - See CubicResampler in SkSamplingOptions.h for more information\n * @param localMatrix\n */\n makeShaderCubic(\n tx: TileMode,\n ty: TileMode,\n B: number,\n C: number,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /** Encodes Image pixels, returning result as UInt8Array. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return Uint8Array with data\n */\n encodeToBytes(fmt?: ImageFormat, quality?: number): Uint8Array;\n\n /** Encodes Image pixels, returning result as a base64 encoded string. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return base64 encoded string of data\n */\n encodeToBase64(fmt?: ImageFormat, quality?: number): string;\n\n /** Read Image pixels\n *\n * @param srcX - optional x-axis upper left corner of the rectangle to read from\n * @param srcY - optional y-axis upper left corner of the rectangle to read from\n * @param imageInfo - optional describes the pixel format and dimensions of the data to read into\n * @return Float32Array or Uint8Array with data or null if the read failed.\n */\n readPixels(\n srcX?: number,\n srcY?: number,\n imageInfo?: ImageInfo\n ): Float32Array | Uint8Array | null;\n\n /**\n * Returns raster image or lazy image. Copies SkImage backed by GPU texture\n * into CPU memory if needed. Returns original SkImage if decoded in raster\n * bitmap, or if encoded in a stream.\n */\n makeNonTextureImage(): SkImage;\n}\n"],"mappings":"AAOA,WAAYA,UAAZ;;WAAYA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,KAAAA,U;;AAKZ,WAAYC,UAAZ;;WAAYA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,KAAAA,U;;AAMZ,WAAYC,WAAZ;;WAAYA,W;EAAAA,W,CAAAA,W;EAAAA,W,CAAAA,W;EAAAA,W,CAAAA,W;GAAAA,W,KAAAA,W"}
1
+ {"version":3,"names":["FilterMode","MipmapMode","ImageFormat"],"sources":["Image.ts"],"sourcesContent":["import type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { TileMode } from \"../ImageFilter\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { ImageInfo } from \"./ImageFactory\";\n\nexport interface CubicResampler {\n B: number;\n C: number;\n}\n\nexport interface FilterOptions {\n filter: FilterMode;\n mipmap?: MipmapMode;\n}\n\nexport enum FilterMode {\n Nearest,\n Linear,\n}\n\nexport enum MipmapMode {\n None,\n Nearest,\n Linear,\n}\n\nexport enum ImageFormat {\n JPEG = 3,\n PNG = 4,\n WEBP = 6,\n}\n\nexport interface SkImage extends SkJSIInstance<\"Image\"> {\n /**\n * Returns the possibly scaled height of the image.\n */\n height(): number;\n\n /**\n * Returns the possibly scaled width of the image.\n */\n width(): number;\n\n /**\n * Returns the ImageInfo describing the image.\n */\n getImageInfo(): ImageInfo;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param fm - The filter mode. (default nearest)\n * @param mm - The mipmap mode. Note: for settings other than None, the image must have mipmaps (default none)\n * calculated with makeCopyWithDefaultMipmaps;\n * @param localMatrix\n */\n makeShaderOptions(\n tx: TileMode,\n ty: TileMode,\n fm: FilterMode,\n mm: MipmapMode,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /**\n * Returns this image as a shader with the specified tiling. It will use cubic sampling.\n * @param tx - tile mode in the x direction.\n * @param ty - tile mode in the y direction.\n * @param B - See CubicResampler in SkSamplingOptions.h for more information\n * @param C - See CubicResampler in SkSamplingOptions.h for more information\n * @param localMatrix\n */\n makeShaderCubic(\n tx: TileMode,\n ty: TileMode,\n B: number,\n C: number,\n localMatrix?: SkMatrix\n ): SkShader;\n\n /** Encodes Image pixels, returning result as UInt8Array. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return Uint8Array with data\n */\n encodeToBytes(fmt?: ImageFormat, quality?: number): Uint8Array;\n\n /** Encodes Image pixels, returning result as a base64 encoded string. Returns existing\n encoded data if present; otherwise, SkImage is encoded with\n SkEncodedImageFormat::kPNG. Skia must be built with SK_ENCODE_PNG to encode\n SkImage.\n\n Returns nullptr if existing encoded data is missing or invalid, and\n encoding fails.\n\n @param fmt - PNG is the default value.\n @param quality - a value from 0 to 100; 100 is the least lossy. May be ignored.\n\n @return base64 encoded string of data\n */\n encodeToBase64(fmt?: ImageFormat, quality?: number): string;\n\n /** Read Image pixels\n *\n * @param srcX - optional x-axis upper left corner of the rectangle to read from\n * @param srcY - optional y-axis upper left corner of the rectangle to read from\n * @param imageInfo - optional describes the pixel format and dimensions of the data to read into\n * @return Float32Array or Uint8Array with data or null if the read failed.\n */\n readPixels(\n srcX?: number,\n srcY?: number,\n imageInfo?: ImageInfo\n ): Float32Array | Uint8Array | null;\n\n /**\n * Returns raster image or lazy image. Copies SkImage backed by GPU texture\n * into CPU memory if needed. Returns original SkImage if decoded in raster\n * bitmap, or if encoded in a stream.\n */\n makeNonTextureImage(): SkImage;\n}\n"],"mappings":"AAiBA,WAAYA,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAKtB,WAAYC,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMtB,WAAYC,WAAW,0BAAXA,WAAW;EAAXA,WAAW,CAAXA,WAAW;EAAXA,WAAW,CAAXA,WAAW;EAAXA,WAAW,CAAXA,WAAW;EAAA,OAAXA,WAAW;AAAA"}
@@ -1,15 +1,11 @@
1
- export let AlphaType;
2
-
3
- (function (AlphaType) {
1
+ export let AlphaType = /*#__PURE__*/function (AlphaType) {
4
2
  AlphaType[AlphaType["Unknown"] = 0] = "Unknown";
5
3
  AlphaType[AlphaType["Opaque"] = 1] = "Opaque";
6
4
  AlphaType[AlphaType["Premul"] = 2] = "Premul";
7
5
  AlphaType[AlphaType["Unpremul"] = 3] = "Unpremul";
8
- })(AlphaType || (AlphaType = {}));
9
-
10
- export let ColorType;
11
-
12
- (function (ColorType) {
6
+ return AlphaType;
7
+ }({});
8
+ export let ColorType = /*#__PURE__*/function (ColorType) {
13
9
  ColorType[ColorType["Unknown"] = 0] = "Unknown";
14
10
  ColorType[ColorType["Alpha_8"] = 1] = "Alpha_8";
15
11
  ColorType[ColorType["RGB_565"] = 2] = "RGB_565";
@@ -36,5 +32,6 @@ export let ColorType;
36
32
  ColorType[ColorType["SRGBA_8888"] = 23] = "SRGBA_8888";
37
33
  ColorType[ColorType["R8_unorm"] = 24] = "R8_unorm";
38
34
  ColorType[ColorType["N32_SkColorType"] = 25] = "N32_SkColorType";
39
- })(ColorType || (ColorType = {}));
35
+ return ColorType;
36
+ }({}); // either BGRA_8888 or RGBA_8888 based on the platform
40
37
  //# sourceMappingURL=ImageFactory.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["AlphaType","ColorType"],"sources":["ImageFactory.ts"],"sourcesContent":["import type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, // uninitialized\n Alpha_8, // pixel with alpha in 8-bit byte\n RGB_565, // pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, // pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, // pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, // pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, // pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, // 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, // 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, // pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, // pixel with 10 bits each for blue, green, red; in 32-bit word\n BGR_101010x_XR, // pixel with 10 bits each for blue, green, red; in 32-bit word, extended range\n RGBA_10x6, // pixel with 10 used bits (most significant) followed by 6 unused\n Gray_8, // pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, // pixel with half floats in [0,1] for red, green, blue, alpha; in 64-bit word\n RGBA_F16, // pixel with half floats for red, green, blue, alpha; in 64-bit word\n RGBA_F32, // pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, // pixel with a uint8_t for red and green\n\n A16_float, // pixel with a half float for alpha\n R16G16_float, // pixel with a half float for red and green\n\n A16_unorm, // pixel with a little endian uint16_t for alpha\n R16G16_unorm, // pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, // pixel with a little endian uint16_t for red, green, blue, and alpha\n\n SRGBA_8888,\n R8_unorm,\n\n // The `kN32_SkColorType` is platform dependent in the original enum,\n // and TypeScript doesn't support conditional compilation natively.\n // You might need to handle it differently based on your use case.\n N32_SkColorType, // either BGRA_8888 or RGBA_8888 based on the platform\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image that will be a screenshot of the view represented by\n * the view tag\n * @param viewTag - The tag of the view to make an image from.\n * @returns Returns a valid SkImage, if the view tag is invalid, nullptr is returned.\n */\n MakeImageFromViewTag: (viewTag: number) => Promise<SkImage | null>;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"],"mappings":"AAIA,WAAYA,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,WAAYC,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S"}
1
+ {"version":3,"names":["AlphaType","ColorType"],"sources":["ImageFactory.ts"],"sourcesContent":["import type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, // uninitialized\n Alpha_8, // pixel with alpha in 8-bit byte\n RGB_565, // pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, // pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, // pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, // pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, // pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, // 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, // 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, // pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, // pixel with 10 bits each for blue, green, red; in 32-bit word\n BGR_101010x_XR, // pixel with 10 bits each for blue, green, red; in 32-bit word, extended range\n RGBA_10x6, // pixel with 10 used bits (most significant) followed by 6 unused\n Gray_8, // pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, // pixel with half floats in [0,1] for red, green, blue, alpha; in 64-bit word\n RGBA_F16, // pixel with half floats for red, green, blue, alpha; in 64-bit word\n RGBA_F32, // pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, // pixel with a uint8_t for red and green\n\n A16_float, // pixel with a half float for alpha\n R16G16_float, // pixel with a half float for red and green\n\n A16_unorm, // pixel with a little endian uint16_t for alpha\n R16G16_unorm, // pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, // pixel with a little endian uint16_t for red, green, blue, and alpha\n\n SRGBA_8888,\n R8_unorm,\n\n // The `kN32_SkColorType` is platform dependent in the original enum,\n // and TypeScript doesn't support conditional compilation natively.\n // You might need to handle it differently based on your use case.\n N32_SkColorType, // either BGRA_8888 or RGBA_8888 based on the platform\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image that will be a screenshot of the view represented by\n * the view tag\n * @param viewTag - The tag of the view to make an image from.\n * @returns Returns a valid SkImage, if the view tag is invalid, nullptr is returned.\n */\n MakeImageFromViewTag: (viewTag: number) => Promise<SkImage | null>;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"],"mappings":"AAIA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAOrB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAmCF"}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Image\";\nexport * from \"./ImageFactory\";\n"],"mappings":"AAAA,cAAc,SAAd;AACA,cAAc,gBAAd"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Image\";\nexport * from \"./ImageFactory\";\n"],"mappings":"AAAA,cAAc,SAAS;AACvB,cAAc,gBAAgB"}
@@ -1,11 +1,9 @@
1
- export let TileMode;
2
-
3
- (function (TileMode) {
1
+ export let TileMode = /*#__PURE__*/function (TileMode) {
4
2
  TileMode[TileMode["Clamp"] = 0] = "Clamp";
5
3
  TileMode[TileMode["Repeat"] = 1] = "Repeat";
6
4
  TileMode[TileMode["Mirror"] = 2] = "Mirror";
7
5
  TileMode[TileMode["Decal"] = 3] = "Decal";
8
- })(TileMode || (TileMode = {}));
9
-
6
+ return TileMode;
7
+ }({});
10
8
  export const isImageFilter = obj => obj !== null && obj.__typename__ === "ImageFilter";
11
9
  //# sourceMappingURL=ImageFilter.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["TileMode","isImageFilter","obj","__typename__"],"sources":["ImageFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\n\nexport enum TileMode {\n /**\n * Replicate the edge color if the shader draws outside of its\n * original bounds.\n */\n Clamp,\n\n /**\n * Repeat the shader's image horizontally and vertically.\n */\n Repeat,\n\n /**\n * Repeat the shader's image horizontally and vertically, alternating\n * mirror images so that adjacent images always seam.\n */\n Mirror,\n\n /**\n * Only draw within the original domain, return transparent-black everywhere else.\n */\n Decal,\n}\n\nexport const isImageFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkImageFilter => obj !== null && obj.__typename__ === \"ImageFilter\";\n\nexport type SkImageFilter = SkJSIInstance<\"ImageFilter\">;\n"],"mappings":"AAEA,WAAYA,QAAZ;;WAAYA,Q;EAAAA,Q,CAAAA,Q;EAAAA,Q,CAAAA,Q;EAAAA,Q,CAAAA,Q;EAAAA,Q,CAAAA,Q;GAAAA,Q,KAAAA,Q;;AAwBZ,OAAO,MAAMC,aAAa,GACxBC,GAD2B,IAEFA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,aAFzD"}
1
+ {"version":3,"names":["TileMode","isImageFilter","obj","__typename__"],"sources":["ImageFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\n\nexport enum TileMode {\n /**\n * Replicate the edge color if the shader draws outside of its\n * original bounds.\n */\n Clamp,\n\n /**\n * Repeat the shader's image horizontally and vertically.\n */\n Repeat,\n\n /**\n * Repeat the shader's image horizontally and vertically, alternating\n * mirror images so that adjacent images always seam.\n */\n Mirror,\n\n /**\n * Only draw within the original domain, return transparent-black everywhere else.\n */\n Decal,\n}\n\nexport const isImageFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkImageFilter => obj !== null && obj.__typename__ === \"ImageFilter\";\n\nexport type SkImageFilter = SkJSIInstance<\"ImageFilter\">;\n"],"mappings":"AAEA,WAAYA,QAAQ,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAwBpB,OAAO,MAAMC,aAAa,GACxBC,GAAiC,IACRA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,aAAa"}
@@ -1,9 +1,8 @@
1
- export let ColorChannel;
2
-
3
- (function (ColorChannel) {
1
+ export let ColorChannel = /*#__PURE__*/function (ColorChannel) {
4
2
  ColorChannel[ColorChannel["R"] = 0] = "R";
5
3
  ColorChannel[ColorChannel["G"] = 1] = "G";
6
4
  ColorChannel[ColorChannel["B"] = 2] = "B";
7
5
  ColorChannel[ColorChannel["A"] = 3] = "A";
8
- })(ColorChannel || (ColorChannel = {}));
6
+ return ColorChannel;
7
+ }({});
9
8
  //# sourceMappingURL=ImageFilterFactory.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAZ;;WAAYA,Y;EAAAA,Y,CAAAA,Y;EAAAA,Y,CAAAA,Y;EAAAA,Y,CAAAA,Y;EAAAA,Y,CAAAA,Y;GAAAA,Y,KAAAA,Y"}
1
+ {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA"}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":"AAAA,cAAc,eAAd;AACA,cAAc,sBAAd"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":"AAAA,cAAc,eAAe;AAC7B,cAAc,sBAAsB"}
@@ -1,13 +1,12 @@
1
- export let BlurStyle;
2
-
3
- (function (BlurStyle) {
1
+ export let BlurStyle = /*#__PURE__*/function (BlurStyle) {
4
2
  BlurStyle[BlurStyle["Normal"] = 0] = "Normal";
5
3
  BlurStyle[BlurStyle["Solid"] = 1] = "Solid";
6
4
  BlurStyle[BlurStyle["Outer"] = 2] = "Outer";
7
5
  BlurStyle[BlurStyle["Inner"] = 3] = "Inner";
8
- })(BlurStyle || (BlurStyle = {}));
9
-
6
+ return BlurStyle;
7
+ }({}); //!< fuzzy inside, nothing outside
10
8
  export const isMaskFilter = obj => obj !== null && obj.__typename__ === "MaskFilter";
9
+
11
10
  /**
12
11
  * See SkMaskFilter.h for more details.
13
12
  */
@@ -1 +1 @@
1
- {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,OAAO,MAAMC,YAAY,GACvBC,GAD0B,IAEFA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,YAFxD;AAMP;AACA;AACA"}
1
+ {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGT,OAAO,MAAMC,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA"}
@@ -1 +1 @@
1
- {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAT,QAAmC,WAAnC;AAEA,OAAO,MAAMC,QAAQ,GAAIC,GAAD,IACtBA,GAAG,KAAK,IAAR,IAAiBA,GAAD,CAA+BC,YAA/B,KAAgD,QAD3D;AAuBP,OAAO,MAAMC,gBAAgB,GAAG,CAC9BC,CAD8B,EAE9BC,UAF8B,KAG3B;EACH,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAD,CAA7B;EACAD,CAAC,CAACG,MAAF,CAASD,EAAT;EACA,OAAOF,CAAP;AACD,CAPM;AASP,OAAO,MAAMI,SAAS,GAAIC,GAAD,IAAiB;EACxC,OAAQA,GAAG,GAAG,GAAP,GAAcC,IAAI,CAACC,EAA1B;AACD,CAFM"}
1
+ {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAkB,QAAQ,WAAW;AAE9C,OAAO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAsB1E,OAAO,MAAMC,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAU,CAAC;EACzCD,CAAC,CAACG,MAAM,CAACD,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAED,OAAO,MAAMI,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC"}
@@ -3,49 +3,44 @@ const exhaustiveCheck = a => {
3
3
 
4
4
  throw new Error(`Unexhaustive handling for ${a}`);
5
5
  };
6
+
6
7
  /**
7
8
  * @worklet
8
9
  */
9
-
10
-
11
10
  export const Matrix4 = () => {
12
11
  "worklet";
13
12
 
14
13
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
15
14
  };
15
+
16
16
  /**
17
17
  * @worklet
18
18
  */
19
-
20
- export const translate = function (x, y) {
19
+ export const translate = (x, y, z = 0) => {
21
20
  "worklet";
22
21
 
23
- let z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
24
22
  return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];
25
23
  };
24
+
26
25
  /**
27
26
  * @worklet
28
27
  */
29
-
30
28
  export const perspective = p => {
31
29
  "worklet";
32
30
 
33
31
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];
34
32
  };
35
-
36
33
  const normalizeVec = vec => {
37
34
  "worklet";
38
35
 
39
36
  const [x, y, z] = vec;
40
- const length = Math.sqrt(x * x + y * y + z * z); // Check for zero length to avoid division by zero
41
-
37
+ const length = Math.sqrt(x * x + y * y + z * z);
38
+ // Check for zero length to avoid division by zero
42
39
  if (length === 0) {
43
40
  return [0, 0, 0];
44
41
  }
45
-
46
42
  return [x / length, y / length, z / length];
47
43
  };
48
-
49
44
  const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
50
45
  "worklet";
51
46
 
@@ -57,260 +52,223 @@ const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
57
52
  const t = 1 - c;
58
53
  return [t * x * x + c, t * x * y - s * z, t * x * z + s * y, 0, t * x * y + s * z, t * y * y + c, t * y * z - s * x, 0, t * x * z - s * y, t * y * z + s * x, t * z * z + c, 0, 0, 0, 0, 1];
59
54
  };
55
+
60
56
  /**
61
57
  * @worklet
62
58
  */
63
-
64
-
65
59
  export const matrixVecMul4 = (m, v) => {
66
60
  "worklet";
67
61
 
68
62
  return [m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3], m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3], m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3], m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]];
69
63
  };
64
+
70
65
  /**
71
66
  * @worklet
72
67
  */
73
-
74
68
  export const mapPoint3d = (m, v) => {
75
69
  "worklet";
76
70
 
77
71
  const r = matrixVecMul4(m, [...v, 1]);
78
72
  return [r[0] / r[3], r[1] / r[3], r[2] / r[3]];
79
73
  };
74
+
80
75
  /**
81
76
  * @worklet
82
77
  */
83
-
84
78
  export const multiply4 = (a, b) => {
85
79
  "worklet";
86
80
 
87
81
  const result = new Array(16).fill(0);
88
-
89
82
  for (let i = 0; i < 4; i++) {
90
83
  for (let j = 0; j < 4; j++) {
91
84
  result[i * 4 + j] = a[i * 4] * b[j] + a[i * 4 + 1] * b[j + 4] + a[i * 4 + 2] * b[j + 8] + a[i * 4 + 3] * b[j + 12];
92
85
  }
93
86
  }
94
-
95
87
  return result;
96
88
  };
97
-
98
89
  const skewY = angle => {
99
90
  "worklet";
100
91
 
101
92
  return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
102
93
  };
103
-
104
94
  const skewX = angle => {
105
95
  "worklet";
106
96
 
107
97
  return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
108
98
  };
99
+
109
100
  /**
110
101
  * @worklet
111
102
  */
112
-
113
-
114
103
  export const toMatrix3 = m => {
115
104
  "worklet";
116
105
 
117
106
  return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];
118
107
  };
119
-
120
108
  const rotate = (axis, value) => {
121
109
  "worklet";
122
110
 
123
111
  return rotatedUnitSinCos(normalizeVec(axis), Math.sin(value), Math.cos(value));
124
112
  };
113
+
125
114
  /**
126
115
  * @worklet
127
116
  */
128
-
129
-
130
117
  export const pivot = (m, p) => {
131
118
  "worklet";
132
119
 
133
120
  return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));
134
121
  };
122
+
135
123
  /**
136
124
  * @worklet
137
125
  */
138
-
139
- export const scale = function (sx, sy) {
126
+ export const scale = (sx, sy, sz = 1, p) => {
140
127
  "worklet";
141
128
 
142
- let sz = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
143
- let p = arguments.length > 3 ? arguments[3] : undefined;
144
129
  const m4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];
145
-
146
130
  if (p) {
147
131
  return pivot(m4, p);
148
132
  }
149
-
150
133
  return m4;
151
134
  };
152
-
153
135
  const rotateAxis = (axis, angle, p) => {
154
136
  "worklet";
155
137
 
156
138
  const result = rotate(axis, angle);
157
-
158
139
  if (p) {
159
140
  return pivot(result, p);
160
141
  }
161
-
162
142
  return result;
163
143
  };
144
+
164
145
  /**
165
146
  * @worklet
166
147
  */
167
-
168
-
169
148
  export const rotateZ = (value, p) => {
170
149
  "worklet";
171
150
 
172
151
  return rotateAxis([0, 0, 1], value, p);
173
152
  };
153
+
174
154
  /**
175
155
  * @worklet
176
156
  */
177
-
178
157
  export const rotateX = (value, p) => {
179
158
  "worklet";
180
159
 
181
160
  return rotateAxis([1, 0, 0], value, p);
182
161
  };
162
+
183
163
  /**
184
164
  * @worklet
185
165
  */
186
-
187
166
  export const rotateY = (value, p) => {
188
167
  "worklet";
189
168
 
190
169
  return rotateAxis([0, 1, 0], value, p);
191
170
  };
171
+
192
172
  /**
193
173
  * @worklet
194
174
  */
195
-
196
175
  export const processTransform3d = transforms => {
197
176
  "worklet";
198
177
 
199
178
  return transforms.reduce((acc, val) => {
200
179
  const key = Object.keys(val)[0];
201
180
  const transform = val;
202
-
203
181
  if (key === "translateX") {
204
182
  const value = transform[key];
205
183
  return multiply4(acc, translate(value, 0, 0));
206
184
  }
207
-
208
185
  if (key === "translate") {
209
186
  const [x, y, z = 0] = transform[key];
210
187
  return multiply4(acc, translate(x, y, z));
211
188
  }
212
-
213
189
  if (key === "translateY") {
214
190
  const value = transform[key];
215
191
  return multiply4(acc, translate(0, value, 0));
216
192
  }
217
-
218
193
  if (key === "translateZ") {
219
194
  const value = transform[key];
220
195
  return multiply4(acc, translate(0, 0, value));
221
196
  }
222
-
223
197
  if (key === "scale") {
224
198
  const value = transform[key];
225
199
  return multiply4(acc, scale(value, value, 1));
226
200
  }
227
-
228
201
  if (key === "scaleX") {
229
202
  const value = transform[key];
230
203
  return multiply4(acc, scale(value, 1, 1));
231
204
  }
232
-
233
205
  if (key === "scaleY") {
234
206
  const value = transform[key];
235
207
  return multiply4(acc, scale(1, value, 1));
236
208
  }
237
-
238
209
  if (key === "skewX") {
239
210
  const value = transform[key];
240
211
  return multiply4(acc, skewX(value));
241
212
  }
242
-
243
213
  if (key === "skewY") {
244
214
  const value = transform[key];
245
215
  return multiply4(acc, skewY(value));
246
216
  }
247
-
248
217
  if (key === "rotateX") {
249
218
  const value = transform[key];
250
219
  return multiply4(acc, rotate([1, 0, 0], value));
251
220
  }
252
-
253
221
  if (key === "rotateY") {
254
222
  const value = transform[key];
255
223
  return multiply4(acc, rotate([0, 1, 0], value));
256
224
  }
257
-
258
225
  if (key === "perspective") {
259
226
  const value = transform[key];
260
227
  return multiply4(acc, perspective(value));
261
228
  }
262
-
263
229
  if (key === "rotate" || key === "rotateZ") {
264
230
  const value = transform[key];
265
231
  return multiply4(acc, rotate([0, 0, 1], value));
266
232
  }
267
-
268
233
  if (key === "matrix") {
269
234
  const value = transform[key];
270
235
  return multiply4(acc, value);
271
236
  }
272
-
273
237
  return exhaustiveCheck(key);
274
238
  }, Matrix4());
275
239
  };
240
+
276
241
  /**
277
242
  * @worklet
278
243
  */
279
-
280
244
  export const convertToColumnMajor = rowMajorMatrix => {
281
245
  "worklet";
282
246
 
283
247
  const colMajorMatrix = new Array(16);
284
248
  const size = 4;
285
-
286
249
  for (let row = 0; row < size; row++) {
287
250
  for (let col = 0; col < size; col++) {
288
251
  colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];
289
252
  }
290
253
  }
291
-
292
254
  return colMajorMatrix;
293
255
  };
256
+
294
257
  /**
295
258
  * @worklet
296
259
  */
297
-
298
260
  export const convertToAffineMatrix = m4 => {
299
- "worklet"; // Extracting the relevant components from the 4x4 matrix
261
+ "worklet";
300
262
 
263
+ // Extracting the relevant components from the 4x4 matrix
301
264
  const a = m4[0]; // Scale X
302
-
303
265
  const b = m4[1]; // Skew Y
304
-
305
266
  const c = m4[4]; // Skew X
306
-
307
267
  const d = m4[5]; // Scale Y
308
-
309
268
  const tx = m4[12]; // Translate X
310
-
311
269
  const ty = m4[13]; // Translate Y
312
- // Returning the 6-element affine transformation matrix
313
270
 
271
+ // Returning the 6-element affine transformation matrix
314
272
  return [a, b, c, d, tx, ty];
315
273
  };
316
274
  //# sourceMappingURL=Matrix4.js.map