@shopify/react-native-skia 0.1.236 → 0.1.238

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Files changed (1153) hide show
  1. package/cpp/api/JsiSkApi.h +2 -0
  2. package/cpp/api/JsiSkCanvas.h +36 -0
  3. package/cpp/api/JsiSkRSXform.h +35 -7
  4. package/cpp/rnskia/dom/JsiDomApi.h +2 -0
  5. package/cpp/rnskia/dom/base/JsiDomNode.h +16 -0
  6. package/cpp/rnskia/dom/nodes/JsiAtlasNode.h +60 -0
  7. package/cpp/rnskia/dom/props/RSXformProp.h +52 -0
  8. package/cpp/rnskia/dom/props/RectProp.h +31 -0
  9. package/lib/commonjs/Platform/Platform.js +1 -5
  10. package/lib/commonjs/Platform/Platform.js.map +1 -1
  11. package/lib/commonjs/Platform/Platform.web.js +11 -33
  12. package/lib/commonjs/Platform/Platform.web.js.map +1 -1
  13. package/lib/commonjs/Platform/index.js +0 -2
  14. package/lib/commonjs/Platform/index.js.map +1 -1
  15. package/lib/commonjs/animation/functions/index.js +0 -8
  16. package/lib/commonjs/animation/functions/index.js.map +1 -1
  17. package/lib/commonjs/animation/functions/interpolate.js +12 -31
  18. package/lib/commonjs/animation/functions/interpolate.js.map +1 -1
  19. package/lib/commonjs/animation/functions/interpolateColors.js +2 -13
  20. package/lib/commonjs/animation/functions/interpolateColors.js.map +1 -1
  21. package/lib/commonjs/animation/functions/interpolatePaths.js +1 -16
  22. package/lib/commonjs/animation/functions/interpolatePaths.js.map +1 -1
  23. package/lib/commonjs/animation/functions/interpolateVector.js +0 -5
  24. package/lib/commonjs/animation/functions/interpolateVector.js.map +1 -1
  25. package/lib/commonjs/animation/index.js +0 -2
  26. package/lib/commonjs/animation/index.js.map +1 -1
  27. package/lib/commonjs/dom/nodes/DrawingNode.js +7 -22
  28. package/lib/commonjs/dom/nodes/DrawingNode.js.map +1 -1
  29. package/lib/commonjs/dom/nodes/GroupNode.js +0 -6
  30. package/lib/commonjs/dom/nodes/GroupNode.js.map +1 -1
  31. package/lib/commonjs/dom/nodes/JsiSkDOM.d.ts +2 -1
  32. package/lib/commonjs/dom/nodes/JsiSkDOM.js +28 -86
  33. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +1 -1
  34. package/lib/commonjs/dom/nodes/LayerNode.js +0 -11
  35. package/lib/commonjs/dom/nodes/LayerNode.js.map +1 -1
  36. package/lib/commonjs/dom/nodes/Node.js +4 -36
  37. package/lib/commonjs/dom/nodes/Node.js.map +1 -1
  38. package/lib/commonjs/dom/nodes/PaintNode.js +1 -29
  39. package/lib/commonjs/dom/nodes/PaintNode.js.map +1 -1
  40. package/lib/commonjs/dom/nodes/RenderNode.js +3 -35
  41. package/lib/commonjs/dom/nodes/RenderNode.js.map +1 -1
  42. package/lib/commonjs/dom/nodes/datatypes/Circle.js +6 -8
  43. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +1 -1
  44. package/lib/commonjs/dom/nodes/datatypes/Enum.js +0 -2
  45. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +1 -1
  46. package/lib/commonjs/dom/nodes/datatypes/Fitting.js +15 -46
  47. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +1 -1
  48. package/lib/commonjs/dom/nodes/datatypes/Gradient.js +9 -20
  49. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +1 -1
  50. package/lib/commonjs/dom/nodes/datatypes/Path.js +2 -8
  51. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +1 -1
  52. package/lib/commonjs/dom/nodes/datatypes/Radius.js +0 -3
  53. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +1 -1
  54. package/lib/commonjs/dom/nodes/datatypes/Rect.js +10 -15
  55. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +1 -1
  56. package/lib/commonjs/dom/nodes/datatypes/Transform.js +0 -6
  57. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +1 -1
  58. package/lib/commonjs/dom/nodes/datatypes/index.js +0 -16
  59. package/lib/commonjs/dom/nodes/datatypes/index.js.map +1 -1
  60. package/lib/commonjs/dom/nodes/drawings/AtlasNode.d.ts +8 -0
  61. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js +36 -0
  62. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +1 -0
  63. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js +4 -18
  64. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +1 -1
  65. package/lib/commonjs/dom/nodes/drawings/Box.js +8 -34
  66. package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
  67. package/lib/commonjs/dom/nodes/drawings/CircleNode.js +4 -15
  68. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +1 -1
  69. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js +4 -12
  70. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +1 -1
  71. package/lib/commonjs/dom/nodes/drawings/FillNode.js +5 -14
  72. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +1 -1
  73. package/lib/commonjs/dom/nodes/drawings/ImageNode.js +6 -19
  74. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +1 -1
  75. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js +3 -18
  76. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +1 -1
  77. package/lib/commonjs/dom/nodes/drawings/LineNode.js +4 -12
  78. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +1 -1
  79. package/lib/commonjs/dom/nodes/drawings/OvalNode.js +4 -15
  80. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +1 -1
  81. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js +3 -12
  82. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +1 -1
  83. package/lib/commonjs/dom/nodes/drawings/PatchNode.js +6 -18
  84. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +1 -1
  85. package/lib/commonjs/dom/nodes/drawings/PathNode.js +4 -21
  86. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +1 -1
  87. package/lib/commonjs/dom/nodes/drawings/PictureNode.js +3 -11
  88. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +1 -1
  89. package/lib/commonjs/dom/nodes/drawings/PointsNode.js +4 -14
  90. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +1 -1
  91. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +7 -18
  92. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +1 -1
  93. package/lib/commonjs/dom/nodes/drawings/RectNode.js +4 -15
  94. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +1 -1
  95. package/lib/commonjs/dom/nodes/drawings/Text.js +18 -62
  96. package/lib/commonjs/dom/nodes/drawings/Text.js.map +1 -1
  97. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js +4 -16
  98. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +1 -1
  99. package/lib/commonjs/dom/nodes/drawings/index.d.ts +1 -0
  100. package/lib/commonjs/dom/nodes/drawings/index.js +11 -34
  101. package/lib/commonjs/dom/nodes/drawings/index.js.map +1 -1
  102. package/lib/commonjs/dom/nodes/index.js +0 -6
  103. package/lib/commonjs/dom/nodes/index.js.map +1 -1
  104. package/lib/commonjs/dom/nodes/paint/BlendNode.js +4 -18
  105. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +1 -1
  106. package/lib/commonjs/dom/nodes/paint/ColorFilters.js +0 -34
  107. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +1 -1
  108. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +7 -60
  109. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
  110. package/lib/commonjs/dom/nodes/paint/MaskFilters.js +0 -8
  111. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +1 -1
  112. package/lib/commonjs/dom/nodes/paint/PathEffects.js +0 -45
  113. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +1 -1
  114. package/lib/commonjs/dom/nodes/paint/Shaders.js +1 -48
  115. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
  116. package/lib/commonjs/dom/nodes/paint/index.js +0 -12
  117. package/lib/commonjs/dom/nodes/paint/index.js.map +1 -1
  118. package/lib/commonjs/dom/types/DeclarationContext.js +3 -30
  119. package/lib/commonjs/dom/types/DeclarationContext.js.map +1 -1
  120. package/lib/commonjs/dom/types/DrawingContext.js +3 -91
  121. package/lib/commonjs/dom/types/DrawingContext.js.map +1 -1
  122. package/lib/commonjs/dom/types/Drawings.d.ts +7 -1
  123. package/lib/commonjs/dom/types/Drawings.js.map +1 -1
  124. package/lib/commonjs/dom/types/NodeType.d.ts +1 -0
  125. package/lib/commonjs/dom/types/NodeType.js +7 -11
  126. package/lib/commonjs/dom/types/NodeType.js.map +1 -1
  127. package/lib/commonjs/dom/types/SkDOM.d.ts +2 -1
  128. package/lib/commonjs/dom/types/SkDOM.js.map +1 -1
  129. package/lib/commonjs/dom/types/index.js +0 -26
  130. package/lib/commonjs/dom/types/index.js.map +1 -1
  131. package/lib/commonjs/external/index.js +0 -2
  132. package/lib/commonjs/external/index.js.map +1 -1
  133. package/lib/commonjs/external/reanimated/buffers.d.ts +5 -0
  134. package/lib/commonjs/external/reanimated/buffers.js +39 -0
  135. package/lib/commonjs/external/reanimated/buffers.js.map +1 -0
  136. package/lib/commonjs/external/reanimated/index.d.ts +1 -0
  137. package/lib/commonjs/external/reanimated/index.js +11 -10
  138. package/lib/commonjs/external/reanimated/index.js.map +1 -1
  139. package/lib/commonjs/external/reanimated/interpolators.d.ts +1 -1
  140. package/lib/commonjs/external/reanimated/interpolators.js +5 -20
  141. package/lib/commonjs/external/reanimated/interpolators.js.map +1 -1
  142. package/lib/commonjs/external/reanimated/moduleWrapper.js +12 -29
  143. package/lib/commonjs/external/reanimated/moduleWrapper.js.map +1 -1
  144. package/lib/commonjs/external/reanimated/renderHelpers.js +5 -31
  145. package/lib/commonjs/external/reanimated/renderHelpers.js.map +1 -1
  146. package/lib/commonjs/external/reanimated/textures.js +3 -25
  147. package/lib/commonjs/external/reanimated/textures.js.map +1 -1
  148. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js +16 -14
  149. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js.map +1 -1
  150. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js +0 -4
  151. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js.map +1 -1
  152. package/lib/commonjs/headless/index.js +1 -12
  153. package/lib/commonjs/headless/index.js.map +1 -1
  154. package/lib/commonjs/index.js +0 -20
  155. package/lib/commonjs/index.js.map +1 -1
  156. package/lib/commonjs/mock/index.js +5 -6
  157. package/lib/commonjs/mock/index.js.map +1 -1
  158. package/lib/commonjs/renderer/Canvas.js +21 -46
  159. package/lib/commonjs/renderer/Canvas.js.map +1 -1
  160. package/lib/commonjs/renderer/Container.js +4 -15
  161. package/lib/commonjs/renderer/Container.js.map +1 -1
  162. package/lib/commonjs/renderer/HostComponents.d.ts +3 -1
  163. package/lib/commonjs/renderer/HostComponents.js +3 -64
  164. package/lib/commonjs/renderer/HostComponents.js.map +1 -1
  165. package/lib/commonjs/renderer/HostConfig.js +9 -38
  166. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  167. package/lib/commonjs/renderer/Offscreen.d.ts +4 -2
  168. package/lib/commonjs/renderer/Offscreen.js +19 -24
  169. package/lib/commonjs/renderer/Offscreen.js.map +1 -1
  170. package/lib/commonjs/renderer/Reconciler.js +4 -20
  171. package/lib/commonjs/renderer/Reconciler.js.map +1 -1
  172. package/lib/commonjs/renderer/components/Blend.js +0 -4
  173. package/lib/commonjs/renderer/components/Blend.js.map +1 -1
  174. package/lib/commonjs/renderer/components/Group.js +6 -15
  175. package/lib/commonjs/renderer/components/Group.js.map +1 -1
  176. package/lib/commonjs/renderer/components/Mask.js +6 -14
  177. package/lib/commonjs/renderer/components/Mask.js.map +1 -1
  178. package/lib/commonjs/renderer/components/Paint.js +0 -4
  179. package/lib/commonjs/renderer/components/Paint.js.map +1 -1
  180. package/lib/commonjs/renderer/components/Picture.js +0 -4
  181. package/lib/commonjs/renderer/components/Picture.js.map +1 -1
  182. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js +5 -13
  183. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js.map +1 -1
  184. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js +5 -11
  185. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js.map +1 -1
  186. package/lib/commonjs/renderer/components/backdrop/index.js +0 -4
  187. package/lib/commonjs/renderer/components/backdrop/index.js.map +1 -1
  188. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js +0 -4
  189. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js.map +1 -1
  190. package/lib/commonjs/renderer/components/colorFilters/Lerp.js +0 -4
  191. package/lib/commonjs/renderer/components/colorFilters/Lerp.js.map +1 -1
  192. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js +0 -4
  193. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js.map +1 -1
  194. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js +0 -4
  195. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js.map +1 -1
  196. package/lib/commonjs/renderer/components/colorFilters/Matrix.js +0 -6
  197. package/lib/commonjs/renderer/components/colorFilters/Matrix.js.map +1 -1
  198. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js +0 -4
  199. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js.map +1 -1
  200. package/lib/commonjs/renderer/components/colorFilters/index.js +0 -12
  201. package/lib/commonjs/renderer/components/colorFilters/index.js.map +1 -1
  202. package/lib/commonjs/renderer/components/image/Image.js +0 -4
  203. package/lib/commonjs/renderer/components/image/Image.js.map +1 -1
  204. package/lib/commonjs/renderer/components/image/ImageSVG.js +0 -4
  205. package/lib/commonjs/renderer/components/image/ImageSVG.js.map +1 -1
  206. package/lib/commonjs/renderer/components/image/ImageShader.js +9 -15
  207. package/lib/commonjs/renderer/components/image/ImageShader.js.map +1 -1
  208. package/lib/commonjs/renderer/components/image/index.js +0 -6
  209. package/lib/commonjs/renderer/components/image/index.js.map +1 -1
  210. package/lib/commonjs/renderer/components/imageFilters/Blur.js +4 -10
  211. package/lib/commonjs/renderer/components/imageFilters/Blur.js.map +1 -1
  212. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js +0 -4
  213. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js.map +1 -1
  214. package/lib/commonjs/renderer/components/imageFilters/Morphology.js +4 -10
  215. package/lib/commonjs/renderer/components/imageFilters/Morphology.js.map +1 -1
  216. package/lib/commonjs/renderer/components/imageFilters/Offset.js +5 -11
  217. package/lib/commonjs/renderer/components/imageFilters/Offset.js.map +1 -1
  218. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js +0 -4
  219. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js.map +1 -1
  220. package/lib/commonjs/renderer/components/imageFilters/Shadow.js +0 -4
  221. package/lib/commonjs/renderer/components/imageFilters/Shadow.js.map +1 -1
  222. package/lib/commonjs/renderer/components/imageFilters/index.js +0 -12
  223. package/lib/commonjs/renderer/components/imageFilters/index.js.map +1 -1
  224. package/lib/commonjs/renderer/components/index.js +0 -32
  225. package/lib/commonjs/renderer/components/index.js.map +1 -1
  226. package/lib/commonjs/renderer/components/maskFilters/Blur.js +5 -11
  227. package/lib/commonjs/renderer/components/maskFilters/Blur.js.map +1 -1
  228. package/lib/commonjs/renderer/components/maskFilters/index.js +0 -2
  229. package/lib/commonjs/renderer/components/maskFilters/index.js.map +1 -1
  230. package/lib/commonjs/renderer/components/paragraph/Paragraph.js +0 -4
  231. package/lib/commonjs/renderer/components/paragraph/Paragraph.js.map +1 -1
  232. package/lib/commonjs/renderer/components/paragraph/index.js +0 -2
  233. package/lib/commonjs/renderer/components/paragraph/index.js.map +1 -1
  234. package/lib/commonjs/renderer/components/pathEffects/Corner.js +0 -4
  235. package/lib/commonjs/renderer/components/pathEffects/Corner.js.map +1 -1
  236. package/lib/commonjs/renderer/components/pathEffects/Dash.js +0 -4
  237. package/lib/commonjs/renderer/components/pathEffects/Dash.js.map +1 -1
  238. package/lib/commonjs/renderer/components/pathEffects/Discrete.js +4 -10
  239. package/lib/commonjs/renderer/components/pathEffects/Discrete.js.map +1 -1
  240. package/lib/commonjs/renderer/components/pathEffects/Line2D.js +0 -4
  241. package/lib/commonjs/renderer/components/pathEffects/Line2D.js.map +1 -1
  242. package/lib/commonjs/renderer/components/pathEffects/Path1D.js +0 -4
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  246. package/lib/commonjs/renderer/components/pathEffects/Sum.js +0 -4
  247. package/lib/commonjs/renderer/components/pathEffects/Sum.js.map +1 -1
  248. package/lib/commonjs/renderer/components/pathEffects/index.js +0 -14
  249. package/lib/commonjs/renderer/components/pathEffects/index.js.map +1 -1
  250. package/lib/commonjs/renderer/components/shaders/Color.js +0 -4
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  252. package/lib/commonjs/renderer/components/shaders/FractalNoise.js +6 -12
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  254. package/lib/commonjs/renderer/components/shaders/LinearGradient.js +0 -4
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  258. package/lib/commonjs/renderer/components/shaders/Shader.js +4 -10
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  260. package/lib/commonjs/renderer/components/shaders/ShaderLib.js +1 -2
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  262. package/lib/commonjs/renderer/components/shaders/SweepGradient.js +0 -4
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  264. package/lib/commonjs/renderer/components/shaders/Turbulence.js +6 -12
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  266. package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js +0 -4
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  268. package/lib/commonjs/renderer/components/shaders/index.js +0 -18
  269. package/lib/commonjs/renderer/components/shaders/index.js.map +1 -1
  270. package/lib/commonjs/renderer/components/shapes/Atlas.d.ts +4 -0
  271. package/lib/commonjs/renderer/components/shapes/Atlas.js +13 -0
  272. package/lib/commonjs/renderer/components/shapes/Atlas.js.map +1 -0
  273. package/lib/commonjs/renderer/components/shapes/Box.js +0 -6
  274. package/lib/commonjs/renderer/components/shapes/Box.js.map +1 -1
  275. package/lib/commonjs/renderer/components/shapes/Circle.js +0 -4
  276. package/lib/commonjs/renderer/components/shapes/Circle.js.map +1 -1
  277. package/lib/commonjs/renderer/components/shapes/DiffRect.js +0 -4
  278. package/lib/commonjs/renderer/components/shapes/DiffRect.js.map +1 -1
  279. package/lib/commonjs/renderer/components/shapes/Fill.js +0 -4
  280. package/lib/commonjs/renderer/components/shapes/Fill.js.map +1 -1
  281. package/lib/commonjs/renderer/components/shapes/FitBox.js +8 -18
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  283. package/lib/commonjs/renderer/components/shapes/Line.js +0 -4
  284. package/lib/commonjs/renderer/components/shapes/Line.js.map +1 -1
  285. package/lib/commonjs/renderer/components/shapes/Oval.js +0 -4
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  287. package/lib/commonjs/renderer/components/shapes/Patch.js +0 -4
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  289. package/lib/commonjs/renderer/components/shapes/Path.js +5 -11
  290. package/lib/commonjs/renderer/components/shapes/Path.js.map +1 -1
  291. package/lib/commonjs/renderer/components/shapes/Points.js +4 -10
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@@ -4,63 +4,52 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.translate = exports.toMatrix3 = exports.scale = exports.rotateZ = exports.rotateY = exports.rotateX = exports.processTransform3d = exports.pivot = exports.perspective = exports.multiply4 = exports.matrixVecMul4 = exports.mapPoint3d = exports.convertToColumnMajor = exports.convertToAffineMatrix = exports.Matrix4 = void 0;
7
-
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7
  const exhaustiveCheck = a => {
9
8
  "worklet";
10
9
 
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10
  throw new Error(`Unexhaustive handling for ${a}`);
12
11
  };
12
+
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13
  /**
14
14
  * @worklet
15
15
  */
16
-
17
-
18
16
  const Matrix4 = () => {
19
17
  "worklet";
20
18
 
21
19
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
22
20
  };
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22
  /**
24
23
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25
24
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26
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27
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28
25
  exports.Matrix4 = Matrix4;
29
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30
- const translate = function (x, y) {
26
+ const translate = (x, y, z = 0) => {
31
27
  "worklet";
32
28
 
33
- let z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
34
29
  return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];
35
30
  };
31
+
36
32
  /**
37
33
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38
34
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39
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40
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41
35
  exports.translate = translate;
42
-
43
36
  const perspective = p => {
44
37
  "worklet";
45
38
 
46
39
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];
47
40
  };
48
-
49
41
  exports.perspective = perspective;
50
-
51
42
  const normalizeVec = vec => {
52
43
  "worklet";
53
44
 
54
45
  const [x, y, z] = vec;
55
- const length = Math.sqrt(x * x + y * y + z * z); // Check for zero length to avoid division by zero
56
-
46
+ const length = Math.sqrt(x * x + y * y + z * z);
47
+ // Check for zero length to avoid division by zero
57
48
  if (length === 0) {
58
49
  return [0, 0, 0];
59
50
  }
60
-
61
51
  return [x / length, y / length, z / length];
62
52
  };
63
-
64
53
  const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
65
54
  "worklet";
66
55
 
@@ -72,292 +61,235 @@ const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
72
61
  const t = 1 - c;
73
62
  return [t * x * x + c, t * x * y - s * z, t * x * z + s * y, 0, t * x * y + s * z, t * y * y + c, t * y * z - s * x, 0, t * x * z - s * y, t * y * z + s * x, t * z * z + c, 0, 0, 0, 0, 1];
74
63
  };
64
+
75
65
  /**
76
66
  * @worklet
77
67
  */
78
-
79
-
80
68
  const matrixVecMul4 = (m, v) => {
81
69
  "worklet";
82
70
 
83
71
  return [m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3], m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3], m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3], m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]];
84
72
  };
73
+
85
74
  /**
86
75
  * @worklet
87
76
  */
88
-
89
-
90
77
  exports.matrixVecMul4 = matrixVecMul4;
91
-
92
78
  const mapPoint3d = (m, v) => {
93
79
  "worklet";
94
80
 
95
81
  const r = matrixVecMul4(m, [...v, 1]);
96
82
  return [r[0] / r[3], r[1] / r[3], r[2] / r[3]];
97
83
  };
84
+
98
85
  /**
99
86
  * @worklet
100
87
  */
101
-
102
-
103
88
  exports.mapPoint3d = mapPoint3d;
104
-
105
89
  const multiply4 = (a, b) => {
106
90
  "worklet";
107
91
 
108
92
  const result = new Array(16).fill(0);
109
-
110
93
  for (let i = 0; i < 4; i++) {
111
94
  for (let j = 0; j < 4; j++) {
112
95
  result[i * 4 + j] = a[i * 4] * b[j] + a[i * 4 + 1] * b[j + 4] + a[i * 4 + 2] * b[j + 8] + a[i * 4 + 3] * b[j + 12];
113
96
  }
114
97
  }
115
-
116
98
  return result;
117
99
  };
118
-
119
100
  exports.multiply4 = multiply4;
120
-
121
101
  const skewY = angle => {
122
102
  "worklet";
123
103
 
124
104
  return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
125
105
  };
126
-
127
106
  const skewX = angle => {
128
107
  "worklet";
129
108
 
130
109
  return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
131
110
  };
111
+
132
112
  /**
133
113
  * @worklet
134
114
  */
135
-
136
-
137
115
  const toMatrix3 = m => {
138
116
  "worklet";
139
117
 
140
118
  return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];
141
119
  };
142
-
143
120
  exports.toMatrix3 = toMatrix3;
144
-
145
121
  const rotate = (axis, value) => {
146
122
  "worklet";
147
123
 
148
124
  return rotatedUnitSinCos(normalizeVec(axis), Math.sin(value), Math.cos(value));
149
125
  };
126
+
150
127
  /**
151
128
  * @worklet
152
129
  */
153
-
154
-
155
130
  const pivot = (m, p) => {
156
131
  "worklet";
157
132
 
158
133
  return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));
159
134
  };
135
+
160
136
  /**
161
137
  * @worklet
162
138
  */
163
-
164
-
165
139
  exports.pivot = pivot;
166
-
167
- const scale = function (sx, sy) {
140
+ const scale = (sx, sy, sz = 1, p) => {
168
141
  "worklet";
169
142
 
170
- let sz = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
171
- let p = arguments.length > 3 ? arguments[3] : undefined;
172
143
  const m4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];
173
-
174
144
  if (p) {
175
145
  return pivot(m4, p);
176
146
  }
177
-
178
147
  return m4;
179
148
  };
180
-
181
149
  exports.scale = scale;
182
-
183
150
  const rotateAxis = (axis, angle, p) => {
184
151
  "worklet";
185
152
 
186
153
  const result = rotate(axis, angle);
187
-
188
154
  if (p) {
189
155
  return pivot(result, p);
190
156
  }
191
-
192
157
  return result;
193
158
  };
159
+
194
160
  /**
195
161
  * @worklet
196
162
  */
197
-
198
-
199
163
  const rotateZ = (value, p) => {
200
164
  "worklet";
201
165
 
202
166
  return rotateAxis([0, 0, 1], value, p);
203
167
  };
168
+
204
169
  /**
205
170
  * @worklet
206
171
  */
207
-
208
-
209
172
  exports.rotateZ = rotateZ;
210
-
211
173
  const rotateX = (value, p) => {
212
174
  "worklet";
213
175
 
214
176
  return rotateAxis([1, 0, 0], value, p);
215
177
  };
178
+
216
179
  /**
217
180
  * @worklet
218
181
  */
219
-
220
-
221
182
  exports.rotateX = rotateX;
222
-
223
183
  const rotateY = (value, p) => {
224
184
  "worklet";
225
185
 
226
186
  return rotateAxis([0, 1, 0], value, p);
227
187
  };
188
+
228
189
  /**
229
190
  * @worklet
230
191
  */
231
-
232
-
233
192
  exports.rotateY = rotateY;
234
-
235
193
  const processTransform3d = transforms => {
236
194
  "worklet";
237
195
 
238
196
  return transforms.reduce((acc, val) => {
239
197
  const key = Object.keys(val)[0];
240
198
  const transform = val;
241
-
242
199
  if (key === "translateX") {
243
200
  const value = transform[key];
244
201
  return multiply4(acc, translate(value, 0, 0));
245
202
  }
246
-
247
203
  if (key === "translate") {
248
204
  const [x, y, z = 0] = transform[key];
249
205
  return multiply4(acc, translate(x, y, z));
250
206
  }
251
-
252
207
  if (key === "translateY") {
253
208
  const value = transform[key];
254
209
  return multiply4(acc, translate(0, value, 0));
255
210
  }
256
-
257
211
  if (key === "translateZ") {
258
212
  const value = transform[key];
259
213
  return multiply4(acc, translate(0, 0, value));
260
214
  }
261
-
262
215
  if (key === "scale") {
263
216
  const value = transform[key];
264
217
  return multiply4(acc, scale(value, value, 1));
265
218
  }
266
-
267
219
  if (key === "scaleX") {
268
220
  const value = transform[key];
269
221
  return multiply4(acc, scale(value, 1, 1));
270
222
  }
271
-
272
223
  if (key === "scaleY") {
273
224
  const value = transform[key];
274
225
  return multiply4(acc, scale(1, value, 1));
275
226
  }
276
-
277
227
  if (key === "skewX") {
278
228
  const value = transform[key];
279
229
  return multiply4(acc, skewX(value));
280
230
  }
281
-
282
231
  if (key === "skewY") {
283
232
  const value = transform[key];
284
233
  return multiply4(acc, skewY(value));
285
234
  }
286
-
287
235
  if (key === "rotateX") {
288
236
  const value = transform[key];
289
237
  return multiply4(acc, rotate([1, 0, 0], value));
290
238
  }
291
-
292
239
  if (key === "rotateY") {
293
240
  const value = transform[key];
294
241
  return multiply4(acc, rotate([0, 1, 0], value));
295
242
  }
296
-
297
243
  if (key === "perspective") {
298
244
  const value = transform[key];
299
245
  return multiply4(acc, perspective(value));
300
246
  }
301
-
302
247
  if (key === "rotate" || key === "rotateZ") {
303
248
  const value = transform[key];
304
249
  return multiply4(acc, rotate([0, 0, 1], value));
305
250
  }
306
-
307
251
  if (key === "matrix") {
308
252
  const value = transform[key];
309
253
  return multiply4(acc, value);
310
254
  }
311
-
312
255
  return exhaustiveCheck(key);
313
256
  }, Matrix4());
314
257
  };
258
+
315
259
  /**
316
260
  * @worklet
317
261
  */
318
-
319
-
320
262
  exports.processTransform3d = processTransform3d;
321
-
322
263
  const convertToColumnMajor = rowMajorMatrix => {
323
264
  "worklet";
324
265
 
325
266
  const colMajorMatrix = new Array(16);
326
267
  const size = 4;
327
-
328
268
  for (let row = 0; row < size; row++) {
329
269
  for (let col = 0; col < size; col++) {
330
270
  colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];
331
271
  }
332
272
  }
333
-
334
273
  return colMajorMatrix;
335
274
  };
275
+
336
276
  /**
337
277
  * @worklet
338
278
  */
339
-
340
-
341
279
  exports.convertToColumnMajor = convertToColumnMajor;
342
-
343
280
  const convertToAffineMatrix = m4 => {
344
- "worklet"; // Extracting the relevant components from the 4x4 matrix
281
+ "worklet";
345
282
 
283
+ // Extracting the relevant components from the 4x4 matrix
346
284
  const a = m4[0]; // Scale X
347
-
348
285
  const b = m4[1]; // Skew Y
349
-
350
286
  const c = m4[4]; // Skew X
351
-
352
287
  const d = m4[5]; // Scale Y
353
-
354
288
  const tx = m4[12]; // Translate X
355
-
356
289
  const ty = m4[13]; // Translate Y
357
- // Returning the 6-element affine transformation matrix
358
290
 
291
+ // Returning the 6-element affine transformation matrix
359
292
  return [a, b, c, d, tx, ty];
360
293
  };
361
-
362
294
  exports.convertToAffineMatrix = convertToAffineMatrix;
363
295
  //# sourceMappingURL=Matrix4.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["exhaustiveCheck","a","Error","Matrix4","translate","x","y","z","perspective","p","normalizeVec","vec","length","Math","sqrt","rotatedUnitSinCos","axisVec","sinAngle","cosAngle","c","s","t","matrixVecMul4","m","v","mapPoint3d","r","multiply4","b","result","Array","fill","i","j","skewY","angle","tan","skewX","toMatrix3","rotate","axis","value","sin","cos","pivot","scale","sx","sy","sz","m4","rotateAxis","rotateZ","rotateX","rotateY","processTransform3d","transforms","reduce","acc","val","key","Object","keys","transform","convertToColumnMajor","rowMajorMatrix","colMajorMatrix","size","row","col","convertToAffineMatrix","d","tx","ty"],"sources":["Matrix4.ts"],"sourcesContent":["type Point = { x: number; y: number };\ntype Vec2 = readonly [number, number];\ntype Vec3 = readonly [number, number, number];\ntype Vec4 = readonly [number, number, number, number];\n\nexport type Matrix3 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\nexport type Matrix4 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\ntype Transform3dName =\n | \"translateX\"\n | \"translateY\"\n | \"translateZ\"\n | \"translate\"\n | \"scale\"\n | \"scaleX\"\n | \"scaleY\"\n | \"skewX\"\n | \"skewY\"\n | \"rotateZ\"\n | \"rotate\"\n | \"perspective\"\n | \"rotateX\"\n | \"rotateY\"\n | \"matrix\";\n\ntype Transformations = {\n [Name in Transform3dName]: Name extends \"matrix\"\n ? Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const 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@@ -4,7 +4,6 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.BlendMode = void 0;
7
-
8
7
  /**
9
8
  * Blends are operators that take in two colors (source, destination) and
10
9
  * return a new color. Many of these operate the same on all 4 components: red,
@@ -32,10 +31,7 @@ exports.BlendMode = void 0;
32
31
  * ra : result alpha component
33
32
  * rc : result "color": red, green, blue components
34
33
  */
35
- let BlendMode;
36
- exports.BlendMode = BlendMode;
37
-
38
- (function (BlendMode) {
34
+ let BlendMode = exports.BlendMode = /*#__PURE__*/function (BlendMode) {
39
35
  BlendMode[BlendMode["Clear"] = 0] = "Clear";
40
36
  BlendMode[BlendMode["Src"] = 1] = "Src";
41
37
  BlendMode[BlendMode["Dst"] = 2] = "Dst";
@@ -65,5 +61,6 @@ exports.BlendMode = BlendMode;
65
61
  BlendMode[BlendMode["Saturation"] = 26] = "Saturation";
66
62
  BlendMode[BlendMode["Color"] = 27] = "Color";
67
63
  BlendMode[BlendMode["Luminosity"] = 28] = "Luminosity";
68
- })(BlendMode || (exports.BlendMode = BlendMode = {}));
64
+ return BlendMode;
65
+ }({}); //!< luminosity of source with hue and saturation of
69
66
  //# sourceMappingURL=BlendMode.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["BlendMode"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":";;;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;IACYA,S;;;WAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,yBAAAA,S"}
1
+ {"version":3,"names":["BlendMode","exports"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":";;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA1BA,IA2BYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP"}
@@ -4,33 +4,23 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.isPaint = exports.StrokeJoin = exports.StrokeCap = exports.PaintStyle = void 0;
7
- let PaintStyle;
8
- exports.PaintStyle = PaintStyle;
9
-
10
- (function (PaintStyle) {
7
+ let PaintStyle = exports.PaintStyle = /*#__PURE__*/function (PaintStyle) {
11
8
  PaintStyle[PaintStyle["Fill"] = 0] = "Fill";
12
9
  PaintStyle[PaintStyle["Stroke"] = 1] = "Stroke";
13
- })(PaintStyle || (exports.PaintStyle = PaintStyle = {}));
14
-
15
- let StrokeCap;
16
- exports.StrokeCap = StrokeCap;
17
-
18
- (function (StrokeCap) {
10
+ return PaintStyle;
11
+ }({});
12
+ let StrokeCap = exports.StrokeCap = /*#__PURE__*/function (StrokeCap) {
19
13
  StrokeCap[StrokeCap["Butt"] = 0] = "Butt";
20
14
  StrokeCap[StrokeCap["Round"] = 1] = "Round";
21
15
  StrokeCap[StrokeCap["Square"] = 2] = "Square";
22
- })(StrokeCap || (exports.StrokeCap = StrokeCap = {}));
23
-
24
- let StrokeJoin;
25
- exports.StrokeJoin = StrokeJoin;
26
-
27
- (function (StrokeJoin) {
16
+ return StrokeCap;
17
+ }({});
18
+ let StrokeJoin = exports.StrokeJoin = /*#__PURE__*/function (StrokeJoin) {
28
19
  StrokeJoin[StrokeJoin["Miter"] = 0] = "Miter";
29
20
  StrokeJoin[StrokeJoin["Round"] = 1] = "Round";
30
21
  StrokeJoin[StrokeJoin["Bevel"] = 2] = "Bevel";
31
- })(StrokeJoin || (exports.StrokeJoin = StrokeJoin = {}));
32
-
22
+ return StrokeJoin;
23
+ }({});
33
24
  const isPaint = obj => obj !== null && obj.__typename__ === "Paint";
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-
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  exports.isPaint = isPaint;
36
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  //# sourceMappingURL=Paint.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["PaintStyle","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":";;;;;;IAUYA,U;;;WAAAA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,0BAAAA,U;;IAKAC,S;;;WAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,yBAAAA,S;;IAMAC,U;;;WAAAA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,0BAAAA,U;;AAML,MAAMC,OAAO,GAAIC,GAAD,IACrBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,OADhC"}
1
+ {"version":3,"names":["PaintStyle","exports","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":";;;;;;IAUYA,UAAU,GAAAC,OAAA,CAAAD,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAAA,IAKVE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAMTC,UAAU,GAAAF,OAAA,CAAAE,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMf,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO;AAACL,OAAA,CAAAG,OAAA,GAAAA,OAAA"}
@@ -3,9 +3,7 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
-
7
6
  var _Paint = require("./Paint");
8
-
9
7
  Object.keys(_Paint).forEach(function (key) {
10
8
  if (key === "default" || key === "__esModule") return;
11
9
  if (key in exports && exports[key] === _Paint[key]) return;
@@ -16,9 +14,7 @@ Object.keys(_Paint).forEach(function (key) {
16
14
  }
17
15
  });
18
16
  });
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-
20
17
  var _BlendMode = require("./BlendMode");
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-
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  Object.keys(_BlendMode).forEach(function (key) {
23
19
  if (key === "default" || key === "__esModule") return;
24
20
  if (key in exports && exports[key] === _BlendMode[key]) return;
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":";;;;;;AAAA;;AAAA;EAAA;EAAA;EAAA;IAAA;IAAA;MAAA;IAAA;EAAA;AAAA;;AACA;;AAAA;EAAA;EAAA;EAAA;IAAA;IAAA;MAAA;IAAA;EAAA;AAAA"}
1
+ {"version":3,"names":["_Paint","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get","_BlendMode"],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":";;;;;AAAA,IAAAA,MAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,MAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,MAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,MAAA,CAAAK,GAAA;IAAA;EAAA;AAAA;AACA,IAAAK,UAAA,GAAAT,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAO,UAAA,EAAAN,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAK,UAAA,CAAAL,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAC,UAAA,CAAAL,GAAA;IAAA;EAAA;AAAA"}
@@ -4,15 +4,13 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.PlaceholderAlignment = void 0;
7
- let PlaceholderAlignment;
8
- exports.PlaceholderAlignment = PlaceholderAlignment;
9
-
10
- (function (PlaceholderAlignment) {
7
+ let PlaceholderAlignment = exports.PlaceholderAlignment = /*#__PURE__*/function (PlaceholderAlignment) {
11
8
  PlaceholderAlignment[PlaceholderAlignment["Baseline"] = 0] = "Baseline";
12
9
  PlaceholderAlignment[PlaceholderAlignment["AboveBaseline"] = 1] = "AboveBaseline";
13
10
  PlaceholderAlignment[PlaceholderAlignment["BelowBaseline"] = 2] = "BelowBaseline";
14
11
  PlaceholderAlignment[PlaceholderAlignment["Top"] = 3] = "Top";
15
12
  PlaceholderAlignment[PlaceholderAlignment["Bottom"] = 4] = "Bottom";
16
13
  PlaceholderAlignment[PlaceholderAlignment["Middle"] = 5] = "Middle";
17
- })(PlaceholderAlignment || (exports.PlaceholderAlignment = PlaceholderAlignment = {}));
14
+ return PlaceholderAlignment;
15
+ }({});
18
16
  //# sourceMappingURL=ParagraphBuilder.js.map