@shijiu/jsview-vue-samples 2.2.128 → 2.2.373
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/BakeViewDemo/App.vue +6 -1
- package/Basic/components/anim/AnimEasingCubicBezier.vue +56 -0
- package/Basic/components/anim/AnimGroup2.vue +33 -0
- package/Basic/components/panel/Panel2.vue +8 -3
- package/CoupletsTest/widget/Banger/Maroon.vue +4 -7
- package/CoupletsTest/widget/Fireworks/Fireworks.vue +52 -44
- package/CustomShader/App.vue +174 -0
- package/CustomShader/gaussianBlur.glsl +27 -0
- package/CustomShader/pageFlip.glsl +41 -0
- package/CustomShader/sdf.glsl +22 -0
- package/CustomShader/test.glsl +8 -0
- package/CustomShader/vortex.glsl +38 -0
- package/DemoHomepage/App.vue +50 -32
- package/DemoHomepage/components/Item.vue +23 -12
- package/DemoHomepage/index.d.ts +5 -2
- package/DemoHomepage/router.js +105 -72
- package/DispersedFocusControl/App.vue +67 -0
- package/DispersedFocusControl/Button.vue +76 -0
- package/DispersedFocusControl/data.js +44 -0
- package/DragBox/App.vue +148 -0
- package/DriftScopeTest/App.vue +128 -0
- package/FlexCellDemo/App.vue +47 -223
- package/FlexCellDemo/TestFrame1.vue +88 -0
- package/FlexCellDemo/TestFrame2.vue +100 -0
- package/FlexCellDemo/TestFrame3.vue +97 -0
- package/FlexCellDemo/TestFrame4.vue +60 -0
- package/FlexCellDemo/TestFrame5.vue +60 -0
- package/FlexCellDemo/images/6.jpg +0 -0
- package/FocusMoveStyle/App.vue +1 -0
- package/FocusMoveStyle/CreepFocus.vue +11 -1
- package/FocusMoveStyle/FoldableItem.vue +1 -1
- package/FreeMove/App.vue +62 -64
- package/FreeMoveLink/App.vue +2 -2
- package/FullScreenFlex/App.vue +42 -0
- package/FullScreenFlex/TestFrame2.vue +107 -0
- package/FullScreenFlex/images/1.png +0 -0
- package/HashHistory/App.vue +8 -4
- package/ImpactStop/App.vue +45 -45
- package/Input/App.vue +184 -97
- package/Input/InputPanel.vue +98 -82
- package/LatexFormula/App.vue +97 -10
- package/LongImage/App.vue +1 -2
- package/LongText/App.vue +2 -2
- package/LongText/LongTextScroll.vue +22 -22
- package/LongText/Scroll.vue +28 -9
- package/MetroWidgetDemos/RefreshDemo/App.vue +172 -56
- package/MetroWidgetDemos/RefreshDemo/ControlItem.vue +45 -0
- package/MetroWidgetDemos/RefreshDemo/Item.vue +20 -4
- package/MetroWidgetDemos/itemSizeUpdate/backward/Item.vue +1 -1
- package/MetroWidgetDemos/routeList.js +17 -17
- package/MindMap/App.vue +10 -1
- package/MindMap/data.js +34 -8
- package/Parkour/appConfig/jsview.config.mjs +0 -4
- package/PosterPacker/App.vue +207 -0
- package/PosterPacker/images/bg.jpg +0 -0
- package/PosterPacker/images/blue.png +0 -0
- package/PosterPacker/images/darkGreen.png +0 -0
- package/PosterPacker/images/left.png +0 -0
- package/PosterPacker/images/orange.png +0 -0
- package/PosterPacker/images/pink.png +0 -0
- package/PosterPacker/images/purple.png +0 -0
- package/PosterPacker/images/red.png +0 -0
- package/PosterPacker/images/right.png +0 -0
- package/PosterPacker/images/yellowGreen.png +0 -0
- package/PosterPacker/tools/geniePakcer/Genie.vue +686 -0
- package/PosterPacker/tools/geniePakcer/genieBottom.glsl +49 -0
- package/PosterPacker/tools/geniePakcer/genieLeft.glsl +50 -0
- package/PosterPacker/tools/geniePakcer/genieRight.glsl +57 -0
- package/PosterPacker/tools/geniePakcer/genieTop.glsl +50 -0
- package/PosterPacker/tools/particlePacker/Particle.vue +71 -0
- package/PosterPacker/tools/vortexPacker/Vortex.vue +135 -0
- package/PosterPacker/tools/vortexPacker/vortex.glsl +37 -0
- package/Preload/App.vue +1 -1
- package/SceneTransition/JsvSceneTransition.vue +30 -42
- package/ScrollBoxTest/App.vue +35 -86
- package/ScrollBoxTest/ClipBar.vue +154 -0
- package/ScrollBoxTest/DrawCircle.ts +25 -0
- package/ScrollBoxTest/NinePatchBar.vue +188 -0
- package/ScrollBoxTest/NoBackgroundBar.vue +125 -0
- package/ScrollBoxTest/SizeDivBar.vue +139 -0
- package/SprayMove/App.vue +75 -0
- package/SprayMove/SprayMove.vue +173 -0
- package/SprayView/App.vue +8 -9
- package/TestNativeSharedView/App.vue +6 -4
- package/TextShadowDemo/App.vue +3 -3
- package/TextureAnimation/App.vue +244 -148
- package/TextureAnimation/App2.vue +66 -14
- package/TextureAnimation/assets/blackWhiteTurntable.png +0 -0
- package/TextureAnimation/assets/circleHaloMask.png +0 -0
- package/TombSweepingDayTest/Raining/Rain.vue +8 -8
- package/TouchWidget/App.vue +79 -40
- package/TouchWidget/Item.vue +15 -3
- package/index.d.ts +1 -1
- package/package.json +1 -1
- package/MetroWidgetDemos/RefreshDemo/data.js +0 -16
- package/TextureAnimation/assets/mask.png +0 -0
- package/TextureAnimation/assets/php.jpg +0 -0
- package/TouchSample/App.vue +0 -136
- package/TouchSample/Item.vue +0 -102
- package/TouchSample/MetroWidgetHorizontal.vue +0 -144
- package/TouchSample/MetroWidgetVertical.vue +0 -144
- package/TouchSample/TouchContainerHorizontal.vue +0 -160
- package/TouchSample/TouchContainerVertical.vue +0 -160
- package/TouchSample/data.js +0 -81
- /package/TextureAnimation/assets/{php2.png → borderOpacity.png} +0 -0
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<script setup>
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/**
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* @file Genie组件说明
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* Genie:收缩或者放出效果的组件
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* props说明:
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* @prop {Number} width (必填) 组件的基础宽度
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* @prop {Number} height (必填) 组件的基础高度
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* @prop {Number} top (非必填) 组件的基础top
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* @prop {Number} left (非必填) 组件的基础left
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* @prop {String} imgUrl (必填) 组件的图片来源
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* @prop {Number} time (非必填) 组件的动画时长
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* @prop {Object} position (必填) 组件收缩点的坐标
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* @prop {String} direction (必填) 组件动画方向
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* @prop {Function} animationEnd (非必填) 组件做完一次动画后的回调
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* @prop {Boolean} initShow (必填) 组件初始状态
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* methods:
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* @method switcher 暴露出去的方法 交替组件内部显示情况
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*
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*/
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import genieLeft from "./genieLeft.glsl?raw";
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import genieRight from "./genieRight.glsl?raw";
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import genieBottom from "./genieBottom.glsl?raw";
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import genieTop from "./genieTop.glsl?raw";
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import {
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shallowRef,
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computed,
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onMounted,
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onUnmounted,
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onBeforeUnmount,
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watchEffect,
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} from "vue";
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import { JsvFragShaderView, getKeyFramesGroup } from "jsview";
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const props = defineProps({
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width: { type: Number, require: true },
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height: { type: Number, require: true },
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imgUrl: { type: String, require: true },
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left: { type: Number, default: 0 },
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top: { type: Number, default: 0 },
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time: { type: Number, default: 2 },
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position: { type: Object, require: true },
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size: { type: Number, default: 1 },
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direction: { type: String, require: true },
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aniEnd: { type: Function, default: () => {} },
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initShow: { type: Boolean, require: true },
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});
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let rShow = shallowRef(false);
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let rFlag = shallowRef(true);
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//是否第一次动画
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let initAni = true;
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//动画
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const cStyleShell = getKeyFramesGroup();
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//动画字符串
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let rAniStr = shallowRef("release");
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//位移动画中心点方向
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let vTransformDirection = "";
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//形变比例
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let vTransformScale = 1;
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//自动播放控制
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let autoControl = shallowRef(false);
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//shader模型
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let vTempMode = "";
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let vShaderMode = "";
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//替换
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let rReplacedShader = shallowRef("");
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//动画
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let vContract;
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let vRelease;
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//位移量
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let vDistanceX;
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let vDistanceY;
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//shader动画的参数
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let vRange1;
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let vRange2;
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//在组件外部的八种情况
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//左上方
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if (props.position.x < 0 && props.position.y < 0) {
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vDistanceX = props.position.x;
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vDistanceY = props.position.y;
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//释放的动画
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vRelease = `@keyframes release {
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0% {
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transform: translate3d(${vDistanceX},${vDistanceY}, 0);
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}
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70%{
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transform: translate3d(${vDistanceX},${vDistanceY}, 0);
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}
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80% {
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transform: translate3d(0, 0, 0);
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}
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100% {
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transform: translate3d(0, 0, 0);
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}
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}`;
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vContract = `@keyframes contract {
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0% {
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transform: translate3d(0, 0, 0);
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}
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30% {
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transform: translate3d(0, 0, 0);
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}
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40%{
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transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
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}
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100% {
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transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
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}
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}`;
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if (props.direction == "horizontal") {
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vShaderMode = genieLeft;
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vRange1 = 1 - 1 / props.height;
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vRange2 = 1 - 2 / props.height;
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console.log("range1", vRange1, vRange2);
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} else if (props.direction == "vertical") {
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vShaderMode = genieTop;
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vRange1 = 1 / props.width;
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vRange2 = 2 / props.width;
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console.log("range1", vRange1, vRange2);
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}
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} else if (props.position.x < props.width && props.position.y < 0) {
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//正上方
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vDistanceY = props.position.y;
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//释放的动画
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vRelease = `@keyframes release {
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0% {
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transform: translate3d(0,${vDistanceY}, 0);
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}
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70% {
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transform: translate3d(0,${vDistanceY}, 0);
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}
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80%{
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transform: translate3d(0, 0, 0);
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}
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100% {
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transform: translate3d(0, 0, 0);
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}
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}`;
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vContract = `@keyframes contract {
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0% {
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transform: translate3d(0, 0, 0);
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}
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30% {
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transform: translate3d($0, 0, 0);
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}
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40%{
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transform: translate3d($0, ${vDistanceY}, 0);
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}
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100% {
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transform: translate3d(0, ${vDistanceY}, 0);
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}
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}`;
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vShaderMode = genieTop;
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vRange1 = (props.position.x + 1) / props.width;
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vRange2 = props.position.x / props.width;
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} else if (props.position.x > props.width && props.position.y < 0) {
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//右上角
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if (props.direction == "horizontal") {
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vDistanceX = props.position.x - props.width;
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vDistanceY = props.position.y;
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vShaderMode = genieRight;
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vRange1 = 1 - 1 / props.height;
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vRange2 = 1 - 2 / props.height;
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console.log("range1", vRange1, vRange2);
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} else if (props.direction == "vertical") {
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vDistanceX = props.position.x - props.width;
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vDistanceY = props.position.y;
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vShaderMode = genieTop;
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vRange2 = 1 - 2 / props.width;
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vRange1 = 1 - 1 / props.width;
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console.log("range1", vRange1, vRange2);
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}
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//释放的动画
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vRelease = `@keyframes release {
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0% {
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transform: translate3d(${vDistanceX},${vDistanceY}, 0);
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}
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70% {
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transform: translate3d(${vDistanceX},${vDistanceY}, 0);
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}
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80%{
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transform: translate3d(0, 0, 0);
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}
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100% {
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transform: translate3d(0, 0, 0);
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}
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}`;
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vContract = `@keyframes contract {
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transform: translate3d(0, 0, 0);
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}
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30% {
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transform: translate3d(0, 0, 0);
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}
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40%{
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transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
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}
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100% {
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transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
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}
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}`;
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} else if (
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props.position.y <= props.height
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) {
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//正左边
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vDistanceX = props.position.x;
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//释放的动画
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vRelease = `@keyframes release {
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transform: translate3d(${vDistanceX},0, 0);
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}
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70% {
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transform: translate3d(${vDistanceX},0, 0);
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}
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80%{
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transform: translate3d(0, 0, 0);
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}
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100% {
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transform: translate3d(0, 0, 0);
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}
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}`;
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vContract = `@keyframes contract {
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transform: translate3d(0, 0, 0);
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}
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transform: translate3d(0, 0, 0);
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}
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40%{
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transform: translate3d(${vDistanceX},0, 0);
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}
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100% {
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transform: translate3d(${vDistanceX},0, 0);
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}
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}`;
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vShaderMode = genieLeft;
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vRange2 = 1 - props.position.y / props.height;
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vRange1 = 1 - (props.position.y + 1) / props.height;
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} else if (
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|
248
|
+
props.position.x > props.width &&
|
|
249
|
+
props.position.y > 0 &&
|
|
250
|
+
props.position.y <= props.height
|
|
251
|
+
) {
|
|
252
|
+
//正右边
|
|
253
|
+
vDistanceX = props.position.x - props.width;
|
|
254
|
+
vDistanceY = props.position.y;
|
|
255
|
+
vShaderMode = genieRight;
|
|
256
|
+
vRange1 = 1 - props.position.y / props.height;
|
|
257
|
+
vRange2 = 1 - (1 + props.position.y) / props.height;
|
|
258
|
+
//释放的动画
|
|
259
|
+
vRelease = `@keyframes release {
|
|
260
|
+
0% {
|
|
261
|
+
transform: translate3d(${vDistanceX},0, 0);
|
|
262
|
+
}
|
|
263
|
+
70% {
|
|
264
|
+
transform: translate3d(${vDistanceX},0, 0);
|
|
265
|
+
}
|
|
266
|
+
80%{
|
|
267
|
+
transform: translate3d(0, 0, 0);
|
|
268
|
+
}
|
|
269
|
+
100% {
|
|
270
|
+
transform: translate3d(0, 0, 0);
|
|
271
|
+
}
|
|
272
|
+
}`;
|
|
273
|
+
vContract = `@keyframes contract {
|
|
274
|
+
0% {
|
|
275
|
+
transform: translate3d(0, 0, 0);
|
|
276
|
+
}
|
|
277
|
+
30% {
|
|
278
|
+
transform: translate3d(0, 0, 0);
|
|
279
|
+
}
|
|
280
|
+
40%{
|
|
281
|
+
transform: translate3d(${vDistanceX},0, 0);
|
|
282
|
+
}
|
|
283
|
+
100% {
|
|
284
|
+
transform: translate3d(${vDistanceX},0, 0);
|
|
285
|
+
}
|
|
286
|
+
}`;
|
|
287
|
+
} else if (props.position.x < 0 && props.position.y > props.height) {
|
|
288
|
+
//左下方
|
|
289
|
+
if (props.direction == "horizontal") {
|
|
290
|
+
vDistanceX = props.position.x;
|
|
291
|
+
vDistanceY = props.position.y - props.height;
|
|
292
|
+
console.log(vDistanceX, vDistanceY);
|
|
293
|
+
vShaderMode = genieLeft;
|
|
294
|
+
vRange2 = 1 / props.height;
|
|
295
|
+
vRange1 = (1 + 1) / props.height;
|
|
296
|
+
console.log("range1", vRange1, vRange2);
|
|
297
|
+
} else if (props.direction == "vertical") {
|
|
298
|
+
vDistanceX = props.position.x;
|
|
299
|
+
vDistanceY = props.position.y - props.height;
|
|
300
|
+
vShaderMode = genieBottom;
|
|
301
|
+
vRange1 = 1 / props.width;
|
|
302
|
+
vRange2 = (1 + 1) / props.width;
|
|
303
|
+
console.log("range1", vRange1, vRange2);
|
|
304
|
+
}
|
|
305
|
+
//释放的动画
|
|
306
|
+
vRelease = `@keyframes release {
|
|
307
|
+
0% {
|
|
308
|
+
transform: translate3d(${vDistanceX},${vDistanceY}, 0);
|
|
309
|
+
}
|
|
310
|
+
70% {
|
|
311
|
+
transform: translate3d(${vDistanceX},${vDistanceY}, 0);
|
|
312
|
+
}
|
|
313
|
+
80%{
|
|
314
|
+
transform: translate3d(0, 0, 0);
|
|
315
|
+
}
|
|
316
|
+
100% {
|
|
317
|
+
transform: translate3d(0, 0, 0);
|
|
318
|
+
}
|
|
319
|
+
}`;
|
|
320
|
+
vContract = `@keyframes contract {
|
|
321
|
+
0% {
|
|
322
|
+
transform: translate3d(0, 0, 0);
|
|
323
|
+
}
|
|
324
|
+
30% {
|
|
325
|
+
transform: translate3d(0, 0, 0);
|
|
326
|
+
}
|
|
327
|
+
40%{
|
|
328
|
+
transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
|
|
329
|
+
}
|
|
330
|
+
100% {
|
|
331
|
+
transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
|
|
332
|
+
}
|
|
333
|
+
}`;
|
|
334
|
+
} else if (
|
|
335
|
+
props.position.x > 0 &&
|
|
336
|
+
props.position.x < props.width &&
|
|
337
|
+
props.position.y > props.height
|
|
338
|
+
) {
|
|
339
|
+
//正下方
|
|
340
|
+
vDistanceY = props.position.y - props.height;
|
|
341
|
+
//释放的动画
|
|
342
|
+
vRelease = `@keyframes release {
|
|
343
|
+
0% {
|
|
344
|
+
transform: translate3d(0,${vDistanceY}, 0);
|
|
345
|
+
}
|
|
346
|
+
70% {
|
|
347
|
+
transform: translate3d(0,${vDistanceY}, 0);
|
|
348
|
+
}
|
|
349
|
+
80%{
|
|
350
|
+
transform: translate3d(0, 0, 0);
|
|
351
|
+
}
|
|
352
|
+
100% {
|
|
353
|
+
transform: translate3d(0, 0, 0);
|
|
354
|
+
}
|
|
355
|
+
}`;
|
|
356
|
+
vContract = `@keyframes contract {
|
|
357
|
+
0% {
|
|
358
|
+
transform: translate3d(0, 0, 0);
|
|
359
|
+
}
|
|
360
|
+
30% {
|
|
361
|
+
transform: translate3d(0, 0, 0);
|
|
362
|
+
}
|
|
363
|
+
40%{
|
|
364
|
+
transform: translate3d($0, ${vDistanceY}, 0);
|
|
365
|
+
}
|
|
366
|
+
100% {
|
|
367
|
+
transform: translate3d(0, ${vDistanceY}, 0);
|
|
368
|
+
}
|
|
369
|
+
}`;
|
|
370
|
+
|
|
371
|
+
vShaderMode = genieBottom;
|
|
372
|
+
|
|
373
|
+
vRange1 = props.position.x / props.width;
|
|
374
|
+
vRange2 = (props.position.x - 1) / props.width;
|
|
375
|
+
console.log("range1", vRange1, vRange2);
|
|
376
|
+
} else if (props.position.x > props.width && props.position.y > props.height) {
|
|
377
|
+
//右下方
|
|
378
|
+
if (props.direction == "horizontal") {
|
|
379
|
+
vDistanceX = props.position.x - props.width;
|
|
380
|
+
vDistanceY = props.position.y - props.height;
|
|
381
|
+
vShaderMode = genieRight;
|
|
382
|
+
vRange2 = 1 / props.height;
|
|
383
|
+
vRange1 = (1 + 1) / props.height;
|
|
384
|
+
console.log("range1", vRange1, vRange2);
|
|
385
|
+
} else if (props.direction == "vertical") {
|
|
386
|
+
vDistanceX = props.position.x - props.width;
|
|
387
|
+
vDistanceY = props.position.y - props.height;
|
|
388
|
+
vShaderMode = genieBottom;
|
|
389
|
+
vRange2 = 1 - 2 / props.width;
|
|
390
|
+
vRange1 = 1 - 1 / props.width;
|
|
391
|
+
console.log("range1", vRange1, vRange2);
|
|
392
|
+
}
|
|
393
|
+
//释放的动画
|
|
394
|
+
vRelease = `@keyframes release {
|
|
395
|
+
0% {
|
|
396
|
+
transform: translate3d(${vDistanceX},${vDistanceY}, 0);
|
|
397
|
+
}
|
|
398
|
+
70% {
|
|
399
|
+
transform: translate3d(${vDistanceX},${vDistanceY}, 0);
|
|
400
|
+
}
|
|
401
|
+
80%{
|
|
402
|
+
transform: translate3d(0, 0, 0);
|
|
403
|
+
}
|
|
404
|
+
100% {
|
|
405
|
+
transform: translate3d(0, 0, 0);
|
|
406
|
+
}
|
|
407
|
+
}`;
|
|
408
|
+
vContract = `@keyframes contract {
|
|
409
|
+
0% {
|
|
410
|
+
transform: translate3d(0, 0, 0);
|
|
411
|
+
}
|
|
412
|
+
30% {
|
|
413
|
+
transform: translate3d(0, 0, 0);
|
|
414
|
+
}
|
|
415
|
+
40%{
|
|
416
|
+
transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
|
|
417
|
+
}
|
|
418
|
+
100% {
|
|
419
|
+
transform: translate3d(${vDistanceX}, ${vDistanceY}, 0);
|
|
420
|
+
}
|
|
421
|
+
}`;
|
|
422
|
+
} else {
|
|
423
|
+
//在组件内
|
|
424
|
+
//根据传入进来的方向和中心点位置确定缩放动画
|
|
425
|
+
if (props.direction == "vertical") {
|
|
426
|
+
if (props.position.y < props.height / 2) {
|
|
427
|
+
vTransformDirection = "bottom center";
|
|
428
|
+
vShaderMode = genieTop;
|
|
429
|
+
vTransformScale = 1 - props.position.y / props.height;
|
|
430
|
+
} else {
|
|
431
|
+
vTransformDirection = "top center";
|
|
432
|
+
vShaderMode = genieBottom;
|
|
433
|
+
vTransformScale = props.position.y / props.height;
|
|
434
|
+
}
|
|
435
|
+
vRange1 = props.position.x / props.width;
|
|
436
|
+
vRange2 = (props.position.x - 1) / props.width;
|
|
437
|
+
} else if (props.direction == "horizontal") {
|
|
438
|
+
//解析坐标位置是否要进行移动动画
|
|
439
|
+
if (props.position.x < props.width / 2) {
|
|
440
|
+
vTransformDirection = "center right";
|
|
441
|
+
vShaderMode = genieLeft;
|
|
442
|
+
vTransformScale = 1 - props.position.x / props.width;
|
|
443
|
+
} else {
|
|
444
|
+
vTransformDirection = "center left";
|
|
445
|
+
vShaderMode = genieRight;
|
|
446
|
+
vTransformScale = props.position.x / props.width;
|
|
447
|
+
}
|
|
448
|
+
vRange1 = 1 - props.position.y / props.height;
|
|
449
|
+
vRange2 = 1 - (props.position.y + 1) / props.height;
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
if (props.direction == "horizontal") {
|
|
453
|
+
// //收的动画
|
|
454
|
+
vContract = `@keyframes contract {
|
|
455
|
+
0% {
|
|
456
|
+
transform: scale3d(1, 1, 1);
|
|
457
|
+
transform-origin:${vTransformDirection};
|
|
458
|
+
}
|
|
459
|
+
30% {
|
|
460
|
+
transform: scale3d(${vTransformScale}, 1, 1);
|
|
461
|
+
transform-origin:${vTransformDirection};
|
|
462
|
+
}
|
|
463
|
+
100% {
|
|
464
|
+
transform: scale3d(${vTransformScale}, 1, 1);
|
|
465
|
+
transform-origin:${vTransformDirection};
|
|
466
|
+
}
|
|
467
|
+
}`;
|
|
468
|
+
// //释放的动画
|
|
469
|
+
vRelease = `@keyframes release {
|
|
470
|
+
0% {
|
|
471
|
+
transform: scale3d(${vTransformScale}, 1, 1);
|
|
472
|
+
transform-origin:${vTransformDirection};
|
|
473
|
+
}
|
|
474
|
+
70% {
|
|
475
|
+
transform: scale3d(${vTransformScale}, 1, 1);
|
|
476
|
+
transform-origin:${vTransformDirection};
|
|
477
|
+
}
|
|
478
|
+
100% {
|
|
479
|
+
transform: scale3d(1, 1, 1);
|
|
480
|
+
transform-origin:${vTransformDirection};
|
|
481
|
+
}
|
|
482
|
+
}`;
|
|
483
|
+
} else if (props.direction == "vertical") {
|
|
484
|
+
//收的动画
|
|
485
|
+
vContract = `@keyframes contract {
|
|
486
|
+
0% {
|
|
487
|
+
transform: scale3d(1, 1, 1);
|
|
488
|
+
transform-origin:${vTransformDirection};
|
|
489
|
+
}
|
|
490
|
+
30% {
|
|
491
|
+
transform: scale3d(1,${vTransformScale}, 1);
|
|
492
|
+
transform-origin:${vTransformDirection};
|
|
493
|
+
}
|
|
494
|
+
100% {
|
|
495
|
+
transform: scale3d(1, ${vTransformScale}, 1);
|
|
496
|
+
transform-origin:${vTransformDirection};
|
|
497
|
+
}
|
|
498
|
+
}`;
|
|
499
|
+
//释放的动画
|
|
500
|
+
vRelease = `@keyframes release {
|
|
501
|
+
0% {
|
|
502
|
+
transform: scale3d(1,${vTransformScale}, 1);
|
|
503
|
+
transform-origin:${vTransformDirection};
|
|
504
|
+
}
|
|
505
|
+
70% {
|
|
506
|
+
transform: scale3d(1,${vTransformScale}, 1);
|
|
507
|
+
transform-origin:${vTransformDirection};
|
|
508
|
+
}
|
|
509
|
+
100% {
|
|
510
|
+
transform: scale3d(1, 1, 1);
|
|
511
|
+
transform-origin:${vTransformDirection};
|
|
512
|
+
}
|
|
513
|
+
}`;
|
|
514
|
+
}
|
|
515
|
+
}
|
|
516
|
+
//根据初始状态展示
|
|
517
|
+
if (props.initShow) {
|
|
518
|
+
rShow.value = true;
|
|
519
|
+
rFlag.value = false;
|
|
520
|
+
rAniStr.value = "contract";
|
|
521
|
+
vTempMode = vShaderMode.replace(/\$\{myTime\}/g, "iTime / iDuration");
|
|
522
|
+
} else {
|
|
523
|
+
rShow.value = false;
|
|
524
|
+
rFlag.value = false;
|
|
525
|
+
rAniStr.value = "release";
|
|
526
|
+
vTempMode = vShaderMode.replace(
|
|
527
|
+
/\$\{myTime\}/g,
|
|
528
|
+
"(iDuration - iTime) / iDuration"
|
|
529
|
+
);
|
|
530
|
+
}
|
|
531
|
+
rReplacedShader = vTempMode
|
|
532
|
+
.replace(/\$\{RANGE_1\}/g, vRange1)
|
|
533
|
+
.replace(/\$\{RANGE_2\}/g, vRange2);
|
|
534
|
+
|
|
535
|
+
//结束动画函数
|
|
536
|
+
const EndAni = () => {
|
|
537
|
+
if (rAniStr.value == "release") {
|
|
538
|
+
rFlag.value = false;
|
|
539
|
+
rShow.value = true;
|
|
540
|
+
} else {
|
|
541
|
+
rFlag.value = false;
|
|
542
|
+
rShow.value = false;
|
|
543
|
+
}
|
|
544
|
+
};
|
|
545
|
+
//配置
|
|
546
|
+
const cShaderSettings = {
|
|
547
|
+
name: "genieLeft",
|
|
548
|
+
shader: rReplacedShader,
|
|
549
|
+
uniforms: [],
|
|
550
|
+
textures: [
|
|
551
|
+
{
|
|
552
|
+
name: "iChannel0",
|
|
553
|
+
resource: props.imgUrl,
|
|
554
|
+
},
|
|
555
|
+
],
|
|
556
|
+
duration: props.time * 1000,
|
|
557
|
+
onEnd: EndAni,
|
|
558
|
+
};
|
|
559
|
+
|
|
560
|
+
cStyleShell.insertRule(vContract);
|
|
561
|
+
cStyleShell.insertRule(vRelease);
|
|
562
|
+
let rWidgetRef = shallowRef(null);
|
|
563
|
+
const rShaderInfo = computed(() => {
|
|
564
|
+
return cShaderSettings;
|
|
565
|
+
});
|
|
566
|
+
|
|
567
|
+
let vNextTickStartAnimTimer = -1;
|
|
568
|
+
|
|
569
|
+
const switcher = () => {
|
|
570
|
+
if (initAni) {
|
|
571
|
+
rFlag.value = true;
|
|
572
|
+
console.log("初始");
|
|
573
|
+
if (vNextTickStartAnimTimer != -1) {
|
|
574
|
+
clearTimeout(vNextTickStartAnimTimer);
|
|
575
|
+
}
|
|
576
|
+
vNextTickStartAnimTimer = setTimeout(() => {
|
|
577
|
+
rShow.value = false;
|
|
578
|
+
rWidgetRef.value.startAnim();
|
|
579
|
+
vNextTickStartAnimTimer = -1;
|
|
580
|
+
}, 0);
|
|
581
|
+
initAni = false;
|
|
582
|
+
} else {
|
|
583
|
+
rFlag.value = true;
|
|
584
|
+
if (rAniStr.value == "release") {
|
|
585
|
+
rAniStr.value = "contract";
|
|
586
|
+
rReplacedShader = rReplacedShader.replace(
|
|
587
|
+
"(iDuration - iTime) / iDuration",
|
|
588
|
+
"iTime / iDuration"
|
|
589
|
+
);
|
|
590
|
+
cShaderSettings.shader = rReplacedShader;
|
|
591
|
+
} else {
|
|
592
|
+
rAniStr.value = "release";
|
|
593
|
+
rReplacedShader = rReplacedShader.replace(
|
|
594
|
+
"iTime / iDuration",
|
|
595
|
+
"(iDuration - iTime) / iDuration"
|
|
596
|
+
);
|
|
597
|
+
cShaderSettings.shader = rReplacedShader;
|
|
598
|
+
}
|
|
599
|
+
if (vNextTickStartAnimTimer != -1) {
|
|
600
|
+
clearTimeout(vNextTickStartAnimTimer);
|
|
601
|
+
}
|
|
602
|
+
vNextTickStartAnimTimer = setTimeout(() => {
|
|
603
|
+
rShow.value = false;
|
|
604
|
+
rWidgetRef.value.startAnim();
|
|
605
|
+
}, 0);
|
|
606
|
+
}
|
|
607
|
+
};
|
|
608
|
+
watchEffect(() => {
|
|
609
|
+
console.log("rShow", rShow.value);
|
|
610
|
+
});
|
|
611
|
+
onMounted(() => {
|
|
612
|
+
window.JsView?.enableFpsDisplay(true);
|
|
613
|
+
});
|
|
614
|
+
|
|
615
|
+
onUnmounted(() => {
|
|
616
|
+
if (vNextTickStartAnimTimer != -1) {
|
|
617
|
+
clearTimeout(vNextTickStartAnimTimer);
|
|
618
|
+
vNextTickStartAnimTimer = -1;
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
window.JsView?.enableFpsDisplay(false);
|
|
622
|
+
});
|
|
623
|
+
onBeforeUnmount(() => {
|
|
624
|
+
cStyleShell.removeRule("contract");
|
|
625
|
+
cStyleShell.removeRule("release");
|
|
626
|
+
});
|
|
627
|
+
|
|
628
|
+
//向父组件暴露方法
|
|
629
|
+
defineExpose({
|
|
630
|
+
switcher,
|
|
631
|
+
});
|
|
632
|
+
</script>
|
|
633
|
+
<template>
|
|
634
|
+
<!-- 测试div -->
|
|
635
|
+
<div
|
|
636
|
+
:style="{
|
|
637
|
+
top: props.top + props.position.y,
|
|
638
|
+
left: props.left + props.position.x,
|
|
639
|
+
width: props.size,
|
|
640
|
+
height: props.size,
|
|
641
|
+
backgroundColor: '#FFFFFF',
|
|
642
|
+
}"
|
|
643
|
+
></div>
|
|
644
|
+
|
|
645
|
+
<!-- 组件 -->
|
|
646
|
+
<div
|
|
647
|
+
v-if="rFlag"
|
|
648
|
+
:style="{
|
|
649
|
+
left: props.left,
|
|
650
|
+
top: props.top,
|
|
651
|
+
width: props.width,
|
|
652
|
+
height: props.height,
|
|
653
|
+
animation: `${rAniStr} ${props.time}s`,
|
|
654
|
+
transformOrigin: vTransformDirection,
|
|
655
|
+
}"
|
|
656
|
+
@animationend="props.aniEnd"
|
|
657
|
+
>
|
|
658
|
+
<jsv-frag-shader-view
|
|
659
|
+
ref="rWidgetRef"
|
|
660
|
+
:style="{
|
|
661
|
+
left: 0,
|
|
662
|
+
top: 0,
|
|
663
|
+
width: props.width,
|
|
664
|
+
height: props.height,
|
|
665
|
+
}"
|
|
666
|
+
:duration="rShaderInfo.duration"
|
|
667
|
+
:shaderStr="rShaderInfo.shader"
|
|
668
|
+
:autoplay="false"
|
|
669
|
+
:textures="rShaderInfo.textures"
|
|
670
|
+
:onEnd="rShaderInfo.onEnd"
|
|
671
|
+
>
|
|
672
|
+
</jsv-frag-shader-view>
|
|
673
|
+
</div>
|
|
674
|
+
<div
|
|
675
|
+
v-if="rShow"
|
|
676
|
+
:style="{
|
|
677
|
+
left: props.left,
|
|
678
|
+
top: props.top,
|
|
679
|
+
width: props.width,
|
|
680
|
+
height: props.height,
|
|
681
|
+
backgroundImage: props.imgUrl,
|
|
682
|
+
}"
|
|
683
|
+
></div>
|
|
684
|
+
</template>
|
|
685
|
+
|
|
686
|
+
<style lang="scss" scoped></style>
|