@sharpee/transcript-tester 0.9.61-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.turbo/turbo-build.log +4 -0
- package/LICENSE +21 -0
- package/dist/cli.d.ts +11 -0
- package/dist/cli.d.ts.map +1 -0
- package/dist/cli.js +367 -0
- package/dist/cli.js.map +1 -0
- package/dist/condition-evaluator.d.ts +30 -0
- package/dist/condition-evaluator.d.ts.map +1 -0
- package/dist/condition-evaluator.js +314 -0
- package/dist/condition-evaluator.js.map +1 -0
- package/dist/fast-cli.d.ts +13 -0
- package/dist/fast-cli.d.ts.map +1 -0
- package/dist/fast-cli.js +363 -0
- package/dist/fast-cli.js.map +1 -0
- package/dist/index.d.ts +17 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +48 -0
- package/dist/index.js.map +1 -0
- package/dist/navigator.d.ts +27 -0
- package/dist/navigator.d.ts.map +1 -0
- package/dist/navigator.js +303 -0
- package/dist/navigator.js.map +1 -0
- package/dist/parser.d.ts +19 -0
- package/dist/parser.d.ts.map +1 -0
- package/dist/parser.js +453 -0
- package/dist/parser.js.map +1 -0
- package/dist/reporter.d.ts +41 -0
- package/dist/reporter.d.ts.map +1 -0
- package/dist/reporter.js +386 -0
- package/dist/reporter.js.map +1 -0
- package/dist/runner.d.ts +44 -0
- package/dist/runner.d.ts.map +1 -0
- package/dist/runner.js +977 -0
- package/dist/runner.js.map +1 -0
- package/dist/story-loader.d.ts +31 -0
- package/dist/story-loader.d.ts.map +1 -0
- package/dist/story-loader.js +169 -0
- package/dist/story-loader.js.map +1 -0
- package/dist/types.d.ts +204 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +8 -0
- package/dist/types.js.map +1 -0
- package/dist-esm/cli.d.ts +11 -0
- package/dist-esm/cli.d.ts.map +1 -0
- package/dist-esm/cli.js +332 -0
- package/dist-esm/cli.js.map +1 -0
- package/dist-esm/condition-evaluator.d.ts +30 -0
- package/dist-esm/condition-evaluator.d.ts.map +1 -0
- package/dist-esm/condition-evaluator.js +311 -0
- package/dist-esm/condition-evaluator.js.map +1 -0
- package/dist-esm/fast-cli.d.ts +13 -0
- package/dist-esm/fast-cli.d.ts.map +1 -0
- package/dist-esm/fast-cli.js +328 -0
- package/dist-esm/fast-cli.js.map +1 -0
- package/dist-esm/index.d.ts +17 -0
- package/dist-esm/index.d.ts.map +1 -0
- package/dist-esm/index.js +21 -0
- package/dist-esm/index.js.map +1 -0
- package/dist-esm/navigator.d.ts +27 -0
- package/dist-esm/navigator.d.ts.map +1 -0
- package/dist-esm/navigator.js +300 -0
- package/dist-esm/navigator.js.map +1 -0
- package/dist-esm/parser.d.ts +19 -0
- package/dist-esm/parser.d.ts.map +1 -0
- package/dist-esm/parser.js +415 -0
- package/dist-esm/parser.js.map +1 -0
- package/dist-esm/reporter.d.ts +41 -0
- package/dist-esm/reporter.d.ts.map +1 -0
- package/dist-esm/reporter.js +342 -0
- package/dist-esm/reporter.js.map +1 -0
- package/dist-esm/runner.d.ts +44 -0
- package/dist-esm/runner.d.ts.map +1 -0
- package/dist-esm/runner.js +941 -0
- package/dist-esm/runner.js.map +1 -0
- package/dist-esm/story-loader.d.ts +31 -0
- package/dist-esm/story-loader.d.ts.map +1 -0
- package/dist-esm/story-loader.js +131 -0
- package/dist-esm/story-loader.js.map +1 -0
- package/dist-esm/types.d.ts +204 -0
- package/dist-esm/types.d.ts.map +1 -0
- package/dist-esm/types.js +7 -0
- package/dist-esm/types.js.map +1 -0
- package/dist-npm/cli.d.ts +11 -0
- package/dist-npm/cli.d.ts.map +1 -0
- package/dist-npm/cli.js +367 -0
- package/dist-npm/cli.js.map +1 -0
- package/dist-npm/condition-evaluator.d.ts +30 -0
- package/dist-npm/condition-evaluator.d.ts.map +1 -0
- package/dist-npm/condition-evaluator.js +314 -0
- package/dist-npm/condition-evaluator.js.map +1 -0
- package/dist-npm/fast-cli.d.ts +13 -0
- package/dist-npm/fast-cli.d.ts.map +1 -0
- package/dist-npm/fast-cli.js +363 -0
- package/dist-npm/fast-cli.js.map +1 -0
- package/dist-npm/index.d.ts +17 -0
- package/dist-npm/index.d.ts.map +1 -0
- package/dist-npm/index.js +48 -0
- package/dist-npm/index.js.map +1 -0
- package/dist-npm/navigator.d.ts +27 -0
- package/dist-npm/navigator.d.ts.map +1 -0
- package/dist-npm/navigator.js +303 -0
- package/dist-npm/navigator.js.map +1 -0
- package/dist-npm/parser.d.ts +19 -0
- package/dist-npm/parser.d.ts.map +1 -0
- package/dist-npm/parser.js +453 -0
- package/dist-npm/parser.js.map +1 -0
- package/dist-npm/reporter.d.ts +41 -0
- package/dist-npm/reporter.d.ts.map +1 -0
- package/dist-npm/reporter.js +386 -0
- package/dist-npm/reporter.js.map +1 -0
- package/dist-npm/runner.d.ts +44 -0
- package/dist-npm/runner.d.ts.map +1 -0
- package/dist-npm/runner.js +977 -0
- package/dist-npm/runner.js.map +1 -0
- package/dist-npm/story-loader.d.ts +31 -0
- package/dist-npm/story-loader.d.ts.map +1 -0
- package/dist-npm/story-loader.js +169 -0
- package/dist-npm/story-loader.js.map +1 -0
- package/dist-npm/types.d.ts +204 -0
- package/dist-npm/types.d.ts.map +1 -0
- package/dist-npm/types.js +8 -0
- package/dist-npm/types.js.map +1 -0
- package/package.json +49 -0
- package/src/cli.ts +385 -0
- package/src/condition-evaluator.ts +382 -0
- package/src/fast-cli.ts +403 -0
- package/src/index.ts +26 -0
- package/src/navigator.ts +365 -0
- package/src/parser.ts +488 -0
- package/src/reporter.ts +409 -0
- package/src/runner.ts +1152 -0
- package/src/story-loader.ts +168 -0
- package/src/types.ts +244 -0
- package/tsconfig.esm.json +11 -0
- package/tsconfig.esm.tsbuildinfo +1 -0
- package/tsconfig.json +22 -0
- package/tsconfig.tsbuildinfo +1 -0
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/**
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* Condition Evaluator for Smart Transcript Directives (ADR-092)
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*
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* Evaluates condition expressions against game state.
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*
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* Supported expressions:
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* - location = "Room Name" - Player is in room with that name
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* - room contains "entity" - Entity with that name is in current room
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* - inventory contains "item" - Player has item with that name
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* - not inventory contains "item" - Player does NOT have item
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* - entity "X" exists - Entity with name X exists anywhere
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* - entity "X" alive - NPC entity is not dead
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* - entity "X" in "Room" - Entity X is in specified room
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*/
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import { ConditionResult } from './types';
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// WorldModel interface (minimal subset needed)
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interface WorldModelLike {
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getLocation(entityId: string): string | null;
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getContents(containerId: string, options?: { includeWorn?: boolean }): any[];
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getEntity(entityId: string): any | null;
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findWhere(predicate: (entity: any) => boolean): any[];
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getAllEntities(): any[];
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}
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/**
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* Find an entity by name (searches identity.name and aliases)
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* Prioritizes exact matches and actors/NPCs over rooms
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*/
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function findEntityByName(world: WorldModelLike, name: string): any | null {
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const nameLower = name.toLowerCase();
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const allMatches = world.findWhere((entity: any) => {
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const identity = entity.get?.('identity') || entity.traits?.get?.('identity');
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if (!identity) return false;
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const entityName = (identity.name || '').toLowerCase();
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const aliases = (identity.aliases || []).map((a: string) => a.toLowerCase());
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return entityName === nameLower ||
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entityName.includes(nameLower) ||
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aliases.some((a: string) => a === nameLower || a.includes(nameLower));
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});
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if (allMatches.length === 0) return null;
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// Prioritize: 1) exact name match, 2) exact alias match, 3) actors/NPCs, 4) first match
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const exactNameMatch = allMatches.find((e: any) => {
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const identity = e.get?.('identity') || e.traits?.get?.('identity');
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return (identity?.name || '').toLowerCase() === nameLower;
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});
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if (exactNameMatch) return exactNameMatch;
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const exactAliasMatch = allMatches.find((e: any) => {
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const identity = e.get?.('identity') || e.traits?.get?.('identity');
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const aliases = (identity?.aliases || []).map((a: string) => a.toLowerCase());
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return aliases.includes(nameLower);
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});
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if (exactAliasMatch) return exactAliasMatch;
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// Prefer actors/NPCs/combatants over rooms
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const actorMatch = allMatches.find((e: any) =>
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e.get?.('actor') || e.get?.('npc') || e.get?.('combatant') ||
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e.traits?.get?.('actor') || e.traits?.get?.('npc') || e.traits?.get?.('combatant')
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);
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if (actorMatch) return actorMatch;
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return allMatches[0];
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}
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/**
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* Find a room by name
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*/
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function findRoomByName(world: WorldModelLike, name: string): any | null {
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const nameLower = name.toLowerCase();
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const rooms = world.findWhere((entity: any) => {
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// Check if it's a room
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const roomTrait = entity.get?.('room') || entity.traits?.get?.('room');
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if (!roomTrait) return false;
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const identity = entity.get?.('identity') || entity.traits?.get?.('identity');
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if (!identity) return false;
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const entityName = (identity.name || '').toLowerCase();
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return entityName === nameLower || entityName.includes(nameLower);
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});
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return rooms[0] || null;
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}
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/**
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* Get player entity
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*/
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function getPlayer(world: WorldModelLike): any | null {
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const players = world.findWhere((entity: any) => {
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const identity = entity.get?.('identity') || entity.traits?.get?.('identity');
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return identity?.name === 'player' || identity?.name === 'yourself';
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});
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return players[0] || null;
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}
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/**
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* Get the name of a room by ID
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*/
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function getRoomName(world: WorldModelLike, roomId: string): string {
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const room = world.getEntity(roomId);
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if (!room) return roomId;
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const identity = room.get?.('identity') || room.traits?.get?.('identity');
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return identity?.name || roomId;
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}
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/**
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* Check if an entity is "alive" (for NPCs/Combatants)
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*/
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function isEntityAlive(entity: any): boolean {
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// Check for CombatantTrait (used by troll, thief, etc.)
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const combatantTrait = entity.get?.('combatant') || entity.traits?.get?.('combatant');
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if (combatantTrait) {
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// CombatantTrait uses isAlive (not isDead)
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if (combatantTrait.isAlive === false) return false;
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// Check health
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if (combatantTrait.health !== undefined && combatantTrait.health <= 0) return false;
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}
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// Check for NPC trait with health/alive status
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const npcTrait = entity.get?.('npc') || entity.traits?.get?.('npc');
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if (npcTrait) {
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// Check isDead flag
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if ((entity as any).isDead === true) return false;
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if (npcTrait.isDead === true) return false;
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if (npcTrait.isAlive === false) return false;
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// Check health
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if (npcTrait.health !== undefined && npcTrait.health <= 0) return false;
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}
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// Default to alive if no NPC/combatant trait or death indicators
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return true;
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}
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/**
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* Parse and evaluate a condition expression
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*/
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export function evaluateCondition(
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condition: string,
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world: WorldModelLike,
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playerId: string
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): ConditionResult {
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const trimmed = condition.trim();
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// Handle negation prefix
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const isNegated = trimmed.toLowerCase().startsWith('not ');
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const expr = isNegated ? trimmed.slice(4).trim() : trimmed;
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// Try each pattern
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let result = tryLocationEquals(expr, world, playerId);
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if (result) return applyNegation(result, isNegated);
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result = tryRoomContains(expr, world, playerId);
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if (result) return applyNegation(result, isNegated);
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result = tryInventoryContains(expr, world, playerId);
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if (result) return applyNegation(result, isNegated);
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result = tryEntityExists(expr, world);
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if (result) return applyNegation(result, isNegated);
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result = tryEntityAlive(expr, world);
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if (result) return applyNegation(result, isNegated);
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result = tryEntityInRoom(expr, world);
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if (result) return applyNegation(result, isNegated);
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// Unknown condition format
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return {
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met: false,
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reason: `Unknown condition format: "${condition}"`
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};
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}
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/**
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* Apply negation to a result
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*/
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function applyNegation(result: ConditionResult, negate: boolean): ConditionResult {
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if (!negate) return result;
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return {
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met: !result.met,
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reason: `NOT (${result.reason})`
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};
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}
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/**
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* Pattern: location = "Room Name"
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*/
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function tryLocationEquals(
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expr: string,
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world: WorldModelLike,
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playerId: string
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): ConditionResult | null {
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const match = expr.match(/^location\s*=\s*"([^"]+)"$/i);
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if (!match) return null;
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const targetRoomName = match[1];
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const currentRoomId = world.getLocation(playerId);
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if (!currentRoomId) {
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return { met: false, reason: `Player location unknown` };
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}
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const currentRoomName = getRoomName(world, currentRoomId);
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const met = currentRoomName.toLowerCase() === targetRoomName.toLowerCase() ||
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currentRoomName.toLowerCase().includes(targetRoomName.toLowerCase());
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return {
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met,
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reason: `Player is in "${currentRoomName}" (expected "${targetRoomName}")`
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};
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}
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/**
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* Pattern: room contains "entity"
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*/
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function tryRoomContains(
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expr: string,
|
|
227
|
+
world: WorldModelLike,
|
|
228
|
+
playerId: string
|
|
229
|
+
): ConditionResult | null {
|
|
230
|
+
const match = expr.match(/^room\s+contains\s+"([^"]+)"$/i);
|
|
231
|
+
if (!match) return null;
|
|
232
|
+
|
|
233
|
+
const entityName = match[1];
|
|
234
|
+
const currentRoomId = world.getLocation(playerId);
|
|
235
|
+
|
|
236
|
+
if (!currentRoomId) {
|
|
237
|
+
return { met: false, reason: `Player location unknown` };
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
// Get room contents
|
|
241
|
+
const contents = world.getContents(currentRoomId);
|
|
242
|
+
const entityNameLower = entityName.toLowerCase();
|
|
243
|
+
|
|
244
|
+
const found = contents.some((item: any) => {
|
|
245
|
+
const identity = item.get?.('identity') || item.traits?.get?.('identity');
|
|
246
|
+
if (!identity) return false;
|
|
247
|
+
|
|
248
|
+
const itemName = (identity.name || '').toLowerCase();
|
|
249
|
+
const aliases = (identity.aliases || []).map((a: string) => a.toLowerCase());
|
|
250
|
+
|
|
251
|
+
return itemName === entityNameLower ||
|
|
252
|
+
itemName.includes(entityNameLower) ||
|
|
253
|
+
aliases.some((a: string) => a === entityNameLower || a.includes(entityNameLower));
|
|
254
|
+
});
|
|
255
|
+
|
|
256
|
+
const roomName = getRoomName(world, currentRoomId);
|
|
257
|
+
return {
|
|
258
|
+
met: found,
|
|
259
|
+
reason: found
|
|
260
|
+
? `"${entityName}" found in ${roomName}`
|
|
261
|
+
: `"${entityName}" not found in ${roomName}`
|
|
262
|
+
};
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
/**
|
|
266
|
+
* Pattern: inventory contains "item"
|
|
267
|
+
*/
|
|
268
|
+
function tryInventoryContains(
|
|
269
|
+
expr: string,
|
|
270
|
+
world: WorldModelLike,
|
|
271
|
+
playerId: string
|
|
272
|
+
): ConditionResult | null {
|
|
273
|
+
const match = expr.match(/^inventory\s+contains\s+"([^"]+)"$/i);
|
|
274
|
+
if (!match) return null;
|
|
275
|
+
|
|
276
|
+
const itemName = match[1];
|
|
277
|
+
|
|
278
|
+
// Get player inventory
|
|
279
|
+
const inventory = world.getContents(playerId, { includeWorn: true });
|
|
280
|
+
const itemNameLower = itemName.toLowerCase();
|
|
281
|
+
|
|
282
|
+
const found = inventory.some((item: any) => {
|
|
283
|
+
const identity = item.get?.('identity') || item.traits?.get?.('identity');
|
|
284
|
+
if (!identity) return false;
|
|
285
|
+
|
|
286
|
+
const name = (identity.name || '').toLowerCase();
|
|
287
|
+
const aliases = (identity.aliases || []).map((a: string) => a.toLowerCase());
|
|
288
|
+
|
|
289
|
+
return name === itemNameLower ||
|
|
290
|
+
name.includes(itemNameLower) ||
|
|
291
|
+
aliases.some((a: string) => a === itemNameLower || a.includes(itemNameLower));
|
|
292
|
+
});
|
|
293
|
+
|
|
294
|
+
return {
|
|
295
|
+
met: found,
|
|
296
|
+
reason: found
|
|
297
|
+
? `"${itemName}" found in inventory`
|
|
298
|
+
: `"${itemName}" not in inventory`
|
|
299
|
+
};
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
/**
|
|
303
|
+
* Pattern: entity "X" exists
|
|
304
|
+
*/
|
|
305
|
+
function tryEntityExists(
|
|
306
|
+
expr: string,
|
|
307
|
+
world: WorldModelLike
|
|
308
|
+
): ConditionResult | null {
|
|
309
|
+
const match = expr.match(/^entity\s+"([^"]+)"\s+exists$/i);
|
|
310
|
+
if (!match) return null;
|
|
311
|
+
|
|
312
|
+
const entityName = match[1];
|
|
313
|
+
const entity = findEntityByName(world, entityName);
|
|
314
|
+
|
|
315
|
+
return {
|
|
316
|
+
met: entity !== null,
|
|
317
|
+
reason: entity
|
|
318
|
+
? `Entity "${entityName}" exists`
|
|
319
|
+
: `Entity "${entityName}" not found`
|
|
320
|
+
};
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* Pattern: entity "X" alive
|
|
325
|
+
*/
|
|
326
|
+
function tryEntityAlive(
|
|
327
|
+
expr: string,
|
|
328
|
+
world: WorldModelLike
|
|
329
|
+
): ConditionResult | null {
|
|
330
|
+
const match = expr.match(/^entity\s+"([^"]+)"\s+alive$/i);
|
|
331
|
+
if (!match) return null;
|
|
332
|
+
|
|
333
|
+
const entityName = match[1];
|
|
334
|
+
const entity = findEntityByName(world, entityName);
|
|
335
|
+
|
|
336
|
+
if (!entity) {
|
|
337
|
+
return { met: false, reason: `Entity "${entityName}" not found` };
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
const alive = isEntityAlive(entity);
|
|
341
|
+
return {
|
|
342
|
+
met: alive,
|
|
343
|
+
reason: alive
|
|
344
|
+
? `Entity "${entityName}" is alive`
|
|
345
|
+
: `Entity "${entityName}" is dead`
|
|
346
|
+
};
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
/**
|
|
350
|
+
* Pattern: entity "X" in "Room"
|
|
351
|
+
*/
|
|
352
|
+
function tryEntityInRoom(
|
|
353
|
+
expr: string,
|
|
354
|
+
world: WorldModelLike
|
|
355
|
+
): ConditionResult | null {
|
|
356
|
+
const match = expr.match(/^entity\s+"([^"]+)"\s+in\s+"([^"]+)"$/i);
|
|
357
|
+
if (!match) return null;
|
|
358
|
+
|
|
359
|
+
const entityName = match[1];
|
|
360
|
+
const roomName = match[2];
|
|
361
|
+
|
|
362
|
+
const entity = findEntityByName(world, entityName);
|
|
363
|
+
if (!entity) {
|
|
364
|
+
return { met: false, reason: `Entity "${entityName}" not found` };
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
const targetRoom = findRoomByName(world, roomName);
|
|
368
|
+
if (!targetRoom) {
|
|
369
|
+
return { met: false, reason: `Room "${roomName}" not found` };
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
const entityLocation = world.getLocation(entity.id);
|
|
373
|
+
const met = entityLocation === targetRoom.id;
|
|
374
|
+
|
|
375
|
+
const actualRoomName = entityLocation ? getRoomName(world, entityLocation) : 'unknown';
|
|
376
|
+
return {
|
|
377
|
+
met,
|
|
378
|
+
reason: met
|
|
379
|
+
? `"${entityName}" is in "${roomName}"`
|
|
380
|
+
: `"${entityName}" is in "${actualRoomName}", not "${roomName}"`
|
|
381
|
+
};
|
|
382
|
+
}
|