@sharpee/transcript-tester 0.9.61-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.turbo/turbo-build.log +4 -0
- package/LICENSE +21 -0
- package/dist/cli.d.ts +11 -0
- package/dist/cli.d.ts.map +1 -0
- package/dist/cli.js +367 -0
- package/dist/cli.js.map +1 -0
- package/dist/condition-evaluator.d.ts +30 -0
- package/dist/condition-evaluator.d.ts.map +1 -0
- package/dist/condition-evaluator.js +314 -0
- package/dist/condition-evaluator.js.map +1 -0
- package/dist/fast-cli.d.ts +13 -0
- package/dist/fast-cli.d.ts.map +1 -0
- package/dist/fast-cli.js +363 -0
- package/dist/fast-cli.js.map +1 -0
- package/dist/index.d.ts +17 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +48 -0
- package/dist/index.js.map +1 -0
- package/dist/navigator.d.ts +27 -0
- package/dist/navigator.d.ts.map +1 -0
- package/dist/navigator.js +303 -0
- package/dist/navigator.js.map +1 -0
- package/dist/parser.d.ts +19 -0
- package/dist/parser.d.ts.map +1 -0
- package/dist/parser.js +453 -0
- package/dist/parser.js.map +1 -0
- package/dist/reporter.d.ts +41 -0
- package/dist/reporter.d.ts.map +1 -0
- package/dist/reporter.js +386 -0
- package/dist/reporter.js.map +1 -0
- package/dist/runner.d.ts +44 -0
- package/dist/runner.d.ts.map +1 -0
- package/dist/runner.js +977 -0
- package/dist/runner.js.map +1 -0
- package/dist/story-loader.d.ts +31 -0
- package/dist/story-loader.d.ts.map +1 -0
- package/dist/story-loader.js +169 -0
- package/dist/story-loader.js.map +1 -0
- package/dist/types.d.ts +204 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +8 -0
- package/dist/types.js.map +1 -0
- package/dist-esm/cli.d.ts +11 -0
- package/dist-esm/cli.d.ts.map +1 -0
- package/dist-esm/cli.js +332 -0
- package/dist-esm/cli.js.map +1 -0
- package/dist-esm/condition-evaluator.d.ts +30 -0
- package/dist-esm/condition-evaluator.d.ts.map +1 -0
- package/dist-esm/condition-evaluator.js +311 -0
- package/dist-esm/condition-evaluator.js.map +1 -0
- package/dist-esm/fast-cli.d.ts +13 -0
- package/dist-esm/fast-cli.d.ts.map +1 -0
- package/dist-esm/fast-cli.js +328 -0
- package/dist-esm/fast-cli.js.map +1 -0
- package/dist-esm/index.d.ts +17 -0
- package/dist-esm/index.d.ts.map +1 -0
- package/dist-esm/index.js +21 -0
- package/dist-esm/index.js.map +1 -0
- package/dist-esm/navigator.d.ts +27 -0
- package/dist-esm/navigator.d.ts.map +1 -0
- package/dist-esm/navigator.js +300 -0
- package/dist-esm/navigator.js.map +1 -0
- package/dist-esm/parser.d.ts +19 -0
- package/dist-esm/parser.d.ts.map +1 -0
- package/dist-esm/parser.js +415 -0
- package/dist-esm/parser.js.map +1 -0
- package/dist-esm/reporter.d.ts +41 -0
- package/dist-esm/reporter.d.ts.map +1 -0
- package/dist-esm/reporter.js +342 -0
- package/dist-esm/reporter.js.map +1 -0
- package/dist-esm/runner.d.ts +44 -0
- package/dist-esm/runner.d.ts.map +1 -0
- package/dist-esm/runner.js +941 -0
- package/dist-esm/runner.js.map +1 -0
- package/dist-esm/story-loader.d.ts +31 -0
- package/dist-esm/story-loader.d.ts.map +1 -0
- package/dist-esm/story-loader.js +131 -0
- package/dist-esm/story-loader.js.map +1 -0
- package/dist-esm/types.d.ts +204 -0
- package/dist-esm/types.d.ts.map +1 -0
- package/dist-esm/types.js +7 -0
- package/dist-esm/types.js.map +1 -0
- package/dist-npm/cli.d.ts +11 -0
- package/dist-npm/cli.d.ts.map +1 -0
- package/dist-npm/cli.js +367 -0
- package/dist-npm/cli.js.map +1 -0
- package/dist-npm/condition-evaluator.d.ts +30 -0
- package/dist-npm/condition-evaluator.d.ts.map +1 -0
- package/dist-npm/condition-evaluator.js +314 -0
- package/dist-npm/condition-evaluator.js.map +1 -0
- package/dist-npm/fast-cli.d.ts +13 -0
- package/dist-npm/fast-cli.d.ts.map +1 -0
- package/dist-npm/fast-cli.js +363 -0
- package/dist-npm/fast-cli.js.map +1 -0
- package/dist-npm/index.d.ts +17 -0
- package/dist-npm/index.d.ts.map +1 -0
- package/dist-npm/index.js +48 -0
- package/dist-npm/index.js.map +1 -0
- package/dist-npm/navigator.d.ts +27 -0
- package/dist-npm/navigator.d.ts.map +1 -0
- package/dist-npm/navigator.js +303 -0
- package/dist-npm/navigator.js.map +1 -0
- package/dist-npm/parser.d.ts +19 -0
- package/dist-npm/parser.d.ts.map +1 -0
- package/dist-npm/parser.js +453 -0
- package/dist-npm/parser.js.map +1 -0
- package/dist-npm/reporter.d.ts +41 -0
- package/dist-npm/reporter.d.ts.map +1 -0
- package/dist-npm/reporter.js +386 -0
- package/dist-npm/reporter.js.map +1 -0
- package/dist-npm/runner.d.ts +44 -0
- package/dist-npm/runner.d.ts.map +1 -0
- package/dist-npm/runner.js +977 -0
- package/dist-npm/runner.js.map +1 -0
- package/dist-npm/story-loader.d.ts +31 -0
- package/dist-npm/story-loader.d.ts.map +1 -0
- package/dist-npm/story-loader.js +169 -0
- package/dist-npm/story-loader.js.map +1 -0
- package/dist-npm/types.d.ts +204 -0
- package/dist-npm/types.d.ts.map +1 -0
- package/dist-npm/types.js +8 -0
- package/dist-npm/types.js.map +1 -0
- package/package.json +49 -0
- package/src/cli.ts +385 -0
- package/src/condition-evaluator.ts +382 -0
- package/src/fast-cli.ts +403 -0
- package/src/index.ts +26 -0
- package/src/navigator.ts +365 -0
- package/src/parser.ts +488 -0
- package/src/reporter.ts +409 -0
- package/src/runner.ts +1152 -0
- package/src/story-loader.ts +168 -0
- package/src/types.ts +244 -0
- package/tsconfig.esm.json +11 -0
- package/tsconfig.esm.tsbuildinfo +1 -0
- package/tsconfig.json +22 -0
- package/tsconfig.tsbuildinfo +1 -0
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/**
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* Condition Evaluator for Smart Transcript Directives (ADR-092)
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*
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* Evaluates condition expressions against game state.
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*
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* Supported expressions:
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* - location = "Room Name" - Player is in room with that name
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* - room contains "entity" - Entity with that name is in current room
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* - inventory contains "item" - Player has item with that name
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* - not inventory contains "item" - Player does NOT have item
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* - entity "X" exists - Entity with name X exists anywhere
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* - entity "X" alive - NPC entity is not dead
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* - entity "X" in "Room" - Entity X is in specified room
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*/
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/**
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* Find an entity by name (searches identity.name and aliases)
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* Prioritizes exact matches and actors/NPCs over rooms
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*/
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function findEntityByName(world, name) {
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const nameLower = name.toLowerCase();
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const allMatches = world.findWhere((entity) => {
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const identity = entity.get?.('identity') || entity.traits?.get?.('identity');
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if (!identity)
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return false;
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const entityName = (identity.name || '').toLowerCase();
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const aliases = (identity.aliases || []).map((a) => a.toLowerCase());
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return entityName === nameLower ||
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entityName.includes(nameLower) ||
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aliases.some((a) => a === nameLower || a.includes(nameLower));
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});
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if (allMatches.length === 0)
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return null;
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// Prioritize: 1) exact name match, 2) exact alias match, 3) actors/NPCs, 4) first match
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const exactNameMatch = allMatches.find((e) => {
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const identity = e.get?.('identity') || e.traits?.get?.('identity');
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return (identity?.name || '').toLowerCase() === nameLower;
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});
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if (exactNameMatch)
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return exactNameMatch;
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const exactAliasMatch = allMatches.find((e) => {
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const identity = e.get?.('identity') || e.traits?.get?.('identity');
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const aliases = (identity?.aliases || []).map((a) => a.toLowerCase());
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return aliases.includes(nameLower);
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});
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if (exactAliasMatch)
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return exactAliasMatch;
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// Prefer actors/NPCs/combatants over rooms
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const actorMatch = allMatches.find((e) => e.get?.('actor') || e.get?.('npc') || e.get?.('combatant') ||
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e.traits?.get?.('actor') || e.traits?.get?.('npc') || e.traits?.get?.('combatant'));
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if (actorMatch)
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return actorMatch;
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return allMatches[0];
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}
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/**
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* Find a room by name
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*/
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function findRoomByName(world, name) {
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const nameLower = name.toLowerCase();
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const rooms = world.findWhere((entity) => {
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// Check if it's a room
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const roomTrait = entity.get?.('room') || entity.traits?.get?.('room');
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if (!roomTrait)
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return false;
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const identity = entity.get?.('identity') || entity.traits?.get?.('identity');
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if (!identity)
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return false;
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const entityName = (identity.name || '').toLowerCase();
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return entityName === nameLower || entityName.includes(nameLower);
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});
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return rooms[0] || null;
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}
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/**
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* Get player entity
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*/
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function getPlayer(world) {
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const players = world.findWhere((entity) => {
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const identity = entity.get?.('identity') || entity.traits?.get?.('identity');
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return identity?.name === 'player' || identity?.name === 'yourself';
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});
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return players[0] || null;
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}
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/**
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* Get the name of a room by ID
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*/
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function getRoomName(world, roomId) {
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const room = world.getEntity(roomId);
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if (!room)
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return roomId;
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const identity = room.get?.('identity') || room.traits?.get?.('identity');
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return identity?.name || roomId;
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}
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/**
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* Check if an entity is "alive" (for NPCs/Combatants)
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*/
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function isEntityAlive(entity) {
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// Check for CombatantTrait (used by troll, thief, etc.)
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const combatantTrait = entity.get?.('combatant') || entity.traits?.get?.('combatant');
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if (combatantTrait) {
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// CombatantTrait uses isAlive (not isDead)
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if (combatantTrait.isAlive === false)
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return false;
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// Check health
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if (combatantTrait.health !== undefined && combatantTrait.health <= 0)
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return false;
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}
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// Check for NPC trait with health/alive status
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const npcTrait = entity.get?.('npc') || entity.traits?.get?.('npc');
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if (npcTrait) {
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// Check isDead flag
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if (entity.isDead === true)
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return false;
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if (npcTrait.isDead === true)
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return false;
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if (npcTrait.isAlive === false)
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return false;
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// Check health
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if (npcTrait.health !== undefined && npcTrait.health <= 0)
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return false;
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}
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// Default to alive if no NPC/combatant trait or death indicators
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return true;
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}
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/**
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* Parse and evaluate a condition expression
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*/
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export function evaluateCondition(condition, world, playerId) {
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const trimmed = condition.trim();
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// Handle negation prefix
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const isNegated = trimmed.toLowerCase().startsWith('not ');
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const expr = isNegated ? trimmed.slice(4).trim() : trimmed;
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// Try each pattern
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let result = tryLocationEquals(expr, world, playerId);
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if (result)
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return applyNegation(result, isNegated);
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result = tryRoomContains(expr, world, playerId);
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if (result)
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return applyNegation(result, isNegated);
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result = tryInventoryContains(expr, world, playerId);
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if (result)
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return applyNegation(result, isNegated);
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result = tryEntityExists(expr, world);
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if (result)
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return applyNegation(result, isNegated);
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result = tryEntityAlive(expr, world);
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if (result)
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return applyNegation(result, isNegated);
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result = tryEntityInRoom(expr, world);
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if (result)
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return applyNegation(result, isNegated);
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// Unknown condition format
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return {
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met: false,
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reason: `Unknown condition format: "${condition}"`
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};
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}
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/**
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* Apply negation to a result
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*/
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function applyNegation(result, negate) {
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if (!negate)
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return result;
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return {
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met: !result.met,
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reason: `NOT (${result.reason})`
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};
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}
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/**
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* Pattern: location = "Room Name"
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*/
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function tryLocationEquals(expr, world, playerId) {
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const match = expr.match(/^location\s*=\s*"([^"]+)"$/i);
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if (!match)
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return null;
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const targetRoomName = match[1];
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const currentRoomId = world.getLocation(playerId);
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if (!currentRoomId) {
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return { met: false, reason: `Player location unknown` };
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}
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const currentRoomName = getRoomName(world, currentRoomId);
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const met = currentRoomName.toLowerCase() === targetRoomName.toLowerCase() ||
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currentRoomName.toLowerCase().includes(targetRoomName.toLowerCase());
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return {
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met,
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reason: `Player is in "${currentRoomName}" (expected "${targetRoomName}")`
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};
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}
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/**
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* Pattern: room contains "entity"
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*/
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function tryRoomContains(expr, world, playerId) {
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const match = expr.match(/^room\s+contains\s+"([^"]+)"$/i);
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if (!match)
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return null;
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const entityName = match[1];
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const currentRoomId = world.getLocation(playerId);
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if (!currentRoomId) {
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return { met: false, reason: `Player location unknown` };
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}
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// Get room contents
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const contents = world.getContents(currentRoomId);
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const entityNameLower = entityName.toLowerCase();
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const found = contents.some((item) => {
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const identity = item.get?.('identity') || item.traits?.get?.('identity');
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if (!identity)
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return false;
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const itemName = (identity.name || '').toLowerCase();
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const aliases = (identity.aliases || []).map((a) => a.toLowerCase());
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return itemName === entityNameLower ||
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itemName.includes(entityNameLower) ||
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aliases.some((a) => a === entityNameLower || a.includes(entityNameLower));
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});
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const roomName = getRoomName(world, currentRoomId);
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return {
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met: found,
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reason: found
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? `"${entityName}" found in ${roomName}`
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217
|
+
: `"${entityName}" not found in ${roomName}`
|
|
218
|
+
};
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* Pattern: inventory contains "item"
|
|
222
|
+
*/
|
|
223
|
+
function tryInventoryContains(expr, world, playerId) {
|
|
224
|
+
const match = expr.match(/^inventory\s+contains\s+"([^"]+)"$/i);
|
|
225
|
+
if (!match)
|
|
226
|
+
return null;
|
|
227
|
+
const itemName = match[1];
|
|
228
|
+
// Get player inventory
|
|
229
|
+
const inventory = world.getContents(playerId, { includeWorn: true });
|
|
230
|
+
const itemNameLower = itemName.toLowerCase();
|
|
231
|
+
const found = inventory.some((item) => {
|
|
232
|
+
const identity = item.get?.('identity') || item.traits?.get?.('identity');
|
|
233
|
+
if (!identity)
|
|
234
|
+
return false;
|
|
235
|
+
const name = (identity.name || '').toLowerCase();
|
|
236
|
+
const aliases = (identity.aliases || []).map((a) => a.toLowerCase());
|
|
237
|
+
return name === itemNameLower ||
|
|
238
|
+
name.includes(itemNameLower) ||
|
|
239
|
+
aliases.some((a) => a === itemNameLower || a.includes(itemNameLower));
|
|
240
|
+
});
|
|
241
|
+
return {
|
|
242
|
+
met: found,
|
|
243
|
+
reason: found
|
|
244
|
+
? `"${itemName}" found in inventory`
|
|
245
|
+
: `"${itemName}" not in inventory`
|
|
246
|
+
};
|
|
247
|
+
}
|
|
248
|
+
/**
|
|
249
|
+
* Pattern: entity "X" exists
|
|
250
|
+
*/
|
|
251
|
+
function tryEntityExists(expr, world) {
|
|
252
|
+
const match = expr.match(/^entity\s+"([^"]+)"\s+exists$/i);
|
|
253
|
+
if (!match)
|
|
254
|
+
return null;
|
|
255
|
+
const entityName = match[1];
|
|
256
|
+
const entity = findEntityByName(world, entityName);
|
|
257
|
+
return {
|
|
258
|
+
met: entity !== null,
|
|
259
|
+
reason: entity
|
|
260
|
+
? `Entity "${entityName}" exists`
|
|
261
|
+
: `Entity "${entityName}" not found`
|
|
262
|
+
};
|
|
263
|
+
}
|
|
264
|
+
/**
|
|
265
|
+
* Pattern: entity "X" alive
|
|
266
|
+
*/
|
|
267
|
+
function tryEntityAlive(expr, world) {
|
|
268
|
+
const match = expr.match(/^entity\s+"([^"]+)"\s+alive$/i);
|
|
269
|
+
if (!match)
|
|
270
|
+
return null;
|
|
271
|
+
const entityName = match[1];
|
|
272
|
+
const entity = findEntityByName(world, entityName);
|
|
273
|
+
if (!entity) {
|
|
274
|
+
return { met: false, reason: `Entity "${entityName}" not found` };
|
|
275
|
+
}
|
|
276
|
+
const alive = isEntityAlive(entity);
|
|
277
|
+
return {
|
|
278
|
+
met: alive,
|
|
279
|
+
reason: alive
|
|
280
|
+
? `Entity "${entityName}" is alive`
|
|
281
|
+
: `Entity "${entityName}" is dead`
|
|
282
|
+
};
|
|
283
|
+
}
|
|
284
|
+
/**
|
|
285
|
+
* Pattern: entity "X" in "Room"
|
|
286
|
+
*/
|
|
287
|
+
function tryEntityInRoom(expr, world) {
|
|
288
|
+
const match = expr.match(/^entity\s+"([^"]+)"\s+in\s+"([^"]+)"$/i);
|
|
289
|
+
if (!match)
|
|
290
|
+
return null;
|
|
291
|
+
const entityName = match[1];
|
|
292
|
+
const roomName = match[2];
|
|
293
|
+
const entity = findEntityByName(world, entityName);
|
|
294
|
+
if (!entity) {
|
|
295
|
+
return { met: false, reason: `Entity "${entityName}" not found` };
|
|
296
|
+
}
|
|
297
|
+
const targetRoom = findRoomByName(world, roomName);
|
|
298
|
+
if (!targetRoom) {
|
|
299
|
+
return { met: false, reason: `Room "${roomName}" not found` };
|
|
300
|
+
}
|
|
301
|
+
const entityLocation = world.getLocation(entity.id);
|
|
302
|
+
const met = entityLocation === targetRoom.id;
|
|
303
|
+
const actualRoomName = entityLocation ? getRoomName(world, entityLocation) : 'unknown';
|
|
304
|
+
return {
|
|
305
|
+
met,
|
|
306
|
+
reason: met
|
|
307
|
+
? `"${entityName}" is in "${roomName}"`
|
|
308
|
+
: `"${entityName}" is in "${actualRoomName}", not "${roomName}"`
|
|
309
|
+
};
|
|
310
|
+
}
|
|
311
|
+
//# sourceMappingURL=condition-evaluator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,13 @@
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1
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#!/usr/bin/env node
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2
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+
/**
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3
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+
* Fast Transcript Tester CLI
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4
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+
*
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5
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+
* Uses pre-bundled platform (dist/sharpee.js) and story for instant loading.
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6
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+
* Supports --chain flag for walkthrough testing.
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7
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+
*
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8
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+
* Usage:
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9
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+
* node packages/transcript-tester/dist/fast-cli.js [transcript-files...] [options]
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10
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+
* node packages/transcript-tester/dist/fast-cli.js --chain wt-*.transcript
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11
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+
*/
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12
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+
export {};
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13
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+
//# sourceMappingURL=fast-cli.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"fast-cli.d.ts","sourceRoot":"","sources":["../src/fast-cli.ts"],"names":[],"mappings":";AAEA;;;;;;;;;GASG"}
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@@ -0,0 +1,328 @@
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1
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+
#!/usr/bin/env node
|
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2
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+
/**
|
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3
|
+
* Fast Transcript Tester CLI
|
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4
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+
*
|
|
5
|
+
* Uses pre-bundled platform (dist/sharpee.js) and story for instant loading.
|
|
6
|
+
* Supports --chain flag for walkthrough testing.
|
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7
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+
*
|
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8
|
+
* Usage:
|
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9
|
+
* node packages/transcript-tester/dist/fast-cli.js [transcript-files...] [options]
|
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10
|
+
* node packages/transcript-tester/dist/fast-cli.js --chain wt-*.transcript
|
|
11
|
+
*/
|
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12
|
+
import * as path from 'path';
|
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13
|
+
import * as readline from 'readline';
|
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14
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+
import { parseTranscriptFile, validateTranscript } from './parser';
|
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15
|
+
import { runTranscript } from './runner';
|
|
16
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+
import { reportTranscript, reportTestRun, getExitCode, } from './reporter';
|
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17
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+
// Load the pre-bundled platform
|
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18
|
+
// __dirname is packages/transcript-tester/dist, so go up 3 levels to repo root
|
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19
|
+
const bundlePath = path.resolve(__dirname, '..', '..', '..', 'dist', 'sharpee.js');
|
|
20
|
+
const platform = require(bundlePath);
|
|
21
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+
// Extract what we need from the bundle
|
|
22
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+
const { GameEngine, WorldModel, EntityType, Parser, LanguageProvider, PerceptionService, TestingExtension } = platform;
|
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23
|
+
/**
|
|
24
|
+
* Parse command line arguments
|
|
25
|
+
*/
|
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26
|
+
function parseArgs(args) {
|
|
27
|
+
const options = {
|
|
28
|
+
transcriptPaths: [],
|
|
29
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+
verbose: false,
|
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30
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+
stopOnFailure: false,
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31
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+
chain: false,
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32
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+
play: false,
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33
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+
storyPath: 'stories/dungeo'
|
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34
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+
};
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35
|
+
let i = 0;
|
|
36
|
+
while (i < args.length) {
|
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37
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+
const arg = args[i];
|
|
38
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+
if (arg === '--verbose' || arg === '-v') {
|
|
39
|
+
options.verbose = true;
|
|
40
|
+
}
|
|
41
|
+
else if (arg === '--stop-on-failure' || arg === '-s') {
|
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42
|
+
options.stopOnFailure = true;
|
|
43
|
+
}
|
|
44
|
+
else if (arg === '--chain' || arg === '-c') {
|
|
45
|
+
options.chain = true;
|
|
46
|
+
}
|
|
47
|
+
else if (arg === '--play' || arg === '-p') {
|
|
48
|
+
options.play = true;
|
|
49
|
+
}
|
|
50
|
+
else if (arg === '--story') {
|
|
51
|
+
i++;
|
|
52
|
+
if (i < args.length) {
|
|
53
|
+
options.storyPath = args[i];
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
else if (arg === '--help' || arg === '-h') {
|
|
57
|
+
printHelp();
|
|
58
|
+
process.exit(0);
|
|
59
|
+
}
|
|
60
|
+
else if (!arg.startsWith('-')) {
|
|
61
|
+
options.transcriptPaths.push(arg);
|
|
62
|
+
}
|
|
63
|
+
i++;
|
|
64
|
+
}
|
|
65
|
+
return options;
|
|
66
|
+
}
|
|
67
|
+
/**
|
|
68
|
+
* Print help message
|
|
69
|
+
*/
|
|
70
|
+
function printHelp() {
|
|
71
|
+
console.log(`
|
|
72
|
+
Fast Transcript Tester - Uses pre-bundled platform for instant loading
|
|
73
|
+
|
|
74
|
+
Usage:
|
|
75
|
+
fast-transcript-test [transcript-files...] [options]
|
|
76
|
+
|
|
77
|
+
Arguments:
|
|
78
|
+
transcript-files One or more .transcript files to run
|
|
79
|
+
|
|
80
|
+
Options:
|
|
81
|
+
-c, --chain Chain transcripts (don't reset game state between them)
|
|
82
|
+
-v, --verbose Show detailed output for each command
|
|
83
|
+
-s, --stop-on-failure Stop on first failure
|
|
84
|
+
-p, --play Interactive play mode (REPL)
|
|
85
|
+
--story <path> Story path (default: stories/dungeo)
|
|
86
|
+
-h, --help Show this help message
|
|
87
|
+
|
|
88
|
+
Examples:
|
|
89
|
+
fast-transcript-test stories/dungeo/walkthroughs/wt-01-get-torch-early.transcript
|
|
90
|
+
fast-transcript-test --chain stories/dungeo/walkthroughs/wt-*.transcript
|
|
91
|
+
fast-transcript-test --play
|
|
92
|
+
`);
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* Load the story and create a testable game
|
|
96
|
+
*/
|
|
97
|
+
function loadStoryAndCreateGame(storyPath) {
|
|
98
|
+
// Resolve story path
|
|
99
|
+
const resolvedPath = path.isAbsolute(storyPath)
|
|
100
|
+
? storyPath
|
|
101
|
+
: path.resolve(process.cwd(), storyPath);
|
|
102
|
+
// Load the story module
|
|
103
|
+
const distPath = path.join(resolvedPath, 'dist', 'index.js');
|
|
104
|
+
const storyModule = require(distPath);
|
|
105
|
+
const story = storyModule.story || storyModule.default;
|
|
106
|
+
if (!story) {
|
|
107
|
+
throw new Error(`Story module at ${storyPath} does not export 'story' or 'default'`);
|
|
108
|
+
}
|
|
109
|
+
// Create world and player
|
|
110
|
+
const world = new WorldModel();
|
|
111
|
+
const player = world.createEntity('player', EntityType.ACTOR);
|
|
112
|
+
world.setPlayer(player.id);
|
|
113
|
+
// Create parser and language
|
|
114
|
+
const language = new LanguageProvider();
|
|
115
|
+
const parser = new Parser(language);
|
|
116
|
+
// Extend parser and language with story-specific vocabulary
|
|
117
|
+
if (story.extendParser) {
|
|
118
|
+
story.extendParser(parser);
|
|
119
|
+
}
|
|
120
|
+
if (story.extendLanguage) {
|
|
121
|
+
story.extendLanguage(language);
|
|
122
|
+
}
|
|
123
|
+
// Create perception service
|
|
124
|
+
const perceptionService = new PerceptionService();
|
|
125
|
+
// Create engine
|
|
126
|
+
const engine = new GameEngine({
|
|
127
|
+
world,
|
|
128
|
+
player,
|
|
129
|
+
parser,
|
|
130
|
+
language,
|
|
131
|
+
perceptionService,
|
|
132
|
+
});
|
|
133
|
+
// Set the story and start
|
|
134
|
+
engine.setStory(story);
|
|
135
|
+
engine.start();
|
|
136
|
+
// Create testing extension
|
|
137
|
+
const testingExtension = TestingExtension ? new TestingExtension() : null;
|
|
138
|
+
// Capture text output and events
|
|
139
|
+
let lastOutput = '';
|
|
140
|
+
let outputBuffer = [];
|
|
141
|
+
let lastEvents = [];
|
|
142
|
+
let lastTurnResult = null;
|
|
143
|
+
engine.on('text:output', (text) => {
|
|
144
|
+
outputBuffer.push(text);
|
|
145
|
+
});
|
|
146
|
+
let eventBuffer = [];
|
|
147
|
+
engine.on('event', (event) => {
|
|
148
|
+
eventBuffer.push(event);
|
|
149
|
+
});
|
|
150
|
+
const testableGame = {
|
|
151
|
+
engine,
|
|
152
|
+
world,
|
|
153
|
+
testingExtension,
|
|
154
|
+
lastOutput: '',
|
|
155
|
+
lastEvents: [],
|
|
156
|
+
lastTurnResult: null,
|
|
157
|
+
async executeCommand(input) {
|
|
158
|
+
outputBuffer = [];
|
|
159
|
+
eventBuffer = [];
|
|
160
|
+
lastEvents = [];
|
|
161
|
+
lastTurnResult = null;
|
|
162
|
+
try {
|
|
163
|
+
const result = await engine.executeTurn(input);
|
|
164
|
+
if (result) {
|
|
165
|
+
lastTurnResult = result;
|
|
166
|
+
lastEvents = eventBuffer;
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
catch (error) {
|
|
170
|
+
const errorMessage = error instanceof Error ? error.message : String(error);
|
|
171
|
+
outputBuffer.push(`Error: ${errorMessage}`);
|
|
172
|
+
}
|
|
173
|
+
lastOutput = outputBuffer.join('\n');
|
|
174
|
+
testableGame.lastOutput = lastOutput;
|
|
175
|
+
testableGame.lastEvents = lastEvents;
|
|
176
|
+
testableGame.lastTurnResult = lastTurnResult;
|
|
177
|
+
return lastOutput;
|
|
178
|
+
},
|
|
179
|
+
};
|
|
180
|
+
return testableGame;
|
|
181
|
+
}
|
|
182
|
+
/**
|
|
183
|
+
* Run interactive play mode (REPL)
|
|
184
|
+
*/
|
|
185
|
+
async function runInteractiveMode(game) {
|
|
186
|
+
const rl = readline.createInterface({
|
|
187
|
+
input: process.stdin,
|
|
188
|
+
output: process.stdout
|
|
189
|
+
});
|
|
190
|
+
let debugMode = false;
|
|
191
|
+
console.log('\n--- Interactive Mode (Fast) ---');
|
|
192
|
+
console.log('Type commands to play. Special commands:');
|
|
193
|
+
console.log(' /quit, /q - Exit the game');
|
|
194
|
+
console.log(' /debug - Toggle debug mode (show events)');
|
|
195
|
+
console.log(' /look, /l - Shortcut for "look"');
|
|
196
|
+
console.log(' /inv, /i - Shortcut for "inventory"');
|
|
197
|
+
console.log('');
|
|
198
|
+
const initialOutput = await game.executeCommand('look');
|
|
199
|
+
console.log(initialOutput);
|
|
200
|
+
const prompt = () => {
|
|
201
|
+
rl.question('\n> ', async (input) => {
|
|
202
|
+
const trimmed = input.trim();
|
|
203
|
+
if (!trimmed) {
|
|
204
|
+
prompt();
|
|
205
|
+
return;
|
|
206
|
+
}
|
|
207
|
+
if (trimmed === '/quit' || trimmed === '/q') {
|
|
208
|
+
console.log('Goodbye!');
|
|
209
|
+
rl.close();
|
|
210
|
+
process.exit(0);
|
|
211
|
+
return;
|
|
212
|
+
}
|
|
213
|
+
if (trimmed === '/debug') {
|
|
214
|
+
debugMode = !debugMode;
|
|
215
|
+
console.log(`Debug mode: ${debugMode ? 'ON' : 'OFF'}`);
|
|
216
|
+
prompt();
|
|
217
|
+
return;
|
|
218
|
+
}
|
|
219
|
+
let command = trimmed;
|
|
220
|
+
if (trimmed === '/look' || trimmed === '/l') {
|
|
221
|
+
command = 'look';
|
|
222
|
+
}
|
|
223
|
+
else if (trimmed === '/inv' || trimmed === '/i') {
|
|
224
|
+
command = 'inventory';
|
|
225
|
+
}
|
|
226
|
+
try {
|
|
227
|
+
const output = await game.executeCommand(command);
|
|
228
|
+
console.log(output);
|
|
229
|
+
if (debugMode && game.lastEvents && game.lastEvents.length > 0) {
|
|
230
|
+
console.log('\n[Events]');
|
|
231
|
+
for (const event of game.lastEvents) {
|
|
232
|
+
console.log(` ${event.type}`);
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
catch (error) {
|
|
237
|
+
console.error(`Error: ${error instanceof Error ? error.message : error}`);
|
|
238
|
+
}
|
|
239
|
+
prompt();
|
|
240
|
+
});
|
|
241
|
+
};
|
|
242
|
+
prompt();
|
|
243
|
+
}
|
|
244
|
+
/**
|
|
245
|
+
* Main entry point
|
|
246
|
+
*/
|
|
247
|
+
async function main() {
|
|
248
|
+
const args = process.argv.slice(2);
|
|
249
|
+
if (args.length === 0) {
|
|
250
|
+
printHelp();
|
|
251
|
+
process.exit(1);
|
|
252
|
+
}
|
|
253
|
+
const options = parseArgs(args);
|
|
254
|
+
// Interactive play mode
|
|
255
|
+
if (options.play) {
|
|
256
|
+
console.log(`Loading story from: ${options.storyPath} (using bundle)`);
|
|
257
|
+
const game = loadStoryAndCreateGame(options.storyPath);
|
|
258
|
+
await runInteractiveMode(game);
|
|
259
|
+
return;
|
|
260
|
+
}
|
|
261
|
+
if (options.transcriptPaths.length === 0) {
|
|
262
|
+
console.error('Error: No transcript files specified');
|
|
263
|
+
printHelp();
|
|
264
|
+
process.exit(1);
|
|
265
|
+
}
|
|
266
|
+
console.log(`Loading story from: ${options.storyPath} (using bundle)`);
|
|
267
|
+
console.log(`Found ${options.transcriptPaths.length} transcript(s) to run`);
|
|
268
|
+
if (options.chain) {
|
|
269
|
+
console.log(`Chain mode: Game state will persist between transcripts`);
|
|
270
|
+
}
|
|
271
|
+
// Load the game once (will reload for each transcript unless chaining)
|
|
272
|
+
let game = loadStoryAndCreateGame(options.storyPath);
|
|
273
|
+
// Run all transcripts
|
|
274
|
+
const results = [];
|
|
275
|
+
for (const transcriptPath of options.transcriptPaths) {
|
|
276
|
+
// Parse the transcript
|
|
277
|
+
const transcript = parseTranscriptFile(transcriptPath);
|
|
278
|
+
// Validate
|
|
279
|
+
const errors = validateTranscript(transcript);
|
|
280
|
+
if (errors.length > 0) {
|
|
281
|
+
console.error(`\nErrors in ${transcriptPath}:`);
|
|
282
|
+
for (const err of errors) {
|
|
283
|
+
console.error(` - ${err}`);
|
|
284
|
+
}
|
|
285
|
+
continue;
|
|
286
|
+
}
|
|
287
|
+
// Reload story for each transcript to reset state (unless chaining)
|
|
288
|
+
if (!options.chain) {
|
|
289
|
+
game = loadStoryAndCreateGame(options.storyPath);
|
|
290
|
+
}
|
|
291
|
+
// Run the transcript with saves directory based on story path
|
|
292
|
+
const savesDirectory = path.join(options.storyPath, 'saves');
|
|
293
|
+
const result = await runTranscript(transcript, game, {
|
|
294
|
+
verbose: options.verbose,
|
|
295
|
+
stopOnFailure: options.stopOnFailure,
|
|
296
|
+
savesDirectory,
|
|
297
|
+
testingExtension: game.testingExtension
|
|
298
|
+
});
|
|
299
|
+
results.push(result);
|
|
300
|
+
// Report individual transcript results
|
|
301
|
+
reportTranscript(result, { verbose: options.verbose });
|
|
302
|
+
// Stop if requested and there was a failure
|
|
303
|
+
if (options.stopOnFailure && result.failed > 0) {
|
|
304
|
+
break;
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
// Aggregate results
|
|
308
|
+
const runResult = {
|
|
309
|
+
transcripts: results,
|
|
310
|
+
totalPassed: results.reduce((sum, r) => sum + r.passed, 0),
|
|
311
|
+
totalFailed: results.reduce((sum, r) => sum + r.failed, 0),
|
|
312
|
+
totalExpectedFailures: results.reduce((sum, r) => sum + r.expectedFailures, 0),
|
|
313
|
+
totalSkipped: results.reduce((sum, r) => sum + r.skipped, 0),
|
|
314
|
+
totalDuration: results.reduce((sum, r) => sum + r.duration, 0)
|
|
315
|
+
};
|
|
316
|
+
// Final report if multiple transcripts
|
|
317
|
+
if (results.length > 1) {
|
|
318
|
+
reportTestRun(runResult, { verbose: options.verbose });
|
|
319
|
+
}
|
|
320
|
+
// Exit with appropriate code
|
|
321
|
+
process.exit(getExitCode(runResult));
|
|
322
|
+
}
|
|
323
|
+
// Run
|
|
324
|
+
main().catch(error => {
|
|
325
|
+
console.error('Fatal error:', error);
|
|
326
|
+
process.exit(1);
|
|
327
|
+
});
|
|
328
|
+
//# sourceMappingURL=fast-cli.js.map
|