@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.3.4 → 3.3.6

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Files changed (71) hide show
  1. package/package.json +19 -20
  2. package/src/RenderingEngine.ts +0 -1336
  3. package/src/index.ts +0 -81
  4. package/src/injectors/Tag3dGeometryCreationInjector.ts +0 -154
  5. package/src/injectors/TextureUnifierInjector.ts +0 -214
  6. package/src/interfaces/ILoader.ts +0 -3
  7. package/src/interfaces/IPostProcessingEffectDefinitions.ts +0 -402
  8. package/src/interfaces/IRenderingEngine.ts +0 -48
  9. package/src/loaders/EnvironmentMapLoader.ts +0 -357
  10. package/src/loaders/GeometryLoader.ts +0 -585
  11. package/src/loaders/HTMLElementAnchorLoader.ts +0 -107
  12. package/src/loaders/LightLoader.ts +0 -171
  13. package/src/loaders/MaterialLoader.ts +0 -1413
  14. package/src/managers/CameraManager.ts +0 -178
  15. package/src/managers/EnvironmentGeometryManager.ts +0 -224
  16. package/src/managers/PostProcessingManager.ts +0 -1181
  17. package/src/managers/RenderingManager.ts +0 -657
  18. package/src/managers/SceneTracingManager.ts +0 -127
  19. package/src/managers/SceneTreeManager.ts +0 -576
  20. package/src/managers/postprocessing/GodRaysManager.ts +0 -52
  21. package/src/managers/postprocessing/OutlineManager.ts +0 -58
  22. package/src/managers/postprocessing/SSAARenderPass.ts +0 -339
  23. package/src/managers/postprocessing/SelectiveBloomManager.ts +0 -58
  24. package/src/managers/postprocessing/ao/ao/AOEffect.ts +0 -180
  25. package/src/managers/postprocessing/ao/ao/AOPass.ts +0 -128
  26. package/src/managers/postprocessing/ao/ao/shader/ao_compose.glsl +0 -17
  27. package/src/managers/postprocessing/ao/ao/shader/ao_compose.ts +0 -19
  28. package/src/managers/postprocessing/ao/hbao/HBAOEffect.ts +0 -41
  29. package/src/managers/postprocessing/ao/hbao/shader/hbao.glsl +0 -96
  30. package/src/managers/postprocessing/ao/hbao/shader/hbao.ts +0 -98
  31. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.glsl +0 -92
  32. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.ts +0 -95
  33. package/src/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.ts +0 -259
  34. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.glsl +0 -125
  35. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.ts +0 -127
  36. package/src/managers/postprocessing/ao/ssao/SSAOEffect.ts +0 -106
  37. package/src/managers/postprocessing/ao/ssao/shader/ssao.glsl +0 -128
  38. package/src/managers/postprocessing/ao/ssao/shader/ssao.ts +0 -130
  39. package/src/managers/postprocessing/ao/utils/shader/basic.glsl +0 -6
  40. package/src/managers/postprocessing/ao/utils/shader/basic.ts +0 -8
  41. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.glsl +0 -36
  42. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.ts +0 -38
  43. package/src/managers/postprocessing/utils/CopyMaterial.ts +0 -130
  44. package/src/managers/postprocessing/utils/CopyShader.ts +0 -39
  45. package/src/managers/postprocessing/utils/FullScreenQuad.ts +0 -47
  46. package/src/managers/postprocessing/utils/NormalPass.ts +0 -222
  47. package/src/managers/postprocessing/utils/RenderPass.ts +0 -366
  48. package/src/materials/GemMaterial.ts +0 -268
  49. package/src/materials/MeshUnlitMaterialParameters.ts +0 -4
  50. package/src/materials/MultiPointsMaterial.ts +0 -646
  51. package/src/materials/SpecularGlossinessMaterial.ts +0 -182
  52. package/src/objects/SDBone.ts +0 -51
  53. package/src/objects/SDColor.ts +0 -54
  54. package/src/objects/SDData.ts +0 -44
  55. package/src/objects/SDObject.ts +0 -58
  56. package/src/shaders/PCSS.ts +0 -124
  57. package/src/shaders/gem.ts +0 -579
  58. package/src/shaders/gem_frag.glsl +0 -522
  59. package/src/shaders/gem_vert.glsl +0 -53
  60. package/src/shaders/multi_points.ts +0 -291
  61. package/src/shaders/multi_points_frag.glsl +0 -166
  62. package/src/shaders/multi_points_vert.glsl +0 -120
  63. package/src/styling/viewport-css.ts +0 -113
  64. package/src/styling/viewport.css +0 -111
  65. package/src/three/font.ts +0 -2
  66. package/src/three/geometries/TextGeometry.ts +0 -58
  67. package/src/three/loaders/FontLoader.ts +0 -205
  68. package/src/three/loaders/RGBELoader.ts +0 -496
  69. package/src/types/IThreejsData.ts +0 -16
  70. package/src/types/ThreejsData.ts +0 -43
  71. package/tsconfig.json +0 -20
@@ -1,171 +0,0 @@
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- import * as THREE from 'three';
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- import { IBox, ISphere } from '@shapediver/viewer.shared.math';
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- import { ILoader } from '../interfaces/ILoader';
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- import { RenderingEngine } from '../RenderingEngine';
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- import { SDData } from '../objects/SDData';
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- import {
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- AbstractLight,
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- AmbientLight,
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- DirectionalLight,
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- HemisphereLight,
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- PointLight,
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- SpotLight,
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- } from '@shapediver/viewer.rendering-engine.light-engine';
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-
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- export class LightLoader implements ILoader {
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- // #region Properties (3)
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-
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- private _forceDisabledShadows: boolean = false;
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- private _shadowMapCount = 0;
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-
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- // #endregion Properties (3)
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-
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- // #region Constructors (1)
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-
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- constructor(private readonly _renderingEngine: RenderingEngine) { }
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-
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- // #endregion Constructors (1)
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-
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- // #region Public Getters And Setters (4)
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-
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- public get forceDisabledShadows(): boolean {
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- return this._forceDisabledShadows;
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- }
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-
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- public set forceDisabledShadows(value: boolean) {
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- this._forceDisabledShadows = value;
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- }
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-
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- public get shadowMapCount(): number {
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- return this._shadowMapCount;
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- }
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-
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- public set shadowMapCount(value: number) {
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- this._shadowMapCount = value;
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- }
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-
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- // #endregion Public Getters And Setters (4)
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-
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- // #region Public Methods (3)
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-
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- public adjustToBoundingBox(light: AbstractLight, dataChild: SDData, boundingBox: IBox) {
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- const threeLight: THREE.Light = <THREE.Light>dataChild.children[0];
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-
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- if (light instanceof DirectionalLight) {
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- const threeDirectionalLight = <THREE.DirectionalLight>threeLight;
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-
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- const bs: ISphere = boundingBox.boundingSphere;
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- threeDirectionalLight.position.set(bs.center[0] + light.direction[0] * bs.radius * 2.35, bs.center[1] + light.direction[1] * bs.radius * 2.35, bs.center[2] + light.direction[2] * bs.radius * 2.35);
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- threeDirectionalLight.target.position.set(bs.center[0], bs.center[1], bs.center[2]);
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-
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- if (light.castShadow === true && this.forceDisabledShadows === false) {
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- threeDirectionalLight.castShadow = true;
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- threeDirectionalLight.shadow.camera.up.set(0, 0, 1);
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- threeDirectionalLight.shadow.camera.far = 8 * bs.radius;
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- threeDirectionalLight.shadow.camera.right = 1.5 * bs.radius;
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- threeDirectionalLight.shadow.camera.left = -1.5 * bs.radius;
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- threeDirectionalLight.shadow.camera.top = 1.5 * bs.radius;
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- threeDirectionalLight.shadow.camera.bottom = -1.5 * bs.radius;
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- threeDirectionalLight.shadow.mapSize.width = light.shadowMapResolution;
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- threeDirectionalLight.shadow.mapSize.height = light.shadowMapResolution;
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- threeDirectionalLight.shadow.bias = light.shadowMapBias;
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- threeDirectionalLight.shadow.camera.updateProjectionMatrix();
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- this._shadowMapCount++;
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- } else {
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- threeDirectionalLight.castShadow = false;
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- }
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- }
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- }
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-
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- public init(): void { }
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-
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- public load(light: AbstractLight, dataChild: SDData) {
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- let threeLight: THREE.Light | null = dataChild.children[0] instanceof THREE.Light ? <THREE.Light>dataChild.children[0] : null;
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- if (light instanceof AmbientLight) {
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- if (!threeLight) {
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- threeLight = new THREE.AmbientLight();
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- light.convertedObject[this._renderingEngine.id] = <THREE.AmbientLight>threeLight;
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- dataChild.add(threeLight);
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- }
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- const threeAmbientLight = <THREE.AmbientLight>threeLight;
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-
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- threeAmbientLight.color = this._renderingEngine.createThreeJsColor(light.color);
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- threeAmbientLight.intensity = light.intensity;
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- }
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-
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- if (light instanceof DirectionalLight) {
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- if (!threeLight) {
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- threeLight = new THREE.DirectionalLight();
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- dataChild.add(threeLight);
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- dataChild.add((<THREE.DirectionalLight>threeLight).target);
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- light.convertedObject[this._renderingEngine.id] = <THREE.DirectionalLight>threeLight;
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- }
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- const threeDirectionalLight = <THREE.DirectionalLight>threeLight;
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-
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- threeDirectionalLight.color = this._renderingEngine.createThreeJsColor(light.color);
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- threeDirectionalLight.intensity = light.intensity;
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-
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- if (light.useNodeData) {
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- threeDirectionalLight.position.set(0, 0, 0);
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- threeDirectionalLight.target.position.set(0, 0, -1);
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- }
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- }
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-
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- if (light instanceof HemisphereLight) {
115
- if (!threeLight) {
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- threeLight = new THREE.HemisphereLight();
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- dataChild.add(threeLight);
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- light.convertedObject[this._renderingEngine.id] = <THREE.HemisphereLight>threeLight;
119
- }
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- const threeHemisphereLight = <THREE.HemisphereLight>threeLight;
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-
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- threeHemisphereLight.color = this._renderingEngine.createThreeJsColor(light.color);
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- threeHemisphereLight.intensity = light.intensity;
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- threeHemisphereLight.groundColor = this._renderingEngine.createThreeJsColor(light.groundColor);
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- }
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-
127
- if (light instanceof PointLight) {
128
- if (!threeLight) {
129
- threeLight = new THREE.PointLight();
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- dataChild.add(threeLight);
131
- light.convertedObject[this._renderingEngine.id] = <THREE.PointLight>threeLight;
132
- }
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- const threePointLight = <THREE.PointLight>threeLight;
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-
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- threePointLight.color = this._renderingEngine.createThreeJsColor(light.color);
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- threePointLight.intensity = light.intensity;
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- threePointLight.distance = light.distance;
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- threePointLight.decay = light.decay;
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- threePointLight.position.set(light.position[0], light.position[1], light.position[2]);
140
- }
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-
142
- if (light instanceof SpotLight) {
143
- if (!threeLight) {
144
- threeLight = new THREE.SpotLight(
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- this._renderingEngine.createThreeJsColor(light.color),
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- light.intensity,
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- light.distance,
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- light.angle,
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- light.penumbra,
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- light.decay
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- );
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- dataChild.add(threeLight);
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- dataChild.add((<THREE.SpotLight>threeLight).target);
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- light.convertedObject[this._renderingEngine.id] = <THREE.SpotLight>threeLight;
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- }
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- const threeSpotLight = <THREE.SpotLight>threeLight;
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-
158
- threeSpotLight.color = this._renderingEngine.createThreeJsColor(light.color);
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- threeSpotLight.intensity = light.intensity;
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- threeSpotLight.distance = light.distance;
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- threeSpotLight.angle = light.angle;
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- threeSpotLight.penumbra = light.penumbra;
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- threeSpotLight.decay = light.decay;
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-
165
- threeSpotLight.position.set(light.position[0], light.position[1], light.position[2]);
166
- threeSpotLight.target.position.set(light.target[0], light.target[1], light.target[2]);
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- }
168
- }
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-
170
- // #endregion Public Methods (3)
171
- }