@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.3.4 → 3.3.6

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Files changed (71) hide show
  1. package/package.json +19 -20
  2. package/src/RenderingEngine.ts +0 -1336
  3. package/src/index.ts +0 -81
  4. package/src/injectors/Tag3dGeometryCreationInjector.ts +0 -154
  5. package/src/injectors/TextureUnifierInjector.ts +0 -214
  6. package/src/interfaces/ILoader.ts +0 -3
  7. package/src/interfaces/IPostProcessingEffectDefinitions.ts +0 -402
  8. package/src/interfaces/IRenderingEngine.ts +0 -48
  9. package/src/loaders/EnvironmentMapLoader.ts +0 -357
  10. package/src/loaders/GeometryLoader.ts +0 -585
  11. package/src/loaders/HTMLElementAnchorLoader.ts +0 -107
  12. package/src/loaders/LightLoader.ts +0 -171
  13. package/src/loaders/MaterialLoader.ts +0 -1413
  14. package/src/managers/CameraManager.ts +0 -178
  15. package/src/managers/EnvironmentGeometryManager.ts +0 -224
  16. package/src/managers/PostProcessingManager.ts +0 -1181
  17. package/src/managers/RenderingManager.ts +0 -657
  18. package/src/managers/SceneTracingManager.ts +0 -127
  19. package/src/managers/SceneTreeManager.ts +0 -576
  20. package/src/managers/postprocessing/GodRaysManager.ts +0 -52
  21. package/src/managers/postprocessing/OutlineManager.ts +0 -58
  22. package/src/managers/postprocessing/SSAARenderPass.ts +0 -339
  23. package/src/managers/postprocessing/SelectiveBloomManager.ts +0 -58
  24. package/src/managers/postprocessing/ao/ao/AOEffect.ts +0 -180
  25. package/src/managers/postprocessing/ao/ao/AOPass.ts +0 -128
  26. package/src/managers/postprocessing/ao/ao/shader/ao_compose.glsl +0 -17
  27. package/src/managers/postprocessing/ao/ao/shader/ao_compose.ts +0 -19
  28. package/src/managers/postprocessing/ao/hbao/HBAOEffect.ts +0 -41
  29. package/src/managers/postprocessing/ao/hbao/shader/hbao.glsl +0 -96
  30. package/src/managers/postprocessing/ao/hbao/shader/hbao.ts +0 -98
  31. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.glsl +0 -92
  32. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.ts +0 -95
  33. package/src/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.ts +0 -259
  34. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.glsl +0 -125
  35. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.ts +0 -127
  36. package/src/managers/postprocessing/ao/ssao/SSAOEffect.ts +0 -106
  37. package/src/managers/postprocessing/ao/ssao/shader/ssao.glsl +0 -128
  38. package/src/managers/postprocessing/ao/ssao/shader/ssao.ts +0 -130
  39. package/src/managers/postprocessing/ao/utils/shader/basic.glsl +0 -6
  40. package/src/managers/postprocessing/ao/utils/shader/basic.ts +0 -8
  41. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.glsl +0 -36
  42. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.ts +0 -38
  43. package/src/managers/postprocessing/utils/CopyMaterial.ts +0 -130
  44. package/src/managers/postprocessing/utils/CopyShader.ts +0 -39
  45. package/src/managers/postprocessing/utils/FullScreenQuad.ts +0 -47
  46. package/src/managers/postprocessing/utils/NormalPass.ts +0 -222
  47. package/src/managers/postprocessing/utils/RenderPass.ts +0 -366
  48. package/src/materials/GemMaterial.ts +0 -268
  49. package/src/materials/MeshUnlitMaterialParameters.ts +0 -4
  50. package/src/materials/MultiPointsMaterial.ts +0 -646
  51. package/src/materials/SpecularGlossinessMaterial.ts +0 -182
  52. package/src/objects/SDBone.ts +0 -51
  53. package/src/objects/SDColor.ts +0 -54
  54. package/src/objects/SDData.ts +0 -44
  55. package/src/objects/SDObject.ts +0 -58
  56. package/src/shaders/PCSS.ts +0 -124
  57. package/src/shaders/gem.ts +0 -579
  58. package/src/shaders/gem_frag.glsl +0 -522
  59. package/src/shaders/gem_vert.glsl +0 -53
  60. package/src/shaders/multi_points.ts +0 -291
  61. package/src/shaders/multi_points_frag.glsl +0 -166
  62. package/src/shaders/multi_points_vert.glsl +0 -120
  63. package/src/styling/viewport-css.ts +0 -113
  64. package/src/styling/viewport.css +0 -111
  65. package/src/three/font.ts +0 -2
  66. package/src/three/geometries/TextGeometry.ts +0 -58
  67. package/src/three/loaders/FontLoader.ts +0 -205
  68. package/src/three/loaders/RGBELoader.ts +0 -496
  69. package/src/types/IThreejsData.ts +0 -16
  70. package/src/types/ThreejsData.ts +0 -43
  71. package/tsconfig.json +0 -20
@@ -1,402 +0,0 @@
1
- import { Color } from "@shapediver/viewer.shared.types"
2
- import { vec2 } from "gl-matrix"
3
- import { BlendFunction, KernelSize, VignetteTechnique } from "postprocessing"
4
-
5
- export enum POST_PROCESSING_EFFECT_TYPE {
6
- BLOOM = "bloom",
7
- CHROMATIC_ABERRATION = "chromatic_aberration",
8
- DEPTH_OF_FIELD = "depth_of_field",
9
- DOT_SCREEN = "dot_screen",
10
- GOD_RAYS = "god_rays",
11
- GRID = "grid",
12
- HBAO = "hbao",
13
- HUE_SATURATION = "hue_saturation",
14
- NOISE = "noise",
15
- OUTLINE = "outline",
16
- PIXELATION = "pixelation",
17
- SSAO = "ssao",
18
- SCANLINE = "scanline",
19
- SELECTIVE_BLOOM = "selective_bloom",
20
- SEPIA = "sepia",
21
- TILT_SHIFT = "tilt_shift",
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- VIGNETTE = "vignette"
23
- }
24
-
25
- export enum ANTI_ALIASING_TECHNIQUE {
26
- FXAA = "fxaa",
27
- NONE = "none",
28
- SMAA = "smaa",
29
- SSAA = "ssaa"
30
- }
31
-
32
- export interface IPostProcessingEffectDefinition {
33
- // #region Properties (1)
34
-
35
- /** The type of this effect. */
36
- type: POST_PROCESSING_EFFECT_TYPE,
37
- /** The token of the effect, is only returned by the viewer, but ignored as an input. */
38
- token?: string,
39
- properties?: any
40
-
41
- // #endregion Properties (1)
42
- }
43
-
44
- export interface IBloomEffectDefinition extends IPostProcessingEffectDefinition {
45
- // #region Properties (10)
46
-
47
- properties?: {
48
- /** The blend function of this effect. (default: BlendFunction.ADD) */
49
- blendFunction?: BlendFunction,
50
- /** The bloom intensity. (default: 1.0) */
51
- intensity?: number,
52
- /** The blur kernel size. (default: KernelSize.LARGE) */
53
- kernelSize?: KernelSize,
54
- /** Controls the smoothness of the luminance threshold. Range is [0, 1]. (default: 0.025) */
55
- luminanceSmoothing?: number,
56
- /** The luminance threshold. Raise this value to mask out darker elements in the scene. Range is [0, 1]. (default: 0.9) */
57
- luminanceThreshold?: number,
58
- /** Enables or disables mipmap blur. (default: false) */
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- mipmapBlur?: boolean,
60
- }
61
- type: POST_PROCESSING_EFFECT_TYPE.BLOOM,
62
-
63
- // #endregion Properties (10)
64
- }
65
-
66
- export interface IChromaticAberrationEffectDefinition extends IPostProcessingEffectDefinition {
67
- // #region Properties (5)
68
-
69
- properties?: {
70
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
71
- blendFunction?: BlendFunction,
72
- /** The modulation offset. Only applies if `radialModulation` is enabled. (default: 0.15) */
73
- modulationOffset?: number,
74
- /** The color offset. (default: [0.001, 0.0005]) */
75
- offset?: vec2 | { x: number, y: number},
76
- /** Whether the effect should be modulated with a radial gradient. (default: false) */
77
- radialModulation?: boolean,
78
- }
79
- type: POST_PROCESSING_EFFECT_TYPE.CHROMATIC_ABERRATION
80
-
81
- // #endregion Properties (5)
82
- }
83
-
84
- export interface IDepthOfFieldEffectDefinition extends IPostProcessingEffectDefinition {
85
- // #region Properties (9)
86
-
87
- properties?: {
88
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
89
- blendFunction?: BlendFunction,
90
- /** The scale of the bokeh blur. (default: 5.0) */
91
- bokehScale?: number,
92
- /** The normalized focus distance. Range is [0.0, 1.0]. (default: 0.0) */
93
- focusDistance?: number,
94
- /** The focus range. Range is [0.0, 1.0]. (default: 0.01) */
95
- focusRange?: number,
96
- }
97
- type: POST_PROCESSING_EFFECT_TYPE.DEPTH_OF_FIELD
98
-
99
- // #endregion Properties (9)
100
- }
101
-
102
- export interface IDotScreenEffectDefinition extends IPostProcessingEffectDefinition {
103
- // #region Properties (4)
104
-
105
- properties?: {
106
- /** The angle of the dot pattern. (default: 1.57) */
107
- angle?: number,
108
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
109
- blendFunction?: BlendFunction,
110
- /** The scale of the dot pattern. (default: 1.0) */
111
- scale?: number,
112
- }
113
- type: POST_PROCESSING_EFFECT_TYPE.DOT_SCREEN
114
-
115
- // #endregion Properties (4)
116
- }
117
-
118
- export interface IGodRaysEffectDefinition extends IPostProcessingEffectDefinition {
119
- // #region Properties (13)
120
-
121
- properties?: {
122
- /** The blend function of this effect. (default: BlendFunction.SCREEN) */
123
- blendFunction?: BlendFunction,
124
- /** Whether the god rays should be blurred to reduce artifacts. (default: true) */
125
- blur?: boolean,
126
- /** An upper bound for the saturation of the overall effect. (default: 1.0) */
127
- clampMax?: number,
128
- /** An illumination decay factor. (default: 0.9) */
129
- decay?: number,
130
- /** The density of the light rays. (default: 0.96) */
131
- density?: number,
132
- /** A constant attenuation coefficient. (default: 0.6) */
133
- exposure?: number,
134
- /** The blur kernel size. Has no effect if blur is disabled. (default: KernelSize.SMALL) */
135
- kernelSize?: KernelSize,
136
- /** A light ray weight factor. (default: 0.4) */
137
- weight?: number,
138
- }
139
- type: POST_PROCESSING_EFFECT_TYPE.GOD_RAYS
140
-
141
- // #endregion Properties (13)
142
- }
143
-
144
- export interface IGridEffectDefinition extends IPostProcessingEffectDefinition {
145
- // #region Properties (4)
146
-
147
- properties?: {
148
- /** The blend function of this effect. (default: BlendFunction.MULTIPLY) */
149
- blendFunction?: BlendFunction,
150
- /** The scale of the grid pattern. (default: 1.0) */
151
- scale?: number,
152
- }
153
- type: POST_PROCESSING_EFFECT_TYPE.GRID
154
-
155
- // #endregion Properties (4)
156
- }
157
-
158
-
159
- export interface IHBAOEffectDefinition extends IPostProcessingEffectDefinition {
160
- // #region Properties (15)
161
-
162
- properties?: {
163
- /** The resolution scale of the ambient occlusion. (default: 1) */
164
- resolutionScale?: number,
165
- /** The samples that are taken per pixel to compute the ambient occlusion. (default: 8) */
166
- spp?: number,
167
- /** Controls the radius/size of the ambient occlusion in world units. (default: 1) */
168
- distance?: number,
169
- /** Controls how fast the ambient occlusion fades away with distance in world units. (default: 1) */
170
- distanceIntensity?: number,
171
- /** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity), which has the effect of darkening areas with more ambient occlusion. (default: 2.5) */
172
- intensity?: number,
173
- /** The color of the ambient occlusion. (default: black) */
174
- color?: Color,
175
- /** The bias that is used for the effect in world units. (default: 10) */
176
- bias?: number,
177
- /** The thickness if the ambient occlusion effect. (default: 0.5) */
178
- thickness?: number,
179
-
180
- /** The number of iterations of the denoising pass. (default: 1) */
181
- iterations?: number,
182
- /** The radius of the poisson disk. (default: 15) */
183
- radius?: number,
184
- /** The rings of the poisson disk. (default: 4) */
185
- rings?: number,
186
- /** Allows to adjust the influence of the luma difference in the denoising pass. (default: 10) */
187
- lumaPhi?: number,
188
- /** Allows to adjust the influence of the depth difference in the denoising pass. (default: 2) */
189
- depthPhi?: number,
190
- /** Allows to adjust the influence of the normal difference in the denoising pass. (default: 3.25) */
191
- normalPhi?: number,
192
- /** The samples that are used in the poisson disk. (default: 16) */
193
- samples?: number,
194
- }
195
-
196
- type: POST_PROCESSING_EFFECT_TYPE.HBAO
197
-
198
- // #endregion Properties (15)
199
- }
200
-
201
-
202
- export interface IHueSaturationEffectDefinition extends IPostProcessingEffectDefinition {
203
- // #region Properties (4)
204
-
205
- properties?: {
206
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
207
- blendFunction?: BlendFunction,
208
- /** The hue in radians. (default: 0.0) */
209
- hue?: number,
210
- /** The saturation factor, ranging from -1 to 1, where 0 means no change. (default: 0.0) */
211
- saturation?: number,
212
- }
213
- type: POST_PROCESSING_EFFECT_TYPE.HUE_SATURATION
214
-
215
- // #endregion Properties (4)
216
- }
217
-
218
- export interface INoiseEffectDefinition extends IPostProcessingEffectDefinition {
219
- // #region Properties (3)
220
-
221
- properties?: {
222
- /** The blend function of this effect. (default: BlendFunction.SCREEN) */
223
- blendFunction?: BlendFunction,
224
- /** Whether the noise should be multiplied with the input colors prior to blending. (default: false) */
225
- premultiply?: boolean,
226
- }
227
- type: POST_PROCESSING_EFFECT_TYPE.NOISE
228
-
229
- // #endregion Properties (3)
230
- }
231
-
232
- export interface IOutlineEffectDefinition extends IPostProcessingEffectDefinition {
233
- // #region Properties (15)
234
-
235
- properties?: {
236
- /** The blend function of this effect. (default: BlendFunction.SCREEN) */
237
- blendFunction?: BlendFunction,
238
- /** Whether the outline should be blurred. (default: false) */
239
- blur?: boolean,
240
- /** The edge strength. (default: 1.0) */
241
- edgeStrength?: number,
242
- /** The color of hidden edges. (default: #22090a) */
243
- hiddenEdgeColor?: Color,
244
- /** The blur kernel size. (default: KernelSize.VERY_SMALL) */
245
- kernelSize?: KernelSize,
246
- /** The number of samples used for multisample antialiasing. Requires WebGL 2. (default: 0) */
247
- multisampling?: number,
248
- /** The pulse speed. A value of zero disables the pulse effect. (default: 0.0) */
249
- pulseSpeed?: number,
250
- /** The resolution that is used for the effect. (default: 480) */
251
- resolution?: number,
252
- /** The color of visible edges. (default: #ffffff) */
253
- visibleEdgeColor?: Color,
254
- /** Whether occluded parts of selected objects should be visible. (default: true) */
255
- xRay?: boolean,
256
- },
257
-
258
- type: POST_PROCESSING_EFFECT_TYPE.OUTLINE,
259
- // #endregion Properties (15)
260
- }
261
-
262
- export interface IPixelationEffectDefinition extends IPostProcessingEffectDefinition {
263
- // #region Properties (2)
264
-
265
- properties?: {
266
- /** The pixel granularity. (default: 30.0) */
267
- granularity?: number,
268
- }
269
- type: POST_PROCESSING_EFFECT_TYPE.PIXELATION
270
-
271
- // #endregion Properties (2)
272
- }
273
-
274
- export interface ISSAOEffectDefinition extends IPostProcessingEffectDefinition {
275
- // #region Properties (15)
276
-
277
- properties?: {
278
- /** The resolution scale of the ambient occlusion. (default: 1) */
279
- resolutionScale?: number,
280
- /** The samples that are taken per pixel to compute the ambient occlusion. (default: 8) */
281
- spp?: number,
282
- /** Controls the radius/size of the ambient occlusion in world units. (default: 1) */
283
- distance?: number,
284
- /** Controls how fast the ambient occlusion fades away with distance in world units. (default: 1) */
285
- distanceIntensity?: number,
286
- /** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity), which has the effect of darkening areas with more ambient occlusion. (default: 2.5) */
287
- intensity?: number,
288
- /** The color of the ambient occlusion. (default: black) */
289
- color?: Color,
290
-
291
- /** The number of iterations of the denoising pass. (default: 1) */
292
- iterations?: number,
293
- /** The radius of the poisson disk. (default: 15) */
294
- radius?: number,
295
- /** The rings of the poisson disk. (default: 4) */
296
- rings?: number,
297
- /** Allows to adjust the influence of the luma difference in the denoising pass. (default: 10) */
298
- lumaPhi?: number,
299
- /** Allows to adjust the influence of the depth difference in the denoising pass. (default: 2) */
300
- depthPhi?: number,
301
- /** Allows to adjust the influence of the normal difference in the denoising pass. (default: 3.25) */
302
- normalPhi?: number,
303
- /** The samples that are used in the poisson disk. (default: 16) */
304
- samples?: number,
305
- },
306
-
307
- type: POST_PROCESSING_EFFECT_TYPE.SSAO
308
-
309
- // #endregion Properties (15)
310
- }
311
-
312
- export interface IScanlineEffectDefinition extends IPostProcessingEffectDefinition {
313
- // #region Properties (3)
314
-
315
- properties?: {
316
- /** The blend function of this effect. (default: BlendFunction.OVERLAY) */
317
- blendFunction?: BlendFunction,
318
- /** The scanline density. (default: 1.25) */
319
- density?: number,
320
- }
321
- type: POST_PROCESSING_EFFECT_TYPE.SCANLINE,
322
-
323
- // #endregion Properties (3)
324
- }
325
-
326
- export interface ISelectiveBloomEffectDefinition extends IPostProcessingEffectDefinition {
327
- // #region Properties (10)
328
-
329
- properties?: {
330
- /** The blend function of this effect. (default: BlendFunction.ADD) */
331
- blendFunction?: BlendFunction,
332
- /** The bloom intensity. (default: 1.0) */
333
- intensity?: number,
334
- /** The blur kernel size. (default: KernelSize.LARGE) */
335
- kernelSize?: KernelSize,
336
- /** Controls the smoothness of the luminance threshold. Range is [0, 1]. (default: 0.025) */
337
- luminanceSmoothing?: number,
338
- /** The luminance threshold. Raise this value to mask out darker elements in the scene. Range is [0, 1]. (default: 0.9) */
339
- luminanceThreshold?: number,
340
- /** Enables or disables mipmap blur. (default: false) */
341
- mipmapBlur?: boolean,
342
- /** Enables or disables if the background is evaluated for the bloom calculation. (default: true) */
343
- ignoreBackground?: boolean,
344
- }
345
- type: POST_PROCESSING_EFFECT_TYPE.SELECTIVE_BLOOM,
346
-
347
- // #endregion Properties (10)
348
- }
349
-
350
- export interface ISepiaEffectDefinition extends IPostProcessingEffectDefinition {
351
- // #region Properties (3)
352
-
353
- properties?: {
354
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
355
- blendFunction?: BlendFunction,
356
- }
357
- type: POST_PROCESSING_EFFECT_TYPE.SEPIA,
358
-
359
- // #endregion Properties (3)
360
- }
361
-
362
- export interface ITiltShiftEffectDefinition extends IPostProcessingEffectDefinition {
363
- // #region Properties (10)
364
-
365
- properties?: {
366
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
367
- blendFunction?: BlendFunction,
368
- /** The softness of the focus area edges. (default: 0.3) */
369
- feather?: number,
370
- /** The relative size of the focus area. (default: 0.4) */
371
- focusArea?: number,
372
- /** The blur kernel size. (default: KernelSize.MEDIUM) */
373
- kernelSize?: KernelSize,
374
- /** The relative offset of the focus area. (default: 0.0) */
375
- offset?: number,
376
- /** The rotation of the focus area in radians. (default: 0.0) */
377
- rotation?: number,
378
- }
379
- type: POST_PROCESSING_EFFECT_TYPE.TILT_SHIFT,
380
-
381
- // #endregion Properties (10)
382
- }
383
-
384
- export interface IVignetteEffectDefinition extends IPostProcessingEffectDefinition {
385
- // #region Properties (5)
386
-
387
- properties?: {
388
- /** The blend function of this effect. (default: BlendFunction.NORMAL) */
389
- blendFunction?: BlendFunction,
390
- /** The Vignette darkness. (default: 0.5) */
391
- darkness?: number,
392
- /** The Vignette offset. (default: 0.5) */
393
- offset?: number,
394
- /** The Vignette technique. (default: VignetteTechnique.DEFAULT) */
395
- technique?: VignetteTechnique,
396
- }
397
- type: POST_PROCESSING_EFFECT_TYPE.VIGNETTE,
398
-
399
- // #endregion Properties (5)
400
- }
401
-
402
- export type IPostProcessingEffectsArray = (IBloomEffectDefinition | IChromaticAberrationEffectDefinition | IDepthOfFieldEffectDefinition | IDotScreenEffectDefinition | IGridEffectDefinition | IHBAOEffectDefinition | IHueSaturationEffectDefinition | INoiseEffectDefinition | IPixelationEffectDefinition | ISSAOEffectDefinition | IScanlineEffectDefinition | ISepiaEffectDefinition | ITiltShiftEffectDefinition | IVignetteEffectDefinition)[];
@@ -1,48 +0,0 @@
1
- import { IRenderingEngine, TEXTURE_ENCODING, TONE_MAPPING } from "@shapediver/viewer.rendering-engine.rendering-engine";
2
- import { quat } from "gl-matrix";
3
- import { SDTFItemData, ISDTFOverview, ISDTFAttributeVisualizationData, Color } from "@shapediver/viewer.shared.types";
4
- import * as THREE from "three";
5
-
6
- export interface IRenderingEngineThreeJS extends IRenderingEngine {
7
- // #region Properties (17)
8
-
9
- beautyRenderBlendingDuration: number;
10
- beautyRenderDelay: number;
11
- clearAlpha: number;
12
- clearColor: Color;
13
- defaultMaterialColor: Color;
14
- visualizeAttributes: ((overview: ISDTFOverview, itemData?: SDTFItemData) => ISDTFAttributeVisualizationData) | undefined;
15
- environmentMap: string | string[];
16
- environmentMapAsBackground: boolean;
17
- environmentMapBlurriness: number;
18
- environmentMapIntensity: number;
19
- environmentMapResolution: string;
20
- environmentMapForUnlitMaterials: boolean;
21
- environmentMapRotation: quat;
22
- gridColor: Color;
23
- gridVisibility: boolean;
24
- groundPlaneColor: Color;
25
- groundPlaneVisibility: boolean;
26
- groundPlaneShadowColor: Color;
27
- groundPlaneShadowVisibility: boolean;
28
- lights: boolean;
29
- lightSceneId: string;
30
- maximumRenderingSize: {
31
- width: number,
32
- height: number
33
- }
34
- outputEncoding: TEXTURE_ENCODING;
35
- physicallyCorrectLights: boolean;
36
- preRenderCallback?: ((renderer: THREE.WebGLRenderer) => void);
37
- postRenderCallback?: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera) => void);
38
- shadows: boolean;
39
- softShadows: boolean;
40
- textureEncoding: TEXTURE_ENCODING;
41
- toneMapping: TONE_MAPPING;
42
- toneMappingExposure: number;
43
- automaticColorAdjustment: boolean;
44
-
45
- updateEnvironmentGeometry(): void;
46
-
47
- // #endregion Properties (17)
48
- }