@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.3.3 → 3.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (71) hide show
  1. package/package.json +19 -20
  2. package/src/RenderingEngine.ts +0 -1336
  3. package/src/index.ts +0 -81
  4. package/src/injectors/Tag3dGeometryCreationInjector.ts +0 -154
  5. package/src/injectors/TextureUnifierInjector.ts +0 -214
  6. package/src/interfaces/ILoader.ts +0 -3
  7. package/src/interfaces/IPostProcessingEffectDefinitions.ts +0 -402
  8. package/src/interfaces/IRenderingEngine.ts +0 -48
  9. package/src/loaders/EnvironmentMapLoader.ts +0 -357
  10. package/src/loaders/GeometryLoader.ts +0 -585
  11. package/src/loaders/HTMLElementAnchorLoader.ts +0 -107
  12. package/src/loaders/LightLoader.ts +0 -171
  13. package/src/loaders/MaterialLoader.ts +0 -1413
  14. package/src/managers/CameraManager.ts +0 -178
  15. package/src/managers/EnvironmentGeometryManager.ts +0 -224
  16. package/src/managers/PostProcessingManager.ts +0 -1181
  17. package/src/managers/RenderingManager.ts +0 -657
  18. package/src/managers/SceneTracingManager.ts +0 -127
  19. package/src/managers/SceneTreeManager.ts +0 -576
  20. package/src/managers/postprocessing/GodRaysManager.ts +0 -52
  21. package/src/managers/postprocessing/OutlineManager.ts +0 -58
  22. package/src/managers/postprocessing/SSAARenderPass.ts +0 -339
  23. package/src/managers/postprocessing/SelectiveBloomManager.ts +0 -58
  24. package/src/managers/postprocessing/ao/ao/AOEffect.ts +0 -180
  25. package/src/managers/postprocessing/ao/ao/AOPass.ts +0 -128
  26. package/src/managers/postprocessing/ao/ao/shader/ao_compose.glsl +0 -17
  27. package/src/managers/postprocessing/ao/ao/shader/ao_compose.ts +0 -19
  28. package/src/managers/postprocessing/ao/hbao/HBAOEffect.ts +0 -41
  29. package/src/managers/postprocessing/ao/hbao/shader/hbao.glsl +0 -96
  30. package/src/managers/postprocessing/ao/hbao/shader/hbao.ts +0 -98
  31. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.glsl +0 -92
  32. package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.ts +0 -95
  33. package/src/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.ts +0 -259
  34. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.glsl +0 -125
  35. package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.ts +0 -127
  36. package/src/managers/postprocessing/ao/ssao/SSAOEffect.ts +0 -106
  37. package/src/managers/postprocessing/ao/ssao/shader/ssao.glsl +0 -128
  38. package/src/managers/postprocessing/ao/ssao/shader/ssao.ts +0 -130
  39. package/src/managers/postprocessing/ao/utils/shader/basic.glsl +0 -6
  40. package/src/managers/postprocessing/ao/utils/shader/basic.ts +0 -8
  41. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.glsl +0 -36
  42. package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.ts +0 -38
  43. package/src/managers/postprocessing/utils/CopyMaterial.ts +0 -130
  44. package/src/managers/postprocessing/utils/CopyShader.ts +0 -39
  45. package/src/managers/postprocessing/utils/FullScreenQuad.ts +0 -47
  46. package/src/managers/postprocessing/utils/NormalPass.ts +0 -222
  47. package/src/managers/postprocessing/utils/RenderPass.ts +0 -366
  48. package/src/materials/GemMaterial.ts +0 -268
  49. package/src/materials/MeshUnlitMaterialParameters.ts +0 -4
  50. package/src/materials/MultiPointsMaterial.ts +0 -646
  51. package/src/materials/SpecularGlossinessMaterial.ts +0 -182
  52. package/src/objects/SDBone.ts +0 -51
  53. package/src/objects/SDColor.ts +0 -54
  54. package/src/objects/SDData.ts +0 -44
  55. package/src/objects/SDObject.ts +0 -58
  56. package/src/shaders/PCSS.ts +0 -124
  57. package/src/shaders/gem.ts +0 -579
  58. package/src/shaders/gem_frag.glsl +0 -522
  59. package/src/shaders/gem_vert.glsl +0 -53
  60. package/src/shaders/multi_points.ts +0 -291
  61. package/src/shaders/multi_points_frag.glsl +0 -166
  62. package/src/shaders/multi_points_vert.glsl +0 -120
  63. package/src/styling/viewport-css.ts +0 -113
  64. package/src/styling/viewport.css +0 -111
  65. package/src/three/font.ts +0 -2
  66. package/src/three/geometries/TextGeometry.ts +0 -58
  67. package/src/three/loaders/FontLoader.ts +0 -205
  68. package/src/three/loaders/RGBELoader.ts +0 -496
  69. package/src/types/IThreejsData.ts +0 -16
  70. package/src/types/ThreejsData.ts +0 -43
  71. package/tsconfig.json +0 -20
@@ -1,291 +0,0 @@
1
- export const vert = `
2
- attribute float positionIndex;
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- flat varying int vMaterialIndex;
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- flat varying int vPositionIndex;
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-
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- uniform float size_0;
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- uniform float size_1;
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- uniform float size_2;
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- uniform float size_3;
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- uniform float size_4;
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- uniform float size_5;
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- uniform float size_6;
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- uniform float size_7;
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-
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- uniform bool sizeAttenuation_0;
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- uniform bool sizeAttenuation_1;
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- uniform bool sizeAttenuation_2;
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- uniform bool sizeAttenuation_3;
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- uniform bool sizeAttenuation_4;
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- uniform bool sizeAttenuation_5;
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- uniform bool sizeAttenuation_6;
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- uniform bool sizeAttenuation_7;
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-
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- uniform highp usampler2D materialIndexDataTexture;
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-
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- uniform float scale;
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-
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- float getSize(int materialIndex) {
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- if ( materialIndex == 1 ) {
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- return size_1;
31
- } else if ( materialIndex == 2 ) {
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- return size_2;
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- } else if ( materialIndex == 3 ) {
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- return size_3;
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- } else if ( materialIndex == 4 ) {
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- return size_4;
37
- } else if ( materialIndex == 5 ) {
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- return size_5;
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- } else if ( materialIndex == 6 ) {
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- return size_6;
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- } else if ( materialIndex == 7 ) {
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- return size_7;
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- } else {
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- return size_0;
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- }
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- }
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-
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- bool getSizeAttenuation(int materialIndex) {
49
- if ( materialIndex == 1 ) {
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- return sizeAttenuation_1;
51
- } else if ( materialIndex == 2 ) {
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- return sizeAttenuation_2;
53
- } else if ( materialIndex == 3 ) {
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- return sizeAttenuation_3;
55
- } else if ( materialIndex == 4 ) {
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- return sizeAttenuation_4;
57
- } else if ( materialIndex == 5 ) {
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- return sizeAttenuation_5;
59
- } else if ( materialIndex == 6 ) {
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- return sizeAttenuation_6;
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- } else if ( materialIndex == 7 ) {
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- return sizeAttenuation_7;
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- } else {
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- return sizeAttenuation_0;
65
- }
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- }
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-
68
- #include <common>
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- #include <color_pars_vertex>
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- #include <fog_pars_vertex>
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- #include <morphtarget_pars_vertex>
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- #include <logdepthbuf_pars_vertex>
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- #include <clipping_planes_pars_vertex>
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-
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- #ifdef USE_POINTS_UV
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-
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- varying vec2 vUv;
78
- uniform mat3 uvTransform;
79
-
80
- #endif
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-
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- int retrieveMaterialIndex() {
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- vec2 uv = vec2(positionIndex/1024.0, 0.5);
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-
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- // get the value of a texture at a specific index
86
- return int(texture2D(materialIndexDataTexture, uv).r);
87
- }
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-
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- void main() {
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- int materialIndex = retrieveMaterialIndex();
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- vMaterialIndex = materialIndex;
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-
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- float size = getSize(materialIndex);
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- bool sizeAttenuation = getSizeAttenuation(materialIndex);
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-
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- #ifdef USE_POINTS_UV
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-
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- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
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-
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- #endif
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-
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- #include <color_vertex>
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- #include <morphcolor_vertex>
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- #include <begin_vertex>
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- #include <morphtarget_vertex>
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- #include <project_vertex>
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-
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- gl_PointSize = size;
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-
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- if(sizeAttenuation) {
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- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
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- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
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- }
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-
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-
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- #include <logdepthbuf_vertex>
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- #include <clipping_planes_vertex>
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- #include <worldpos_vertex>
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- #include <fog_vertex>
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-
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- }
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- `;
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-
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- export const frag = `
125
- uniform vec3 diffuse;
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- uniform vec3 color_0;
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- uniform vec3 color_1;
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- uniform vec3 color_2;
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- uniform vec3 color_3;
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- uniform vec3 color_4;
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- uniform vec3 color_5;
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- uniform vec3 color_6;
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- uniform vec3 color_7;
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-
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-
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- uniform float opacity;
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- flat varying int vMaterialIndex;
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- flat varying int vPositionIndex;
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-
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- #include <common>
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- #include <color_pars_fragment>
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-
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- #if defined( USE_POINTS_UV )
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-
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- varying vec2 vUv;
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-
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- #else
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-
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- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
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-
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- uniform mat3 uvTransform;
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-
153
- #endif
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-
155
- #endif
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-
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- #ifdef USE_MAP
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-
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- uniform sampler2D map_0;
160
- uniform sampler2D map_1;
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- uniform sampler2D map_2;
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- uniform sampler2D map_3;
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- uniform sampler2D map_4;
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- uniform sampler2D map_5;
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- uniform sampler2D map_6;
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- uniform sampler2D map_7;
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-
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- #endif
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-
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- #ifdef USE_ALPHAMAP
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-
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- uniform sampler2D alphaMap_0;
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- uniform sampler2D alphaMap_1;
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- uniform sampler2D alphaMap_2;
175
- uniform sampler2D alphaMap_3;
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- uniform sampler2D alphaMap_4;
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- uniform sampler2D alphaMap_5;
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- uniform sampler2D alphaMap_6;
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- uniform sampler2D alphaMap_7;
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-
181
- #endif
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-
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-
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- #include <alphatest_pars_fragment>
185
- #include <fog_pars_fragment>
186
- #include <logdepthbuf_pars_fragment>
187
- #include <clipping_planes_pars_fragment>
188
-
189
- void main() {
190
-
191
- #include <clipping_planes_fragment>
192
-
193
- vec3 outgoingLight = vec3( 0.0 );
194
-
195
- vec3 c = vec3(1.0, 0.0, 0.0);
196
- if ( vMaterialIndex == 1 ) {
197
- c = color_1;
198
- } else if ( vMaterialIndex == 2 ) {
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- c = color_2;
200
- } else if ( vMaterialIndex == 3 ) {
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- c = color_3;
202
- } else if ( vMaterialIndex == 4 ) {
203
- c = color_4;
204
- } else if ( vMaterialIndex == 5 ) {
205
- c = color_5;
206
- } else if ( vMaterialIndex == 6 ) {
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- c = color_6;
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- } else if ( vMaterialIndex == 7 ) {
209
- c = color_7;
210
- } else {
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- c = color_0;
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- }
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-
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- vec4 diffuseColor = vec4( c, opacity );
215
-
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-
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-
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-
219
- #include <logdepthbuf_fragment>
220
-
221
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
222
-
223
- #if defined( USE_POINTS_UV )
224
-
225
- vec2 uv = vUv;
226
-
227
- #else
228
-
229
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
230
-
231
- #endif
232
-
233
- #endif
234
-
235
- #ifdef USE_MAP
236
-
237
- if ( vMaterialIndex == 1 ) {
238
- diffuseColor *= texture2D( map_1, uv );
239
- } else if ( vMaterialIndex == 2 ) {
240
- diffuseColor *= texture2D( map_2, uv );
241
- } else if ( vMaterialIndex == 3 ) {
242
- diffuseColor *= texture2D( map_3, uv );
243
- } else if ( vMaterialIndex == 4 ) {
244
- diffuseColor *= texture2D( map_4, uv );
245
- } else if ( vMaterialIndex == 5 ) {
246
- diffuseColor *= texture2D( map_5, uv );
247
- } else if ( vMaterialIndex == 6 ) {
248
- diffuseColor *= texture2D( map_6, uv );
249
- } else if ( vMaterialIndex == 7 ) {
250
- diffuseColor *= texture2D( map_7, uv );
251
- } else {
252
- diffuseColor *= texture2D( map_0, uv );
253
- }
254
-
255
- #endif
256
-
257
- #ifdef USE_ALPHAMAP
258
-
259
- if ( vMaterialIndex == 1 ) {
260
- diffuseColor *= texture2D( alphaMap_1, uv );
261
- } else if ( vMaterialIndex == 2 ) {
262
- diffuseColor *= texture2D( alphaMap_2, uv );
263
- } else if ( vMaterialIndex == 3 ) {
264
- diffuseColor *= texture2D( alphaMap_3, uv );
265
- } else if ( vMaterialIndex == 4 ) {
266
- diffuseColor *= texture2D( alphaMap_4, uv );
267
- } else if ( vMaterialIndex == 5 ) {
268
- diffuseColor *= texture2D( alphaMap_5, uv );
269
- } else if ( vMaterialIndex == 6 ) {
270
- diffuseColor *= texture2D( alphaMap_6, uv );
271
- } else if ( vMaterialIndex == 7 ) {
272
- diffuseColor *= texture2D( alphaMap_7, uv );
273
- } else {
274
- diffuseColor *= texture2D( alphaMap_0, uv );
275
- }
276
-
277
- #endif
278
-
279
- #include <color_fragment>
280
- #include <alphatest_fragment>
281
-
282
- outgoingLight = diffuseColor.rgb;
283
-
284
- #include <opaque_fragment>
285
- #include <tonemapping_fragment>
286
- #include <colorspace_fragment>
287
- #include <fog_fragment>
288
- #include <premultiplied_alpha_fragment>
289
-
290
- }
291
- `;
@@ -1,166 +0,0 @@
1
- uniform vec3 diffuse;
2
- uniform vec3 color_0;
3
- uniform vec3 color_1;
4
- uniform vec3 color_2;
5
- uniform vec3 color_3;
6
- uniform vec3 color_4;
7
- uniform vec3 color_5;
8
- uniform vec3 color_6;
9
- uniform vec3 color_7;
10
-
11
-
12
- uniform float opacity;
13
- flat varying int vMaterialIndex;
14
- flat varying int vPositionIndex;
15
-
16
- #include <common>
17
- #include <color_pars_fragment>
18
-
19
- #if defined( USE_POINTS_UV )
20
-
21
- varying vec2 vUv;
22
-
23
- #else
24
-
25
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
26
-
27
- uniform mat3 uvTransform;
28
-
29
- #endif
30
-
31
- #endif
32
-
33
- #ifdef USE_MAP
34
-
35
- uniform sampler2D map_0;
36
- uniform sampler2D map_1;
37
- uniform sampler2D map_2;
38
- uniform sampler2D map_3;
39
- uniform sampler2D map_4;
40
- uniform sampler2D map_5;
41
- uniform sampler2D map_6;
42
- uniform sampler2D map_7;
43
-
44
- #endif
45
-
46
- #ifdef USE_ALPHAMAP
47
-
48
- uniform sampler2D alphaMap_0;
49
- uniform sampler2D alphaMap_1;
50
- uniform sampler2D alphaMap_2;
51
- uniform sampler2D alphaMap_3;
52
- uniform sampler2D alphaMap_4;
53
- uniform sampler2D alphaMap_5;
54
- uniform sampler2D alphaMap_6;
55
- uniform sampler2D alphaMap_7;
56
-
57
- #endif
58
-
59
-
60
- #include <alphatest_pars_fragment>
61
- #include <fog_pars_fragment>
62
- #include <logdepthbuf_pars_fragment>
63
- #include <clipping_planes_pars_fragment>
64
-
65
- void main() {
66
-
67
- #include <clipping_planes_fragment>
68
-
69
- vec3 outgoingLight = vec3( 0.0 );
70
-
71
- vec3 c = vec3(1.0, 0.0, 0.0);
72
- if ( vMaterialIndex == 1 ) {
73
- c = color_1;
74
- } else if ( vMaterialIndex == 2 ) {
75
- c = color_2;
76
- } else if ( vMaterialIndex == 3 ) {
77
- c = color_3;
78
- } else if ( vMaterialIndex == 4 ) {
79
- c = color_4;
80
- } else if ( vMaterialIndex == 5 ) {
81
- c = color_5;
82
- } else if ( vMaterialIndex == 6 ) {
83
- c = color_6;
84
- } else if ( vMaterialIndex == 7 ) {
85
- c = color_7;
86
- } else {
87
- c = color_0;
88
- }
89
-
90
- vec4 diffuseColor = vec4( c, opacity );
91
-
92
-
93
-
94
-
95
- #include <logdepthbuf_fragment>
96
-
97
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
98
-
99
- #if defined( USE_POINTS_UV )
100
-
101
- vec2 uv = vUv;
102
-
103
- #else
104
-
105
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
106
-
107
- #endif
108
-
109
- #endif
110
-
111
- #ifdef USE_MAP
112
-
113
- if ( vMaterialIndex == 1 ) {
114
- diffuseColor *= texture2D( map_1, uv );
115
- } else if ( vMaterialIndex == 2 ) {
116
- diffuseColor *= texture2D( map_2, uv );
117
- } else if ( vMaterialIndex == 3 ) {
118
- diffuseColor *= texture2D( map_3, uv );
119
- } else if ( vMaterialIndex == 4 ) {
120
- diffuseColor *= texture2D( map_4, uv );
121
- } else if ( vMaterialIndex == 5 ) {
122
- diffuseColor *= texture2D( map_5, uv );
123
- } else if ( vMaterialIndex == 6 ) {
124
- diffuseColor *= texture2D( map_6, uv );
125
- } else if ( vMaterialIndex == 7 ) {
126
- diffuseColor *= texture2D( map_7, uv );
127
- } else {
128
- diffuseColor *= texture2D( map_0, uv );
129
- }
130
-
131
- #endif
132
-
133
- #ifdef USE_ALPHAMAP
134
-
135
- if ( vMaterialIndex == 1 ) {
136
- diffuseColor *= texture2D( alphaMap_1, uv );
137
- } else if ( vMaterialIndex == 2 ) {
138
- diffuseColor *= texture2D( alphaMap_2, uv );
139
- } else if ( vMaterialIndex == 3 ) {
140
- diffuseColor *= texture2D( alphaMap_3, uv );
141
- } else if ( vMaterialIndex == 4 ) {
142
- diffuseColor *= texture2D( alphaMap_4, uv );
143
- } else if ( vMaterialIndex == 5 ) {
144
- diffuseColor *= texture2D( alphaMap_5, uv );
145
- } else if ( vMaterialIndex == 6 ) {
146
- diffuseColor *= texture2D( alphaMap_6, uv );
147
- } else if ( vMaterialIndex == 7 ) {
148
- diffuseColor *= texture2D( alphaMap_7, uv );
149
- } else {
150
- diffuseColor *= texture2D( alphaMap_0, uv );
151
- }
152
-
153
- #endif
154
-
155
- #include <color_fragment>
156
- #include <alphatest_fragment>
157
-
158
- outgoingLight = diffuseColor.rgb;
159
-
160
- #include <opaque_fragment>
161
- #include <tonemapping_fragment>
162
- #include <colorspace_fragment>
163
- #include <fog_fragment>
164
- #include <premultiplied_alpha_fragment>
165
-
166
- }
@@ -1,120 +0,0 @@
1
- attribute float positionIndex;
2
- flat varying int vMaterialIndex;
3
- flat varying int vPositionIndex;
4
-
5
- uniform float size_0;
6
- uniform float size_1;
7
- uniform float size_2;
8
- uniform float size_3;
9
- uniform float size_4;
10
- uniform float size_5;
11
- uniform float size_6;
12
- uniform float size_7;
13
-
14
- uniform bool sizeAttenuation_0;
15
- uniform bool sizeAttenuation_1;
16
- uniform bool sizeAttenuation_2;
17
- uniform bool sizeAttenuation_3;
18
- uniform bool sizeAttenuation_4;
19
- uniform bool sizeAttenuation_5;
20
- uniform bool sizeAttenuation_6;
21
- uniform bool sizeAttenuation_7;
22
-
23
- uniform highp usampler2D materialIndexDataTexture;
24
-
25
- uniform float scale;
26
-
27
- float getSize(int materialIndex) {
28
- if ( materialIndex == 1 ) {
29
- return size_1;
30
- } else if ( materialIndex == 2 ) {
31
- return size_2;
32
- } else if ( materialIndex == 3 ) {
33
- return size_3;
34
- } else if ( materialIndex == 4 ) {
35
- return size_4;
36
- } else if ( materialIndex == 5 ) {
37
- return size_5;
38
- } else if ( materialIndex == 6 ) {
39
- return size_6;
40
- } else if ( materialIndex == 7 ) {
41
- return size_7;
42
- } else {
43
- return size_0;
44
- }
45
- }
46
-
47
- bool getSizeAttenuation(int materialIndex) {
48
- if ( materialIndex == 1 ) {
49
- return sizeAttenuation_1;
50
- } else if ( materialIndex == 2 ) {
51
- return sizeAttenuation_2;
52
- } else if ( materialIndex == 3 ) {
53
- return sizeAttenuation_3;
54
- } else if ( materialIndex == 4 ) {
55
- return sizeAttenuation_4;
56
- } else if ( materialIndex == 5 ) {
57
- return sizeAttenuation_5;
58
- } else if ( materialIndex == 6 ) {
59
- return sizeAttenuation_6;
60
- } else if ( materialIndex == 7 ) {
61
- return sizeAttenuation_7;
62
- } else {
63
- return sizeAttenuation_0;
64
- }
65
- }
66
-
67
- #include <common>
68
- #include <color_pars_vertex>
69
- #include <fog_pars_vertex>
70
- #include <morphtarget_pars_vertex>
71
- #include <logdepthbuf_pars_vertex>
72
- #include <clipping_planes_pars_vertex>
73
-
74
- #ifdef USE_POINTS_UV
75
-
76
- varying vec2 vUv;
77
- uniform mat3 uvTransform;
78
-
79
- #endif
80
-
81
- int retrieveMaterialIndex() {
82
- vec2 uv = vec2(positionIndex/1024.0, 0.5);
83
-
84
- // get the value of a texture at a specific index
85
- return int(texture2D(materialIndexDataTexture, uv).r);
86
- }
87
-
88
- void main() {
89
- int materialIndex = retrieveMaterialIndex();
90
- vMaterialIndex = materialIndex;
91
-
92
- float size = getSize(materialIndex);
93
- bool sizeAttenuation = getSizeAttenuation(materialIndex);
94
-
95
- #ifdef USE_POINTS_UV
96
-
97
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
98
-
99
- #endif
100
-
101
- #include <color_vertex>
102
- #include <morphcolor_vertex>
103
- #include <begin_vertex>
104
- #include <morphtarget_vertex>
105
- #include <project_vertex>
106
-
107
- gl_PointSize = size;
108
-
109
- if(sizeAttenuation) {
110
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
111
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
112
- }
113
-
114
-
115
- #include <logdepthbuf_vertex>
116
- #include <clipping_planes_vertex>
117
- #include <worldpos_vertex>
118
- #include <fog_vertex>
119
-
120
- }
@@ -1,113 +0,0 @@
1
- export const css = `
2
- .sdv-error-message-container {
3
- position: absolute;
4
- top: 50%;
5
- left: 50%;
6
- transform: translate(-50%, -50%);
7
- text-align: center;
8
- }
9
-
10
- .sdv-error-message {
11
- font-family: "CircularXXWeb-Book", sans-serif;
12
- font-size: x-large;
13
- filter: invert(100);
14
- }
15
-
16
- .sdv-anchor-container {
17
- user-select: none;
18
- cursor: default;
19
- pointer-events: none;
20
- overflow: hidden;
21
- position: absolute;
22
- width: 100%;
23
- height: 100%;
24
- left: 0%;
25
- top: 0%;
26
- }
27
-
28
- .sdv-anchor-inner-container {
29
- position: absolute;
30
- white-space: nowrap;
31
- text-overflow: clip;
32
- font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
33
- }
34
-
35
- .sdv-anchor-text {
36
- user-select: none;
37
- cursor: default;
38
- pointer-events: none;
39
- display: block;
40
- text-overflow: clip;
41
- overflow: hidden;
42
- }
43
-
44
- .sdv-anchor-image {
45
- user-select: none;
46
- cursor: default;
47
- pointer-events: none;
48
- }
49
-
50
- .sdv-logo-container {
51
- position: relative;
52
- height: 100%;
53
- width: 100%;
54
- }
55
-
56
- .sdv-logo {
57
- position: absolute;
58
- top: 50%;
59
- left: 50%;
60
- max-width: calc(100% - 0.5);
61
- max-height: calc(100% - 0.5);
62
- transform: translate(-50%, -50%);
63
- }
64
-
65
- .sdv-spinner-container {
66
- position: absolute;
67
- height: 100%;
68
- width: 100%;
69
- top: 0;
70
- left: 0;
71
- user-select: none;
72
- cursor: default;
73
- pointer-events: none;
74
- }
75
-
76
- .sdv-spinner {
77
- position: absolute;
78
- max-width: calc(100% * 0.15);
79
- max-height: calc(100% * 0.15);
80
- mix-blend-mode: difference;
81
- filter: invert(1) grayscale(100%);
82
- }
83
-
84
- .sdv-spinner-top-left {
85
- left: calc(100% * 0.01);
86
- top: calc(100% * 0.01);
87
- float: left;
88
- }
89
-
90
- .sdv-spinner-top-right {
91
- right: calc(100% * 0.01);
92
- top: calc(100% * 0.01);
93
- float: right;
94
- }
95
-
96
- .sdv-spinner-bottom-left {
97
- left: calc(100% * 0.01);
98
- bottom: calc(100% * 0.01);
99
- float: left;
100
- }
101
-
102
- .sdv-spinner-bottom-right {
103
- right: calc(100% * 0.01);
104
- bottom: calc(100% * 0.01);
105
- float: right;
106
- }
107
-
108
- .sdv-spinner-center {
109
- top: 50%;
110
- left: 50%;
111
- transform: translate(-50%, -50%);
112
- }
113
- `;