@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.3.3 → 3.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +19 -20
- package/src/RenderingEngine.ts +0 -1336
- package/src/index.ts +0 -81
- package/src/injectors/Tag3dGeometryCreationInjector.ts +0 -154
- package/src/injectors/TextureUnifierInjector.ts +0 -214
- package/src/interfaces/ILoader.ts +0 -3
- package/src/interfaces/IPostProcessingEffectDefinitions.ts +0 -402
- package/src/interfaces/IRenderingEngine.ts +0 -48
- package/src/loaders/EnvironmentMapLoader.ts +0 -357
- package/src/loaders/GeometryLoader.ts +0 -585
- package/src/loaders/HTMLElementAnchorLoader.ts +0 -107
- package/src/loaders/LightLoader.ts +0 -171
- package/src/loaders/MaterialLoader.ts +0 -1413
- package/src/managers/CameraManager.ts +0 -178
- package/src/managers/EnvironmentGeometryManager.ts +0 -224
- package/src/managers/PostProcessingManager.ts +0 -1181
- package/src/managers/RenderingManager.ts +0 -657
- package/src/managers/SceneTracingManager.ts +0 -127
- package/src/managers/SceneTreeManager.ts +0 -576
- package/src/managers/postprocessing/GodRaysManager.ts +0 -52
- package/src/managers/postprocessing/OutlineManager.ts +0 -58
- package/src/managers/postprocessing/SSAARenderPass.ts +0 -339
- package/src/managers/postprocessing/SelectiveBloomManager.ts +0 -58
- package/src/managers/postprocessing/ao/ao/AOEffect.ts +0 -180
- package/src/managers/postprocessing/ao/ao/AOPass.ts +0 -128
- package/src/managers/postprocessing/ao/ao/shader/ao_compose.glsl +0 -17
- package/src/managers/postprocessing/ao/ao/shader/ao_compose.ts +0 -19
- package/src/managers/postprocessing/ao/hbao/HBAOEffect.ts +0 -41
- package/src/managers/postprocessing/ao/hbao/shader/hbao.glsl +0 -96
- package/src/managers/postprocessing/ao/hbao/shader/hbao.ts +0 -98
- package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.glsl +0 -92
- package/src/managers/postprocessing/ao/hbao/shader/hbao_utils.ts +0 -95
- package/src/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.ts +0 -259
- package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.glsl +0 -125
- package/src/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.ts +0 -127
- package/src/managers/postprocessing/ao/ssao/SSAOEffect.ts +0 -106
- package/src/managers/postprocessing/ao/ssao/shader/ssao.glsl +0 -128
- package/src/managers/postprocessing/ao/ssao/shader/ssao.ts +0 -130
- package/src/managers/postprocessing/ao/utils/shader/basic.glsl +0 -6
- package/src/managers/postprocessing/ao/utils/shader/basic.ts +0 -8
- package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.glsl +0 -36
- package/src/managers/postprocessing/ao/utils/shader/sampleBlueNoise.ts +0 -38
- package/src/managers/postprocessing/utils/CopyMaterial.ts +0 -130
- package/src/managers/postprocessing/utils/CopyShader.ts +0 -39
- package/src/managers/postprocessing/utils/FullScreenQuad.ts +0 -47
- package/src/managers/postprocessing/utils/NormalPass.ts +0 -222
- package/src/managers/postprocessing/utils/RenderPass.ts +0 -366
- package/src/materials/GemMaterial.ts +0 -268
- package/src/materials/MeshUnlitMaterialParameters.ts +0 -4
- package/src/materials/MultiPointsMaterial.ts +0 -646
- package/src/materials/SpecularGlossinessMaterial.ts +0 -182
- package/src/objects/SDBone.ts +0 -51
- package/src/objects/SDColor.ts +0 -54
- package/src/objects/SDData.ts +0 -44
- package/src/objects/SDObject.ts +0 -58
- package/src/shaders/PCSS.ts +0 -124
- package/src/shaders/gem.ts +0 -579
- package/src/shaders/gem_frag.glsl +0 -522
- package/src/shaders/gem_vert.glsl +0 -53
- package/src/shaders/multi_points.ts +0 -291
- package/src/shaders/multi_points_frag.glsl +0 -166
- package/src/shaders/multi_points_vert.glsl +0 -120
- package/src/styling/viewport-css.ts +0 -113
- package/src/styling/viewport.css +0 -111
- package/src/three/font.ts +0 -2
- package/src/three/geometries/TextGeometry.ts +0 -58
- package/src/three/loaders/FontLoader.ts +0 -205
- package/src/three/loaders/RGBELoader.ts +0 -496
- package/src/types/IThreejsData.ts +0 -16
- package/src/types/ThreejsData.ts +0 -43
- package/tsconfig.json +0 -20
|
@@ -1,222 +0,0 @@
|
|
|
1
|
-
import { Pass, Resolution } from "postprocessing";
|
|
2
|
-
import { Camera, Color, DepthStencilFormat, DepthTexture, Line, LineLoop, LineSegments, Mesh, MeshNormalMaterial, MeshPhysicalMaterial, NearestFilter, Object3D, Scene, Texture, UnsignedInt248Type, UnsignedIntType, WebGLRenderTarget, WebGLRenderer } from "three";
|
|
3
|
-
import { RenderPass } from "./RenderPass";
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* A pass that renders the normals of a given scene.
|
|
7
|
-
*/
|
|
8
|
-
|
|
9
|
-
export class NormalPass extends Pass {
|
|
10
|
-
renderPass: RenderPass;
|
|
11
|
-
renderTarget: WebGLRenderTarget | undefined;
|
|
12
|
-
resolution: Resolution;
|
|
13
|
-
dTexture: any;
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* Constructs a new normal pass.
|
|
17
|
-
*
|
|
18
|
-
* @param {Scene} scene - The scene to render.
|
|
19
|
-
* @param {Camera} camera - The camera to use to render the scene.
|
|
20
|
-
* @param {Object} [options] - The options.
|
|
21
|
-
* @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
|
|
22
|
-
* @param {Number} [options.resolutionScale=1.0] - The resolution scale.
|
|
23
|
-
* @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
|
|
24
|
-
* @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
|
|
25
|
-
* @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
|
|
26
|
-
* @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
|
|
27
|
-
*/
|
|
28
|
-
|
|
29
|
-
constructor(scene: Scene, camera: Camera, {
|
|
30
|
-
renderTarget,
|
|
31
|
-
resolutionScale = 1.0,
|
|
32
|
-
width = Resolution.AUTO_SIZE,
|
|
33
|
-
height = Resolution.AUTO_SIZE,
|
|
34
|
-
resolutionX = width,
|
|
35
|
-
resolutionY = height
|
|
36
|
-
}: { renderTarget?: WebGLRenderTarget; resolutionScale?: number; resolutionX?: number; resolutionY?: number; width?: number; height?: number; } = {}) {
|
|
37
|
-
|
|
38
|
-
super("NormalPass");
|
|
39
|
-
|
|
40
|
-
this.needsSwap = false;
|
|
41
|
-
|
|
42
|
-
/**
|
|
43
|
-
* A render pass.
|
|
44
|
-
*
|
|
45
|
-
* @type {RenderPass}
|
|
46
|
-
* @private
|
|
47
|
-
*/
|
|
48
|
-
|
|
49
|
-
this.renderPass = new RenderPass(scene, camera, new MeshNormalMaterial());
|
|
50
|
-
|
|
51
|
-
const renderPass = this.renderPass;
|
|
52
|
-
renderPass.ignoreBackground = true;
|
|
53
|
-
renderPass.skipShadowMapUpdate = true;
|
|
54
|
-
|
|
55
|
-
const clearPass = renderPass.getClearPass();
|
|
56
|
-
clearPass.overrideClearColor = new Color(0x7777ff);
|
|
57
|
-
clearPass.overrideClearAlpha = 1.0;
|
|
58
|
-
|
|
59
|
-
/**
|
|
60
|
-
* A render target for the scene normals.
|
|
61
|
-
*
|
|
62
|
-
* @type {WebGLRenderTarget}
|
|
63
|
-
* @readonly
|
|
64
|
-
*/
|
|
65
|
-
|
|
66
|
-
this.renderTarget = renderTarget;
|
|
67
|
-
|
|
68
|
-
if (this.renderTarget === undefined) {
|
|
69
|
-
|
|
70
|
-
this.renderTarget = new WebGLRenderTarget(1, 1, {
|
|
71
|
-
minFilter: NearestFilter,
|
|
72
|
-
magFilter: NearestFilter
|
|
73
|
-
});
|
|
74
|
-
|
|
75
|
-
this.renderTarget.texture.name = "NormalPass.Target";
|
|
76
|
-
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
this.dTexture = new DepthTexture(1, 1);
|
|
80
|
-
|
|
81
|
-
// Hack: Make sure the input buffer uses the depth texture.
|
|
82
|
-
this.renderTarget.depthTexture = this.dTexture;
|
|
83
|
-
this.renderTarget.dispose();
|
|
84
|
-
|
|
85
|
-
if (this.renderTarget.stencilBuffer) {
|
|
86
|
-
|
|
87
|
-
this.dTexture.format = DepthStencilFormat;
|
|
88
|
-
this.dTexture.type = UnsignedInt248Type;
|
|
89
|
-
|
|
90
|
-
} else {
|
|
91
|
-
|
|
92
|
-
this.dTexture.type = UnsignedIntType;
|
|
93
|
-
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
/**
|
|
97
|
-
* The resolution.
|
|
98
|
-
*
|
|
99
|
-
* @type {Resolution}
|
|
100
|
-
* @readonly
|
|
101
|
-
*/
|
|
102
|
-
|
|
103
|
-
const resolution: Resolution = this.resolution = new Resolution(this, resolutionX, resolutionY, resolutionScale);
|
|
104
|
-
resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight));
|
|
105
|
-
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
set mainScene(value: Scene) {
|
|
109
|
-
|
|
110
|
-
this.renderPass.mainScene = value;
|
|
111
|
-
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
set mainCamera(value: Camera) {
|
|
115
|
-
|
|
116
|
-
this.renderPass.mainCamera = value;
|
|
117
|
-
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
/**
|
|
121
|
-
* The normal texture.
|
|
122
|
-
*
|
|
123
|
-
* @type {Texture}
|
|
124
|
-
*/
|
|
125
|
-
|
|
126
|
-
get texture() {
|
|
127
|
-
|
|
128
|
-
return this.renderTarget?.texture;
|
|
129
|
-
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
get depthTexture() {
|
|
133
|
-
|
|
134
|
-
return this.renderTarget?.depthTexture;
|
|
135
|
-
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
/**
|
|
139
|
-
* The normal texture.
|
|
140
|
-
*
|
|
141
|
-
* @deprecated Use texture instead.
|
|
142
|
-
* @return {Texture} The texture.
|
|
143
|
-
*/
|
|
144
|
-
|
|
145
|
-
getTexture(): Texture | undefined {
|
|
146
|
-
|
|
147
|
-
return this.renderTarget?.texture;
|
|
148
|
-
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/**
|
|
152
|
-
* Returns the resolution settings.
|
|
153
|
-
*
|
|
154
|
-
* @deprecated Use resolution instead.
|
|
155
|
-
* @return {Resolution} The resolution.
|
|
156
|
-
*/
|
|
157
|
-
|
|
158
|
-
getResolution(): Resolution {
|
|
159
|
-
|
|
160
|
-
return this.resolution;
|
|
161
|
-
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
/**
|
|
165
|
-
* Returns the current resolution scale.
|
|
166
|
-
*
|
|
167
|
-
* @return {Number} The resolution scale.
|
|
168
|
-
* @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
|
|
169
|
-
*/
|
|
170
|
-
|
|
171
|
-
getResolutionScale(): number {
|
|
172
|
-
|
|
173
|
-
return this.resolution.scale;
|
|
174
|
-
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
/**
|
|
178
|
-
* Sets the resolution scale.
|
|
179
|
-
*
|
|
180
|
-
* @param {Number} scale - The new resolution scale.
|
|
181
|
-
* @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
|
|
182
|
-
*/
|
|
183
|
-
|
|
184
|
-
setResolutionScale(scale: number) {
|
|
185
|
-
|
|
186
|
-
this.resolution.scale = scale;
|
|
187
|
-
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
/**
|
|
191
|
-
* Renders the scene normals.
|
|
192
|
-
*
|
|
193
|
-
* @param {WebGLRenderer} renderer - The renderer.
|
|
194
|
-
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
195
|
-
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
196
|
-
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
197
|
-
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
198
|
-
*/
|
|
199
|
-
|
|
200
|
-
render(renderer: WebGLRenderer) {
|
|
201
|
-
|
|
202
|
-
const renderTarget = this.renderToScreen ? null : this.renderTarget;
|
|
203
|
-
this.renderPass.render(renderer, renderTarget!, renderTarget!, 0, true);
|
|
204
|
-
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
/**
|
|
208
|
-
* Updates the size of this pass.
|
|
209
|
-
*
|
|
210
|
-
* @param {Number} width - The width.
|
|
211
|
-
* @param {Number} height - The height.
|
|
212
|
-
*/
|
|
213
|
-
|
|
214
|
-
setSize(width: number, height: number) {
|
|
215
|
-
|
|
216
|
-
const resolution = this.resolution;
|
|
217
|
-
resolution.setBaseSize(width, height);
|
|
218
|
-
this.renderTarget?.setSize(resolution.width, resolution.height);
|
|
219
|
-
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
}
|
|
@@ -1,366 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
/**
|
|
3
|
-
* A pass that renders a given scene into the input buffer or to screen.
|
|
4
|
-
*
|
|
5
|
-
* This pass uses a {@link ClearPass} to clear the target buffer.
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
import { Pass, ClearPass, OverrideMaterialManager } from "postprocessing";
|
|
9
|
-
import { Scene, Camera, Material, WebGLRenderer, WebGLRenderTarget, Object3D, Line, LineLoop, LineSegments, Mesh, MeshPhysicalMaterial, Points } from "three";
|
|
10
|
-
import { GemMaterial } from "../../../materials/GemMaterial";
|
|
11
|
-
|
|
12
|
-
export class RenderPass extends Pass {
|
|
13
|
-
clearPass: ClearPass;
|
|
14
|
-
overrideMaterialManager: OverrideMaterialManager | null;
|
|
15
|
-
ignoreBackground: boolean;
|
|
16
|
-
skipShadowMapUpdate: boolean;
|
|
17
|
-
selection: any;
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* Constructs a new render pass.
|
|
21
|
-
*
|
|
22
|
-
* @param {Scene} scene - The scene to render.
|
|
23
|
-
* @param {Camera} camera - The camera to use to render the scene.
|
|
24
|
-
* @param {Material} [overrideMaterial=null] - An override material.
|
|
25
|
-
*/
|
|
26
|
-
|
|
27
|
-
constructor(scene: Scene, camera: Camera, overrideMaterial: Material | null = null) {
|
|
28
|
-
|
|
29
|
-
super("RenderPass", scene, camera);
|
|
30
|
-
|
|
31
|
-
this.needsSwap = false;
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* A clear pass.
|
|
35
|
-
*
|
|
36
|
-
* @type {ClearPass}
|
|
37
|
-
* @readonly
|
|
38
|
-
*/
|
|
39
|
-
|
|
40
|
-
this.clearPass = new ClearPass();
|
|
41
|
-
|
|
42
|
-
/**
|
|
43
|
-
* An override material manager.
|
|
44
|
-
*
|
|
45
|
-
* @type {OverrideMaterialManager}
|
|
46
|
-
* @private
|
|
47
|
-
*/
|
|
48
|
-
|
|
49
|
-
this.overrideMaterialManager = (overrideMaterial === null) ? null : new OverrideMaterialManager(overrideMaterial);
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* Indicates whether the scene background should be ignored.
|
|
53
|
-
*
|
|
54
|
-
* @type {Boolean}
|
|
55
|
-
*/
|
|
56
|
-
|
|
57
|
-
this.ignoreBackground = false;
|
|
58
|
-
|
|
59
|
-
/**
|
|
60
|
-
* Indicates whether the shadow map auto update should be skipped.
|
|
61
|
-
*
|
|
62
|
-
* @type {Boolean}
|
|
63
|
-
*/
|
|
64
|
-
|
|
65
|
-
this.skipShadowMapUpdate = false;
|
|
66
|
-
|
|
67
|
-
/**
|
|
68
|
-
* A selection of objects to render.
|
|
69
|
-
*
|
|
70
|
-
* @type {Selection}
|
|
71
|
-
* @readonly
|
|
72
|
-
*/
|
|
73
|
-
|
|
74
|
-
this.selection = null;
|
|
75
|
-
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
set mainScene(value: Scene) {
|
|
79
|
-
|
|
80
|
-
this.scene = value;
|
|
81
|
-
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
set mainCamera(value: Camera) {
|
|
85
|
-
|
|
86
|
-
this.camera = value;
|
|
87
|
-
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
get renderToScreen() {
|
|
91
|
-
|
|
92
|
-
return super.renderToScreen;
|
|
93
|
-
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
set renderToScreen(value) {
|
|
97
|
-
|
|
98
|
-
super.renderToScreen = value;
|
|
99
|
-
this.clearPass.renderToScreen = value;
|
|
100
|
-
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
/**
|
|
104
|
-
* The current override material.
|
|
105
|
-
*
|
|
106
|
-
* @type {Material}
|
|
107
|
-
*/
|
|
108
|
-
|
|
109
|
-
get overrideMaterial() {
|
|
110
|
-
|
|
111
|
-
const manager = this.overrideMaterialManager;
|
|
112
|
-
return (manager !== null) ? (manager as any).material : null;
|
|
113
|
-
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
set overrideMaterial(value) {
|
|
117
|
-
|
|
118
|
-
const manager = this.overrideMaterialManager;
|
|
119
|
-
|
|
120
|
-
if (value !== null) {
|
|
121
|
-
|
|
122
|
-
if (manager !== null) {
|
|
123
|
-
|
|
124
|
-
manager.setMaterial(value);
|
|
125
|
-
|
|
126
|
-
} else {
|
|
127
|
-
|
|
128
|
-
this.overrideMaterialManager = new OverrideMaterialManager(value);
|
|
129
|
-
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
} else if (manager !== null) {
|
|
133
|
-
|
|
134
|
-
manager.dispose();
|
|
135
|
-
this.overrideMaterialManager = null;
|
|
136
|
-
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
/**
|
|
142
|
-
* Returns the current override material.
|
|
143
|
-
*
|
|
144
|
-
* @deprecated Use overrideMaterial instead.
|
|
145
|
-
* @return {Material} The material.
|
|
146
|
-
*/
|
|
147
|
-
|
|
148
|
-
getOverrideMaterial(): Material {
|
|
149
|
-
|
|
150
|
-
return this.overrideMaterial;
|
|
151
|
-
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
/**
|
|
155
|
-
* Sets the override material.
|
|
156
|
-
*
|
|
157
|
-
* @deprecated Use overrideMaterial instead.
|
|
158
|
-
* @return {Material} value - The material.
|
|
159
|
-
*/
|
|
160
|
-
|
|
161
|
-
setOverrideMaterial(value: any) {
|
|
162
|
-
|
|
163
|
-
this.overrideMaterial = value;
|
|
164
|
-
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
/**
|
|
168
|
-
* Indicates whether the target buffer should be cleared before rendering.
|
|
169
|
-
*
|
|
170
|
-
* @type {Boolean}
|
|
171
|
-
* @deprecated Use clearPass.enabled instead.
|
|
172
|
-
*/
|
|
173
|
-
|
|
174
|
-
get clear() {
|
|
175
|
-
|
|
176
|
-
return this.clearPass.enabled;
|
|
177
|
-
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
set clear(value) {
|
|
181
|
-
|
|
182
|
-
this.clearPass.enabled = value;
|
|
183
|
-
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
/**
|
|
187
|
-
* Returns the selection. Default is `null` (no restriction).
|
|
188
|
-
*
|
|
189
|
-
* @deprecated Use selection instead.
|
|
190
|
-
* @return {Selection} The selection.
|
|
191
|
-
*/
|
|
192
|
-
|
|
193
|
-
getSelection(): Selection {
|
|
194
|
-
|
|
195
|
-
return this.selection;
|
|
196
|
-
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
/**
|
|
200
|
-
* Sets the selection. Set to `null` to disable.
|
|
201
|
-
*
|
|
202
|
-
* @deprecated Use selection instead.
|
|
203
|
-
* @param {Selection} value - The selection.
|
|
204
|
-
*/
|
|
205
|
-
|
|
206
|
-
setSelection(value: Selection) {
|
|
207
|
-
|
|
208
|
-
this.selection = value;
|
|
209
|
-
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
/**
|
|
213
|
-
* Indicates whether the scene background is disabled.
|
|
214
|
-
*
|
|
215
|
-
* @deprecated Use ignoreBackground instead.
|
|
216
|
-
* @return {Boolean} Whether the scene background is disabled.
|
|
217
|
-
*/
|
|
218
|
-
|
|
219
|
-
isBackgroundDisabled(): boolean {
|
|
220
|
-
|
|
221
|
-
return this.ignoreBackground;
|
|
222
|
-
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
/**
|
|
226
|
-
* Enables or disables the scene background.
|
|
227
|
-
*
|
|
228
|
-
* @deprecated Use ignoreBackground instead.
|
|
229
|
-
* @param {Boolean} value - Whether the scene background should be disabled.
|
|
230
|
-
*/
|
|
231
|
-
|
|
232
|
-
setBackgroundDisabled(value: boolean) {
|
|
233
|
-
|
|
234
|
-
this.ignoreBackground = value;
|
|
235
|
-
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
/**
|
|
239
|
-
* Indicates whether the shadow map auto update is disabled.
|
|
240
|
-
*
|
|
241
|
-
* @deprecated Use skipShadowMapUpdate instead.
|
|
242
|
-
* @return {Boolean} Whether the shadow map update is disabled.
|
|
243
|
-
*/
|
|
244
|
-
|
|
245
|
-
isShadowMapDisabled(): boolean {
|
|
246
|
-
|
|
247
|
-
return this.skipShadowMapUpdate;
|
|
248
|
-
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
/**
|
|
252
|
-
* Enables or disables the shadow map auto update.
|
|
253
|
-
*
|
|
254
|
-
* @deprecated Use skipShadowMapUpdate instead.
|
|
255
|
-
* @param {Boolean} value - Whether the shadow map auto update should be disabled.
|
|
256
|
-
*/
|
|
257
|
-
|
|
258
|
-
setShadowMapDisabled(value: boolean) {
|
|
259
|
-
|
|
260
|
-
this.skipShadowMapUpdate = value;
|
|
261
|
-
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/**
|
|
265
|
-
* Returns the clear pass.
|
|
266
|
-
*
|
|
267
|
-
* @deprecated Use clearPass.enabled instead.
|
|
268
|
-
* @return {ClearPass} The clear pass.
|
|
269
|
-
*/
|
|
270
|
-
|
|
271
|
-
getClearPass(): ClearPass {
|
|
272
|
-
|
|
273
|
-
return this.clearPass;
|
|
274
|
-
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
/**
|
|
278
|
-
* Renders the scene.
|
|
279
|
-
*
|
|
280
|
-
* @param {WebGLRenderer} renderer - The renderer.
|
|
281
|
-
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
282
|
-
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
283
|
-
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
284
|
-
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
285
|
-
*/
|
|
286
|
-
|
|
287
|
-
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: number, stencilTest: boolean) {
|
|
288
|
-
|
|
289
|
-
const materialsNotRenderer: Object3D[] = [];
|
|
290
|
-
this.scene.traverse(function (object) {
|
|
291
|
-
if (object.visible === true) {
|
|
292
|
-
if (object instanceof Mesh && object.material) {
|
|
293
|
-
if (object.material instanceof MeshPhysicalMaterial && !(object.material instanceof GemMaterial) && object.material.transparent) {
|
|
294
|
-
materialsNotRenderer.push(object);
|
|
295
|
-
object.visible = false;
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
if (object instanceof Line || object instanceof LineLoop || object instanceof LineSegments || object instanceof Points) {
|
|
299
|
-
materialsNotRenderer.push(object);
|
|
300
|
-
object.visible = false;
|
|
301
|
-
}
|
|
302
|
-
if (object.userData.ambientOcclusion === false) {
|
|
303
|
-
materialsNotRenderer.push(object);
|
|
304
|
-
object.visible = false;
|
|
305
|
-
}
|
|
306
|
-
}
|
|
307
|
-
});
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
const scene = this.scene;
|
|
311
|
-
const camera = this.camera;
|
|
312
|
-
const selection = this.selection;
|
|
313
|
-
const mask = camera.layers.mask;
|
|
314
|
-
const background = scene.background;
|
|
315
|
-
const shadowMapAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
316
|
-
const renderTarget = this.renderToScreen ? null : inputBuffer;
|
|
317
|
-
|
|
318
|
-
if (selection !== null) {
|
|
319
|
-
|
|
320
|
-
camera.layers.set(selection.getLayer());
|
|
321
|
-
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
if (this.skipShadowMapUpdate) {
|
|
325
|
-
|
|
326
|
-
renderer.shadowMap.autoUpdate = false;
|
|
327
|
-
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
if (this.ignoreBackground || this.clearPass.overrideClearColor !== null) {
|
|
331
|
-
|
|
332
|
-
scene.background = null;
|
|
333
|
-
|
|
334
|
-
}
|
|
335
|
-
|
|
336
|
-
if (this.clearPass.enabled) {
|
|
337
|
-
|
|
338
|
-
this.clearPass.render(renderer, inputBuffer, inputBuffer);
|
|
339
|
-
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
renderer.setRenderTarget(renderTarget);
|
|
343
|
-
|
|
344
|
-
if (this.overrideMaterialManager !== null) {
|
|
345
|
-
|
|
346
|
-
(<any>this.overrideMaterialManager).render(renderer, scene, camera);
|
|
347
|
-
|
|
348
|
-
} else {
|
|
349
|
-
|
|
350
|
-
renderer.render(scene, camera);
|
|
351
|
-
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
// Restore original values.
|
|
355
|
-
camera.layers.mask = mask;
|
|
356
|
-
scene.background = background;
|
|
357
|
-
renderer.shadowMap.autoUpdate = shadowMapAutoUpdate;
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
for (let i = 0; i < materialsNotRenderer.length; i++)
|
|
362
|
-
materialsNotRenderer[i].visible = true;
|
|
363
|
-
|
|
364
|
-
}
|
|
365
|
-
|
|
366
|
-
}
|