@shapediver/viewer.rendering-engine.camera-engine 3.16.8 → 3.16.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/implementation/CameraEngine.d.ts +42 -42
- package/dist/implementation/CameraEngine.js +607 -607
- package/dist/implementation/CameraEngine.js.map +1 -1
- package/dist/implementation/camera/AbstractCamera.d.ts +90 -90
- package/dist/implementation/camera/AbstractCamera.js +354 -354
- package/dist/implementation/camera/AbstractCamera.js.map +1 -1
- package/dist/implementation/camera/OrthographicCamera.d.ts +37 -37
- package/dist/implementation/camera/OrthographicCamera.js +268 -268
- package/dist/implementation/camera/OrthographicCamera.js.map +1 -1
- package/dist/implementation/camera/PerspectiveCamera.d.ts +28 -28
- package/dist/implementation/camera/PerspectiveCamera.js +250 -250
- package/dist/implementation/camera/PerspectiveCamera.js.map +1 -1
- package/dist/implementation/controls/AbstractCameraControls.d.ts +217 -217
- package/dist/implementation/controls/AbstractCameraControls.js +635 -635
- package/dist/implementation/controls/AbstractCameraControls.js.map +1 -1
- package/dist/implementation/controls/CameraControlsEventDistribution.d.ts +39 -39
- package/dist/implementation/controls/CameraControlsEventDistribution.d.ts.map +1 -1
- package/dist/implementation/controls/CameraControlsEventDistribution.js +287 -287
- package/dist/implementation/controls/CameraControlsEventDistribution.js.map +1 -1
- package/dist/implementation/controls/CameraControlsLogic.d.ts +36 -36
- package/dist/implementation/controls/CameraControlsLogic.js +530 -530
- package/dist/implementation/controls/CameraControlsLogic.js.map +1 -1
- package/dist/implementation/controls/OrthographicCameraControls.d.ts +7 -7
- package/dist/implementation/controls/OrthographicCameraControls.js +34 -34
- package/dist/implementation/controls/PerspectiveCameraControls.d.ts +7 -7
- package/dist/implementation/controls/PerspectiveCameraControls.js +34 -34
- package/dist/implementation/interpolation/CameraInterpolationManager.d.ts +22 -22
- package/dist/implementation/interpolation/CameraInterpolationManager.js +165 -155
- package/dist/implementation/interpolation/CameraInterpolationManager.js.map +1 -1
- package/dist/implementation/interpolation/interpolationMethods/CameraCylindricalInterpolation.d.ts +36 -36
- package/dist/implementation/interpolation/interpolationMethods/CameraCylindricalInterpolation.js +57 -57
- package/dist/implementation/interpolation/interpolationMethods/CameraLinearInterpolation.d.ts +26 -26
- package/dist/implementation/interpolation/interpolationMethods/CameraLinearInterpolation.js +31 -31
- package/dist/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.d.ts +35 -35
- package/dist/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.js +45 -45
- package/dist/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.js.map +1 -1
- package/dist/implementation/interpolation/interpolationMethods/CameraOrthographicInterpolation.d.ts +26 -26
- package/dist/implementation/interpolation/interpolationMethods/CameraOrthographicInterpolation.js +31 -31
- package/dist/implementation/interpolation/interpolationMethods/CameraSphericalInterpolation.d.ts +32 -32
- package/dist/implementation/interpolation/interpolationMethods/CameraSphericalInterpolation.js +42 -42
- package/dist/index.d.ts +16 -16
- package/dist/index.js +18 -18
- package/dist/interfaces/ICameraEngine.d.ts +12 -12
- package/dist/interfaces/ICameraEngine.js +3 -3
- package/dist/interfaces/camera/ICamera.d.ts +47 -47
- package/dist/interfaces/camera/ICamera.js +2 -2
- package/dist/interfaces/camera/IOrthographicCamera.d.ts +8 -8
- package/dist/interfaces/camera/IOrthographicCamera.js +3 -3
- package/dist/interfaces/camera/IPerspectiveCamera.d.ts +7 -7
- package/dist/interfaces/camera/IPerspectiveCamera.js +2 -2
- package/dist/interfaces/controls/ICameraControls.d.ts +105 -105
- package/dist/interfaces/controls/ICameraControls.d.ts.map +1 -1
- package/dist/interfaces/controls/ICameraControls.js +3 -3
- package/dist/interfaces/controls/ICameraControlsEventDistribution.d.ts +6 -6
- package/dist/interfaces/controls/ICameraControlsEventDistribution.js +2 -2
- package/dist/interfaces/controls/ICameraControlsLogic.d.ts +14 -14
- package/dist/interfaces/controls/ICameraControlsLogic.js +2 -2
- package/dist/interfaces/interpolation/ICameraInterpolation.d.ts +11 -11
- package/dist/interfaces/interpolation/ICameraInterpolation.js +2 -2
- package/package.json +8 -8
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AbstractCameraControls = void 0;
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const viewer_shared_services_1 = require("@shapediver/viewer.shared.services");
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const gl_matrix_1 = require("gl-matrix");
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const CameraInterpolationManager_1 = require("../interpolation/CameraInterpolationManager");
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class AbstractCameraControls {
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// #endregion Properties (38)
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// #region Constructors (1)
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constructor(_camera, _enabled) {
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this._camera = _camera;
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this._enabled = _enabled;
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this._converter = viewer_shared_services_1.Converter.instance;
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this._eventEngine = viewer_shared_services_1.EventEngine.instance;
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this._autoRotationSpeed = 0;
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this._cubePositionRestriction = {
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min: gl_matrix_1.vec3.fromValues(-Infinity, -Infinity, -Infinity),
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max: gl_matrix_1.vec3.fromValues(Infinity, Infinity, Infinity),
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};
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this._cubeTargetRestriction = {
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min: gl_matrix_1.vec3.fromValues(-Infinity, -Infinity, -Infinity),
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max: gl_matrix_1.vec3.fromValues(Infinity, Infinity, Infinity),
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};
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this._damping = 0.1;
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this._enableAutoRotation = false;
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this._enableAzimuthRotation = true;
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this._enableKeyPan = false;
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this._enableObjectControls = false;
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this._enablePan = true;
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this._enablePolarRotation = true;
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this._enableRotation = true;
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this._enableTurntableControls = false;
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this._enableZoom = true;
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this._input = {
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keys: { up: 38, down: 40, left: 37, right: 39 },
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mouse: { rotate: 0, zoom: 1, pan: 2 },
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touch: { rotate: 1, zoom: 2, pan: 2 },
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};
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this._keyPanSpeed = 0.5;
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this._manualInteraction = false;
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this._movementSmoothness = 0.5;
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this._moving = false;
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this._movingDuration = 0;
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this._nonmanualInteraction = false;
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this._objectControlsCenter = gl_matrix_1.vec3.create();
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this._panSpeed = 0.5;
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this._position = gl_matrix_1.vec3.create();
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this._rotationRestriction = {
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minPolarAngle: 0,
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maxPolarAngle: 180,
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minAzimuthAngle: -Infinity,
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maxAzimuthAngle: Infinity,
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};
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this._rotationSpeed = 0.5;
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this._sceneRotation = gl_matrix_1.vec2.create();
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this._spherePositionRestriction = {
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center: gl_matrix_1.vec3.create(),
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radius: Infinity,
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};
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this._sphereTargetRestriction = {
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center: gl_matrix_1.vec3.create(),
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radius: Infinity,
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};
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this._target = gl_matrix_1.vec3.create();
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this._turntableCenter = gl_matrix_1.vec3.create();
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this._zoomRestriction = {
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minDistance: 0,
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maxDistance: Infinity,
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};
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this._zoomSpeed = 0.5;
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this._cameraInterpolationManager = new CameraInterpolationManager_1.CameraInterpolationManager(this._camera, this);
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this._manualInteractionTransformations = {
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position: [],
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target: [],
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sceneRotation: [],
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};
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this._nonmanualInteractionTransformations = {
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position: [],
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target: [],
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sceneRotation: [],
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};
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}
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// #endregion Constructors (1)
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// #region Public Getters And Setters (59)
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get autoRotationSpeed() {
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return this._autoRotationSpeed;
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}
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set autoRotationSpeed(value) {
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this._autoRotationSpeed = value;
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}
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get camera() {
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return this._camera;
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}
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set camera(value) {
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this._camera = value;
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}
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get cameraControlsEventDistribution() {
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return this._cameraControlsEventDistribution;
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}
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get canvas() {
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return this._canvas;
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}
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set canvas(value) {
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this._canvas = value;
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}
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get cubePositionRestriction() {
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return this._cubePositionRestriction;
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}
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set cubePositionRestriction(value) {
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this._cubePositionRestriction = value;
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}
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get cubeTargetRestriction() {
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return this._cubeTargetRestriction;
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}
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set cubeTargetRestriction(value) {
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this._cubeTargetRestriction = value;
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}
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get damping() {
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return this._damping;
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}
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set damping(value) {
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this._damping = value;
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}
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get enableAutoRotation() {
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return this._enableAutoRotation;
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}
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set enableAutoRotation(value) {
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this._enableAutoRotation = value;
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}
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get enableAzimuthRotation() {
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return this._enableAzimuthRotation;
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}
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set enableAzimuthRotation(value) {
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this._enableAzimuthRotation = value;
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}
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get enableKeyPan() {
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return this._enableKeyPan;
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}
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set enableKeyPan(value) {
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this._enableKeyPan = value;
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}
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get enableObjectControls() {
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return this._enableObjectControls;
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}
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set enableObjectControls(value) {
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this._enableObjectControls = value;
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}
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get enablePan() {
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return this._enablePan;
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}
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set enablePan(value) {
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this._enablePan = value;
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}
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get enablePolarRotation() {
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return this._enablePolarRotation;
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}
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set enablePolarRotation(value) {
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this._enablePolarRotation = value;
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}
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get enableRotation() {
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return this._enableRotation;
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}
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set enableRotation(value) {
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this._enableRotation = value;
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}
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get enableTurntableControls() {
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return this._enableTurntableControls;
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}
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set enableTurntableControls(value) {
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this._enableTurntableControls = value;
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}
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get enableZoom() {
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return this._enableZoom;
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}
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set enableZoom(value) {
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this._enableZoom = value;
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}
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get enabled() {
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return this._enabled;
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}
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set enabled(value) {
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if (!value) {
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this._manualInteraction = false;
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this._manualInteractionTransformations = {
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position: [],
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target: [],
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sceneRotation: [],
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};
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this._nonmanualInteraction = false;
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this._nonmanualInteractionTransformations = {
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position: [],
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target: [],
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sceneRotation: [],
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};
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this._cameraControlsEventDistribution.reset();
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this._cameraLogic.reset();
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}
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this._enabled = value;
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}
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get input() {
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return this._input;
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}
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set input(value) {
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this._input = value;
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}
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get keyPanSpeed() {
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return this._keyPanSpeed;
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}
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set keyPanSpeed(value) {
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this._keyPanSpeed = value;
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}
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get movementSmoothness() {
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return this._movementSmoothness;
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}
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set movementSmoothness(value) {
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this._movementSmoothness = value;
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}
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get objectControlsCenter() {
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return this._objectControlsCenter;
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}
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set objectControlsCenter(value) {
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this._objectControlsCenter = value;
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}
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get panSpeed() {
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return this._panSpeed;
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}
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set panSpeed(value) {
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this._panSpeed = value;
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}
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get position() {
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return this._position;
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}
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set position(value) {
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this._position = value;
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}
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get rotationRestriction() {
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return this._rotationRestriction;
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}
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set rotationRestriction(value) {
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this._rotationRestriction = value;
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}
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get rotationSpeed() {
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return this._rotationSpeed;
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}
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set rotationSpeed(value) {
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this._rotationSpeed = value;
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}
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get sceneRotation() {
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return this._sceneRotation;
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}
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set sceneRotation(value) {
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this._sceneRotation = value;
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}
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get spherePositionRestriction() {
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return this._spherePositionRestriction;
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}
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set spherePositionRestriction(value) {
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this._spherePositionRestriction = value;
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}
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get sphereTargetRestriction() {
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return this._sphereTargetRestriction;
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}
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set sphereTargetRestriction(value) {
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this._sphereTargetRestriction = value;
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}
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get target() {
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return this._target;
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}
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set target(value) {
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this._target = value;
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}
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get turntableCenter() {
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return this._turntableCenter;
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}
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set turntableCenter(value) {
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this._turntableCenter = value;
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}
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get zoomRestriction() {
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return this._zoomRestriction;
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}
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set zoomRestriction(value) {
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this._zoomRestriction = value;
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}
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get zoomSpeed() {
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return this._zoomSpeed;
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}
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set zoomSpeed(value) {
|
|
288
|
-
this._zoomSpeed = value;
|
|
289
|
-
}
|
|
290
|
-
// #endregion Public Getters And Setters (59)
|
|
291
|
-
// #region Public Methods (16)
|
|
292
|
-
animate(path, options) {
|
|
293
|
-
if (options && options.duration === 0) {
|
|
294
|
-
this._position = path[path.length - 1].position;
|
|
295
|
-
this._target = path[path.length - 1].target;
|
|
296
|
-
return new Promise((resolve) => resolve(true));
|
|
297
|
-
}
|
|
298
|
-
this._manualInteraction = false;
|
|
299
|
-
this._manualInteractionTransformations = {
|
|
300
|
-
position: [],
|
|
301
|
-
target: [],
|
|
302
|
-
sceneRotation: [],
|
|
303
|
-
};
|
|
304
|
-
return this._cameraInterpolationManager.interpolate(path, options);
|
|
305
|
-
}
|
|
306
|
-
applyPositionMatrix(matrix, manualInteraction) {
|
|
307
|
-
if (this._manualInteraction || manualInteraction) {
|
|
308
|
-
this._manualInteraction = true;
|
|
309
|
-
this._manualInteractionTransformations.position.push({ matrix });
|
|
310
|
-
}
|
|
311
|
-
else {
|
|
312
|
-
this._nonmanualInteraction = true;
|
|
313
|
-
this._nonmanualInteractionTransformations.position.push({ matrix });
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
applyPositionVector(vector, manualInteraction) {
|
|
317
|
-
if (this._manualInteraction || manualInteraction) {
|
|
318
|
-
this._manualInteraction = true;
|
|
319
|
-
this._manualInteractionTransformations.position.push({ vector });
|
|
320
|
-
}
|
|
321
|
-
else {
|
|
322
|
-
this._nonmanualInteraction = true;
|
|
323
|
-
this._nonmanualInteractionTransformations.position.push({ vector });
|
|
324
|
-
}
|
|
325
|
-
}
|
|
326
|
-
applyRotation(vector, manualInteraction) {
|
|
327
|
-
if (this._manualInteraction || manualInteraction) {
|
|
328
|
-
this._manualInteraction = true;
|
|
329
|
-
this._manualInteractionTransformations.sceneRotation.push({
|
|
330
|
-
theta: vector[0],
|
|
331
|
-
phi: vector[1],
|
|
332
|
-
});
|
|
333
|
-
}
|
|
334
|
-
else {
|
|
335
|
-
this._nonmanualInteraction = true;
|
|
336
|
-
this._nonmanualInteractionTransformations.sceneRotation.push({
|
|
337
|
-
theta: vector[0],
|
|
338
|
-
phi: vector[1],
|
|
339
|
-
});
|
|
340
|
-
}
|
|
341
|
-
}
|
|
342
|
-
applySettings(settingsEngine) {
|
|
343
|
-
const cameraSetting = settingsEngine.camera.cameras[this.camera.id];
|
|
344
|
-
if (!cameraSetting)
|
|
345
|
-
return;
|
|
346
|
-
this.reset();
|
|
347
|
-
const controlsSettings = (cameraSetting.controls);
|
|
348
|
-
this.autoRotationSpeed = controlsSettings.autoRotationSpeed;
|
|
349
|
-
this.damping = controlsSettings.damping;
|
|
350
|
-
this.enableAutoRotation = controlsSettings.enableAutoRotation;
|
|
351
|
-
this.enableKeyPan = controlsSettings.enableKeyPan;
|
|
352
|
-
this.enablePan = controlsSettings.enablePan;
|
|
353
|
-
this.enableRotation = controlsSettings.enableRotation;
|
|
354
|
-
this.enableZoom = controlsSettings.enableZoom;
|
|
355
|
-
// this.input = controlsSettings.input;
|
|
356
|
-
this.keyPanSpeed = controlsSettings.keyPanSpeed;
|
|
357
|
-
this.movementSmoothness = controlsSettings.movementSmoothness;
|
|
358
|
-
this.rotationSpeed = controlsSettings.rotationSpeed;
|
|
359
|
-
this.panSpeed = controlsSettings.panSpeed;
|
|
360
|
-
this.zoomSpeed = controlsSettings.zoomSpeed;
|
|
361
|
-
this.enableAzimuthRotation = controlsSettings.enableAzimuthRotation;
|
|
362
|
-
this.enablePolarRotation = controlsSettings.enablePolarRotation;
|
|
363
|
-
this.enableTurntableControls = controlsSettings.enableTurntableControls;
|
|
364
|
-
this.enableObjectControls = controlsSettings.enableObjectControls;
|
|
365
|
-
this.turntableCenter = this._converter.toVec3(controlsSettings.turntableCenter);
|
|
366
|
-
this.objectControlsCenter = this._converter.toVec3(controlsSettings.objectControlsCenter);
|
|
367
|
-
if (controlsSettings.restrictions.position.cube.min.x === null)
|
|
368
|
-
controlsSettings.restrictions.position.cube.min.x = -Infinity;
|
|
369
|
-
if (controlsSettings.restrictions.position.cube.min.y === null)
|
|
370
|
-
controlsSettings.restrictions.position.cube.min.y = -Infinity;
|
|
371
|
-
if (controlsSettings.restrictions.position.cube.min.z === null)
|
|
372
|
-
controlsSettings.restrictions.position.cube.min.z = -Infinity;
|
|
373
|
-
if (controlsSettings.restrictions.position.cube.max.x === null)
|
|
374
|
-
controlsSettings.restrictions.position.cube.max.x = Infinity;
|
|
375
|
-
if (controlsSettings.restrictions.position.cube.max.y === null)
|
|
376
|
-
controlsSettings.restrictions.position.cube.max.y = Infinity;
|
|
377
|
-
if (controlsSettings.restrictions.position.cube.max.z === null)
|
|
378
|
-
controlsSettings.restrictions.position.cube.max.z = Infinity;
|
|
379
|
-
if (controlsSettings.restrictions.position.sphere.radius === null)
|
|
380
|
-
controlsSettings.restrictions.position.sphere.radius = Infinity;
|
|
381
|
-
if (controlsSettings.restrictions.target.cube.min.x === null)
|
|
382
|
-
controlsSettings.restrictions.target.cube.min.x = -Infinity;
|
|
383
|
-
if (controlsSettings.restrictions.target.cube.min.y === null)
|
|
384
|
-
controlsSettings.restrictions.target.cube.min.y = -Infinity;
|
|
385
|
-
if (controlsSettings.restrictions.target.cube.min.z === null)
|
|
386
|
-
controlsSettings.restrictions.target.cube.min.z = -Infinity;
|
|
387
|
-
if (controlsSettings.restrictions.target.cube.max.x === null)
|
|
388
|
-
controlsSettings.restrictions.target.cube.max.x = Infinity;
|
|
389
|
-
if (controlsSettings.restrictions.target.cube.max.y === null)
|
|
390
|
-
controlsSettings.restrictions.target.cube.max.y = Infinity;
|
|
391
|
-
if (controlsSettings.restrictions.target.cube.max.z === null)
|
|
392
|
-
controlsSettings.restrictions.target.cube.max.z = Infinity;
|
|
393
|
-
if (controlsSettings.restrictions.target.sphere.radius === null)
|
|
394
|
-
controlsSettings.restrictions.target.sphere.radius = Infinity;
|
|
395
|
-
if (controlsSettings.restrictions.rotation.minAzimuthAngle === null)
|
|
396
|
-
controlsSettings.restrictions.rotation.minAzimuthAngle = -Infinity;
|
|
397
|
-
if (controlsSettings.restrictions.rotation.maxAzimuthAngle === null)
|
|
398
|
-
controlsSettings.restrictions.rotation.maxAzimuthAngle = Infinity;
|
|
399
|
-
if (controlsSettings.restrictions.zoom.maxDistance === null)
|
|
400
|
-
controlsSettings.restrictions.zoom.maxDistance = Infinity;
|
|
401
|
-
this.cubePositionRestriction = {
|
|
402
|
-
min: this._converter.toVec3(controlsSettings.restrictions.position.cube.min),
|
|
403
|
-
max: this._converter.toVec3(controlsSettings.restrictions.position.cube.max),
|
|
404
|
-
};
|
|
405
|
-
this.spherePositionRestriction = {
|
|
406
|
-
center: this._converter.toVec3(controlsSettings.restrictions.position.sphere.center),
|
|
407
|
-
radius: controlsSettings.restrictions.position.sphere.radius,
|
|
408
|
-
};
|
|
409
|
-
this.cubeTargetRestriction = {
|
|
410
|
-
min: this._converter.toVec3(controlsSettings.restrictions.target.cube.min),
|
|
411
|
-
max: this._converter.toVec3(controlsSettings.restrictions.target.cube.max),
|
|
412
|
-
};
|
|
413
|
-
this.sphereTargetRestriction = {
|
|
414
|
-
center: this._converter.toVec3(controlsSettings.restrictions.target.sphere.center),
|
|
415
|
-
radius: controlsSettings.restrictions.target.sphere.radius,
|
|
416
|
-
};
|
|
417
|
-
this.rotationRestriction = controlsSettings.restrictions.rotation;
|
|
418
|
-
this.zoomRestriction = controlsSettings.restrictions.zoom;
|
|
419
|
-
}
|
|
420
|
-
applyTargetMatrix(matrix, manualInteraction) {
|
|
421
|
-
if (this._manualInteraction || manualInteraction) {
|
|
422
|
-
this._manualInteraction = true;
|
|
423
|
-
this._manualInteractionTransformations.target.push({ matrix });
|
|
424
|
-
}
|
|
425
|
-
else {
|
|
426
|
-
this._nonmanualInteraction = true;
|
|
427
|
-
this._nonmanualInteractionTransformations.target.push({ matrix });
|
|
428
|
-
}
|
|
429
|
-
}
|
|
430
|
-
applyTargetVector(vector, manualInteraction) {
|
|
431
|
-
if (this._manualInteraction || manualInteraction) {
|
|
432
|
-
this._manualInteraction = true;
|
|
433
|
-
this._manualInteractionTransformations.target.push({ vector });
|
|
434
|
-
}
|
|
435
|
-
else {
|
|
436
|
-
this._nonmanualInteraction = true;
|
|
437
|
-
this._nonmanualInteractionTransformations.target.push({ vector });
|
|
438
|
-
}
|
|
439
|
-
}
|
|
440
|
-
applyUpMatrix(matrix, manualInteraction) {
|
|
441
|
-
// https://shapediver.atlassian.net/browse/SS-2949
|
|
442
|
-
throw new Error("Method not implemented.");
|
|
443
|
-
}
|
|
444
|
-
assignViewer(viewportId, canvas) {
|
|
445
|
-
this._canvas = canvas;
|
|
446
|
-
this._viewportId = viewportId;
|
|
447
|
-
}
|
|
448
|
-
getPositionWithManualUpdates() {
|
|
449
|
-
let position = gl_matrix_1.vec3.clone(this._position);
|
|
450
|
-
if (this._manualInteraction) {
|
|
451
|
-
for (let i = this._manualInteractionTransformations.position.length - 1; i >= 0; i--) {
|
|
452
|
-
if (this._manualInteractionTransformations.position[i].matrix) {
|
|
453
|
-
position = gl_matrix_1.vec3.transformMat4(position, position, this._manualInteractionTransformations.position[i]
|
|
454
|
-
.matrix);
|
|
455
|
-
}
|
|
456
|
-
else {
|
|
457
|
-
position = gl_matrix_1.vec3.add(position, position, this._manualInteractionTransformations.position[i]
|
|
458
|
-
.vector);
|
|
459
|
-
}
|
|
460
|
-
}
|
|
461
|
-
}
|
|
462
|
-
return position;
|
|
463
|
-
}
|
|
464
|
-
getPositionWithUpdates() {
|
|
465
|
-
return this.getPosition();
|
|
466
|
-
}
|
|
467
|
-
getTargetWithManualUpdates() {
|
|
468
|
-
let target = gl_matrix_1.vec3.clone(this._target);
|
|
469
|
-
if (this._manualInteraction) {
|
|
470
|
-
for (let i = this._manualInteractionTransformations.target.length - 1; i >= 0; i--) {
|
|
471
|
-
if (this._manualInteractionTransformations.target[i].matrix) {
|
|
472
|
-
target = gl_matrix_1.vec3.transformMat4(target, target, this._manualInteractionTransformations.target[i]
|
|
473
|
-
.matrix);
|
|
474
|
-
}
|
|
475
|
-
else {
|
|
476
|
-
target = gl_matrix_1.vec3.add(target, target, this._manualInteractionTransformations.target[i]
|
|
477
|
-
.vector);
|
|
478
|
-
}
|
|
479
|
-
}
|
|
480
|
-
}
|
|
481
|
-
return target;
|
|
482
|
-
}
|
|
483
|
-
getTargetWithUpdates() {
|
|
484
|
-
return this.getTarget();
|
|
485
|
-
}
|
|
486
|
-
isMoving() {
|
|
487
|
-
return this._manualInteraction || this._nonmanualInteraction;
|
|
488
|
-
}
|
|
489
|
-
isWithinRestrictions(position, target) {
|
|
490
|
-
return this._cameraLogic.isWithinRestrictions(position, target);
|
|
491
|
-
}
|
|
492
|
-
reset() {
|
|
493
|
-
this._cameraControlsEventDistribution.reset();
|
|
494
|
-
this._cameraLogic.reset();
|
|
495
|
-
}
|
|
496
|
-
update(time) {
|
|
497
|
-
if (!this._enabled)
|
|
498
|
-
return {
|
|
499
|
-
position: gl_matrix_1.vec3.clone(this._position),
|
|
500
|
-
target: gl_matrix_1.vec3.clone(this._target),
|
|
501
|
-
sceneRotation: gl_matrix_1.vec2.clone(this._sceneRotation),
|
|
502
|
-
};
|
|
503
|
-
// reset all values
|
|
504
|
-
if (this._manualInteraction === true &&
|
|
505
|
-
this._cameraInterpolationManager.active())
|
|
506
|
-
this._cameraInterpolationManager.stop();
|
|
507
|
-
const { position, target, sceneRotation } = this._cameraLogic.restrict(this.getPosition(), this.getTarget(), this.getSceneRotation());
|
|
508
|
-
this._position = gl_matrix_1.vec3.clone(position);
|
|
509
|
-
this._target = gl_matrix_1.vec3.clone(target);
|
|
510
|
-
this._sceneRotation = sceneRotation
|
|
511
|
-
? gl_matrix_1.vec2.clone(sceneRotation)
|
|
512
|
-
: gl_matrix_1.vec2.create();
|
|
513
|
-
this._manualInteraction = false;
|
|
514
|
-
this._manualInteractionTransformations = {
|
|
515
|
-
position: [],
|
|
516
|
-
target: [],
|
|
517
|
-
sceneRotation: [],
|
|
518
|
-
};
|
|
519
|
-
this._nonmanualInteraction = this._cameraInterpolationManager.active();
|
|
520
|
-
this._nonmanualInteractionTransformations = {
|
|
521
|
-
position: [],
|
|
522
|
-
target: [],
|
|
523
|
-
sceneRotation: [],
|
|
524
|
-
};
|
|
525
|
-
this._cameraLogic.update(time, this._nonmanualInteraction);
|
|
526
|
-
const oldMovement = this._moving;
|
|
527
|
-
const cameraDefinition = {
|
|
528
|
-
position: gl_matrix_1.vec3.clone(this._position),
|
|
529
|
-
target: gl_matrix_1.vec3.clone(this._target),
|
|
530
|
-
sceneRotation: gl_matrix_1.vec2.clone(this._sceneRotation),
|
|
531
|
-
};
|
|
532
|
-
this._movingDuration += time;
|
|
533
|
-
this._moving = this._manualInteraction || this._nonmanualInteraction;
|
|
534
|
-
switch (true) {
|
|
535
|
-
case oldMovement !== this._moving && this._moving === true:
|
|
536
|
-
this._eventEngine.emitEvent(viewer_shared_services_1.EVENTTYPE.CAMERA.CAMERA_START, {
|
|
537
|
-
viewportId: this._viewportId,
|
|
538
|
-
cameraId: this.camera.id,
|
|
539
|
-
});
|
|
540
|
-
break;
|
|
541
|
-
case oldMovement !== this._moving && this._moving === false:
|
|
542
|
-
this._eventEngine.emitEvent(viewer_shared_services_1.EVENTTYPE.CAMERA.CAMERA_END, {
|
|
543
|
-
viewportId: this._viewportId,
|
|
544
|
-
cameraId: this.camera.id,
|
|
545
|
-
});
|
|
546
|
-
break;
|
|
547
|
-
default:
|
|
548
|
-
this._eventEngine.emitEvent(viewer_shared_services_1.EVENTTYPE.CAMERA.CAMERA_MOVE, {
|
|
549
|
-
viewportId: this._viewportId,
|
|
550
|
-
cameraId: this.camera.id,
|
|
551
|
-
});
|
|
552
|
-
}
|
|
553
|
-
if (!this._moving)
|
|
554
|
-
this._movingDuration = 0;
|
|
555
|
-
return cameraDefinition;
|
|
556
|
-
}
|
|
557
|
-
// #endregion Public Methods (16)
|
|
558
|
-
// #region Private Methods (3)
|
|
559
|
-
getPosition() {
|
|
560
|
-
let position = gl_matrix_1.vec3.clone(this._position);
|
|
561
|
-
if (this._manualInteraction) {
|
|
562
|
-
for (let i = this._manualInteractionTransformations.position.length - 1; i >= 0; i--) {
|
|
563
|
-
if (this._manualInteractionTransformations.position[i].matrix) {
|
|
564
|
-
position = gl_matrix_1.vec3.transformMat4(position, position, this._manualInteractionTransformations.position[i]
|
|
565
|
-
.matrix);
|
|
566
|
-
}
|
|
567
|
-
else {
|
|
568
|
-
position = gl_matrix_1.vec3.add(position, position, this._manualInteractionTransformations.position[i]
|
|
569
|
-
.vector);
|
|
570
|
-
}
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
else if (this._nonmanualInteraction) {
|
|
574
|
-
for (let i = this._nonmanualInteractionTransformations.position.length -
|
|
575
|
-
1; i >= 0; i--) {
|
|
576
|
-
if (this._nonmanualInteractionTransformations.position[i].matrix) {
|
|
577
|
-
position = gl_matrix_1.vec3.transformMat4(position, position, this._nonmanualInteractionTransformations.position[i]
|
|
578
|
-
.matrix);
|
|
579
|
-
}
|
|
580
|
-
else {
|
|
581
|
-
position = gl_matrix_1.vec3.add(position, position, this._nonmanualInteractionTransformations.position[i]
|
|
582
|
-
.vector);
|
|
583
|
-
}
|
|
584
|
-
}
|
|
585
|
-
}
|
|
586
|
-
return position;
|
|
587
|
-
}
|
|
588
|
-
getSceneRotation() {
|
|
589
|
-
let sceneRotation = gl_matrix_1.vec2.clone(this._sceneRotation);
|
|
590
|
-
if (this._manualInteraction) {
|
|
591
|
-
for (let i = this._manualInteractionTransformations.sceneRotation
|
|
592
|
-
.length - 1; i >= 0; i--) {
|
|
593
|
-
sceneRotation = gl_matrix_1.vec2.add(sceneRotation, sceneRotation, gl_matrix_1.vec2.fromValues(this._manualInteractionTransformations.sceneRotation[i]
|
|
594
|
-
.theta, this._manualInteractionTransformations.sceneRotation[i]
|
|
595
|
-
.phi));
|
|
596
|
-
}
|
|
597
|
-
}
|
|
598
|
-
else if (this._nonmanualInteraction) {
|
|
599
|
-
for (let i = this._nonmanualInteractionTransformations.sceneRotation
|
|
600
|
-
.length - 1; i >= 0; i--) {
|
|
601
|
-
sceneRotation = gl_matrix_1.vec2.add(sceneRotation, sceneRotation, gl_matrix_1.vec2.fromValues(this._nonmanualInteractionTransformations.sceneRotation[i].theta, this._nonmanualInteractionTransformations.sceneRotation[i].phi));
|
|
602
|
-
}
|
|
603
|
-
}
|
|
604
|
-
return sceneRotation;
|
|
605
|
-
}
|
|
606
|
-
getTarget() {
|
|
607
|
-
let target = gl_matrix_1.vec3.clone(this._target);
|
|
608
|
-
if (this._manualInteraction) {
|
|
609
|
-
for (let i = this._manualInteractionTransformations.target.length - 1; i >= 0; i--) {
|
|
610
|
-
if (this._manualInteractionTransformations.target[i].matrix) {
|
|
611
|
-
target = gl_matrix_1.vec3.transformMat4(target, target, this._manualInteractionTransformations.target[i]
|
|
612
|
-
.matrix);
|
|
613
|
-
}
|
|
614
|
-
else {
|
|
615
|
-
target = gl_matrix_1.vec3.add(target, target, this._manualInteractionTransformations.target[i]
|
|
616
|
-
.vector);
|
|
617
|
-
}
|
|
618
|
-
}
|
|
619
|
-
}
|
|
620
|
-
else if (this._nonmanualInteraction) {
|
|
621
|
-
for (let i = this._nonmanualInteractionTransformations.target.length - 1; i >= 0; i--) {
|
|
622
|
-
if (this._nonmanualInteractionTransformations.target[i].matrix) {
|
|
623
|
-
target = gl_matrix_1.vec3.transformMat4(target, target, this._nonmanualInteractionTransformations.target[i]
|
|
624
|
-
.matrix);
|
|
625
|
-
}
|
|
626
|
-
else {
|
|
627
|
-
target = gl_matrix_1.vec3.add(target, target, this._nonmanualInteractionTransformations.target[i]
|
|
628
|
-
.vector);
|
|
629
|
-
}
|
|
630
|
-
}
|
|
631
|
-
}
|
|
632
|
-
return target;
|
|
633
|
-
}
|
|
634
|
-
}
|
|
635
|
-
exports.AbstractCameraControls = AbstractCameraControls;
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.AbstractCameraControls = void 0;
|
|
4
|
+
const viewer_shared_services_1 = require("@shapediver/viewer.shared.services");
|
|
5
|
+
const gl_matrix_1 = require("gl-matrix");
|
|
6
|
+
const CameraInterpolationManager_1 = require("../interpolation/CameraInterpolationManager");
|
|
7
|
+
class AbstractCameraControls {
|
|
8
|
+
// #endregion Properties (38)
|
|
9
|
+
// #region Constructors (1)
|
|
10
|
+
constructor(_camera, _enabled) {
|
|
11
|
+
this._camera = _camera;
|
|
12
|
+
this._enabled = _enabled;
|
|
13
|
+
this._converter = viewer_shared_services_1.Converter.instance;
|
|
14
|
+
this._eventEngine = viewer_shared_services_1.EventEngine.instance;
|
|
15
|
+
this._autoRotationSpeed = 0;
|
|
16
|
+
this._cubePositionRestriction = {
|
|
17
|
+
min: gl_matrix_1.vec3.fromValues(-Infinity, -Infinity, -Infinity),
|
|
18
|
+
max: gl_matrix_1.vec3.fromValues(Infinity, Infinity, Infinity),
|
|
19
|
+
};
|
|
20
|
+
this._cubeTargetRestriction = {
|
|
21
|
+
min: gl_matrix_1.vec3.fromValues(-Infinity, -Infinity, -Infinity),
|
|
22
|
+
max: gl_matrix_1.vec3.fromValues(Infinity, Infinity, Infinity),
|
|
23
|
+
};
|
|
24
|
+
this._damping = 0.1;
|
|
25
|
+
this._enableAutoRotation = false;
|
|
26
|
+
this._enableAzimuthRotation = true;
|
|
27
|
+
this._enableKeyPan = false;
|
|
28
|
+
this._enableObjectControls = false;
|
|
29
|
+
this._enablePan = true;
|
|
30
|
+
this._enablePolarRotation = true;
|
|
31
|
+
this._enableRotation = true;
|
|
32
|
+
this._enableTurntableControls = false;
|
|
33
|
+
this._enableZoom = true;
|
|
34
|
+
this._input = {
|
|
35
|
+
keys: { up: 38, down: 40, left: 37, right: 39 },
|
|
36
|
+
mouse: { rotate: 0, zoom: 1, pan: 2 },
|
|
37
|
+
touch: { rotate: 1, zoom: 2, pan: 2 },
|
|
38
|
+
};
|
|
39
|
+
this._keyPanSpeed = 0.5;
|
|
40
|
+
this._manualInteraction = false;
|
|
41
|
+
this._movementSmoothness = 0.5;
|
|
42
|
+
this._moving = false;
|
|
43
|
+
this._movingDuration = 0;
|
|
44
|
+
this._nonmanualInteraction = false;
|
|
45
|
+
this._objectControlsCenter = gl_matrix_1.vec3.create();
|
|
46
|
+
this._panSpeed = 0.5;
|
|
47
|
+
this._position = gl_matrix_1.vec3.create();
|
|
48
|
+
this._rotationRestriction = {
|
|
49
|
+
minPolarAngle: 0,
|
|
50
|
+
maxPolarAngle: 180,
|
|
51
|
+
minAzimuthAngle: -Infinity,
|
|
52
|
+
maxAzimuthAngle: Infinity,
|
|
53
|
+
};
|
|
54
|
+
this._rotationSpeed = 0.5;
|
|
55
|
+
this._sceneRotation = gl_matrix_1.vec2.create();
|
|
56
|
+
this._spherePositionRestriction = {
|
|
57
|
+
center: gl_matrix_1.vec3.create(),
|
|
58
|
+
radius: Infinity,
|
|
59
|
+
};
|
|
60
|
+
this._sphereTargetRestriction = {
|
|
61
|
+
center: gl_matrix_1.vec3.create(),
|
|
62
|
+
radius: Infinity,
|
|
63
|
+
};
|
|
64
|
+
this._target = gl_matrix_1.vec3.create();
|
|
65
|
+
this._turntableCenter = gl_matrix_1.vec3.create();
|
|
66
|
+
this._zoomRestriction = {
|
|
67
|
+
minDistance: 0,
|
|
68
|
+
maxDistance: Infinity,
|
|
69
|
+
};
|
|
70
|
+
this._zoomSpeed = 0.5;
|
|
71
|
+
this._cameraInterpolationManager = new CameraInterpolationManager_1.CameraInterpolationManager(this._camera, this);
|
|
72
|
+
this._manualInteractionTransformations = {
|
|
73
|
+
position: [],
|
|
74
|
+
target: [],
|
|
75
|
+
sceneRotation: [],
|
|
76
|
+
};
|
|
77
|
+
this._nonmanualInteractionTransformations = {
|
|
78
|
+
position: [],
|
|
79
|
+
target: [],
|
|
80
|
+
sceneRotation: [],
|
|
81
|
+
};
|
|
82
|
+
}
|
|
83
|
+
// #endregion Constructors (1)
|
|
84
|
+
// #region Public Getters And Setters (59)
|
|
85
|
+
get autoRotationSpeed() {
|
|
86
|
+
return this._autoRotationSpeed;
|
|
87
|
+
}
|
|
88
|
+
set autoRotationSpeed(value) {
|
|
89
|
+
this._autoRotationSpeed = value;
|
|
90
|
+
}
|
|
91
|
+
get camera() {
|
|
92
|
+
return this._camera;
|
|
93
|
+
}
|
|
94
|
+
set camera(value) {
|
|
95
|
+
this._camera = value;
|
|
96
|
+
}
|
|
97
|
+
get cameraControlsEventDistribution() {
|
|
98
|
+
return this._cameraControlsEventDistribution;
|
|
99
|
+
}
|
|
100
|
+
get canvas() {
|
|
101
|
+
return this._canvas;
|
|
102
|
+
}
|
|
103
|
+
set canvas(value) {
|
|
104
|
+
this._canvas = value;
|
|
105
|
+
}
|
|
106
|
+
get cubePositionRestriction() {
|
|
107
|
+
return this._cubePositionRestriction;
|
|
108
|
+
}
|
|
109
|
+
set cubePositionRestriction(value) {
|
|
110
|
+
this._cubePositionRestriction = value;
|
|
111
|
+
}
|
|
112
|
+
get cubeTargetRestriction() {
|
|
113
|
+
return this._cubeTargetRestriction;
|
|
114
|
+
}
|
|
115
|
+
set cubeTargetRestriction(value) {
|
|
116
|
+
this._cubeTargetRestriction = value;
|
|
117
|
+
}
|
|
118
|
+
get damping() {
|
|
119
|
+
return this._damping;
|
|
120
|
+
}
|
|
121
|
+
set damping(value) {
|
|
122
|
+
this._damping = value;
|
|
123
|
+
}
|
|
124
|
+
get enableAutoRotation() {
|
|
125
|
+
return this._enableAutoRotation;
|
|
126
|
+
}
|
|
127
|
+
set enableAutoRotation(value) {
|
|
128
|
+
this._enableAutoRotation = value;
|
|
129
|
+
}
|
|
130
|
+
get enableAzimuthRotation() {
|
|
131
|
+
return this._enableAzimuthRotation;
|
|
132
|
+
}
|
|
133
|
+
set enableAzimuthRotation(value) {
|
|
134
|
+
this._enableAzimuthRotation = value;
|
|
135
|
+
}
|
|
136
|
+
get enableKeyPan() {
|
|
137
|
+
return this._enableKeyPan;
|
|
138
|
+
}
|
|
139
|
+
set enableKeyPan(value) {
|
|
140
|
+
this._enableKeyPan = value;
|
|
141
|
+
}
|
|
142
|
+
get enableObjectControls() {
|
|
143
|
+
return this._enableObjectControls;
|
|
144
|
+
}
|
|
145
|
+
set enableObjectControls(value) {
|
|
146
|
+
this._enableObjectControls = value;
|
|
147
|
+
}
|
|
148
|
+
get enablePan() {
|
|
149
|
+
return this._enablePan;
|
|
150
|
+
}
|
|
151
|
+
set enablePan(value) {
|
|
152
|
+
this._enablePan = value;
|
|
153
|
+
}
|
|
154
|
+
get enablePolarRotation() {
|
|
155
|
+
return this._enablePolarRotation;
|
|
156
|
+
}
|
|
157
|
+
set enablePolarRotation(value) {
|
|
158
|
+
this._enablePolarRotation = value;
|
|
159
|
+
}
|
|
160
|
+
get enableRotation() {
|
|
161
|
+
return this._enableRotation;
|
|
162
|
+
}
|
|
163
|
+
set enableRotation(value) {
|
|
164
|
+
this._enableRotation = value;
|
|
165
|
+
}
|
|
166
|
+
get enableTurntableControls() {
|
|
167
|
+
return this._enableTurntableControls;
|
|
168
|
+
}
|
|
169
|
+
set enableTurntableControls(value) {
|
|
170
|
+
this._enableTurntableControls = value;
|
|
171
|
+
}
|
|
172
|
+
get enableZoom() {
|
|
173
|
+
return this._enableZoom;
|
|
174
|
+
}
|
|
175
|
+
set enableZoom(value) {
|
|
176
|
+
this._enableZoom = value;
|
|
177
|
+
}
|
|
178
|
+
get enabled() {
|
|
179
|
+
return this._enabled;
|
|
180
|
+
}
|
|
181
|
+
set enabled(value) {
|
|
182
|
+
if (!value) {
|
|
183
|
+
this._manualInteraction = false;
|
|
184
|
+
this._manualInteractionTransformations = {
|
|
185
|
+
position: [],
|
|
186
|
+
target: [],
|
|
187
|
+
sceneRotation: [],
|
|
188
|
+
};
|
|
189
|
+
this._nonmanualInteraction = false;
|
|
190
|
+
this._nonmanualInteractionTransformations = {
|
|
191
|
+
position: [],
|
|
192
|
+
target: [],
|
|
193
|
+
sceneRotation: [],
|
|
194
|
+
};
|
|
195
|
+
this._cameraControlsEventDistribution.reset();
|
|
196
|
+
this._cameraLogic.reset();
|
|
197
|
+
}
|
|
198
|
+
this._enabled = value;
|
|
199
|
+
}
|
|
200
|
+
get input() {
|
|
201
|
+
return this._input;
|
|
202
|
+
}
|
|
203
|
+
set input(value) {
|
|
204
|
+
this._input = value;
|
|
205
|
+
}
|
|
206
|
+
get keyPanSpeed() {
|
|
207
|
+
return this._keyPanSpeed;
|
|
208
|
+
}
|
|
209
|
+
set keyPanSpeed(value) {
|
|
210
|
+
this._keyPanSpeed = value;
|
|
211
|
+
}
|
|
212
|
+
get movementSmoothness() {
|
|
213
|
+
return this._movementSmoothness;
|
|
214
|
+
}
|
|
215
|
+
set movementSmoothness(value) {
|
|
216
|
+
this._movementSmoothness = value;
|
|
217
|
+
}
|
|
218
|
+
get objectControlsCenter() {
|
|
219
|
+
return this._objectControlsCenter;
|
|
220
|
+
}
|
|
221
|
+
set objectControlsCenter(value) {
|
|
222
|
+
this._objectControlsCenter = value;
|
|
223
|
+
}
|
|
224
|
+
get panSpeed() {
|
|
225
|
+
return this._panSpeed;
|
|
226
|
+
}
|
|
227
|
+
set panSpeed(value) {
|
|
228
|
+
this._panSpeed = value;
|
|
229
|
+
}
|
|
230
|
+
get position() {
|
|
231
|
+
return this._position;
|
|
232
|
+
}
|
|
233
|
+
set position(value) {
|
|
234
|
+
this._position = value;
|
|
235
|
+
}
|
|
236
|
+
get rotationRestriction() {
|
|
237
|
+
return this._rotationRestriction;
|
|
238
|
+
}
|
|
239
|
+
set rotationRestriction(value) {
|
|
240
|
+
this._rotationRestriction = value;
|
|
241
|
+
}
|
|
242
|
+
get rotationSpeed() {
|
|
243
|
+
return this._rotationSpeed;
|
|
244
|
+
}
|
|
245
|
+
set rotationSpeed(value) {
|
|
246
|
+
this._rotationSpeed = value;
|
|
247
|
+
}
|
|
248
|
+
get sceneRotation() {
|
|
249
|
+
return this._sceneRotation;
|
|
250
|
+
}
|
|
251
|
+
set sceneRotation(value) {
|
|
252
|
+
this._sceneRotation = value;
|
|
253
|
+
}
|
|
254
|
+
get spherePositionRestriction() {
|
|
255
|
+
return this._spherePositionRestriction;
|
|
256
|
+
}
|
|
257
|
+
set spherePositionRestriction(value) {
|
|
258
|
+
this._spherePositionRestriction = value;
|
|
259
|
+
}
|
|
260
|
+
get sphereTargetRestriction() {
|
|
261
|
+
return this._sphereTargetRestriction;
|
|
262
|
+
}
|
|
263
|
+
set sphereTargetRestriction(value) {
|
|
264
|
+
this._sphereTargetRestriction = value;
|
|
265
|
+
}
|
|
266
|
+
get target() {
|
|
267
|
+
return this._target;
|
|
268
|
+
}
|
|
269
|
+
set target(value) {
|
|
270
|
+
this._target = value;
|
|
271
|
+
}
|
|
272
|
+
get turntableCenter() {
|
|
273
|
+
return this._turntableCenter;
|
|
274
|
+
}
|
|
275
|
+
set turntableCenter(value) {
|
|
276
|
+
this._turntableCenter = value;
|
|
277
|
+
}
|
|
278
|
+
get zoomRestriction() {
|
|
279
|
+
return this._zoomRestriction;
|
|
280
|
+
}
|
|
281
|
+
set zoomRestriction(value) {
|
|
282
|
+
this._zoomRestriction = value;
|
|
283
|
+
}
|
|
284
|
+
get zoomSpeed() {
|
|
285
|
+
return this._zoomSpeed;
|
|
286
|
+
}
|
|
287
|
+
set zoomSpeed(value) {
|
|
288
|
+
this._zoomSpeed = value;
|
|
289
|
+
}
|
|
290
|
+
// #endregion Public Getters And Setters (59)
|
|
291
|
+
// #region Public Methods (16)
|
|
292
|
+
animate(path, options) {
|
|
293
|
+
if (options && options.duration === 0) {
|
|
294
|
+
this._position = path[path.length - 1].position;
|
|
295
|
+
this._target = path[path.length - 1].target;
|
|
296
|
+
return new Promise((resolve) => resolve(true));
|
|
297
|
+
}
|
|
298
|
+
this._manualInteraction = false;
|
|
299
|
+
this._manualInteractionTransformations = {
|
|
300
|
+
position: [],
|
|
301
|
+
target: [],
|
|
302
|
+
sceneRotation: [],
|
|
303
|
+
};
|
|
304
|
+
return this._cameraInterpolationManager.interpolate(path, options);
|
|
305
|
+
}
|
|
306
|
+
applyPositionMatrix(matrix, manualInteraction) {
|
|
307
|
+
if (this._manualInteraction || manualInteraction) {
|
|
308
|
+
this._manualInteraction = true;
|
|
309
|
+
this._manualInteractionTransformations.position.push({ matrix });
|
|
310
|
+
}
|
|
311
|
+
else {
|
|
312
|
+
this._nonmanualInteraction = true;
|
|
313
|
+
this._nonmanualInteractionTransformations.position.push({ matrix });
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
applyPositionVector(vector, manualInteraction) {
|
|
317
|
+
if (this._manualInteraction || manualInteraction) {
|
|
318
|
+
this._manualInteraction = true;
|
|
319
|
+
this._manualInteractionTransformations.position.push({ vector });
|
|
320
|
+
}
|
|
321
|
+
else {
|
|
322
|
+
this._nonmanualInteraction = true;
|
|
323
|
+
this._nonmanualInteractionTransformations.position.push({ vector });
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
applyRotation(vector, manualInteraction) {
|
|
327
|
+
if (this._manualInteraction || manualInteraction) {
|
|
328
|
+
this._manualInteraction = true;
|
|
329
|
+
this._manualInteractionTransformations.sceneRotation.push({
|
|
330
|
+
theta: vector[0],
|
|
331
|
+
phi: vector[1],
|
|
332
|
+
});
|
|
333
|
+
}
|
|
334
|
+
else {
|
|
335
|
+
this._nonmanualInteraction = true;
|
|
336
|
+
this._nonmanualInteractionTransformations.sceneRotation.push({
|
|
337
|
+
theta: vector[0],
|
|
338
|
+
phi: vector[1],
|
|
339
|
+
});
|
|
340
|
+
}
|
|
341
|
+
}
|
|
342
|
+
applySettings(settingsEngine) {
|
|
343
|
+
const cameraSetting = settingsEngine.camera.cameras[this.camera.id];
|
|
344
|
+
if (!cameraSetting)
|
|
345
|
+
return;
|
|
346
|
+
this.reset();
|
|
347
|
+
const controlsSettings = (cameraSetting.controls);
|
|
348
|
+
this.autoRotationSpeed = controlsSettings.autoRotationSpeed;
|
|
349
|
+
this.damping = controlsSettings.damping;
|
|
350
|
+
this.enableAutoRotation = controlsSettings.enableAutoRotation;
|
|
351
|
+
this.enableKeyPan = controlsSettings.enableKeyPan;
|
|
352
|
+
this.enablePan = controlsSettings.enablePan;
|
|
353
|
+
this.enableRotation = controlsSettings.enableRotation;
|
|
354
|
+
this.enableZoom = controlsSettings.enableZoom;
|
|
355
|
+
// this.input = controlsSettings.input;
|
|
356
|
+
this.keyPanSpeed = controlsSettings.keyPanSpeed;
|
|
357
|
+
this.movementSmoothness = controlsSettings.movementSmoothness;
|
|
358
|
+
this.rotationSpeed = controlsSettings.rotationSpeed;
|
|
359
|
+
this.panSpeed = controlsSettings.panSpeed;
|
|
360
|
+
this.zoomSpeed = controlsSettings.zoomSpeed;
|
|
361
|
+
this.enableAzimuthRotation = controlsSettings.enableAzimuthRotation;
|
|
362
|
+
this.enablePolarRotation = controlsSettings.enablePolarRotation;
|
|
363
|
+
this.enableTurntableControls = controlsSettings.enableTurntableControls;
|
|
364
|
+
this.enableObjectControls = controlsSettings.enableObjectControls;
|
|
365
|
+
this.turntableCenter = this._converter.toVec3(controlsSettings.turntableCenter);
|
|
366
|
+
this.objectControlsCenter = this._converter.toVec3(controlsSettings.objectControlsCenter);
|
|
367
|
+
if (controlsSettings.restrictions.position.cube.min.x === null)
|
|
368
|
+
controlsSettings.restrictions.position.cube.min.x = -Infinity;
|
|
369
|
+
if (controlsSettings.restrictions.position.cube.min.y === null)
|
|
370
|
+
controlsSettings.restrictions.position.cube.min.y = -Infinity;
|
|
371
|
+
if (controlsSettings.restrictions.position.cube.min.z === null)
|
|
372
|
+
controlsSettings.restrictions.position.cube.min.z = -Infinity;
|
|
373
|
+
if (controlsSettings.restrictions.position.cube.max.x === null)
|
|
374
|
+
controlsSettings.restrictions.position.cube.max.x = Infinity;
|
|
375
|
+
if (controlsSettings.restrictions.position.cube.max.y === null)
|
|
376
|
+
controlsSettings.restrictions.position.cube.max.y = Infinity;
|
|
377
|
+
if (controlsSettings.restrictions.position.cube.max.z === null)
|
|
378
|
+
controlsSettings.restrictions.position.cube.max.z = Infinity;
|
|
379
|
+
if (controlsSettings.restrictions.position.sphere.radius === null)
|
|
380
|
+
controlsSettings.restrictions.position.sphere.radius = Infinity;
|
|
381
|
+
if (controlsSettings.restrictions.target.cube.min.x === null)
|
|
382
|
+
controlsSettings.restrictions.target.cube.min.x = -Infinity;
|
|
383
|
+
if (controlsSettings.restrictions.target.cube.min.y === null)
|
|
384
|
+
controlsSettings.restrictions.target.cube.min.y = -Infinity;
|
|
385
|
+
if (controlsSettings.restrictions.target.cube.min.z === null)
|
|
386
|
+
controlsSettings.restrictions.target.cube.min.z = -Infinity;
|
|
387
|
+
if (controlsSettings.restrictions.target.cube.max.x === null)
|
|
388
|
+
controlsSettings.restrictions.target.cube.max.x = Infinity;
|
|
389
|
+
if (controlsSettings.restrictions.target.cube.max.y === null)
|
|
390
|
+
controlsSettings.restrictions.target.cube.max.y = Infinity;
|
|
391
|
+
if (controlsSettings.restrictions.target.cube.max.z === null)
|
|
392
|
+
controlsSettings.restrictions.target.cube.max.z = Infinity;
|
|
393
|
+
if (controlsSettings.restrictions.target.sphere.radius === null)
|
|
394
|
+
controlsSettings.restrictions.target.sphere.radius = Infinity;
|
|
395
|
+
if (controlsSettings.restrictions.rotation.minAzimuthAngle === null)
|
|
396
|
+
controlsSettings.restrictions.rotation.minAzimuthAngle = -Infinity;
|
|
397
|
+
if (controlsSettings.restrictions.rotation.maxAzimuthAngle === null)
|
|
398
|
+
controlsSettings.restrictions.rotation.maxAzimuthAngle = Infinity;
|
|
399
|
+
if (controlsSettings.restrictions.zoom.maxDistance === null)
|
|
400
|
+
controlsSettings.restrictions.zoom.maxDistance = Infinity;
|
|
401
|
+
this.cubePositionRestriction = {
|
|
402
|
+
min: this._converter.toVec3(controlsSettings.restrictions.position.cube.min),
|
|
403
|
+
max: this._converter.toVec3(controlsSettings.restrictions.position.cube.max),
|
|
404
|
+
};
|
|
405
|
+
this.spherePositionRestriction = {
|
|
406
|
+
center: this._converter.toVec3(controlsSettings.restrictions.position.sphere.center),
|
|
407
|
+
radius: controlsSettings.restrictions.position.sphere.radius,
|
|
408
|
+
};
|
|
409
|
+
this.cubeTargetRestriction = {
|
|
410
|
+
min: this._converter.toVec3(controlsSettings.restrictions.target.cube.min),
|
|
411
|
+
max: this._converter.toVec3(controlsSettings.restrictions.target.cube.max),
|
|
412
|
+
};
|
|
413
|
+
this.sphereTargetRestriction = {
|
|
414
|
+
center: this._converter.toVec3(controlsSettings.restrictions.target.sphere.center),
|
|
415
|
+
radius: controlsSettings.restrictions.target.sphere.radius,
|
|
416
|
+
};
|
|
417
|
+
this.rotationRestriction = controlsSettings.restrictions.rotation;
|
|
418
|
+
this.zoomRestriction = controlsSettings.restrictions.zoom;
|
|
419
|
+
}
|
|
420
|
+
applyTargetMatrix(matrix, manualInteraction) {
|
|
421
|
+
if (this._manualInteraction || manualInteraction) {
|
|
422
|
+
this._manualInteraction = true;
|
|
423
|
+
this._manualInteractionTransformations.target.push({ matrix });
|
|
424
|
+
}
|
|
425
|
+
else {
|
|
426
|
+
this._nonmanualInteraction = true;
|
|
427
|
+
this._nonmanualInteractionTransformations.target.push({ matrix });
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
applyTargetVector(vector, manualInteraction) {
|
|
431
|
+
if (this._manualInteraction || manualInteraction) {
|
|
432
|
+
this._manualInteraction = true;
|
|
433
|
+
this._manualInteractionTransformations.target.push({ vector });
|
|
434
|
+
}
|
|
435
|
+
else {
|
|
436
|
+
this._nonmanualInteraction = true;
|
|
437
|
+
this._nonmanualInteractionTransformations.target.push({ vector });
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
applyUpMatrix(matrix, manualInteraction) {
|
|
441
|
+
// https://shapediver.atlassian.net/browse/SS-2949
|
|
442
|
+
throw new Error("Method not implemented.");
|
|
443
|
+
}
|
|
444
|
+
assignViewer(viewportId, canvas) {
|
|
445
|
+
this._canvas = canvas;
|
|
446
|
+
this._viewportId = viewportId;
|
|
447
|
+
}
|
|
448
|
+
getPositionWithManualUpdates() {
|
|
449
|
+
let position = gl_matrix_1.vec3.clone(this._position);
|
|
450
|
+
if (this._manualInteraction) {
|
|
451
|
+
for (let i = this._manualInteractionTransformations.position.length - 1; i >= 0; i--) {
|
|
452
|
+
if (this._manualInteractionTransformations.position[i].matrix) {
|
|
453
|
+
position = gl_matrix_1.vec3.transformMat4(position, position, this._manualInteractionTransformations.position[i]
|
|
454
|
+
.matrix);
|
|
455
|
+
}
|
|
456
|
+
else {
|
|
457
|
+
position = gl_matrix_1.vec3.add(position, position, this._manualInteractionTransformations.position[i]
|
|
458
|
+
.vector);
|
|
459
|
+
}
|
|
460
|
+
}
|
|
461
|
+
}
|
|
462
|
+
return position;
|
|
463
|
+
}
|
|
464
|
+
getPositionWithUpdates() {
|
|
465
|
+
return this.getPosition();
|
|
466
|
+
}
|
|
467
|
+
getTargetWithManualUpdates() {
|
|
468
|
+
let target = gl_matrix_1.vec3.clone(this._target);
|
|
469
|
+
if (this._manualInteraction) {
|
|
470
|
+
for (let i = this._manualInteractionTransformations.target.length - 1; i >= 0; i--) {
|
|
471
|
+
if (this._manualInteractionTransformations.target[i].matrix) {
|
|
472
|
+
target = gl_matrix_1.vec3.transformMat4(target, target, this._manualInteractionTransformations.target[i]
|
|
473
|
+
.matrix);
|
|
474
|
+
}
|
|
475
|
+
else {
|
|
476
|
+
target = gl_matrix_1.vec3.add(target, target, this._manualInteractionTransformations.target[i]
|
|
477
|
+
.vector);
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
return target;
|
|
482
|
+
}
|
|
483
|
+
getTargetWithUpdates() {
|
|
484
|
+
return this.getTarget();
|
|
485
|
+
}
|
|
486
|
+
isMoving() {
|
|
487
|
+
return this._manualInteraction || this._nonmanualInteraction;
|
|
488
|
+
}
|
|
489
|
+
isWithinRestrictions(position, target) {
|
|
490
|
+
return this._cameraLogic.isWithinRestrictions(position, target);
|
|
491
|
+
}
|
|
492
|
+
reset() {
|
|
493
|
+
this._cameraControlsEventDistribution.reset();
|
|
494
|
+
this._cameraLogic.reset();
|
|
495
|
+
}
|
|
496
|
+
update(time) {
|
|
497
|
+
if (!this._enabled)
|
|
498
|
+
return {
|
|
499
|
+
position: gl_matrix_1.vec3.clone(this._position),
|
|
500
|
+
target: gl_matrix_1.vec3.clone(this._target),
|
|
501
|
+
sceneRotation: gl_matrix_1.vec2.clone(this._sceneRotation),
|
|
502
|
+
};
|
|
503
|
+
// reset all values
|
|
504
|
+
if (this._manualInteraction === true &&
|
|
505
|
+
this._cameraInterpolationManager.active())
|
|
506
|
+
this._cameraInterpolationManager.stop();
|
|
507
|
+
const { position, target, sceneRotation } = this._cameraLogic.restrict(this.getPosition(), this.getTarget(), this.getSceneRotation());
|
|
508
|
+
this._position = gl_matrix_1.vec3.clone(position);
|
|
509
|
+
this._target = gl_matrix_1.vec3.clone(target);
|
|
510
|
+
this._sceneRotation = sceneRotation
|
|
511
|
+
? gl_matrix_1.vec2.clone(sceneRotation)
|
|
512
|
+
: gl_matrix_1.vec2.create();
|
|
513
|
+
this._manualInteraction = false;
|
|
514
|
+
this._manualInteractionTransformations = {
|
|
515
|
+
position: [],
|
|
516
|
+
target: [],
|
|
517
|
+
sceneRotation: [],
|
|
518
|
+
};
|
|
519
|
+
this._nonmanualInteraction = this._cameraInterpolationManager.active();
|
|
520
|
+
this._nonmanualInteractionTransformations = {
|
|
521
|
+
position: [],
|
|
522
|
+
target: [],
|
|
523
|
+
sceneRotation: [],
|
|
524
|
+
};
|
|
525
|
+
this._cameraLogic.update(time, this._nonmanualInteraction);
|
|
526
|
+
const oldMovement = this._moving;
|
|
527
|
+
const cameraDefinition = {
|
|
528
|
+
position: gl_matrix_1.vec3.clone(this._position),
|
|
529
|
+
target: gl_matrix_1.vec3.clone(this._target),
|
|
530
|
+
sceneRotation: gl_matrix_1.vec2.clone(this._sceneRotation),
|
|
531
|
+
};
|
|
532
|
+
this._movingDuration += time;
|
|
533
|
+
this._moving = this._manualInteraction || this._nonmanualInteraction;
|
|
534
|
+
switch (true) {
|
|
535
|
+
case oldMovement !== this._moving && this._moving === true:
|
|
536
|
+
this._eventEngine.emitEvent(viewer_shared_services_1.EVENTTYPE.CAMERA.CAMERA_START, {
|
|
537
|
+
viewportId: this._viewportId,
|
|
538
|
+
cameraId: this.camera.id,
|
|
539
|
+
});
|
|
540
|
+
break;
|
|
541
|
+
case oldMovement !== this._moving && this._moving === false:
|
|
542
|
+
this._eventEngine.emitEvent(viewer_shared_services_1.EVENTTYPE.CAMERA.CAMERA_END, {
|
|
543
|
+
viewportId: this._viewportId,
|
|
544
|
+
cameraId: this.camera.id,
|
|
545
|
+
});
|
|
546
|
+
break;
|
|
547
|
+
default:
|
|
548
|
+
this._eventEngine.emitEvent(viewer_shared_services_1.EVENTTYPE.CAMERA.CAMERA_MOVE, {
|
|
549
|
+
viewportId: this._viewportId,
|
|
550
|
+
cameraId: this.camera.id,
|
|
551
|
+
});
|
|
552
|
+
}
|
|
553
|
+
if (!this._moving)
|
|
554
|
+
this._movingDuration = 0;
|
|
555
|
+
return cameraDefinition;
|
|
556
|
+
}
|
|
557
|
+
// #endregion Public Methods (16)
|
|
558
|
+
// #region Private Methods (3)
|
|
559
|
+
getPosition() {
|
|
560
|
+
let position = gl_matrix_1.vec3.clone(this._position);
|
|
561
|
+
if (this._manualInteraction) {
|
|
562
|
+
for (let i = this._manualInteractionTransformations.position.length - 1; i >= 0; i--) {
|
|
563
|
+
if (this._manualInteractionTransformations.position[i].matrix) {
|
|
564
|
+
position = gl_matrix_1.vec3.transformMat4(position, position, this._manualInteractionTransformations.position[i]
|
|
565
|
+
.matrix);
|
|
566
|
+
}
|
|
567
|
+
else {
|
|
568
|
+
position = gl_matrix_1.vec3.add(position, position, this._manualInteractionTransformations.position[i]
|
|
569
|
+
.vector);
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
else if (this._nonmanualInteraction) {
|
|
574
|
+
for (let i = this._nonmanualInteractionTransformations.position.length -
|
|
575
|
+
1; i >= 0; i--) {
|
|
576
|
+
if (this._nonmanualInteractionTransformations.position[i].matrix) {
|
|
577
|
+
position = gl_matrix_1.vec3.transformMat4(position, position, this._nonmanualInteractionTransformations.position[i]
|
|
578
|
+
.matrix);
|
|
579
|
+
}
|
|
580
|
+
else {
|
|
581
|
+
position = gl_matrix_1.vec3.add(position, position, this._nonmanualInteractionTransformations.position[i]
|
|
582
|
+
.vector);
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
return position;
|
|
587
|
+
}
|
|
588
|
+
getSceneRotation() {
|
|
589
|
+
let sceneRotation = gl_matrix_1.vec2.clone(this._sceneRotation);
|
|
590
|
+
if (this._manualInteraction) {
|
|
591
|
+
for (let i = this._manualInteractionTransformations.sceneRotation
|
|
592
|
+
.length - 1; i >= 0; i--) {
|
|
593
|
+
sceneRotation = gl_matrix_1.vec2.add(sceneRotation, sceneRotation, gl_matrix_1.vec2.fromValues(this._manualInteractionTransformations.sceneRotation[i]
|
|
594
|
+
.theta, this._manualInteractionTransformations.sceneRotation[i]
|
|
595
|
+
.phi));
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
else if (this._nonmanualInteraction) {
|
|
599
|
+
for (let i = this._nonmanualInteractionTransformations.sceneRotation
|
|
600
|
+
.length - 1; i >= 0; i--) {
|
|
601
|
+
sceneRotation = gl_matrix_1.vec2.add(sceneRotation, sceneRotation, gl_matrix_1.vec2.fromValues(this._nonmanualInteractionTransformations.sceneRotation[i].theta, this._nonmanualInteractionTransformations.sceneRotation[i].phi));
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
return sceneRotation;
|
|
605
|
+
}
|
|
606
|
+
getTarget() {
|
|
607
|
+
let target = gl_matrix_1.vec3.clone(this._target);
|
|
608
|
+
if (this._manualInteraction) {
|
|
609
|
+
for (let i = this._manualInteractionTransformations.target.length - 1; i >= 0; i--) {
|
|
610
|
+
if (this._manualInteractionTransformations.target[i].matrix) {
|
|
611
|
+
target = gl_matrix_1.vec3.transformMat4(target, target, this._manualInteractionTransformations.target[i]
|
|
612
|
+
.matrix);
|
|
613
|
+
}
|
|
614
|
+
else {
|
|
615
|
+
target = gl_matrix_1.vec3.add(target, target, this._manualInteractionTransformations.target[i]
|
|
616
|
+
.vector);
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
else if (this._nonmanualInteraction) {
|
|
621
|
+
for (let i = this._nonmanualInteractionTransformations.target.length - 1; i >= 0; i--) {
|
|
622
|
+
if (this._nonmanualInteractionTransformations.target[i].matrix) {
|
|
623
|
+
target = gl_matrix_1.vec3.transformMat4(target, target, this._nonmanualInteractionTransformations.target[i]
|
|
624
|
+
.matrix);
|
|
625
|
+
}
|
|
626
|
+
else {
|
|
627
|
+
target = gl_matrix_1.vec3.add(target, target, this._nonmanualInteractionTransformations.target[i]
|
|
628
|
+
.vector);
|
|
629
|
+
}
|
|
630
|
+
}
|
|
631
|
+
}
|
|
632
|
+
return target;
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
exports.AbstractCameraControls = AbstractCameraControls;
|
|
636
636
|
//# sourceMappingURL=AbstractCameraControls.js.map
|