@shaderfrog/core 1.3.0 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +10 -7
- package/cjs/engine.js +0 -218
- package/cjs/graph/base-node.js +0 -13
- package/cjs/graph/code-nodes.js +0 -23
- package/cjs/graph/context.js +0 -253
- package/cjs/graph/data-nodes.js +0 -146
- package/cjs/graph/edge.js +0 -12
- package/cjs/graph/evaluate.js +0 -32
- package/cjs/graph/graph-node.js +0 -143
- package/cjs/graph/graph-types.js +0 -25
- package/cjs/graph/graph.js +0 -533
- package/cjs/graph/graph.test.js +0 -173
- package/cjs/graph/index.js +0 -27
- package/cjs/graph/parsers.js +0 -219
- package/cjs/graph/shader-sections.js +0 -268
- package/cjs/index.js +0 -19
- package/cjs/package.json +0 -1
- package/cjs/plugins/babylon/bablyengine.js +0 -597
- package/cjs/plugins/babylon/importers.js +0 -66
- package/cjs/plugins/babylon/index.js +0 -5
- package/cjs/plugins/playcanvas/importers.js +0 -30
- package/cjs/plugins/playcanvas/index.js +0 -5
- package/cjs/plugins/playcanvas/playengine.js +0 -549
- package/cjs/plugins/three/importers.js +0 -17
- package/cjs/plugins/three/index.js +0 -6
- package/cjs/plugins/three/threngine.js +0 -619
- package/cjs/strategy/assignemntTo.js +0 -31
- package/cjs/strategy/declarationOf.js +0 -28
- package/cjs/strategy/hardCode.js +0 -28
- package/cjs/strategy/index.js +0 -25
- package/cjs/strategy/inject.js +0 -127
- package/cjs/strategy/namedAttribute.js +0 -53
- package/cjs/strategy/strategy.js +0 -35
- package/cjs/strategy/stratgies.test.js +0 -192
- package/cjs/strategy/texture2D.js +0 -88
- package/cjs/strategy/uniform.js +0 -195
- package/cjs/strategy/variable.js +0 -85
- package/cjs/util/ast.js +0 -351
- package/cjs/util/ensure.js +0 -11
- package/cjs/util/id.js +0 -6
- package/esm/engine.d.ts +0 -69
- package/esm/graph/base-node.d.ts +0 -36
- package/esm/graph/code-nodes.d.ts +0 -44
- package/esm/graph/context.d.ts +0 -37
- package/esm/graph/data-nodes.d.ts +0 -83
- package/esm/graph/edge.d.ts +0 -13
- package/esm/graph/evaluate.d.ts +0 -9
- package/esm/graph/graph-node.d.ts +0 -8
- package/esm/graph/graph-types.d.ts +0 -38
- package/esm/graph/graph.d.ts +0 -89
- package/esm/graph/graph.test.d.ts +0 -1
- package/esm/graph/index.d.ts +0 -11
- package/esm/graph/parsers.d.ts +0 -39
- package/esm/graph/shader-sections.d.ts +0 -47
- package/esm/index.d.ts +0 -3
- package/esm/package.json +0 -1
- package/esm/plugins/babylon/bablyengine.d.ts +0 -28
- package/esm/plugins/babylon/importers.d.ts +0 -3
- package/esm/plugins/babylon/index.d.ts +0 -2
- package/esm/plugins/playcanvas/importers.d.ts +0 -3
- package/esm/plugins/playcanvas/index.d.ts +0 -2
- package/esm/plugins/playcanvas/playengine.d.ts +0 -39
- package/esm/plugins/three/importers.d.ts +0 -3
- package/esm/plugins/three/index.d.ts +0 -2
- package/esm/plugins/three/threngine.d.ts +0 -34
- package/esm/strategy/assignemntTo.d.ts +0 -9
- package/esm/strategy/declarationOf.d.ts +0 -9
- package/esm/strategy/hardCode.d.ts +0 -15
- package/esm/strategy/index.d.ts +0 -9
- package/esm/strategy/inject.d.ts +0 -15
- package/esm/strategy/namedAttribute.d.ts +0 -9
- package/esm/strategy/strategy.d.ts +0 -28
- package/esm/strategy/stratgies.test.d.ts +0 -1
- package/esm/strategy/texture2D.d.ts +0 -6
- package/esm/strategy/uniform.d.ts +0 -6
- package/esm/strategy/variable.d.ts +0 -6
- package/esm/util/ast.d.ts +0 -30
- package/esm/util/ensure.d.ts +0 -1
- package/esm/util/id.d.ts +0 -1
- /package/{cjs/engine.d.ts → engine.d.ts} +0 -0
- /package/{esm/engine.js → engine.js} +0 -0
- /package/{cjs/graph → graph}/base-node.d.ts +0 -0
- /package/{esm/graph → graph}/base-node.js +0 -0
- /package/{cjs/graph → graph}/code-nodes.d.ts +0 -0
- /package/{esm/graph → graph}/code-nodes.js +0 -0
- /package/{cjs/graph → graph}/context.d.ts +0 -0
- /package/{esm/graph → graph}/context.js +0 -0
- /package/{cjs/graph → graph}/data-nodes.d.ts +0 -0
- /package/{esm/graph → graph}/data-nodes.js +0 -0
- /package/{cjs/graph → graph}/edge.d.ts +0 -0
- /package/{esm/graph → graph}/edge.js +0 -0
- /package/{cjs/graph → graph}/evaluate.d.ts +0 -0
- /package/{esm/graph → graph}/evaluate.js +0 -0
- /package/{cjs/graph → graph}/graph-node.d.ts +0 -0
- /package/{esm/graph → graph}/graph-node.js +0 -0
- /package/{cjs/graph → graph}/graph-types.d.ts +0 -0
- /package/{esm/graph → graph}/graph-types.js +0 -0
- /package/{cjs/graph → graph}/graph.d.ts +0 -0
- /package/{esm/graph → graph}/graph.js +0 -0
- /package/{cjs/graph → graph}/graph.test.d.ts +0 -0
- /package/{esm/graph → graph}/graph.test.js +0 -0
- /package/{cjs/graph → graph}/index.d.ts +0 -0
- /package/{esm/graph → graph}/index.js +0 -0
- /package/{cjs/graph → graph}/parsers.d.ts +0 -0
- /package/{esm/graph → graph}/parsers.js +0 -0
- /package/{cjs/graph → graph}/shader-sections.d.ts +0 -0
- /package/{esm/graph → graph}/shader-sections.js +0 -0
- /package/{cjs/index.d.ts → index.d.ts} +0 -0
- /package/{esm/index.js → index.js} +0 -0
- /package/{cjs/plugins → plugins}/babylon/bablyengine.d.ts +0 -0
- /package/{esm/plugins → plugins}/babylon/bablyengine.js +0 -0
- /package/{cjs/plugins → plugins}/babylon/importers.d.ts +0 -0
- /package/{esm/plugins → plugins}/babylon/importers.js +0 -0
- /package/{cjs/plugins → plugins}/babylon/index.d.ts +0 -0
- /package/{esm/plugins → plugins}/babylon/index.js +0 -0
- /package/{cjs/plugins → plugins}/playcanvas/importers.d.ts +0 -0
- /package/{esm/plugins → plugins}/playcanvas/importers.js +0 -0
- /package/{cjs/plugins → plugins}/playcanvas/index.d.ts +0 -0
- /package/{esm/plugins → plugins}/playcanvas/index.js +0 -0
- /package/{cjs/plugins → plugins}/playcanvas/playengine.d.ts +0 -0
- /package/{esm/plugins → plugins}/playcanvas/playengine.js +0 -0
- /package/{cjs/plugins → plugins}/three/importers.d.ts +0 -0
- /package/{esm/plugins → plugins}/three/importers.js +0 -0
- /package/{cjs/plugins → plugins}/three/index.d.ts +0 -0
- /package/{esm/plugins → plugins}/three/index.js +0 -0
- /package/{cjs/plugins → plugins}/three/threngine.d.ts +0 -0
- /package/{esm/plugins → plugins}/three/threngine.js +0 -0
- /package/{cjs/strategy → strategy}/assignemntTo.d.ts +0 -0
- /package/{esm/strategy → strategy}/assignemntTo.js +0 -0
- /package/{cjs/strategy → strategy}/declarationOf.d.ts +0 -0
- /package/{esm/strategy → strategy}/declarationOf.js +0 -0
- /package/{cjs/strategy → strategy}/hardCode.d.ts +0 -0
- /package/{esm/strategy → strategy}/hardCode.js +0 -0
- /package/{cjs/strategy → strategy}/index.d.ts +0 -0
- /package/{esm/strategy → strategy}/index.js +0 -0
- /package/{cjs/strategy → strategy}/inject.d.ts +0 -0
- /package/{esm/strategy → strategy}/inject.js +0 -0
- /package/{cjs/strategy → strategy}/namedAttribute.d.ts +0 -0
- /package/{esm/strategy → strategy}/namedAttribute.js +0 -0
- /package/{cjs/strategy → strategy}/strategy.d.ts +0 -0
- /package/{esm/strategy → strategy}/strategy.js +0 -0
- /package/{cjs/strategy → strategy}/stratgies.test.d.ts +0 -0
- /package/{esm/strategy → strategy}/stratgies.test.js +0 -0
- /package/{cjs/strategy → strategy}/texture2D.d.ts +0 -0
- /package/{esm/strategy → strategy}/texture2D.js +0 -0
- /package/{cjs/strategy → strategy}/uniform.d.ts +0 -0
- /package/{esm/strategy → strategy}/uniform.js +0 -0
- /package/{cjs/strategy → strategy}/variable.d.ts +0 -0
- /package/{esm/strategy → strategy}/variable.js +0 -0
- /package/{cjs/util → util}/ast.d.ts +0 -0
- /package/{esm/util → util}/ast.js +0 -0
- /package/{cjs/util → util}/ensure.d.ts +0 -0
- /package/{esm/util → util}/ensure.js +0 -0
- /package/{cjs/util → util}/id.d.ts +0 -0
- /package/{esm/util → util}/id.js +0 -0
package/cjs/graph/graph.js
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exports.compileSource = exports.collectNodeProperties = exports.compileGraph = exports.compileNode = exports.isDataInput = exports.filterGraphNodes = exports.collectConnectedNodes = exports.filterGraphFromNode = exports.prepopulatePropertyInputs = exports.mergeSearchResults = exports.consSearchResult = exports.findLinkedVertexNodes = exports.findLinkedNode = exports.resetGraphIds = exports.ensureFromNode = exports.mangleMainFn = exports.mangleEntireProgram = exports.mangleVar = exports.mangleName = exports.nodeName = exports.doesLinkThruShader = exports.findNode = exports.isSourceNode = exports.isDataNode = void 0;
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(0, exports.mangleMainFn)(ast, node, sibling);
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};
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exports.mangleEntireProgram = mangleEntireProgram;
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var mangleMainFn = function (ast, node, sibling) {
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return name === 'main' ? (0, exports.nodeName)(node) : (0, exports.mangleName)(name, node, sibling);
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};
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exports.mangleMainFn = mangleMainFn;
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var ensureFromNode = function (graph, inputEdge) {
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return id === inputEdge.from;
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}), "Orphaned edge! There is an edge fro \"".concat(inputEdge.from, "\" to \"").concat(inputEdge.to, "\", but from node ").concat(inputEdge.from, " does not exist in the graph."));
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exports.ensureFromNode = ensureFromNode;
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var resetGraphIds = function (graph) {
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return {
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nodes: graph.nodes.map(function (n) { return (__assign(__assign(__assign({}, n), { id: map(n.id) }), (n.parentId ? { parentId: map(n.parentId) } : {}))); }),
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edges: graph.edges.map(function (e) { return (__assign(__assign({}, e), { id: map(e.id), from: map(e.from), to: map(e.to) })); }),
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};
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exports.resetGraphIds = resetGraphIds;
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var otherId = (edgeLink === null || edgeLink === void 0 ? void 0 : edgeLink.from) === id ? edgeLink === null || edgeLink === void 0 ? void 0 : edgeLink.to : edgeLink === null || edgeLink === void 0 ? void 0 : edgeLink.from;
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return graph.nodes.find(function (node) { return node.id === otherId; });
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};
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exports.findLinkedNode = findLinkedNode;
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/**
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* Find any unconnected vertex nodes linked to collected fragment nodes
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var findLinkedVertexNodes = function (graph, existingIds) {
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if (existingIds === void 0) { existingIds = {}; }
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.filter(function (e) { return e.type === graph_types_1.EdgeLink.NEXT_STAGE; })
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return (__assign(__assign({}, edges), (_a = {}, _a[edge.to] = edge, _a[edge.from] = edge, _a)));
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}, {});
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!existingIds[node.id];
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};
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exports.findLinkedVertexNodes = findLinkedVertexNodes;
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var consSearchResult = function () { return ({
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nodes: {},
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inputs: {},
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edges: [],
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}); };
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exports.consSearchResult = consSearchResult;
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var mergeSearchResults = function (a, b) { return ({
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inputs: __assign(__assign({}, a.inputs), b.inputs),
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edges: __spreadArray(__spreadArray([], __read(a.edges), false), __read(b.edges), false),
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}); };
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exports.mergeSearchResults = mergeSearchResults;
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/**
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* Create the inputs on a node from the properties. This used to be done at
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* context time. Doing it at node creation time lets us auto-bake edges into
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* the node at initial graph creation time.
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*/
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var prepopulatePropertyInputs = function (node) { return (__assign(__assign({}, node), { inputs: __spreadArray(__spreadArray([], __read(node.inputs), false), __read((node.config.properties || []).map(function (property) {
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return (0, base_node_1.nodeInput)(property.displayName, "property_".concat(property.property), 'property', property.type, ['data'], !!property.fillerName, // bakeable
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property.property);
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})), false) })); };
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exports.prepopulatePropertyInputs = prepopulatePropertyInputs;
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/**
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* Recursively filter the graph, starting from a specific node, looking for
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* nodes and edges that match predicates.
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*
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* Inputs can only be filtered if the graph context has been computed, since
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* inputs aren't created until then.
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*/
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var filterGraphFromNode = function (graph, node, predicates, depth, lastResult) {
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if (depth === void 0) { depth = Infinity; }
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if (lastResult === void 0) { lastResult = (0, exports.consSearchResult)(); }
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var inputs = node.inputs;
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var inputEdges = graph.edges.filter(function (edge) { return edge.to === node.id; });
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var nodeAcc = __assign({}, (predicates.node && predicates.node(node, inputEdges, lastResult)
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|
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? (_a = {}, _a[node.id] = node, _a) : {}));
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|
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var accumulatedResult = __assign(__assign({}, lastResult), { nodes: __assign(__assign({}, lastResult.nodes), nodeAcc) });
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|
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return inputEdges.reduce(function (acc, inputEdge) {
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var _a;
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|
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var input = inputs.find(function (i) { return i.id === inputEdge.input; });
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|
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var fromNode = inputEdge ? (0, exports.ensureFromNode)(graph, inputEdge) : undefined;
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|
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var inputAcc = __assign(__assign({}, acc.inputs), (input &&
|
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|
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predicates.input &&
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|
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predicates.input(input, node, inputEdge, fromNode, lastResult)
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|
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? (_a = {}, _a[node.id] = __spreadArray(__spreadArray([], __read((acc.inputs[node.id] || [])), false), [input], false), _a) : {}));
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249
|
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var edgeAcc = __spreadArray(__spreadArray([], __read(acc.edges), false), __read((predicates.edge &&
|
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250
|
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predicates.edge(input, node, inputEdge, fromNode, lastResult)
|
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251
|
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? [inputEdge]
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|
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: [])), false);
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253
|
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// Add in the latest result of edges and inputs so that when we recurse into
|
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|
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// the next node, it has the latest accumulator
|
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255
|
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var intermediateAcc = __assign(__assign({}, acc), { inputs: inputAcc, edges: edgeAcc });
|
|
256
|
-
if (inputEdge && fromNode && depth > 1) {
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|
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var result = (0, exports.filterGraphFromNode)(graph, fromNode, predicates, depth - 1, intermediateAcc);
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|
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return (0, exports.mergeSearchResults)(intermediateAcc, result);
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|
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}
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|
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else {
|
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|
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return intermediateAcc;
|
|
262
|
-
}
|
|
263
|
-
}, accumulatedResult);
|
|
264
|
-
};
|
|
265
|
-
exports.filterGraphFromNode = filterGraphFromNode;
|
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266
|
-
var collectConnectedNodes = function (graph, node) {
|
|
267
|
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return (0, exports.filterGraphFromNode)(graph, node, { node: function () { return true; } }).nodes;
|
|
268
|
-
};
|
|
269
|
-
exports.collectConnectedNodes = collectConnectedNodes;
|
|
270
|
-
var filterGraphNodes = function (graph, nodes, filter, depth) {
|
|
271
|
-
if (depth === void 0) { depth = Infinity; }
|
|
272
|
-
return nodes.reduce(function (acc, node) {
|
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|
-
var result = (0, exports.filterGraphFromNode)(graph, node, filter, depth);
|
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|
-
return {
|
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275
|
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nodes: __assign(__assign({}, acc.nodes), result.nodes),
|
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|
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inputs: __assign(__assign({}, acc.inputs), result.inputs),
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|
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edges: __assign(__assign({}, acc.edges), result.edges),
|
|
278
|
-
};
|
|
279
|
-
}, (0, exports.consSearchResult)());
|
|
280
|
-
};
|
|
281
|
-
exports.filterGraphNodes = filterGraphNodes;
|
|
282
|
-
// before data inputs were known by the input.category being node or data. I
|
|
283
|
-
// tried updating inputs to have acepts: [code|data] and "baked" now is there a
|
|
284
|
-
// way to know if we're plugging in code or data?
|
|
285
|
-
var isDataInput = function (input) {
|
|
286
|
-
return (input.type === 'uniform' || input.type === 'property') && !input.baked;
|
|
287
|
-
};
|
|
288
|
-
exports.isDataInput = isDataInput;
|
|
289
|
-
var compileNode = function (engine, graph, edges, engineContext, node, activeIds) {
|
|
290
|
-
var _a, _b;
|
|
291
|
-
if (activeIds === void 0) { activeIds = {}; }
|
|
292
|
-
// THIS DUPLICATES OTHER LINE
|
|
293
|
-
var parser = __assign(__assign({}, (parsers_1.coreParsers[node.type] || parsers_1.coreParsers[graph_types_1.NodeType.SOURCE])), (engine.parsers[node.type] || {}));
|
|
294
|
-
var inputs = node.inputs;
|
|
295
|
-
if (!parser) {
|
|
296
|
-
console.error(node);
|
|
297
|
-
throw new Error("No parser found for ".concat(node.name, " (").concat(node.type, ", id ").concat(node.id, ")"));
|
|
298
|
-
}
|
|
299
|
-
var nodeContext = (0, exports.isDataNode)(node)
|
|
300
|
-
? null
|
|
301
|
-
: (0, ensure_1.ensure)(engineContext.nodes[node.id], "No node context found for \"".concat(node.name, "\" (id ").concat(node.id, ")!"));
|
|
302
|
-
var _c = (nodeContext || {}), ast = _c.ast, inputFillers = _c.inputFillers;
|
|
303
|
-
if (!inputs) {
|
|
304
|
-
throw new Error("I'm drunk and I think this case should be impossible");
|
|
305
|
-
}
|
|
306
|
-
var compiledIds = activeIds;
|
|
307
|
-
var inputEdges = edges.filter(function (edge) { return edge.to === node.id; });
|
|
308
|
-
if (inputEdges.length) {
|
|
309
|
-
var continuation_1 = (0, shader_sections_1.emptyShaderSections)();
|
|
310
|
-
inputEdges
|
|
311
|
-
.filter(function (edge) { return edge.type !== graph_types_1.EdgeLink.NEXT_STAGE; })
|
|
312
|
-
.map(function (edge) { return ({
|
|
313
|
-
edge: edge,
|
|
314
|
-
fromNode: (0, ensure_1.ensure)(graph.nodes.find(function (node) { return edge.from === node.id; }), "GraphNode for edge ".concat(edge.from, " not found")),
|
|
315
|
-
input: (0, ensure_1.ensure)(inputs.find(function (_a) {
|
|
316
|
-
var id = _a.id;
|
|
317
|
-
return id == edge.input;
|
|
318
|
-
}), "GraphNode \"".concat(node.name, "\"").concat(node.stage ? " (".concat(node.stage, ")") : '', " has no input ").concat(edge.input, "!\nAvailable:").concat(inputs
|
|
319
|
-
.map(function (_a) {
|
|
320
|
-
var id = _a.id;
|
|
321
|
-
return id;
|
|
322
|
-
})
|
|
323
|
-
.join(', '))),
|
|
324
|
-
}); })
|
|
325
|
-
.filter(function (_a) {
|
|
326
|
-
var input = _a.input;
|
|
327
|
-
return !(0, exports.isDataInput)(input);
|
|
328
|
-
})
|
|
329
|
-
.forEach(function (_a) {
|
|
330
|
-
var _b;
|
|
331
|
-
var fromNode = _a.fromNode, edge = _a.edge, input = _a.input;
|
|
332
|
-
var _c = __read((0, exports.compileNode)(engine, graph, edges, engineContext, fromNode, activeIds), 3), inputSections = _c[0], fillerAst = _c[1], childIds = _c[2];
|
|
333
|
-
if (!fillerAst) {
|
|
334
|
-
throw new TypeError("Expected a filler ast from node ID ".concat(fromNode.id, " (").concat(fromNode.type, ") but none was returned"));
|
|
335
|
-
}
|
|
336
|
-
continuation_1 = (0, shader_sections_1.mergeShaderSections)(continuation_1, inputSections);
|
|
337
|
-
compiledIds = __assign(__assign({}, compiledIds), childIds);
|
|
338
|
-
var filler;
|
|
339
|
-
var fillerName;
|
|
340
|
-
if (nodeContext) {
|
|
341
|
-
if (input.property) {
|
|
342
|
-
fillerName = (0, ensure_1.ensure)((_b = (node.config.properties || []).find(function (p) { return p.property === input.property; })) === null || _b === void 0 ? void 0 : _b.fillerName, "Node \"".concat(node.name, "\" has no property named \"").concat(input.property, "\" to find the filler for"));
|
|
343
|
-
filler = inputFillers[fillerName];
|
|
344
|
-
}
|
|
345
|
-
else {
|
|
346
|
-
filler = inputFillers[input.id];
|
|
347
|
-
}
|
|
348
|
-
if (!filler) {
|
|
349
|
-
console.error('No filler for property', {
|
|
350
|
-
input: input,
|
|
351
|
-
node: node,
|
|
352
|
-
inputFillers: inputFillers,
|
|
353
|
-
fillerName: fillerName,
|
|
354
|
-
});
|
|
355
|
-
throw new Error("Node \"".concat(node.name, "\"").concat(node.stage
|
|
356
|
-
? " (".concat(node.stage, ")")
|
|
357
|
-
: '', " has no filler for input \"").concat(input.displayName, "\" named ").concat(fillerName));
|
|
358
|
-
}
|
|
359
|
-
/**
|
|
360
|
-
* +------+ +------+
|
|
361
|
-
* a -- o add o -- o tex |
|
|
362
|
-
* b -- o | +------+
|
|
363
|
-
* +------+
|
|
364
|
-
*
|
|
365
|
-
* This could produce:
|
|
366
|
-
* main_a(v1) + main_b(v2)
|
|
367
|
-
* I guess it has to? or it could produce
|
|
368
|
-
* function add(v1) { return main_a(v1) + main_b(v2); }
|
|
369
|
-
* It can't replace the arg _expression_ in the from shaders, because
|
|
370
|
-
* the expression isn't available there.
|
|
371
|
-
*/
|
|
372
|
-
// TODO: This is a hard coded hack for vUv backfilling. It works in
|
|
373
|
-
// the simple case. Doesn't work for hell (based on world position).
|
|
374
|
-
if (filler.backfillArgs &&
|
|
375
|
-
!Array.isArray(fillerAst) &&
|
|
376
|
-
fillerAst.type === 'function_call') {
|
|
377
|
-
// Object.values(filterGraphFromNode(graph, node, {
|
|
378
|
-
// node: (n) => n.type === 'source'
|
|
379
|
-
// }).nodes).forEach(sourceNode => {
|
|
380
|
-
if (fromNode.type === 'source') {
|
|
381
|
-
// @ts-ignore
|
|
382
|
-
fillerAst.args = filler.backfillArgs;
|
|
383
|
-
// const fc = engineContext.nodes[sourceNode.id];
|
|
384
|
-
var fc = engineContext.nodes[fromNode.id];
|
|
385
|
-
var main = Object.values(fc.ast.scopes[0].functions.main)[0].declaration;
|
|
386
|
-
main.prototype.parameters = [
|
|
387
|
-
'vec2 vv',
|
|
388
|
-
];
|
|
389
|
-
// @ts-ignore
|
|
390
|
-
var scope = fc.ast.scopes[0];
|
|
391
|
-
(0, utils_1.renameBindings)(scope, function (name, node) {
|
|
392
|
-
return node.type !== 'declaration' && name === 'vUv'
|
|
393
|
-
? 'vv'
|
|
394
|
-
: name;
|
|
395
|
-
});
|
|
396
|
-
}
|
|
397
|
-
// })
|
|
398
|
-
}
|
|
399
|
-
// Fill in the input! The return value is the new AST of the filled in
|
|
400
|
-
// fromNode.
|
|
401
|
-
nodeContext.ast = filler.filler(fillerAst);
|
|
402
|
-
}
|
|
403
|
-
// log(generate(ast.program));
|
|
404
|
-
});
|
|
405
|
-
// Order matters here! *Prepend* the input nodes to this one, because
|
|
406
|
-
// you have to declare functions in order of use in GLSL
|
|
407
|
-
var sections = (0, shader_sections_1.mergeShaderSections)(continuation_1, (0, exports.isDataNode)(node) ||
|
|
408
|
-
node.sourceType === code_nodes_1.SourceType.EXPRESSION ||
|
|
409
|
-
node.sourceType === code_nodes_1.SourceType.FN_BODY_FRAGMENT
|
|
410
|
-
? (0, shader_sections_1.emptyShaderSections)()
|
|
411
|
-
: (0, shader_sections_1.findShaderSections)(ast));
|
|
412
|
-
var filler = (0, exports.isDataNode)(node)
|
|
413
|
-
? (0, ast_1.makeExpression)((0, evaluate_1.toGlsl)(node))
|
|
414
|
-
: parser.produceFiller(node, ast);
|
|
415
|
-
return [sections, filler, __assign(__assign({}, compiledIds), (_a = {}, _a[node.id] = node, _a))];
|
|
416
|
-
}
|
|
417
|
-
else {
|
|
418
|
-
// TODO: This duplicates the above branch, and also does this mean we
|
|
419
|
-
// recalculate the shader sections and filler for every edge? Can I move
|
|
420
|
-
// these lines above the loop?
|
|
421
|
-
var sections = (0, exports.isDataNode)(node) ||
|
|
422
|
-
node.sourceType === code_nodes_1.SourceType.EXPRESSION ||
|
|
423
|
-
node.sourceType === code_nodes_1.SourceType.FN_BODY_FRAGMENT
|
|
424
|
-
? (0, shader_sections_1.emptyShaderSections)()
|
|
425
|
-
: (0, shader_sections_1.findShaderSections)(ast);
|
|
426
|
-
var filler = (0, exports.isDataNode)(node)
|
|
427
|
-
? (0, ast_1.makeExpression)((0, evaluate_1.toGlsl)(node))
|
|
428
|
-
: parser.produceFiller(node, ast);
|
|
429
|
-
return [sections, filler, __assign(__assign({}, compiledIds), (_b = {}, _b[node.id] = node, _b))];
|
|
430
|
-
}
|
|
431
|
-
};
|
|
432
|
-
exports.compileNode = compileNode;
|
|
433
|
-
var compileGraph = function (engineContext, engine, graph) {
|
|
434
|
-
// computeGraphContext(engineContext, engine, graph);
|
|
435
|
-
var outputFrag = graph.nodes.find(function (node) { return node.type === 'output' && node.stage === 'fragment'; });
|
|
436
|
-
if (!outputFrag) {
|
|
437
|
-
throw new Error('No fragment output in graph');
|
|
438
|
-
}
|
|
439
|
-
var _a = __read((0, exports.compileNode)(engine, graph, graph.edges, engineContext, outputFrag), 3), fragment = _a[0], fragmentIds = _a[2];
|
|
440
|
-
var outputVert = graph.nodes.find(function (node) { return node.type === 'output' && node.stage === 'vertex'; });
|
|
441
|
-
if (!outputVert) {
|
|
442
|
-
throw new Error('No vertex output in graph');
|
|
443
|
-
}
|
|
444
|
-
var vertexIds = (0, exports.collectConnectedNodes)(graph, outputVert);
|
|
445
|
-
// Some fragment shaders reference vertex shaders which may not have been
|
|
446
|
-
// given edges in the graph. Build invisible edges from these vertex nodes to
|
|
447
|
-
// the hidden "mainStmts" input on the output node, which inlines the function
|
|
448
|
-
// calls to those vertex main() statements and includes them in the output
|
|
449
|
-
var orphanNodes = (0, exports.findLinkedVertexNodes)(graph, vertexIds);
|
|
450
|
-
var orphanEdges = orphanNodes.map(function (node) { return ({
|
|
451
|
-
id: (0, id_1.makeId)(),
|
|
452
|
-
from: node.id,
|
|
453
|
-
to: outputVert.id,
|
|
454
|
-
output: 'main',
|
|
455
|
-
input: "filler_".concat(graph_types_1.MAGIC_OUTPUT_STMTS),
|
|
456
|
-
stage: 'vertex',
|
|
457
|
-
category: 'code',
|
|
458
|
-
}); });
|
|
459
|
-
var _b = __read((0, exports.compileNode)(engine, graph, __spreadArray(__spreadArray([], __read(graph.edges), false), __read(orphanEdges), false), engineContext, outputVert), 2), vertex = _b[0];
|
|
460
|
-
// Every compileNode returns the AST so far, as well as the filler for the
|
|
461
|
-
// next node with inputs. On the final step, we discard the filler
|
|
462
|
-
return {
|
|
463
|
-
fragment: fragment,
|
|
464
|
-
vertex: vertex,
|
|
465
|
-
outputFrag: outputFrag,
|
|
466
|
-
outputVert: outputVert,
|
|
467
|
-
orphanNodes: orphanNodes,
|
|
468
|
-
activeNodeIds: new Set(__spreadArray(__spreadArray(__spreadArray([], __read(Object.keys(vertexIds)), false), __read(Object.keys(fragmentIds)), false), __read(orphanNodes.map(function (node) { return node.id; })), false)),
|
|
469
|
-
};
|
|
470
|
-
};
|
|
471
|
-
exports.compileGraph = compileGraph;
|
|
472
|
-
/**
|
|
473
|
-
* Find engine nodes to set properties on, like find a Physical node so
|
|
474
|
-
* consumers can set physicalNode.myProperty = 123.
|
|
475
|
-
*
|
|
476
|
-
* Finds all active nodes in the graph that have inputs that are properties,
|
|
477
|
-
* which currently means it will find all active engine nodes.
|
|
478
|
-
*/
|
|
479
|
-
var collectNodeProperties = function (graph) {
|
|
480
|
-
var nodesWithProperties = {
|
|
481
|
-
node: function (node) {
|
|
482
|
-
var _a;
|
|
483
|
-
return 'config' in node &&
|
|
484
|
-
'properties' in node.config &&
|
|
485
|
-
!!((_a = node.config.properties) === null || _a === void 0 ? void 0 : _a.length);
|
|
486
|
-
},
|
|
487
|
-
input: function (input) { return !!input.property; },
|
|
488
|
-
};
|
|
489
|
-
var outputFrag = graph.nodes.find(function (node) { return node.type === 'output' && node.stage === 'fragment'; });
|
|
490
|
-
var outputVert = graph.nodes.find(function (node) { return node.type === 'output' && node.stage === 'vertex'; });
|
|
491
|
-
var fragProperties = (0, exports.filterGraphFromNode)(graph, outputFrag, nodesWithProperties);
|
|
492
|
-
var vertProperties = (0, exports.filterGraphFromNode)(graph, outputVert, nodesWithProperties);
|
|
493
|
-
return {
|
|
494
|
-
nodes: __assign(__assign({}, fragProperties.nodes), vertProperties.nodes),
|
|
495
|
-
inputs: __assign(__assign({}, fragProperties.inputs), vertProperties.inputs),
|
|
496
|
-
edges: __assign(__assign({}, fragProperties.edges), vertProperties.edges),
|
|
497
|
-
};
|
|
498
|
-
};
|
|
499
|
-
exports.collectNodeProperties = collectNodeProperties;
|
|
500
|
-
var compileSource = function (graph, engine, ctx) { return __awaiter(void 0, void 0, void 0, function () {
|
|
501
|
-
var result, compileResult, fragmentResult, vertexResult, dataInputs, dataNodes;
|
|
502
|
-
return __generator(this, function (_a) {
|
|
503
|
-
switch (_a.label) {
|
|
504
|
-
case 0: return [4 /*yield*/, (0, context_1.computeGraphContext)(ctx, engine, graph)];
|
|
505
|
-
case 1:
|
|
506
|
-
result = _a.sent();
|
|
507
|
-
if ((0, context_1.isError)(result)) {
|
|
508
|
-
return [2 /*return*/, result];
|
|
509
|
-
}
|
|
510
|
-
compileResult = (0, exports.compileGraph)(ctx, engine, graph);
|
|
511
|
-
fragmentResult = (0, glsl_parser_1.generate)((0, shader_sections_1.shaderSectionsToProgram)(compileResult.fragment, engine.mergeOptions).program);
|
|
512
|
-
vertexResult = (0, glsl_parser_1.generate)((0, shader_sections_1.shaderSectionsToProgram)(compileResult.vertex, engine.mergeOptions).program);
|
|
513
|
-
dataInputs = (0, exports.filterGraphNodes)(graph, [compileResult.outputFrag, compileResult.outputVert], { input: exports.isDataInput }).inputs;
|
|
514
|
-
dataNodes = Object.entries(dataInputs).reduce(function (acc, _a) {
|
|
515
|
-
var _b = __read(_a, 2), nodeId = _b[0], inputs = _b[1];
|
|
516
|
-
return inputs.reduce(function (iAcc, input) {
|
|
517
|
-
var fromEdge = graph.edges.find(function (edge) { return edge.to === nodeId && edge.input === input.id; });
|
|
518
|
-
var fromNode = fromEdge && graph.nodes.find(function (node) { return node.id === fromEdge.from; });
|
|
519
|
-
return fromNode
|
|
520
|
-
? __assign(__assign({}, iAcc), (0, exports.collectConnectedNodes)(graph, fromNode)) : iAcc;
|
|
521
|
-
}, acc);
|
|
522
|
-
}, {});
|
|
523
|
-
return [2 /*return*/, {
|
|
524
|
-
compileResult: compileResult,
|
|
525
|
-
fragmentResult: fragmentResult,
|
|
526
|
-
vertexResult: vertexResult,
|
|
527
|
-
dataNodes: dataNodes,
|
|
528
|
-
dataInputs: dataInputs,
|
|
529
|
-
}];
|
|
530
|
-
}
|
|
531
|
-
});
|
|
532
|
-
}); };
|
|
533
|
-
exports.compileSource = compileSource;
|