@shaderfrog/core 1.3.0 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +10 -7
- package/cjs/engine.js +0 -218
- package/cjs/graph/base-node.js +0 -13
- package/cjs/graph/code-nodes.js +0 -23
- package/cjs/graph/context.js +0 -253
- package/cjs/graph/data-nodes.js +0 -146
- package/cjs/graph/edge.js +0 -12
- package/cjs/graph/evaluate.js +0 -32
- package/cjs/graph/graph-node.js +0 -143
- package/cjs/graph/graph-types.js +0 -25
- package/cjs/graph/graph.js +0 -533
- package/cjs/graph/graph.test.js +0 -173
- package/cjs/graph/index.js +0 -27
- package/cjs/graph/parsers.js +0 -219
- package/cjs/graph/shader-sections.js +0 -268
- package/cjs/index.js +0 -19
- package/cjs/package.json +0 -1
- package/cjs/plugins/babylon/bablyengine.js +0 -597
- package/cjs/plugins/babylon/importers.js +0 -66
- package/cjs/plugins/babylon/index.js +0 -5
- package/cjs/plugins/playcanvas/importers.js +0 -30
- package/cjs/plugins/playcanvas/index.js +0 -5
- package/cjs/plugins/playcanvas/playengine.js +0 -549
- package/cjs/plugins/three/importers.js +0 -17
- package/cjs/plugins/three/index.js +0 -6
- package/cjs/plugins/three/threngine.js +0 -619
- package/cjs/strategy/assignemntTo.js +0 -31
- package/cjs/strategy/declarationOf.js +0 -28
- package/cjs/strategy/hardCode.js +0 -28
- package/cjs/strategy/index.js +0 -25
- package/cjs/strategy/inject.js +0 -127
- package/cjs/strategy/namedAttribute.js +0 -53
- package/cjs/strategy/strategy.js +0 -35
- package/cjs/strategy/stratgies.test.js +0 -192
- package/cjs/strategy/texture2D.js +0 -88
- package/cjs/strategy/uniform.js +0 -195
- package/cjs/strategy/variable.js +0 -85
- package/cjs/util/ast.js +0 -351
- package/cjs/util/ensure.js +0 -11
- package/cjs/util/id.js +0 -6
- package/esm/engine.d.ts +0 -69
- package/esm/graph/base-node.d.ts +0 -36
- package/esm/graph/code-nodes.d.ts +0 -44
- package/esm/graph/context.d.ts +0 -37
- package/esm/graph/data-nodes.d.ts +0 -83
- package/esm/graph/edge.d.ts +0 -13
- package/esm/graph/evaluate.d.ts +0 -9
- package/esm/graph/graph-node.d.ts +0 -8
- package/esm/graph/graph-types.d.ts +0 -38
- package/esm/graph/graph.d.ts +0 -89
- package/esm/graph/graph.test.d.ts +0 -1
- package/esm/graph/index.d.ts +0 -11
- package/esm/graph/parsers.d.ts +0 -39
- package/esm/graph/shader-sections.d.ts +0 -47
- package/esm/index.d.ts +0 -3
- package/esm/package.json +0 -1
- package/esm/plugins/babylon/bablyengine.d.ts +0 -28
- package/esm/plugins/babylon/importers.d.ts +0 -3
- package/esm/plugins/babylon/index.d.ts +0 -2
- package/esm/plugins/playcanvas/importers.d.ts +0 -3
- package/esm/plugins/playcanvas/index.d.ts +0 -2
- package/esm/plugins/playcanvas/playengine.d.ts +0 -39
- package/esm/plugins/three/importers.d.ts +0 -3
- package/esm/plugins/three/index.d.ts +0 -2
- package/esm/plugins/three/threngine.d.ts +0 -34
- package/esm/strategy/assignemntTo.d.ts +0 -9
- package/esm/strategy/declarationOf.d.ts +0 -9
- package/esm/strategy/hardCode.d.ts +0 -15
- package/esm/strategy/index.d.ts +0 -9
- package/esm/strategy/inject.d.ts +0 -15
- package/esm/strategy/namedAttribute.d.ts +0 -9
- package/esm/strategy/strategy.d.ts +0 -28
- package/esm/strategy/stratgies.test.d.ts +0 -1
- package/esm/strategy/texture2D.d.ts +0 -6
- package/esm/strategy/uniform.d.ts +0 -6
- package/esm/strategy/variable.d.ts +0 -6
- package/esm/util/ast.d.ts +0 -30
- package/esm/util/ensure.d.ts +0 -1
- package/esm/util/id.d.ts +0 -1
- /package/{cjs/engine.d.ts → engine.d.ts} +0 -0
- /package/{esm/engine.js → engine.js} +0 -0
- /package/{cjs/graph → graph}/base-node.d.ts +0 -0
- /package/{esm/graph → graph}/base-node.js +0 -0
- /package/{cjs/graph → graph}/code-nodes.d.ts +0 -0
- /package/{esm/graph → graph}/code-nodes.js +0 -0
- /package/{cjs/graph → graph}/context.d.ts +0 -0
- /package/{esm/graph → graph}/context.js +0 -0
- /package/{cjs/graph → graph}/data-nodes.d.ts +0 -0
- /package/{esm/graph → graph}/data-nodes.js +0 -0
- /package/{cjs/graph → graph}/edge.d.ts +0 -0
- /package/{esm/graph → graph}/edge.js +0 -0
- /package/{cjs/graph → graph}/evaluate.d.ts +0 -0
- /package/{esm/graph → graph}/evaluate.js +0 -0
- /package/{cjs/graph → graph}/graph-node.d.ts +0 -0
- /package/{esm/graph → graph}/graph-node.js +0 -0
- /package/{cjs/graph → graph}/graph-types.d.ts +0 -0
- /package/{esm/graph → graph}/graph-types.js +0 -0
- /package/{cjs/graph → graph}/graph.d.ts +0 -0
- /package/{esm/graph → graph}/graph.js +0 -0
- /package/{cjs/graph → graph}/graph.test.d.ts +0 -0
- /package/{esm/graph → graph}/graph.test.js +0 -0
- /package/{cjs/graph → graph}/index.d.ts +0 -0
- /package/{esm/graph → graph}/index.js +0 -0
- /package/{cjs/graph → graph}/parsers.d.ts +0 -0
- /package/{esm/graph → graph}/parsers.js +0 -0
- /package/{cjs/graph → graph}/shader-sections.d.ts +0 -0
- /package/{esm/graph → graph}/shader-sections.js +0 -0
- /package/{cjs/index.d.ts → index.d.ts} +0 -0
- /package/{esm/index.js → index.js} +0 -0
- /package/{cjs/plugins → plugins}/babylon/bablyengine.d.ts +0 -0
- /package/{esm/plugins → plugins}/babylon/bablyengine.js +0 -0
- /package/{cjs/plugins → plugins}/babylon/importers.d.ts +0 -0
- /package/{esm/plugins → plugins}/babylon/importers.js +0 -0
- /package/{cjs/plugins → plugins}/babylon/index.d.ts +0 -0
- /package/{esm/plugins → plugins}/babylon/index.js +0 -0
- /package/{cjs/plugins → plugins}/playcanvas/importers.d.ts +0 -0
- /package/{esm/plugins → plugins}/playcanvas/importers.js +0 -0
- /package/{cjs/plugins → plugins}/playcanvas/index.d.ts +0 -0
- /package/{esm/plugins → plugins}/playcanvas/index.js +0 -0
- /package/{cjs/plugins → plugins}/playcanvas/playengine.d.ts +0 -0
- /package/{esm/plugins → plugins}/playcanvas/playengine.js +0 -0
- /package/{cjs/plugins → plugins}/three/importers.d.ts +0 -0
- /package/{esm/plugins → plugins}/three/importers.js +0 -0
- /package/{cjs/plugins → plugins}/three/index.d.ts +0 -0
- /package/{esm/plugins → plugins}/three/index.js +0 -0
- /package/{cjs/plugins → plugins}/three/threngine.d.ts +0 -0
- /package/{esm/plugins → plugins}/three/threngine.js +0 -0
- /package/{cjs/strategy → strategy}/assignemntTo.d.ts +0 -0
- /package/{esm/strategy → strategy}/assignemntTo.js +0 -0
- /package/{cjs/strategy → strategy}/declarationOf.d.ts +0 -0
- /package/{esm/strategy → strategy}/declarationOf.js +0 -0
- /package/{cjs/strategy → strategy}/hardCode.d.ts +0 -0
- /package/{esm/strategy → strategy}/hardCode.js +0 -0
- /package/{cjs/strategy → strategy}/index.d.ts +0 -0
- /package/{esm/strategy → strategy}/index.js +0 -0
- /package/{cjs/strategy → strategy}/inject.d.ts +0 -0
- /package/{esm/strategy → strategy}/inject.js +0 -0
- /package/{cjs/strategy → strategy}/namedAttribute.d.ts +0 -0
- /package/{esm/strategy → strategy}/namedAttribute.js +0 -0
- /package/{cjs/strategy → strategy}/strategy.d.ts +0 -0
- /package/{esm/strategy → strategy}/strategy.js +0 -0
- /package/{cjs/strategy → strategy}/stratgies.test.d.ts +0 -0
- /package/{esm/strategy → strategy}/stratgies.test.js +0 -0
- /package/{cjs/strategy → strategy}/texture2D.d.ts +0 -0
- /package/{esm/strategy → strategy}/texture2D.js +0 -0
- /package/{cjs/strategy → strategy}/uniform.d.ts +0 -0
- /package/{esm/strategy → strategy}/uniform.js +0 -0
- /package/{cjs/strategy → strategy}/variable.d.ts +0 -0
- /package/{esm/strategy → strategy}/variable.js +0 -0
- /package/{cjs/util → util}/ast.d.ts +0 -0
- /package/{esm/util → util}/ast.js +0 -0
- /package/{cjs/util → util}/ensure.d.ts +0 -0
- /package/{esm/util → util}/ensure.js +0 -0
- /package/{cjs/util → util}/id.d.ts +0 -0
- /package/{esm/util → util}/id.js +0 -0
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import { RawShaderMaterial, Vector4, Color, Texture } from 'three';
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import { ShaderStage } from '../../graph/graph-types';
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import { Engine, EngineContext } from '../../engine';
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import { CompileResult } from '../../graph/graph';
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import { CodeNode, NodeProperty } from '../../graph/code-nodes';
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import { NodePosition } from '../../graph/base-node';
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import { UniformDataType } from '../../graph/data-nodes';
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export declare const phongNode: (id: string, name: string, position: NodePosition, uniforms: UniformDataType[], stage: ShaderStage | undefined) => CodeNode;
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export declare const physicalNode: (id: string, name: string, position: NodePosition, uniforms: UniformDataType[], stage: ShaderStage | undefined) => CodeNode;
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export declare const defaultPropertySetting: (property: NodeProperty) => 0.5 | Texture | Color | Vector4;
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export type ThreeRuntime = {
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scene: any;
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camera: any;
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renderer: any;
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sceneData: any;
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engineMaterial: any;
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index: number;
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cache: {
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data: {
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[key: string]: any;
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};
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nodes: {
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[id: string]: {
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fragmentRef: any;
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vertexRef: any;
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fragment: string;
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vertex: string;
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};
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};
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};
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};
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export declare const toonNode: (id: string, name: string, position: NodePosition, uniforms: UniformDataType[], stage: ShaderStage | undefined) => CodeNode;
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export declare const threngine: Engine;
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export declare const createMaterial: (compileResult: CompileResult, ctx: EngineContext) => RawShaderMaterial;
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import { BaseStrategy, ApplyStrategy, StrategyType } from '.';
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export interface AssignemntToStrategy extends BaseStrategy {
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type: StrategyType.ASSIGNMENT_TO;
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config: {
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assignTo: string;
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};
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}
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export declare const assignemntToStrategy: (assignTo: string) => AssignemntToStrategy;
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export declare const applyAssignmentToStrategy: ApplyStrategy<AssignemntToStrategy>;
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import { BaseStrategy, ApplyStrategy, StrategyType } from '.';
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export declare const declarationOfStrategy: (declarationOf: string) => DeclarationOfStrategy;
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export interface DeclarationOfStrategy extends BaseStrategy {
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type: StrategyType.DECLARATION_OF;
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config: {
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declarationOf: string;
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};
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}
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export declare const constApplyDeclarationOf: ApplyStrategy<DeclarationOfStrategy>;
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import { NodeInput } from '../graph/base-node';
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import { BaseStrategy, ApplyStrategy, StrategyType } from '.';
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/**
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* I don't actually know if anything uses this, nor do I remember how it would
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* this strategy if no one uses it!
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*/
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export interface HardCodeStrategy extends BaseStrategy {
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type: StrategyType.HARD_CODE_INPUTS;
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config: {
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inputs: NodeInput[];
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};
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}
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export declare const hardCodeStrategy: (inputs: NodeInput[]) => HardCodeStrategy;
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export declare const applyHardCodeStrategy: ApplyStrategy<HardCodeStrategy>;
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export * from './hardCode';
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export * from './uniform';
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export * from './assignemntTo';
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export * from './inject';
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export * from './declarationOf';
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export * from './texture2D';
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export * from './namedAttribute';
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export * from './variable';
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export * from './strategy';
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import { BaseStrategy, ApplyStrategy, StrategyType } from '.';
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export interface InjectStrategy extends BaseStrategy {
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type: StrategyType.INJECT;
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insert: 'before' | 'after' | 'replace';
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};
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}
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/**
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* Inject source code into an AST, in a find-and-replace style. This only
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*/
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export declare const injectStrategy: (config: InjectStrategy['config']) => InjectStrategy;
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export declare const applyInjectStrategy: ApplyStrategy<InjectStrategy>;
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import { BaseStrategy, ApplyStrategy, StrategyType } from '.';
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export declare const namedAttributeStrategy: (attributeName: string) => NamedAttributeStrategy;
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export interface NamedAttributeStrategy extends BaseStrategy {
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type: StrategyType.NAMED_ATTRIBUTE;
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export declare const applyNamedAttributeStrategy: ApplyStrategy<NamedAttributeStrategy>;
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import { AstNode, Program } from '@shaderfrog/glsl-parser/ast';
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import { SourceNode } from '../graph/code-nodes';
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import { HardCodeStrategy } from './hardCode';
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import { UniformStrategy } from './uniform';
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import { AssignemntToStrategy } from './assignemntTo';
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import { DeclarationOfStrategy } from './declarationOf';
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import { Texture2DStrategy } from './texture2D';
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import { NamedAttributeStrategy } from './namedAttribute';
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import { VariableStrategy } from './variable';
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import { InjectStrategy } from './inject';
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import { ComputedInput } from '../graph/parsers';
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export declare enum StrategyType {
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VARIABLE = "Variable Names",
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ASSIGNMENT_TO = "Assignment To",
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DECLARATION_OF = "Variable Declaration",
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TEXTURE_2D = "Texture2D",
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NAMED_ATTRIBUTE = "Named Attribute",
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UNIFORM = "Uniform",
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INJECT = "Inject",
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}
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export interface BaseStrategy {
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type: StrategyType;
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config: Object;
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}
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export type Strategy = UniformStrategy | AssignemntToStrategy | Texture2DStrategy | NamedAttributeStrategy | VariableStrategy | HardCodeStrategy | InjectStrategy | DeclarationOfStrategy;
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export type ApplyStrategy<T> = (strategy: T, ast: AstNode | Program, node: SourceNode, sibling: SourceNode) => ComputedInput[];
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export declare const applyStrategy: (strategy: Strategy, ast: AstNode | Program, node: SourceNode, sibling: SourceNode) => ComputedInput[];
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export interface Texture2DStrategy extends BaseStrategy {
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export declare const applyVariableStrategy: ApplyStrategy<VariableStrategy>;
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export declare const findVec4Constructor: (ast: AstNode) => AstNode | undefined;
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export declare const makeExpression: (expr: string) => AstNode;
|
|
17
|
-
export declare const makeExpressionWithScopes: (expr: string) => {
|
|
18
|
-
scope: Scope;
|
|
19
|
-
expression: AstNode;
|
|
20
|
-
};
|
|
21
|
-
export declare const makeFnBodyStatementWithScopes: (body: string) => {
|
|
22
|
-
scope: Scope;
|
|
23
|
-
statements: AstNode[];
|
|
24
|
-
};
|
|
25
|
-
export declare const findFn: (ast: Program, name: string) => FunctionNode | undefined;
|
|
26
|
-
export declare const returnGlPosition: (fnName: string, ast: Program) => void;
|
|
27
|
-
export declare const returnGlPositionHardCoded: (fnName: string, ast: Program, returnType: string, hardCodedReturn: string) => void;
|
|
28
|
-
export declare const returnGlPositionVec3Right: (fnName: string, ast: Program) => void;
|
|
29
|
-
export declare const convert300MainToReturn: (suffix: string, ast: Program) => void;
|
|
30
|
-
export declare const generateFiller: (filler: Filler) => string;
|
package/esm/util/ensure.d.ts
DELETED
|
@@ -1 +0,0 @@
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|
|
1
|
-
export declare const ensure: <T>(argument: T, message?: string) => T;
|
package/esm/util/id.d.ts
DELETED
|
@@ -1 +0,0 @@
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|
|
1
|
-
export declare const makeId: () => string;
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/package/{esm/util → util}/id.js
RENAMED
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