@selvajs/visualization 1.7.1-beta.1 → 1.8.0-beta.3

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package/dist/parse.cjs CHANGED
@@ -1890,12 +1890,17 @@ const RECIPES$1 = {
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  streaks: .4
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  }),
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  concrete: `
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- float blotch = ( selvaFbm( uv * 0.0035 ) - 0.5 ) * selvaDetail( 40.0 );
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- float holes = smoothstep( 0.8, 0.88, selvaNoise( uv * 0.22 ) ) * selvaDetail( 5.0 );
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- float speck = selvaNoise( uv * 0.9 ) - 0.5;
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- tone = vec3( 1.0 + blotch * 0.26 + speck * 0.05 * selvaDetail( 1.0 ) - holes * 0.2 );
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- gloss = 1.0 + blotch * 0.3;
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- height = -holes * 0.0005;`,
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+ float cloud = ( selvaFbm( uv * 0.002 ) - 0.5 ) * selvaDetail( 80.0 );
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+ float mottle = ( selvaFbm( uv * 0.018 + vec2( 5.0, 1.0 ) ) - 0.5 ) * selvaDetail( 15.0 );
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+ float sand = ( selvaNoise( uv * 0.5 ) - 0.5 ) * selvaDetail( 2.5 );
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+ vec3 pore = selvaCell( uv / 30.0 );
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+ // One cell in ten holds a hole 2 to 5 mm across.
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+ float radius = mix( 1.0, 2.5, selvaHash( vec2( pore.z, 4.0 ) ) ) / 30.0;
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+ float hole = 1.0 - smoothstep( radius * 0.5, radius, pore.x );
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+ hole *= step( 0.9, selvaHash( vec2( pore.z, 2.0 ) ) ) * selvaDetail( 4.0 );
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+ tone = vec3( 1.0 + cloud * 0.18 + mottle * 0.07 + sand * 0.03 - hole * 0.3 );
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+ gloss = 1.0 + cloud * 0.15 + hole * 0.1;
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+ height = -hole * 0.0003;`,
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  plaster: `
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  float trowel = 0.5 + ( selvaFbm( uv * 0.05 ) - 0.5 ) * selvaDetail( 6.0 );
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  tone = vec3( 1.0 + ( trowel - 0.5 ) * 0.07 );