@selesai/code 0.9.9 → 0.9.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist/cli/args.js +13 -2
  3. package/dist/cli/args.test.js +8 -0
  4. package/dist/cli/credential-print.js +4 -4
  5. package/dist/cli.js +0 -0
  6. package/dist/core/agent-session-auto-handoff.test.js +24 -1
  7. package/dist/core/agent-session.d.ts +11 -4
  8. package/dist/core/agent-session.js +99 -39
  9. package/dist/core/compaction/branch-summarization.js +30 -30
  10. package/dist/core/compaction/compaction.js +81 -81
  11. package/dist/core/compaction/utils.js +2 -2
  12. package/dist/core/defaults.d.ts +1 -0
  13. package/dist/core/defaults.js +9 -0
  14. package/dist/core/export-html/template.css +1066 -1066
  15. package/dist/core/export-html/template.html +55 -55
  16. package/dist/core/export-html/template.js +1864 -1864
  17. package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
  18. package/dist/core/export-html/vendor/marked.min.js +78 -78
  19. package/dist/core/extensions/loader.js +108 -35
  20. package/dist/core/extensions/loader.test.d.ts +1 -0
  21. package/dist/core/extensions/loader.test.js +21 -0
  22. package/dist/core/extensions/types.d.ts +12 -2
  23. package/dist/core/keybindings.d.ts +2 -2
  24. package/dist/core/messages.js +7 -7
  25. package/dist/core/model-resolver.d.ts +1 -0
  26. package/dist/core/model-resolver.js +10 -4
  27. package/dist/core/package-manager.js +4 -4
  28. package/dist/core/sdk.d.ts +5 -5
  29. package/dist/core/sdk.js +16 -4
  30. package/dist/core/settings-manager.d.ts +6 -0
  31. package/dist/core/settings-manager.js +22 -0
  32. package/dist/core/tools/bash.d.ts +18 -1
  33. package/dist/core/tools/bash.js +41 -23
  34. package/dist/core/tools/index.d.ts +4 -1
  35. package/dist/core/tools/index.js +9 -1
  36. package/dist/core/tools/powershell.d.ts +15 -0
  37. package/dist/core/tools/powershell.js +38 -0
  38. package/dist/core/tools/powershell.test.d.ts +1 -0
  39. package/dist/core/tools/powershell.test.js +20 -0
  40. package/dist/extensions/context-compaction-reminder.test.ts +82 -82
  41. package/dist/extensions/context-compaction-reminder.ts +28 -28
  42. package/dist/extensions/copy-turn.test.ts +24 -1
  43. package/dist/extensions/copy-turn.ts +6 -1
  44. package/dist/extensions/handoff-new.test.ts +15 -2
  45. package/dist/extensions/handoff-new.ts +44 -30
  46. package/dist/extensions/pi-intercom/LICENSE +21 -21
  47. package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
  48. package/dist/extensions/pi-intercom/broker/extension.test.ts +387 -387
  49. package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
  50. package/dist/extensions/pi-intercom/broker/paths.test.ts +153 -153
  51. package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
  52. package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
  53. package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
  54. package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
  55. package/dist/extensions/pi-intercom/cwd.ts +31 -31
  56. package/dist/extensions/pi-intercom/extension-api.ts +44 -44
  57. package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
  58. package/dist/extensions/pi-intercom/format-context.ts +32 -32
  59. package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
  60. package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
  61. package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
  62. package/dist/extensions/pi-powerline-footer/bash-mode/shell-session.ts +286 -286
  63. package/dist/extensions/pi-powerline-footer/bash-mode/transcript.ts +108 -108
  64. package/dist/extensions/pi-powerline-footer/separators.ts +57 -57
  65. package/dist/extensions/pi-powerline-footer/tests/session-usage.test.ts +47 -47
  66. package/dist/extensions/pi-powerline-footer/tests/tps.test.ts +39 -39
  67. package/dist/extensions/pi-powerline-footer/theme.example.json +24 -24
  68. package/dist/extensions/pi-powerline-footer/theme.json +12 -12
  69. package/dist/extensions/pi-powerline-footer/tps.ts +345 -345
  70. package/dist/extensions/pi-rewind-hook/README.md +245 -245
  71. package/dist/extensions/pi-rewind-hook/index.ts +1445 -1445
  72. package/dist/extensions/pi-rewind-hook/package.json +29 -29
  73. package/dist/extensions/pi-subagents/install.mjs +0 -0
  74. package/dist/extensions/pi-web-agent/package.json +31 -31
  75. package/dist/extensions/pi-web-agent/src/backends/config.ts +205 -205
  76. package/dist/extensions/pi-web-agent/src/backends/doctor.ts +136 -136
  77. package/dist/extensions/pi-web-agent/src/backends/factory.ts +152 -152
  78. package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
  79. package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
  80. package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
  81. package/dist/extensions/pi-web-agent/src/commands/web-agent-config.ts +946 -946
  82. package/dist/extensions/pi-web-agent/src/extension.ts +126 -126
  83. package/dist/extensions/pi-web-agent/src/extract/readability.ts +118 -118
  84. package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
  85. package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
  86. package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
  87. package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
  88. package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
  89. package/dist/extensions/pi-web-agent/src/orchestration/candidate-selector.ts +50 -50
  90. package/dist/extensions/pi-web-agent/src/orchestration/direct-url.ts +52 -52
  91. package/dist/extensions/pi-web-agent/src/orchestration/evidence-quality.ts +105 -105
  92. package/dist/extensions/pi-web-agent/src/orchestration/evidence-ranker.ts +45 -45
  93. package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
  94. package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
  95. package/dist/extensions/pi-web-agent/src/orchestration/research-orchestrator.ts +376 -376
  96. package/dist/extensions/pi-web-agent/src/orchestration/research-types.ts +64 -64
  97. package/dist/extensions/pi-web-agent/src/orchestration/research-worker.ts +181 -181
  98. package/dist/extensions/pi-web-agent/src/orchestration/source-profile.ts +101 -101
  99. package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
  100. package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
  101. package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
  102. package/dist/extensions/pi-web-agent/src/presentation/explore-presentation.ts +61 -61
  103. package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
  104. package/dist/extensions/pi-web-agent/src/presentation/search-presentation.ts +41 -41
  105. package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
  106. package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
  107. package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
  108. package/dist/extensions/pi-web-agent/src/search/duckduckgo.ts +72 -72
  109. package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
  110. package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
  111. package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
  112. package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
  113. package/dist/extensions/pi-web-agent/src/tools/web-search.ts +157 -157
  114. package/dist/extensions/pi-web-agent/src/types.ts +88 -88
  115. package/dist/extensions/ponytail/package.json +8 -8
  116. package/dist/extensions/question/batch.ts +103 -103
  117. package/dist/extensions/question/constants.ts +30 -30
  118. package/dist/extensions/question/helpers.ts +58 -58
  119. package/dist/extensions/question/navigation.ts +14 -14
  120. package/dist/extensions/question/package.json +19 -19
  121. package/dist/extensions/question/schemas.ts +43 -43
  122. package/dist/extensions/question/selection-mode.ts +46 -46
  123. package/dist/extensions/question/shortcuts.ts +44 -44
  124. package/dist/extensions/question/types.ts +132 -132
  125. package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
  126. package/dist/extensions/test-resolve-hook.mjs +6 -6
  127. package/dist/extensions/web-agent-onboarding.ts +222 -222
  128. package/dist/extensions/workflow/package.json +17 -17
  129. package/dist/package-manager-cli.js +71 -71
  130. package/dist/rpc-entry.js +0 -0
  131. package/dist/skills/agent-browser/SKILL.md +52 -52
  132. package/dist/skills/batch-grill-me/SKILL.md +19 -19
  133. package/dist/skills/grill-me/SKILL.md +10 -10
  134. package/dist/skills/handoff/SKILL.md +16 -16
  135. package/dist/skills/handoff-text/SKILL.md +14 -14
  136. package/dist/skills/implanger/SKILL.md +69 -69
  137. package/dist/skills/improve-codebase/REFERENCE.md +78 -78
  138. package/dist/skills/improve-codebase/SKILL.md +178 -178
  139. package/dist/skills/planger/SKILL.md +166 -166
  140. package/dist/skills/ponytail/SKILL.md +116 -116
  141. package/dist/skills/ponytail-audit/SKILL.md +42 -42
  142. package/dist/skills/ponytail-debt/SKILL.md +45 -45
  143. package/dist/skills/ponytail-gain/SKILL.md +51 -51
  144. package/dist/skills/ponytail-help/SKILL.md +70 -70
  145. package/dist/skills/ponytail-review/SKILL.md +58 -58
  146. package/dist/skills/selesai-handoff/SKILL.md +20 -20
  147. package/dist/skills/workflow-creation/SKILL.md +73 -73
  148. package/dist/themes/powerline-footer/theme.json +33 -33
  149. package/dist/utils/shell.d.ts +3 -0
  150. package/dist/utils/shell.js +17 -5
  151. package/docs/compaction.md +396 -396
  152. package/docs/containerization.md +111 -111
  153. package/docs/development.md +71 -71
  154. package/docs/docs.json +164 -164
  155. package/docs/environment-variables.md +86 -86
  156. package/docs/index.md +83 -83
  157. package/docs/json.md +82 -82
  158. package/docs/models.md +502 -502
  159. package/docs/packages.md +227 -227
  160. package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
  161. package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
  162. package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
  163. package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
  164. package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
  165. package/docs/prompt-templates.md +95 -95
  166. package/docs/providers.md +293 -293
  167. package/docs/sdk.md +1144 -1143
  168. package/docs/security.md +59 -59
  169. package/docs/session-format.md +414 -414
  170. package/docs/sessions.md +145 -145
  171. package/docs/shared-host-extensions.md +109 -109
  172. package/docs/shell-aliases.md +13 -13
  173. package/docs/skills.md +231 -231
  174. package/docs/terminal-setup.md +142 -142
  175. package/docs/termux.md +127 -127
  176. package/docs/themes.md +295 -295
  177. package/docs/tmux.md +63 -63
  178. package/docs/tui.md +927 -927
  179. package/docs/windows.md +17 -17
  180. package/examples/README.md +25 -25
  181. package/examples/extensions/README.md +211 -211
  182. package/examples/extensions/auto-commit-on-exit.ts +49 -49
  183. package/examples/extensions/bash-spawn-hook.ts +30 -30
  184. package/examples/extensions/bookmark.ts +50 -50
  185. package/examples/extensions/border-status-editor.ts +150 -150
  186. package/examples/extensions/built-in-tool-renderer.ts +249 -249
  187. package/examples/extensions/claude-rules.ts +86 -86
  188. package/examples/extensions/commands.ts +72 -72
  189. package/examples/extensions/confirm-destructive.ts +59 -59
  190. package/examples/extensions/custom-compaction.ts +130 -130
  191. package/examples/extensions/custom-footer.ts +64 -64
  192. package/examples/extensions/custom-header.ts +73 -73
  193. package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
  194. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
  195. package/examples/extensions/custom-provider-anthropic/package.json +19 -19
  196. package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
  197. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
  198. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
  199. package/examples/extensions/dirty-repo-guard.ts +56 -56
  200. package/examples/extensions/doom-overlay/README.md +46 -46
  201. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
  202. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  203. package/examples/extensions/doom-overlay/doom/build.sh +152 -152
  204. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
  205. package/examples/extensions/doom-overlay/doom-component.ts +132 -132
  206. package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
  207. package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
  208. package/examples/extensions/doom-overlay/index.ts +74 -74
  209. package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
  210. package/examples/extensions/dynamic-resources/SKILL.md +8 -8
  211. package/examples/extensions/dynamic-resources/dynamic.json +79 -79
  212. package/examples/extensions/dynamic-resources/dynamic.md +5 -5
  213. package/examples/extensions/dynamic-resources/index.ts +15 -15
  214. package/examples/extensions/dynamic-tools.ts +74 -74
  215. package/examples/extensions/event-bus.ts +43 -43
  216. package/examples/extensions/file-trigger.ts +41 -41
  217. package/examples/extensions/git-checkpoint.ts +53 -53
  218. package/examples/extensions/git-merge-and-resolve.ts +115 -115
  219. package/examples/extensions/github-issue-autocomplete.ts +185 -185
  220. package/examples/extensions/gondolin/index.ts +531 -531
  221. package/examples/extensions/gondolin/package-lock.json +185 -185
  222. package/examples/extensions/gondolin/package.json +19 -19
  223. package/examples/extensions/handoff.ts +199 -199
  224. package/examples/extensions/hello.ts +26 -26
  225. package/examples/extensions/hidden-thinking-label.ts +53 -53
  226. package/examples/extensions/inline-bash.ts +94 -94
  227. package/examples/extensions/input-transform-streaming.ts +39 -39
  228. package/examples/extensions/input-transform.ts +43 -43
  229. package/examples/extensions/interactive-shell.ts +196 -196
  230. package/examples/extensions/mac-system-theme.ts +47 -47
  231. package/examples/extensions/message-renderer.ts +59 -59
  232. package/examples/extensions/minimal-mode.ts +426 -426
  233. package/examples/extensions/modal-editor.ts +85 -85
  234. package/examples/extensions/model-status.ts +31 -31
  235. package/examples/extensions/notify.ts +55 -55
  236. package/examples/extensions/overlay-qa-tests.ts +1450 -1450
  237. package/examples/extensions/overlay-test.ts +153 -153
  238. package/examples/extensions/permission-gate.ts +34 -34
  239. package/examples/extensions/pirate.ts +47 -47
  240. package/examples/extensions/plan-mode/README.md +66 -66
  241. package/examples/extensions/plan-mode/index.ts +390 -390
  242. package/examples/extensions/plan-mode/utils.ts +168 -168
  243. package/examples/extensions/preset.ts +436 -436
  244. package/examples/extensions/project-trust.ts +64 -64
  245. package/examples/extensions/prompt-customizer.ts +97 -97
  246. package/examples/extensions/protected-paths.ts +30 -30
  247. package/examples/extensions/provider-payload.ts +18 -18
  248. package/examples/extensions/qna.ts +122 -122
  249. package/examples/extensions/question.ts +285 -285
  250. package/examples/extensions/questionnaire.ts +448 -448
  251. package/examples/extensions/rainbow-editor.ts +88 -88
  252. package/examples/extensions/reload-runtime.ts +37 -37
  253. package/examples/extensions/rpc-demo.ts +118 -118
  254. package/examples/extensions/sandbox/index.ts +321 -321
  255. package/examples/extensions/sandbox/package-lock.json +92 -92
  256. package/examples/extensions/sandbox/package.json +19 -19
  257. package/examples/extensions/send-user-message.ts +97 -97
  258. package/examples/extensions/session-name.ts +27 -27
  259. package/examples/extensions/shutdown-command.ts +63 -63
  260. package/examples/extensions/snake.ts +343 -343
  261. package/examples/extensions/space-invaders.ts +560 -560
  262. package/examples/extensions/ssh.ts +220 -220
  263. package/examples/extensions/status-line.ts +32 -32
  264. package/examples/extensions/structured-output.ts +65 -65
  265. package/examples/extensions/subagent/README.md +175 -175
  266. package/examples/extensions/subagent/agents/planner.md +37 -37
  267. package/examples/extensions/subagent/agents/reviewer.md +35 -35
  268. package/examples/extensions/subagent/agents/scout.md +50 -50
  269. package/examples/extensions/subagent/agents/worker.md +24 -24
  270. package/examples/extensions/subagent/agents.ts +126 -126
  271. package/examples/extensions/subagent/index.ts +1015 -1015
  272. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
  273. package/examples/extensions/subagent/prompts/implement.md +10 -10
  274. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
  275. package/examples/extensions/summarize.ts +209 -209
  276. package/examples/extensions/system-prompt-header.ts +17 -17
  277. package/examples/extensions/tic-tac-toe.ts +1008 -1008
  278. package/examples/extensions/timed-confirm.ts +70 -70
  279. package/examples/extensions/titlebar-spinner.ts +58 -58
  280. package/examples/extensions/todo.ts +297 -297
  281. package/examples/extensions/tool-override.ts +144 -144
  282. package/examples/extensions/tools.ts +146 -146
  283. package/examples/extensions/trigger-compact.ts +50 -50
  284. package/examples/extensions/truncated-tool.ts +195 -195
  285. package/examples/extensions/widget-placement.ts +9 -9
  286. package/examples/extensions/with-deps/index.ts +32 -32
  287. package/examples/extensions/with-deps/package-lock.json +31 -31
  288. package/examples/extensions/with-deps/package.json +22 -22
  289. package/examples/extensions/working-indicator.ts +123 -123
  290. package/examples/extensions/working-message-test.ts +25 -25
  291. package/examples/rpc-extension-ui.ts +632 -632
  292. package/examples/sdk/01-minimal.ts +26 -26
  293. package/examples/sdk/02-custom-model.ts +53 -53
  294. package/examples/sdk/03-custom-prompt.ts +75 -75
  295. package/examples/sdk/04-skills.ts +55 -55
  296. package/examples/sdk/05-tools.ts +48 -48
  297. package/examples/sdk/06-extensions.ts +99 -99
  298. package/examples/sdk/07-context-files.ts +47 -47
  299. package/examples/sdk/08-prompt-templates.ts +51 -51
  300. package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
  301. package/examples/sdk/10-settings.ts +53 -53
  302. package/examples/sdk/11-sessions.ts +52 -52
  303. package/examples/sdk/12-full-control.ts +79 -79
  304. package/examples/sdk/13-session-runtime.ts +67 -67
  305. package/examples/sdk/README.md +144 -144
  306. package/package.json +4 -4
@@ -1,343 +1,343 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
- import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
17
- food: Point;
18
- direction: Direction;
19
- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
27
- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
31
- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
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- private onSave: (state: GameState | null) => void;
59
- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
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- private version = 0;
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- private cachedVersion = -1;
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- private paused: boolean;
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-
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- constructor(
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- tui: { requestRender: () => void },
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- onClose: () => void,
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- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (pi: ExtensionAPI) {
310
- pi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (ctx.mode !== "tui") {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }
1
+ /**
2
+ * Snake game extension - play snake with /snake command
3
+ */
4
+
5
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
+ import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
+
8
+ const GAME_WIDTH = 40;
9
+ const GAME_HEIGHT = 15;
10
+ const TICK_MS = 100;
11
+
12
+ type Direction = "up" | "down" | "left" | "right";
13
+ type Point = { x: number; y: number };
14
+
15
+ interface GameState {
16
+ snake: Point[];
17
+ food: Point;
18
+ direction: Direction;
19
+ nextDirection: Direction;
20
+ score: number;
21
+ gameOver: boolean;
22
+ highScore: number;
23
+ }
24
+
25
+ function createInitialState(): GameState {
26
+ const startX = Math.floor(GAME_WIDTH / 2);
27
+ const startY = Math.floor(GAME_HEIGHT / 2);
28
+ return {
29
+ snake: [
30
+ { x: startX, y: startY },
31
+ { x: startX - 1, y: startY },
32
+ { x: startX - 2, y: startY },
33
+ ],
34
+ food: spawnFood([{ x: startX, y: startY }]),
35
+ direction: "right",
36
+ nextDirection: "right",
37
+ score: 0,
38
+ gameOver: false,
39
+ highScore: 0,
40
+ };
41
+ }
42
+
43
+ function spawnFood(snake: Point[]): Point {
44
+ let food: Point;
45
+ do {
46
+ food = {
47
+ x: Math.floor(Math.random() * GAME_WIDTH),
48
+ y: Math.floor(Math.random() * GAME_HEIGHT),
49
+ };
50
+ } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
+ return food;
52
+ }
53
+
54
+ class SnakeComponent {
55
+ private state: GameState;
56
+ private interval: ReturnType<typeof setInterval> | null = null;
57
+ private onClose: () => void;
58
+ private onSave: (state: GameState | null) => void;
59
+ private tui: { requestRender: () => void };
60
+ private cachedLines: string[] = [];
61
+ private cachedWidth = 0;
62
+ private version = 0;
63
+ private cachedVersion = -1;
64
+ private paused: boolean;
65
+
66
+ constructor(
67
+ tui: { requestRender: () => void },
68
+ onClose: () => void,
69
+ onSave: (state: GameState | null) => void,
70
+ savedState?: GameState,
71
+ ) {
72
+ this.tui = tui;
73
+ if (savedState && !savedState.gameOver) {
74
+ // Resume from saved state, start paused
75
+ this.state = savedState;
76
+ this.paused = true;
77
+ } else {
78
+ // New game or saved game was over
79
+ this.state = createInitialState();
80
+ if (savedState) {
81
+ this.state.highScore = savedState.highScore;
82
+ }
83
+ this.paused = false;
84
+ this.startGame();
85
+ }
86
+ this.onClose = onClose;
87
+ this.onSave = onSave;
88
+ }
89
+
90
+ private startGame(): void {
91
+ this.interval = setInterval(() => {
92
+ if (!this.state.gameOver) {
93
+ this.tick();
94
+ this.version++;
95
+ this.tui.requestRender();
96
+ }
97
+ }, TICK_MS);
98
+ }
99
+
100
+ private tick(): void {
101
+ // Apply queued direction change
102
+ this.state.direction = this.state.nextDirection;
103
+
104
+ // Calculate new head position
105
+ const head = this.state.snake[0];
106
+ let newHead: Point;
107
+
108
+ switch (this.state.direction) {
109
+ case "up":
110
+ newHead = { x: head.x, y: head.y - 1 };
111
+ break;
112
+ case "down":
113
+ newHead = { x: head.x, y: head.y + 1 };
114
+ break;
115
+ case "left":
116
+ newHead = { x: head.x - 1, y: head.y };
117
+ break;
118
+ case "right":
119
+ newHead = { x: head.x + 1, y: head.y };
120
+ break;
121
+ }
122
+
123
+ // Check wall collision
124
+ if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
+ this.state.gameOver = true;
126
+ return;
127
+ }
128
+
129
+ // Check self collision
130
+ if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
+ this.state.gameOver = true;
132
+ return;
133
+ }
134
+
135
+ // Move snake
136
+ this.state.snake.unshift(newHead);
137
+
138
+ // Check food collision
139
+ if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
+ this.state.score += 10;
141
+ if (this.state.score > this.state.highScore) {
142
+ this.state.highScore = this.state.score;
143
+ }
144
+ this.state.food = spawnFood(this.state.snake);
145
+ } else {
146
+ this.state.snake.pop();
147
+ }
148
+ }
149
+
150
+ handleInput(data: string): void {
151
+ // If paused (resuming), wait for any key
152
+ if (this.paused) {
153
+ if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
+ // Quit without clearing save
155
+ this.dispose();
156
+ this.onClose();
157
+ return;
158
+ }
159
+ // Any other key resumes
160
+ this.paused = false;
161
+ this.startGame();
162
+ return;
163
+ }
164
+
165
+ // ESC to pause and save
166
+ if (matchesKey(data, "escape")) {
167
+ this.dispose();
168
+ this.onSave(this.state);
169
+ this.onClose();
170
+ return;
171
+ }
172
+
173
+ // Q to quit without saving (clears saved state)
174
+ if (data === "q" || data === "Q") {
175
+ this.dispose();
176
+ this.onSave(null); // Clear saved state
177
+ this.onClose();
178
+ return;
179
+ }
180
+
181
+ // Arrow keys or WASD
182
+ if (matchesKey(data, "up") || data === "w" || data === "W") {
183
+ if (this.state.direction !== "down") this.state.nextDirection = "up";
184
+ } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
+ if (this.state.direction !== "up") this.state.nextDirection = "down";
186
+ } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
+ if (this.state.direction !== "left") this.state.nextDirection = "right";
188
+ } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
+ if (this.state.direction !== "right") this.state.nextDirection = "left";
190
+ }
191
+
192
+ // Restart on game over
193
+ if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
+ const highScore = this.state.highScore;
195
+ this.state = createInitialState();
196
+ this.state.highScore = highScore;
197
+ this.onSave(null); // Clear saved state on restart
198
+ this.version++;
199
+ this.tui.requestRender();
200
+ }
201
+ }
202
+
203
+ invalidate(): void {
204
+ this.cachedWidth = 0;
205
+ }
206
+
207
+ render(width: number): string[] {
208
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
+ return this.cachedLines;
210
+ }
211
+
212
+ const lines: string[] = [];
213
+
214
+ // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
+ const cellWidth = 2;
216
+ const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
+ const effectiveHeight = GAME_HEIGHT;
218
+
219
+ // Colors
220
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
+
226
+ const boxWidth = effectiveWidth * cellWidth;
227
+
228
+ // Helper to pad content inside box
229
+ const boxLine = (content: string) => {
230
+ const contentLen = visibleWidth(content);
231
+ const padding = Math.max(0, boxWidth - contentLen);
232
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
233
+ };
234
+
235
+ // Top border
236
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
+
238
+ // Header with score
239
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
+ const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
+ const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
+ lines.push(this.padLine(boxLine(title), width));
243
+
244
+ // Separator
245
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
+
247
+ // Game grid
248
+ for (let y = 0; y < effectiveHeight; y++) {
249
+ let row = "";
250
+ for (let x = 0; x < effectiveWidth; x++) {
251
+ const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
+ const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
+ const isFood = this.state.food.x === x && this.state.food.y === y;
254
+
255
+ if (isHead) {
256
+ row += green("██"); // Snake head (2 chars)
257
+ } else if (isBody) {
258
+ row += green("▓▓"); // Snake body (2 chars)
259
+ } else if (isFood) {
260
+ row += red("◆ "); // Food (2 chars)
261
+ } else {
262
+ row += " "; // Empty cell (2 spaces)
263
+ }
264
+ }
265
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
+ }
267
+
268
+ // Separator
269
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
+
271
+ // Footer
272
+ let footer: string;
273
+ if (this.paused) {
274
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
+ } else if (this.state.gameOver) {
276
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
+ } else {
278
+ footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
+ }
280
+ lines.push(this.padLine(boxLine(footer), width));
281
+
282
+ // Bottom border
283
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
+
285
+ this.cachedLines = lines;
286
+ this.cachedWidth = width;
287
+ this.cachedVersion = this.version;
288
+
289
+ return lines;
290
+ }
291
+
292
+ private padLine(line: string, width: number): string {
293
+ // Calculate visible length (strip ANSI codes)
294
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
+ const padding = Math.max(0, width - visibleLen);
296
+ return line + " ".repeat(padding);
297
+ }
298
+
299
+ dispose(): void {
300
+ if (this.interval) {
301
+ clearInterval(this.interval);
302
+ this.interval = null;
303
+ }
304
+ }
305
+ }
306
+
307
+ const SNAKE_SAVE_TYPE = "snake-save";
308
+
309
+ export default function (pi: ExtensionAPI) {
310
+ pi.registerCommand("snake", {
311
+ description: "Play Snake!",
312
+
313
+ handler: async (_args, ctx) => {
314
+ if (ctx.mode !== "tui") {
315
+ ctx.ui.notify("Snake requires interactive mode", "error");
316
+ return;
317
+ }
318
+
319
+ // Load saved state from session
320
+ const entries = ctx.sessionManager.getEntries();
321
+ let savedState: GameState | undefined;
322
+ for (let i = entries.length - 1; i >= 0; i--) {
323
+ const entry = entries[i];
324
+ if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
+ savedState = entry.data as GameState;
326
+ break;
327
+ }
328
+ }
329
+
330
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
331
+ return new SnakeComponent(
332
+ tui,
333
+ () => done(undefined),
334
+ (state) => {
335
+ // Save or clear state
336
+ pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
+ },
338
+ savedState,
339
+ );
340
+ });
341
+ },
342
+ });
343
+ }