@selesai/code 0.9.6 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (281) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cli/credential-print.js +4 -4
  3. package/dist/cli.js +0 -0
  4. package/dist/core/agent-session-runtime.js +1 -4
  5. package/dist/core/agent-session.d.ts +2 -0
  6. package/dist/core/agent-session.js +26 -0
  7. package/dist/core/compaction/branch-summarization.js +30 -30
  8. package/dist/core/compaction/compaction.js +81 -81
  9. package/dist/core/compaction/utils.js +2 -2
  10. package/dist/core/export-html/template.css +1066 -1066
  11. package/dist/core/export-html/template.html +55 -55
  12. package/dist/core/export-html/template.js +1864 -1864
  13. package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
  14. package/dist/core/export-html/vendor/marked.min.js +78 -78
  15. package/dist/core/handoff.d.ts +11 -0
  16. package/dist/core/handoff.js +49 -0
  17. package/dist/core/messages.js +7 -7
  18. package/dist/extensions/context-compaction-reminder.test.ts +82 -82
  19. package/dist/extensions/context-compaction-reminder.ts +28 -28
  20. package/dist/extensions/handoff-new.ts +14 -75
  21. package/dist/extensions/pi-intercom/LICENSE +21 -21
  22. package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
  23. package/dist/extensions/pi-intercom/broker/extension.test.ts +387 -387
  24. package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
  25. package/dist/extensions/pi-intercom/broker/paths.test.ts +153 -153
  26. package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
  27. package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
  28. package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
  29. package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
  30. package/dist/extensions/pi-intercom/cwd.ts +31 -31
  31. package/dist/extensions/pi-intercom/extension-api.ts +44 -44
  32. package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
  33. package/dist/extensions/pi-intercom/format-context.ts +32 -32
  34. package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
  35. package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
  36. package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
  37. package/dist/extensions/pi-powerline-footer/bash-mode/shell-session.ts +286 -286
  38. package/dist/extensions/pi-powerline-footer/bash-mode/transcript.ts +108 -108
  39. package/dist/extensions/pi-powerline-footer/separators.ts +57 -57
  40. package/dist/extensions/pi-powerline-footer/tests/session-usage.test.ts +47 -47
  41. package/dist/extensions/pi-powerline-footer/tests/tps.test.ts +39 -39
  42. package/dist/extensions/pi-powerline-footer/theme.example.json +24 -24
  43. package/dist/extensions/pi-powerline-footer/theme.json +12 -12
  44. package/dist/extensions/pi-powerline-footer/tps.ts +345 -345
  45. package/dist/extensions/pi-rewind-hook/README.md +245 -245
  46. package/dist/extensions/pi-rewind-hook/index.ts +1445 -1445
  47. package/dist/extensions/pi-rewind-hook/package.json +29 -29
  48. package/dist/extensions/pi-subagents/install.mjs +0 -0
  49. package/dist/extensions/pi-web-agent/package.json +31 -31
  50. package/dist/extensions/pi-web-agent/src/backends/config.ts +205 -205
  51. package/dist/extensions/pi-web-agent/src/backends/doctor.ts +136 -136
  52. package/dist/extensions/pi-web-agent/src/backends/factory.ts +152 -152
  53. package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
  54. package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
  55. package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
  56. package/dist/extensions/pi-web-agent/src/commands/web-agent-config.ts +946 -946
  57. package/dist/extensions/pi-web-agent/src/extension.ts +126 -126
  58. package/dist/extensions/pi-web-agent/src/extract/readability.ts +118 -118
  59. package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
  60. package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
  61. package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
  62. package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
  63. package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
  64. package/dist/extensions/pi-web-agent/src/orchestration/candidate-selector.ts +50 -50
  65. package/dist/extensions/pi-web-agent/src/orchestration/direct-url.ts +52 -52
  66. package/dist/extensions/pi-web-agent/src/orchestration/evidence-quality.ts +105 -105
  67. package/dist/extensions/pi-web-agent/src/orchestration/evidence-ranker.ts +45 -45
  68. package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
  69. package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
  70. package/dist/extensions/pi-web-agent/src/orchestration/research-orchestrator.ts +376 -376
  71. package/dist/extensions/pi-web-agent/src/orchestration/research-types.ts +64 -64
  72. package/dist/extensions/pi-web-agent/src/orchestration/research-worker.ts +181 -181
  73. package/dist/extensions/pi-web-agent/src/orchestration/source-profile.ts +101 -101
  74. package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
  75. package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
  76. package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
  77. package/dist/extensions/pi-web-agent/src/presentation/explore-presentation.ts +61 -61
  78. package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
  79. package/dist/extensions/pi-web-agent/src/presentation/search-presentation.ts +41 -41
  80. package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
  81. package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
  82. package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
  83. package/dist/extensions/pi-web-agent/src/search/duckduckgo.ts +72 -72
  84. package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
  85. package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
  86. package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
  87. package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
  88. package/dist/extensions/pi-web-agent/src/tools/web-search.ts +157 -157
  89. package/dist/extensions/pi-web-agent/src/types.ts +88 -88
  90. package/dist/extensions/ponytail/package.json +8 -8
  91. package/dist/extensions/question/batch.ts +103 -103
  92. package/dist/extensions/question/constants.ts +30 -30
  93. package/dist/extensions/question/helpers.ts +58 -58
  94. package/dist/extensions/question/navigation.ts +14 -14
  95. package/dist/extensions/question/package.json +19 -19
  96. package/dist/extensions/question/schemas.ts +43 -43
  97. package/dist/extensions/question/selection-mode.ts +46 -46
  98. package/dist/extensions/question/shortcuts.ts +44 -44
  99. package/dist/extensions/question/types.ts +132 -132
  100. package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
  101. package/dist/extensions/test-resolve-hook.mjs +6 -6
  102. package/dist/extensions/web-agent-onboarding.ts +222 -222
  103. package/dist/extensions/workflow/package.json +17 -17
  104. package/dist/modes/rpc/rpc-mode.js +24 -0
  105. package/dist/modes/rpc/rpc-types.d.ts +19 -0
  106. package/dist/package-manager-cli.js +71 -71
  107. package/dist/rpc-entry.js +0 -0
  108. package/dist/skills/agent-browser/SKILL.md +52 -52
  109. package/dist/skills/batch-grill-me/SKILL.md +19 -19
  110. package/dist/skills/grill-me/SKILL.md +10 -10
  111. package/dist/skills/handoff/SKILL.md +16 -16
  112. package/dist/skills/handoff-text/SKILL.md +14 -14
  113. package/dist/skills/implanger/SKILL.md +69 -69
  114. package/dist/skills/improve-codebase/REFERENCE.md +78 -78
  115. package/dist/skills/improve-codebase/SKILL.md +178 -178
  116. package/dist/skills/planger/SKILL.md +166 -166
  117. package/dist/skills/ponytail/SKILL.md +116 -116
  118. package/dist/skills/ponytail-audit/SKILL.md +42 -42
  119. package/dist/skills/ponytail-debt/SKILL.md +45 -45
  120. package/dist/skills/ponytail-gain/SKILL.md +51 -51
  121. package/dist/skills/ponytail-help/SKILL.md +70 -70
  122. package/dist/skills/ponytail-review/SKILL.md +58 -58
  123. package/dist/skills/selesai-handoff/SKILL.md +20 -20
  124. package/dist/skills/workflow-creation/SKILL.md +73 -73
  125. package/dist/themes/powerline-footer/theme.json +33 -33
  126. package/docs/compaction.md +396 -396
  127. package/docs/containerization.md +111 -111
  128. package/docs/development.md +71 -71
  129. package/docs/docs.json +164 -164
  130. package/docs/environment-variables.md +86 -86
  131. package/docs/index.md +83 -83
  132. package/docs/json.md +82 -82
  133. package/docs/models.md +502 -502
  134. package/docs/packages.md +227 -227
  135. package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
  136. package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
  137. package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
  138. package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
  139. package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
  140. package/docs/prompt-templates.md +95 -95
  141. package/docs/providers.md +293 -293
  142. package/docs/sdk.md +1143 -1143
  143. package/docs/security.md +59 -59
  144. package/docs/session-format.md +414 -414
  145. package/docs/sessions.md +145 -145
  146. package/docs/shared-host-extensions.md +109 -109
  147. package/docs/shell-aliases.md +13 -13
  148. package/docs/skills.md +231 -231
  149. package/docs/terminal-setup.md +142 -142
  150. package/docs/termux.md +127 -127
  151. package/docs/themes.md +295 -295
  152. package/docs/tmux.md +63 -63
  153. package/docs/tui.md +927 -927
  154. package/docs/windows.md +17 -17
  155. package/examples/README.md +25 -25
  156. package/examples/extensions/README.md +211 -211
  157. package/examples/extensions/auto-commit-on-exit.ts +49 -49
  158. package/examples/extensions/bash-spawn-hook.ts +30 -30
  159. package/examples/extensions/bookmark.ts +50 -50
  160. package/examples/extensions/border-status-editor.ts +150 -150
  161. package/examples/extensions/built-in-tool-renderer.ts +249 -249
  162. package/examples/extensions/claude-rules.ts +86 -86
  163. package/examples/extensions/commands.ts +72 -72
  164. package/examples/extensions/confirm-destructive.ts +59 -59
  165. package/examples/extensions/custom-compaction.ts +130 -130
  166. package/examples/extensions/custom-footer.ts +64 -64
  167. package/examples/extensions/custom-header.ts +73 -73
  168. package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
  169. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
  170. package/examples/extensions/custom-provider-anthropic/package.json +19 -19
  171. package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
  172. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
  173. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
  174. package/examples/extensions/dirty-repo-guard.ts +56 -56
  175. package/examples/extensions/doom-overlay/README.md +46 -46
  176. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
  177. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  178. package/examples/extensions/doom-overlay/doom/build.sh +152 -152
  179. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
  180. package/examples/extensions/doom-overlay/doom-component.ts +132 -132
  181. package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
  182. package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
  183. package/examples/extensions/doom-overlay/index.ts +74 -74
  184. package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
  185. package/examples/extensions/dynamic-resources/SKILL.md +8 -8
  186. package/examples/extensions/dynamic-resources/dynamic.json +79 -79
  187. package/examples/extensions/dynamic-resources/dynamic.md +5 -5
  188. package/examples/extensions/dynamic-resources/index.ts +15 -15
  189. package/examples/extensions/dynamic-tools.ts +74 -74
  190. package/examples/extensions/event-bus.ts +43 -43
  191. package/examples/extensions/file-trigger.ts +41 -41
  192. package/examples/extensions/git-checkpoint.ts +53 -53
  193. package/examples/extensions/git-merge-and-resolve.ts +115 -115
  194. package/examples/extensions/github-issue-autocomplete.ts +185 -185
  195. package/examples/extensions/gondolin/index.ts +531 -531
  196. package/examples/extensions/gondolin/package-lock.json +185 -185
  197. package/examples/extensions/gondolin/package.json +19 -19
  198. package/examples/extensions/handoff.ts +199 -199
  199. package/examples/extensions/hello.ts +26 -26
  200. package/examples/extensions/hidden-thinking-label.ts +53 -53
  201. package/examples/extensions/inline-bash.ts +94 -94
  202. package/examples/extensions/input-transform-streaming.ts +39 -39
  203. package/examples/extensions/input-transform.ts +43 -43
  204. package/examples/extensions/interactive-shell.ts +196 -196
  205. package/examples/extensions/mac-system-theme.ts +47 -47
  206. package/examples/extensions/message-renderer.ts +59 -59
  207. package/examples/extensions/minimal-mode.ts +426 -426
  208. package/examples/extensions/modal-editor.ts +85 -85
  209. package/examples/extensions/model-status.ts +31 -31
  210. package/examples/extensions/notify.ts +55 -55
  211. package/examples/extensions/overlay-qa-tests.ts +1450 -1450
  212. package/examples/extensions/overlay-test.ts +153 -153
  213. package/examples/extensions/permission-gate.ts +34 -34
  214. package/examples/extensions/pirate.ts +47 -47
  215. package/examples/extensions/plan-mode/README.md +66 -66
  216. package/examples/extensions/plan-mode/index.ts +390 -390
  217. package/examples/extensions/plan-mode/utils.ts +168 -168
  218. package/examples/extensions/preset.ts +436 -436
  219. package/examples/extensions/project-trust.ts +64 -64
  220. package/examples/extensions/prompt-customizer.ts +97 -97
  221. package/examples/extensions/protected-paths.ts +30 -30
  222. package/examples/extensions/provider-payload.ts +18 -18
  223. package/examples/extensions/qna.ts +122 -122
  224. package/examples/extensions/question.ts +285 -285
  225. package/examples/extensions/questionnaire.ts +448 -448
  226. package/examples/extensions/rainbow-editor.ts +88 -88
  227. package/examples/extensions/reload-runtime.ts +37 -37
  228. package/examples/extensions/rpc-demo.ts +118 -118
  229. package/examples/extensions/sandbox/index.ts +321 -321
  230. package/examples/extensions/sandbox/package-lock.json +92 -92
  231. package/examples/extensions/sandbox/package.json +19 -19
  232. package/examples/extensions/send-user-message.ts +97 -97
  233. package/examples/extensions/session-name.ts +27 -27
  234. package/examples/extensions/shutdown-command.ts +63 -63
  235. package/examples/extensions/snake.ts +343 -343
  236. package/examples/extensions/space-invaders.ts +560 -560
  237. package/examples/extensions/ssh.ts +220 -220
  238. package/examples/extensions/status-line.ts +32 -32
  239. package/examples/extensions/structured-output.ts +65 -65
  240. package/examples/extensions/subagent/README.md +175 -175
  241. package/examples/extensions/subagent/agents/planner.md +37 -37
  242. package/examples/extensions/subagent/agents/reviewer.md +35 -35
  243. package/examples/extensions/subagent/agents/scout.md +50 -50
  244. package/examples/extensions/subagent/agents/worker.md +24 -24
  245. package/examples/extensions/subagent/agents.ts +126 -126
  246. package/examples/extensions/subagent/index.ts +1015 -1015
  247. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
  248. package/examples/extensions/subagent/prompts/implement.md +10 -10
  249. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
  250. package/examples/extensions/summarize.ts +209 -209
  251. package/examples/extensions/system-prompt-header.ts +17 -17
  252. package/examples/extensions/tic-tac-toe.ts +1008 -1008
  253. package/examples/extensions/timed-confirm.ts +70 -70
  254. package/examples/extensions/titlebar-spinner.ts +58 -58
  255. package/examples/extensions/todo.ts +297 -297
  256. package/examples/extensions/tool-override.ts +144 -144
  257. package/examples/extensions/tools.ts +146 -146
  258. package/examples/extensions/trigger-compact.ts +50 -50
  259. package/examples/extensions/truncated-tool.ts +195 -195
  260. package/examples/extensions/widget-placement.ts +9 -9
  261. package/examples/extensions/with-deps/index.ts +32 -32
  262. package/examples/extensions/with-deps/package-lock.json +31 -31
  263. package/examples/extensions/with-deps/package.json +22 -22
  264. package/examples/extensions/working-indicator.ts +123 -123
  265. package/examples/extensions/working-message-test.ts +25 -25
  266. package/examples/rpc-extension-ui.ts +632 -632
  267. package/examples/sdk/01-minimal.ts +26 -26
  268. package/examples/sdk/02-custom-model.ts +53 -53
  269. package/examples/sdk/03-custom-prompt.ts +75 -75
  270. package/examples/sdk/04-skills.ts +55 -55
  271. package/examples/sdk/05-tools.ts +48 -48
  272. package/examples/sdk/06-extensions.ts +99 -99
  273. package/examples/sdk/07-context-files.ts +47 -47
  274. package/examples/sdk/08-prompt-templates.ts +51 -51
  275. package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
  276. package/examples/sdk/10-settings.ts +53 -53
  277. package/examples/sdk/11-sessions.ts +52 -52
  278. package/examples/sdk/12-full-control.ts +79 -79
  279. package/examples/sdk/13-session-runtime.ts +67 -67
  280. package/examples/sdk/README.md +144 -144
  281. package/package.json +1 -1
@@ -1,343 +1,343 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
- import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
17
- food: Point;
18
- direction: Direction;
19
- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
27
- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
31
- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
58
- private onSave: (state: GameState | null) => void;
59
- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
62
- private version = 0;
63
- private cachedVersion = -1;
64
- private paused: boolean;
65
-
66
- constructor(
67
- tui: { requestRender: () => void },
68
- onClose: () => void,
69
- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (pi: ExtensionAPI) {
310
- pi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (ctx.mode !== "tui") {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }
1
+ /**
2
+ * Snake game extension - play snake with /snake command
3
+ */
4
+
5
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
+ import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
+
8
+ const GAME_WIDTH = 40;
9
+ const GAME_HEIGHT = 15;
10
+ const TICK_MS = 100;
11
+
12
+ type Direction = "up" | "down" | "left" | "right";
13
+ type Point = { x: number; y: number };
14
+
15
+ interface GameState {
16
+ snake: Point[];
17
+ food: Point;
18
+ direction: Direction;
19
+ nextDirection: Direction;
20
+ score: number;
21
+ gameOver: boolean;
22
+ highScore: number;
23
+ }
24
+
25
+ function createInitialState(): GameState {
26
+ const startX = Math.floor(GAME_WIDTH / 2);
27
+ const startY = Math.floor(GAME_HEIGHT / 2);
28
+ return {
29
+ snake: [
30
+ { x: startX, y: startY },
31
+ { x: startX - 1, y: startY },
32
+ { x: startX - 2, y: startY },
33
+ ],
34
+ food: spawnFood([{ x: startX, y: startY }]),
35
+ direction: "right",
36
+ nextDirection: "right",
37
+ score: 0,
38
+ gameOver: false,
39
+ highScore: 0,
40
+ };
41
+ }
42
+
43
+ function spawnFood(snake: Point[]): Point {
44
+ let food: Point;
45
+ do {
46
+ food = {
47
+ x: Math.floor(Math.random() * GAME_WIDTH),
48
+ y: Math.floor(Math.random() * GAME_HEIGHT),
49
+ };
50
+ } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
+ return food;
52
+ }
53
+
54
+ class SnakeComponent {
55
+ private state: GameState;
56
+ private interval: ReturnType<typeof setInterval> | null = null;
57
+ private onClose: () => void;
58
+ private onSave: (state: GameState | null) => void;
59
+ private tui: { requestRender: () => void };
60
+ private cachedLines: string[] = [];
61
+ private cachedWidth = 0;
62
+ private version = 0;
63
+ private cachedVersion = -1;
64
+ private paused: boolean;
65
+
66
+ constructor(
67
+ tui: { requestRender: () => void },
68
+ onClose: () => void,
69
+ onSave: (state: GameState | null) => void,
70
+ savedState?: GameState,
71
+ ) {
72
+ this.tui = tui;
73
+ if (savedState && !savedState.gameOver) {
74
+ // Resume from saved state, start paused
75
+ this.state = savedState;
76
+ this.paused = true;
77
+ } else {
78
+ // New game or saved game was over
79
+ this.state = createInitialState();
80
+ if (savedState) {
81
+ this.state.highScore = savedState.highScore;
82
+ }
83
+ this.paused = false;
84
+ this.startGame();
85
+ }
86
+ this.onClose = onClose;
87
+ this.onSave = onSave;
88
+ }
89
+
90
+ private startGame(): void {
91
+ this.interval = setInterval(() => {
92
+ if (!this.state.gameOver) {
93
+ this.tick();
94
+ this.version++;
95
+ this.tui.requestRender();
96
+ }
97
+ }, TICK_MS);
98
+ }
99
+
100
+ private tick(): void {
101
+ // Apply queued direction change
102
+ this.state.direction = this.state.nextDirection;
103
+
104
+ // Calculate new head position
105
+ const head = this.state.snake[0];
106
+ let newHead: Point;
107
+
108
+ switch (this.state.direction) {
109
+ case "up":
110
+ newHead = { x: head.x, y: head.y - 1 };
111
+ break;
112
+ case "down":
113
+ newHead = { x: head.x, y: head.y + 1 };
114
+ break;
115
+ case "left":
116
+ newHead = { x: head.x - 1, y: head.y };
117
+ break;
118
+ case "right":
119
+ newHead = { x: head.x + 1, y: head.y };
120
+ break;
121
+ }
122
+
123
+ // Check wall collision
124
+ if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
+ this.state.gameOver = true;
126
+ return;
127
+ }
128
+
129
+ // Check self collision
130
+ if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
+ this.state.gameOver = true;
132
+ return;
133
+ }
134
+
135
+ // Move snake
136
+ this.state.snake.unshift(newHead);
137
+
138
+ // Check food collision
139
+ if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
+ this.state.score += 10;
141
+ if (this.state.score > this.state.highScore) {
142
+ this.state.highScore = this.state.score;
143
+ }
144
+ this.state.food = spawnFood(this.state.snake);
145
+ } else {
146
+ this.state.snake.pop();
147
+ }
148
+ }
149
+
150
+ handleInput(data: string): void {
151
+ // If paused (resuming), wait for any key
152
+ if (this.paused) {
153
+ if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
+ // Quit without clearing save
155
+ this.dispose();
156
+ this.onClose();
157
+ return;
158
+ }
159
+ // Any other key resumes
160
+ this.paused = false;
161
+ this.startGame();
162
+ return;
163
+ }
164
+
165
+ // ESC to pause and save
166
+ if (matchesKey(data, "escape")) {
167
+ this.dispose();
168
+ this.onSave(this.state);
169
+ this.onClose();
170
+ return;
171
+ }
172
+
173
+ // Q to quit without saving (clears saved state)
174
+ if (data === "q" || data === "Q") {
175
+ this.dispose();
176
+ this.onSave(null); // Clear saved state
177
+ this.onClose();
178
+ return;
179
+ }
180
+
181
+ // Arrow keys or WASD
182
+ if (matchesKey(data, "up") || data === "w" || data === "W") {
183
+ if (this.state.direction !== "down") this.state.nextDirection = "up";
184
+ } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
+ if (this.state.direction !== "up") this.state.nextDirection = "down";
186
+ } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
+ if (this.state.direction !== "left") this.state.nextDirection = "right";
188
+ } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
+ if (this.state.direction !== "right") this.state.nextDirection = "left";
190
+ }
191
+
192
+ // Restart on game over
193
+ if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
+ const highScore = this.state.highScore;
195
+ this.state = createInitialState();
196
+ this.state.highScore = highScore;
197
+ this.onSave(null); // Clear saved state on restart
198
+ this.version++;
199
+ this.tui.requestRender();
200
+ }
201
+ }
202
+
203
+ invalidate(): void {
204
+ this.cachedWidth = 0;
205
+ }
206
+
207
+ render(width: number): string[] {
208
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
+ return this.cachedLines;
210
+ }
211
+
212
+ const lines: string[] = [];
213
+
214
+ // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
+ const cellWidth = 2;
216
+ const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
+ const effectiveHeight = GAME_HEIGHT;
218
+
219
+ // Colors
220
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
+
226
+ const boxWidth = effectiveWidth * cellWidth;
227
+
228
+ // Helper to pad content inside box
229
+ const boxLine = (content: string) => {
230
+ const contentLen = visibleWidth(content);
231
+ const padding = Math.max(0, boxWidth - contentLen);
232
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
233
+ };
234
+
235
+ // Top border
236
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
+
238
+ // Header with score
239
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
+ const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
+ const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
+ lines.push(this.padLine(boxLine(title), width));
243
+
244
+ // Separator
245
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
+
247
+ // Game grid
248
+ for (let y = 0; y < effectiveHeight; y++) {
249
+ let row = "";
250
+ for (let x = 0; x < effectiveWidth; x++) {
251
+ const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
+ const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
+ const isFood = this.state.food.x === x && this.state.food.y === y;
254
+
255
+ if (isHead) {
256
+ row += green("██"); // Snake head (2 chars)
257
+ } else if (isBody) {
258
+ row += green("▓▓"); // Snake body (2 chars)
259
+ } else if (isFood) {
260
+ row += red("◆ "); // Food (2 chars)
261
+ } else {
262
+ row += " "; // Empty cell (2 spaces)
263
+ }
264
+ }
265
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
+ }
267
+
268
+ // Separator
269
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
+
271
+ // Footer
272
+ let footer: string;
273
+ if (this.paused) {
274
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
+ } else if (this.state.gameOver) {
276
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
+ } else {
278
+ footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
+ }
280
+ lines.push(this.padLine(boxLine(footer), width));
281
+
282
+ // Bottom border
283
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
+
285
+ this.cachedLines = lines;
286
+ this.cachedWidth = width;
287
+ this.cachedVersion = this.version;
288
+
289
+ return lines;
290
+ }
291
+
292
+ private padLine(line: string, width: number): string {
293
+ // Calculate visible length (strip ANSI codes)
294
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
+ const padding = Math.max(0, width - visibleLen);
296
+ return line + " ".repeat(padding);
297
+ }
298
+
299
+ dispose(): void {
300
+ if (this.interval) {
301
+ clearInterval(this.interval);
302
+ this.interval = null;
303
+ }
304
+ }
305
+ }
306
+
307
+ const SNAKE_SAVE_TYPE = "snake-save";
308
+
309
+ export default function (pi: ExtensionAPI) {
310
+ pi.registerCommand("snake", {
311
+ description: "Play Snake!",
312
+
313
+ handler: async (_args, ctx) => {
314
+ if (ctx.mode !== "tui") {
315
+ ctx.ui.notify("Snake requires interactive mode", "error");
316
+ return;
317
+ }
318
+
319
+ // Load saved state from session
320
+ const entries = ctx.sessionManager.getEntries();
321
+ let savedState: GameState | undefined;
322
+ for (let i = entries.length - 1; i >= 0; i--) {
323
+ const entry = entries[i];
324
+ if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
+ savedState = entry.data as GameState;
326
+ break;
327
+ }
328
+ }
329
+
330
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
331
+ return new SnakeComponent(
332
+ tui,
333
+ () => done(undefined),
334
+ (state) => {
335
+ // Save or clear state
336
+ pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
+ },
338
+ savedState,
339
+ );
340
+ });
341
+ },
342
+ });
343
+ }