@satisfactory-dev/docs.json.ts 0.7.2 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/generated-types/update8/classes/CoreUObject/FGAmmoTypeInstantHit.d.ts +20 -0
- package/generated-types/update8/classes/CoreUObject/FGAmmoTypeInstantHit.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGAmmoTypeProjectile.d.ts +88 -0
- package/generated-types/update8/classes/CoreUObject/FGAmmoTypeProjectile.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGAmmoTypeSpreadshot.d.ts +14 -0
- package/generated-types/update8/classes/CoreUObject/FGAmmoTypeSpreadshot.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildable.d.ts +164 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildable.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableAttachmentMerger.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableAttachmentMerger.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableAttachmentSplitter.d.ts +6 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableAttachmentSplitter.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableBeamLightweight.d.ts +15 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableBeamLightweight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableBlueprintDesigner.d.ts +23 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableBlueprintDesigner.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableCircuitSwitch.d.ts +8 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableCircuitSwitch.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableConveyorBelt.d.ts +20 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableConveyorBelt.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableConveyorLift.d.ts +12 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableConveyorLift.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableCornerWall.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableCornerWall.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableDockingStation.d.ts +23 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableDockingStation.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableDoor.d.ts +23 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableDoor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableDroneStation.d.ts +38 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableDroneStation.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFactory.d.ts +22 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFactory.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFactoryBuilding.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFactoryBuilding.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFactorySimpleProducer.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFactorySimpleProducer.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFloodlight.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFloodlight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFoundation.d.ts +16 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFoundation.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFoundationLightweight.d.ts +6 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFoundationLightweight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFrackingActivator.d.ts +18 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFrackingActivator.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFrackingExtractor.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableFrackingExtractor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGenerator.d.ts +6 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGenerator.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGeneratorFuel.d.ts +99 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGeneratorFuel.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGeneratorGeoThermal.d.ts +15 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGeneratorGeoThermal.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGeneratorNuclear.d.ts +41 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableGeneratorNuclear.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableJumppad.d.ts +34 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableJumppad.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableLadder.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableLadder.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableLightSource.d.ts +22 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableLightSource.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableLightsControlPanel.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableLightsControlPanel.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableMAM.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableMAM.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableManufacturer.d.ts +59 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableManufacturer.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableManufacturerVariablePower.d.ts +20 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableManufacturerVariablePower.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePassthrough.d.ts +18 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePassthrough.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePassthroughPipeHyper.d.ts +5 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePassthroughPipeHyper.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePillarLightweight.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePillarLightweight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipeHyper.d.ts +11 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipeHyper.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipeReservoir.d.ts +11 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipeReservoir.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipeline.d.ts +36 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipeline.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipelineJunction.d.ts +6 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipelineJunction.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipelinePump.d.ts +16 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipelinePump.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipelineSupport.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePipelineSupport.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePoleLightweight.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePoleLightweight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePowerPole.d.ts +12 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePowerPole.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePowerStorage.d.ts +17 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePowerStorage.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePriorityPowerSwitch.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildablePriorityPowerSwitch.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRadarTower.d.ts +11 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRadarTower.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRailroadSignal.d.ts +23 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRailroadSignal.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRailroadStation.d.ts +12 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRailroadStation.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRailroadTrack.d.ts +30 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRailroadTrack.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRamp.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableRamp.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableResourceExtractor.d.ts +38 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableResourceExtractor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableResourceSink.d.ts +16 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableResourceSink.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableResourceSinkShop.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableResourceSinkShop.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableSnowDispenser.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableSnowDispenser.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableSpaceElevator.d.ts +6 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableSpaceElevator.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableSplitterSmart.d.ts +20 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableSplitterSmart.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableStair.d.ts +11 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableStair.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableStorage.d.ts +11 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableStorage.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTradingPost.d.ts +38 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTradingPost.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTrainPlatform.d.ts +16 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTrainPlatform.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTrainPlatformCargo.d.ts +47 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTrainPlatformCargo.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTrainPlatformEmpty.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableTrainPlatformEmpty.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWalkway.d.ts +22 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWalkway.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWalkwayLightweight.d.ts +11 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWalkwayLightweight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWall.d.ts +24 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWall.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWallLightweight.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWallLightweight.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWaterPump.d.ts +20 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWaterPump.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWidgetSign.d.ts +25 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWidgetSign.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWire.d.ts +15 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildableWire.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildingDescriptor.d.ts +14 -0
- package/generated-types/update8/classes/CoreUObject/FGBuildingDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGChainsaw.d.ts +21 -0
- package/generated-types/update8/classes/CoreUObject/FGChainsaw.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGChargedWeapon.d.ts +15 -0
- package/generated-types/update8/classes/CoreUObject/FGChargedWeapon.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGConsumableDescriptor.d.ts +18 -0
- package/generated-types/update8/classes/CoreUObject/FGConsumableDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGConsumableEquipment.d.ts +5 -0
- package/generated-types/update8/classes/CoreUObject/FGConsumableEquipment.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGConveyorPoleStackable.d.ts +5 -0
- package/generated-types/update8/classes/CoreUObject/FGConveyorPoleStackable.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGCustomizationRecipe.d.ts +35 -0
- package/generated-types/update8/classes/CoreUObject/FGCustomizationRecipe.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipment.d.ts +57 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipment.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipmentDescriptor.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipmentDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipmentStunSpear.d.ts +28 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipmentStunSpear.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipmentZipline.d.ts +17 -0
- package/generated-types/update8/classes/CoreUObject/FGEquipmentZipline.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGGasMask.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGGasMask.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGGolfCartDispenser.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGGolfCartDispenser.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGHoverPack.d.ts +39 -0
- package/generated-types/update8/classes/CoreUObject/FGHoverPack.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGItemDescriptor.d.ts +56 -0
- package/generated-types/update8/classes/CoreUObject/FGItemDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGItemDescriptorBiomass.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGItemDescriptorBiomass.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGItemDescriptorNuclearFuel.d.ts +14 -0
- package/generated-types/update8/classes/CoreUObject/FGItemDescriptorNuclearFuel.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGJetPack.d.ts +25 -0
- package/generated-types/update8/classes/CoreUObject/FGJetPack.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGJumpingStilts.d.ts +10 -0
- package/generated-types/update8/classes/CoreUObject/FGJumpingStilts.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGObjectScanner.d.ts +22 -0
- package/generated-types/update8/classes/CoreUObject/FGObjectScanner.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGParachute.d.ts +15 -0
- package/generated-types/update8/classes/CoreUObject/FGParachute.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGPipeHyperStart.d.ts +19 -0
- package/generated-types/update8/classes/CoreUObject/FGPipeHyperStart.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGPoleDescriptor.d.ts +13 -0
- package/generated-types/update8/classes/CoreUObject/FGPoleDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGPortableMinerDispenser.d.ts +6 -0
- package/generated-types/update8/classes/CoreUObject/FGPortableMinerDispenser.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGRecipe.d.ts +9 -0
- package/generated-types/update8/classes/CoreUObject/FGRecipe.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGResourceDescriptor.d.ts +12 -0
- package/generated-types/update8/classes/CoreUObject/FGResourceDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGSchematic.d.ts +146 -0
- package/generated-types/update8/classes/CoreUObject/FGSchematic.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGSuitBase.d.ts +27 -0
- package/generated-types/update8/classes/CoreUObject/FGSuitBase.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGVehicleDescriptor.d.ts +22 -0
- package/generated-types/update8/classes/CoreUObject/FGVehicleDescriptor.js +1 -0
- package/generated-types/update8/classes/CoreUObject/FGWeapon.d.ts +45 -0
- package/generated-types/update8/classes/CoreUObject/FGWeapon.js +1 -0
- package/generated-types/update8/common/scalar.d.ts +7 -0
- package/generated-types/update8/common/scalar.js +1 -0
- package/generated-types/update8/common/unassigned.d.ts +251 -0
- package/generated-types/update8/common/unassigned.js +1 -0
- package/generated-types/update8/utils/validators.d.ts +14 -0
- package/generated-types/update8/utils/validators.js +14 -0
- package/lib/FilesGenerator.js +10 -0
- package/package.json +1 -1
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import { UnrealEngineString } from '../../utils/validators';
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import { decimal_string__type, boolean__type } from '../../common/scalar';
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import { xyz__type, None__type, NativeClass__type } from '../../common/unassigned';
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import { FGBuildable__extractor_base__type } from './FGBuildable';
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export type FGBuildableWaterPump__type = FGBuildable__extractor_base__type & {
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mWaterpumpTimeline_RTPC_B8FA6F944E717E3B7A286E84901F620E: decimal_string__type;
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mWaterpumpTimeline__Direction_B8FA6F944E717E3B7A286E84901F620E: 'Forward';
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HasLostSignificance: boolean__type;
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mMinimumDepthForPlacement: decimal_string__type;
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mDepthTraceOriginOffset: xyz__type;
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mAllowedResourceForms: ['RF_LIQUID', ...'RF_LIQUID'[]];
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mAllowedResources: [
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UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', '/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C'>,
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...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', '/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C'>[]
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];
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mExtractorTypeName?: None__type;
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};
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export type FGBuildableWaterPump__NativeClass = NativeClass__type & {
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Classes: [FGBuildableWaterPump__type];
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};
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export {};
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import { decimal_string__type, integer_string__type } from '../../common/scalar';
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import { empty_object__type, xy__integer__type, color_decimal__type, xy__type, xyz__type, NativeClass__type } from '../../common/unassigned';
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import { FGBuildable__base__type } from './FGBuildable';
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export type FGBuildableWidgetSign__type = FGBuildable__base__type & {
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mGainSignificanceDistance: decimal_string__type;
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mTextElementToDataMap: empty_object__type;
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mIconElementToDataMap: empty_object__type;
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mSignDrawSize: xy__integer__type;
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mPrefabTextElementSaveData: '';
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mPrefabIconElementSaveData: '';
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mForegroundColor: color_decimal__type;
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mBackgroundColor: color_decimal__type;
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mAuxilaryColor: color_decimal__type;
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mEmissive: decimal_string__type;
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mGlossiness: decimal_string__type;
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mDataVersion: integer_string__type;
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mSignPoles: '';
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mWorldDimensions: xy__type;
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mPoleOffset: xyz__type;
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mPoleScale: xy__type;
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mSignToSignOffset: decimal_string__type;
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};
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export type FGBuildableWidgetSign__NativeClass = NativeClass__type & {
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Classes: [FGBuildableWidgetSign__type, ...FGBuildableWidgetSign__type[]];
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};
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export {};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { decimal_string__type } from '../../common/scalar';
|
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2
|
+
import { None__type, xyz__type, NativeClass__type } from '../../common/unassigned';
|
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3
|
+
import { FGBuildable__base__type } from './FGBuildable';
|
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4
|
+
export type FGBuildableWire__type = FGBuildable__base__type & {
|
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5
|
+
mMaxLength: decimal_string__type;
|
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6
|
+
mMaxPowerTowerLength: decimal_string__type;
|
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7
|
+
mLengthPerCost: decimal_string__type;
|
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8
|
+
mConnections: None__type;
|
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9
|
+
mConnectionLocations: xyz__type;
|
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10
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+
mWireInstances: '';
|
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11
|
+
mCachedLength: decimal_string__type;
|
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12
|
+
};
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13
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+
export type FGBuildableWire__NativeClass = NativeClass__type & {
|
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14
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+
Classes: [FGBuildableWire__type, FGBuildableWire__type];
|
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15
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+
};
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@@ -0,0 +1 @@
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1
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+
export {};
|
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@@ -0,0 +1,14 @@
|
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1
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+
import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
|
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2
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+
import { FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type } from './FGItemDescriptor';
|
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3
|
+
import { NativeClass__type } from '../../common/unassigned';
|
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4
|
+
export type FGBuildingDescriptor__type = FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type & {
|
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5
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+
ClassName: Exclude<string, '' | 'Desc_ConveyorPole_C' | 'Desc_PipelineSupport_C' | 'Desc_PipeSupportStackable_C' | 'Desc_HyperPoleStackable_C' | 'Desc_PipeHyperSupport_C' | 'Desc_ConveyorPoleStackable_C'>;
|
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6
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+
mForm: 'RF_INVALID';
|
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7
|
+
mSubCategories: [
|
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8
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+
UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Special/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Walls/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Power/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Production/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Organisation/'>>,
|
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9
|
+
...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Special/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Walls/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Power/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Production/' | '/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Organisation/'>>[]
|
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+
];
|
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11
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+
};
|
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12
|
+
export type FGBuildingDescriptor__NativeClass = NativeClass__type & {
|
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13
|
+
Classes: [FGBuildingDescriptor__type, ...FGBuildingDescriptor__type[]];
|
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14
|
+
};
|
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@@ -0,0 +1 @@
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1
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+
export {};
|
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@@ -0,0 +1,21 @@
|
|
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1
|
+
import { decimal_string__type, integer_string__type, boolean__type } from '../../common/scalar';
|
|
2
|
+
import { mChainsawState__type, NativeClass__type } from '../../common/unassigned';
|
|
3
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
4
|
+
export type FGChainsaw__type = FGEquipment__base__type & {
|
|
5
|
+
mSawingMontageLength: decimal_string__type;
|
|
6
|
+
mInterpSawProgress: decimal_string__type;
|
|
7
|
+
mCurrentOutputDataSFX: decimal_string__type;
|
|
8
|
+
mCurrentAkID: integer_string__type;
|
|
9
|
+
mCurrentHasFuel: boolean__type;
|
|
10
|
+
mPreviousState: mChainsawState__type;
|
|
11
|
+
mEnergyConsumption: decimal_string__type;
|
|
12
|
+
mSawDownTreeTime: decimal_string__type;
|
|
13
|
+
mCollateralPickupRadius: decimal_string__type;
|
|
14
|
+
mExcludeChainsawableFoliage: boolean__type;
|
|
15
|
+
mEnergyStored: decimal_string__type;
|
|
16
|
+
mSawingProgress: decimal_string__type;
|
|
17
|
+
mChainsawState: mChainsawState__type;
|
|
18
|
+
};
|
|
19
|
+
export type FGChainsaw__NativeClass = NativeClass__type & {
|
|
20
|
+
Classes: [FGChainsaw__type];
|
|
21
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { decimal_string__type, boolean__type, integer_string__type } from '../../common/scalar';
|
|
2
|
+
import { FGWeapon__base__type } from './FGWeapon';
|
|
3
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
4
|
+
export type FGChargedWeapon__type = FGWeapon__base__type & {
|
|
5
|
+
mRadialMenuShowUpTime: decimal_string__type;
|
|
6
|
+
mDispensedProjectiles: '';
|
|
7
|
+
mIsPendingExecuteFire: boolean__type;
|
|
8
|
+
mMaxChargeTime: decimal_string__type;
|
|
9
|
+
mMaxThrowForce: integer_string__type;
|
|
10
|
+
mMinThrowForce: integer_string__type;
|
|
11
|
+
mDelayBetweenSecondaryTriggers: decimal_string__type;
|
|
12
|
+
};
|
|
13
|
+
export type FGChargedWeapon__NativeClass = NativeClass__type & {
|
|
14
|
+
Classes: [FGChargedWeapon__type];
|
|
15
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { decimal_string__type } from '../../common/scalar';
|
|
2
|
+
import { pitch_yaw_roll__type, xyz__type, NativeClass__type } from '../../common/unassigned';
|
|
3
|
+
import { FGEquipmentDescriptor__base__type } from './FGEquipmentDescriptor';
|
|
4
|
+
export type FGConsumableDescriptor__type = FGConsumableDescriptor__base__type;
|
|
5
|
+
export type FGConsumableDescriptor__base__type = FGEquipmentDescriptor__base__type & {
|
|
6
|
+
mCustomHandsMeshScale: decimal_string__type;
|
|
7
|
+
mCustomRotation: pitch_yaw_roll__type;
|
|
8
|
+
mCustomLocation: xyz__type;
|
|
9
|
+
};
|
|
10
|
+
export type FGConsumableDescriptor__healing__type = FGConsumableDescriptor__base__type & {
|
|
11
|
+
mHealthGain: decimal_string__type;
|
|
12
|
+
};
|
|
13
|
+
export type FGConsumableDescriptor__NativeClass = NativeClass__type & {
|
|
14
|
+
Classes: [
|
|
15
|
+
FGConsumableDescriptor__type | FGConsumableDescriptor__healing__type,
|
|
16
|
+
...(FGConsumableDescriptor__type | FGConsumableDescriptor__healing__type)[]
|
|
17
|
+
];
|
|
18
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { StringPassedRegExp } from '../../utils/validators';
|
|
2
|
+
import { decimal_string__type } from '../../common/scalar';
|
|
3
|
+
import { mEventType__optional_csv__type, ItemClass__type, class__no_description__type, NativeClass__type } from '../../common/unassigned';
|
|
4
|
+
export type FGCustomizationRecipe__FGRecipe__type = class__no_description__type & {
|
|
5
|
+
FullName: StringPassedRegExp<'^BlueprintGeneratedClass /Game/FactoryGame/(?:-?[A-Z][A-Za-z0-9_]+/)*(Recipe_[A-Za-z0-9_]+)\\.\\1_C$'>;
|
|
6
|
+
mDisplayName: Exclude<string, ''>;
|
|
7
|
+
mIngredients: '' | ItemClass__type;
|
|
8
|
+
mProduct: '' | ItemClass__type;
|
|
9
|
+
mManufacturingMenuPriority: decimal_string__type;
|
|
10
|
+
mManufactoringDuration: decimal_string__type;
|
|
11
|
+
mManualManufacturingMultiplier: decimal_string__type;
|
|
12
|
+
mProducedIn: '' | [
|
|
13
|
+
('/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C' | '/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C' | '/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C' | '/Game/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.Build_AutomatedWorkBench_C' | '/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C' | '/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C' | '/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C' | '/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C' | '/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C' | '/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C' | '/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C' | '/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C' | '/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C' | '/Script/FactoryGame.FGBuildGun' | '/Script/FactoryGame.FGBuildableAutomatedWorkBench'),
|
|
14
|
+
...('/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C' | '/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C' | '/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C' | '/Game/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.Build_AutomatedWorkBench_C' | '/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C' | '/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C' | '/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C' | '/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C' | '/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C' | '/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C' | '/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C' | '/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C' | '/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C' | '/Script/FactoryGame.FGBuildGun' | '/Script/FactoryGame.FGBuildableAutomatedWorkBench')[]
|
|
15
|
+
];
|
|
16
|
+
mRelevantEvents: mEventType__optional_csv__type;
|
|
17
|
+
mVariablePowerConsumptionConstant: decimal_string__type;
|
|
18
|
+
mVariablePowerConsumptionFactor: decimal_string__type;
|
|
19
|
+
};
|
|
20
|
+
export type FGCustomizationRecipe__NativeClass = NativeClass__type & {
|
|
21
|
+
Classes: [
|
|
22
|
+
FGCustomizationRecipe__FGRecipe__type & {
|
|
23
|
+
mDisplayName: 'N/A' | 'Custom Slot' | 'Swatch 1' | 'Swatch 2' | 'Swatch 3' | 'Swatch 4' | 'Swatch 5' | 'Swatch 6' | 'Swatch 7' | 'Swatch 8' | 'Swatch 9' | 'Swatch 10' | 'Swatch 11' | 'Swatch 12' | 'Swatch 13' | 'Swatch 14' | 'Swatch 15';
|
|
24
|
+
mProducedIn: [
|
|
25
|
+
'/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C'
|
|
26
|
+
];
|
|
27
|
+
},
|
|
28
|
+
...(FGCustomizationRecipe__FGRecipe__type & {
|
|
29
|
+
mDisplayName: 'N/A' | 'Custom Slot' | 'Swatch 1' | 'Swatch 2' | 'Swatch 3' | 'Swatch 4' | 'Swatch 5' | 'Swatch 6' | 'Swatch 7' | 'Swatch 8' | 'Swatch 9' | 'Swatch 10' | 'Swatch 11' | 'Swatch 12' | 'Swatch 13' | 'Swatch 14' | 'Swatch 15';
|
|
30
|
+
mProducedIn: [
|
|
31
|
+
'/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C'
|
|
32
|
+
];
|
|
33
|
+
})[]
|
|
34
|
+
];
|
|
35
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
|
|
2
|
+
import { integer_string__type, boolean__type, decimal_string__type } from '../../common/scalar';
|
|
3
|
+
import { empty_object__type, ItemClass__type, class__no_description_or_display_name__type } from '../../common/unassigned';
|
|
4
|
+
export type FGEquipment__base__type = class__no_description_or_display_name__type & {
|
|
5
|
+
mRandomAnim?: integer_string__type;
|
|
6
|
+
mCanPress?: boolean__type;
|
|
7
|
+
mAnimData?: [
|
|
8
|
+
{
|
|
9
|
+
Montage_7_2E66F6A948A8606E71185682EA2AC4EC: UnrealEngineString<'/Script/Engine.AnimMontage', '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage'>;
|
|
10
|
+
CameraAnimationSequence_11_920C446448786C507704569A05006500: UnrealEngineString<'/Script/TemplateSequence.CameraAnimationSequence', '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnimSequence.MedkitUse_01_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnimSequence.MedkitUse_02_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnimSequence.MedkitUse_03_CameraAnimSequence'>;
|
|
11
|
+
},
|
|
12
|
+
{
|
|
13
|
+
Montage_7_2E66F6A948A8606E71185682EA2AC4EC: UnrealEngineString<'/Script/Engine.AnimMontage', '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage'>;
|
|
14
|
+
CameraAnimationSequence_11_920C446448786C507704569A05006500: UnrealEngineString<'/Script/TemplateSequence.CameraAnimationSequence', '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnimSequence.MedkitUse_01_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnimSequence.MedkitUse_02_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnimSequence.MedkitUse_03_CameraAnimSequence'>;
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
Montage_7_2E66F6A948A8606E71185682EA2AC4EC: UnrealEngineString<'/Script/Engine.AnimMontage', '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage' | '/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage'>;
|
|
18
|
+
CameraAnimationSequence_11_920C446448786C507704569A05006500: UnrealEngineString<'/Script/TemplateSequence.CameraAnimationSequence', '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnimSequence.MedkitUse_01_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnimSequence.MedkitUse_02_CameraAnimSequence' | '/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnimSequence.MedkitUse_03_CameraAnimSequence'>;
|
|
19
|
+
}
|
|
20
|
+
];
|
|
21
|
+
mCurrentAnimData?: empty_object__type;
|
|
22
|
+
mEquipmentSlot: 'ES_ARMS' | 'ES_BACK' | 'ES_BODY' | 'ES_HEAD' | 'ES_LEGS';
|
|
23
|
+
mAttachSocket: 'hand_lSocket' | 'hand_rSocket' | 'root' | 'None' | 'helmetSocket' | 'jumpingStilt_lSocket';
|
|
24
|
+
mComponentNameToFirstPersonMaterials: empty_object__type | [
|
|
25
|
+
[
|
|
26
|
+
('1P_PortableMiner' | 'Bacon_skl' | 'Chainsaw_skl' | 'NobeliskDetonator_Skl_01' | 'RebarGun_skl' | 'Rifle' | 'ScannerSkeletalMesh' | 'ShockShank_skl' | 'SK_1pHoverPack_01' | 'SK_Medkit' | 'SK_JumpingStiltLeft_02' | 'SkeletalMesh' | 'SM_Gasmask_01' | 'SM_GolfcartEquipment_01' | 'StunSpear_skl'),
|
|
27
|
+
{
|
|
28
|
+
FirstPersonMaterials: [
|
|
29
|
+
UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>,
|
|
30
|
+
...UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>[]
|
|
31
|
+
];
|
|
32
|
+
}
|
|
33
|
+
],
|
|
34
|
+
...[
|
|
35
|
+
('1P_PortableMiner' | 'Bacon_skl' | 'Chainsaw_skl' | 'NobeliskDetonator_Skl_01' | 'RebarGun_skl' | 'Rifle' | 'ScannerSkeletalMesh' | 'ShockShank_skl' | 'SK_1pHoverPack_01' | 'SK_Medkit' | 'SK_JumpingStiltLeft_02' | 'SkeletalMesh' | 'SM_Gasmask_01' | 'SM_GolfcartEquipment_01' | 'StunSpear_skl'),
|
|
36
|
+
{
|
|
37
|
+
FirstPersonMaterials: [
|
|
38
|
+
UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>,
|
|
39
|
+
...UnrealEngineString<'/Script/Engine.MaterialInstanceConstant', StringStartsWith<'/Game/FactoryGame/'>>[]
|
|
40
|
+
];
|
|
41
|
+
}
|
|
42
|
+
][]
|
|
43
|
+
];
|
|
44
|
+
mNeedsDefaultEquipmentMappingContext: boolean__type;
|
|
45
|
+
mCostToUse: '' | ItemClass__type;
|
|
46
|
+
mArmAnimation: 'AE_ShockShank' | 'AE_StunSpear' | 'AE_Generic2Hand' | 'AE_Generic1Hand' | 'AE_None' | 'AE_ChainSaw' | 'AE_RebarGun' | 'AE_Rifle' | 'AE_Nobelisk';
|
|
47
|
+
mBackAnimation: 'BE_None' | 'BE_Jetpack';
|
|
48
|
+
mHasPersistentOwner: boolean__type;
|
|
49
|
+
mOnlyVisibleToOwner: boolean__type;
|
|
50
|
+
mDefaultEquipmentActions: integer_string__type;
|
|
51
|
+
mReceivedDamageModifiers: '';
|
|
52
|
+
mSwappedOutThirdPersonMaterials: empty_object__type;
|
|
53
|
+
};
|
|
54
|
+
export type FGEquipment__placeable__type = FGEquipment__base__type & {
|
|
55
|
+
mAllowedResourceForms: ['RF_SOLID', ...'RF_SOLID'[]];
|
|
56
|
+
mPlaceDistanceMax: decimal_string__type;
|
|
57
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { FGItemDescriptor__FGResourceDescriptor__type, FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type } from './FGItemDescriptor';
|
|
2
|
+
import { integer_string__type } from '../../common/scalar';
|
|
3
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
4
|
+
export type FGEquipmentDescriptor__type = FGEquipmentDescriptor__base__type;
|
|
5
|
+
export type FGEquipmentDescriptor__base__type = FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type & {
|
|
6
|
+
mResourceSinkPoints: integer_string__type;
|
|
7
|
+
};
|
|
8
|
+
export type FGEquipmentDescriptor__NativeClass = NativeClass__type & {
|
|
9
|
+
Classes: [
|
|
10
|
+
FGItemDescriptor__FGResourceDescriptor__type,
|
|
11
|
+
...FGItemDescriptor__FGResourceDescriptor__type[]
|
|
12
|
+
];
|
|
13
|
+
};
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
export {};
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { mDamageTypes__type, NativeClass__type } from '../../common/unassigned';
|
|
2
|
+
import { integer_string__type, decimal_string__type } from '../../common/scalar';
|
|
3
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
4
|
+
export type FGEquipmentStunSpear__type = FGEquipmentStunSpear__base__type & {
|
|
5
|
+
mDamageTypes?: mDamageTypes__type;
|
|
6
|
+
mArmAnimation?: 'AE_StunSpear';
|
|
7
|
+
mRandomAttackAnim: integer_string__type;
|
|
8
|
+
mRandomEquipAnim: integer_string__type;
|
|
9
|
+
};
|
|
10
|
+
export type FGEquipmentStunSpear__base__type = FGEquipment__base__type & {
|
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11
|
+
mDamageTypes: mDamageTypes__type;
|
|
12
|
+
mSecondSwingMaxTime: decimal_string__type;
|
|
13
|
+
mSecondSwingCooldDownTime: decimal_string__type;
|
|
14
|
+
mAttackDistance: decimal_string__type;
|
|
15
|
+
mAttackSweepRadius: decimal_string__type;
|
|
16
|
+
};
|
|
17
|
+
export type FGEquipmentStunSpear__xeno_zapper__type = FGEquipmentStunSpear__base__type & {
|
|
18
|
+
mDamageTypes?: mDamageTypes__type;
|
|
19
|
+
mArmAnimation?: 'AE_ShockShank';
|
|
20
|
+
mPunchAnimationWeight: decimal_string__type;
|
|
21
|
+
};
|
|
22
|
+
export type FGEquipmentStunSpear__NativeClass = NativeClass__type & {
|
|
23
|
+
Classes: [
|
|
24
|
+
FGEquipmentStunSpear__xeno_zapper__type | FGEquipmentStunSpear__type,
|
|
25
|
+
FGEquipmentStunSpear__xeno_zapper__type | FGEquipmentStunSpear__type,
|
|
26
|
+
FGEquipmentStunSpear__xeno_zapper__type | FGEquipmentStunSpear__type
|
|
27
|
+
];
|
|
28
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { boolean__type, decimal_string__type } from '../../common/scalar';
|
|
2
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
3
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
4
|
+
export type FGEquipmentZipline__type = FGEquipment__base__type & {
|
|
5
|
+
mShouldPlayDeactivateSound: boolean__type;
|
|
6
|
+
mZiplineJumpLaunchVelocity: decimal_string__type;
|
|
7
|
+
mMaxZiplineAngle: decimal_string__type;
|
|
8
|
+
mTraceDistance: decimal_string__type;
|
|
9
|
+
mTraceStartOffset: decimal_string__type;
|
|
10
|
+
mTraceRadius: decimal_string__type;
|
|
11
|
+
mVisualizeTraceDistance: boolean__type;
|
|
12
|
+
mActiveNoiseFrequency: decimal_string__type;
|
|
13
|
+
mZiplineReattachCooldown: decimal_string__type;
|
|
14
|
+
};
|
|
15
|
+
export type FGEquipmentZipline__NativeClass = NativeClass__type & {
|
|
16
|
+
Classes: [FGEquipmentZipline__type];
|
|
17
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { mDamageTypes__type, NativeClass__type } from '../../common/unassigned';
|
|
2
|
+
import { boolean__type, decimal_string__type } from '../../common/scalar';
|
|
3
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
4
|
+
export type FGGasMask__type = FGEquipment__base__type & {
|
|
5
|
+
mDamageTypesToProtectAgainst: mDamageTypes__type;
|
|
6
|
+
mPostProcessEnabled: boolean__type;
|
|
7
|
+
mFilterCountdown: decimal_string__type;
|
|
8
|
+
mFilterDuration: decimal_string__type;
|
|
9
|
+
mIsInPoisonGas: boolean__type;
|
|
10
|
+
};
|
|
11
|
+
export type FGGasMask__NativeClass = NativeClass__type & {
|
|
12
|
+
Classes: [FGGasMask__type];
|
|
13
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { decimal_string__type, boolean__type } from '../../common/scalar';
|
|
2
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
3
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
4
|
+
export type FGGolfCartDispenser__type = FGEquipment__base__type & {
|
|
5
|
+
mMaxSpawnDistance: decimal_string__type;
|
|
6
|
+
mSpawningClearance: decimal_string__type;
|
|
7
|
+
mBuildDisqualifierText: 'Vehicles cannot be built or deployed on top of existing vehicles.';
|
|
8
|
+
canDisplayDisqualifier: boolean__type;
|
|
9
|
+
mPlaceDistanceMax: decimal_string__type;
|
|
10
|
+
};
|
|
11
|
+
export type FGGolfCartDispenser__NativeClass = NativeClass__type & {
|
|
12
|
+
Classes: [FGGolfCartDispenser__type, ...FGGolfCartDispenser__type[]];
|
|
13
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { empty_object__type, xyz__type, NativeClass__type } from '../../common/unassigned';
|
|
2
|
+
import { decimal_string__type, boolean__type } from '../../common/scalar';
|
|
3
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
4
|
+
export type FGHoverPack__type = FGEquipment__base__type & {
|
|
5
|
+
mHoverPackActiveTimer: empty_object__type;
|
|
6
|
+
mCurrentPlayerVelocity: decimal_string__type;
|
|
7
|
+
mCurrentMouseDelta: decimal_string__type;
|
|
8
|
+
mHoverpackJoystickTimer: empty_object__type;
|
|
9
|
+
mCurrentBatteryPowerLevel: decimal_string__type;
|
|
10
|
+
m_PreviousHoverMode: 'HPM_Inactive';
|
|
11
|
+
ConnectionLocationUpdatedDelegate: empty_object__type;
|
|
12
|
+
ConnectionStatusUpdatedDelegate: empty_object__type;
|
|
13
|
+
HoverModeChangedDelegate: empty_object__type;
|
|
14
|
+
RangeWarningToggleDelegate: empty_object__type;
|
|
15
|
+
mHoverSpeed: decimal_string__type;
|
|
16
|
+
mHoverAccelerationSpeed: decimal_string__type;
|
|
17
|
+
mHoverSprintMultiplier: decimal_string__type;
|
|
18
|
+
mHoverFriction: decimal_string__type;
|
|
19
|
+
mJumpKeyHoldActivationTime: decimal_string__type;
|
|
20
|
+
mFallSpeedLimitWhenPowered: decimal_string__type;
|
|
21
|
+
mPowerConnectionSearchRadius: decimal_string__type;
|
|
22
|
+
mPowerConnectionSearchTickRate: decimal_string__type;
|
|
23
|
+
mPowerConnectionDisconnectionTime: decimal_string__type;
|
|
24
|
+
mPowerCapacity: decimal_string__type;
|
|
25
|
+
mPowerDrainRate: decimal_string__type;
|
|
26
|
+
mPowerConsumption: decimal_string__type;
|
|
27
|
+
mCurrentPowerLevel: decimal_string__type;
|
|
28
|
+
mRangeWarningNormalizedDistanceThreshold: decimal_string__type;
|
|
29
|
+
mCurrentHoverMode: 'HPM_Inactive';
|
|
30
|
+
mHasConnection: boolean__type;
|
|
31
|
+
mShouldAutomaticallyHoverWhenConnected: boolean__type;
|
|
32
|
+
mCrouchHoverCancelTime: decimal_string__type;
|
|
33
|
+
mCharacterUseDistanceWhenActive: decimal_string__type;
|
|
34
|
+
mActiveNoiseFrequency: decimal_string__type;
|
|
35
|
+
mCurrentConnectionLocation: xyz__type;
|
|
36
|
+
};
|
|
37
|
+
export type FGHoverPack__NativeClass = NativeClass__type & {
|
|
38
|
+
Classes: [FGHoverPack__type];
|
|
39
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { boolean__type, decimal_string__type, integer_string__type } from '../../common/scalar';
|
|
2
|
+
import { Texture2D__type, color__type, mForm__type, UnrealEngineString__array__type, None__type, class__type, NativeClass__type } from '../../common/unassigned';
|
|
3
|
+
import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
|
|
4
|
+
export type FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type = class__type & {
|
|
5
|
+
mAbbreviatedDisplayName: string;
|
|
6
|
+
mStackSize: 'SS_ONE' | 'SS_FLUID' | 'SS_SMALL' | 'SS_MEDIUM' | 'SS_BIG' | 'SS_HUGE';
|
|
7
|
+
mCanBeDiscarded: boolean__type;
|
|
8
|
+
mRememberPickUp: boolean__type;
|
|
9
|
+
mEnergyValue: decimal_string__type;
|
|
10
|
+
mRadioactiveDecay: decimal_string__type;
|
|
11
|
+
mSmallIcon: Texture2D__type;
|
|
12
|
+
mPersistentBigIcon: Texture2D__type;
|
|
13
|
+
mCrosshairMaterial: ('' | 'None') | StringStartsWith<'/Game/FactoryGame/Interface/UI/Material/Crosshairs/'>;
|
|
14
|
+
mDescriptorStatBars: '' | [
|
|
15
|
+
{
|
|
16
|
+
Value: integer_string__type;
|
|
17
|
+
},
|
|
18
|
+
...{
|
|
19
|
+
Value: integer_string__type;
|
|
20
|
+
}[]
|
|
21
|
+
];
|
|
22
|
+
mMenuPriority: decimal_string__type;
|
|
23
|
+
mFluidColor: color__type;
|
|
24
|
+
mGasColor: color__type;
|
|
25
|
+
mCompatibleItemDescriptors: '' | [
|
|
26
|
+
{
|
|
27
|
+
CompatibleItemType: 'CIT_AMMO' | 'CIT_WEAPON';
|
|
28
|
+
CompatibleItemDescriptors: UnrealEngineString__array__type;
|
|
29
|
+
},
|
|
30
|
+
...{
|
|
31
|
+
CompatibleItemType: 'CIT_AMMO' | 'CIT_WEAPON';
|
|
32
|
+
CompatibleItemDescriptors: UnrealEngineString__array__type;
|
|
33
|
+
}[]
|
|
34
|
+
];
|
|
35
|
+
mClassToScanFor: None__type | StringStartsWith<'/Game/FactoryGame/Resource/Environment/'> | StringStartsWith<'/Game/FactoryGame/World/Benefit/'>;
|
|
36
|
+
mScannableType: 'RTWOT_Default' | 'RTWOT_WeakSignal' | 'RTWOT_Flora';
|
|
37
|
+
mShouldOverrideScannerDisplayText: boolean__type;
|
|
38
|
+
mScannerDisplayText: string;
|
|
39
|
+
mScannerLightColor: color__type;
|
|
40
|
+
};
|
|
41
|
+
export type FGItemDescriptor__FGResourceDescriptor__type = FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type & {
|
|
42
|
+
mResourceSinkPoints: integer_string__type;
|
|
43
|
+
};
|
|
44
|
+
export type FGItemDescriptor__FGResourceDescriptor__FGPoleDescriptor__type = FGItemDescriptor__FGBuildingDescriptor__FGResourceDescriptor__type & {
|
|
45
|
+
mSubCategories: '' | [
|
|
46
|
+
UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/'>>,
|
|
47
|
+
...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Interface/UI/InGame/BuildMenu/BuildCategories/Sub_Transport/'>>[]
|
|
48
|
+
];
|
|
49
|
+
mForm: mForm__type;
|
|
50
|
+
};
|
|
51
|
+
export type FGItemDescriptor__NativeClass = NativeClass__type & {
|
|
52
|
+
Classes: [
|
|
53
|
+
FGItemDescriptor__FGResourceDescriptor__type,
|
|
54
|
+
...FGItemDescriptor__FGResourceDescriptor__type[]
|
|
55
|
+
];
|
|
56
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { FGItemDescriptor__FGResourceDescriptor__type } from './FGItemDescriptor';
|
|
2
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
3
|
+
export type FGItemDescriptorBiomass__type = FGItemDescriptor__FGResourceDescriptor__type;
|
|
4
|
+
export type FGItemDescriptorBiomass__NativeClass = NativeClass__type & {
|
|
5
|
+
Classes: [
|
|
6
|
+
FGItemDescriptor__FGResourceDescriptor__type,
|
|
7
|
+
...FGItemDescriptor__FGResourceDescriptor__type[]
|
|
8
|
+
];
|
|
9
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
|
|
2
|
+
import { integer_string__type } from '../../common/scalar';
|
|
3
|
+
import { FGItemDescriptor__FGResourceDescriptor__type } from './FGItemDescriptor';
|
|
4
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
5
|
+
export type FGItemDescriptorNuclearFuel__type = FGItemDescriptor__FGResourceDescriptor__type & {
|
|
6
|
+
mSpentFuelClass: UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Resource/Parts/NuclearWaste/'>>;
|
|
7
|
+
mAmountOfWaste: integer_string__type;
|
|
8
|
+
};
|
|
9
|
+
export type FGItemDescriptorNuclearFuel__NativeClass = NativeClass__type & {
|
|
10
|
+
Classes: [
|
|
11
|
+
FGItemDescriptorNuclearFuel__type,
|
|
12
|
+
FGItemDescriptorNuclearFuel__type
|
|
13
|
+
];
|
|
14
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { UnrealEngineString, StringStartsWith } from '../../utils/validators';
|
|
2
|
+
import { empty_object__type, NativeClass__type } from '../../common/unassigned';
|
|
3
|
+
import { decimal_string__type, boolean__type, integer_string__type } from '../../common/scalar';
|
|
4
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
5
|
+
export type FGJetPack__type = FGEquipment__base__type & {
|
|
6
|
+
FuelTypeDescriptos: '';
|
|
7
|
+
mOnFuelAmountChanged: empty_object__type;
|
|
8
|
+
mOnBurnPercentChanged: empty_object__type;
|
|
9
|
+
mOnFuelTypeChanged: empty_object__type;
|
|
10
|
+
mDefaultAirControl: decimal_string__type;
|
|
11
|
+
mRTPCInterval: decimal_string__type;
|
|
12
|
+
mThrustCooldown: decimal_string__type;
|
|
13
|
+
mCurrentFuel: decimal_string__type;
|
|
14
|
+
mIsThrusting: boolean__type;
|
|
15
|
+
mFuelTypes: [
|
|
16
|
+
UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Testing/JetPack/'>>,
|
|
17
|
+
...UnrealEngineString<'/Script/Engine.BlueprintGeneratedClass', StringStartsWith<'/Game/FactoryGame/Testing/JetPack/'>>[]
|
|
18
|
+
];
|
|
19
|
+
mSelectedFuelType: integer_string__type;
|
|
20
|
+
mCurrentFuelType: integer_string__type;
|
|
21
|
+
mActiveNoiseFrequency: decimal_string__type;
|
|
22
|
+
};
|
|
23
|
+
export type FGJetPack__NativeClass = NativeClass__type & {
|
|
24
|
+
Classes: [FGJetPack__type];
|
|
25
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { decimal_string__type } from '../../common/scalar';
|
|
2
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
3
|
+
import { NativeClass__type } from '../../common/unassigned';
|
|
4
|
+
export type FGJumpingStilts__type = FGEquipment__base__type & {
|
|
5
|
+
mSprintSpeedFactor: decimal_string__type;
|
|
6
|
+
mJumpSpeedFactor: decimal_string__type;
|
|
7
|
+
};
|
|
8
|
+
export type FGJumpingStilts__NativeClass = NativeClass__type & {
|
|
9
|
+
Classes: [FGJumpingStilts__type];
|
|
10
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { boolean__type, decimal_string__type } from '../../common/scalar';
|
|
2
|
+
import { empty_object__type, NativeClass__type } from '../../common/unassigned';
|
|
3
|
+
import { FGEquipment__base__type } from './FGEquipment';
|
|
4
|
+
export type FGObjectScanner__type = FGEquipment__base__type & {
|
|
5
|
+
mPlayingSound: boolean__type;
|
|
6
|
+
mScreenUpdateTimer: empty_object__type;
|
|
7
|
+
mScanlineLerpT: decimal_string__type;
|
|
8
|
+
mScreenUpdateTime: decimal_string__type;
|
|
9
|
+
mNormalizedCloesnessToObject: decimal_string__type;
|
|
10
|
+
mObjectIsWithinRange: boolean__type;
|
|
11
|
+
mIsPlayingStaticSound: boolean__type;
|
|
12
|
+
mBeepDelayMax: decimal_string__type;
|
|
13
|
+
mBeepDelayMin: decimal_string__type;
|
|
14
|
+
mDetectionRange: decimal_string__type;
|
|
15
|
+
mUpdateClosestObjectTime: decimal_string__type;
|
|
16
|
+
mClosestObjectInScanRange: boolean__type;
|
|
17
|
+
mNormalizedDistanceToClosestObject: decimal_string__type;
|
|
18
|
+
mAngleToClosestObject: decimal_string__type;
|
|
19
|
+
};
|
|
20
|
+
export type FGObjectScanner__NativeClass = NativeClass__type & {
|
|
21
|
+
Classes: [FGObjectScanner__type];
|
|
22
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|