@satelliteoflove/godot-mcp 2.4.1 → 2.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -12
- package/addon/plugin.cfg +1 -1
- package/package.json +1 -1
package/README.md
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@@ -4,17 +4,24 @@ An MCP server that gives Claude direct visibility into your Godot editor and run
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## Core Capabilities
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**Observe** - Claude sees what you see
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- Live editor state, selection, and open scenes
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- Screenshots from editor viewports or running game
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- Debug output and performance metrics from runtime
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- Camera position and viewport in 2D and 3D
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**Inspect** - Deep access to your project
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- Scene tree traversal with node properties
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- 3D spatial data: transforms, bounding boxes, visibility
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- Resource introspection: SpriteFrames, TileSets, Materials
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- Project settings and input mappings
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**Modify** - Direct manipulation when needed
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- Create, update, delete, and reparent nodes
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- Attach and detach scripts
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- Edit TileMapLayers and GridMaps cell-by-cell
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- Control animation playback and edit tracks/keyframes
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- Run and stop the game from the editor
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## Quick Start
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@@ -58,7 +65,7 @@ Then enable the addon in Godot: Project Settings > Plugins > Godot MCP.
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Open your Godot project (with addon enabled), restart your AI assistant, and start building.
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**Version Sync:** The MCP server auto-updates via npx.
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**Version Sync:** The MCP server auto-updates via npx. Version mismatches are detected automatically on connection. If prompted, re-run the install command to update the addon.
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## Tools
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| `tilemap` | Query and edit TileMapLayer data: list layers, get info, get/set cells, convert coordinates |
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| `gridmap` | Query and edit GridMap data: list gridmaps, get info, get/set cells |
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| `resource` | Manage Godot resources: inspect Resource files by path |
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| `scene3d` | Get spatial information for 3D nodes: global transforms, bounding boxes, visibility |
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See [docs/](docs/) for detailed API reference, including the [Claude Code Setup Guide](docs/claude-code-setup.md).
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package/addon/plugin.cfg
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