@satelliteoflove/godot-mcp 2.4.1 → 2.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -4,17 +4,24 @@ An MCP server that gives Claude direct visibility into your Godot editor and run
4
4
 
5
5
  ## Core Capabilities
6
6
 
7
- - Live editor state - what scene is open, what's selected, which panel you're in
8
- - Runtime debug output from the running game
9
- - Viewport awareness - where the camera is pointed (2D and 3D)
10
- - Screenshots of the editor or running game
11
- - Scene tree and node properties at runtime
12
-
13
- ## Design Goals
14
-
15
- - **Observation over automation** - help Claude understand what's happening so it can help you solve problems
16
- - **Minimal token footprint** - more room for actual conversation
17
- - **Friction-free maintenance** - version mismatch detection and one-command updates
7
+ **Observe** - Claude sees what you see
8
+ - Live editor state, selection, and open scenes
9
+ - Screenshots from editor viewports or running game
10
+ - Debug output and performance metrics from runtime
11
+ - Camera position and viewport in 2D and 3D
12
+
13
+ **Inspect** - Deep access to your project
14
+ - Scene tree traversal with node properties
15
+ - 3D spatial data: transforms, bounding boxes, visibility
16
+ - Resource introspection: SpriteFrames, TileSets, Materials
17
+ - Project settings and input mappings
18
+
19
+ **Modify** - Direct manipulation when needed
20
+ - Create, update, delete, and reparent nodes
21
+ - Attach and detach scripts
22
+ - Edit TileMapLayers and GridMaps cell-by-cell
23
+ - Control animation playback and edit tracks/keyframes
24
+ - Run and stop the game from the editor
18
25
 
19
26
  ## Quick Start
20
27
 
@@ -58,7 +65,7 @@ Then enable the addon in Godot: Project Settings > Plugins > Godot MCP.
58
65
 
59
66
  Open your Godot project (with addon enabled), restart your AI assistant, and start building.
60
67
 
61
- **Version Sync:** The MCP server auto-updates via npx. If the addon version falls behind, use `project` tool with `addon_status` action to check compatibility, then re-run the install command to update.
68
+ **Version Sync:** The MCP server auto-updates via npx. Version mismatches are detected automatically on connection. If prompted, re-run the install command to update the addon.
62
69
 
63
70
  ## Tools
64
71
 
@@ -72,6 +79,7 @@ Open your Godot project (with addon enabled), restart your AI assistant, and sta
72
79
  | `tilemap` | Query and edit TileMapLayer data: list layers, get info, get/set cells, convert coordinates |
73
80
  | `gridmap` | Query and edit GridMap data: list gridmaps, get info, get/set cells |
74
81
  | `resource` | Manage Godot resources: inspect Resource files by path |
82
+ | `scene3d` | Get spatial information for 3D nodes: global transforms, bounding boxes, visibility |
75
83
 
76
84
  See [docs/](docs/) for detailed API reference, including the [Claude Code Setup Guide](docs/claude-code-setup.md).
77
85
 
package/addon/plugin.cfg CHANGED
@@ -3,6 +3,6 @@
3
3
  name="Godot MCP"
4
4
  description="Model Context Protocol server for AI assistant integration"
5
5
  author="godot-mcp"
6
- version="2.4.1"
6
+ version="2.4.2"
7
7
  script="plugin.gd"
8
8
  godot_version_min="4.5"
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@satelliteoflove/godot-mcp",
3
- "version": "2.4.1",
3
+ "version": "2.4.2",
4
4
  "description": "MCP server for Godot Engine integration",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",