@safe-engine/pixi 8.8.6 → 8.8.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,kBAAkB,CAAC,GAAG,EAAE,IAAI;IAO5B,0BAA0B,CAAC,GAAG,EAAE,IAAI;IAQpC,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAI;AACjI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAI"}
1
+ {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,kBAAkB,CAAC,GAAG,EAAE,IAAI;IAQ5B,0BAA0B,CAAC,GAAG,EAAE,IAAI;IAQpC,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAI;AACjI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAI"}
@@ -19,6 +19,7 @@ export class RigidBody extends ComponentX {
19
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  if (!this.node) {
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  return;
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  }
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+ // console.log('applyLinearImpulseToCenter', box2D)
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  this.body.ApplyForceToCenter(new box2D.b2Vec2(vel.x, vel.y), true);
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  }
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  applyLinearImpulseToCenter(vel) {
@@ -61,7 +61,7 @@ export class PhysicsSystem {
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  const { b2BodyDef, b2FixtureDef, b2PolygonShape, b2CircleShape, b2Vec2, b2World, pointsToVec2Array, getPointer } = box2D;
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  const gravity = new b2Vec2(0, 10);
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  this.world = new b2World(gravity);
64
- console.log('configure world', event_manager.world.app);
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+ // console.log('configure world', (event_manager.world as GameWorld).app)
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  // event_manager.world.physicsManager = this
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  const graphics = new Graphics();
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  this.graphics = graphics;
@@ -1,6 +1,6 @@
1
- import { GameWorld, Vec2 } from '..';
1
+ import { Vec2 } from '..';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: Vec2): void;
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+ export declare function setupPhysics(colliderMatrix: any, isDebugDraw?: boolean, gravity?: Vec2): void;
6
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAS7F"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,cAAc,KAAA,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAUjF"}
@@ -1,15 +1,16 @@
1
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  import { GameWorld } from '..';
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- import { PhysicsSystem } from './PhysicsSystem';
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+ import { PhysicsSystem, setColliderMatrix } from './PhysicsSystem';
3
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
6
- export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
6
+ export function setupPhysics(colliderMatrix, isDebugDraw, gravity) {
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  // console.log('app world', world.app)
8
- const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
8
+ const physicsSystem = GameWorld.Instance.addSystemAndUpdate(PhysicsSystem);
9
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  if (isDebugDraw) {
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  physicsSystem.addDebug();
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  }
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  if (gravity) {
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  physicsSystem.gravity = gravity;
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  }
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+ setColliderMatrix(colliderMatrix);
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  }
@@ -1,4 +1,4 @@
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- import { BaseComponentProps } from '..';
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+ import { BaseComponentProps, Vec2 } from '..';
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  import { ComponentX } from '../components/BaseComponent';
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  import { Spine } from './lib';
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  interface SpineData {
@@ -17,5 +17,12 @@ export declare class SpineSkeleton extends ComponentX<SpineSkeletonProps, Spine>
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  setAnimation(name: string, loop?: boolean): void;
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  setSkeletonData(data: SpineData): void;
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  }
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+ interface SpineBonesControlComponentProps extends BaseComponentProps<SpineBonesControlComponent> {
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+ posList: Vec2[];
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+ bonesName: string[];
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+ }
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+ export declare class SpineBonesControlComponent extends ComponentX<SpineBonesControlComponentProps, Spine> {
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+ start(): void;
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+ }
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  export {};
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  //# sourceMappingURL=SpineComponent.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"SpineComponent.d.ts","sourceRoot":"","sources":["../../src/spine/SpineComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAU,MAAM,6BAA6B,CAAA;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAA;AAE7B,UAAU,SAAS;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,kBAAmB,SAAQ,kBAAkB,CAAC,aAAa,CAAC;IACpE,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,aAAc,SAAQ,UAAU,CAAC,kBAAkB,EAAE,KAAK,CAAC;IACtE,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAQ;IAOvC,eAAe,CAAC,IAAI,EAAE,SAAS;CAKhC"}
1
+ {"version":3,"file":"SpineComponent.d.ts","sourceRoot":"","sources":["../../src/spine/SpineComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAkB,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7D,OAAO,EAAE,UAAU,EAAU,MAAM,6BAA6B,CAAA;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAA;AAE7B,UAAU,SAAS;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,kBAAmB,SAAQ,kBAAkB,CAAC,aAAa,CAAC;IACpE,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,aAAc,SAAQ,UAAU,CAAC,kBAAkB,EAAE,KAAK,CAAC;IACtE,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAQ;IAOvC,eAAe,CAAC,IAAI,EAAE,SAAS;CAKhC;AAID,UAAU,+BAAgC,SAAQ,kBAAkB,CAAC,0BAA0B,CAAC;IAC9F,OAAO,EAAE,IAAI,EAAE,CAAA;IACf,SAAS,EAAE,MAAM,EAAE,CAAA;CACpB;AACD,qBAAa,0BAA2B,SAAQ,UAAU,CAAC,+BAA+B,EAAE,KAAK,CAAC;IAChG,KAAK;CAYN"}
@@ -1,3 +1,4 @@
1
+ import { registerSystem } from '..';
1
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  import { ComponentX, render } from '../components/BaseComponent';
2
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  export class SpineSkeleton extends ComponentX {
3
4
  setAnimation(name, loop = false) {
@@ -13,3 +14,18 @@ export class SpineSkeleton extends ComponentX {
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  }
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  }
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  Object.defineProperty(SpineSkeleton.prototype, 'render', { value: render });
17
+ export class SpineBonesControlComponent extends ComponentX {
18
+ start() {
19
+ const skel = this.node.getComponent(SpineSkeleton).node.instance;
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+ const { bonesName = [], posList = [] } = this.props;
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+ bonesName.forEach((boneName, index) => {
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+ const bone = skel.skeleton.findBone(boneName);
23
+ if (bone) {
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+ const pos = posList[index];
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+ bone.x = pos.x;
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+ bone.y = pos.y;
27
+ }
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+ });
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+ }
30
+ }
31
+ registerSystem(SpineBonesControlComponent);
@@ -1,11 +1,30 @@
1
1
  import { Tilemap } from '@pixi/tilemap';
2
- import { BaseComponentProps } from '..';
2
+ import { BaseComponentProps, Vec2 } from '..';
3
3
  import { ComponentX } from '../components/BaseComponent';
4
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  interface TiledMapCompProps extends BaseComponentProps<TiledMapComp> {
5
- mapUrl: string;
5
+ mapFile: string;
6
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  }
7
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  export declare class TiledMapComp extends ComponentX<TiledMapCompProps, Tilemap> {
8
- getPositionAt(x: number, y: number): import("@pixi/tilemap/lib/TileTextureArray").TileTextureArray;
8
+ mapData: any;
9
+ getPositionAt(tx: number, ty: number): {
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+ x: number;
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+ y: number;
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+ equals(other: /*elided*/ any): boolean;
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+ add(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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+ addSelf(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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+ sub(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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+ mul(multiply: number): /*elided*/ any;
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+ mulSelf(multiply: number): /*elided*/ any;
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+ mag(): number;
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+ normalizeSelf(): /*elided*/ any;
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+ normalize(): /*elided*/ any;
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+ cross(other: Vec2): number;
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+ signAngle(other: Vec2): number;
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+ lengthSqr(): number;
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+ dot(other: Vec2): number;
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+ angle(other: Vec2): number;
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+ distance(other: /*elided*/ any): number;
27
+ };
9
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  render(): this;
10
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  }
11
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  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"TiledMapComp.d.ts","sourceRoot":"","sources":["../../src/tiledmap/TiledMapComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AACvC,OAAO,EAAE,kBAAkB,EAAuB,MAAM,IAAI,CAAA;AAC5D,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AAGxD,UAAU,iBAAkB,SAAQ,kBAAkB,CAAC,YAAY,CAAC;IAClE,MAAM,EAAE,MAAM,CAAA;CACf;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACtE,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAIlC,MAAM;CAQP"}
1
+ {"version":3,"file":"TiledMapComp.d.ts","sourceRoot":"","sources":["../../src/tiledmap/TiledMapComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AACvC,OAAO,EAAU,kBAAkB,EAAuB,IAAI,EAAE,MAAM,IAAI,CAAA;AAC1E,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AAGxD,UAAU,iBAAkB,SAAQ,kBAAkB,CAAC,YAAY,CAAC;IAClE,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACtE,OAAO,EAAE,GAAG,CAAA;IAEZ,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;;;;;;;;;;;;;;;IAKpC,MAAM;CASP"}
@@ -1,12 +1,14 @@
1
- import { GameWorld, NodeComp } from '..';
1
+ import { Assets, GameWorld, NodeComp, Vec2 } from '..';
2
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  import { ComponentX } from '../components/BaseComponent';
3
- import { loadIsometricMap } from './tield';
3
+ import { loadIsometricMap, tileToPixel } from './tield';
4
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  export class TiledMapComp extends ComponentX {
5
- getPositionAt(x, y) {
6
- return this.node.instance.getTileset();
5
+ getPositionAt(tx, ty) {
6
+ const pos = tileToPixel(this.mapData, tx + 1, ty);
7
+ return Vec2(pos);
7
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  }
8
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  render() {
9
- const tiledMap = loadIsometricMap(this.props.mapUrl);
10
+ this.mapData = Assets.get(this.props.mapFile);
11
+ const tiledMap = loadIsometricMap(this.props.mapFile);
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  const world = GameWorld.Instance;
11
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  const entity = world.entities.create();
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  entity.assign(new NodeComp(tiledMap, entity));
@@ -1,3 +1,7 @@
1
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  import { Tilemap } from '@pixi/tilemap';
2
+ export declare function tileToPixel(map: any, tx: any, ty: any): {
3
+ x: number;
4
+ y: number;
5
+ };
2
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  export declare function loadIsometricMap(mapUrl: string): Tilemap;
3
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  //# sourceMappingURL=tield.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"tield.d.ts","sourceRoot":"","sources":["../../src/tiledmap/tield.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AAGvC,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,WAoC9C"}
1
+ {"version":3,"file":"tield.d.ts","sourceRoot":"","sources":["../../src/tiledmap/tield.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AAGvC,wBAAgB,WAAW,CAAC,GAAG,KAAA,EAAE,EAAE,KAAA,EAAE,EAAE,KAAA;;;EA0BtC;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,WAiC9C"}
@@ -1,5 +1,29 @@
1
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  import { Tilemap } from '@pixi/tilemap';
2
2
  import { Assets, Rectangle, Texture } from 'pixi.js';
3
+ export function tileToPixel(map, tx, ty) {
4
+ const tw = map.tilewidth;
5
+ const th = map.tileheight;
6
+ const { orientation, staggeraxis, staggerindex } = map;
7
+ switch (orientation) {
8
+ case 'orthogonal':
9
+ return { x: tx * tw, y: ty * th };
10
+ case 'isometric':
11
+ return { x: (tx - ty) * (tw / 2), y: (tx + ty) * (th / 2) };
12
+ case 'staggered':
13
+ if (staggeraxis === 'x') {
14
+ const odd = staggerindex === 'odd';
15
+ const offset = tx % 2 === (odd ? 1 : 0) ? th / 2 : 0;
16
+ return { x: tx * (tw / 2), y: ty * th + offset };
17
+ }
18
+ else {
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+ const odd = staggerindex === 'odd';
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+ const offset = ty % 2 === (odd ? 1 : 0) ? tw / 2 : 0;
21
+ return { x: tx * tw + offset, y: ty * (th / 2) };
22
+ }
23
+ default:
24
+ throw new Error(`Unknown map type: ${orientation}`);
25
+ }
26
+ }
3
27
  export function loadIsometricMap(mapUrl) {
4
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  const mapData = Assets.get(mapUrl);
5
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  const tileset = mapData.tilesets[0];
@@ -25,11 +49,9 @@ export function loadIsometricMap(mapUrl) {
25
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  const frameY = Math.floor(tileId / cols) * tileH;
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  const tx = i % mapData.width;
27
51
  const ty = Math.floor(i / mapData.width);
28
- // Chuyển sang toạ độ isometric
29
- const screenX = (tx - ty) * (mapData.tilewidth / 2);
30
- const screenY = (tx + ty) * (mapData.tileheight / 2);
52
+ const { x, y } = tileToPixel(mapData, tx, ty);
31
53
  const texture = new Texture({ source: baseTexture, frame: new Rectangle(frameX, frameY, tileW, tileH) });
32
- tilemap.tile(texture, screenX, screenY);
54
+ tilemap.tile(texture, x, y);
33
55
  }
34
56
  }
35
57
  return tilemap;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@safe-engine/pixi",
3
- "version": "8.8.6",
3
+ "version": "8.8.8",
4
4
  "description": "safex pixi plugin",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",