@safe-engine/pixi 8.8.6 → 8.8.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +1 -0
- package/dist/box2d-wasm/PhysicsSystem.js +1 -1
- package/dist/box2d-wasm/index.d.ts +2 -2
- package/dist/box2d-wasm/index.d.ts.map +1 -1
- package/dist/box2d-wasm/index.js +4 -3
- package/dist/spine/SpineComponent.d.ts +8 -1
- package/dist/spine/SpineComponent.d.ts.map +1 -1
- package/dist/spine/SpineComponent.js +16 -0
- package/dist/tiledmap/TiledMapComp.d.ts +22 -3
- package/dist/tiledmap/TiledMapComp.d.ts.map +1 -1
- package/dist/tiledmap/TiledMapComp.js +7 -5
- package/dist/tiledmap/tield.d.ts +4 -0
- package/dist/tiledmap/tield.d.ts.map +1 -1
- package/dist/tiledmap/tield.js +26 -4
- package/package.json +1 -1
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,kBAAkB,CAAC,GAAG,EAAE,IAAI;
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+
{"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,kBAAkB,CAAC,GAAG,EAAE,IAAI;IAQ5B,0BAA0B,CAAC,GAAG,EAAE,IAAI;IAQpC,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAI;AACjI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAI"}
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@@ -61,7 +61,7 @@ export class PhysicsSystem {
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const { b2BodyDef, b2FixtureDef, b2PolygonShape, b2CircleShape, b2Vec2, b2World, pointsToVec2Array, getPointer } = box2D;
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const gravity = new b2Vec2(0, 10);
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this.world = new b2World(gravity);
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-
console.log('configure world', event_manager.world.app)
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// console.log('configure world', (event_manager.world as GameWorld).app)
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// event_manager.world.physicsManager = this
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const graphics = new Graphics();
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this.graphics = graphics;
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@@ -1,6 +1,6 @@
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import {
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import { Vec2 } from '..';
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export * from './PhysicsComponent';
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export * from './PhysicsSprite';
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export * from './PhysicsSystem';
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export declare function setupPhysics(
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export declare function setupPhysics(colliderMatrix: any, isDebugDraw?: boolean, gravity?: Vec2): void;
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//# sourceMappingURL=index.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,cAAc,KAAA,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAUjF"}
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package/dist/box2d-wasm/index.js
CHANGED
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@@ -1,15 +1,16 @@
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import { GameWorld } from '..';
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import { PhysicsSystem } from './PhysicsSystem';
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import { PhysicsSystem, setColliderMatrix } from './PhysicsSystem';
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export * from './PhysicsComponent';
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export * from './PhysicsSprite';
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export * from './PhysicsSystem';
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export function setupPhysics(
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export function setupPhysics(colliderMatrix, isDebugDraw, gravity) {
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// console.log('app world', world.app)
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const physicsSystem =
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const physicsSystem = GameWorld.Instance.addSystemAndUpdate(PhysicsSystem);
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if (isDebugDraw) {
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physicsSystem.addDebug();
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}
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if (gravity) {
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physicsSystem.gravity = gravity;
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}
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setColliderMatrix(colliderMatrix);
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}
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@@ -1,4 +1,4 @@
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import { BaseComponentProps } from '..';
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import { BaseComponentProps, Vec2 } from '..';
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import { ComponentX } from '../components/BaseComponent';
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import { Spine } from './lib';
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interface SpineData {
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@@ -17,5 +17,12 @@ export declare class SpineSkeleton extends ComponentX<SpineSkeletonProps, Spine>
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setAnimation(name: string, loop?: boolean): void;
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setSkeletonData(data: SpineData): void;
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}
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interface SpineBonesControlComponentProps extends BaseComponentProps<SpineBonesControlComponent> {
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posList: Vec2[];
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bonesName: string[];
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}
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export declare class SpineBonesControlComponent extends ComponentX<SpineBonesControlComponentProps, Spine> {
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start(): void;
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}
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export {};
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//# sourceMappingURL=SpineComponent.d.ts.map
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{"version":3,"file":"SpineComponent.d.ts","sourceRoot":"","sources":["../../src/spine/SpineComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;
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{"version":3,"file":"SpineComponent.d.ts","sourceRoot":"","sources":["../../src/spine/SpineComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAkB,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7D,OAAO,EAAE,UAAU,EAAU,MAAM,6BAA6B,CAAA;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAA;AAE7B,UAAU,SAAS;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,kBAAmB,SAAQ,kBAAkB,CAAC,aAAa,CAAC;IACpE,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,aAAc,SAAQ,UAAU,CAAC,kBAAkB,EAAE,KAAK,CAAC;IACtE,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAQ;IAOvC,eAAe,CAAC,IAAI,EAAE,SAAS;CAKhC;AAID,UAAU,+BAAgC,SAAQ,kBAAkB,CAAC,0BAA0B,CAAC;IAC9F,OAAO,EAAE,IAAI,EAAE,CAAA;IACf,SAAS,EAAE,MAAM,EAAE,CAAA;CACpB;AACD,qBAAa,0BAA2B,SAAQ,UAAU,CAAC,+BAA+B,EAAE,KAAK,CAAC;IAChG,KAAK;CAYN"}
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import { registerSystem } from '..';
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import { ComponentX, render } from '../components/BaseComponent';
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export class SpineSkeleton extends ComponentX {
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setAnimation(name, loop = false) {
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@@ -13,3 +14,18 @@ export class SpineSkeleton extends ComponentX {
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}
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}
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Object.defineProperty(SpineSkeleton.prototype, 'render', { value: render });
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export class SpineBonesControlComponent extends ComponentX {
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start() {
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const skel = this.node.getComponent(SpineSkeleton).node.instance;
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const { bonesName = [], posList = [] } = this.props;
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bonesName.forEach((boneName, index) => {
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const bone = skel.skeleton.findBone(boneName);
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if (bone) {
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const pos = posList[index];
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bone.x = pos.x;
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bone.y = pos.y;
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}
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});
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}
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}
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registerSystem(SpineBonesControlComponent);
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import { Tilemap } from '@pixi/tilemap';
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import { BaseComponentProps } from '..';
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import { BaseComponentProps, Vec2 } from '..';
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import { ComponentX } from '../components/BaseComponent';
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interface TiledMapCompProps extends BaseComponentProps<TiledMapComp> {
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mapFile: string;
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}
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export declare class TiledMapComp extends ComponentX<TiledMapCompProps, Tilemap> {
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mapData: any;
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getPositionAt(tx: number, ty: number): {
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x: number;
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y: number;
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equals(other: /*elided*/ any): boolean;
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add(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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addSelf(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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sub(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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mul(multiply: number): /*elided*/ any;
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mulSelf(multiply: number): /*elided*/ any;
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mag(): number;
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normalizeSelf(): /*elided*/ any;
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normalize(): /*elided*/ any;
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cross(other: Vec2): number;
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signAngle(other: Vec2): number;
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lengthSqr(): number;
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dot(other: Vec2): number;
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angle(other: Vec2): number;
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distance(other: /*elided*/ any): number;
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};
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render(): this;
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}
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export {};
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{"version":3,"file":"TiledMapComp.d.ts","sourceRoot":"","sources":["../../src/tiledmap/TiledMapComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AACvC,OAAO,
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{"version":3,"file":"TiledMapComp.d.ts","sourceRoot":"","sources":["../../src/tiledmap/TiledMapComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AACvC,OAAO,EAAU,kBAAkB,EAAuB,IAAI,EAAE,MAAM,IAAI,CAAA;AAC1E,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AAGxD,UAAU,iBAAkB,SAAQ,kBAAkB,CAAC,YAAY,CAAC;IAClE,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACtE,OAAO,EAAE,GAAG,CAAA;IAEZ,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;;;;;;;;;;;;;;;IAKpC,MAAM;CASP"}
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import { GameWorld, NodeComp } from '..';
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import { Assets, GameWorld, NodeComp, Vec2 } from '..';
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import { ComponentX } from '../components/BaseComponent';
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import { loadIsometricMap } from './tield';
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import { loadIsometricMap, tileToPixel } from './tield';
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export class TiledMapComp extends ComponentX {
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getPositionAt(
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getPositionAt(tx, ty) {
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const pos = tileToPixel(this.mapData, tx + 1, ty);
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return Vec2(pos);
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}
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render() {
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this.mapData = Assets.get(this.props.mapFile);
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const tiledMap = loadIsometricMap(this.props.mapFile);
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const world = GameWorld.Instance;
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const entity = world.entities.create();
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entity.assign(new NodeComp(tiledMap, entity));
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package/dist/tiledmap/tield.d.ts
CHANGED
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{"version":3,"file":"tield.d.ts","sourceRoot":"","sources":["../../src/tiledmap/tield.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AAGvC,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,
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{"version":3,"file":"tield.d.ts","sourceRoot":"","sources":["../../src/tiledmap/tield.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AAGvC,wBAAgB,WAAW,CAAC,GAAG,KAAA,EAAE,EAAE,KAAA,EAAE,EAAE,KAAA;;;EA0BtC;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,WAiC9C"}
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package/dist/tiledmap/tield.js
CHANGED
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import { Tilemap } from '@pixi/tilemap';
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import { Assets, Rectangle, Texture } from 'pixi.js';
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export function tileToPixel(map, tx, ty) {
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const tw = map.tilewidth;
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const th = map.tileheight;
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const { orientation, staggeraxis, staggerindex } = map;
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switch (orientation) {
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case 'orthogonal':
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return { x: tx * tw, y: ty * th };
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case 'isometric':
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return { x: (tx - ty) * (tw / 2), y: (tx + ty) * (th / 2) };
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case 'staggered':
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if (staggeraxis === 'x') {
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const odd = staggerindex === 'odd';
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const offset = tx % 2 === (odd ? 1 : 0) ? th / 2 : 0;
|
|
16
|
+
return { x: tx * (tw / 2), y: ty * th + offset };
|
|
17
|
+
}
|
|
18
|
+
else {
|
|
19
|
+
const odd = staggerindex === 'odd';
|
|
20
|
+
const offset = ty % 2 === (odd ? 1 : 0) ? tw / 2 : 0;
|
|
21
|
+
return { x: tx * tw + offset, y: ty * (th / 2) };
|
|
22
|
+
}
|
|
23
|
+
default:
|
|
24
|
+
throw new Error(`Unknown map type: ${orientation}`);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
3
27
|
export function loadIsometricMap(mapUrl) {
|
|
4
28
|
const mapData = Assets.get(mapUrl);
|
|
5
29
|
const tileset = mapData.tilesets[0];
|
|
@@ -25,11 +49,9 @@ export function loadIsometricMap(mapUrl) {
|
|
|
25
49
|
const frameY = Math.floor(tileId / cols) * tileH;
|
|
26
50
|
const tx = i % mapData.width;
|
|
27
51
|
const ty = Math.floor(i / mapData.width);
|
|
28
|
-
|
|
29
|
-
const screenX = (tx - ty) * (mapData.tilewidth / 2);
|
|
30
|
-
const screenY = (tx + ty) * (mapData.tileheight / 2);
|
|
52
|
+
const { x, y } = tileToPixel(mapData, tx, ty);
|
|
31
53
|
const texture = new Texture({ source: baseTexture, frame: new Rectangle(frameX, frameY, tileW, tileH) });
|
|
32
|
-
tilemap.tile(texture,
|
|
54
|
+
tilemap.tile(texture, x, y);
|
|
33
55
|
}
|
|
34
56
|
}
|
|
35
57
|
return tilemap;
|