@safe-engine/pixi 8.8.2 → 8.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/dist/app.d.ts +1 -0
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +20 -1
  4. package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
  5. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  6. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  7. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  8. package/dist/dragonbones/DragonBonesSystem.js +1 -1
  9. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
  10. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
  11. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
  12. package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
  13. package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
  14. package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
  15. package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
  16. package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
  17. package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
  18. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
  19. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
  20. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
  21. package/dist/dragonbones/db-pixi/index.d.ts +5 -0
  22. package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
  23. package/dist/dragonbones/db-pixi/index.js +4 -0
  24. package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
  25. package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
  26. package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
  27. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
  28. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
  29. package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
  30. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
  31. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
  32. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
  33. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
  34. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
  35. package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
  36. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
  37. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
  38. package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
  39. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
  40. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
  41. package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
  42. package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
  43. package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
  44. package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
  45. package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
  46. package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
  47. package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
  48. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
  49. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
  50. package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
  51. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
  52. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
  53. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
  54. package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
  55. package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
  56. package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
  57. package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
  58. package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
  59. package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
  60. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
  61. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
  62. package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
  63. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
  64. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
  65. package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
  66. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
  67. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
  68. package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
  69. package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
  70. package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
  71. package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
  72. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
  73. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
  74. package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
  75. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
  76. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
  77. package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
  78. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
  79. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
  80. package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
  81. package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
  82. package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
  83. package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
  84. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
  85. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
  86. package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
  87. package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
  88. package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
  89. package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
  90. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
  91. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
  92. package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
  93. package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
  94. package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
  95. package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
  96. package/dist/dragonbones/dragonBones/index.d.ts +37 -0
  97. package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
  98. package/dist/dragonbones/dragonBones/index.js +36 -0
  99. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
  100. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
  101. package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
  102. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
  103. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
  104. package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
  105. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
  106. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
  107. package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
  108. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
  109. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
  110. package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
  111. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
  112. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
  113. package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
  114. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
  115. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
  116. package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
  117. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
  118. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
  119. package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
  120. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
  121. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
  122. package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
  123. package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
  124. package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
  125. package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
  126. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
  127. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
  128. package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
  129. package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
  130. package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
  131. package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
  132. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
  133. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
  134. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
  135. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
  136. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
  137. package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
  138. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
  139. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
  140. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
  141. package/package.json +1 -2
@@ -0,0 +1,323 @@
1
+ import { BaseObject } from "../core/BaseObject";
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+ import { AnimationBlendType } from "../core/DragonBones";
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+ import { AnimationConfig } from "../model/AnimationConfig";
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+ import { AnimationData, TimelineData } from "../model/AnimationData";
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+ import { ActionTimelineState } from "./TimelineState";
6
+ import { Armature } from "../armature/Armature";
7
+ /**
8
+ * - The animation state is generated when the animation data is played.
9
+ * @see dragonBones.Animation
10
+ * @see dragonBones.AnimationData
11
+ * @version DragonBones 3.0
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+ * @language en_US
13
+ */
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+ export declare class AnimationState extends BaseObject {
15
+ static toString(): string;
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+ /**
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+ * @private
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+ */
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+ actionEnabled: boolean;
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+ /**
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+ * @private
22
+ */
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+ additive: boolean;
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+ /**
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+ * - Whether the animation state has control over the display object properties of the slots.
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+ * Sometimes blend a animation state does not want it to control the display object properties of the slots,
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+ * especially if other animation state are controlling the display object properties of the slots.
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+ * @default true
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+ * @version DragonBones 5.0
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+ * @language en_US
31
+ */
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+ displayControl: boolean;
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+ /**
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+ * - Whether to reset the objects without animation to the armature pose when the animation state is start to play.
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+ * This property should usually be set to false when blend multiple animation states.
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+ * @default true
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+ * @version DragonBones 5.1
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+ * @language en_US
39
+ */
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+ resetToPose: boolean;
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+ /**
42
+ * @private
43
+ */
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+ blendType: AnimationBlendType;
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+ /**
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+ * - The play times. [0: Loop play, [1~N]: Play N times]
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+ * @version DragonBones 3.0
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+ * @language en_US
49
+ */
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+ playTimes: number;
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+ /**
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+ * - The blend layer.
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+ * High layer animation state will get the blend weight first.
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+ * When the blend weight is assigned more than 1, the remaining animation states will no longer get the weight assigned.
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+ * @readonly
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+ * @version DragonBones 5.0
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+ * @language en_US
58
+ */
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+ layer: number;
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+ /**
61
+ * - The play speed.
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+ * The value is an overlay relationship with {@link dragonBones.Animation#timeScale}.
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+ * [(-N~0): Reverse play, 0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
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+ * @default 1.0
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+ * @version DragonBones 3.0
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+ * @language en_US
67
+ */
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+ timeScale: number;
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+ /**
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+ * @private
71
+ */
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+ parameterX: number;
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+ /**
74
+ * @private
75
+ */
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+ parameterY: number;
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+ /**
78
+ * @private
79
+ */
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+ positionX: number;
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+ /**
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+ * @private
83
+ */
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+ positionY: number;
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+ /**
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+ * - The auto fade out time when the animation state play completed.
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+ * [-1: Do not fade out automatically, [0~N]: The fade out time] (In seconds)
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+ * @default -1.0
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+ * @version DragonBones 5.0
90
+ * @language en_US
91
+ */
92
+ autoFadeOutTime: number;
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+ /**
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+ * @private
95
+ */
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+ fadeTotalTime: number;
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+ /**
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+ * - The name of the animation state. (Can be different from the name of the animation data)
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+ * @readonly
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+ * @version DragonBones 5.0
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+ * @language en_US
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+ */
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+ name: string;
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+ /**
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+ * - The blend group name of the animation state.
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+ * This property is typically used to specify the substitution of multiple animation states blend.
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+ * @readonly
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+ * @version DragonBones 5.0
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+ * @language en_US
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+ */
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+ group: string;
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+ private _timelineDirty;
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+ /**
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+ * - xx: Play Enabled, Fade Play Enabled
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+ * @internal
116
+ */
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+ _playheadState: number;
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+ /**
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+ * -1: Fade in, 0: Fade complete, 1: Fade out;
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+ * @internal
121
+ */
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+ _fadeState: number;
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+ /**
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+ * -1: Fade start, 0: Fading, 1: Fade complete;
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+ * @internal
126
+ */
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+ _subFadeState: number;
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+ /**
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+ * @internal
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+ */
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+ _position: number;
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+ /**
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+ * @internal
134
+ */
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+ _duration: number;
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+ private _weight;
137
+ private _fadeTime;
138
+ private _time;
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+ /**
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+ * @internal
141
+ */
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+ _fadeProgress: number;
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+ /**
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+ * @internal
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+ */
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+ _weightResult: number;
147
+ private readonly _boneMask;
148
+ private readonly _boneTimelines;
149
+ private readonly _boneBlendTimelines;
150
+ private readonly _slotTimelines;
151
+ private readonly _slotBlendTimelines;
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+ private readonly _constraintTimelines;
153
+ private readonly _animationTimelines;
154
+ private readonly _poseTimelines;
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+ private _animationData;
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+ private _armature;
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+ /**
158
+ * @internal
159
+ */
160
+ _actionTimeline: ActionTimelineState;
161
+ private _zOrderTimeline;
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+ private _activeChildA;
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+ private _activeChildB;
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+ /**
165
+ * @internal
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+ */
167
+ _parent: AnimationState | null;
168
+ protected _onClear(): void;
169
+ private _updateTimelines;
170
+ private _updateBoneAndSlotTimelines;
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+ private _advanceFadeTime;
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+ /**
173
+ * @internal
174
+ */
175
+ init(armature: Armature, animationData: AnimationData, animationConfig: AnimationConfig): void;
176
+ /**
177
+ * @internal
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+ */
179
+ advanceTime(passedTime: number, cacheFrameRate: number): void;
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+ /**
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+ * - Continue play.
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+ * @version DragonBones 3.0
183
+ * @language en_US
184
+ */
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+ play(): void;
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+ /**
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+ * - Stop play.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ stop(): void;
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+ /**
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+ * - Fade out the animation state.
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+ * @param fadeOutTime - The fade out time. (In seconds)
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+ * @param pausePlayhead - Whether to pause the animation playing when fade out.
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+ * @version DragonBones 3.0
197
+ * @language en_US
198
+ */
199
+ fadeOut(fadeOutTime: number, pausePlayhead?: boolean): void;
200
+ /**
201
+ * - Check if a specific bone mask is included.
202
+ * @param boneName - The bone name.
203
+ * @version DragonBones 3.0
204
+ * @language en_US
205
+ */
206
+ containsBoneMask(boneName: string): boolean;
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+ /**
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+ * - Add a specific bone mask.
209
+ * @param boneName - The bone name.
210
+ * @param recursive - Whether or not to add a mask to the bone's sub-bone.
211
+ * @version DragonBones 3.0
212
+ * @language en_US
213
+ */
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+ addBoneMask(boneName: string, recursive?: boolean): void;
215
+ /**
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+ * - Remove the mask of a specific bone.
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+ * @param boneName - The bone name.
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+ * @param recursive - Whether to remove the bone's sub-bone mask.
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+ * @version DragonBones 3.0
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+ * @language en_US
221
+ */
222
+ removeBoneMask(boneName: string, recursive?: boolean): void;
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+ /**
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+ * - Remove all bone masks.
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+ * @version DragonBones 3.0
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+ * @language en_US
227
+ */
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+ removeAllBoneMask(): void;
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+ /**
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+ * @private
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+ */
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+ addState(animationState: AnimationState, timelineDatas?: TimelineData[] | null): void;
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+ /**
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+ * @internal
235
+ */
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+ activeTimeline(): void;
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+ /**
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+ * - Whether the animation state is fading in.
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+ * @version DragonBones 5.1
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+ * @language en_US
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+ */
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+ get isFadeIn(): boolean;
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+ /**
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+ * - Whether the animation state is fading out.
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+ * @version DragonBones 5.1
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+ * @language en_US
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+ */
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+ get isFadeOut(): boolean;
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+ /**
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+ * - Whether the animation state is fade completed.
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+ * @version DragonBones 5.1
252
+ * @language en_US
253
+ */
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+ get isFadeComplete(): boolean;
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+ /**
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+ * - Whether the animation state is playing.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ get isPlaying(): boolean;
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+ /**
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+ * - Whether the animation state is play completed.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ get isCompleted(): boolean;
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+ /**
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+ * - The times has been played.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ get currentPlayTimes(): number;
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+ /**
274
+ * - The total time. (In seconds)
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ get totalTime(): number;
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+ /**
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+ * - The time is currently playing. (In seconds)
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ get currentTime(): number;
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+ set currentTime(value: number);
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+ /**
287
+ * - The blend weight.
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+ * @default 1.0
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+ * @version DragonBones 5.0
290
+ * @language en_US
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+ */
292
+ get weight(): number;
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+ set weight(value: number);
294
+ /**
295
+ * - The animation data.
296
+ * @see dragonBones.AnimationData
297
+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
300
+ get animationData(): AnimationData;
301
+ }
302
+ /**
303
+ * @internal
304
+ */
305
+ export declare class BlendState extends BaseObject {
306
+ static readonly BONE_TRANSFORM: string;
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+ static readonly BONE_ALPHA: string;
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+ static readonly SURFACE: string;
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+ static readonly SLOT_DEFORM: string;
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+ static readonly SLOT_ALPHA: string;
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+ static readonly SLOT_Z_INDEX: string;
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+ static toString(): string;
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+ dirty: number;
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+ layer: number;
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+ leftWeight: number;
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+ layerWeight: number;
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+ blendWeight: number;
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+ target: BaseObject;
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+ protected _onClear(): void;
320
+ update(animationState: AnimationState): boolean;
321
+ reset(): void;
322
+ }
323
+ //# sourceMappingURL=AnimationState.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AnimationState.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/animation/AnimationState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EACL,kBAAkB,EAGnB,MAAM,qBAAqB,CAAC;AAE7B,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EACL,aAAa,EACb,YAAY,EAEb,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EACL,mBAAmB,EAgBpB,MAAM,iBAAiB,CAAC;AAEzB,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAIhD;;;;;;GAMG;AACH,qBAAa,cAAe,SAAQ,UAAU;WAC9B,QAAQ,IAAI,MAAM;IAGhC;;OAEG;IACI,aAAa,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACI,QAAQ,EAAE,OAAO,CAAC;IACzB;;;;;;;OAOG;IACI,cAAc,EAAE,OAAO,CAAC;IAC/B;;;;;;OAMG;IACI,WAAW,EAAE,OAAO,CAAC;IAC5B;;OAEG;IACI,SAAS,EAAE,kBAAkB,CAAC;IACrC;;;;OAIG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;;;OAOG;IACI,KAAK,EAAE,MAAM,CAAC;IACrB;;;;;;;OAOG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;OAEG;IACI,UAAU,EAAE,MAAM,CAAC;IAC1B;;OAEG;IACI,UAAU,EAAE,MAAM,CAAC;IAC1B;;OAEG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;OAEG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;;OAMG;IACI,eAAe,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACI,aAAa,EAAE,MAAM,CAAC;IAC7B;;;;;OAKG;IACI,IAAI,EAAE,MAAM,CAAC;IACpB;;;;;;OAMG;IACI,KAAK,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,cAAc,CAAS;IAC/B;;;OAGG;IACI,cAAc,EAAE,MAAM,CAAC;IAC9B;;;OAGG;IACI,UAAU,EAAE,MAAM,CAAC;IAC1B;;;OAGG;IACI,aAAa,EAAE,MAAM,CAAC;IAC7B;;OAEG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;OAEG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,KAAK,CAAS;IACtB;;OAEG;IACI,aAAa,EAAE,MAAM,CAAC;IAC7B;;OAEG;IACI,aAAa,EAAE,MAAM,CAAC;IAC7B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAqB;IAC/C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA4B;IAC3D,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA4B;IAChE,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA4B;IAC3D,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA4B;IAChE,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAA4B;IACjE,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAA4B;IAChE,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA4B;IAC3D,OAAO,CAAC,cAAc,CAAgB;IACtC,OAAO,CAAC,SAAS,CAAW;IAC5B;;OAEG;IACI,eAAe,EAAE,mBAAmB,CAAe;IAC1D,OAAO,CAAC,eAAe,CAAoC;IAC3D,OAAO,CAAC,aAAa,CAAwB;IAC7C,OAAO,CAAC,aAAa,CAAwB;IAC7C;;OAEG;IACI,OAAO,EAAE,cAAc,GAAG,IAAI,CAAC;IAEtC,SAAS,CAAC,QAAQ,IAAI,IAAI;IAsF1B,OAAO,CAAC,gBAAgB;IAqCxB,OAAO,CAAC,2BAA2B;IAoVnC,OAAO,CAAC,gBAAgB;IAgExB;;OAEG;IACI,IAAI,CACT,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,aAAa,EAC5B,eAAe,EAAE,eAAe,GAC/B,IAAI;IAwFP;;OAEG;IACI,WAAW,CAAC,UAAU,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI;IAkRpE;;;;OAIG;IACI,IAAI,IAAI,IAAI;IAGnB;;;;OAIG;IACI,IAAI,IAAI,IAAI;IAGnB;;;;;;OAMG;IACI,OAAO,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,GAAE,OAAc,GAAG,IAAI;IAuDxE;;;;;OAKG;IACI,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAGlD;;;;;;OAMG;IACI,WAAW,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,GAAE,OAAc,GAAG,IAAI;IAyBrE;;;;;;OAMG;IACI,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,GAAE,OAAc,GAAG,IAAI;IAoCxE;;;;OAIG;IACI,iBAAiB,IAAI,IAAI;IAIhC;;OAEG;IACI,QAAQ,CACb,cAAc,EAAE,cAAc,EAC9B,aAAa,GAAE,YAAY,EAAE,GAAG,IAAW;IAwD7C;;OAEG;IACI,cAAc,IAAI,IAAI;IAM7B;;;;OAIG;IACH,IAAW,QAAQ,IAAI,OAAO,CAE7B;IACD;;;;OAIG;IACH,IAAW,SAAS,IAAI,OAAO,CAE9B;IACD;;;;OAIG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;IACD;;;;OAIG;IACH,IAAW,SAAS,IAAI,OAAO,CAI9B;IACD;;;;OAIG;IACH,IAAW,WAAW,IAAI,OAAO,CAEhC;IACD;;;;OAIG;IACH,IAAW,gBAAgB,IAAI,MAAM,CAEpC;IACD;;;;OAIG;IACH,IAAW,SAAS,IAAI,MAAM,CAE7B;IACD;;;;OAIG;IACH,IAAW,WAAW,IAAI,MAAM,CAE/B;IACD,IAAW,WAAW,CAAC,KAAK,EAAE,MAAM,EAsCnC;IACD;;;;;OAKG;IACH,IAAW,MAAM,IAAI,MAAM,CAE1B;IACD,IAAW,MAAM,CAAC,KAAK,EAAE,MAAM,EAkB9B;IACD;;;;;OAKG;IACH,IAAW,aAAa,IAAI,aAAa,CAExC;CACF;AACD;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IACxC,gBAAuB,cAAc,EAAE,MAAM,CAAmB;IAChE,gBAAuB,UAAU,EAAE,MAAM,CAAe;IACxD,gBAAuB,OAAO,EAAE,MAAM,CAAa;IACnD,gBAAuB,WAAW,EAAE,MAAM,CAAgB;IAC1D,gBAAuB,UAAU,EAAE,MAAM,CAAe;IACxD,gBAAuB,YAAY,EAAE,MAAM,CAAgB;WAE7C,QAAQ,IAAI,MAAM;IAIzB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,UAAU,CAAC;IAE1B,SAAS,CAAC,QAAQ,IAAI,IAAI;IAMnB,MAAM,CAAC,cAAc,EAAE,cAAc,GAAG,OAAO;IAyC/C,KAAK,IAAI,IAAI;CAOrB"}