@safe-engine/cocos 2.2.8 → 2.3.5

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Files changed (78) hide show
  1. package/@types/index.d.ts +0 -59
  2. package/dist/app.d.ts +1 -1
  3. package/dist/app.d.ts.map +1 -1
  4. package/dist/app.js +25 -23
  5. package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
  6. package/dist/box2d-wasm/PhysicsComponent.js +3 -0
  7. package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
  8. package/dist/box2d-wasm/PhysicsSprite.js +2 -1
  9. package/dist/box2d-wasm/PhysicsSystem.d.ts +1 -0
  10. package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
  11. package/dist/box2d-wasm/PhysicsSystem.js +20 -16
  12. package/dist/box2d-wasm/debugDraw.d.ts +0 -15
  13. package/dist/box2d-wasm/debugDraw.d.ts.map +1 -1
  14. package/dist/box2d-wasm/debugDraw.js +8 -20
  15. package/dist/box2d-wasm/index.d.ts +19 -1
  16. package/dist/box2d-wasm/index.d.ts.map +1 -1
  17. package/dist/box2d-wasm/index.js +2 -2
  18. package/dist/collider/CollideComponent.d.ts +21 -3
  19. package/dist/collider/CollideComponent.d.ts.map +1 -1
  20. package/dist/core/NodeComp.d.ts +1 -1
  21. package/dist/core/NodeComp.d.ts.map +1 -1
  22. package/dist/dragonbones/DragonBonesComp.d.ts +4 -6
  23. package/dist/dragonbones/DragonBonesComp.d.ts.map +1 -1
  24. package/dist/dragonbones/DragonBonesComp.js +15 -13
  25. package/dist/dragonbones/DragonBonesSystem.d.ts +1 -1
  26. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  27. package/dist/dragonbones/DragonBonesSystem.js +42 -35
  28. package/dist/dragonbones/db-cocos/CocosArmatureDisplay.d.ts +87 -0
  29. package/dist/dragonbones/db-cocos/CocosArmatureDisplay.d.ts.map +1 -0
  30. package/dist/dragonbones/db-cocos/CocosArmatureDisplay.js +240 -0
  31. package/dist/dragonbones/db-cocos/CocosFactory.d.ts +127 -0
  32. package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -0
  33. package/dist/dragonbones/db-cocos/CocosFactory.js +186 -0
  34. package/dist/dragonbones/db-cocos/CocosSlot.d.ts +52 -0
  35. package/dist/dragonbones/db-cocos/CocosSlot.d.ts.map +1 -0
  36. package/dist/dragonbones/db-cocos/CocosSlot.js +365 -0
  37. package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts +53 -0
  38. package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts.map +1 -0
  39. package/dist/dragonbones/db-cocos/CocosTextureAtlasData.js +121 -0
  40. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +36 -0
  41. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -0
  42. package/dist/dragonbones/db-cocos/SimpleMeshNode.js +354 -0
  43. package/dist/dragonbones/index.d.ts +0 -1
  44. package/dist/dragonbones/index.d.ts.map +1 -1
  45. package/dist/dragonbones/index.js +0 -1
  46. package/dist/polyfills.d.ts +1 -1
  47. package/dist/polyfills.d.ts.map +1 -1
  48. package/dist/polyfills.js +1 -2
  49. package/dist/render/RenderComponent.d.ts.map +1 -1
  50. package/dist/render/RenderComponent.js +1 -0
  51. package/dist/render/RenderSystem.d.ts.map +1 -1
  52. package/dist/render/RenderSystem.js +34 -2
  53. package/dist/richtext/RichTextComp.js +1 -1
  54. package/dist/spine/SpineSkeleton.d.ts +5 -3
  55. package/dist/spine/SpineSkeleton.d.ts.map +1 -1
  56. package/dist/spine/SpineSkeleton.js +12 -5
  57. package/dist/spine/SpineSystem.d.ts +1 -2
  58. package/dist/spine/SpineSystem.d.ts.map +1 -1
  59. package/dist/spine/SpineSystem.js +22 -24
  60. package/dist/spine/index.d.ts +0 -1
  61. package/dist/spine/index.d.ts.map +1 -1
  62. package/dist/spine/index.js +14 -2
  63. package/dist/spine/spine-cocos/CCSkeleton.d.ts +86 -0
  64. package/dist/spine/spine-cocos/CCSkeleton.d.ts.map +1 -0
  65. package/dist/spine/spine-cocos/CCSkeleton.js +231 -0
  66. package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts +88 -0
  67. package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts.map +1 -0
  68. package/dist/spine/spine-cocos/CCSkeletonAnimation.js +251 -0
  69. package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.d.ts +28 -0
  70. package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
  71. package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.js +224 -0
  72. package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts +36 -0
  73. package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts.map +1 -0
  74. package/dist/spine/spine-cocos/CCSkeletonTexture.js +59 -0
  75. package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.d.ts +28 -0
  76. package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
  77. package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.js +277 -0
  78. package/package.json +6 -7
@@ -0,0 +1,277 @@
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+ /****************************************************************************
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
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+ http://www.cocos2d-x.org
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+ import { BlendMode, MeshAttachment, RegionAttachment, Utils } from '@esotericsoftware/spine-core';
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+ export const WebGLRenderCmd = function (renderableObject) {
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+ this._rootCtor(renderableObject);
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+ this._needDraw = true;
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+ this._matrix = new cc.math.Matrix4();
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+ this._matrix.identity();
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+ this._currTexture = null;
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+ this._currBlendFunc = {};
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+ this.vertexType = cc.renderer.VertexType.CUSTOM;
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+ this.setShaderProgram(cc.shaderCache.programForKey(cc.SHADER_SPRITE_POSITION_TEXTURECOLOR));
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+ };
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+ const proto = (WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype));
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+ proto.constructor = WebGLRenderCmd;
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+ proto.uploadData = function (f32buffer, ui32buffer, vertexDataOffset) {
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+ const node = this._node;
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+ const color = this._displayedColor, locSkeleton = node._skeleton;
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+ let attachment, slot, i, n;
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+ const premultiAlpha = node._premultipliedAlpha;
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+ locSkeleton.r = color.r / 255;
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+ locSkeleton.g = color.g / 255;
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+ locSkeleton.b = color.b / 255;
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+ locSkeleton.a = this._displayedOpacity / 255;
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+ if (premultiAlpha) {
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+ locSkeleton.r *= locSkeleton.a;
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+ locSkeleton.g *= locSkeleton.a;
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+ locSkeleton.b *= locSkeleton.a;
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+ }
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+ let debugSlotsInfo = null;
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+ if (this._node._debugSlots) {
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+ debugSlotsInfo = [];
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+ }
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+ for (i = 0, n = locSkeleton.drawOrder.length; i < n; i++) {
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+ slot = locSkeleton.drawOrder[i];
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+ if (!slot.attachment)
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+ continue;
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+ attachment = slot.attachment;
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+ // get the vertices length
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+ let vertCount = 0;
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+ if (attachment instanceof RegionAttachment) {
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+ vertCount = 6; // a quad = two triangles = six vertices
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+ }
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+ else if (attachment instanceof MeshAttachment) {
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+ vertCount = attachment.regionUVs.length / 2;
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+ }
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+ else {
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+ continue;
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+ }
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+ // no vertices to render
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+ if (vertCount === 0) {
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+ continue;
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+ }
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+ const regionTextureAtlas = node.getTextureAtlas(attachment);
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+ // Broken for changing batch info
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+ let batchBroken;
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+ if (regionTextureAtlas.texture) {
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+ this._currTexture = regionTextureAtlas.texture.getRealTexture();
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+ batchBroken = cc.renderer._updateBatchedInfo(this._currTexture, this._getBlendFunc(slot.data.blendMode, premultiAlpha), this._glProgramState);
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+ }
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+ // keep the same logic with RendererWebGL.js, avoid vertex data overflow
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+ const uploadAll = vertexDataOffset / 6 + vertCount > (cc.BATCH_VERTEX_COUNT - 200) * 0.5;
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+ // Broken for vertex data overflow
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+ if (!batchBroken && uploadAll) {
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+ // render the cached data
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+ cc.renderer._batchRendering();
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+ batchBroken = true;
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+ }
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+ if (batchBroken) {
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+ vertexDataOffset = 0;
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+ }
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+ // update the vertex buffer
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+ let slotDebugPoints = null;
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+ if (attachment instanceof RegionAttachment) {
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+ slotDebugPoints = this._uploadRegionAttachmentData(attachment, slot, premultiAlpha, f32buffer, ui32buffer, vertexDataOffset);
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+ }
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+ else if (attachment instanceof MeshAttachment) {
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+ this._uploadMeshAttachmentData(attachment, slot, premultiAlpha, f32buffer, ui32buffer, vertexDataOffset);
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+ }
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+ else {
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+ continue;
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+ }
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+ if (this._node._debugSlots) {
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+ debugSlotsInfo[i] = slotDebugPoints;
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+ }
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+ // update the index buffer
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+ if (attachment instanceof RegionAttachment) {
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+ cc.renderer._increaseBatchingSize(vertCount, cc.renderer.VertexType.TRIANGLE);
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+ }
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+ else {
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+ cc.renderer._increaseBatchingSize(vertCount, cc.renderer.VertexType.CUSTOM, attachment.triangles);
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+ }
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+ // update the index data
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+ vertexDataOffset += vertCount * 6;
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+ }
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+ if (node._debugBones || node._debugSlots) {
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+ // flush previous vertices
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+ cc.renderer._batchRendering();
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+ const wt = this._worldTransform, mat = this._matrix.mat;
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+ mat[0] = wt.a;
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+ mat[4] = wt.c;
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+ mat[12] = wt.tx;
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+ mat[1] = wt.b;
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+ mat[5] = wt.d;
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+ mat[13] = wt.ty;
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+ cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
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+ cc.current_stack.stack.push(cc.current_stack.top);
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+ cc.current_stack.top = this._matrix;
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+ const drawingUtil = cc._drawingUtil;
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+ if (node._debugSlots && debugSlotsInfo && debugSlotsInfo.length > 0) {
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+ // Slots.
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+ drawingUtil.setDrawColor(0, 0, 255, 255);
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+ drawingUtil.setLineWidth(1);
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+ for (i = 0, n = locSkeleton.slots.length; i < n; i++) {
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+ const points = debugSlotsInfo[i];
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+ if (points) {
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+ drawingUtil.drawPoly(points, 4, true);
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+ }
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+ }
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+ }
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+ if (node._debugBones) {
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+ // Bone lengths.
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+ let bone;
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+ drawingUtil.setLineWidth(2);
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+ drawingUtil.setDrawColor(255, 0, 0, 255);
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+ for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
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+ bone = locSkeleton.bones[i];
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+ const x = bone.data.length * bone.a + bone.worldX;
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+ const y = bone.data.length * bone.c + bone.worldY;
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+ drawingUtil.drawLine(cc.p(bone.worldX, bone.worldY), cc.p(x, y));
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+ }
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+ // Bone origins.
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+ drawingUtil.setPointSize(4);
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+ drawingUtil.setDrawColor(0, 0, 255, 255); // Root bone is blue.
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+ for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
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+ bone = locSkeleton.bones[i];
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+ drawingUtil.drawPoint(cc.p(bone.worldX, bone.worldY));
159
+ if (i == 0) {
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+ drawingUtil.setDrawColor(0, 255, 0, 255);
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+ }
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+ }
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+ }
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+ cc.kmGLPopMatrix();
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+ }
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+ return 0;
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+ };
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+ proto._getBlendFunc = function (blendMode, premultiAlpha) {
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+ let ret = this._currBlendFunc;
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+ switch (blendMode) {
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+ case BlendMode.Normal:
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+ ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
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+ ret.dst = cc.ONE_MINUS_SRC_ALPHA;
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+ break;
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+ case BlendMode.Additive:
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+ ret.src = premultiAlpha ? cc.ONE : cc.SRC_ALPHA;
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+ ret.dst = cc.ONE;
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+ break;
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+ case BlendMode.Multiply:
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+ ret.src = cc.DST_COLOR;
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+ ret.dst = cc.ONE_MINUS_SRC_ALPHA;
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+ break;
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+ case BlendMode.Screen:
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+ ret.src = cc.ONE;
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+ ret.dst = cc.ONE_MINUS_SRC_COLOR;
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+ break;
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+ default:
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+ ret = this._node._blendFunc;
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+ break;
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+ }
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+ return ret;
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+ };
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+ proto._createChildFormSkeletonData = function () { };
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+ proto._updateChild = function () { };
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+ proto._uploadRegionAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
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+ // the vertices in format:
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+ // [
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+ // X1, Y1, C1R, C1G, C1B, C1A, U1, V1, // bottom left
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+ // X2, Y2, C2R, C2G, C2B, C2A, U2, V2, // top left
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+ // X3, Y3, C3R, C3G, C3B, C3A, U3, V3, // top right
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+ // X4, Y4, C4R, C4G, C4B, C4A, U4, V4 // bottom right
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+ // ]
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+ //
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+ const nodeColor = this._displayedColor;
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+ const nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
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+ const vertices = Utils.setArraySize([], 8, 0);
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+ attachment.computeWorldVertices(slot, vertices, 0, 2);
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+ const uvs = attachment.uvs;
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+ // get the colors data
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+ const skeleton = slot.bone.skeleton;
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+ const skeletonColor = skeleton.color;
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+ const slotColor = slot.color;
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+ const regionColor = attachment.color;
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+ const alpha = skeletonColor.a * slotColor.a * regionColor.a;
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+ const multiplier = premultipliedAlpha ? alpha : 1;
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+ const colors = attachment.tempColor;
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+ colors.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
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+ const wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
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+ let offset = vertexDataOffset;
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+ // generate 6 vertices data (two triangles) from the quad vertices
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+ // using two angles : (0, 1, 2) & (0, 2, 3)
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+ for (let i = 0; i < 6; i++) {
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+ const srcIdx = i < 4 ? i % 3 : i - 2;
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+ const vx = vertices[srcIdx * 2], vy = vertices[srcIdx * 2 + 1];
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+ const x = vx * wa + vy * wc + wx, y = vx * wb + vy * wd + wy;
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+ const r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
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+ const color = (a << 24) | (b << 16) | (g << 8) | r;
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+ f32buffer[offset] = x;
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+ f32buffer[offset + 1] = y;
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+ f32buffer[offset + 2] = z;
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+ ui32buffer[offset + 3] = color;
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+ f32buffer[offset + 4] = uvs[srcIdx * 2];
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+ f32buffer[offset + 5] = uvs[srcIdx * 2 + 1];
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+ offset += 6;
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+ }
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+ if (this._node._debugSlots) {
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+ // return the quad points info if debug slot enabled
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+ const VERTEX = RegionAttachment;
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+ return [
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+ cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]),
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+ cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]),
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+ cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]),
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+ cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]),
244
+ ];
245
+ }
246
+ };
247
+ proto._uploadMeshAttachmentData = function (attachment, slot, premultipliedAlpha, f32buffer, ui32buffer, vertexDataOffset) {
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+ const wt = this._worldTransform, wa = wt.a, wb = wt.b, wc = wt.c, wd = wt.d, wx = wt.tx, wy = wt.ty, z = this._node.vertexZ;
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+ // get the vertex data
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+ const verticesLength = attachment.worldVerticesLength;
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+ const vertices = Utils.setArraySize([], verticesLength, 0);
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+ attachment.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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+ const uvs = attachment.uvs;
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+ // get the colors data
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+ const skeleton = slot.bone.skeleton;
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+ const skeletonColor = skeleton.color, slotColor = slot.color, meshColor = attachment.color;
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+ const alpha = skeletonColor.a * slotColor.a * meshColor.a;
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+ const multiplier = premultipliedAlpha ? alpha : 1;
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+ const colors = attachment.tempColor;
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+ colors.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha);
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+ let offset = vertexDataOffset;
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+ const nodeColor = this._displayedColor;
263
+ const nodeR = nodeColor.r, nodeG = nodeColor.g, nodeB = nodeColor.b, nodeA = this._displayedOpacity;
264
+ for (let i = 0, n = vertices.length; i < n; i += 2) {
265
+ const vx = vertices[i], vy = vertices[i + 1];
266
+ const x = vx * wa + vy * wb + wx, y = vx * wc + vy * wd + wy;
267
+ const r = colors.r * nodeR, g = colors.g * nodeG, b = colors.b * nodeB, a = colors.a * nodeA;
268
+ const color = (a << 24) | (b << 16) | (g << 8) | r;
269
+ f32buffer[offset] = x;
270
+ f32buffer[offset + 1] = y;
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+ f32buffer[offset + 2] = z;
272
+ ui32buffer[offset + 3] = color;
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+ f32buffer[offset + 4] = uvs[i];
274
+ f32buffer[offset + 5] = uvs[i + 1];
275
+ offset += 6;
276
+ }
277
+ };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "@safe-engine/cocos",
3
- "version": "2.2.8",
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+ "version": "2.3.5",
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4
  "description": "safe-engine with cocos renderer support",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -18,15 +18,14 @@
18
18
  "build": "tsc"
19
19
  },
20
20
  "devDependencies": {
21
- "typescript": "^5.9.2"
21
+ "typescript": "^5.9.3"
22
22
  },
23
23
  "dependencies": {
24
- "@esotericsoftware/spine-pixi-v8": "^4.2.92",
24
+ "@cocos/dragonbones-js": "^1.0.2",
25
+ "@esotericsoftware/spine-core": "^4.2.93",
25
26
  "box2d-wasm": "^7.0.0",
26
- "cocos-html5-ts": "^1.2.2",
27
- "dragonbones-pixijs": "^1.0.5",
28
- "entityx-ts": "^2.3.1",
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- "pixi.js": "^8.13.2"
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+ "cocos-html5-ts": "^2.0.1",
28
+ "entityx-ts": "^2.3.1"
30
29
  },
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30
  "author": "",
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  "license": "ISC"