@safe-engine/cocos 2.2.8 → 2.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/@types/index.d.ts +0 -59
- package/dist/app.d.ts +1 -1
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +25 -23
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +3 -0
- package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSprite.js +2 -1
- package/dist/box2d-wasm/PhysicsSystem.d.ts +1 -0
- package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSystem.js +20 -16
- package/dist/box2d-wasm/debugDraw.d.ts +0 -15
- package/dist/box2d-wasm/debugDraw.d.ts.map +1 -1
- package/dist/box2d-wasm/debugDraw.js +8 -20
- package/dist/box2d-wasm/index.d.ts +19 -1
- package/dist/box2d-wasm/index.d.ts.map +1 -1
- package/dist/box2d-wasm/index.js +2 -2
- package/dist/collider/CollideComponent.d.ts +21 -3
- package/dist/collider/CollideComponent.d.ts.map +1 -1
- package/dist/core/NodeComp.d.ts +1 -1
- package/dist/core/NodeComp.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComp.d.ts +4 -6
- package/dist/dragonbones/DragonBonesComp.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComp.js +15 -13
- package/dist/dragonbones/DragonBonesSystem.d.ts +1 -1
- package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesSystem.js +42 -35
- package/dist/dragonbones/db-cocos/CocosArmatureDisplay.d.ts +87 -0
- package/dist/dragonbones/db-cocos/CocosArmatureDisplay.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosArmatureDisplay.js +240 -0
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts +127 -0
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosFactory.js +186 -0
- package/dist/dragonbones/db-cocos/CocosSlot.d.ts +52 -0
- package/dist/dragonbones/db-cocos/CocosSlot.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosSlot.js +365 -0
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts +53 -0
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.js +121 -0
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +36 -0
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/SimpleMeshNode.js +354 -0
- package/dist/dragonbones/index.d.ts +0 -1
- package/dist/dragonbones/index.d.ts.map +1 -1
- package/dist/dragonbones/index.js +0 -1
- package/dist/polyfills.d.ts +1 -1
- package/dist/polyfills.d.ts.map +1 -1
- package/dist/polyfills.js +1 -2
- package/dist/render/RenderComponent.d.ts.map +1 -1
- package/dist/render/RenderComponent.js +1 -0
- package/dist/render/RenderSystem.d.ts.map +1 -1
- package/dist/render/RenderSystem.js +34 -2
- package/dist/richtext/RichTextComp.js +1 -1
- package/dist/spine/SpineSkeleton.d.ts +5 -3
- package/dist/spine/SpineSkeleton.d.ts.map +1 -1
- package/dist/spine/SpineSkeleton.js +12 -5
- package/dist/spine/SpineSystem.d.ts +1 -2
- package/dist/spine/SpineSystem.d.ts.map +1 -1
- package/dist/spine/SpineSystem.js +22 -24
- package/dist/spine/index.d.ts +0 -1
- package/dist/spine/index.d.ts.map +1 -1
- package/dist/spine/index.js +14 -2
- package/dist/spine/spine-cocos/CCSkeleton.d.ts +86 -0
- package/dist/spine/spine-cocos/CCSkeleton.d.ts.map +1 -0
- package/dist/spine/spine-cocos/CCSkeleton.js +231 -0
- package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts +88 -0
- package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts.map +1 -0
- package/dist/spine/spine-cocos/CCSkeletonAnimation.js +251 -0
- package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.d.ts +28 -0
- package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
- package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.js +224 -0
- package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts +36 -0
- package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts.map +1 -0
- package/dist/spine/spine-cocos/CCSkeletonTexture.js +59 -0
- package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.d.ts +28 -0
- package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
- package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.js +277 -0
- package/package.json +6 -7
package/@types/index.d.ts
CHANGED
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@@ -1,61 +1,2 @@
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type Float = number
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type Integer = number
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-
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declare namespace cc {
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declare let v2: (x?: number | any, y?: number) => Vec2
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declare let v3: (x?: number | any, y?: number, z?: number) => Vec3
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declare let instantiate: (id: string) => NodeComp
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declare interface Misc {
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radiansToDegrees(angle: number): number
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degreesToRadians: (angle: number) => number
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clampf: (value: number, min_inclusive: number, max_inclusive: number) => number
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lerp: (a: number, b: number, r: number) => number
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}
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declare interface Macro {
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REPEAT_FOREVER: number
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}
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declare interface TextureCache {
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addImage(texturePath: string): Texture2D
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getTextureForKey(key: string): Texture2D
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}
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declare let misc: Misc
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declare let macro: Macro
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// declare let Vec2: any;
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declare let RigidBodyType: any
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declare let textureCache: TextureCache
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declare namespace Event {
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interface EventTouch {
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getLocation(): cc.Vec2
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getLocationX(): number
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getLocationY(): number
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getDelta(): cc.Vec2
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getDeltaX(): number
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getDeltaY(): number
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}
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}
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// declare function Vec2(x?: number, y?: number): Vec2;
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declare class Vec2 extends Point {
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x: number
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y: number
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static ZERO: Vec2
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constructor(x?: number, y?: number)
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equals(lastPos: Vec2): boolean
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add(value: cc.Point): cc.Vec2
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addSelf(value: cc.Point): cc.Vec2
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sub(value: cc.Point): cc.Vec2
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mul(multiply: number): cc.Vec2
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mulSelf(multiply: number): cc.Vec2
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mag(): number
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normalizeSelf(): cc.Vec2
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normalize(): cc.Vec2
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public signAngle(other: Vec2)
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}
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-
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export class Vec3 extends Vec2 {}
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export class ParticleSystem extends Node {
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constructor(file: string)
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}
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}
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package/dist/app.d.ts
CHANGED
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@@ -10,7 +10,7 @@ export declare function startGame(defaultFont: string, { width, height }: {
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width: any;
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height: any;
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}, option?: Partial<RunOptions>): Promise<void>;
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export declare function loadAll(assets?: string[], cb?: (progress: number) => void
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export declare function loadAll(assets?: string[], cb?: (progress: number) => void): Promise<unknown>;
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export declare function loadJsonFromCache<T>(filePath: string): T;
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export declare const audioEngine: typeof cc.audioEngine;
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export {};
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package/dist/app.d.ts.map
CHANGED
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@@ -1 +1 @@
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-
{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAKA,wBAAgB,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,QAQ7C;AACD,UAAU,UAAU;IAClB,SAAS,EAAE,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,EAAE,EAAE,MAAM,CAAA;IACV,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;CACtB;AACD,wBAAsB,SAAS,CAAC,WAAW,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;;;CAAA,EAAE,MAAM,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,iBA2CnG;AAED,wBAAgB,OAAO,CAAC,MAAM,GAAE,MAAM,EAAO,EAAE,EAAE,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,
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{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AAKA,wBAAgB,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,QAQ7C;AACD,UAAU,UAAU;IAClB,SAAS,EAAE,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,EAAE,EAAE,MAAM,CAAA;IACV,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;CACtB;AACD,wBAAsB,SAAS,CAAC,WAAW,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;;;CAAA,EAAE,MAAM,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,iBA2CnG;AAED,wBAAgB,OAAO,CAAC,MAAM,GAAE,MAAM,EAAO,EAAE,EAAE,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,oBA4B7E;AAED,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,GAAG,CAAC,CAIxD;AAED,eAAO,MAAM,WAAW,uBAAiB,CAAA"}
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package/dist/app.js
CHANGED
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@@ -50,29 +50,31 @@ export async function startGame(defaultFont, { width, height }, option) {
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});
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});
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}
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export function loadAll(assets = [], cb
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export function loadAll(assets = [], cb) {
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return new Promise((resolve) => {
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if (value.endsWith('.ttf')) {
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return {
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type: 'font',
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name: cc.path.basename(value, '.ttf'),
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srcs: [value],
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};
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}
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return value;
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}), function (result, count, loadedCount) {
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// console.log(result)
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if (result instanceof cc.Texture2D) {
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// cc.textureCache.addImage(result.url)
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const frame = new cc.SpriteFrame(result, cc.rect(0, 0, result.getPixelsWide(), result.getPixelsHigh()));
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// console.log('cc.Texture2D', result, frame)
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cc.spriteFrameCache.addSpriteFrame(frame, result.url);
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}
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cb(percent);
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}, resolve);
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});
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}
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export function loadJsonFromCache(filePath) {
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{"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,
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{"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAM3B;IAED,IAAI,cAAc,IARM,IAAI,CAc3B;IAED,YAAY,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAWlC,kBAAkB,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAaxC,WAAW,CAAC,MAAM,EAAE,KAAK;IAOzB,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AAChI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
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body;
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physicSprite;
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}
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}
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// console.log('applyLinearImpulse', vel, pos)
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this.body.SetAwake(true);
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if (pos) {
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this.body.ApplyLinearImpulse(new box2D.b2Vec2(vel.x, vel.y), new box2D.b2Vec2(pos.x, pos.y), true);
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}
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-
{"version":3,"file":"PhysicsSprite.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSprite.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PhysicsSprite.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSprite.ts"],"names":[],"mappings":"AAGA,qBAAa,aAAa;IACxB,IAAI,EAAE,EAAE,CAAC,IAAI,CAAA;IACb,WAAW,EAAE,KAAK,CAAC,MAAM,CAAA;gBAEb,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM;IAK7C,MAAM,CAAC,EAAE,EAAE,MAAM;IAkBjB,OAAO;IAIP,IAAI,QAAQ,CAAC,GAAG,EAAE,KAAK,CAAC,MAAM,EAE7B;IASD,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,WAEJ;IAMD,IAAI,KAAK,WAER;IAED,QAAQ,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI;CAGxB"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Vec2 } from '../polyfills';
|
|
2
|
+
import { PTM_RATIO } from './PhysicsSystem';
|
|
2
3
|
export class PhysicsSprite {
|
|
3
4
|
node;
|
|
4
5
|
physicsBody;
|
|
@@ -12,7 +13,7 @@ export class PhysicsSprite {
|
|
|
12
13
|
}
|
|
13
14
|
// const pos = this.physicsBody.GetPosition()
|
|
14
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|
// use cc.lerp to smooth the position update
|
|
15
|
-
const pos = Vec2(cc.lerp(this.node.x, this.physicsBody.GetPosition().x, dt * 10), cc.lerp(this.node.y, this.physicsBody.GetPosition().y, dt * 10));
|
|
16
|
+
const pos = Vec2(cc.lerp(this.node.x, this.physicsBody.GetPosition().x * PTM_RATIO, dt * 10), cc.lerp(this.node.y, this.physicsBody.GetPosition().y * PTM_RATIO, dt * 10));
|
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16
17
|
this.node.setPosition(pos.x, pos.y);
|
|
17
18
|
// lerp the rotation
|
|
18
19
|
this.node.setRotation(cc.lerp(this.node.rotation, cc.radiansToDegrees(-this.physicsBody.GetAngle()), dt * 10));
|
|
@@ -3,6 +3,7 @@ import { Vec2 } from '../polyfills';
|
|
|
3
3
|
export declare const DynamicBody = 2;
|
|
4
4
|
export declare const KinematicBody = 1;
|
|
5
5
|
export declare const StaticBody = 0;
|
|
6
|
+
export declare const PTM_RATIO = 64;
|
|
6
7
|
export declare let box2D: typeof Box2D;
|
|
7
8
|
export declare function initBox2d(wasmUrl?: string): Promise<void>;
|
|
8
9
|
export declare function setColliderMatrix(colliderMatrix?: boolean[][]): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAI5E,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAMnC,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAC3B,eAAO,IAAI,KAAK,EAAE,OAAO,KAAK,CAAA;AAE9B,wBAAsB,SAAS,CAAC,OAAO,CAAC,EAAE,MAAM,iBAU/C;AASD,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAOD,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,cAAc,EAAE,KAAK,CAAC,MAAM,EAAE,CAAK;IAEnC,cAAc,cAAW;IACzB,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAA;IAErB,QAAQ;IAKR,SAAS,CAAC,aAAa,EAAE,YAAY;
|
|
1
|
+
{"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAI5E,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAMnC,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAC3B,eAAO,MAAM,SAAS,KAAK,CAAA;AAC3B,eAAO,IAAI,KAAK,EAAE,OAAO,KAAK,CAAA;AAE9B,wBAAsB,SAAS,CAAC,OAAO,CAAC,EAAE,MAAM,iBAU/C;AASD,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAOD,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,cAAc,EAAE,KAAK,CAAC,MAAM,EAAE,CAAK;IAEnC,cAAc,cAAW;IACzB,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAA;IAErB,QAAQ;IAKR,SAAS,CAAC,aAAa,EAAE,YAAY;IA+JrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA8BhE,IAAI,OAAO,CAAC,GAAG,EAAE,IAAI,EAIpB;CACF"}
|
|
@@ -11,6 +11,7 @@ import { PhysicsSprite } from './PhysicsSprite';
|
|
|
11
11
|
export const DynamicBody = 2;
|
|
12
12
|
export const KinematicBody = 1;
|
|
13
13
|
export const StaticBody = 0;
|
|
14
|
+
export const PTM_RATIO = 64;
|
|
14
15
|
export let box2D;
|
|
15
16
|
export async function initBox2d(wasmUrl) {
|
|
16
17
|
if (wasmUrl) {
|
|
@@ -59,7 +60,7 @@ export class PhysicsSystem {
|
|
|
59
60
|
const scene = cc.director.getRunningScene();
|
|
60
61
|
scene.addChild(graphics);
|
|
61
62
|
event_manager.subscribe(EventTypes.ComponentAdded, PhysicsBoxCollider, ({ entity, component: box }) => {
|
|
62
|
-
// console.log('ComponentAddedEvent PhysicsBoxCollider',
|
|
63
|
+
// console.log('ComponentAddedEvent PhysicsBoxCollider', box)
|
|
63
64
|
let rigidBody = entity.getComponent(RigidBody);
|
|
64
65
|
if (!rigidBody) {
|
|
65
66
|
rigidBody = instantiate(RigidBody);
|
|
@@ -78,18 +79,18 @@ export class PhysicsSystem {
|
|
|
78
79
|
const physicsNode = new PhysicsSprite(node.instance, rigidBody.body);
|
|
79
80
|
rigidBody.physicSprite = physicsNode;
|
|
80
81
|
rigidBody.node = node;
|
|
81
|
-
// console.log('body',
|
|
82
|
-
// body.
|
|
83
|
-
const position = new b2Vec2(node.posX, node.posY);
|
|
82
|
+
// console.log('body', rigidBody.props, type, b2_staticBody, b2_kinematicBody, b2_dynamicBody, getPointer(body))
|
|
83
|
+
// body.SetMassData(1)
|
|
84
|
+
const position = new b2Vec2(node.posX / PTM_RATIO, node.posY / PTM_RATIO);
|
|
84
85
|
const square = new b2PolygonShape();
|
|
85
86
|
const [x = 0, y = 0] = offset;
|
|
86
|
-
square.SetAsBox(width / 2, height / 2, new b2Vec2(x, y), 0);
|
|
87
|
+
square.SetAsBox(width / 2 / PTM_RATIO, height / 2 / PTM_RATIO, new b2Vec2(x, y), 0);
|
|
87
88
|
const fixtureDef = new b2FixtureDef();
|
|
88
89
|
fixtureDef.set_shape(square);
|
|
89
90
|
fixtureDef.set_density(density);
|
|
90
91
|
fixtureDef.set_friction(friction);
|
|
91
92
|
fixtureDef.set_restitution(restitution);
|
|
92
|
-
fixtureDef.set_isSensor(isSensor
|
|
93
|
+
fixtureDef.set_isSensor(isSensor);
|
|
93
94
|
rigidBody.body.CreateFixture(fixtureDef);
|
|
94
95
|
rigidBody.body.SetTransform(position, 0);
|
|
95
96
|
rigidBody.body.SetLinearVelocity(zero);
|
|
@@ -105,12 +106,12 @@ export class PhysicsSystem {
|
|
|
105
106
|
rigidBody = instantiate(RigidBody);
|
|
106
107
|
entity.assign(rigidBody);
|
|
107
108
|
}
|
|
108
|
-
const { type = StaticBody, gravityScale = 1, density =
|
|
109
|
+
const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3, isSensor = false } = rigidBody.props;
|
|
109
110
|
const node = entity.getComponent(NodeComp);
|
|
110
111
|
const { radius, offset = [] } = component.props;
|
|
111
112
|
const [x = 0, y = 0] = offset;
|
|
112
113
|
const zero = new b2Vec2(0, 0);
|
|
113
|
-
const position = new b2Vec2(node.posX, node.posY);
|
|
114
|
+
const position = new b2Vec2(node.posX / PTM_RATIO, node.posY / PTM_RATIO);
|
|
114
115
|
const bd = new b2BodyDef();
|
|
115
116
|
bd.set_type(type);
|
|
116
117
|
bd.set_position(zero);
|
|
@@ -118,11 +119,11 @@ export class PhysicsSystem {
|
|
|
118
119
|
const body = this.world.CreateBody(bd);
|
|
119
120
|
rigidBody.body = body;
|
|
120
121
|
// console.log('body', type, b2_dynamicBody, b2_staticBody, getPointer(body));
|
|
121
|
-
// body.
|
|
122
|
+
// body.SetMassData(1)
|
|
122
123
|
const physicsNode = new PhysicsSprite(node.instance, body);
|
|
123
124
|
const circleShape = new b2CircleShape();
|
|
124
|
-
circleShape.set_m_radius(radius);
|
|
125
|
-
circleShape.set_m_p(new b2Vec2(x, y));
|
|
125
|
+
circleShape.set_m_radius(radius / PTM_RATIO);
|
|
126
|
+
circleShape.set_m_p(new b2Vec2(x / PTM_RATIO, y / PTM_RATIO));
|
|
126
127
|
const fixtureDef = new b2FixtureDef();
|
|
127
128
|
fixtureDef.set_shape(circleShape);
|
|
128
129
|
fixtureDef.set_density(density);
|
|
@@ -130,11 +131,14 @@ export class PhysicsSystem {
|
|
|
130
131
|
fixtureDef.set_friction(friction);
|
|
131
132
|
fixtureDef.set_restitution(restitution);
|
|
132
133
|
body.CreateFixture(fixtureDef);
|
|
134
|
+
body.ResetMassData();
|
|
133
135
|
body.SetTransform(position, 0);
|
|
134
136
|
body.SetLinearVelocity(zero);
|
|
135
137
|
body.SetAwake(true);
|
|
136
138
|
body.SetEnabled(true);
|
|
137
139
|
metadata[getPointer(body)] = node;
|
|
140
|
+
console.log('body type', body.GetType());
|
|
141
|
+
// console.log(position instanceof b2Vec2, zero instanceof b2Vec2)
|
|
138
142
|
rigidBody.physicSprite = physicsNode;
|
|
139
143
|
rigidBody.node = node;
|
|
140
144
|
component.node = node;
|
|
@@ -151,7 +155,7 @@ export class PhysicsSystem {
|
|
|
151
155
|
const { points, offset = [] } = component.props;
|
|
152
156
|
const [x = 0, y = 0] = offset;
|
|
153
157
|
const zero = new b2Vec2(0, 0);
|
|
154
|
-
const position = new b2Vec2(node.posX, node.posY);
|
|
158
|
+
const position = new b2Vec2(node.posX / PTM_RATIO, node.posY / PTM_RATIO);
|
|
155
159
|
const { width, height } = node.contentSize;
|
|
156
160
|
const { scaleX, scaleY, anchorX, anchorY } = node;
|
|
157
161
|
const bd = new b2BodyDef();
|
|
@@ -161,13 +165,13 @@ export class PhysicsSystem {
|
|
|
161
165
|
const body = this.world.CreateBody(bd);
|
|
162
166
|
rigidBody.body = body;
|
|
163
167
|
// console.log('body', type, b2_dynamicBody, b2_staticBody, getPointer(body));
|
|
164
|
-
|
|
168
|
+
body.SetMassData(1);
|
|
165
169
|
const physicsNode = new PhysicsSprite(node.instance, body);
|
|
166
170
|
const polygonShape = new b2PolygonShape();
|
|
167
171
|
const fixedPoints = points.map((p) => {
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
return Vec2(
|
|
172
|
+
const px = p.x || p[0];
|
|
173
|
+
const py = p.y || p[1];
|
|
174
|
+
return Vec2((px + x - width * anchorX * scaleX) / PTM_RATIO, (-py + y + height * scaleY * anchorY) / PTM_RATIO);
|
|
171
175
|
});
|
|
172
176
|
const [vecArr, destroyVecArr] = pointsToVec2Array(fixedPoints);
|
|
173
177
|
// console.log('vecArr', vecArr, vecArr.Length())
|
|
@@ -1,18 +1,3 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Forked from Box2D.js
|
|
3
|
-
* @see https://github.com/kripken/box2d.js/blob/f75077b/helpers/embox2d-helpers.js
|
|
4
|
-
* @author dmagunov + Huy Nguyen + fork contributions from Alex Birch
|
|
5
|
-
* @see https://github.com/kripken/box2d.js/blob/49dddd6/helpers/embox2d-html5canvas-debugDraw.js
|
|
6
|
-
* @author dmagunov + fork contributions from Alex Birch
|
|
7
|
-
* @license Zlib https://opensource.org/licenses/Zlib
|
|
8
|
-
* License evidence: https://github.com/kripken/box2d.js/blob/master/README.markdown#box2djs
|
|
9
|
-
* "box2d.js is zlib licensed, just like Box2D."
|
|
10
|
-
*
|
|
11
|
-
* @typedef {import('box2d-wasm')} Box2DFactory
|
|
12
|
-
* @param {CanvasRenderingContext2D} ctx
|
|
13
|
-
* @param {number} pixelsPerMeter
|
|
14
|
-
* @param {typeof Box2D & EmscriptenModule} box2D
|
|
15
|
-
*/
|
|
16
1
|
export declare const makeDebugDraw: (graphics: cc.DrawNode, pixelsPerMeter: any, box2D: typeof Box2D) => Box2D.JSDraw & {
|
|
17
2
|
/**
|
|
18
3
|
* @param {number} vert1_p pointer to {@link Box2D.b2Vec2}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"debugDraw.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/debugDraw.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"debugDraw.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/debugDraw.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,aAAa,GAAI,UAAU,EAAE,CAAC,QAAQ,EAAE,mBAAc,EAAE,OAAO,OAAO,KAAK;IAgIpF;;;;;OAKG;;IAQH;;;;;OAKG;;IAQH;;;;;OAKG;;IAOH;;;;;OAKG;;IAQH;;;;;;OAMG;;IAQH;;;OAGG;;IAKH;;;;;OAKG;;CAUN,CAAA"}
|
|
@@ -1,19 +1,5 @@
|
|
|
1
1
|
import { Color4B, Vec2 } from '../polyfills';
|
|
2
|
-
|
|
3
|
-
* Forked from Box2D.js
|
|
4
|
-
* @see https://github.com/kripken/box2d.js/blob/f75077b/helpers/embox2d-helpers.js
|
|
5
|
-
* @author dmagunov + Huy Nguyen + fork contributions from Alex Birch
|
|
6
|
-
* @see https://github.com/kripken/box2d.js/blob/49dddd6/helpers/embox2d-html5canvas-debugDraw.js
|
|
7
|
-
* @author dmagunov + fork contributions from Alex Birch
|
|
8
|
-
* @license Zlib https://opensource.org/licenses/Zlib
|
|
9
|
-
* License evidence: https://github.com/kripken/box2d.js/blob/master/README.markdown#box2djs
|
|
10
|
-
* "box2d.js is zlib licensed, just like Box2D."
|
|
11
|
-
*
|
|
12
|
-
* @typedef {import('box2d-wasm')} Box2DFactory
|
|
13
|
-
* @param {CanvasRenderingContext2D} ctx
|
|
14
|
-
* @param {number} pixelsPerMeter
|
|
15
|
-
* @param {typeof Box2D & EmscriptenModule} box2D
|
|
16
|
-
*/
|
|
2
|
+
import { PTM_RATIO } from './PhysicsSystem';
|
|
17
3
|
export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
|
|
18
4
|
const { b2Color, b2Draw: { e_shapeBit }, b2Transform, b2Vec2, JSDraw, wrapPointer, } = box2D;
|
|
19
5
|
/**
|
|
@@ -44,7 +30,8 @@ export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
|
|
|
44
30
|
* @returns {void}
|
|
45
31
|
*/
|
|
46
32
|
const setCtxColor = (rgbStr) => {
|
|
47
|
-
//
|
|
33
|
+
// console.log('setCtxColor', rgbStr)
|
|
34
|
+
graphics.color = rgbStr;
|
|
48
35
|
// graphics.strokeStyle = { color: rgbStr }
|
|
49
36
|
};
|
|
50
37
|
/**
|
|
@@ -53,11 +40,12 @@ export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
|
|
|
53
40
|
* @returns {void}
|
|
54
41
|
*/
|
|
55
42
|
const drawPolygon = (vertices, fill) => {
|
|
56
|
-
|
|
43
|
+
const fixed = vertices.map(Vec2).map((v) => v.mul(PTM_RATIO));
|
|
44
|
+
// console.log('drawPolygon', fixed, fill)
|
|
57
45
|
if (fill)
|
|
58
|
-
graphics.drawPoly(
|
|
46
|
+
graphics.drawPoly(fixed, Color4B(255, 0, 0, 50), 2, Color4B(255, 0, 0, 250));
|
|
59
47
|
else
|
|
60
|
-
graphics.drawPoly(
|
|
48
|
+
graphics.drawPoly(fixed, Color4B(255, 0, 0, 0), 2, Color4B(255, 255, 255, 150));
|
|
61
49
|
// graphics.drawPoly(vertices[vertices.length - 1].x * pixelsPerMeter, vertices[vertices.length - 1].y * pixelsPerMeter)
|
|
62
50
|
// vertices.forEach((v) => {
|
|
63
51
|
// graphics.lineTo(v.x * pixelsPerMeter, v.y * pixelsPerMeter)
|
|
@@ -72,7 +60,7 @@ export const makeDebugDraw = (graphics, pixelsPerMeter, box2D) => {
|
|
|
72
60
|
* @returns {void}
|
|
73
61
|
*/
|
|
74
62
|
const drawCircle = (center, radius, axis, fill) => {
|
|
75
|
-
graphics.drawCircle(center, radius, 0, 32,
|
|
63
|
+
graphics.drawCircle(cc.pMult(center, PTM_RATIO), radius * PTM_RATIO, 0, 32, fill, 2, Color4B(255, 0, 0, 150));
|
|
76
64
|
};
|
|
77
65
|
/**
|
|
78
66
|
* @param {Box2D.b2Vec2} vert1
|
|
@@ -2,5 +2,23 @@ import { GameWorld, Vec2 } from '..';
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|
|
2
2
|
export * from './PhysicsComponent';
|
|
3
3
|
export * from './PhysicsSprite';
|
|
4
4
|
export * from './PhysicsSystem';
|
|
5
|
-
export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?:
|
|
5
|
+
export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: {
|
|
6
|
+
x: number;
|
|
7
|
+
y: number;
|
|
8
|
+
equals(other: /*elided*/ any): boolean;
|
|
9
|
+
add(value: cc.Point | Vec2): /*elided*/ any;
|
|
10
|
+
addSelf(value: cc.Point | Vec2): /*elided*/ any;
|
|
11
|
+
sub(value: cc.Point | Vec2): /*elided*/ any;
|
|
12
|
+
mul(multiply: number): /*elided*/ any;
|
|
13
|
+
mulSelf(multiply: number): /*elided*/ any;
|
|
14
|
+
mag(): number;
|
|
15
|
+
normalizeSelf(): /*elided*/ any;
|
|
16
|
+
normalize(): /*elided*/ any;
|
|
17
|
+
cross(other: Vec2): number;
|
|
18
|
+
signAngle(other: Vec2): number;
|
|
19
|
+
lengthSqr(): number;
|
|
20
|
+
dot(other: Vec2): number;
|
|
21
|
+
angle(other: Vec2): number;
|
|
22
|
+
distance(other: /*elided*/ any): number;
|
|
23
|
+
}): void;
|
|
6
24
|
//# sourceMappingURL=index.d.ts.map
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@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,UAAQ,EAAE,OAAO;;;;;;;;;;;;;;;;;;CAAiB,QAQrG"}
|
package/dist/box2d-wasm/index.js
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { GameWorld } from '..';
|
|
1
|
+
import { GameWorld, Vec2 } from '..';
|
|
2
2
|
import { PhysicsSystem } from './PhysicsSystem';
|
|
3
3
|
export * from './PhysicsComponent';
|
|
4
4
|
export * from './PhysicsSprite';
|
|
5
5
|
export * from './PhysicsSystem';
|
|
6
|
-
export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
|
|
6
|
+
export function setupPhysics(world = GameWorld.Instance, isDebugDraw = false, gravity = Vec2(0, -0.98)) {
|
|
7
7
|
const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
|
|
8
8
|
if (isDebugDraw) {
|
|
9
9
|
physicsSystem.addDebug();
|
|
@@ -9,14 +9,32 @@ interface ColliderProps extends BaseComponentProps<Collider> {
|
|
|
9
9
|
onCollisionStay?: (other: Collider) => void;
|
|
10
10
|
}
|
|
11
11
|
export declare class Collider<T = ColliderProps> extends ComponentX<T> {
|
|
12
|
-
_worldPoints:
|
|
13
|
-
_worldPosition:
|
|
12
|
+
_worldPoints: Vec2[] | cc.Point[];
|
|
13
|
+
_worldPosition: Vec2 | cc.Point;
|
|
14
14
|
_worldRadius: any;
|
|
15
15
|
_AABB: cc.Rect;
|
|
16
16
|
_preAabb: cc.Rect;
|
|
17
17
|
getAABB(): cc.Rect;
|
|
18
18
|
get world(): {
|
|
19
|
-
points: cc.Point[] |
|
|
19
|
+
points: cc.Point[] | {
|
|
20
|
+
x: number;
|
|
21
|
+
y: number;
|
|
22
|
+
equals(other: /*elided*/ any): boolean;
|
|
23
|
+
add(value: cc.Point | Vec2): /*elided*/ any;
|
|
24
|
+
addSelf(value: cc.Point | Vec2): /*elided*/ any;
|
|
25
|
+
sub(value: cc.Point | Vec2): /*elided*/ any;
|
|
26
|
+
mul(multiply: number): /*elided*/ any;
|
|
27
|
+
mulSelf(multiply: number): /*elided*/ any;
|
|
28
|
+
mag(): number;
|
|
29
|
+
normalizeSelf(): /*elided*/ any;
|
|
30
|
+
normalize(): /*elided*/ any;
|
|
31
|
+
cross(other: Vec2): number;
|
|
32
|
+
signAngle(other: Vec2): number;
|
|
33
|
+
lengthSqr(): number;
|
|
34
|
+
dot(other: Vec2): number;
|
|
35
|
+
angle(other: Vec2): number;
|
|
36
|
+
distance(other: /*elided*/ any): number;
|
|
37
|
+
}[];
|
|
20
38
|
preAabb: cc.Rect;
|
|
21
39
|
};
|
|
22
40
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CollideComponent.d.ts","sourceRoot":"","sources":["../../src/collider/CollideComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAYnC,UAAU,aAAc,SAAQ,kBAAkB,CAAC,QAAQ,CAAC;IAC1D,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACzB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC5C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC3C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;CAC5C;AACD,qBAAa,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;IAC5D,YAAY,EAAE,
|
|
1
|
+
{"version":3,"file":"CollideComponent.d.ts","sourceRoot":"","sources":["../../src/collider/CollideComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAYnC,UAAU,aAAc,SAAQ,kBAAkB,CAAC,QAAQ,CAAC;IAC1D,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACzB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC5C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAC3C,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;CAC5C;AACD,qBAAa,QAAQ,CAAC,CAAC,GAAG,aAAa,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;IAC5D,YAAY,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,KAAK,EAAE,CAAK;IACtC,cAAc,EAAE,IAAI,GAAG,EAAE,CAAC,KAAK,CAAA;IAC/B,YAAY,MAAA;IACZ,KAAK,EAAE,EAAE,CAAC,IAAI,CAAsB;IACpC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAsB;IAGvC,OAAO;IAKP,IAAI,KAAK;;;;;;;;;;;;;;;;;;;;;MAKR;CACF;AAED,UAAU,gBAAiB,SAAQ,kBAAkB,CAAC,WAAW,CAAC;IAChE,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AACD,qBAAa,WAAY,SAAQ,QAAQ,CAAC,aAAa,GAAG,gBAAgB,CAAC;IACzE,IAAI,IAAI,IAII,EAAE,CAAC,IAAI,CAFlB;IAED,IAAI,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,EAGlB;IAED,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CA6B7B;AAED,UAAU,mBAAoB,SAAQ,kBAAkB,CAAC,cAAc,CAAC;IACtE,MAAM,EAAE,MAAM,CAAA;CACf;AACD,qBAAa,cAAe,SAAQ,QAAQ,CAAC,aAAa,GAAG,mBAAmB,CAAC;IAC/E,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CAuB7B;AAED,UAAU,oBAAqB,SAAQ,kBAAkB,CAAC,eAAe,CAAC;IACxE,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;CACzC;AAED,qBAAa,eAAgB,SAAQ,QAAQ,CAAC,aAAa,GAAG,oBAAoB,CAAC;IACjF,IAAI,MAAM,IAAI,IAAI,EAAE,CAUnB;IAED,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,EAExB;IAED,MAAM,CAAC,EAAE,KAAA,EAAE,IAAI,EAAE,EAAE,CAAC,QAAQ;CAoB7B;AAED,oBAAY,aAAa;IACvB,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,IAAI,IAAA;IACJ,IAAI,IAAA;CACL;AASD,qBAAa,QAAQ;IACnB,UAAU,EAAE,QAAQ,CAAA;IACpB,UAAU,EAAE,QAAQ,CAAA;IACpB,SAAS,EAAE,OAAO,CAAA;IAClB,iBAAiB,EAAE,OAAO,CAAA;IAC1B,eAAe,EAAE,OAAO,CAAA;IACxB,gBAAgB,EAAE,OAAO,CAAA;gBAEb,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ;IAsBpD,WAAW;IAeX,IAAI;CAyBL"}
|
package/dist/core/NodeComp.d.ts
CHANGED
|
@@ -105,7 +105,7 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
|
|
|
105
105
|
angle(other: Vec2): number;
|
|
106
106
|
distance(other: /*elided*/ any): number;
|
|
107
107
|
};
|
|
108
|
-
convertToWorldSpaceAR(point:
|
|
108
|
+
convertToWorldSpaceAR(point: Vec2): {
|
|
109
109
|
x: number;
|
|
110
110
|
y: number;
|
|
111
111
|
equals(other: /*elided*/ any): boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"NodeComp.d.ts","sourceRoot":"","sources":["../../src/core/NodeComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAGhD,OAAO,EAAE,aAAa,EAAiB,MAAM,aAAa,CAAA;AAC1D,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACzC,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEtE,MAAM,MAAM,iBAAiB,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,IAAI,CAAA;AAC5D,qBAAa,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI;IAC/C,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,EAAE,CAAC,CAAA;IACX,MAAM,EAAE,QAAQ,CAAA;IAChB,QAAQ,EAAE,QAAQ,EAAE,CAAK;IACzB,IAAI,EAAE,MAAM,CAAA;IAEZ,OAAO,CAAC,OAAO,CAAO;gBAEV,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM;IAKvC,IAAI,IAAI,WAEP;IAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,IAAI,CAAC,CAE7B;IAED,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EAErB;IAED,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAE3B;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,KAAK,IAIM,MAAM,CAFpB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,MAAM,EAEpB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IACD;;;;OAIG;IACH,IAAI,QAAQ,IAYM,MAAM,CAVvB;IACD;;;;;;;;OAQG;IACH,IAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,EAEvB;IAED,IAAI,KAAK,IAIM,EAAE,CAAC,KAAK,CAFtB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,MAAM,IAUM,OAAO,CAFtB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,OAAO,EAStB;IAUD,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,CAAC,GAAG,QAAA,EAER;IAED,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,CAAC,GAAG,QAAA,EAER;IAED,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,GAAG,QAAA,EAEb;IAED,IAAI,aAAa,WAEhB;IAED,OAAO;IAOP,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,QAAQ,EAAE,CAAC,GAAG;QAAE,MAAM,CAAC,EAAE,GAAG,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,CAAC;IAQ5F,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAInE,uBAAuB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;IAUhF,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAI7E,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;IASzE,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAKlC,oBAAoB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAKpC,qBAAqB,CAAC,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"NodeComp.d.ts","sourceRoot":"","sources":["../../src/core/NodeComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAGhD,OAAO,EAAE,aAAa,EAAiB,MAAM,aAAa,CAAA;AAC1D,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACzC,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEtE,MAAM,MAAM,iBAAiB,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,IAAI,CAAA;AAC5D,qBAAa,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI;IAC/C,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,EAAE,CAAC,CAAA;IACX,MAAM,EAAE,QAAQ,CAAA;IAChB,QAAQ,EAAE,QAAQ,EAAE,CAAK;IACzB,IAAI,EAAE,MAAM,CAAA;IAEZ,OAAO,CAAC,OAAO,CAAO;gBAEV,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM;IAKvC,IAAI,IAAI,WAEP;IAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,IAAI,CAAC,CAE7B;IAED,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EAErB;IAED,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAE3B;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,KAAK,IAIM,MAAM,CAFpB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,MAAM,EAEpB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IACD;;;;OAIG;IACH,IAAI,QAAQ,IAYM,MAAM,CAVvB;IACD;;;;;;;;OAQG;IACH,IAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,EAEvB;IAED,IAAI,KAAK,IAIM,EAAE,CAAC,KAAK,CAFtB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,MAAM,IAUM,OAAO,CAFtB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,OAAO,EAStB;IAUD,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,CAAC,GAAG,QAAA,EAER;IAED,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,CAAC,GAAG,QAAA,EAER;IAED,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,GAAG,QAAA,EAEb;IAED,IAAI,aAAa,WAEhB;IAED,OAAO;IAOP,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,QAAQ,EAAE,CAAC,GAAG;QAAE,MAAM,CAAC,EAAE,GAAG,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,CAAC;IAQ5F,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAInE,uBAAuB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;IAUhF,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAI7E,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;IASzE,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAKlC,oBAAoB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAKpC,qBAAqB,CAAC,KAAK,EAAE,IAAI;;;;;;;;;;;;;;;;;;;IAKjC,cAAc;IAQd,IAAI,WAAW,IAIO,IAAI,CAFzB;IAED,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAWzB;IAED,SAAS,CAAC,GAAG,EAAE,EAAE,CAAC,cAAc;IAIhC,cAAc;IAId,0BAA0B;IAK1B,2BAA2B;IAK3B,gBAAgB,CAAC,OAAO,CAAC,EAAE,OAAO;IAkBlC,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM;IAQvD,iBAAiB,CAAC,OAAO,CAAC,KAAA;IAM1B,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC;IAM1B,OAAO,CAAC,CAAC,SAAS,OAAO,GAAG,KAAK,GAAG,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IASjE,IAAI,KAAK,kBAMR;IAED,UAAU,CAAC,GAAG,EAAE,MAAM;IAOtB,gBAAgB,CAAC,SAAS,EAAE,iBAAiB,CAAC,MAAM,EAAE,QAAQ,CAAC;CAOhE"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
|
-
import { PixiArmatureDisplay } from 'dragonbones-pixijs';
|
|
2
1
|
import { BaseComponentProps } from '..';
|
|
3
2
|
import { ComponentX } from '../core/decorator';
|
|
4
|
-
import {
|
|
3
|
+
import { CocosArmatureDisplay } from './db-cocos/CocosArmatureDisplay';
|
|
5
4
|
export interface DragonBonesData {
|
|
6
5
|
atlas: string;
|
|
7
6
|
skeleton: string;
|
|
@@ -17,11 +16,10 @@ interface DragonBonesProps {
|
|
|
17
16
|
onAnimationEnd?: () => void;
|
|
18
17
|
onAnimationComplete?: () => void;
|
|
19
18
|
}
|
|
20
|
-
export declare class DragonBonesComp extends ComponentX<DragonBonesProps & BaseComponentProps<DragonBonesComp>,
|
|
21
|
-
armature: PixiArmatureDisplay;
|
|
22
|
-
dragon: PixiDragonBonesSprite;
|
|
19
|
+
export declare class DragonBonesComp extends ComponentX<DragonBonesProps & BaseComponentProps<DragonBonesComp>, CocosArmatureDisplay> {
|
|
23
20
|
setAnimation(name: string, playTimes?: number): void;
|
|
24
|
-
getAnimationName():
|
|
21
|
+
getAnimationName(): string;
|
|
22
|
+
setSkeletonData(data: string): void;
|
|
25
23
|
setFLipX(isFlipX: boolean): void;
|
|
26
24
|
setTimeScale(timeScale: Float): void;
|
|
27
25
|
}
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"DragonBonesComp.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"DragonBonesComp.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAU,MAAM,mBAAmB,CAAA;AACtD,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAA;AAEtE,MAAM,WAAW,eAAe;IAC9B,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,UAAU,gBAAgB;IACxB,IAAI,EAAE,eAAe,CAAA;IACrB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,SAAS,CAAC,EAAE,KAAK,CAAA;IAEjB,gBAAgB,CAAC,EAAE,MAAM,IAAI,CAAA;IAC7B,cAAc,CAAC,EAAE,MAAM,IAAI,CAAA;IAC3B,mBAAmB,CAAC,EAAE,MAAM,IAAI,CAAA;CACjC;AAED,qBAAa,eAAgB,SAAQ,UAAU,CAAC,gBAAgB,GAAG,kBAAkB,CAAC,eAAe,CAAC,EAAE,oBAAoB,CAAC;IAC3H,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,SAAI;IAQxC,gBAAgB;IAKhB,eAAe,CAAC,IAAI,EAAE,MAAM;IAM5B,QAAQ,CAAC,OAAO,EAAE,OAAO;IAKzB,YAAY,CAAC,SAAS,EAAE,KAAK;CAI9B"}
|
|
@@ -1,27 +1,29 @@
|
|
|
1
1
|
import { ComponentX, render } from '../core/decorator';
|
|
2
2
|
export class DragonBonesComp extends ComponentX {
|
|
3
|
-
armature;
|
|
4
|
-
dragon;
|
|
5
3
|
setAnimation(name, playTimes = 0) {
|
|
6
|
-
|
|
7
|
-
|
|
4
|
+
const armature = this.node.instance;
|
|
5
|
+
if (armature) {
|
|
6
|
+
if (armature.animation.lastAnimationName === name)
|
|
8
7
|
return;
|
|
9
|
-
|
|
8
|
+
armature.animation.gotoAndPlayByTime(name, 0, playTimes);
|
|
10
9
|
}
|
|
11
10
|
}
|
|
12
11
|
getAnimationName() {
|
|
13
|
-
|
|
12
|
+
const armature = this.node.instance;
|
|
13
|
+
return armature.animation.lastAnimationName;
|
|
14
|
+
}
|
|
15
|
+
setSkeletonData(data) {
|
|
16
|
+
const skel = this.node.instance;
|
|
17
|
+
const atlas = data.replace('.json', '.atlas');
|
|
18
|
+
skel.armature.display.initWithArgs(data, atlas, this.node.scale);
|
|
14
19
|
}
|
|
15
|
-
// setSkeletonData(data: string) {
|
|
16
|
-
// const skel = this.node.instance as CocosArmatureDisplay;
|
|
17
|
-
// const atlas = data.replace('.json', '.atlas');
|
|
18
|
-
// skel.armature.armatureData(data, atlas, this.node.scale);
|
|
19
|
-
// }
|
|
20
20
|
setFLipX(isFlipX) {
|
|
21
|
-
|
|
21
|
+
const armature = this.node.instance;
|
|
22
|
+
armature.armature.flipX = isFlipX;
|
|
22
23
|
}
|
|
23
24
|
setTimeScale(timeScale) {
|
|
24
|
-
|
|
25
|
+
const armature = this.node.instance;
|
|
26
|
+
armature.animation.timeScale = timeScale;
|
|
25
27
|
}
|
|
26
28
|
}
|
|
27
29
|
Object.defineProperty(DragonBonesComp.prototype, 'render', { value: render });
|
|
@@ -4,6 +4,6 @@ export type DragonBonesEventData = {
|
|
|
4
4
|
};
|
|
5
5
|
export declare class DragonBonesSystem implements System {
|
|
6
6
|
configure(event_manager: EventManager): void;
|
|
7
|
-
update(entities: EntityManager): void;
|
|
7
|
+
update(entities: EntityManager, events: EventManager, dt: number): void;
|
|
8
8
|
}
|
|
9
9
|
//# sourceMappingURL=DragonBonesSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DragonBonesSystem.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesSystem.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"DragonBonesSystem.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAO5E,MAAM,MAAM,oBAAoB,GAAG;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,CAAA;AAEnD,qBAAa,iBAAkB,YAAW,MAAM;IAC9C,SAAS,CAAC,aAAa,EAAE,YAAY;IA4DrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAYjE"}
|