@safe-engine/cocos 2.2.8 → 2.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/@types/index.d.ts +0 -59
- package/dist/app.d.ts +1 -1
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +25 -23
- package/dist/collider/CollideComponent.d.ts +21 -3
- package/dist/collider/CollideComponent.d.ts.map +1 -1
- package/dist/core/NodeComp.d.ts +1 -1
- package/dist/core/NodeComp.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComp.d.ts +4 -6
- package/dist/dragonbones/DragonBonesComp.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComp.js +15 -13
- package/dist/dragonbones/DragonBonesSystem.d.ts +1 -1
- package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesSystem.js +42 -35
- package/dist/dragonbones/db-cocos/CocosArmatureDisplay.d.ts +87 -0
- package/dist/dragonbones/db-cocos/CocosArmatureDisplay.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosArmatureDisplay.js +240 -0
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts +128 -0
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosFactory.js +190 -0
- package/dist/dragonbones/db-cocos/CocosSlot.d.ts +49 -0
- package/dist/dragonbones/db-cocos/CocosSlot.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosSlot.js +368 -0
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts +53 -0
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.js +121 -0
- package/dist/dragonbones/index.d.ts +0 -1
- package/dist/dragonbones/index.d.ts.map +1 -1
- package/dist/dragonbones/index.js +0 -1
- package/dist/polyfills.d.ts +1 -1
- package/dist/polyfills.d.ts.map +1 -1
- package/dist/polyfills.js +1 -2
- package/dist/render/RenderComponent.d.ts.map +1 -1
- package/dist/render/RenderComponent.js +1 -0
- package/dist/render/RenderSystem.d.ts.map +1 -1
- package/dist/render/RenderSystem.js +34 -2
- package/dist/richtext/RichTextComp.js +1 -1
- package/dist/spine/SpineSkeleton.d.ts +5 -3
- package/dist/spine/SpineSkeleton.d.ts.map +1 -1
- package/dist/spine/SpineSkeleton.js +12 -5
- package/dist/spine/SpineSystem.d.ts +1 -2
- package/dist/spine/SpineSystem.d.ts.map +1 -1
- package/dist/spine/SpineSystem.js +22 -24
- package/dist/spine/index.d.ts +0 -1
- package/dist/spine/index.d.ts.map +1 -1
- package/dist/spine/index.js +14 -2
- package/dist/spine/spine-cocos/CCSkeleton.d.ts +86 -0
- package/dist/spine/spine-cocos/CCSkeleton.d.ts.map +1 -0
- package/dist/spine/{CCSkeleton.js → spine-cocos/CCSkeleton.js} +39 -128
- package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts +87 -0
- package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts.map +1 -0
- package/dist/spine/{CCSkeletonAnimation.js → spine-cocos/CCSkeletonAnimation.js} +37 -97
- package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.d.ts +28 -0
- package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
- package/dist/spine/spine-cocos/CCSkeletonCanvasRenderCmd.js +224 -0
- package/dist/spine/{CCSkeletonTexture.d.ts → spine-cocos/CCSkeletonTexture.d.ts} +1 -1
- package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts.map +1 -0
- package/dist/spine/{CCSkeletonTexture.js → spine-cocos/CCSkeletonTexture.js} +5 -5
- package/dist/spine/spine-cocos/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
- package/dist/spine/{CCSkeletonWebGLRenderCmd.js → spine-cocos/CCSkeletonWebGLRenderCmd.js} +13 -13
- package/package.json +5 -6
- package/dist/core/index.d.ts +0 -6
- package/dist/core/index.d.ts.map +0 -1
- package/dist/core/index.js +0 -5
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts +0 -19
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +0 -1
- package/dist/dragonbones/PixiDragonBonesSprite.js +0 -75
- package/dist/gworld/EnhancedComponent.d.ts +0 -22
- package/dist/gworld/EnhancedComponent.d.ts.map +0 -1
- package/dist/gworld/EnhancedComponent.js +0 -44
- package/dist/gworld/NodeComp.d.ts +0 -153
- package/dist/gworld/NodeComp.d.ts.map +0 -1
- package/dist/gworld/NodeComp.js +0 -337
- package/dist/gworld/NodePool.d.ts +0 -9
- package/dist/gworld/NodePool.d.ts.map +0 -1
- package/dist/gworld/NodePool.js +0 -23
- package/dist/gworld/Scene.d.ts +0 -5
- package/dist/gworld/Scene.d.ts.map +0 -1
- package/dist/gworld/Scene.js +0 -14
- package/dist/gworld/decorator.d.ts +0 -8
- package/dist/gworld/decorator.d.ts.map +0 -1
- package/dist/gworld/decorator.js +0 -12
- package/dist/gworld/index.d.ts +0 -8
- package/dist/gworld/index.d.ts.map +0 -1
- package/dist/gworld/index.js +0 -14
- package/dist/render/TiledSprite.d.ts +0 -13
- package/dist/render/TiledSprite.d.ts.map +0 -1
- package/dist/render/TiledSprite.js +0 -69
- package/dist/safex.d.ts +0 -10
- package/dist/safex.d.ts.map +0 -1
- package/dist/safex.js +0 -1
- package/dist/spine/CCSkeleton.d.ts +0 -189
- package/dist/spine/CCSkeleton.d.ts.map +0 -1
- package/dist/spine/CCSkeletonAnimation.d.ts +0 -146
- package/dist/spine/CCSkeletonAnimation.d.ts.map +0 -1
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +0 -2
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +0 -1
- package/dist/spine/CCSkeletonCanvasRenderCmd.js +0 -228
- package/dist/spine/CCSkeletonTexture.d.ts.map +0 -1
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +0 -1
- package/dist/spine/PixiSpineSprite.d.ts +0 -19
- package/dist/spine/PixiSpineSprite.d.ts.map +0 -1
- package/dist/spine/PixiSpineSprite.js +0 -72
- /package/dist/spine/{CCSkeletonWebGLRenderCmd.d.ts → spine-cocos/CCSkeletonWebGLRenderCmd.d.ts} +0 -0
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import { Animation, AnimationState, AnimationStateData } from '@esotericsoftware/spine-core';
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import { CCSkeleton } from './CCSkeleton';
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2014 Shengxiang Chen (Nero Chan)
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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export declare const _atlasLoader: {
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spAtlasFile: any;
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setAtlasFile: (spAtlasFile: any) => void;
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load: (line: any) => any;
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unload: () => void;
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};
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/**
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* The event type of spine skeleton animation. It contains event types: START(0), END(1), COMPLETE(2), EVENT(3).
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* @constant
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* @type {{START: number, END: number, COMPLETE: number, EVENT: number}}
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*/
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export declare const ANIMATION_EVENT_TYPE: {
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START: number;
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INTERRUPT: number;
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END: number;
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DISPOSE: number;
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COMPLETE: number;
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EVENT: number;
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};
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export declare const TrackEntryListeners: {
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(startListener?: any, endListener?: any, completeListener?: any, eventListener?: any, interruptListener?: any, disposeListener?: any): void;
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getListeners(entry: any): any;
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};
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/**
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* The skeleton animation of It updates animation's state and skeleton's world transform.
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* @class
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* @extends Skeleton
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* @example
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* var spineBoy = new SkeletonAnimation('res/skeletons/spineboy.json', 'res/skeletons/spineboy.atlas');
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* this.addChild(spineBoy, 4);
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*/
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export declare class SkeletonAnimation extends CCSkeleton {
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init(): boolean;
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setAnimationStateData(stateData: AnimationStateData): void;
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setMix(fromAnimation: Animation, toAnimation: Animation, duration: number): void;
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setAnimationListener(target: any, callback: Function): void;
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setAnimation(trackIndex: number, name: string, loop: boolean): import("@esotericsoftware/spine-core").TrackEntry;
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addAnimation(trackIndex: number, name: string, loop: boolean, delay?: number): import("@esotericsoftware/spine-core").TrackEntry;
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findAnimation(name: string): Animation;
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getCurrent(trackIndex: number): import("@esotericsoftware/spine-core").TrackEntry;
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clearTracks(): void;
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clearTrack(trackIndex: number): void;
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update(dt: number): void;
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setStartListener(listener: Function): void;
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setInterruptListener(listener: Function): void;
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setEndListener(listener: Function): void;
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setDisposeListener(listener: Function): void;
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setCompleteListener(listener: Function): void;
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setEventListener(listener: Function): void;
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setTrackStartListener(entry: any, listener: Function): void;
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setTrackInterruptListener(entry: any, listener: Function): void;
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setTrackEndListener(entry: any, listener: Function): void;
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setTrackDisposeListener(entry: any, listener: Function): void;
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setTrackCompleteListener(entry: any, listener: Function): void;
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setTrackEventListener(entry: any, listener: Function): void;
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getState(): AnimationState;
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static createWithJsonFile(skeletonDataFile: any, atlasFile: any, scale?: any): SkeletonAnimation;
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static createWithBinaryFile(skeletonDataFile: any, atlasFile: any, scale?: any): SkeletonAnimation;
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}
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//# sourceMappingURL=CCSkeletonAnimation.d.ts.map
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{"version":3,"file":"CCSkeletonAnimation.d.ts","sourceRoot":"","sources":["../../../src/spine/spine-cocos/CCSkeletonAnimation.ts"],"names":[],"mappings":"AACA,OAAO,EACL,SAAS,EACT,cAAc,EACd,kBAAkB,EAKnB,MAAM,8BAA8B,CAAA;AACrC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAA;AAEzC;;;;;;;;;;;;;;;;;;;;;;;;8EAwB8E;AAE9E,eAAO,MAAM,YAAY;;;;;CAaxB,CAAA;AAED;;;;GAIG;AACH,eAAO,MAAM,oBAAoB;;;;;;;CAOhC,CAAA;AAED,eAAO,MAAM,mBAAmB;;;CAiB/B,CAAA;AAiED;;;;;;;GAOG;AAEH,qBAAa,iBAAkB,SAAQ,UAAU;IAC/C,IAAI,IAAI,OAAO;IAOf,qBAAqB,CAAC,SAAS,EAAE,kBAAkB;IAOnD,MAAM,CAAC,aAAa,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM;IAIzE,oBAAoB,CAAC,MAAM,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAMpD,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO;IAS5D,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,MAAM;IAU5E,aAAa,CAAC,IAAI,EAAE,MAAM;IAI1B,UAAU,CAAC,UAAU,EAAE,MAAM;IAI7B,WAAW;IAIX,UAAU,CAAC,UAAU,EAAE,MAAM;IAI7B,MAAM,CAAC,EAAE,EAAE,MAAM;IAcjB,gBAAgB,CAAC,QAAQ,EAAE,QAAQ;IAInC,oBAAoB,CAAC,QAAQ,EAAE,QAAQ;IAIvC,cAAc,CAAC,QAAQ,EAAE,QAAQ;IAIjC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ;IAIrC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ;IAItC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ;IAInC,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAIpD,yBAAyB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAIxD,mBAAmB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAIlD,uBAAuB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAItD,wBAAwB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAIvD,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ;IAIpD,QAAQ;IAIR,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,GAAG;IAI5E,MAAM,CAAC,oBAAoB,CAAC,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,GAAG;CAc/E"}
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import {
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/* eslint-disable @typescript-eslint/no-unsafe-function-type */
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import { AnimationState, AnimationStateData, AtlasAttachmentLoader, Physics, SkeletonBinary, TextureAtlas, } from '@esotericsoftware/spine-core';
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import { CCSkeleton } from './CCSkeleton';
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import { SkeletonTexture } from './CCSkeletonTexture';
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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load: function (line) {
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const texturePath = cc.path.join(cc.path.dirname(this.spAtlasFile), line);
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const texture = cc.textureCache.addImage(texturePath);
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const tex = new SkeletonTexture();
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* @constant
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* @type {{START: number, END: number, COMPLETE: number, EVENT: number}}
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*/
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const ANIMATION_EVENT_TYPE = {
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export const ANIMATION_EVENT_TYPE = {
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const TrackEntryListeners = function (startListener, endListener, completeListener, eventListener, interruptListener, disposeListener) {
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export const TrackEntryListeners = function (startListener, endListener, completeListener, eventListener, interruptListener, disposeListener) {
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/**
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* The skeleton animation of
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* The skeleton animation of It updates animation's state and skeleton's world transform.
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* @example
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* var spineBoy = new SkeletonAnimation('res/skeletons/spineboy.json', 'res/skeletons/spineboy.atlas');
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*/
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export class SkeletonAnimation extends
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_listener = null;
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constructor(skeletonDataFile, atlasFile, scale) {
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super(skeletonDataFile, atlasFile, scale);
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export class SkeletonAnimation extends CCSkeleton {
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init() {
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super.init();
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}
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* Sets animation state data to SkeletonAnimation.
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*/
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* Mix applies all keyframe values, interpolated for the specified time and mixed with the current values.
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* @param {String} fromAnimation
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* @param {Number} duration
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*/
|
|
153
145
|
setMix(fromAnimation, toAnimation, duration) {
|
|
154
146
|
this._state.data.setMixWith(fromAnimation, toAnimation, duration);
|
|
155
147
|
}
|
|
156
|
-
/**
|
|
157
|
-
* Sets event listener of SkeletonAnimation.
|
|
158
|
-
* @param {Object} target
|
|
159
|
-
* @param {Function} callback
|
|
160
|
-
*/
|
|
161
148
|
setAnimationListener(target, callback) {
|
|
162
149
|
this._listener.callbackTarget = target;
|
|
163
150
|
this._listener.callback = callback;
|
|
164
151
|
this._listener.skeletonNode = this;
|
|
165
152
|
}
|
|
166
|
-
/**
|
|
167
|
-
* Set the current animation. Any queued animations are cleared.
|
|
168
|
-
* @param {Number} trackIndex
|
|
169
|
-
* @param {String} name
|
|
170
|
-
* @param {Boolean} loop
|
|
171
|
-
* @returns {spine.TrackEntry|null}
|
|
172
|
-
*/
|
|
173
153
|
setAnimation(trackIndex, name, loop) {
|
|
174
154
|
const animation = this._skeleton.data.findAnimation(name);
|
|
175
155
|
if (!animation) {
|
|
176
|
-
cc.log(`Spine: Animation not found: ${name}`);
|
|
156
|
+
cc.log(`Spine: Animation not found: ${name}/${this._skeleton.data.animations.map((a) => a.name)} `);
|
|
177
157
|
return null;
|
|
178
158
|
}
|
|
179
159
|
return this._state.setAnimationWith(trackIndex, animation, loop);
|
|
180
160
|
}
|
|
181
|
-
/**
|
|
182
|
-
* Adds an animation to be played delay seconds after the current or last queued animation.
|
|
183
|
-
* @param {Number} trackIndex
|
|
184
|
-
* @param {String} name
|
|
185
|
-
* @param {Boolean} loop
|
|
186
|
-
* @param {Number} [delay=0]
|
|
187
|
-
* @returns {spine.TrackEntry|null}
|
|
188
|
-
*/
|
|
189
161
|
addAnimation(trackIndex, name, loop, delay) {
|
|
190
162
|
delay = delay == null ? 0 : delay;
|
|
191
163
|
const animation = this._skeleton.data.findAnimation(name);
|
|
@@ -195,75 +167,40 @@ export class SkeletonAnimation extends Skeleton {
|
|
|
195
167
|
}
|
|
196
168
|
return this._state.addAnimationWith(trackIndex, animation, loop, delay);
|
|
197
169
|
}
|
|
198
|
-
/**
|
|
199
|
-
* Find animation with specified name
|
|
200
|
-
* @param {String} name
|
|
201
|
-
* @returns {spine.Animation|null}
|
|
202
|
-
*/
|
|
203
170
|
findAnimation(name) {
|
|
204
171
|
return this._skeleton.data.findAnimation(name);
|
|
205
172
|
}
|
|
206
|
-
/**
|
|
207
|
-
* Returns track entry by trackIndex.
|
|
208
|
-
* @param trackIndex
|
|
209
|
-
* @returns {spine.TrackEntry|null}
|
|
210
|
-
*/
|
|
211
173
|
getCurrent(trackIndex) {
|
|
212
174
|
return this._state.getCurrent(trackIndex);
|
|
213
175
|
}
|
|
214
|
-
/**
|
|
215
|
-
* Clears all tracks of animation state.
|
|
216
|
-
*/
|
|
217
176
|
clearTracks() {
|
|
218
177
|
this._state.clearTracks();
|
|
219
178
|
}
|
|
220
|
-
/**
|
|
221
|
-
* Clears track of animation state by trackIndex.
|
|
222
|
-
* @param {Number} trackIndex
|
|
223
|
-
*/
|
|
224
179
|
clearTrack(trackIndex) {
|
|
225
180
|
this._state.clearTrack(trackIndex);
|
|
226
181
|
}
|
|
227
|
-
/**
|
|
228
|
-
* Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
|
|
229
|
-
* It updates animation's state and skeleton's world transform.
|
|
230
|
-
* @param {Number} dt Delta time since last update
|
|
231
|
-
* @override
|
|
232
|
-
*/
|
|
233
182
|
update(dt) {
|
|
234
183
|
super.update(dt);
|
|
235
184
|
dt *= this._timeScale;
|
|
236
|
-
this._renderCmd.setDirtyFlag
|
|
185
|
+
if (this._renderCmd && typeof this._renderCmd.setDirtyFlag === 'function') {
|
|
186
|
+
this._renderCmd.setDirtyFlag(cc.Node._dirtyFlags.contentDirty);
|
|
187
|
+
}
|
|
237
188
|
this._state.update(dt);
|
|
238
189
|
this._state.apply(this._skeleton);
|
|
239
|
-
this._skeleton.updateWorldTransform(
|
|
240
|
-
this._renderCmd._updateChild
|
|
190
|
+
this._skeleton.updateWorldTransform(Physics.pose);
|
|
191
|
+
if (this._renderCmd && typeof this._renderCmd._updateChild === 'function') {
|
|
192
|
+
this._renderCmd._updateChild();
|
|
193
|
+
}
|
|
241
194
|
}
|
|
242
|
-
/**
|
|
243
|
-
* Set the start event listener.
|
|
244
|
-
* @param {function} listener
|
|
245
|
-
*/
|
|
246
195
|
setStartListener(listener) {
|
|
247
196
|
this._listener.startListener = listener;
|
|
248
197
|
}
|
|
249
|
-
/**
|
|
250
|
-
* Set the interrupt listener
|
|
251
|
-
* @param {function} listener
|
|
252
|
-
*/
|
|
253
198
|
setInterruptListener(listener) {
|
|
254
199
|
this._listener.interruptListener = listener;
|
|
255
200
|
}
|
|
256
|
-
/**
|
|
257
|
-
* Set the end event listener.
|
|
258
|
-
* @param {function} listener
|
|
259
|
-
*/
|
|
260
201
|
setEndListener(listener) {
|
|
261
202
|
this._listener.endListener = listener;
|
|
262
203
|
}
|
|
263
|
-
/**
|
|
264
|
-
* Set the dispose listener
|
|
265
|
-
* @param {function} listener
|
|
266
|
-
*/
|
|
267
204
|
setDisposeListener(listener) {
|
|
268
205
|
this._listener.disposeListener = listener;
|
|
269
206
|
}
|
|
@@ -294,18 +231,21 @@ export class SkeletonAnimation extends Skeleton {
|
|
|
294
231
|
getState() {
|
|
295
232
|
return this._state;
|
|
296
233
|
}
|
|
297
|
-
/**
|
|
298
|
-
* Creates a skeleton animation object.
|
|
299
|
-
* @deprecated since v3.0, please use new SkeletonAnimation(skeletonDataFile, atlasFile, scale) instead.
|
|
300
|
-
* @param {spine.SkeletonData|String} skeletonDataFile
|
|
301
|
-
* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
|
|
302
|
-
* @param {Number} [scale]
|
|
303
|
-
* @returns {SkeletonAnimation}
|
|
304
|
-
*/
|
|
305
234
|
static createWithJsonFile(skeletonDataFile, atlasFile, scale) {
|
|
306
235
|
return new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
|
|
307
236
|
}
|
|
308
|
-
static
|
|
309
|
-
|
|
237
|
+
static createWithBinaryFile(skeletonDataFile, atlasFile, scale) {
|
|
238
|
+
const dataTex = cc.loader.getRes(atlasFile);
|
|
239
|
+
_atlasLoader.setAtlasFile(atlasFile);
|
|
240
|
+
const atlas = new TextureAtlas(dataTex);
|
|
241
|
+
for (const page of atlas.pages) {
|
|
242
|
+
const texture = _atlasLoader.load(page.name);
|
|
243
|
+
page.setTexture(texture);
|
|
244
|
+
}
|
|
245
|
+
const attachmentLoader = new AtlasAttachmentLoader(atlas);
|
|
246
|
+
const skeletonBinaryReader = new SkeletonBinary(attachmentLoader);
|
|
247
|
+
const skeletonBinary = cc.loader.getRes(skeletonDataFile);
|
|
248
|
+
const skeletonData = skeletonBinaryReader.readSkeletonData(skeletonBinary);
|
|
249
|
+
return new SkeletonAnimation(skeletonData, true, scale);
|
|
310
250
|
}
|
|
311
251
|
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/****************************************************************************
|
|
2
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
3
|
+
|
|
4
|
+
http://www.cocos2d-x.org
|
|
5
|
+
|
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
8
|
+
in the Software without restriction, including without limitation the rights
|
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
11
|
+
furnished to do so, subject to the following conditions:
|
|
12
|
+
|
|
13
|
+
The above copyright notice and this permission notice shall be included in
|
|
14
|
+
all copies or substantial portions of the Software.
|
|
15
|
+
|
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
21
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
22
|
+
THE SOFTWARE.
|
|
23
|
+
****************************************************************************/
|
|
24
|
+
export declare const CanvasRenderCmd: {
|
|
25
|
+
(renderableObject: any): void;
|
|
26
|
+
prototype: any;
|
|
27
|
+
};
|
|
28
|
+
//# sourceMappingURL=CCSkeletonCanvasRenderCmd.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CCSkeletonCanvasRenderCmd.d.ts","sourceRoot":"","sources":["../../../src/spine/spine-cocos/CCSkeletonCanvasRenderCmd.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;8EAsB8E;AAI9E,eAAO,MAAM,eAAe;;;CAG3B,CAAA"}
|
|
@@ -0,0 +1,224 @@
|
|
|
1
|
+
/****************************************************************************
|
|
2
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
3
|
+
|
|
4
|
+
http://www.cocos2d-x.org
|
|
5
|
+
|
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
8
|
+
in the Software without restriction, including without limitation the rights
|
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
11
|
+
furnished to do so, subject to the following conditions:
|
|
12
|
+
|
|
13
|
+
The above copyright notice and this permission notice shall be included in
|
|
14
|
+
all copies or substantial portions of the Software.
|
|
15
|
+
|
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
21
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
22
|
+
THE SOFTWARE.
|
|
23
|
+
****************************************************************************/
|
|
24
|
+
import { MeshAttachment, RegionAttachment, Utils } from '@esotericsoftware/spine-core';
|
|
25
|
+
export const CanvasRenderCmd = function (renderableObject) {
|
|
26
|
+
this._rootCtor(renderableObject);
|
|
27
|
+
this._needDraw = true;
|
|
28
|
+
};
|
|
29
|
+
const proto = (CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype));
|
|
30
|
+
proto.constructor = CanvasRenderCmd;
|
|
31
|
+
proto.rendering = function (wrapper, scaleX, scaleY) {
|
|
32
|
+
const node = this._node;
|
|
33
|
+
let i, n, slot, slotNode;
|
|
34
|
+
wrapper = wrapper || cc._renderContext;
|
|
35
|
+
const locSkeleton = node._skeleton, drawOrder = locSkeleton.drawOrder;
|
|
36
|
+
for (i = 0, n = drawOrder.length; i < n; i++) {
|
|
37
|
+
slot = drawOrder[i];
|
|
38
|
+
slotNode = slot._slotNode;
|
|
39
|
+
if (slotNode._visible && slotNode._renderCmd && slot.currentSprite) {
|
|
40
|
+
slotNode._renderCmd.transform(this, true);
|
|
41
|
+
slot.currentSprite._renderCmd.rendering(wrapper, scaleX, scaleY);
|
|
42
|
+
slotNode._renderCmd._dirtyFlag = slot.currentSprite._renderCmd._dirtyFlag = 0;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
if (!node._debugSlots && !node._debugBones)
|
|
46
|
+
return;
|
|
47
|
+
wrapper.setTransform(this._worldTransform, scaleX, scaleY);
|
|
48
|
+
wrapper.setGlobalAlpha(1);
|
|
49
|
+
let attachment;
|
|
50
|
+
const drawingUtil = cc._drawingUtil;
|
|
51
|
+
if (node._debugSlots) {
|
|
52
|
+
// Slots.
|
|
53
|
+
drawingUtil.setDrawColor(0, 0, 255, 255);
|
|
54
|
+
drawingUtil.setLineWidth(1);
|
|
55
|
+
const points = [];
|
|
56
|
+
for (i = 0, n = locSkeleton.slots.length; i < n; i++) {
|
|
57
|
+
slot = locSkeleton.drawOrder[i];
|
|
58
|
+
if (!slot.attachment || !(slot.attachment instanceof RegionAttachment))
|
|
59
|
+
continue;
|
|
60
|
+
attachment = slot.attachment;
|
|
61
|
+
this._updateRegionAttachmentSlot(attachment, slot, points);
|
|
62
|
+
drawingUtil.drawPoly(points, 4, true);
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
if (node._debugBones) {
|
|
66
|
+
// Bone lengths.
|
|
67
|
+
let bone;
|
|
68
|
+
drawingUtil.setLineWidth(2);
|
|
69
|
+
drawingUtil.setDrawColor(255, 0, 0, 255);
|
|
70
|
+
for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
|
|
71
|
+
bone = locSkeleton.bones[i];
|
|
72
|
+
const x = bone.data.length * bone.a + bone.worldX;
|
|
73
|
+
const y = bone.data.length * bone.c + bone.worldY;
|
|
74
|
+
drawingUtil.drawLine({ x: bone.worldX, y: bone.worldY }, { x: x, y: y });
|
|
75
|
+
}
|
|
76
|
+
// Bone origins.
|
|
77
|
+
const pointSize = 4;
|
|
78
|
+
drawingUtil.setDrawColor(0, 0, 255, 255); // Root bone is blue.
|
|
79
|
+
for (i = 0, n = locSkeleton.bones.length; i < n; i++) {
|
|
80
|
+
bone = locSkeleton.bones[i];
|
|
81
|
+
drawingUtil.drawPoint({ x: bone.worldX, y: bone.worldY }, pointSize);
|
|
82
|
+
if (i === 0)
|
|
83
|
+
drawingUtil.setDrawColor(0, 255, 0, 255);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
};
|
|
87
|
+
proto.updateStatus = function () {
|
|
88
|
+
this.originUpdateStatus();
|
|
89
|
+
this._updateCurrentRegions();
|
|
90
|
+
this._regionFlag = cc.Node.CanvasRenderCmd.RegionStatus.DirtyDouble;
|
|
91
|
+
this._dirtyFlag &= ~cc.Node._dirtyFlags.contentDirty;
|
|
92
|
+
};
|
|
93
|
+
proto.getLocalBB = function () {
|
|
94
|
+
return this._node.getBoundingBox();
|
|
95
|
+
};
|
|
96
|
+
proto._updateRegionAttachmentSlot = function (attachment, slot, points) {
|
|
97
|
+
if (!points)
|
|
98
|
+
return;
|
|
99
|
+
const vertices = Utils.setArraySize([], 8, 0);
|
|
100
|
+
attachment.computeWorldVertices(slot, vertices, 0, 2);
|
|
101
|
+
const VERTEX = RegionAttachment;
|
|
102
|
+
points.length = 0;
|
|
103
|
+
points.push(cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]));
|
|
104
|
+
points.push(cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]));
|
|
105
|
+
points.push(cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]));
|
|
106
|
+
points.push(cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]));
|
|
107
|
+
};
|
|
108
|
+
proto._createChildFormSkeletonData = function () {
|
|
109
|
+
const node = this._node;
|
|
110
|
+
const locSkeleton = node._skeleton;
|
|
111
|
+
let spriteName, sprite;
|
|
112
|
+
for (let i = 0, n = locSkeleton.slots.length; i < n; i++) {
|
|
113
|
+
const slot = locSkeleton.slots[i], attachment = slot.attachment;
|
|
114
|
+
const slotNode = new cc.Node();
|
|
115
|
+
slot._slotNode = slotNode;
|
|
116
|
+
if (attachment instanceof RegionAttachment) {
|
|
117
|
+
spriteName = attachment.name;
|
|
118
|
+
sprite = this._createSprite(slot, attachment);
|
|
119
|
+
slot.currentSprite = sprite;
|
|
120
|
+
slot.currentSpriteName = spriteName;
|
|
121
|
+
slotNode.addChild(sprite);
|
|
122
|
+
}
|
|
123
|
+
else if (attachment instanceof MeshAttachment) {
|
|
124
|
+
//todo for mesh
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
};
|
|
128
|
+
const loaded = function (sprite, texture, attachment) {
|
|
129
|
+
const rendererObject = attachment.region;
|
|
130
|
+
const rect = new cc.Rect(rendererObject.x, rendererObject.y, rendererObject.width, rendererObject.height);
|
|
131
|
+
sprite.initWithTexture(texture, rect, rendererObject.rotate, false);
|
|
132
|
+
sprite._rect.width = attachment.width;
|
|
133
|
+
sprite._rect.height = attachment.height;
|
|
134
|
+
sprite.setContentSize(attachment.width, attachment.height);
|
|
135
|
+
sprite.setRotation(-attachment.rotation);
|
|
136
|
+
sprite.setScale((rendererObject.width / rendererObject.originalWidth) * attachment.scaleX, (rendererObject.height / rendererObject.originalHeight) * attachment.scaleY);
|
|
137
|
+
};
|
|
138
|
+
proto._createSprite = function (slot, attachment) {
|
|
139
|
+
const rendererObject = attachment.region;
|
|
140
|
+
const texture = rendererObject.texture.getRealTexture();
|
|
141
|
+
const sprite = new cc.Sprite();
|
|
142
|
+
if (texture.isLoaded()) {
|
|
143
|
+
loaded(sprite, texture, attachment);
|
|
144
|
+
}
|
|
145
|
+
else {
|
|
146
|
+
texture.addEventListener('load', function () {
|
|
147
|
+
loaded(sprite, texture, attachment);
|
|
148
|
+
}, this);
|
|
149
|
+
}
|
|
150
|
+
slot.sprites = slot.sprites || {};
|
|
151
|
+
slot.sprites[rendererObject.name] = sprite;
|
|
152
|
+
return sprite;
|
|
153
|
+
};
|
|
154
|
+
proto._updateChild = function () {
|
|
155
|
+
const locSkeleton = this._node._skeleton, slots = locSkeleton.slots;
|
|
156
|
+
const color = this._displayedColor, opacity = this._displayedOpacity;
|
|
157
|
+
let i, n, selSprite, ax, ay;
|
|
158
|
+
let slot, attachment, slotNode;
|
|
159
|
+
for (i = 0, n = slots.length; i < n; i++) {
|
|
160
|
+
slot = slots[i];
|
|
161
|
+
attachment = slot.attachment;
|
|
162
|
+
slotNode = slot._slotNode;
|
|
163
|
+
if (!attachment) {
|
|
164
|
+
slotNode.setVisible(false);
|
|
165
|
+
continue;
|
|
166
|
+
}
|
|
167
|
+
if (attachment instanceof RegionAttachment) {
|
|
168
|
+
if (attachment.region) {
|
|
169
|
+
if (!slot.currentSpriteName || slot.currentSpriteName !== attachment.name) {
|
|
170
|
+
const spriteName = attachment.name;
|
|
171
|
+
if (slot.currentSprite !== undefined)
|
|
172
|
+
slot.currentSprite.setVisible(false);
|
|
173
|
+
slot.sprites = slot.sprites || {};
|
|
174
|
+
if (slot.sprites[spriteName] !== undefined)
|
|
175
|
+
slot.sprites[spriteName].setVisible(true);
|
|
176
|
+
else {
|
|
177
|
+
const sprite = this._createSprite(slot, attachment);
|
|
178
|
+
slotNode.addChild(sprite);
|
|
179
|
+
}
|
|
180
|
+
slot.currentSprite = slot.sprites[spriteName];
|
|
181
|
+
slot.currentSpriteName = spriteName;
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
const bone = slot.bone;
|
|
185
|
+
if (attachment.region.offsetX === 0 && attachment.region.offsetY === 0) {
|
|
186
|
+
ax = attachment.x;
|
|
187
|
+
ay = attachment.y;
|
|
188
|
+
}
|
|
189
|
+
else {
|
|
190
|
+
//var regionScaleX = attachment.width / attachment.regionOriginalWidth * attachment.scaleX;
|
|
191
|
+
//ax = attachment.x + attachment.regionOffsetX * regionScaleX - (attachment.width * attachment.scaleX - attachment.regionWidth * regionScaleX) / 2;
|
|
192
|
+
ax = (attachment.offset[0] + attachment.offset[4]) * 0.5;
|
|
193
|
+
ay = (attachment.offset[1] + attachment.offset[5]) * 0.5;
|
|
194
|
+
}
|
|
195
|
+
slotNode.setPosition(bone.worldX + ax * bone.a + ay * bone.b, bone.worldY + ax * bone.c + ay * bone.d);
|
|
196
|
+
slotNode.setScale(bone.getWorldScaleX(), bone.getWorldScaleY());
|
|
197
|
+
//set the color and opacity
|
|
198
|
+
selSprite = slot.currentSprite;
|
|
199
|
+
selSprite._flippedX = bone.skeleton.flipX;
|
|
200
|
+
selSprite._flippedY = bone.skeleton.flipY;
|
|
201
|
+
if (selSprite._flippedY || selSprite._flippedX) {
|
|
202
|
+
slotNode.setRotation(bone.getWorldRotationX());
|
|
203
|
+
selSprite.setRotation(attachment.rotation);
|
|
204
|
+
}
|
|
205
|
+
else {
|
|
206
|
+
slotNode.setRotation(-bone.getWorldRotationX());
|
|
207
|
+
selSprite.setRotation(-attachment.rotation);
|
|
208
|
+
}
|
|
209
|
+
//hack for sprite
|
|
210
|
+
selSprite._renderCmd._displayedOpacity = 0 | (opacity * slot.color.a);
|
|
211
|
+
const r = 0 | (color.r * slot.color.r), g = 0 | (color.g * slot.color.g), b = 0 | (color.b * slot.color.b);
|
|
212
|
+
selSprite.setColor(cc.color(r, g, b));
|
|
213
|
+
selSprite._renderCmd._updateColor();
|
|
214
|
+
}
|
|
215
|
+
else if (attachment instanceof MeshAttachment) {
|
|
216
|
+
// Can not render mesh
|
|
217
|
+
}
|
|
218
|
+
else {
|
|
219
|
+
slotNode.setVisible(false);
|
|
220
|
+
continue;
|
|
221
|
+
}
|
|
222
|
+
slotNode.setVisible(true);
|
|
223
|
+
}
|
|
224
|
+
};
|
|
@@ -21,5 +21,5 @@
|
|
|
21
21
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
22
22
|
THE SOFTWARE.
|
|
23
23
|
****************************************************************************/
|
|
24
|
-
export declare const SkeletonTexture: (
|
|
24
|
+
export declare const SkeletonTexture: () => void;
|
|
25
25
|
//# sourceMappingURL=CCSkeletonTexture.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CCSkeletonTexture.d.ts","sourceRoot":"","sources":["../../../src/spine/spine-cocos/CCSkeletonTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;8EAsB8E;AAI9E,eAAO,MAAM,eAAe,YAE3B,CAAA"}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import * as spine from '@esotericsoftware/spine-core';
|
|
2
1
|
/****************************************************************************
|
|
3
2
|
Copyright (c) 2017 Chukong Technologies Inc.
|
|
4
3
|
|
|
@@ -22,12 +21,13 @@ import * as spine from '@esotericsoftware/spine-core';
|
|
|
22
21
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
23
22
|
THE SOFTWARE.
|
|
24
23
|
****************************************************************************/
|
|
25
|
-
|
|
26
|
-
|
|
24
|
+
import { Texture } from '@esotericsoftware/spine-core';
|
|
25
|
+
export const SkeletonTexture = function () {
|
|
26
|
+
// Texture.call(this, image);
|
|
27
27
|
};
|
|
28
|
-
cc.inherits(SkeletonTexture,
|
|
28
|
+
cc.inherits(SkeletonTexture, Texture);
|
|
29
29
|
cc.extend(SkeletonTexture.prototype, {
|
|
30
|
-
name: '
|
|
30
|
+
name: 'SkeletonTexture',
|
|
31
31
|
_texture: null,
|
|
32
32
|
setRealTexture: function (tex) {
|
|
33
33
|
this._texture = tex;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CCSkeletonWebGLRenderCmd.d.ts","sourceRoot":"","sources":["../../../src/spine/spine-cocos/CCSkeletonWebGLRenderCmd.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;8EAsB8E;AAI9E,eAAO,MAAM,cAAc;;;CAS1B,CAAA"}
|