@rubix0270/arboris 1.0.0

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  1. package/README.md +151 -0
  2. package/cli/manifest.json +323 -0
  3. package/dist/cli.mjs +376 -0
  4. package/package.json +81 -0
  5. package/prisma/skills/accessibility/SKILL.md +147 -0
  6. package/prisma/skills/agent-architecture-audit/SKILL.md +257 -0
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@@ -0,0 +1,724 @@
1
+ ---
2
+ name: cpp-coding-standards
3
+ description: C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
4
+ metadata:
5
+ origin: ECC
6
+ ---
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+
8
+ # C++ Coding Standards (C++ Core Guidelines)
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+
10
+ Comprehensive coding standards for modern C++ (C++17/20/23) derived from the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines). Enforces type safety, resource safety, immutability, and clarity.
11
+
12
+ ## When to Use
13
+
14
+ - Writing new C++ code (classes, functions, templates)
15
+ - Reviewing or refactoring existing C++ code
16
+ - Making architectural decisions in C++ projects
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+ - Enforcing consistent style across a C++ codebase
18
+ - Choosing between language features (e.g., `enum` vs `enum class`, raw pointer vs smart pointer)
19
+
20
+ ### When NOT to Use
21
+
22
+ - Non-C++ projects
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+ - Legacy C codebases that cannot adopt modern C++ features
24
+ - Embedded/bare-metal contexts where specific guidelines conflict with hardware constraints (adapt selectively)
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+
26
+ ## Cross-Cutting Principles
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+
28
+ These themes recur across the entire guidelines and form the foundation:
29
+
30
+ 1. **RAII everywhere** (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime
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+ 2. **Immutability by default** (P.10, Con.1-5, ES.25): Start with `const`/`constexpr`; mutability is the exception
32
+ 3. **Type safety** (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time
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+ 4. **Express intent** (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose
34
+ 5. **Minimize complexity** (F.2-3, ES.5, Per.4-5): Simple code is correct code
35
+ 6. **Value semantics over pointer semantics** (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects
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+
37
+ ## Philosophy & Interfaces (P.*, I.*)
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+
39
+ ### Key Rules
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+
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+ | Rule | Summary |
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+ |------|---------|
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+ | **P.1** | Express ideas directly in code |
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+ | **P.3** | Express intent |
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+ | **P.4** | Ideally, a program should be statically type safe |
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+ | **P.5** | Prefer compile-time checking to run-time checking |
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+ | **P.8** | Don't leak any resources |
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+ | **P.10** | Prefer immutable data to mutable data |
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+ | **I.1** | Make interfaces explicit |
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+ | **I.2** | Avoid non-const global variables |
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+ | **I.4** | Make interfaces precisely and strongly typed |
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+ | **I.11** | Never transfer ownership by a raw pointer or reference |
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+ | **I.23** | Keep the number of function arguments low |
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+
55
+ ### DO
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+
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+ ```cpp
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+ // P.10 + I.4: Immutable, strongly typed interface
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+ struct Temperature {
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+ double kelvin;
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+ };
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+
63
+ Temperature boil(const Temperature& water);
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+ ```
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+
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+ ### DON'T
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+
68
+ ```cpp
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+ // Weak interface: unclear ownership, unclear units
70
+ double boil(double* temp);
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+
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+ // Non-const global variable
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+ int g_counter = 0; // I.2 violation
74
+ ```
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+
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+ ## Functions (F.*)
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+
78
+ ### Key Rules
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+
80
+ | Rule | Summary |
81
+ |------|---------|
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+ | **F.1** | Package meaningful operations as carefully named functions |
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+ | **F.2** | A function should perform a single logical operation |
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+ | **F.3** | Keep functions short and simple |
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+ | **F.4** | If a function might be evaluated at compile time, declare it `constexpr` |
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+ | **F.6** | If your function must not throw, declare it `noexcept` |
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+ | **F.8** | Prefer pure functions |
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+ | **F.16** | For "in" parameters, pass cheaply-copied types by value and others by `const&` |
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+ | **F.20** | For "out" values, prefer return values to output parameters |
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+ | **F.21** | To return multiple "out" values, prefer returning a struct |
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+ | **F.43** | Never return a pointer or reference to a local object |
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+
93
+ ### Parameter Passing
94
+
95
+ ```cpp
96
+ // F.16: Cheap types by value, others by const&
97
+ void print(int x); // cheap: by value
98
+ void analyze(const std::string& data); // expensive: by const&
99
+ void transform(std::string s); // sink: by value (will move)
100
+
101
+ // F.20 + F.21: Return values, not output parameters
102
+ struct ParseResult {
103
+ std::string token;
104
+ int position;
105
+ };
106
+
107
+ ParseResult parse(std::string_view input); // GOOD: return struct
108
+
109
+ // BAD: output parameters
110
+ void parse(std::string_view input,
111
+ std::string& token, int& pos); // avoid this
112
+ ```
113
+
114
+ ### Pure Functions and constexpr
115
+
116
+ ```cpp
117
+ // F.4 + F.8: Pure, constexpr where possible
118
+ constexpr int factorial(int n) noexcept {
119
+ return (n <= 1) ? 1 : n * factorial(n - 1);
120
+ }
121
+
122
+ static_assert(factorial(5) == 120);
123
+ ```
124
+
125
+ ### Anti-Patterns
126
+
127
+ - Returning `T&&` from functions (F.45)
128
+ - Using `va_arg` / C-style variadics (F.55)
129
+ - Capturing by reference in lambdas passed to other threads (F.53)
130
+ - Returning `const T` which inhibits move semantics (F.49)
131
+
132
+ ## Classes & Class Hierarchies (C.*)
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+
134
+ ### Key Rules
135
+
136
+ | Rule | Summary |
137
+ |------|---------|
138
+ | **C.2** | Use `class` if invariant exists; `struct` if data members vary independently |
139
+ | **C.9** | Minimize exposure of members |
140
+ | **C.20** | If you can avoid defining default operations, do (Rule of Zero) |
141
+ | **C.21** | If you define or `=delete` any copy/move/destructor, handle them all (Rule of Five) |
142
+ | **C.35** | Base class destructor: public virtual or protected non-virtual |
143
+ | **C.41** | A constructor should create a fully initialized object |
144
+ | **C.46** | Declare single-argument constructors `explicit` |
145
+ | **C.67** | A polymorphic class should suppress public copy/move |
146
+ | **C.128** | Virtual functions: specify exactly one of `virtual`, `override`, or `final` |
147
+
148
+ ### Rule of Zero
149
+
150
+ ```cpp
151
+ // C.20: Let the compiler generate special members
152
+ struct Employee {
153
+ std::string name;
154
+ std::string department;
155
+ int id;
156
+ // No destructor, copy/move constructors, or assignment operators needed
157
+ };
158
+ ```
159
+
160
+ ### Rule of Five
161
+
162
+ ```cpp
163
+ // C.21: If you must manage a resource, define all five
164
+ class Buffer {
165
+ public:
166
+ explicit Buffer(std::size_t size)
167
+ : data_(std::make_unique<char[]>(size)), size_(size) {}
168
+
169
+ ~Buffer() = default;
170
+
171
+ Buffer(const Buffer& other)
172
+ : data_(std::make_unique<char[]>(other.size_)), size_(other.size_) {
173
+ std::copy_n(other.data_.get(), size_, data_.get());
174
+ }
175
+
176
+ Buffer& operator=(const Buffer& other) {
177
+ if (this != &other) {
178
+ auto new_data = std::make_unique<char[]>(other.size_);
179
+ std::copy_n(other.data_.get(), other.size_, new_data.get());
180
+ data_ = std::move(new_data);
181
+ size_ = other.size_;
182
+ }
183
+ return *this;
184
+ }
185
+
186
+ Buffer(Buffer&&) noexcept = default;
187
+ Buffer& operator=(Buffer&&) noexcept = default;
188
+
189
+ private:
190
+ std::unique_ptr<char[]> data_;
191
+ std::size_t size_;
192
+ };
193
+ ```
194
+
195
+ ### Class Hierarchy
196
+
197
+ ```cpp
198
+ // C.35 + C.128: Virtual destructor, use override
199
+ class Shape {
200
+ public:
201
+ virtual ~Shape() = default;
202
+ virtual double area() const = 0; // C.121: pure interface
203
+ };
204
+
205
+ class Circle : public Shape {
206
+ public:
207
+ explicit Circle(double r) : radius_(r) {}
208
+ double area() const override { return 3.14159 * radius_ * radius_; }
209
+
210
+ private:
211
+ double radius_;
212
+ };
213
+ ```
214
+
215
+ ### Anti-Patterns
216
+
217
+ - Calling virtual functions in constructors/destructors (C.82)
218
+ - Using `memset`/`memcpy` on non-trivial types (C.90)
219
+ - Providing different default arguments for virtual function and overrider (C.140)
220
+ - Making data members `const` or references, which suppresses move/copy (C.12)
221
+
222
+ ## Resource Management (R.*)
223
+
224
+ ### Key Rules
225
+
226
+ | Rule | Summary |
227
+ |------|---------|
228
+ | **R.1** | Manage resources automatically using RAII |
229
+ | **R.3** | A raw pointer (`T*`) is non-owning |
230
+ | **R.5** | Prefer scoped objects; don't heap-allocate unnecessarily |
231
+ | **R.10** | Avoid `malloc()`/`free()` |
232
+ | **R.11** | Avoid calling `new` and `delete` explicitly |
233
+ | **R.20** | Use `unique_ptr` or `shared_ptr` to represent ownership |
234
+ | **R.21** | Prefer `unique_ptr` over `shared_ptr` unless sharing ownership |
235
+ | **R.22** | Use `make_shared()` to make `shared_ptr`s |
236
+
237
+ ### Smart Pointer Usage
238
+
239
+ ```cpp
240
+ // R.11 + R.20 + R.21: RAII with smart pointers
241
+ auto widget = std::make_unique<Widget>("config"); // unique ownership
242
+ auto cache = std::make_shared<Cache>(1024); // shared ownership
243
+
244
+ // R.3: Raw pointer = non-owning observer
245
+ void render(const Widget* w) { // does NOT own w
246
+ if (w) w->draw();
247
+ }
248
+
249
+ render(widget.get());
250
+ ```
251
+
252
+ ### RAII Pattern
253
+
254
+ ```cpp
255
+ // R.1: Resource acquisition is initialization
256
+ class FileHandle {
257
+ public:
258
+ explicit FileHandle(const std::string& path)
259
+ : handle_(std::fopen(path.c_str(), "r")) {
260
+ if (!handle_) throw std::runtime_error("Failed to open: " + path);
261
+ }
262
+
263
+ ~FileHandle() {
264
+ if (handle_) std::fclose(handle_);
265
+ }
266
+
267
+ FileHandle(const FileHandle&) = delete;
268
+ FileHandle& operator=(const FileHandle&) = delete;
269
+ FileHandle(FileHandle&& other) noexcept
270
+ : handle_(std::exchange(other.handle_, nullptr)) {}
271
+ FileHandle& operator=(FileHandle&& other) noexcept {
272
+ if (this != &other) {
273
+ if (handle_) std::fclose(handle_);
274
+ handle_ = std::exchange(other.handle_, nullptr);
275
+ }
276
+ return *this;
277
+ }
278
+
279
+ private:
280
+ std::FILE* handle_;
281
+ };
282
+ ```
283
+
284
+ ### Anti-Patterns
285
+
286
+ - Naked `new`/`delete` (R.11)
287
+ - `malloc()`/`free()` in C++ code (R.10)
288
+ - Multiple resource allocations in a single expression (R.13 -- exception safety hazard)
289
+ - `shared_ptr` where `unique_ptr` suffices (R.21)
290
+
291
+ ## Expressions & Statements (ES.*)
292
+
293
+ ### Key Rules
294
+
295
+ | Rule | Summary |
296
+ |------|---------|
297
+ | **ES.5** | Keep scopes small |
298
+ | **ES.20** | Always initialize an object |
299
+ | **ES.23** | Prefer `{}` initializer syntax |
300
+ | **ES.25** | Declare objects `const` or `constexpr` unless modification is intended |
301
+ | **ES.28** | Use lambdas for complex initialization of `const` variables |
302
+ | **ES.45** | Avoid magic constants; use symbolic constants |
303
+ | **ES.46** | Avoid narrowing/lossy arithmetic conversions |
304
+ | **ES.47** | Use `nullptr` rather than `0` or `NULL` |
305
+ | **ES.48** | Avoid casts |
306
+ | **ES.50** | Don't cast away `const` |
307
+
308
+ ### Initialization
309
+
310
+ ```cpp
311
+ // ES.20 + ES.23 + ES.25: Always initialize, prefer {}, default to const
312
+ const int max_retries{3};
313
+ const std::string name{"widget"};
314
+ const std::vector<int> primes{2, 3, 5, 7, 11};
315
+
316
+ // ES.28: Lambda for complex const initialization
317
+ const auto config = [&] {
318
+ Config c;
319
+ c.timeout = std::chrono::seconds{30};
320
+ c.retries = max_retries;
321
+ c.verbose = debug_mode;
322
+ return c;
323
+ }();
324
+ ```
325
+
326
+ ### Anti-Patterns
327
+
328
+ - Uninitialized variables (ES.20)
329
+ - Using `0` or `NULL` as pointer (ES.47 -- use `nullptr`)
330
+ - C-style casts (ES.48 -- use `static_cast`, `const_cast`, etc.)
331
+ - Casting away `const` (ES.50)
332
+ - Magic numbers without named constants (ES.45)
333
+ - Mixing signed and unsigned arithmetic (ES.100)
334
+ - Reusing names in nested scopes (ES.12)
335
+
336
+ ## Error Handling (E.*)
337
+
338
+ ### Key Rules
339
+
340
+ | Rule | Summary |
341
+ |------|---------|
342
+ | **E.1** | Develop an error-handling strategy early in a design |
343
+ | **E.2** | Throw an exception to signal that a function can't perform its assigned task |
344
+ | **E.6** | Use RAII to prevent leaks |
345
+ | **E.12** | Use `noexcept` when throwing is impossible or unacceptable |
346
+ | **E.14** | Use purpose-designed user-defined types as exceptions |
347
+ | **E.15** | Throw by value, catch by reference |
348
+ | **E.16** | Destructors, deallocation, and swap must never fail |
349
+ | **E.17** | Don't try to catch every exception in every function |
350
+
351
+ ### Exception Hierarchy
352
+
353
+ ```cpp
354
+ // E.14 + E.15: Custom exception types, throw by value, catch by reference
355
+ class AppError : public std::runtime_error {
356
+ public:
357
+ using std::runtime_error::runtime_error;
358
+ };
359
+
360
+ class NetworkError : public AppError {
361
+ public:
362
+ NetworkError(const std::string& msg, int code)
363
+ : AppError(msg), status_code(code) {}
364
+ int status_code;
365
+ };
366
+
367
+ void fetch_data(const std::string& url) {
368
+ // E.2: Throw to signal failure
369
+ throw NetworkError("connection refused", 503);
370
+ }
371
+
372
+ void run() {
373
+ try {
374
+ fetch_data("https://api.example.com");
375
+ } catch (const NetworkError& e) {
376
+ log_error(e.what(), e.status_code);
377
+ } catch (const AppError& e) {
378
+ log_error(e.what());
379
+ }
380
+ // E.17: Don't catch everything here -- let unexpected errors propagate
381
+ }
382
+ ```
383
+
384
+ ### Anti-Patterns
385
+
386
+ - Throwing built-in types like `int` or string literals (E.14)
387
+ - Catching by value (slicing risk) (E.15)
388
+ - Empty catch blocks that silently swallow errors
389
+ - Using exceptions for flow control (E.3)
390
+ - Error handling based on global state like `errno` (E.28)
391
+
392
+ ## Constants & Immutability (Con.*)
393
+
394
+ ### All Rules
395
+
396
+ | Rule | Summary |
397
+ |------|---------|
398
+ | **Con.1** | By default, make objects immutable |
399
+ | **Con.2** | By default, make member functions `const` |
400
+ | **Con.3** | By default, pass pointers and references to `const` |
401
+ | **Con.4** | Use `const` for values that don't change after construction |
402
+ | **Con.5** | Use `constexpr` for values computable at compile time |
403
+
404
+ ```cpp
405
+ // Con.1 through Con.5: Immutability by default
406
+ class Sensor {
407
+ public:
408
+ explicit Sensor(std::string id) : id_(std::move(id)) {}
409
+
410
+ // Con.2: const member functions by default
411
+ const std::string& id() const { return id_; }
412
+ double last_reading() const { return reading_; }
413
+
414
+ // Only non-const when mutation is required
415
+ void record(double value) { reading_ = value; }
416
+
417
+ private:
418
+ const std::string id_; // Con.4: never changes after construction
419
+ double reading_{0.0};
420
+ };
421
+
422
+ // Con.3: Pass by const reference
423
+ void display(const Sensor& s) {
424
+ std::cout << s.id() << ": " << s.last_reading() << '\n';
425
+ }
426
+
427
+ // Con.5: Compile-time constants
428
+ constexpr double PI = 3.14159265358979;
429
+ constexpr int MAX_SENSORS = 256;
430
+ ```
431
+
432
+ ## Concurrency & Parallelism (CP.*)
433
+
434
+ ### Key Rules
435
+
436
+ | Rule | Summary |
437
+ |------|---------|
438
+ | **CP.2** | Avoid data races |
439
+ | **CP.3** | Minimize explicit sharing of writable data |
440
+ | **CP.4** | Think in terms of tasks, rather than threads |
441
+ | **CP.8** | Don't use `volatile` for synchronization |
442
+ | **CP.20** | Use RAII, never plain `lock()`/`unlock()` |
443
+ | **CP.21** | Use `std::scoped_lock` to acquire multiple mutexes |
444
+ | **CP.22** | Never call unknown code while holding a lock |
445
+ | **CP.42** | Don't wait without a condition |
446
+ | **CP.44** | Remember to name your `lock_guard`s and `unique_lock`s |
447
+ | **CP.100** | Don't use lock-free programming unless you absolutely have to |
448
+
449
+ ### Safe Locking
450
+
451
+ ```cpp
452
+ // CP.20 + CP.44: RAII locks, always named
453
+ class ThreadSafeQueue {
454
+ public:
455
+ void push(int value) {
456
+ std::lock_guard<std::mutex> lock(mutex_); // CP.44: named!
457
+ queue_.push(value);
458
+ cv_.notify_one();
459
+ }
460
+
461
+ int pop() {
462
+ std::unique_lock<std::mutex> lock(mutex_);
463
+ // CP.42: Always wait with a condition
464
+ cv_.wait(lock, [this] { return !queue_.empty(); });
465
+ const int value = queue_.front();
466
+ queue_.pop();
467
+ return value;
468
+ }
469
+
470
+ private:
471
+ std::mutex mutex_; // CP.50: mutex with its data
472
+ std::condition_variable cv_;
473
+ std::queue<int> queue_;
474
+ };
475
+ ```
476
+
477
+ ### Multiple Mutexes
478
+
479
+ ```cpp
480
+ // CP.21: std::scoped_lock for multiple mutexes (deadlock-free)
481
+ void transfer(Account& from, Account& to, double amount) {
482
+ std::scoped_lock lock(from.mutex_, to.mutex_);
483
+ from.balance_ -= amount;
484
+ to.balance_ += amount;
485
+ }
486
+ ```
487
+
488
+ ### Anti-Patterns
489
+
490
+ - `volatile` for synchronization (CP.8 -- it's for hardware I/O only)
491
+ - Detaching threads (CP.26 -- lifetime management becomes nearly impossible)
492
+ - Unnamed lock guards: `std::lock_guard<std::mutex>(m);` destroys immediately (CP.44)
493
+ - Holding locks while calling callbacks (CP.22 -- deadlock risk)
494
+ - Lock-free programming without deep expertise (CP.100)
495
+
496
+ ## Templates & Generic Programming (T.*)
497
+
498
+ ### Key Rules
499
+
500
+ | Rule | Summary |
501
+ |------|---------|
502
+ | **T.1** | Use templates to raise the level of abstraction |
503
+ | **T.2** | Use templates to express algorithms for many argument types |
504
+ | **T.10** | Specify concepts for all template arguments |
505
+ | **T.11** | Use standard concepts whenever possible |
506
+ | **T.13** | Prefer shorthand notation for simple concepts |
507
+ | **T.43** | Prefer `using` over `typedef` |
508
+ | **T.120** | Use template metaprogramming only when you really need to |
509
+ | **T.144** | Don't specialize function templates (overload instead) |
510
+
511
+ ### Concepts (C++20)
512
+
513
+ ```cpp
514
+ #include <concepts>
515
+
516
+ // T.10 + T.11: Constrain templates with standard concepts
517
+ template<std::integral T>
518
+ T gcd(T a, T b) {
519
+ while (b != 0) {
520
+ a = std::exchange(b, a % b);
521
+ }
522
+ return a;
523
+ }
524
+
525
+ // T.13: Shorthand concept syntax
526
+ void sort(std::ranges::random_access_range auto& range) {
527
+ std::ranges::sort(range);
528
+ }
529
+
530
+ // Custom concept for domain-specific constraints
531
+ template<typename T>
532
+ concept Serializable = requires(const T& t) {
533
+ { t.serialize() } -> std::convertible_to<std::string>;
534
+ };
535
+
536
+ template<Serializable T>
537
+ void save(const T& obj, const std::string& path);
538
+ ```
539
+
540
+ ### Anti-Patterns
541
+
542
+ - Unconstrained templates in visible namespaces (T.47)
543
+ - Specializing function templates instead of overloading (T.144)
544
+ - Template metaprogramming where `constexpr` suffices (T.120)
545
+ - `typedef` instead of `using` (T.43)
546
+
547
+ ## Standard Library (SL.*)
548
+
549
+ ### Key Rules
550
+
551
+ | Rule | Summary |
552
+ |------|---------|
553
+ | **SL.1** | Use libraries wherever possible |
554
+ | **SL.2** | Prefer the standard library to other libraries |
555
+ | **SL.con.1** | Prefer `std::array` or `std::vector` over C arrays |
556
+ | **SL.con.2** | Prefer `std::vector` by default |
557
+ | **SL.str.1** | Use `std::string` to own character sequences |
558
+ | **SL.str.2** | Use `std::string_view` to refer to character sequences |
559
+ | **SL.io.50** | Avoid `endl` (use `'\n'` -- `endl` forces a flush) |
560
+
561
+ ```cpp
562
+ // SL.con.1 + SL.con.2: Prefer vector/array over C arrays
563
+ const std::array<int, 4> fixed_data{1, 2, 3, 4};
564
+ std::vector<std::string> dynamic_data;
565
+
566
+ // SL.str.1 + SL.str.2: string owns, string_view observes
567
+ std::string build_greeting(std::string_view name) {
568
+ return "Hello, " + std::string(name) + "!";
569
+ }
570
+
571
+ // SL.io.50: Use '\n' not endl
572
+ std::cout << "result: " << value << '\n';
573
+ ```
574
+
575
+ ## Enumerations (Enum.*)
576
+
577
+ ### Key Rules
578
+
579
+ | Rule | Summary |
580
+ |------|---------|
581
+ | **Enum.1** | Prefer enumerations over macros |
582
+ | **Enum.3** | Prefer `enum class` over plain `enum` |
583
+ | **Enum.5** | Don't use ALL_CAPS for enumerators |
584
+ | **Enum.6** | Avoid unnamed enumerations |
585
+
586
+ ```cpp
587
+ // Enum.3 + Enum.5: Scoped enum, no ALL_CAPS
588
+ enum class Color { red, green, blue };
589
+ enum class LogLevel { debug, info, warning, error };
590
+
591
+ // BAD: plain enum leaks names, ALL_CAPS clashes with macros
592
+ enum { RED, GREEN, BLUE }; // Enum.3 + Enum.5 + Enum.6 violation
593
+ #define MAX_SIZE 100 // Enum.1 violation -- use constexpr
594
+ ```
595
+
596
+ ## Source Files & Naming (SF.*, NL.*)
597
+
598
+ ### Key Rules
599
+
600
+ | Rule | Summary |
601
+ |------|---------|
602
+ | **SF.1** | Use `.cpp` for code files and `.h` for interface files |
603
+ | **SF.7** | Don't write `using namespace` at global scope in a header |
604
+ | **SF.8** | Use `#include` guards for all `.h` files |
605
+ | **SF.11** | Header files should be self-contained |
606
+ | **NL.5** | Avoid encoding type information in names (no Hungarian notation) |
607
+ | **NL.8** | Use a consistent naming style |
608
+ | **NL.9** | Use ALL_CAPS for macro names only |
609
+ | **NL.10** | Prefer `underscore_style` names |
610
+
611
+ ### Header Guard
612
+
613
+ ```cpp
614
+ // SF.8: Include guard (or #pragma once)
615
+ #ifndef PROJECT_MODULE_WIDGET_H
616
+ #define PROJECT_MODULE_WIDGET_H
617
+
618
+ // SF.11: Self-contained -- include everything this header needs
619
+ #include <string>
620
+ #include <vector>
621
+
622
+ namespace project::module {
623
+
624
+ class Widget {
625
+ public:
626
+ explicit Widget(std::string name);
627
+ const std::string& name() const;
628
+
629
+ private:
630
+ std::string name_;
631
+ };
632
+
633
+ } // namespace project::module
634
+
635
+ #endif // PROJECT_MODULE_WIDGET_H
636
+ ```
637
+
638
+ ### Naming Conventions
639
+
640
+ ```cpp
641
+ // NL.8 + NL.10: Consistent underscore_style
642
+ namespace my_project {
643
+
644
+ constexpr int max_buffer_size = 4096; // NL.9: not ALL_CAPS (it's not a macro)
645
+
646
+ class tcp_connection { // underscore_style class
647
+ public:
648
+ void send_message(std::string_view msg);
649
+ bool is_connected() const;
650
+
651
+ private:
652
+ std::string host_; // trailing underscore for members
653
+ int port_;
654
+ };
655
+
656
+ } // namespace my_project
657
+ ```
658
+
659
+ ### Anti-Patterns
660
+
661
+ - `using namespace std;` in a header at global scope (SF.7)
662
+ - Headers that depend on inclusion order (SF.10, SF.11)
663
+ - Hungarian notation like `strName`, `iCount` (NL.5)
664
+ - ALL_CAPS for anything other than macros (NL.9)
665
+
666
+ ## Performance (Per.*)
667
+
668
+ ### Key Rules
669
+
670
+ | Rule | Summary |
671
+ |------|---------|
672
+ | **Per.1** | Don't optimize without reason |
673
+ | **Per.2** | Don't optimize prematurely |
674
+ | **Per.6** | Don't make claims about performance without measurements |
675
+ | **Per.7** | Design to enable optimization |
676
+ | **Per.10** | Rely on the static type system |
677
+ | **Per.11** | Move computation from run time to compile time |
678
+ | **Per.19** | Access memory predictably |
679
+
680
+ ### Guidelines
681
+
682
+ ```cpp
683
+ // Per.11: Compile-time computation where possible
684
+ constexpr auto lookup_table = [] {
685
+ std::array<int, 256> table{};
686
+ for (int i = 0; i < 256; ++i) {
687
+ table[i] = i * i;
688
+ }
689
+ return table;
690
+ }();
691
+
692
+ // Per.19: Prefer contiguous data for cache-friendliness
693
+ std::vector<Point> points; // GOOD: contiguous
694
+ std::vector<std::unique_ptr<Point>> indirect_points; // BAD: pointer chasing
695
+ ```
696
+
697
+ ### Anti-Patterns
698
+
699
+ - Optimizing without profiling data (Per.1, Per.6)
700
+ - Choosing "clever" low-level code over clear abstractions (Per.4, Per.5)
701
+ - Ignoring data layout and cache behavior (Per.19)
702
+
703
+ ## Quick Reference Checklist
704
+
705
+ Before marking C++ work complete:
706
+
707
+ - [ ] No raw `new`/`delete` -- use smart pointers or RAII (R.11)
708
+ - [ ] Objects initialized at declaration (ES.20)
709
+ - [ ] Variables are `const`/`constexpr` by default (Con.1, ES.25)
710
+ - [ ] Member functions are `const` where possible (Con.2)
711
+ - [ ] `enum class` instead of plain `enum` (Enum.3)
712
+ - [ ] `nullptr` instead of `0`/`NULL` (ES.47)
713
+ - [ ] No narrowing conversions (ES.46)
714
+ - [ ] No C-style casts (ES.48)
715
+ - [ ] Single-argument constructors are `explicit` (C.46)
716
+ - [ ] Rule of Zero or Rule of Five applied (C.20, C.21)
717
+ - [ ] Base class destructors are public virtual or protected non-virtual (C.35)
718
+ - [ ] Templates are constrained with concepts (T.10)
719
+ - [ ] No `using namespace` in headers at global scope (SF.7)
720
+ - [ ] Headers have include guards and are self-contained (SF.8, SF.11)
721
+ - [ ] Locks use RAII (`scoped_lock`/`lock_guard`) (CP.20)
722
+ - [ ] Exceptions are custom types, thrown by value, caught by reference (E.14, E.15)
723
+ - [ ] `'\n'` instead of `std::endl` (SL.io.50)
724
+ - [ ] No magic numbers (ES.45)