@rtzh/engine 0.0.8 → 0.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +586 -480
  2. package/Build/Workers/chunk-2B7VLWK3.js +58 -0
  3. package/Build/Workers/chunk-2CZLDPAQ.js +101 -0
  4. package/Build/Workers/chunk-2LMIHR6B.js +73 -0
  5. package/Build/Workers/chunk-2ZR6KBRW.js +8366 -0
  6. package/Build/Workers/chunk-32GOIUYC.js +139 -0
  7. package/Build/Workers/chunk-37WPNI52.js +55 -0
  8. package/Build/Workers/chunk-3CD4WIF4.js +101 -0
  9. package/Build/Workers/chunk-3L7XBXFS.js +124 -0
  10. package/Build/Workers/chunk-3PWX65TL.js +398 -0
  11. package/Build/Workers/chunk-3QLIXW6V.js +778 -0
  12. package/Build/Workers/chunk-3SVEN5QG.js +288 -0
  13. package/Build/Workers/chunk-3YO7HM5H.js +476 -0
  14. package/Build/Workers/chunk-3ZDA3MBK.js +114 -0
  15. package/Build/Workers/chunk-45SKJP37.js +102 -0
  16. package/Build/Workers/chunk-4C4UR2S6.js +682 -0
  17. package/Build/Workers/chunk-4CQDMEZY.js +2058 -0
  18. package/Build/Workers/chunk-4DQ3ODGO.js +629 -0
  19. package/Build/Workers/chunk-4GZLJPDW.js +8366 -0
  20. package/Build/Workers/chunk-4SZJ3KRD.js +497 -0
  21. package/Build/Workers/chunk-4UBPBH32.js +162 -0
  22. package/Build/Workers/chunk-5A4OWIAY.js +511 -0
  23. package/Build/Workers/chunk-5D3ECYS3.js +97 -0
  24. package/Build/Workers/chunk-5IOA3NCI.js +8366 -0
  25. package/Build/Workers/chunk-5UKR42KW.js +1483 -0
  26. package/Build/Workers/chunk-5WAMP6Z4.js +299 -0
  27. package/Build/Workers/chunk-5WKGRIN6.js +114 -0
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  29. package/Build/Workers/chunk-6F4HKBHD.js +352 -0
  30. package/Build/Workers/chunk-6HB2DMC2.js +2719 -0
  31. package/Build/Workers/chunk-6J63N735.js +171 -0
  32. package/Build/Workers/chunk-6TWMNB7Q.js +455 -0
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  48. package/Build/Workers/chunk-BYTLHM7N.js +414 -0
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  50. package/Build/Workers/chunk-CQ5PWUMS.js +37 -0
  51. package/Build/Workers/chunk-CQB3KRGK.js +198 -0
  52. package/Build/Workers/chunk-CR6BZUQC.js +1443 -0
  53. package/Build/Workers/chunk-CV5JLCHF.js +387 -0
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  55. package/Build/Workers/chunk-DBM2NHJ5.js +352 -0
  56. package/Build/Workers/chunk-DHWZGIOA.js +139 -0
  57. package/Build/Workers/chunk-DLRIAMQF.js +1800 -0
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  59. package/Build/Workers/chunk-E7SFSMUX.js +44 -0
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  63. package/Build/Workers/chunk-ET7K6FSD.js +398 -0
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  66. package/Build/Workers/chunk-F7IITURY.js +497 -0
  67. package/Build/Workers/chunk-FARHIBOA.js +75 -0
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  69. package/Build/Workers/chunk-G6PDJHNG.js +476 -0
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  72. package/Build/Workers/chunk-GMOKUODV.js +352 -0
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  75. package/Build/Workers/chunk-GPWELPVQ.js +198 -0
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  94. package/Build/Workers/chunk-JOQFYJZ2.js +692 -0
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  106. package/Build/Workers/chunk-M7EEEKQE.js +476 -0
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  110. package/Build/Workers/chunk-MPHEIDPB.js +629 -0
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  117. package/Build/Workers/chunk-O4MZOV3C.js +414 -0
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  119. package/Build/Workers/chunk-OOIZ7CHP.js +114 -0
  120. package/Build/Workers/chunk-OX4DGIUJ.js +788 -0
  121. package/Build/Workers/chunk-PEEYBEL5.js +2058 -0
  122. package/Build/Workers/chunk-PEUDXOFI.js +241 -0
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  136. package/Build/Workers/chunk-SX6GJD6B.js +837 -0
  137. package/Build/Workers/chunk-SXISWCV7.js +58 -0
  138. package/Build/Workers/chunk-SZQC2TUH.js +368 -0
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  149. package/Build/Workers/chunk-USWXYJRX.js +1045 -0
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  151. package/Build/Workers/chunk-UUKLWTJC.js +2719 -0
  152. package/Build/Workers/chunk-UZXJSLDO.js +3514 -0
  153. package/Build/Workers/chunk-V7QHEF6O.js +1317 -0
  154. package/Build/Workers/chunk-VFC54WB7.js +940 -0
  155. package/Build/Workers/chunk-VG7NX64T.js +37 -0
  156. package/Build/Workers/chunk-VIMRGSM5.js +256 -0
  157. package/Build/Workers/chunk-VL4QTEZC.js +138 -0
  158. package/Build/Workers/chunk-VP2OAU4C.js +124 -0
  159. package/Build/Workers/chunk-W3LNGBJU.js +44 -0
  160. package/Build/Workers/chunk-WDMHDACX.js +1800 -0
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  162. package/Build/Workers/chunk-WZJEAPEP.js +629 -0
  163. package/Build/Workers/chunk-XHGB5IOL.js +1045 -0
  164. package/Build/Workers/chunk-XMIENZET.js +256 -0
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  171. package/Build/Workers/chunk-ZVXETFPZ.js +1067 -0
  172. package/Build/Workers/chunk-ZXZTWDTN.js +682 -0
  173. package/Build/Workers/combineGeometry.js +24 -24
  174. package/Build/Workers/createBoxGeometry.js +18 -18
  175. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  176. package/Build/Workers/createCircleGeometry.js +26 -26
  177. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  178. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  179. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  180. package/Build/Workers/createCorridorGeometry.js +29 -29
  181. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  182. package/Build/Workers/createCylinderGeometry.js +20 -20
  183. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  184. package/Build/Workers/createEllipseGeometry.js +26 -26
  185. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  186. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  187. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  188. package/Build/Workers/createFrustumGeometry.js +18 -18
  189. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  190. package/Build/Workers/createGeometry.js +24 -24
  191. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  192. package/Build/Workers/createPlaneGeometry.js +16 -16
  193. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  194. package/Build/Workers/createPolygonGeometry.js +32 -32
  195. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  196. package/Build/Workers/createPolylineGeometry.js +25 -25
  197. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  198. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  199. package/Build/Workers/createRectangleGeometry.js +27 -27
  200. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  201. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  202. package/Build/Workers/createSphereGeometry.js +19 -19
  203. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  204. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  205. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  206. package/Build/Workers/createVectorTileGeometries.js +24 -24
  207. package/Build/Workers/createVectorTilePoints.js +13 -13
  208. package/Build/Workers/createVectorTilePolygons.js +22 -22
  209. package/Build/Workers/createVectorTilePolylines.js +14 -14
  210. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  211. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  212. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  213. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  214. package/Build/Workers/createWallGeometry.js +24 -24
  215. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  216. package/Build/Workers/decodeDraco.js +10 -10
  217. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  218. package/Build/Workers/decodeI3S.js +10 -10
  219. package/Build/Workers/gaussianSplatSorter.js +4 -4
  220. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  221. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  222. package/Build/Workers/transcodeKTX2.js +6 -6
  223. package/Build/Workers/transferTypedArrayTest.js +1 -1
  224. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  225. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  226. package/Source/Renderer/AutomaticUniforms.js +76 -1
  227. package/Source/Renderer/UniformState.js +108 -1
  228. package/Source/Scene/Cesium3DTileset.js +4157 -4157
  229. package/Source/Scene/Model/BarycentricWireframePipelineStage.js +462 -414
  230. package/Source/Scene/Model/LightingPipelineStage.js +17 -2
  231. package/Source/Scene/Model/Model.js +3646 -3623
  232. package/Source/Scene/Model/Model3DTileContent.js +568 -580
  233. package/Source/Scene/Model/ModelRuntimePrimitive.js +391 -391
  234. package/Source/Scene/Model/WireframePipelineStage.js +122 -122
  235. package/Source/Scene/PointLight.js +36 -0
  236. package/Source/Scene/Scene.js +9 -1
  237. package/Source/Shaders/Model/LightingStageFS.glsl +33 -0
  238. package/Source/Shaders/Model/LightingStageFS.js +33 -0
  239. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
  240. package/Source/ThirdParty/zip-module.wasm +0 -0
  241. package/index.d.ts +809 -779
  242. package/index.js +48 -47
  243. package/package.json +1 -1
@@ -0,0 +1,57 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.10
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ Matrix4_default
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+ } from "./chunk-PEEYBEL5.js";
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+ import {
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+ Frozen_default
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+ } from "./chunk-YWPKCFKZ.js";
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+ import {
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+ DeveloperError_default
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+ } from "./chunk-JNNIPGJU.js";
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+ import {
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+ defined_default
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+ } from "./chunk-DPTYP7J3.js";
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+
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+ // packages/engine/Source/Core/GeometryInstance.js
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+ function GeometryInstance(options) {
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+ options = options ?? Frozen_default.EMPTY_OBJECT;
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+ if (!defined_default(options.geometry)) {
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+ throw new DeveloperError_default("options.geometry is required.");
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+ }
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+ this.geometry = options.geometry;
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+ this.modelMatrix = Matrix4_default.clone(options.modelMatrix ?? Matrix4_default.IDENTITY);
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+ this.id = options.id;
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+ this.pickPrimitive = options.pickPrimitive;
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+ this.attributes = options.attributes ?? {};
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+ this.westHemisphereGeometry = void 0;
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+ this.eastHemisphereGeometry = void 0;
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+ }
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+ var GeometryInstance_default = GeometryInstance;
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+
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+ export {
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+ GeometryInstance_default
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+ };
@@ -0,0 +1,305 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.9
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ Quaternion_default
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+ } from "./chunk-5IOA3NCI.js";
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+ import {
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+ Cartesian3_default,
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+ Matrix3_default
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+ } from "./chunk-CR6BZUQC.js";
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+ import {
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+ Math_default
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+ } from "./chunk-4SZJ3KRD.js";
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+
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+ // packages/engine/Source/Core/EllipseGeometryLibrary.js
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+ var EllipseGeometryLibrary = {};
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+ var rotAxis = new Cartesian3_default();
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+ var tempVec = new Cartesian3_default();
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+ var unitQuat = new Quaternion_default();
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+ var rotMtx = new Matrix3_default();
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+ function pointOnEllipsoid(theta, rotation, northVec, eastVec, aSqr, ab, bSqr, mag, unitPos, result) {
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+ const azimuth = theta + rotation;
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+ Cartesian3_default.multiplyByScalar(eastVec, Math.cos(azimuth), rotAxis);
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+ Cartesian3_default.multiplyByScalar(northVec, Math.sin(azimuth), tempVec);
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+ Cartesian3_default.add(rotAxis, tempVec, rotAxis);
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+ let cosThetaSquared = Math.cos(theta);
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+ cosThetaSquared = cosThetaSquared * cosThetaSquared;
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+ let sinThetaSquared = Math.sin(theta);
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+ sinThetaSquared = sinThetaSquared * sinThetaSquared;
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+ const radius = ab / Math.sqrt(bSqr * cosThetaSquared + aSqr * sinThetaSquared);
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+ const angle = radius / mag;
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+ Quaternion_default.fromAxisAngle(rotAxis, angle, unitQuat);
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+ Matrix3_default.fromQuaternion(unitQuat, rotMtx);
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+ Matrix3_default.multiplyByVector(rotMtx, unitPos, result);
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+ Cartesian3_default.normalize(result, result);
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+ Cartesian3_default.multiplyByScalar(result, mag, result);
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+ return result;
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+ }
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+ var scratchCartesian1 = new Cartesian3_default();
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+ var scratchCartesian2 = new Cartesian3_default();
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+ var scratchCartesian3 = new Cartesian3_default();
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+ var scratchNormal = new Cartesian3_default();
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+ EllipseGeometryLibrary.raisePositionsToHeight = function(positions, options, extrude) {
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+ const ellipsoid = options.ellipsoid;
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+ const height = options.height;
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+ const extrudedHeight = options.extrudedHeight;
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+ const size = extrude ? positions.length / 3 * 2 : positions.length / 3;
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+ const finalPositions = new Float64Array(size * 3);
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+ const length = positions.length;
72
+ const bottomOffset = extrude ? length : 0;
73
+ for (let i = 0; i < length; i += 3) {
74
+ const i1 = i + 1;
75
+ const i2 = i + 2;
76
+ const position = Cartesian3_default.fromArray(positions, i, scratchCartesian1);
77
+ ellipsoid.scaleToGeodeticSurface(position, position);
78
+ const extrudedPosition = Cartesian3_default.clone(position, scratchCartesian2);
79
+ const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
80
+ const scaledNormal = Cartesian3_default.multiplyByScalar(
81
+ normal,
82
+ height,
83
+ scratchCartesian3
84
+ );
85
+ Cartesian3_default.add(position, scaledNormal, position);
86
+ if (extrude) {
87
+ Cartesian3_default.multiplyByScalar(normal, extrudedHeight, scaledNormal);
88
+ Cartesian3_default.add(extrudedPosition, scaledNormal, extrudedPosition);
89
+ finalPositions[i + bottomOffset] = extrudedPosition.x;
90
+ finalPositions[i1 + bottomOffset] = extrudedPosition.y;
91
+ finalPositions[i2 + bottomOffset] = extrudedPosition.z;
92
+ }
93
+ finalPositions[i] = position.x;
94
+ finalPositions[i1] = position.y;
95
+ finalPositions[i2] = position.z;
96
+ }
97
+ return finalPositions;
98
+ };
99
+ var unitPosScratch = new Cartesian3_default();
100
+ var eastVecScratch = new Cartesian3_default();
101
+ var northVecScratch = new Cartesian3_default();
102
+ EllipseGeometryLibrary.computeEllipsePositions = function(options, addFillPositions, addEdgePositions) {
103
+ const semiMinorAxis = options.semiMinorAxis;
104
+ const semiMajorAxis = options.semiMajorAxis;
105
+ const rotation = options.rotation;
106
+ const center = options.center;
107
+ const granularity = options.granularity * 8;
108
+ const aSqr = semiMinorAxis * semiMinorAxis;
109
+ const bSqr = semiMajorAxis * semiMajorAxis;
110
+ const ab = semiMajorAxis * semiMinorAxis;
111
+ const mag = Cartesian3_default.magnitude(center);
112
+ const unitPos = Cartesian3_default.normalize(center, unitPosScratch);
113
+ let eastVec = Cartesian3_default.cross(Cartesian3_default.UNIT_Z, center, eastVecScratch);
114
+ eastVec = Cartesian3_default.normalize(eastVec, eastVec);
115
+ const northVec = Cartesian3_default.cross(unitPos, eastVec, northVecScratch);
116
+ let numPts = 1 + Math.ceil(Math_default.PI_OVER_TWO / granularity);
117
+ const deltaTheta = Math_default.PI_OVER_TWO / (numPts - 1);
118
+ let theta = Math_default.PI_OVER_TWO - numPts * deltaTheta;
119
+ if (theta < 0) {
120
+ numPts -= Math.ceil(Math.abs(theta) / deltaTheta);
121
+ }
122
+ const size = 2 * (numPts * (numPts + 2));
123
+ const positions = addFillPositions ? new Array(size * 3) : void 0;
124
+ let positionIndex = 0;
125
+ let position = scratchCartesian1;
126
+ let reflectedPosition = scratchCartesian2;
127
+ const outerPositionsLength = numPts * 4 * 3;
128
+ let outerRightIndex = outerPositionsLength - 1;
129
+ let outerLeftIndex = 0;
130
+ const outerPositions = addEdgePositions ? new Array(outerPositionsLength) : void 0;
131
+ let i;
132
+ let j;
133
+ let numInterior;
134
+ let t;
135
+ let interiorPosition;
136
+ theta = Math_default.PI_OVER_TWO;
137
+ position = pointOnEllipsoid(
138
+ theta,
139
+ rotation,
140
+ northVec,
141
+ eastVec,
142
+ aSqr,
143
+ ab,
144
+ bSqr,
145
+ mag,
146
+ unitPos,
147
+ position
148
+ );
149
+ if (addFillPositions) {
150
+ positions[positionIndex++] = position.x;
151
+ positions[positionIndex++] = position.y;
152
+ positions[positionIndex++] = position.z;
153
+ }
154
+ if (addEdgePositions) {
155
+ outerPositions[outerRightIndex--] = position.z;
156
+ outerPositions[outerRightIndex--] = position.y;
157
+ outerPositions[outerRightIndex--] = position.x;
158
+ }
159
+ theta = Math_default.PI_OVER_TWO - deltaTheta;
160
+ for (i = 1; i < numPts + 1; ++i) {
161
+ position = pointOnEllipsoid(
162
+ theta,
163
+ rotation,
164
+ northVec,
165
+ eastVec,
166
+ aSqr,
167
+ ab,
168
+ bSqr,
169
+ mag,
170
+ unitPos,
171
+ position
172
+ );
173
+ reflectedPosition = pointOnEllipsoid(
174
+ Math.PI - theta,
175
+ rotation,
176
+ northVec,
177
+ eastVec,
178
+ aSqr,
179
+ ab,
180
+ bSqr,
181
+ mag,
182
+ unitPos,
183
+ reflectedPosition
184
+ );
185
+ if (addFillPositions) {
186
+ positions[positionIndex++] = position.x;
187
+ positions[positionIndex++] = position.y;
188
+ positions[positionIndex++] = position.z;
189
+ numInterior = 2 * i + 2;
190
+ for (j = 1; j < numInterior - 1; ++j) {
191
+ t = j / (numInterior - 1);
192
+ interiorPosition = Cartesian3_default.lerp(
193
+ position,
194
+ reflectedPosition,
195
+ t,
196
+ scratchCartesian3
197
+ );
198
+ positions[positionIndex++] = interiorPosition.x;
199
+ positions[positionIndex++] = interiorPosition.y;
200
+ positions[positionIndex++] = interiorPosition.z;
201
+ }
202
+ positions[positionIndex++] = reflectedPosition.x;
203
+ positions[positionIndex++] = reflectedPosition.y;
204
+ positions[positionIndex++] = reflectedPosition.z;
205
+ }
206
+ if (addEdgePositions) {
207
+ outerPositions[outerRightIndex--] = position.z;
208
+ outerPositions[outerRightIndex--] = position.y;
209
+ outerPositions[outerRightIndex--] = position.x;
210
+ outerPositions[outerLeftIndex++] = reflectedPosition.x;
211
+ outerPositions[outerLeftIndex++] = reflectedPosition.y;
212
+ outerPositions[outerLeftIndex++] = reflectedPosition.z;
213
+ }
214
+ theta = Math_default.PI_OVER_TWO - (i + 1) * deltaTheta;
215
+ }
216
+ for (i = numPts; i > 1; --i) {
217
+ theta = Math_default.PI_OVER_TWO - (i - 1) * deltaTheta;
218
+ position = pointOnEllipsoid(
219
+ -theta,
220
+ rotation,
221
+ northVec,
222
+ eastVec,
223
+ aSqr,
224
+ ab,
225
+ bSqr,
226
+ mag,
227
+ unitPos,
228
+ position
229
+ );
230
+ reflectedPosition = pointOnEllipsoid(
231
+ theta + Math.PI,
232
+ rotation,
233
+ northVec,
234
+ eastVec,
235
+ aSqr,
236
+ ab,
237
+ bSqr,
238
+ mag,
239
+ unitPos,
240
+ reflectedPosition
241
+ );
242
+ if (addFillPositions) {
243
+ positions[positionIndex++] = position.x;
244
+ positions[positionIndex++] = position.y;
245
+ positions[positionIndex++] = position.z;
246
+ numInterior = 2 * (i - 1) + 2;
247
+ for (j = 1; j < numInterior - 1; ++j) {
248
+ t = j / (numInterior - 1);
249
+ interiorPosition = Cartesian3_default.lerp(
250
+ position,
251
+ reflectedPosition,
252
+ t,
253
+ scratchCartesian3
254
+ );
255
+ positions[positionIndex++] = interiorPosition.x;
256
+ positions[positionIndex++] = interiorPosition.y;
257
+ positions[positionIndex++] = interiorPosition.z;
258
+ }
259
+ positions[positionIndex++] = reflectedPosition.x;
260
+ positions[positionIndex++] = reflectedPosition.y;
261
+ positions[positionIndex++] = reflectedPosition.z;
262
+ }
263
+ if (addEdgePositions) {
264
+ outerPositions[outerRightIndex--] = position.z;
265
+ outerPositions[outerRightIndex--] = position.y;
266
+ outerPositions[outerRightIndex--] = position.x;
267
+ outerPositions[outerLeftIndex++] = reflectedPosition.x;
268
+ outerPositions[outerLeftIndex++] = reflectedPosition.y;
269
+ outerPositions[outerLeftIndex++] = reflectedPosition.z;
270
+ }
271
+ }
272
+ theta = Math_default.PI_OVER_TWO;
273
+ position = pointOnEllipsoid(
274
+ -theta,
275
+ rotation,
276
+ northVec,
277
+ eastVec,
278
+ aSqr,
279
+ ab,
280
+ bSqr,
281
+ mag,
282
+ unitPos,
283
+ position
284
+ );
285
+ const r = {};
286
+ if (addFillPositions) {
287
+ positions[positionIndex++] = position.x;
288
+ positions[positionIndex++] = position.y;
289
+ positions[positionIndex++] = position.z;
290
+ r.positions = positions;
291
+ r.numPts = numPts;
292
+ }
293
+ if (addEdgePositions) {
294
+ outerPositions[outerRightIndex--] = position.z;
295
+ outerPositions[outerRightIndex--] = position.y;
296
+ outerPositions[outerRightIndex--] = position.x;
297
+ r.outerPositions = outerPositions;
298
+ }
299
+ return r;
300
+ };
301
+ var EllipseGeometryLibrary_default = EllipseGeometryLibrary;
302
+
303
+ export {
304
+ EllipseGeometryLibrary_default
305
+ };
@@ -0,0 +1,37 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.10
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+
27
+ // packages/engine/Source/Core/GeometryOffsetAttribute.js
28
+ var GeometryOffsetAttribute = {
29
+ NONE: 0,
30
+ TOP: 1,
31
+ ALL: 2
32
+ };
33
+ var GeometryOffsetAttribute_default = Object.freeze(GeometryOffsetAttribute);
34
+
35
+ export {
36
+ GeometryOffsetAttribute_default
37
+ };
@@ -0,0 +1,299 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.11
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Matrix2_default,
28
+ Quaternion_default,
29
+ Rectangle_default,
30
+ Transforms_default
31
+ } from "./chunk-4GZLJPDW.js";
32
+ import {
33
+ Matrix4_default
34
+ } from "./chunk-4CQDMEZY.js";
35
+ import {
36
+ WebGLConstants_default
37
+ } from "./chunk-MPHEIDPB.js";
38
+ import {
39
+ Cartesian2_default,
40
+ Cartographic_default
41
+ } from "./chunk-MLL4AAXV.js";
42
+ import {
43
+ Cartesian3_default,
44
+ Frozen_default,
45
+ Matrix3_default
46
+ } from "./chunk-JFLJS4QU.js";
47
+ import {
48
+ Check_default,
49
+ DeveloperError_default
50
+ } from "./chunk-CGAHG2LR.js";
51
+ import {
52
+ defined_default
53
+ } from "./chunk-FARHIBOA.js";
54
+
55
+ // packages/engine/Source/Core/GeometryType.js
56
+ var GeometryType = {
57
+ NONE: 0,
58
+ TRIANGLES: 1,
59
+ LINES: 2,
60
+ POLYLINES: 3
61
+ };
62
+ var GeometryType_default = Object.freeze(GeometryType);
63
+
64
+ // packages/engine/Source/Core/PrimitiveType.js
65
+ var PrimitiveType = {
66
+ /**
67
+ * Points primitive where each vertex (or index) is a separate point.
68
+ *
69
+ * @type {number}
70
+ * @constant
71
+ */
72
+ POINTS: WebGLConstants_default.POINTS,
73
+ /**
74
+ * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
75
+ *
76
+ * @type {number}
77
+ * @constant
78
+ */
79
+ LINES: WebGLConstants_default.LINES,
80
+ /**
81
+ * Line loop primitive where each vertex (or index) after the first connects a line to
82
+ * the previous vertex, and the last vertex implicitly connects to the first.
83
+ *
84
+ * @type {number}
85
+ * @constant
86
+ */
87
+ LINE_LOOP: WebGLConstants_default.LINE_LOOP,
88
+ /**
89
+ * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
90
+ *
91
+ * @type {number}
92
+ * @constant
93
+ */
94
+ LINE_STRIP: WebGLConstants_default.LINE_STRIP,
95
+ /**
96
+ * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
97
+ *
98
+ * @type {number}
99
+ * @constant
100
+ */
101
+ TRIANGLES: WebGLConstants_default.TRIANGLES,
102
+ /**
103
+ * Triangle strip primitive where each vertex (or index) after the first two connect to
104
+ * the previous two vertices forming a triangle. For example, this can be used to model a wall.
105
+ *
106
+ * @type {number}
107
+ * @constant
108
+ */
109
+ TRIANGLE_STRIP: WebGLConstants_default.TRIANGLE_STRIP,
110
+ /**
111
+ * Triangle fan primitive where each vertex (or index) after the first two connect to
112
+ * the previous vertex and the first vertex forming a triangle. For example, this can be used
113
+ * to model a cone or circle.
114
+ *
115
+ * @type {number}
116
+ * @constant
117
+ */
118
+ TRIANGLE_FAN: WebGLConstants_default.TRIANGLE_FAN
119
+ };
120
+ PrimitiveType.isLines = function(primitiveType) {
121
+ return primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP;
122
+ };
123
+ PrimitiveType.isTriangles = function(primitiveType) {
124
+ return primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
125
+ };
126
+ PrimitiveType.validate = function(primitiveType) {
127
+ return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
128
+ };
129
+ var PrimitiveType_default = Object.freeze(PrimitiveType);
130
+
131
+ // packages/engine/Source/Core/Geometry.js
132
+ function Geometry(options) {
133
+ options = options ?? Frozen_default.EMPTY_OBJECT;
134
+ Check_default.typeOf.object("options.attributes", options.attributes);
135
+ this.attributes = options.attributes;
136
+ this.indices = options.indices;
137
+ this.primitiveType = options.primitiveType ?? PrimitiveType_default.TRIANGLES;
138
+ this.boundingSphere = options.boundingSphere;
139
+ this.geometryType = options.geometryType ?? GeometryType_default.NONE;
140
+ this.boundingSphereCV = options.boundingSphereCV;
141
+ this.offsetAttribute = options.offsetAttribute;
142
+ }
143
+ Geometry.computeNumberOfVertices = function(geometry) {
144
+ Check_default.typeOf.object("geometry", geometry);
145
+ let numberOfVertices = -1;
146
+ for (const property in geometry.attributes) {
147
+ if (geometry.attributes.hasOwnProperty(property) && defined_default(geometry.attributes[property]) && defined_default(geometry.attributes[property].values)) {
148
+ const attribute = geometry.attributes[property];
149
+ const num = attribute.values.length / attribute.componentsPerAttribute;
150
+ if (numberOfVertices !== num && numberOfVertices !== -1) {
151
+ throw new DeveloperError_default(
152
+ "All attribute lists must have the same number of attributes."
153
+ );
154
+ }
155
+ numberOfVertices = num;
156
+ }
157
+ }
158
+ return numberOfVertices;
159
+ };
160
+ var rectangleCenterScratch = new Cartographic_default();
161
+ var enuCenterScratch = new Cartesian3_default();
162
+ var fixedFrameToEnuScratch = new Matrix4_default();
163
+ var boundingRectanglePointsCartographicScratch = [
164
+ new Cartographic_default(),
165
+ new Cartographic_default(),
166
+ new Cartographic_default()
167
+ ];
168
+ var boundingRectanglePointsEnuScratch = [
169
+ new Cartesian2_default(),
170
+ new Cartesian2_default(),
171
+ new Cartesian2_default()
172
+ ];
173
+ var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
174
+ var pointEnuScratch = new Cartesian3_default();
175
+ var enuRotationScratch = new Quaternion_default();
176
+ var enuRotationMatrixScratch = new Matrix4_default();
177
+ var rotation2DScratch = new Matrix2_default();
178
+ Geometry._textureCoordinateRotationPoints = function(positions, stRotation, ellipsoid, boundingRectangle) {
179
+ let i;
180
+ const rectangleCenter = Rectangle_default.center(
181
+ boundingRectangle,
182
+ rectangleCenterScratch
183
+ );
184
+ const enuCenter = Cartographic_default.toCartesian(
185
+ rectangleCenter,
186
+ ellipsoid,
187
+ enuCenterScratch
188
+ );
189
+ const enuToFixedFrame = Transforms_default.eastNorthUpToFixedFrame(
190
+ enuCenter,
191
+ ellipsoid,
192
+ fixedFrameToEnuScratch
193
+ );
194
+ const fixedFrameToEnu = Matrix4_default.inverse(
195
+ enuToFixedFrame,
196
+ fixedFrameToEnuScratch
197
+ );
198
+ const boundingPointsEnu = boundingRectanglePointsEnuScratch;
199
+ const boundingPointsCarto = boundingRectanglePointsCartographicScratch;
200
+ boundingPointsCarto[0].longitude = boundingRectangle.west;
201
+ boundingPointsCarto[0].latitude = boundingRectangle.south;
202
+ boundingPointsCarto[1].longitude = boundingRectangle.west;
203
+ boundingPointsCarto[1].latitude = boundingRectangle.north;
204
+ boundingPointsCarto[2].longitude = boundingRectangle.east;
205
+ boundingPointsCarto[2].latitude = boundingRectangle.south;
206
+ let posEnu = pointEnuScratch;
207
+ for (i = 0; i < 3; i++) {
208
+ Cartographic_default.toCartesian(boundingPointsCarto[i], ellipsoid, posEnu);
209
+ posEnu = Matrix4_default.multiplyByPointAsVector(fixedFrameToEnu, posEnu, posEnu);
210
+ boundingPointsEnu[i].x = posEnu.x;
211
+ boundingPointsEnu[i].y = posEnu.y;
212
+ }
213
+ const rotation = Quaternion_default.fromAxisAngle(
214
+ Cartesian3_default.UNIT_Z,
215
+ -stRotation,
216
+ enuRotationScratch
217
+ );
218
+ const textureMatrix = Matrix3_default.fromQuaternion(
219
+ rotation,
220
+ enuRotationMatrixScratch
221
+ );
222
+ const positionsLength = positions.length;
223
+ let enuMinX = Number.POSITIVE_INFINITY;
224
+ let enuMinY = Number.POSITIVE_INFINITY;
225
+ let enuMaxX = Number.NEGATIVE_INFINITY;
226
+ let enuMaxY = Number.NEGATIVE_INFINITY;
227
+ for (i = 0; i < positionsLength; i++) {
228
+ posEnu = Matrix4_default.multiplyByPointAsVector(
229
+ fixedFrameToEnu,
230
+ positions[i],
231
+ posEnu
232
+ );
233
+ posEnu = Matrix3_default.multiplyByVector(textureMatrix, posEnu, posEnu);
234
+ enuMinX = Math.min(enuMinX, posEnu.x);
235
+ enuMinY = Math.min(enuMinY, posEnu.y);
236
+ enuMaxX = Math.max(enuMaxX, posEnu.x);
237
+ enuMaxY = Math.max(enuMaxY, posEnu.y);
238
+ }
239
+ const toDesiredInComputed = Matrix2_default.fromRotation(
240
+ stRotation,
241
+ rotation2DScratch
242
+ );
243
+ const points2D = points2DScratch;
244
+ points2D[0].x = enuMinX;
245
+ points2D[0].y = enuMinY;
246
+ points2D[1].x = enuMinX;
247
+ points2D[1].y = enuMaxY;
248
+ points2D[2].x = enuMaxX;
249
+ points2D[2].y = enuMinY;
250
+ const boundingEnuMin = boundingPointsEnu[0];
251
+ const boundingPointsWidth = boundingPointsEnu[2].x - boundingEnuMin.x;
252
+ const boundingPointsHeight = boundingPointsEnu[1].y - boundingEnuMin.y;
253
+ for (i = 0; i < 3; i++) {
254
+ const point2D = points2D[i];
255
+ Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
256
+ point2D.x = (point2D.x - boundingEnuMin.x) / boundingPointsWidth;
257
+ point2D.y = (point2D.y - boundingEnuMin.y) / boundingPointsHeight;
258
+ }
259
+ const minXYCorner = points2D[0];
260
+ const maxYCorner = points2D[1];
261
+ const maxXCorner = points2D[2];
262
+ const result = new Array(6);
263
+ Cartesian2_default.pack(minXYCorner, result);
264
+ Cartesian2_default.pack(maxYCorner, result, 2);
265
+ Cartesian2_default.pack(maxXCorner, result, 4);
266
+ return result;
267
+ };
268
+ var Geometry_default = Geometry;
269
+
270
+ // packages/engine/Source/Core/GeometryAttribute.js
271
+ function GeometryAttribute(options) {
272
+ options = options ?? Frozen_default.EMPTY_OBJECT;
273
+ if (!defined_default(options.componentDatatype)) {
274
+ throw new DeveloperError_default("options.componentDatatype is required.");
275
+ }
276
+ if (!defined_default(options.componentsPerAttribute)) {
277
+ throw new DeveloperError_default("options.componentsPerAttribute is required.");
278
+ }
279
+ if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
280
+ throw new DeveloperError_default(
281
+ "options.componentsPerAttribute must be between 1 and 4."
282
+ );
283
+ }
284
+ if (!defined_default(options.values)) {
285
+ throw new DeveloperError_default("options.values is required.");
286
+ }
287
+ this.componentDatatype = options.componentDatatype;
288
+ this.componentsPerAttribute = options.componentsPerAttribute;
289
+ this.normalize = options.normalize ?? false;
290
+ this.values = options.values;
291
+ }
292
+ var GeometryAttribute_default = GeometryAttribute;
293
+
294
+ export {
295
+ GeometryType_default,
296
+ PrimitiveType_default,
297
+ Geometry_default,
298
+ GeometryAttribute_default
299
+ };