@rtzh/engine 0.0.7 → 0.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/Build/Workers/chunk-2B7VLWK3.js +58 -0
  2. package/Build/Workers/chunk-2CZLDPAQ.js +101 -0
  3. package/Build/Workers/chunk-2LMIHR6B.js +73 -0
  4. package/Build/Workers/chunk-2ZR6KBRW.js +8366 -0
  5. package/Build/Workers/chunk-32GOIUYC.js +139 -0
  6. package/Build/Workers/chunk-37WPNI52.js +55 -0
  7. package/Build/Workers/chunk-3L7XBXFS.js +124 -0
  8. package/Build/Workers/chunk-3QLIXW6V.js +778 -0
  9. package/Build/Workers/chunk-3SVEN5QG.js +288 -0
  10. package/Build/Workers/chunk-3YO7HM5H.js +476 -0
  11. package/Build/Workers/chunk-3ZDA3MBK.js +114 -0
  12. package/Build/Workers/chunk-45SKJP37.js +102 -0
  13. package/Build/Workers/chunk-4C4UR2S6.js +682 -0
  14. package/Build/Workers/chunk-4DQ3ODGO.js +629 -0
  15. package/Build/Workers/chunk-4SZJ3KRD.js +497 -0
  16. package/Build/Workers/chunk-4UBPBH32.js +162 -0
  17. package/Build/Workers/chunk-5A4OWIAY.js +511 -0
  18. package/Build/Workers/chunk-5D3ECYS3.js +97 -0
  19. package/Build/Workers/chunk-5IOA3NCI.js +8366 -0
  20. package/Build/Workers/chunk-5UKR42KW.js +1483 -0
  21. package/Build/Workers/chunk-5WAMP6Z4.js +299 -0
  22. package/Build/Workers/chunk-6F4HKBHD.js +352 -0
  23. package/Build/Workers/chunk-6HB2DMC2.js +2719 -0
  24. package/Build/Workers/chunk-6J63N735.js +171 -0
  25. package/Build/Workers/chunk-72YPCD72.js +1067 -0
  26. package/Build/Workers/chunk-7AS3X42P.js +682 -0
  27. package/Build/Workers/chunk-7BQLJI3P.js +692 -0
  28. package/Build/Workers/chunk-7EU3DIKZ.js +3514 -0
  29. package/Build/Workers/chunk-AFZVC5JN.js +778 -0
  30. package/Build/Workers/chunk-ASGXCLGL.js +97 -0
  31. package/Build/Workers/chunk-BGG3BP2R.js +280 -0
  32. package/Build/Workers/chunk-BQRZMSMM.js +102 -0
  33. package/Build/Workers/chunk-BYTLHM7N.js +414 -0
  34. package/Build/Workers/chunk-CR6BZUQC.js +1443 -0
  35. package/Build/Workers/chunk-CV5JLCHF.js +387 -0
  36. package/Build/Workers/chunk-CXDJ7YNS.js +305 -0
  37. package/Build/Workers/chunk-DBM2NHJ5.js +352 -0
  38. package/Build/Workers/chunk-DLRIAMQF.js +1800 -0
  39. package/Build/Workers/chunk-DPTYP7J3.js +75 -0
  40. package/Build/Workers/chunk-E7SFSMUX.js +44 -0
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  42. package/Build/Workers/chunk-ENIF6OQ5.js +139 -0
  43. package/Build/Workers/chunk-ET7K6FSD.js +398 -0
  44. package/Build/Workers/chunk-F6JVBOM5.js +788 -0
  45. package/Build/Workers/chunk-F7IITURY.js +497 -0
  46. package/Build/Workers/chunk-FRF5LWIM.js +299 -0
  47. package/Build/Workers/chunk-GMOKUODV.js +352 -0
  48. package/Build/Workers/chunk-GPWELPVQ.js +198 -0
  49. package/Build/Workers/chunk-H3BSU65R.js +1067 -0
  50. package/Build/Workers/chunk-HEFUSHA6.js +3514 -0
  51. package/Build/Workers/chunk-HKSICPYV.js +55 -0
  52. package/Build/Workers/chunk-I7LWED3Z.js +101 -0
  53. package/Build/Workers/chunk-IHOM6QXV.js +439 -0
  54. package/Build/Workers/chunk-IK4D64GY.js +439 -0
  55. package/Build/Workers/chunk-IVDXHQYL.js +124 -0
  56. package/Build/Workers/chunk-J2S3WMUZ.js +642 -0
  57. package/Build/Workers/chunk-JM4TFRYQ.js +163 -0
  58. package/Build/Workers/chunk-JNNIPGJU.js +163 -0
  59. package/Build/Workers/chunk-JQ7IQ56G.js +837 -0
  60. package/Build/Workers/chunk-K2PUGKEO.js +2058 -0
  61. package/Build/Workers/chunk-KMJD5APO.js +162 -0
  62. package/Build/Workers/chunk-KWX3CJFT.js +198 -0
  63. package/Build/Workers/chunk-L33HPENB.js +75 -0
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  65. package/Build/Workers/chunk-LHJDLAZT.js +1483 -0
  66. package/Build/Workers/chunk-LSGHTNF5.js +511 -0
  67. package/Build/Workers/chunk-LVU4AZC6.js +219 -0
  68. package/Build/Workers/chunk-LXOUU2I5.js +219 -0
  69. package/Build/Workers/chunk-M7EEEKQE.js +476 -0
  70. package/Build/Workers/chunk-MXKQUDTP.js +55 -0
  71. package/Build/Workers/chunk-NEF7XO5W.js +940 -0
  72. package/Build/Workers/chunk-NL7US44X.js +171 -0
  73. package/Build/Workers/chunk-NSRZZEHH.js +455 -0
  74. package/Build/Workers/chunk-NUMQ72QV.js +55 -0
  75. package/Build/Workers/chunk-O4MZOV3C.js +414 -0
  76. package/Build/Workers/chunk-OOIZ7CHP.js +114 -0
  77. package/Build/Workers/chunk-OX4DGIUJ.js +788 -0
  78. package/Build/Workers/chunk-PEEYBEL5.js +2058 -0
  79. package/Build/Workers/chunk-PEUDXOFI.js +241 -0
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  85. package/Build/Workers/chunk-RJ564LVX.js +398 -0
  86. package/Build/Workers/chunk-RNZ5L3W4.js +387 -0
  87. package/Build/Workers/chunk-SPPYSEH2.js +1460 -0
  88. package/Build/Workers/chunk-SSE2O2SB.js +1460 -0
  89. package/Build/Workers/chunk-SX6GJD6B.js +837 -0
  90. package/Build/Workers/chunk-SXISWCV7.js +58 -0
  91. package/Build/Workers/chunk-TBEKWAR5.js +73 -0
  92. package/Build/Workers/chunk-TE277WT3.js +280 -0
  93. package/Build/Workers/chunk-TFL2ZV77.js +692 -0
  94. package/Build/Workers/chunk-THWXTO7B.js +57 -0
  95. package/Build/Workers/chunk-TSNKYHSC.js +305 -0
  96. package/Build/Workers/chunk-TYQ7MNMK.js +37 -0
  97. package/Build/Workers/chunk-ULWO6TCN.js +352 -0
  98. package/Build/Workers/chunk-UQSQNTEF.js +368 -0
  99. package/Build/Workers/chunk-USWXYJRX.js +1045 -0
  100. package/Build/Workers/chunk-UTDSEOTC.js +288 -0
  101. package/Build/Workers/chunk-UUKLWTJC.js +2719 -0
  102. package/Build/Workers/chunk-V7QHEF6O.js +1317 -0
  103. package/Build/Workers/chunk-VFC54WB7.js +940 -0
  104. package/Build/Workers/chunk-VG7NX64T.js +37 -0
  105. package/Build/Workers/chunk-VIMRGSM5.js +256 -0
  106. package/Build/Workers/chunk-VL4QTEZC.js +138 -0
  107. package/Build/Workers/chunk-W3LNGBJU.js +44 -0
  108. package/Build/Workers/chunk-WDMHDACX.js +1800 -0
  109. package/Build/Workers/chunk-WF224D4A.js +642 -0
  110. package/Build/Workers/chunk-WZJEAPEP.js +629 -0
  111. package/Build/Workers/chunk-XHGB5IOL.js +1045 -0
  112. package/Build/Workers/chunk-XZN7KCY3.js +1054 -0
  113. package/Build/Workers/chunk-YWPKCFKZ.js +1443 -0
  114. package/Build/Workers/chunk-ZEEVOFG2.js +256 -0
  115. package/Build/Workers/combineGeometry.js +24 -24
  116. package/Build/Workers/createBoxGeometry.js +18 -18
  117. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  118. package/Build/Workers/createCircleGeometry.js +26 -26
  119. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  122. package/Build/Workers/createCorridorGeometry.js +29 -29
  123. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  124. package/Build/Workers/createCylinderGeometry.js +20 -20
  125. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  126. package/Build/Workers/createEllipseGeometry.js +26 -26
  127. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  130. package/Build/Workers/createFrustumGeometry.js +18 -18
  131. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  132. package/Build/Workers/createGeometry.js +24 -24
  133. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  134. package/Build/Workers/createPlaneGeometry.js +16 -16
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  136. package/Build/Workers/createPolygonGeometry.js +32 -32
  137. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  138. package/Build/Workers/createPolylineGeometry.js +25 -25
  139. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  141. package/Build/Workers/createRectangleGeometry.js +27 -27
  142. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  143. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  144. package/Build/Workers/createSphereGeometry.js +19 -19
  145. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -24
  149. package/Build/Workers/createVectorTilePoints.js +13 -13
  150. package/Build/Workers/createVectorTilePolygons.js +22 -22
  151. package/Build/Workers/createVectorTilePolylines.js +14 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  154. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  156. package/Build/Workers/createWallGeometry.js +24 -24
  157. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  158. package/Build/Workers/decodeDraco.js +10 -10
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +10 -10
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  164. package/Build/Workers/transcodeKTX2.js +6 -6
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Scene/Cesium3DTileset.js +1 -7
  169. package/Source/Scene/Model/BarycentricWireframePipelineStage.js +79 -95
  170. package/Source/Scene/Model/Model.js +15 -15
  171. package/Source/Scene/Model/Model3DTileContent.js +16 -33
  172. package/Source/Shaders/Model/ModelFS.glsl +7 -10
  173. package/Source/Shaders/Model/ModelFS.js +7 -10
  174. package/Source/Shaders/Model/ModelVS.glsl +2 -1
  175. package/Source/Shaders/Model/ModelVS.js +2 -1
  176. package/index.js +136 -136
  177. package/package.json +1 -1
@@ -0,0 +1,299 @@
1
+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.9
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ Matrix2_default,
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+ Quaternion_default,
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+ Rectangle_default,
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+ Transforms_default
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+ } from "./chunk-5IOA3NCI.js";
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+ import {
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+ Matrix4_default
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+ } from "./chunk-K2PUGKEO.js";
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+ import {
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+ WebGLConstants_default
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+ } from "./chunk-WZJEAPEP.js";
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+ import {
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+ Cartesian2_default,
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+ Cartographic_default
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+ } from "./chunk-SPPYSEH2.js";
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+ import {
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+ Cartesian3_default,
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+ Frozen_default,
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+ Matrix3_default
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+ } from "./chunk-CR6BZUQC.js";
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+ import {
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+ Check_default,
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+ DeveloperError_default
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+ } from "./chunk-JM4TFRYQ.js";
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+ import {
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+ defined_default
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+ } from "./chunk-L33HPENB.js";
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+
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+ // packages/engine/Source/Core/GeometryType.js
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+ var GeometryType = {
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+ NONE: 0,
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+ TRIANGLES: 1,
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+ LINES: 2,
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+ POLYLINES: 3
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+ };
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+ var GeometryType_default = Object.freeze(GeometryType);
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+
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+ // packages/engine/Source/Core/PrimitiveType.js
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+ var PrimitiveType = {
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+ /**
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+ * Points primitive where each vertex (or index) is a separate point.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ POINTS: WebGLConstants_default.POINTS,
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+ /**
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+ * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ LINES: WebGLConstants_default.LINES,
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+ /**
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+ * Line loop primitive where each vertex (or index) after the first connects a line to
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+ * the previous vertex, and the last vertex implicitly connects to the first.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ LINE_LOOP: WebGLConstants_default.LINE_LOOP,
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+ /**
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+ * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ LINE_STRIP: WebGLConstants_default.LINE_STRIP,
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+ /**
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+ * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ TRIANGLES: WebGLConstants_default.TRIANGLES,
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+ /**
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+ * Triangle strip primitive where each vertex (or index) after the first two connect to
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+ * the previous two vertices forming a triangle. For example, this can be used to model a wall.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ TRIANGLE_STRIP: WebGLConstants_default.TRIANGLE_STRIP,
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+ /**
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+ * Triangle fan primitive where each vertex (or index) after the first two connect to
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+ * the previous vertex and the first vertex forming a triangle. For example, this can be used
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+ * to model a cone or circle.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ TRIANGLE_FAN: WebGLConstants_default.TRIANGLE_FAN
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+ };
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+ PrimitiveType.isLines = function(primitiveType) {
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+ return primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP;
122
+ };
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+ PrimitiveType.isTriangles = function(primitiveType) {
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+ return primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
125
+ };
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+ PrimitiveType.validate = function(primitiveType) {
127
+ return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
128
+ };
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+ var PrimitiveType_default = Object.freeze(PrimitiveType);
130
+
131
+ // packages/engine/Source/Core/Geometry.js
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+ function Geometry(options) {
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+ options = options ?? Frozen_default.EMPTY_OBJECT;
134
+ Check_default.typeOf.object("options.attributes", options.attributes);
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+ this.attributes = options.attributes;
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+ this.indices = options.indices;
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+ this.primitiveType = options.primitiveType ?? PrimitiveType_default.TRIANGLES;
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+ this.boundingSphere = options.boundingSphere;
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+ this.geometryType = options.geometryType ?? GeometryType_default.NONE;
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+ this.boundingSphereCV = options.boundingSphereCV;
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+ this.offsetAttribute = options.offsetAttribute;
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+ }
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+ Geometry.computeNumberOfVertices = function(geometry) {
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+ Check_default.typeOf.object("geometry", geometry);
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+ let numberOfVertices = -1;
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+ for (const property in geometry.attributes) {
147
+ if (geometry.attributes.hasOwnProperty(property) && defined_default(geometry.attributes[property]) && defined_default(geometry.attributes[property].values)) {
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+ const attribute = geometry.attributes[property];
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+ const num = attribute.values.length / attribute.componentsPerAttribute;
150
+ if (numberOfVertices !== num && numberOfVertices !== -1) {
151
+ throw new DeveloperError_default(
152
+ "All attribute lists must have the same number of attributes."
153
+ );
154
+ }
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+ numberOfVertices = num;
156
+ }
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+ }
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+ return numberOfVertices;
159
+ };
160
+ var rectangleCenterScratch = new Cartographic_default();
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+ var enuCenterScratch = new Cartesian3_default();
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+ var fixedFrameToEnuScratch = new Matrix4_default();
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+ var boundingRectanglePointsCartographicScratch = [
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+ new Cartographic_default(),
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+ new Cartographic_default(),
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+ new Cartographic_default()
167
+ ];
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+ var boundingRectanglePointsEnuScratch = [
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+ new Cartesian2_default(),
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+ new Cartesian2_default(),
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+ new Cartesian2_default()
172
+ ];
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+ var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
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+ var pointEnuScratch = new Cartesian3_default();
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+ var enuRotationScratch = new Quaternion_default();
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+ var enuRotationMatrixScratch = new Matrix4_default();
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+ var rotation2DScratch = new Matrix2_default();
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+ Geometry._textureCoordinateRotationPoints = function(positions, stRotation, ellipsoid, boundingRectangle) {
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+ let i;
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+ const rectangleCenter = Rectangle_default.center(
181
+ boundingRectangle,
182
+ rectangleCenterScratch
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+ );
184
+ const enuCenter = Cartographic_default.toCartesian(
185
+ rectangleCenter,
186
+ ellipsoid,
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+ enuCenterScratch
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+ );
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+ const enuToFixedFrame = Transforms_default.eastNorthUpToFixedFrame(
190
+ enuCenter,
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+ ellipsoid,
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+ fixedFrameToEnuScratch
193
+ );
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+ const fixedFrameToEnu = Matrix4_default.inverse(
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+ enuToFixedFrame,
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+ fixedFrameToEnuScratch
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+ );
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+ const boundingPointsEnu = boundingRectanglePointsEnuScratch;
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+ const boundingPointsCarto = boundingRectanglePointsCartographicScratch;
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+ boundingPointsCarto[0].longitude = boundingRectangle.west;
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+ boundingPointsCarto[0].latitude = boundingRectangle.south;
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+ boundingPointsCarto[1].longitude = boundingRectangle.west;
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+ boundingPointsCarto[1].latitude = boundingRectangle.north;
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+ boundingPointsCarto[2].longitude = boundingRectangle.east;
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+ boundingPointsCarto[2].latitude = boundingRectangle.south;
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+ let posEnu = pointEnuScratch;
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+ for (i = 0; i < 3; i++) {
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+ Cartographic_default.toCartesian(boundingPointsCarto[i], ellipsoid, posEnu);
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+ posEnu = Matrix4_default.multiplyByPointAsVector(fixedFrameToEnu, posEnu, posEnu);
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+ boundingPointsEnu[i].x = posEnu.x;
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+ boundingPointsEnu[i].y = posEnu.y;
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+ }
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+ const rotation = Quaternion_default.fromAxisAngle(
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+ Cartesian3_default.UNIT_Z,
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+ -stRotation,
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+ enuRotationScratch
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+ );
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+ const textureMatrix = Matrix3_default.fromQuaternion(
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+ rotation,
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+ enuRotationMatrixScratch
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+ );
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+ const positionsLength = positions.length;
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+ let enuMinX = Number.POSITIVE_INFINITY;
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+ let enuMinY = Number.POSITIVE_INFINITY;
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+ let enuMaxX = Number.NEGATIVE_INFINITY;
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+ let enuMaxY = Number.NEGATIVE_INFINITY;
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+ for (i = 0; i < positionsLength; i++) {
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+ posEnu = Matrix4_default.multiplyByPointAsVector(
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+ fixedFrameToEnu,
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+ positions[i],
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+ posEnu
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+ );
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+ posEnu = Matrix3_default.multiplyByVector(textureMatrix, posEnu, posEnu);
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+ enuMinX = Math.min(enuMinX, posEnu.x);
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+ enuMinY = Math.min(enuMinY, posEnu.y);
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+ enuMaxX = Math.max(enuMaxX, posEnu.x);
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+ enuMaxY = Math.max(enuMaxY, posEnu.y);
238
+ }
239
+ const toDesiredInComputed = Matrix2_default.fromRotation(
240
+ stRotation,
241
+ rotation2DScratch
242
+ );
243
+ const points2D = points2DScratch;
244
+ points2D[0].x = enuMinX;
245
+ points2D[0].y = enuMinY;
246
+ points2D[1].x = enuMinX;
247
+ points2D[1].y = enuMaxY;
248
+ points2D[2].x = enuMaxX;
249
+ points2D[2].y = enuMinY;
250
+ const boundingEnuMin = boundingPointsEnu[0];
251
+ const boundingPointsWidth = boundingPointsEnu[2].x - boundingEnuMin.x;
252
+ const boundingPointsHeight = boundingPointsEnu[1].y - boundingEnuMin.y;
253
+ for (i = 0; i < 3; i++) {
254
+ const point2D = points2D[i];
255
+ Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
256
+ point2D.x = (point2D.x - boundingEnuMin.x) / boundingPointsWidth;
257
+ point2D.y = (point2D.y - boundingEnuMin.y) / boundingPointsHeight;
258
+ }
259
+ const minXYCorner = points2D[0];
260
+ const maxYCorner = points2D[1];
261
+ const maxXCorner = points2D[2];
262
+ const result = new Array(6);
263
+ Cartesian2_default.pack(minXYCorner, result);
264
+ Cartesian2_default.pack(maxYCorner, result, 2);
265
+ Cartesian2_default.pack(maxXCorner, result, 4);
266
+ return result;
267
+ };
268
+ var Geometry_default = Geometry;
269
+
270
+ // packages/engine/Source/Core/GeometryAttribute.js
271
+ function GeometryAttribute(options) {
272
+ options = options ?? Frozen_default.EMPTY_OBJECT;
273
+ if (!defined_default(options.componentDatatype)) {
274
+ throw new DeveloperError_default("options.componentDatatype is required.");
275
+ }
276
+ if (!defined_default(options.componentsPerAttribute)) {
277
+ throw new DeveloperError_default("options.componentsPerAttribute is required.");
278
+ }
279
+ if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
280
+ throw new DeveloperError_default(
281
+ "options.componentsPerAttribute must be between 1 and 4."
282
+ );
283
+ }
284
+ if (!defined_default(options.values)) {
285
+ throw new DeveloperError_default("options.values is required.");
286
+ }
287
+ this.componentDatatype = options.componentDatatype;
288
+ this.componentsPerAttribute = options.componentsPerAttribute;
289
+ this.normalize = options.normalize ?? false;
290
+ this.values = options.values;
291
+ }
292
+ var GeometryAttribute_default = GeometryAttribute;
293
+
294
+ export {
295
+ GeometryType_default,
296
+ PrimitiveType_default,
297
+ Geometry_default,
298
+ GeometryAttribute_default
299
+ };
@@ -0,0 +1,352 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.9
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Cartographic_default,
28
+ Ellipsoid_default
29
+ } from "./chunk-SPPYSEH2.js";
30
+ import {
31
+ Cartesian3_default
32
+ } from "./chunk-CR6BZUQC.js";
33
+ import {
34
+ Math_default
35
+ } from "./chunk-4SZJ3KRD.js";
36
+ import {
37
+ Check_default
38
+ } from "./chunk-JM4TFRYQ.js";
39
+ import {
40
+ defined_default
41
+ } from "./chunk-L33HPENB.js";
42
+
43
+ // packages/engine/Source/Core/EllipsoidGeodesic.js
44
+ function setConstants(ellipsoidGeodesic) {
45
+ const uSquared = ellipsoidGeodesic._uSquared;
46
+ const a = ellipsoidGeodesic._ellipsoid.maximumRadius;
47
+ const b = ellipsoidGeodesic._ellipsoid.minimumRadius;
48
+ const f = (a - b) / a;
49
+ const cosineHeading = Math.cos(ellipsoidGeodesic._startHeading);
50
+ const sineHeading = Math.sin(ellipsoidGeodesic._startHeading);
51
+ const tanU = (1 - f) * Math.tan(ellipsoidGeodesic._start.latitude);
52
+ const cosineU = 1 / Math.sqrt(1 + tanU * tanU);
53
+ const sineU = cosineU * tanU;
54
+ const sigma = Math.atan2(tanU, cosineHeading);
55
+ const sineAlpha = cosineU * sineHeading;
56
+ const sineSquaredAlpha = sineAlpha * sineAlpha;
57
+ const cosineSquaredAlpha = 1 - sineSquaredAlpha;
58
+ const cosineAlpha = Math.sqrt(cosineSquaredAlpha);
59
+ const u2Over4 = uSquared / 4;
60
+ const u4Over16 = u2Over4 * u2Over4;
61
+ const u6Over64 = u4Over16 * u2Over4;
62
+ const u8Over256 = u4Over16 * u4Over16;
63
+ const a0 = 1 + u2Over4 - 3 * u4Over16 / 4 + 5 * u6Over64 / 4 - 175 * u8Over256 / 64;
64
+ const a1 = 1 - u2Over4 + 15 * u4Over16 / 8 - 35 * u6Over64 / 8;
65
+ const a2 = 1 - 3 * u2Over4 + 35 * u4Over16 / 4;
66
+ const a3 = 1 - 5 * u2Over4;
67
+ const distanceRatio = a0 * sigma - a1 * Math.sin(2 * sigma) * u2Over4 / 2 - a2 * Math.sin(4 * sigma) * u4Over16 / 16 - a3 * Math.sin(6 * sigma) * u6Over64 / 48 - Math.sin(8 * sigma) * 5 * u8Over256 / 512;
68
+ const constants = ellipsoidGeodesic._constants;
69
+ constants.a = a;
70
+ constants.b = b;
71
+ constants.f = f;
72
+ constants.cosineHeading = cosineHeading;
73
+ constants.sineHeading = sineHeading;
74
+ constants.tanU = tanU;
75
+ constants.cosineU = cosineU;
76
+ constants.sineU = sineU;
77
+ constants.sigma = sigma;
78
+ constants.sineAlpha = sineAlpha;
79
+ constants.sineSquaredAlpha = sineSquaredAlpha;
80
+ constants.cosineSquaredAlpha = cosineSquaredAlpha;
81
+ constants.cosineAlpha = cosineAlpha;
82
+ constants.u2Over4 = u2Over4;
83
+ constants.u4Over16 = u4Over16;
84
+ constants.u6Over64 = u6Over64;
85
+ constants.u8Over256 = u8Over256;
86
+ constants.a0 = a0;
87
+ constants.a1 = a1;
88
+ constants.a2 = a2;
89
+ constants.a3 = a3;
90
+ constants.distanceRatio = distanceRatio;
91
+ }
92
+ function computeC(f, cosineSquaredAlpha) {
93
+ return f * cosineSquaredAlpha * (4 + f * (4 - 3 * cosineSquaredAlpha)) / 16;
94
+ }
95
+ function computeDeltaLambda(f, sineAlpha, cosineSquaredAlpha, sigma, sineSigma, cosineSigma, cosineTwiceSigmaMidpoint) {
96
+ const C = computeC(f, cosineSquaredAlpha);
97
+ return (1 - C) * f * sineAlpha * (sigma + C * sineSigma * (cosineTwiceSigmaMidpoint + C * cosineSigma * (2 * cosineTwiceSigmaMidpoint * cosineTwiceSigmaMidpoint - 1)));
98
+ }
99
+ function vincentyInverseFormula(ellipsoidGeodesic, major, minor, firstLongitude, firstLatitude, secondLongitude, secondLatitude) {
100
+ const eff = (major - minor) / major;
101
+ const l = secondLongitude - firstLongitude;
102
+ const u1 = Math.atan((1 - eff) * Math.tan(firstLatitude));
103
+ const u2 = Math.atan((1 - eff) * Math.tan(secondLatitude));
104
+ const cosineU1 = Math.cos(u1);
105
+ const sineU1 = Math.sin(u1);
106
+ const cosineU2 = Math.cos(u2);
107
+ const sineU2 = Math.sin(u2);
108
+ const cc = cosineU1 * cosineU2;
109
+ const cs = cosineU1 * sineU2;
110
+ const ss = sineU1 * sineU2;
111
+ const sc = sineU1 * cosineU2;
112
+ let lambda = l;
113
+ let lambdaDot = Math_default.TWO_PI;
114
+ let cosineLambda = Math.cos(lambda);
115
+ let sineLambda = Math.sin(lambda);
116
+ let sigma;
117
+ let cosineSigma;
118
+ let sineSigma;
119
+ let cosineSquaredAlpha;
120
+ let cosineTwiceSigmaMidpoint;
121
+ do {
122
+ cosineLambda = Math.cos(lambda);
123
+ sineLambda = Math.sin(lambda);
124
+ const temp = cs - sc * cosineLambda;
125
+ sineSigma = Math.sqrt(
126
+ cosineU2 * cosineU2 * sineLambda * sineLambda + temp * temp
127
+ );
128
+ cosineSigma = ss + cc * cosineLambda;
129
+ sigma = Math.atan2(sineSigma, cosineSigma);
130
+ let sineAlpha;
131
+ if (sineSigma === 0) {
132
+ sineAlpha = 0;
133
+ cosineSquaredAlpha = 1;
134
+ } else {
135
+ sineAlpha = cc * sineLambda / sineSigma;
136
+ cosineSquaredAlpha = 1 - sineAlpha * sineAlpha;
137
+ }
138
+ lambdaDot = lambda;
139
+ cosineTwiceSigmaMidpoint = cosineSigma - 2 * ss / cosineSquaredAlpha;
140
+ if (!isFinite(cosineTwiceSigmaMidpoint)) {
141
+ cosineTwiceSigmaMidpoint = 0;
142
+ }
143
+ lambda = l + computeDeltaLambda(
144
+ eff,
145
+ sineAlpha,
146
+ cosineSquaredAlpha,
147
+ sigma,
148
+ sineSigma,
149
+ cosineSigma,
150
+ cosineTwiceSigmaMidpoint
151
+ );
152
+ } while (Math.abs(lambda - lambdaDot) > Math_default.EPSILON12);
153
+ const uSquared = cosineSquaredAlpha * (major * major - minor * minor) / (minor * minor);
154
+ const A = 1 + uSquared * (4096 + uSquared * (uSquared * (320 - 175 * uSquared) - 768)) / 16384;
155
+ const B = uSquared * (256 + uSquared * (uSquared * (74 - 47 * uSquared) - 128)) / 1024;
156
+ const cosineSquaredTwiceSigmaMidpoint = cosineTwiceSigmaMidpoint * cosineTwiceSigmaMidpoint;
157
+ const deltaSigma = B * sineSigma * (cosineTwiceSigmaMidpoint + B * (cosineSigma * (2 * cosineSquaredTwiceSigmaMidpoint - 1) - B * cosineTwiceSigmaMidpoint * (4 * sineSigma * sineSigma - 3) * (4 * cosineSquaredTwiceSigmaMidpoint - 3) / 6) / 4);
158
+ const distance = minor * A * (sigma - deltaSigma);
159
+ const startHeading = Math.atan2(
160
+ cosineU2 * sineLambda,
161
+ cs - sc * cosineLambda
162
+ );
163
+ const endHeading = Math.atan2(cosineU1 * sineLambda, cs * cosineLambda - sc);
164
+ ellipsoidGeodesic._distance = distance;
165
+ ellipsoidGeodesic._startHeading = startHeading;
166
+ ellipsoidGeodesic._endHeading = endHeading;
167
+ ellipsoidGeodesic._uSquared = uSquared;
168
+ }
169
+ var scratchCart1 = new Cartesian3_default();
170
+ var scratchCart2 = new Cartesian3_default();
171
+ function computeProperties(ellipsoidGeodesic, start, end, ellipsoid) {
172
+ const firstCartesian = Cartesian3_default.normalize(
173
+ ellipsoid.cartographicToCartesian(start, scratchCart2),
174
+ scratchCart1
175
+ );
176
+ const lastCartesian = Cartesian3_default.normalize(
177
+ ellipsoid.cartographicToCartesian(end, scratchCart2),
178
+ scratchCart2
179
+ );
180
+ Check_default.typeOf.number.greaterThanOrEquals(
181
+ "value",
182
+ Math.abs(
183
+ Math.abs(Cartesian3_default.angleBetween(firstCartesian, lastCartesian)) - Math.PI
184
+ ),
185
+ 0.0125
186
+ );
187
+ vincentyInverseFormula(
188
+ ellipsoidGeodesic,
189
+ ellipsoid.maximumRadius,
190
+ ellipsoid.minimumRadius,
191
+ start.longitude,
192
+ start.latitude,
193
+ end.longitude,
194
+ end.latitude
195
+ );
196
+ ellipsoidGeodesic._start = Cartographic_default.clone(
197
+ start,
198
+ ellipsoidGeodesic._start
199
+ );
200
+ ellipsoidGeodesic._end = Cartographic_default.clone(end, ellipsoidGeodesic._end);
201
+ ellipsoidGeodesic._start.height = 0;
202
+ ellipsoidGeodesic._end.height = 0;
203
+ setConstants(ellipsoidGeodesic);
204
+ }
205
+ function EllipsoidGeodesic(start, end, ellipsoid) {
206
+ const e = ellipsoid ?? Ellipsoid_default.default;
207
+ this._ellipsoid = e;
208
+ this._start = new Cartographic_default();
209
+ this._end = new Cartographic_default();
210
+ this._constants = {};
211
+ this._startHeading = void 0;
212
+ this._endHeading = void 0;
213
+ this._distance = void 0;
214
+ this._uSquared = void 0;
215
+ if (defined_default(start) && defined_default(end)) {
216
+ computeProperties(this, start, end, e);
217
+ }
218
+ }
219
+ Object.defineProperties(EllipsoidGeodesic.prototype, {
220
+ /**
221
+ * Gets the ellipsoid.
222
+ * @memberof EllipsoidGeodesic.prototype
223
+ * @type {Ellipsoid}
224
+ * @readonly
225
+ */
226
+ ellipsoid: {
227
+ get: function() {
228
+ return this._ellipsoid;
229
+ }
230
+ },
231
+ /**
232
+ * Gets the surface distance between the start and end point
233
+ * @memberof EllipsoidGeodesic.prototype
234
+ * @type {number}
235
+ * @readonly
236
+ */
237
+ surfaceDistance: {
238
+ get: function() {
239
+ Check_default.defined("distance", this._distance);
240
+ return this._distance;
241
+ }
242
+ },
243
+ /**
244
+ * Gets the initial planetodetic point on the path.
245
+ * @memberof EllipsoidGeodesic.prototype
246
+ * @type {Cartographic}
247
+ * @readonly
248
+ */
249
+ start: {
250
+ get: function() {
251
+ return this._start;
252
+ }
253
+ },
254
+ /**
255
+ * Gets the final planetodetic point on the path.
256
+ * @memberof EllipsoidGeodesic.prototype
257
+ * @type {Cartographic}
258
+ * @readonly
259
+ */
260
+ end: {
261
+ get: function() {
262
+ return this._end;
263
+ }
264
+ },
265
+ /**
266
+ * Gets the heading at the initial point.
267
+ * @memberof EllipsoidGeodesic.prototype
268
+ * @type {number}
269
+ * @readonly
270
+ */
271
+ startHeading: {
272
+ get: function() {
273
+ Check_default.defined("distance", this._distance);
274
+ return this._startHeading;
275
+ }
276
+ },
277
+ /**
278
+ * Gets the heading at the final point.
279
+ * @memberof EllipsoidGeodesic.prototype
280
+ * @type {number}
281
+ * @readonly
282
+ */
283
+ endHeading: {
284
+ get: function() {
285
+ Check_default.defined("distance", this._distance);
286
+ return this._endHeading;
287
+ }
288
+ }
289
+ });
290
+ EllipsoidGeodesic.prototype.setEndPoints = function(start, end) {
291
+ Check_default.defined("start", start);
292
+ Check_default.defined("end", end);
293
+ computeProperties(this, start, end, this._ellipsoid);
294
+ };
295
+ EllipsoidGeodesic.prototype.interpolateUsingFraction = function(fraction, result) {
296
+ return this.interpolateUsingSurfaceDistance(
297
+ this._distance * fraction,
298
+ result
299
+ );
300
+ };
301
+ EllipsoidGeodesic.prototype.interpolateUsingSurfaceDistance = function(distance, result) {
302
+ Check_default.defined("distance", this._distance);
303
+ const constants = this._constants;
304
+ const s = constants.distanceRatio + distance / constants.b;
305
+ const cosine2S = Math.cos(2 * s);
306
+ const cosine4S = Math.cos(4 * s);
307
+ const cosine6S = Math.cos(6 * s);
308
+ const sine2S = Math.sin(2 * s);
309
+ const sine4S = Math.sin(4 * s);
310
+ const sine6S = Math.sin(6 * s);
311
+ const sine8S = Math.sin(8 * s);
312
+ const s2 = s * s;
313
+ const s3 = s * s2;
314
+ const u8Over256 = constants.u8Over256;
315
+ const u2Over4 = constants.u2Over4;
316
+ const u6Over64 = constants.u6Over64;
317
+ const u4Over16 = constants.u4Over16;
318
+ let sigma = 2 * s3 * u8Over256 * cosine2S / 3 + s * (1 - u2Over4 + 7 * u4Over16 / 4 - 15 * u6Over64 / 4 + 579 * u8Over256 / 64 - (u4Over16 - 15 * u6Over64 / 4 + 187 * u8Over256 / 16) * cosine2S - (5 * u6Over64 / 4 - 115 * u8Over256 / 16) * cosine4S - 29 * u8Over256 * cosine6S / 16) + (u2Over4 / 2 - u4Over16 + 71 * u6Over64 / 32 - 85 * u8Over256 / 16) * sine2S + (5 * u4Over16 / 16 - 5 * u6Over64 / 4 + 383 * u8Over256 / 96) * sine4S - s2 * ((u6Over64 - 11 * u8Over256 / 2) * sine2S + 5 * u8Over256 * sine4S / 2) + (29 * u6Over64 / 96 - 29 * u8Over256 / 16) * sine6S + 539 * u8Over256 * sine8S / 1536;
319
+ const theta = Math.asin(Math.sin(sigma) * constants.cosineAlpha);
320
+ const latitude = Math.atan(constants.a / constants.b * Math.tan(theta));
321
+ sigma = sigma - constants.sigma;
322
+ const cosineTwiceSigmaMidpoint = Math.cos(2 * constants.sigma + sigma);
323
+ const sineSigma = Math.sin(sigma);
324
+ const cosineSigma = Math.cos(sigma);
325
+ const cc = constants.cosineU * cosineSigma;
326
+ const ss = constants.sineU * sineSigma;
327
+ const lambda = Math.atan2(
328
+ sineSigma * constants.sineHeading,
329
+ cc - ss * constants.cosineHeading
330
+ );
331
+ const l = lambda - computeDeltaLambda(
332
+ constants.f,
333
+ constants.sineAlpha,
334
+ constants.cosineSquaredAlpha,
335
+ sigma,
336
+ sineSigma,
337
+ cosineSigma,
338
+ cosineTwiceSigmaMidpoint
339
+ );
340
+ if (defined_default(result)) {
341
+ result.longitude = this._start.longitude + l;
342
+ result.latitude = latitude;
343
+ result.height = 0;
344
+ return result;
345
+ }
346
+ return new Cartographic_default(this._start.longitude + l, latitude, 0);
347
+ };
348
+ var EllipsoidGeodesic_default = EllipsoidGeodesic;
349
+
350
+ export {
351
+ EllipsoidGeodesic_default
352
+ };