@rtzh/engine 0.0.6 → 0.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-2UNHFFAZ.js +352 -0
- package/Build/Workers/chunk-2Y2KA6PM.js +387 -0
- package/Build/Workers/chunk-2ZXYLPPT.js +163 -0
- package/Build/Workers/chunk-32ZGDYJY.js +3514 -0
- package/Build/Workers/chunk-3WT5VKYM.js +101 -0
- package/Build/Workers/chunk-4IXXMXPJ.js +682 -0
- package/Build/Workers/chunk-52UUGJQ6.js +288 -0
- package/Build/Workers/chunk-54LZ6OUD.js +1067 -0
- package/Build/Workers/chunk-565HBO3F.js +352 -0
- package/Build/Workers/chunk-5L3PEFKO.js +629 -0
- package/Build/Workers/chunk-5RMI6LFO.js +692 -0
- package/Build/Workers/chunk-5VDZEVQX.js +788 -0
- package/Build/Workers/chunk-5VWFNSLF.js +44 -0
- package/Build/Workers/chunk-5ZMMQ7HE.js +37 -0
- package/Build/Workers/chunk-6BIU5AL4.js +692 -0
- package/Build/Workers/chunk-6KA3AJM6.js +455 -0
- package/Build/Workers/chunk-6MYDYE24.js +280 -0
- package/Build/Workers/chunk-6RUDXAFC.js +2719 -0
- package/Build/Workers/chunk-6YSUD2OH.js +219 -0
- package/Build/Workers/chunk-6YT2LZ3Z.js +1443 -0
- package/Build/Workers/chunk-73EGVDOC.js +398 -0
- package/Build/Workers/chunk-7BOVULMD.js +44 -0
- package/Build/Workers/chunk-7KOMCIWI.js +8366 -0
- package/Build/Workers/chunk-APOATHFZ.js +138 -0
- package/Build/Workers/chunk-AVNHAFMV.js +114 -0
- package/Build/Workers/chunk-AWMYTHW4.js +101 -0
- package/Build/Workers/chunk-BJHSYHOQ.js +97 -0
- package/Build/Workers/chunk-BM6ZG63T.js +171 -0
- package/Build/Workers/chunk-C3G2NDXM.js +162 -0
- package/Build/Workers/chunk-E3NHG3TR.js +1460 -0
- package/Build/Workers/chunk-EDVAQGDJ.js +2719 -0
- package/Build/Workers/chunk-EFHDO3L2.js +102 -0
- package/Build/Workers/chunk-EPVJ5OOH.js +8366 -0
- package/Build/Workers/chunk-EWDHM5NC.js +37 -0
- package/Build/Workers/chunk-F4Q3VOCC.js +1317 -0
- package/Build/Workers/chunk-FCSN7XOU.js +55 -0
- package/Build/Workers/chunk-FD62YGTB.js +219 -0
- package/Build/Workers/chunk-FHM3HFYM.js +1045 -0
- package/Build/Workers/chunk-FNI64UKI.js +57 -0
- package/Build/Workers/chunk-FRUZKVBP.js +352 -0
- package/Build/Workers/chunk-FYW5UQ24.js +837 -0
- package/Build/Workers/chunk-FYZVCB32.js +75 -0
- package/Build/Workers/chunk-GAQXLBFJ.js +1483 -0
- package/Build/Workers/chunk-GEH53ULL.js +299 -0
- package/Build/Workers/chunk-GLA2PT5T.js +476 -0
- package/Build/Workers/chunk-GWLEBUVI.js +2058 -0
- package/Build/Workers/chunk-GYIGOBV2.js +439 -0
- package/Build/Workers/chunk-H2MM7FMU.js +1054 -0
- package/Build/Workers/chunk-H33FCT5U.js +940 -0
- package/Build/Workers/chunk-HBL3QZ2L.js +642 -0
- package/Build/Workers/chunk-HEKLTOOR.js +1443 -0
- package/Build/Workers/chunk-I5JHYEIE.js +241 -0
- package/Build/Workers/chunk-IC2JHDCI.js +114 -0
- package/Build/Workers/chunk-IEEHNZ36.js +241 -0
- package/Build/Workers/chunk-IRG63TBY.js +55 -0
- package/Build/Workers/chunk-IY53MZW2.js +58 -0
- package/Build/Workers/chunk-J2CUNLQP.js +940 -0
- package/Build/Workers/chunk-J766O3PA.js +256 -0
- package/Build/Workers/chunk-JWEZXKBE.js +73 -0
- package/Build/Workers/chunk-KFOT2YV5.js +138 -0
- package/Build/Workers/chunk-KGQGZ7PF.js +778 -0
- package/Build/Workers/chunk-KMZXZUA7.js +1460 -0
- package/Build/Workers/chunk-KOVKY3HB.js +198 -0
- package/Build/Workers/chunk-KQ4ET526.js +163 -0
- package/Build/Workers/chunk-L2QIVAZV.js +3514 -0
- package/Build/Workers/chunk-LGMONS4O.js +1317 -0
- package/Build/Workers/chunk-LJHG4PJQ.js +305 -0
- package/Build/Workers/chunk-LNS36LUZ.js +2058 -0
- package/Build/Workers/chunk-LUUEGFLT.js +305 -0
- package/Build/Workers/chunk-LW2VGHDM.js +1800 -0
- package/Build/Workers/chunk-LXM2ZC4V.js +288 -0
- package/Build/Workers/chunk-LXMLERGC.js +1067 -0
- package/Build/Workers/chunk-MEFWVMG6.js +788 -0
- package/Build/Workers/chunk-MJVNNURF.js +368 -0
- package/Build/Workers/chunk-NJEG7WRW.js +387 -0
- package/Build/Workers/chunk-O224ZEA5.js +58 -0
- package/Build/Workers/chunk-O5ICO3AS.js +682 -0
- package/Build/Workers/chunk-O6T3T3V3.js +97 -0
- package/Build/Workers/chunk-OFTWEOW2.js +1483 -0
- package/Build/Workers/chunk-OIJH6LAY.js +497 -0
- package/Build/Workers/chunk-OJFVD5ZS.js +778 -0
- package/Build/Workers/chunk-OJNPKCEL.js +73 -0
- package/Build/Workers/chunk-PQLZOYZE.js +642 -0
- package/Build/Workers/chunk-PU44PXY2.js +75 -0
- package/Build/Workers/chunk-Q36VXWGP.js +57 -0
- package/Build/Workers/chunk-Q4XPVYXJ.js +476 -0
- package/Build/Workers/chunk-QGXE4VZ3.js +55 -0
- package/Build/Workers/chunk-QIEHP7O4.js +280 -0
- package/Build/Workers/chunk-RJVB3K2X.js +511 -0
- package/Build/Workers/chunk-RORZNBGJ.js +299 -0
- package/Build/Workers/chunk-RRBGLANL.js +55 -0
- package/Build/Workers/chunk-SBR7MW44.js +139 -0
- package/Build/Workers/chunk-SKXE77AM.js +139 -0
- package/Build/Workers/chunk-T4LDJBKR.js +124 -0
- package/Build/Workers/chunk-TQ63SH2Z.js +352 -0
- package/Build/Workers/chunk-U77FLUQF.js +368 -0
- package/Build/Workers/chunk-UIYQEJ5H.js +1054 -0
- package/Build/Workers/chunk-UJ72JOGF.js +511 -0
- package/Build/Workers/chunk-UY7I27VQ.js +1800 -0
- package/Build/Workers/chunk-VVKDT4J7.js +837 -0
- package/Build/Workers/chunk-VXDOONLH.js +162 -0
- package/Build/Workers/chunk-WLIQ26XU.js +455 -0
- package/Build/Workers/chunk-WOEPS2UA.js +171 -0
- package/Build/Workers/chunk-XEB4GEXW.js +629 -0
- package/Build/Workers/chunk-XKBR7TJB.js +398 -0
- package/Build/Workers/chunk-XYRT4RDI.js +1045 -0
- package/Build/Workers/chunk-XZINQPR6.js +124 -0
- package/Build/Workers/chunk-YLKTSY65.js +414 -0
- package/Build/Workers/chunk-YLSZYTTO.js +102 -0
- package/Build/Workers/chunk-YQXKIGXX.js +414 -0
- package/Build/Workers/chunk-YR3LX3PR.js +497 -0
- package/Build/Workers/chunk-ZBRVFEGF.js +256 -0
- package/Build/Workers/chunk-ZCPCQJBX.js +198 -0
- package/Build/Workers/chunk-ZS7KQSEM.js +439 -0
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +22 -22
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +22 -22
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Scene/Cesium3DTileset.js +36 -0
- package/Source/Scene/Model/BarycentricWireframePipelineStage.js +89 -30
- package/Source/Scene/Model/Model.js +46 -7
- package/Source/Scene/Model/Model3DTileContent.js +17 -5
- package/Source/Shaders/Model/ModelFS.glsl +34 -3
- package/Source/Shaders/Model/ModelFS.js +34 -3
- package/Source/Shaders/Model/ModelVS.glsl +4 -0
- package/Source/Shaders/Model/ModelVS.js +4 -0
- package/index.js +101 -101
- package/package.json +1 -1
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@@ -69,6 +69,11 @@ void main()\n\
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#ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\
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customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);\n\
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#endif\n\
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\n\
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#ifdef HAS_WIREFRAME_FILL_COLOR\n\
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material.diffuse = u_wireframeFillColor.rgb;\n\
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material.alpha = u_wireframeFillColor.a;\n\
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#endif\n\
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\n\
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lightingStage(material, attributes);\n\
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\n\
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@@ -133,13 +138,39 @@ void main()\n\
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vec3 d = fwidth(v_barycentric);\n\
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vec3 a3 = smoothstep(vec3(0.0), d * u_wireframeWidth, v_barycentric);\n\
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float edge = min(min(a3.x, a3.y), a3.z);\n\
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\n\
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vec3 wireframeColor = u_wireframeColor.rgb;\n\
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float wireframeAlpha = u_wireframeColor.a;\n\
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\n\
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#ifdef WIREFRAME_SCANLINE\n\
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float scanProgress = fract(u_wireframeTime * u_wireframeScanSpeed);\n\
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float scanCoord;\n\
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float scanRange = u_wireframeScanMax - u_wireframeScanMin;\n\
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if (u_wireframeScanAxis.z > 0.5) {\n\
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scanCoord = length(v_wireframeWorldPos);\n\
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} else if (u_wireframeScanAxis.y > 0.5) {\n\
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scanCoord = v_wireframeWorldPos.z;\n\
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} else {\n\
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scanCoord = v_wireframeWorldPos.x;\n\
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}\n\
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float scanPlanePos = u_wireframeScanMin + scanProgress * scanRange;\n\
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float scanDist = abs(scanCoord - scanPlanePos);\n\
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float scanWidth = max(scanRange * 0.015, 0.001);\n\
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float scanGlow = smoothstep(scanWidth, 0.0, scanDist);\n\
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vec3 scanlineHighlight = mix(wireframeColor, vec3(1.0), 0.6) * 1.5;\n\
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wireframeColor = mix(wireframeColor, scanlineHighlight, scanGlow);\n\
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#endif\n\
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\n\
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float glowFactor = (1.0 - edge) * u_wireframeGlow;\n\
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\n\
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#ifdef WIREFRAME_OVERLAY\n\
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color.rgb = mix(
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color.rgb = mix(wireframeColor, color.rgb, edge);\n\
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color.rgb += glowFactor * wireframeColor;\n\
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color.a *= u_wireframeFillAlpha;\n\
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#else\n\
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color.rgb = mix(
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color.
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color.rgb = mix(wireframeColor, color.rgb, edge);\n\
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color.rgb += glowFactor * wireframeColor;\n\
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color.a = mix(wireframeAlpha, color.a * u_wireframeFillAlpha, edge);\n\
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#endif\n\
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#endif\n\
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\n\
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@@ -161,5 +161,9 @@ void main()
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#ifdef HAS_BARYCENTRIC_WIREFRAME
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v_barycentric = a_barycentric;
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#ifdef WIREFRAME_SCANLINE
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vec4 _wireframeWorldPos = czm_model * vec4(attributes.positionMC, 1.0);
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v_wireframeWorldPos = _wireframeWorldPos.xyz;
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#endif
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#endif
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}
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@@ -162,6 +162,10 @@ void main()\n\
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\n\
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#ifdef HAS_BARYCENTRIC_WIREFRAME\n\
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v_barycentric = a_barycentric;\n\
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#ifdef WIREFRAME_SCANLINE\n\
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vec4 _wireframeWorldPos = czm_model * vec4(attributes.positionMC, 1.0);\n\
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v_wireframeWorldPos = _wireframeWorldPos.xyz;\n\
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#endif\n\
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#endif\n\
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}\n\
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";
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package/index.js
CHANGED
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globalThis.CESIUM_VERSION = "0.0.
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as SharedContext } from './Source/Renderer/SharedContext.js';
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export { default as Sync } from './Source/Renderer/Sync.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as Texture3D } from './Source/Renderer/Texture3D.js';
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export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
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export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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export { default as Appearance } from './Source/Scene/Appearance.js';
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