@rtzh/engine 0.0.6 → 0.0.8

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Files changed (177) hide show
  1. package/Build/Workers/chunk-2UNHFFAZ.js +352 -0
  2. package/Build/Workers/chunk-2Y2KA6PM.js +387 -0
  3. package/Build/Workers/chunk-2ZXYLPPT.js +163 -0
  4. package/Build/Workers/chunk-32ZGDYJY.js +3514 -0
  5. package/Build/Workers/chunk-3WT5VKYM.js +101 -0
  6. package/Build/Workers/chunk-4IXXMXPJ.js +682 -0
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  8. package/Build/Workers/chunk-54LZ6OUD.js +1067 -0
  9. package/Build/Workers/chunk-565HBO3F.js +352 -0
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  21. package/Build/Workers/chunk-73EGVDOC.js +398 -0
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  24. package/Build/Workers/chunk-APOATHFZ.js +138 -0
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  73. package/Build/Workers/chunk-MEFWVMG6.js +788 -0
  74. package/Build/Workers/chunk-MJVNNURF.js +368 -0
  75. package/Build/Workers/chunk-NJEG7WRW.js +387 -0
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  95. package/Build/Workers/chunk-TQ63SH2Z.js +352 -0
  96. package/Build/Workers/chunk-U77FLUQF.js +368 -0
  97. package/Build/Workers/chunk-UIYQEJ5H.js +1054 -0
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  100. package/Build/Workers/chunk-VVKDT4J7.js +837 -0
  101. package/Build/Workers/chunk-VXDOONLH.js +162 -0
  102. package/Build/Workers/chunk-WLIQ26XU.js +455 -0
  103. package/Build/Workers/chunk-WOEPS2UA.js +171 -0
  104. package/Build/Workers/chunk-XEB4GEXW.js +629 -0
  105. package/Build/Workers/chunk-XKBR7TJB.js +398 -0
  106. package/Build/Workers/chunk-XYRT4RDI.js +1045 -0
  107. package/Build/Workers/chunk-XZINQPR6.js +124 -0
  108. package/Build/Workers/chunk-YLKTSY65.js +414 -0
  109. package/Build/Workers/chunk-YLSZYTTO.js +102 -0
  110. package/Build/Workers/chunk-YQXKIGXX.js +414 -0
  111. package/Build/Workers/chunk-YR3LX3PR.js +497 -0
  112. package/Build/Workers/chunk-ZBRVFEGF.js +256 -0
  113. package/Build/Workers/chunk-ZCPCQJBX.js +198 -0
  114. package/Build/Workers/chunk-ZS7KQSEM.js +439 -0
  115. package/Build/Workers/combineGeometry.js +24 -24
  116. package/Build/Workers/createBoxGeometry.js +18 -18
  117. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  118. package/Build/Workers/createCircleGeometry.js +26 -26
  119. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  120. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  121. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  122. package/Build/Workers/createCorridorGeometry.js +29 -29
  123. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  124. package/Build/Workers/createCylinderGeometry.js +20 -20
  125. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  126. package/Build/Workers/createEllipseGeometry.js +26 -26
  127. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  128. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  129. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  130. package/Build/Workers/createFrustumGeometry.js +18 -18
  131. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  132. package/Build/Workers/createGeometry.js +24 -24
  133. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  134. package/Build/Workers/createPlaneGeometry.js +16 -16
  135. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  136. package/Build/Workers/createPolygonGeometry.js +32 -32
  137. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  138. package/Build/Workers/createPolylineGeometry.js +25 -25
  139. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  140. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  141. package/Build/Workers/createRectangleGeometry.js +27 -27
  142. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  143. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  144. package/Build/Workers/createSphereGeometry.js +19 -19
  145. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  146. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  147. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  148. package/Build/Workers/createVectorTileGeometries.js +24 -24
  149. package/Build/Workers/createVectorTilePoints.js +13 -13
  150. package/Build/Workers/createVectorTilePolygons.js +22 -22
  151. package/Build/Workers/createVectorTilePolylines.js +14 -14
  152. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  153. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  154. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  155. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  156. package/Build/Workers/createWallGeometry.js +24 -24
  157. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  158. package/Build/Workers/decodeDraco.js +10 -10
  159. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  160. package/Build/Workers/decodeI3S.js +10 -10
  161. package/Build/Workers/gaussianSplatSorter.js +4 -4
  162. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  163. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  164. package/Build/Workers/transcodeKTX2.js +6 -6
  165. package/Build/Workers/transferTypedArrayTest.js +1 -1
  166. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  167. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  168. package/Source/Scene/Cesium3DTileset.js +36 -0
  169. package/Source/Scene/Model/BarycentricWireframePipelineStage.js +89 -30
  170. package/Source/Scene/Model/Model.js +46 -7
  171. package/Source/Scene/Model/Model3DTileContent.js +17 -5
  172. package/Source/Shaders/Model/ModelFS.glsl +34 -3
  173. package/Source/Shaders/Model/ModelFS.js +34 -3
  174. package/Source/Shaders/Model/ModelVS.glsl +4 -0
  175. package/Source/Shaders/Model/ModelVS.js +4 -0
  176. package/index.js +101 -101
  177. package/package.json +1 -1
@@ -69,6 +69,11 @@ void main()\n\
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  #ifdef HAS_CUSTOM_FRAGMENT_SHADER\n\
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  customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);\n\
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  #endif\n\
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+ \n\
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+ #ifdef HAS_WIREFRAME_FILL_COLOR\n\
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+ material.diffuse = u_wireframeFillColor.rgb;\n\
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+ material.alpha = u_wireframeFillColor.a;\n\
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+ #endif\n\
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  \n\
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  lightingStage(material, attributes);\n\
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  \n\
@@ -133,13 +138,39 @@ void main()\n\
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  vec3 d = fwidth(v_barycentric);\n\
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  vec3 a3 = smoothstep(vec3(0.0), d * u_wireframeWidth, v_barycentric);\n\
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  float edge = min(min(a3.x, a3.y), a3.z);\n\
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+ \n\
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+ vec3 wireframeColor = u_wireframeColor.rgb;\n\
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+ float wireframeAlpha = u_wireframeColor.a;\n\
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+ \n\
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+ #ifdef WIREFRAME_SCANLINE\n\
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+ float scanProgress = fract(u_wireframeTime * u_wireframeScanSpeed);\n\
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+ float scanCoord;\n\
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+ float scanRange = u_wireframeScanMax - u_wireframeScanMin;\n\
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+ if (u_wireframeScanAxis.z > 0.5) {\n\
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+ scanCoord = length(v_wireframeWorldPos);\n\
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+ } else if (u_wireframeScanAxis.y > 0.5) {\n\
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+ scanCoord = v_wireframeWorldPos.z;\n\
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+ } else {\n\
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+ scanCoord = v_wireframeWorldPos.x;\n\
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+ }\n\
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+ float scanPlanePos = u_wireframeScanMin + scanProgress * scanRange;\n\
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+ float scanDist = abs(scanCoord - scanPlanePos);\n\
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+ float scanWidth = max(scanRange * 0.015, 0.001);\n\
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+ float scanGlow = smoothstep(scanWidth, 0.0, scanDist);\n\
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+ vec3 scanlineHighlight = mix(wireframeColor, vec3(1.0), 0.6) * 1.5;\n\
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+ wireframeColor = mix(wireframeColor, scanlineHighlight, scanGlow);\n\
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+ #endif\n\
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+ \n\
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+ float glowFactor = (1.0 - edge) * u_wireframeGlow;\n\
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  \n\
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  #ifdef WIREFRAME_OVERLAY\n\
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- color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);\n\
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+ color.rgb = mix(wireframeColor, color.rgb, edge);\n\
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+ color.rgb += glowFactor * wireframeColor;\n\
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  color.a *= u_wireframeFillAlpha;\n\
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  #else\n\
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- color.rgb = mix(u_wireframeColor.rgb, color.rgb, edge);\n\
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- color.a = mix(u_wireframeColor.a, color.a * u_wireframeFillAlpha, edge);\n\
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+ color.rgb = mix(wireframeColor, color.rgb, edge);\n\
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+ color.rgb += glowFactor * wireframeColor;\n\
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+ color.a = mix(wireframeAlpha, color.a * u_wireframeFillAlpha, edge);\n\
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  #endif\n\
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  #endif\n\
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  \n\
@@ -161,5 +161,9 @@ void main()
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  #ifdef HAS_BARYCENTRIC_WIREFRAME
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  v_barycentric = a_barycentric;
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+ #ifdef WIREFRAME_SCANLINE
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+ vec4 _wireframeWorldPos = czm_model * vec4(attributes.positionMC, 1.0);
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+ v_wireframeWorldPos = _wireframeWorldPos.xyz;
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+ #endif
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  #endif
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  }
@@ -162,6 +162,10 @@ void main()\n\
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  \n\
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  #ifdef HAS_BARYCENTRIC_WIREFRAME\n\
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  v_barycentric = a_barycentric;\n\
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+ #ifdef WIREFRAME_SCANLINE\n\
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+ vec4 _wireframeWorldPos = czm_model * vec4(attributes.positionMC, 1.0);\n\
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+ v_wireframeWorldPos = _wireframeWorldPos.xyz;\n\
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+ #endif\n\
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  #endif\n\
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  }\n\
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  ";
package/index.js CHANGED
@@ -1,50 +1,4 @@
1
- globalThis.CESIUM_VERSION = "0.0.6";
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- export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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- export { default as Buffer } from './Source/Renderer/Buffer.js';
4
- export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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- export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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- export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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- export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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- export { default as Context } from './Source/Renderer/Context.js';
9
- export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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- export { default as createUniform } from './Source/Renderer/createUniform.js';
11
- export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
12
- export { default as CubeMap } from './Source/Renderer/CubeMap.js';
13
- export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
14
- export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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- export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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- export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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- export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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- export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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- export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
20
- export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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- export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
22
- export { default as Pass } from './Source/Renderer/Pass.js';
23
- export { default as PassState } from './Source/Renderer/PassState.js';
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- export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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- export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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- export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
27
- export { default as RenderState } from './Source/Renderer/RenderState.js';
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- export { default as Sampler } from './Source/Renderer/Sampler.js';
29
- export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
30
- export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
31
- export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
32
- export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
33
- export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
34
- export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
35
- export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
36
- export { default as SharedContext } from './Source/Renderer/SharedContext.js';
37
- export { default as Sync } from './Source/Renderer/Sync.js';
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- export { default as Texture } from './Source/Renderer/Texture.js';
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- export { default as Texture3D } from './Source/Renderer/Texture3D.js';
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- export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
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- export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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- export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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- export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
44
- export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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- export { default as UniformState } from './Source/Renderer/UniformState.js';
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- export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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- export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
1
+ globalThis.CESIUM_VERSION = "0.0.8";
48
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  export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
49
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  export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
50
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  export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
@@ -153,60 +107,52 @@ export { default as VelocityVectorProperty } from './Source/DataSources/Velocity
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  export { default as Visualizer } from './Source/DataSources/Visualizer.js';
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  export { default as WallGeometryUpdater } from './Source/DataSources/WallGeometryUpdater.js';
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  export { default as WallGraphics } from './Source/DataSources/WallGraphics.js';
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- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
164
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
167
- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
171
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
178
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
179
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
180
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
181
- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
182
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
183
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
184
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
185
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
186
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
187
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
188
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
189
- export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
190
- export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
191
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
192
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
193
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
194
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
195
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
196
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
197
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
198
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
199
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
200
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
201
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
202
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
203
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
204
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
205
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
206
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
207
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
208
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
209
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
110
+ export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
111
+ export { default as Buffer } from './Source/Renderer/Buffer.js';
112
+ export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
113
+ export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
114
+ export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
115
+ export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
116
+ export { default as Context } from './Source/Renderer/Context.js';
117
+ export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
118
+ export { default as createUniform } from './Source/Renderer/createUniform.js';
119
+ export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
120
+ export { default as CubeMap } from './Source/Renderer/CubeMap.js';
121
+ export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
122
+ export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
123
+ export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
124
+ export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
125
+ export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
126
+ export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
127
+ export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
128
+ export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
129
+ export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
130
+ export { default as Pass } from './Source/Renderer/Pass.js';
131
+ export { default as PassState } from './Source/Renderer/PassState.js';
132
+ export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
133
+ export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
134
+ export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
135
+ export { default as RenderState } from './Source/Renderer/RenderState.js';
136
+ export { default as Sampler } from './Source/Renderer/Sampler.js';
137
+ export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
138
+ export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
139
+ export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
140
+ export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
141
+ export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
142
+ export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
143
+ export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
144
+ export { default as SharedContext } from './Source/Renderer/SharedContext.js';
145
+ export { default as Sync } from './Source/Renderer/Sync.js';
146
+ export { default as Texture } from './Source/Renderer/Texture.js';
147
+ export { default as Texture3D } from './Source/Renderer/Texture3D.js';
148
+ export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
149
+ export { default as TextureCache } from './Source/Renderer/TextureCache.js';
150
+ export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
151
+ export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
152
+ export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
153
+ export { default as UniformState } from './Source/Renderer/UniformState.js';
154
+ export { default as VertexArray } from './Source/Renderer/VertexArray.js';
155
+ export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
210
156
  export { default as addAllToArray } from './Source/Core/addAllToArray.js';
211
157
  export { default as appendForwardSlash } from './Source/Core/appendForwardSlash.js';
212
158
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
@@ -494,6 +440,60 @@ export { default as WindingOrder } from './Source/Core/WindingOrder.js';
494
440
  export { default as WireframeIndexGenerator } from './Source/Core/WireframeIndexGenerator.js';
495
441
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
496
442
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
443
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
444
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
445
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
446
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
447
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
448
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
449
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
450
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
451
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
452
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
453
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
454
+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
455
+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
456
+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
457
+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
458
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
459
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
460
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
461
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
462
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
463
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
464
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
465
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
466
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
467
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
468
+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
469
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
470
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
471
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
472
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
473
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
474
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
475
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
476
+ export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
477
+ export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
478
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
479
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
480
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
481
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
482
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
483
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
484
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
485
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
486
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
487
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
488
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
489
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
490
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
491
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
492
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
493
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
494
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
495
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
496
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
497
497
  export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
498
498
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
499
499
  export { default as Appearance } from './Source/Scene/Appearance.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rtzh/engine",
3
- "version": "0.0.6",
3
+ "version": "0.0.8",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",