@rtzh/engine 0.0.12 → 0.0.13

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Files changed (123) hide show
  1. package/Build/Workers/chunk-2J26NSQJ.js +57 -0
  2. package/Build/Workers/chunk-2ZWJOYYZ.js +497 -0
  3. package/Build/Workers/chunk-3ENHMKKX.js +1800 -0
  4. package/Build/Workers/chunk-47CWFJX6.js +124 -0
  5. package/Build/Workers/chunk-4VAD4BJM.js +55 -0
  6. package/Build/Workers/chunk-5DTY5JIA.js +256 -0
  7. package/Build/Workers/chunk-623LOZW5.js +511 -0
  8. package/Build/Workers/chunk-6WNAMM2J.js +368 -0
  9. package/Build/Workers/chunk-7IJ6YJDR.js +439 -0
  10. package/Build/Workers/chunk-A44RSIOC.js +138 -0
  11. package/Build/Workers/chunk-ALHM5LNB.js +163 -0
  12. package/Build/Workers/chunk-ASKKSAO2.js +114 -0
  13. package/Build/Workers/chunk-AUOSJ7RD.js +1483 -0
  14. package/Build/Workers/chunk-BLMLQN3N.js +288 -0
  15. package/Build/Workers/chunk-BLPBGSIN.js +778 -0
  16. package/Build/Workers/chunk-BVMMZTO2.js +73 -0
  17. package/Build/Workers/chunk-DQLCJMOH.js +692 -0
  18. package/Build/Workers/chunk-DU24KQOE.js +352 -0
  19. package/Build/Workers/chunk-EAXGQLHV.js +102 -0
  20. package/Build/Workers/chunk-EPAJ4UIR.js +75 -0
  21. package/Build/Workers/chunk-F2MK22SO.js +198 -0
  22. package/Build/Workers/chunk-F4XSN4LN.js +642 -0
  23. package/Build/Workers/chunk-FAVFRMK5.js +1317 -0
  24. package/Build/Workers/chunk-FKKXVIQS.js +58 -0
  25. package/Build/Workers/chunk-FQBOVVHM.js +2719 -0
  26. package/Build/Workers/chunk-HTTTEW64.js +305 -0
  27. package/Build/Workers/chunk-HZQONEX2.js +241 -0
  28. package/Build/Workers/chunk-ILNFTW5Z.js +788 -0
  29. package/Build/Workers/chunk-J6DW5QIM.js +55 -0
  30. package/Build/Workers/chunk-JCJRAI2M.js +8366 -0
  31. package/Build/Workers/chunk-JEFN4ZPU.js +44 -0
  32. package/Build/Workers/chunk-KWI3TOQ3.js +1460 -0
  33. package/Build/Workers/chunk-L63MA7DS.js +299 -0
  34. package/Build/Workers/chunk-LKCPP73L.js +139 -0
  35. package/Build/Workers/chunk-MBKDVX63.js +1067 -0
  36. package/Build/Workers/chunk-ODIGZZ3R.js +682 -0
  37. package/Build/Workers/chunk-Q2GNXOAO.js +414 -0
  38. package/Build/Workers/chunk-QCRUW3OJ.js +387 -0
  39. package/Build/Workers/chunk-QG2AN7NK.js +2058 -0
  40. package/Build/Workers/chunk-RGAJSVVU.js +1045 -0
  41. package/Build/Workers/chunk-RJJMDQTR.js +455 -0
  42. package/Build/Workers/chunk-RMYM65KX.js +629 -0
  43. package/Build/Workers/chunk-S3QVNBQ2.js +837 -0
  44. package/Build/Workers/chunk-SL6RUOEJ.js +1443 -0
  45. package/Build/Workers/chunk-TDP5NGTP.js +171 -0
  46. package/Build/Workers/chunk-TDQUDFAH.js +940 -0
  47. package/Build/Workers/chunk-TVCOYHIQ.js +1054 -0
  48. package/Build/Workers/chunk-TVVFCSTW.js +162 -0
  49. package/Build/Workers/chunk-UCLPK6WA.js +101 -0
  50. package/Build/Workers/chunk-UR5UUI2S.js +280 -0
  51. package/Build/Workers/chunk-VH6ZXWXV.js +398 -0
  52. package/Build/Workers/chunk-VU5DFAMV.js +97 -0
  53. package/Build/Workers/chunk-WMSJG24O.js +352 -0
  54. package/Build/Workers/chunk-X7RJMQRF.js +476 -0
  55. package/Build/Workers/chunk-XOKZRQNH.js +219 -0
  56. package/Build/Workers/chunk-YF767F7T.js +37 -0
  57. package/Build/Workers/chunk-YLNURUBI.js +3514 -0
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Scene/Model/CPUStylingPipelineStage.js +4 -1
  112. package/Source/Scene/Model/CustomShader.js +21 -0
  113. package/Source/Scene/Model/CustomShaderPipelineStage.js +9 -0
  114. package/Source/Scene/Model/ModelDrawCommand.js +52 -3
  115. package/Source/Shaders/Model/CPUStylingStageFS.glsl +4 -1
  116. package/Source/Shaders/Model/CPUStylingStageFS.js +4 -1
  117. package/Source/Shaders/Model/CPUStylingStageVS.glsl +4 -1
  118. package/Source/Shaders/Model/CPUStylingStageVS.js +4 -1
  119. package/Source/Shaders/Model/ModelFS.glsl +11 -9
  120. package/Source/Shaders/Model/ModelFS.js +11 -9
  121. package/index.d.ts +8 -0
  122. package/index.js +64 -64
  123. package/package.json +1 -1
@@ -70,6 +70,7 @@ function ModelDrawCommand(options) {
70
70
  // Silhouettes for primitives with both opaque and translucent features
71
71
  // are not yet supported.
72
72
  this._autoTranslucency = renderResources.autoTranslucency === true;
73
+ this._inheritedTranslucent = renderResources.inheritedTranslucent === true;
73
74
  const needsTranslucentCommand =
74
75
  !isTranslucent && (!hasSilhouette || this._autoTranslucency);
75
76
 
@@ -223,6 +224,28 @@ function initialize(drawCommand) {
223
224
 
224
225
  derivedCommands.push(drawCommand._silhouetteModelCommand);
225
226
  derivedCommands.push(drawCommand._silhouetteColorCommand);
227
+
228
+ if (drawCommand._inheritedTranslucent) {
229
+ const translucentCommand = drawCommand._translucentCommand.command;
230
+ drawCommand._inheritedSilhouetteModelCommand = new ModelDerivedCommand({
231
+ command: deriveSilhouetteModelCommand(translucentCommand, model),
232
+ updateShadows: true,
233
+ updateBackFaceCulling: false,
234
+ updateCullFace: false,
235
+ updateDebugShowBoundingVolume: true,
236
+ });
237
+ drawCommand._inheritedSilhouetteColorCommand = new ModelDerivedCommand({
238
+ command: deriveSilhouetteColorCommand(translucentCommand, model),
239
+ updateShadows: false,
240
+ updateBackFaceCulling: false,
241
+ updateCullFace: false,
242
+ updateDebugShowBoundingVolume: false,
243
+ });
244
+ derivedCommands.push(
245
+ drawCommand._inheritedSilhouetteModelCommand,
246
+ drawCommand._inheritedSilhouetteColorCommand,
247
+ );
248
+ }
226
249
  }
227
250
 
228
251
  if (drawCommand._needsEdgeCommands) {
@@ -539,11 +562,24 @@ ModelDrawCommand.prototype.pushCommands = function (frameState, result) {
539
562
  }
540
563
 
541
564
  const styleCommandsNeeded = this.model.styleCommandsNeeded;
542
- if (this._autoTranslucency && this._needsTranslucentCommand) {
565
+ const autoEnabled = isAutoTranslucencyEnabled(this);
566
+ if (!autoEnabled && this._inheritedTranslucent) {
567
+ pushCommand(
568
+ result,
569
+ this._inheritedSilhouetteModelCommand ?? this._translucentCommand,
570
+ use2D,
571
+ );
572
+ return result;
573
+ }
574
+ if (autoEnabled && this._needsTranslucentCommand) {
543
575
  // Final alpha is only known in the fragment shader. Style statistics cannot
544
576
  // suppress either pass, including when every styled feature is opaque.
545
577
  pushCommand(result, this._translucentCommand, use2D);
546
- } else if (this._needsTranslucentCommand && defined(styleCommandsNeeded)) {
578
+ } else if (
579
+ this._needsTranslucentCommand &&
580
+ !this._needsSilhouetteCommands &&
581
+ defined(styleCommandsNeeded)
582
+ ) {
547
583
  // StyleCommandsNeeded has three values: all opaque, all translucent, or both.
548
584
  if (styleCommandsNeeded !== StyleCommandsNeeded.ALL_OPAQUE) {
549
585
  pushCommand(result, this._translucentCommand, use2D);
@@ -607,7 +643,11 @@ ModelDrawCommand.prototype.pushSilhouetteCommands = function (
607
643
  result,
608
644
  ) {
609
645
  const use2D = shouldUse2DCommands(this, frameState);
610
- pushCommand(result, this._silhouetteColorCommand, use2D);
646
+ const command =
647
+ !isAutoTranslucencyEnabled(this) && this._inheritedSilhouetteColorCommand
648
+ ? this._inheritedSilhouetteColorCommand
649
+ : this._silhouetteColorCommand;
650
+ pushCommand(result, command, use2D);
611
651
 
612
652
  return result;
613
653
  };
@@ -630,6 +670,13 @@ ModelDrawCommand.prototype.pushEdgeCommands = function (frameState, result) {
630
670
  return result;
631
671
  };
632
672
 
673
+ function isAutoTranslucencyEnabled(drawCommand) {
674
+ return (
675
+ drawCommand._autoTranslucency &&
676
+ drawCommand.model.customShader?.autoTranslucencyEnabled !== false
677
+ );
678
+ }
679
+
633
680
  function pushCommand(commandList, derivedCommand, use2D) {
634
681
  commandList.push(derivedCommand.command);
635
682
  if (use2D) {
@@ -688,6 +735,8 @@ function derive2DCommands(drawCommand) {
688
735
  derive2DCommand(drawCommand, drawCommand._skipLodStencilCommand);
689
736
  derive2DCommand(drawCommand, drawCommand._silhouetteModelCommand);
690
737
  derive2DCommand(drawCommand, drawCommand._silhouetteColorCommand);
738
+ derive2DCommand(drawCommand, drawCommand._inheritedSilhouetteModelCommand);
739
+ derive2DCommand(drawCommand, drawCommand._inheritedSilhouetteColorCommand);
691
740
  derive2DCommand(drawCommand, drawCommand._edgeCommand);
692
741
  }
693
742
 
@@ -31,7 +31,10 @@ void cpuStylingStage(inout czm_modelMaterial material, SelectedFeature feature)
31
31
 
32
32
  // If a feature ID vertex attribute is used, the pass type filter is applied in the vertex shader.
33
33
  // So, we only apply in in the fragment shader if the feature ID texture is used.
34
- #if defined(HAS_SELECTED_FEATURE_ID_TEXTURE) && !defined(HAS_CLASSIFICATION) && !defined(CUSTOM_SHADER_AUTO_TRANSLUCENCY)
34
+ #if defined(HAS_SELECTED_FEATURE_ID_TEXTURE) && !defined(HAS_CLASSIFICATION)
35
+ #ifdef CUSTOM_SHADER_AUTO_TRANSLUCENCY
36
+ if (!model_autoTranslucencyEnabled)
37
+ #endif
35
38
  filterByPassType(featureColor);
36
39
  #endif
37
40
 
@@ -32,7 +32,10 @@ void cpuStylingStage(inout czm_modelMaterial material, SelectedFeature feature)\
32
32
  \n\
33
33
  // If a feature ID vertex attribute is used, the pass type filter is applied in the vertex shader.\n\
34
34
  // So, we only apply in in the fragment shader if the feature ID texture is used.\n\
35
- #if defined(HAS_SELECTED_FEATURE_ID_TEXTURE) && !defined(HAS_CLASSIFICATION) && !defined(CUSTOM_SHADER_AUTO_TRANSLUCENCY)\n\
35
+ #if defined(HAS_SELECTED_FEATURE_ID_TEXTURE) && !defined(HAS_CLASSIFICATION)\n\
36
+ #ifdef CUSTOM_SHADER_AUTO_TRANSLUCENCY\n\
37
+ if (!model_autoTranslucencyEnabled)\n\
38
+ #endif\n\
36
39
  filterByPassType(featureColor);\n\
37
40
  #endif\n\
38
41
  \n\
@@ -24,7 +24,10 @@ void cpuStylingStage(inout vec3 positionMC, inout SelectedFeature feature)
24
24
  float show = ceil(feature.color.a);
25
25
  positionMC *= show;
26
26
 
27
- #if defined(HAS_SELECTED_FEATURE_ID_ATTRIBUTE) && !defined(HAS_CLASSIFICATION) && !defined(CUSTOM_SHADER_AUTO_TRANSLUCENCY)
27
+ #if defined(HAS_SELECTED_FEATURE_ID_ATTRIBUTE) && !defined(HAS_CLASSIFICATION)
28
+ #ifdef CUSTOM_SHADER_AUTO_TRANSLUCENCY
29
+ if (!model_autoTranslucencyEnabled)
30
+ #endif
28
31
  filterByPassType(positionMC, feature.color);
29
32
  #endif
30
33
  }
@@ -25,7 +25,10 @@ void cpuStylingStage(inout vec3 positionMC, inout SelectedFeature feature)\n\
25
25
  float show = ceil(feature.color.a);\n\
26
26
  positionMC *= show;\n\
27
27
  \n\
28
- #if defined(HAS_SELECTED_FEATURE_ID_ATTRIBUTE) && !defined(HAS_CLASSIFICATION) && !defined(CUSTOM_SHADER_AUTO_TRANSLUCENCY)\n\
28
+ #if defined(HAS_SELECTED_FEATURE_ID_ATTRIBUTE) && !defined(HAS_CLASSIFICATION)\n\
29
+ #ifdef CUSTOM_SHADER_AUTO_TRANSLUCENCY\n\
30
+ if (!model_autoTranslucencyEnabled)\n\
31
+ #endif\n\
29
32
  filterByPassType(positionMC, feature.color);\n\
30
33
  #endif\n\
31
34
  }\n\
@@ -174,15 +174,17 @@ void main()
174
174
  #endif
175
175
 
176
176
  #if defined(CUSTOM_SHADER_AUTO_TRANSLUCENCY) && !defined(METADATA_PICKING_ENABLED)
177
- // Classify only after all material, style, and overlay alpha modifiers.
178
- color.a = clamp(color.a, 0.0, 1.0);
179
- if (color.a <= 0.0) {
180
- discard;
181
- }
182
- if (czm_pass == czm_passTranslucent) {
183
- if (color.a >= 1.0) discard;
184
- } else {
185
- if (color.a < 1.0) discard;
177
+ if (model_autoTranslucencyEnabled) {
178
+ // Classify only after all material, style, and overlay alpha modifiers.
179
+ color.a = clamp(color.a, 0.0, 1.0);
180
+ if (color.a <= 0.0) {
181
+ discard;
182
+ }
183
+ if (czm_pass == czm_passTranslucent) {
184
+ if (color.a >= 1.0) discard;
185
+ } else {
186
+ if (color.a < 1.0) discard;
187
+ }
186
188
  }
187
189
  #endif
188
190
 
@@ -175,15 +175,17 @@ void main()\n\
175
175
  #endif\n\
176
176
  \n\
177
177
  #if defined(CUSTOM_SHADER_AUTO_TRANSLUCENCY) && !defined(METADATA_PICKING_ENABLED)\n\
178
- // Classify only after all material, style, and overlay alpha modifiers.\n\
179
- color.a = clamp(color.a, 0.0, 1.0);\n\
180
- if (color.a <= 0.0) {\n\
181
- discard;\n\
182
- }\n\
183
- if (czm_pass == czm_passTranslucent) {\n\
184
- if (color.a >= 1.0) discard;\n\
185
- } else {\n\
186
- if (color.a < 1.0) discard;\n\
178
+ if (model_autoTranslucencyEnabled) {\n\
179
+ // Classify only after all material, style, and overlay alpha modifiers.\n\
180
+ color.a = clamp(color.a, 0.0, 1.0);\n\
181
+ if (color.a <= 0.0) {\n\
182
+ discard;\n\
183
+ }\n\
184
+ if (czm_pass == czm_passTranslucent) {\n\
185
+ if (color.a >= 1.0) discard;\n\
186
+ } else {\n\
187
+ if (color.a < 1.0) discard;\n\
188
+ }\n\
187
189
  }\n\
188
190
  #endif\n\
189
191
  \n\
package/index.d.ts CHANGED
@@ -38148,6 +38148,7 @@ See the {@link https://github.com/CesiumGS/cesium/tree/main/Documentation/Custom
38148
38148
  * @param [options.lightingModel] - The lighting model (e.g. PBR or unlit). If present, this overrides the default lighting for the model.
38149
38149
  * @param [options.translucencyMode = CustomShaderTranslucencyMode.INHERIT] - The translucency mode, which determines how the custom shader will be applied. If the value is CustomShaderTransulcencyMode.OPAQUE or CustomShaderTransulcencyMode.TRANSLUCENT, the custom shader will override settings from the model's material. If the value is CustomShaderTransulcencyMode.INHERIT, the custom shader will render as either opaque or translucent depending on the primitive's material settings.
38150
38150
  AUTO classifies final fragment alpha using opaque and translucent commands sharing geometry.
38151
+ * @param [options.autoTranslucencyEnabled = true] - Whether AUTO classifies final alpha. Set to false to use the model's inherited passes.
38151
38152
  * @param [options.uniforms] - A dictionary for user-defined uniforms. The key is the uniform name that will appear in the GLSL code. The value is an object that describes the uniform type and initial value
38152
38153
  * @param [options.varyings] - A dictionary for declaring additional GLSL varyings used in the shader. The key is the varying name that will appear in the GLSL code. The value is the data type of the varying. For each varying, the declaration will be added to the top of the shader automatically. The caller is responsible for assigning a value in the vertex shader and using the value in the fragment shader.
38153
38154
  * @param [options.vertexShaderText] - The custom vertex shader as a string of GLSL code. It must include a GLSL function called vertexMain. See the example for the expected signature. If not specified, the custom vertex shader step will be skipped in the computed vertex shader.
@@ -38158,6 +38159,7 @@ export class CustomShader {
38158
38159
  mode?: CustomShaderMode;
38159
38160
  lightingModel?: LightingModel;
38160
38161
  translucencyMode?: CustomShaderTranslucencyMode;
38162
+ autoTranslucencyEnabled?: boolean;
38161
38163
  uniforms?: {
38162
38164
  [key: string]: UniformSpecifier;
38163
38165
  };
@@ -38211,6 +38213,12 @@ export class CustomShader {
38211
38213
  * @param value - The new value of the uniform.
38212
38214
  */
38213
38215
  setUniform(uniformName: string, value: boolean | number | Cartesian2 | Cartesian3 | Cartesian4 | Matrix2 | Matrix3 | Matrix4 | string | Resource | TextureUniform): void;
38216
+ /**
38217
+ * Whether an AUTO shader classifies final fragment alpha. Changing this
38218
+ property reuses the shader and draw commands. When false, command
38219
+ submission and style filtering use the model's inherited passes.
38220
+ */
38221
+ autoTranslucencyEnabled: boolean;
38214
38222
  /**
38215
38223
  * Returns true if this object was destroyed; otherwise, false.
38216
38224
  <br /><br />
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- globalThis.CESIUM_VERSION = "0.0.13";
1
+ globalThis.CESIUM_VERSION = "0.0.14";
2
2
  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
3
  export { default as Buffer } from './Source/Renderer/Buffer.js';
4
4
  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -153,60 +153,6 @@ export { default as VelocityVectorProperty } from './Source/DataSources/Velocity
153
153
  export { default as Visualizer } from './Source/DataSources/Visualizer.js';
154
154
  export { default as WallGeometryUpdater } from './Source/DataSources/WallGeometryUpdater.js';
155
155
  export { default as WallGraphics } from './Source/DataSources/WallGraphics.js';
156
- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
157
- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
158
- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
159
- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
160
- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
161
- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
162
- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
163
- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
164
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
165
- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
166
- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
167
- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
168
- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
169
- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
170
- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
171
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
172
- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
173
- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
174
- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
175
- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
176
- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
177
- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
178
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
179
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
180
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
181
- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
182
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
183
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
184
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
185
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
186
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
187
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
188
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
189
- export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
190
- export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
191
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
192
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
193
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
194
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
195
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
196
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
197
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
198
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
199
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
200
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
201
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
202
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
203
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
204
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
205
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
206
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
207
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
208
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
209
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
210
156
  export { default as addAllToArray } from './Source/Core/addAllToArray.js';
211
157
  export { default as appendForwardSlash } from './Source/Core/appendForwardSlash.js';
212
158
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
@@ -494,7 +440,60 @@ export { default as WindingOrder } from './Source/Core/WindingOrder.js';
494
440
  export { default as WireframeIndexGenerator } from './Source/Core/WireframeIndexGenerator.js';
495
441
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
496
442
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
497
- export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
443
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
444
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
445
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
446
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
447
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
448
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
449
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
450
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
451
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
452
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
453
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
454
+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
455
+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
456
+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
457
+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
458
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
459
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
460
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
461
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
462
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
463
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
464
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
465
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
466
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
467
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
468
+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
469
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
470
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
471
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
472
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
473
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
474
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
475
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
476
+ export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
477
+ export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
478
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
479
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
480
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
481
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
482
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
483
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
484
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
485
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
486
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
487
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
488
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
489
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
490
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
491
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
492
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
493
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
494
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
495
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
496
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
498
497
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
499
498
  export { default as Appearance } from './Source/Scene/Appearance.js';
500
499
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -851,6 +850,7 @@ export { default as VoxelShapeType } from './Source/Scene/VoxelShapeType.js';
851
850
  export { default as VoxelTraversal } from './Source/Scene/VoxelTraversal.js';
852
851
  export { default as WebMapServiceImageryProvider } from './Source/Scene/WebMapServiceImageryProvider.js';
853
852
  export { default as WebMapTileServiceImageryProvider } from './Source/Scene/WebMapTileServiceImageryProvider.js';
853
+ export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
854
854
  export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
855
855
  export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
856
856
  export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
@@ -1114,6 +1114,14 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
1114
1114
  export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1115
1115
  export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1116
1116
  export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1117
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1118
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1119
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1120
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1121
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1122
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1123
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1124
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1117
1125
  export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1118
1126
  export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1119
1127
  export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
@@ -1204,14 +1212,6 @@ export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Fun
1204
1212
  export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1205
1213
  export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1206
1214
  export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
1207
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1208
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1209
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1210
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1211
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1212
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1213
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1214
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1215
1215
  export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
1216
1216
  export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
1217
1217
  export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rtzh/engine",
3
- "version": "0.0.12",
3
+ "version": "0.0.13",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",