@rpgjs/server 3.3.2 → 4.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/LICENSE +19 -0
  2. package/lib/Game/Map.d.ts +58 -5
  3. package/lib/Game/Map.js +185 -80
  4. package/lib/Game/Map.js.map +1 -1
  5. package/lib/Game/WorldMaps.d.ts +3 -2
  6. package/lib/Game/WorldMaps.js +6 -11
  7. package/lib/Game/WorldMaps.js.map +1 -1
  8. package/lib/Gui/DialogGui.d.ts +1 -1
  9. package/lib/Gui/DialogGui.js +12 -13
  10. package/lib/Gui/DialogGui.js.map +1 -1
  11. package/lib/Gui/Gui.js +2 -6
  12. package/lib/Gui/Gui.js.map +1 -1
  13. package/lib/Gui/MenuGui.js +4 -8
  14. package/lib/Gui/MenuGui.js.map +1 -1
  15. package/lib/Gui/NotificationGui.js +4 -8
  16. package/lib/Gui/NotificationGui.js.map +1 -1
  17. package/lib/Gui/ShopGui.js +4 -8
  18. package/lib/Gui/ShopGui.js.map +1 -1
  19. package/lib/Gui/index.js +6 -13
  20. package/lib/Gui/index.js.map +1 -1
  21. package/lib/Interfaces/Gui.js +1 -2
  22. package/lib/Interfaces/StateStore.js +1 -2
  23. package/lib/MatchMaker.js +28 -46
  24. package/lib/MatchMaker.js.map +1 -1
  25. package/lib/Monitor/index.js +3 -5
  26. package/lib/Monitor/index.js.map +1 -1
  27. package/lib/Player/BattleManager.js +17 -16
  28. package/lib/Player/BattleManager.js.map +1 -1
  29. package/lib/Player/ClassManager.js +6 -10
  30. package/lib/Player/ClassManager.js.map +1 -1
  31. package/lib/Player/ComponentManager.d.ts +4 -4
  32. package/lib/Player/ComponentManager.js +37 -24
  33. package/lib/Player/ComponentManager.js.map +1 -1
  34. package/lib/Player/EffectManager.js +8 -12
  35. package/lib/Player/EffectManager.js.map +1 -1
  36. package/lib/Player/ElementManager.js +5 -9
  37. package/lib/Player/ElementManager.js.map +1 -1
  38. package/lib/Player/GoldManager.js +1 -5
  39. package/lib/Player/GoldManager.js.map +1 -1
  40. package/lib/Player/GuiManager.js +17 -15
  41. package/lib/Player/GuiManager.js.map +1 -1
  42. package/lib/Player/ItemFixture.js +1 -5
  43. package/lib/Player/ItemFixture.js.map +1 -1
  44. package/lib/Player/ItemManager.d.ts +3 -3
  45. package/lib/Player/ItemManager.js +29 -31
  46. package/lib/Player/ItemManager.js.map +1 -1
  47. package/lib/Player/MoveManager.d.ts +7 -6
  48. package/lib/Player/MoveManager.js +67 -74
  49. package/lib/Player/MoveManager.js.map +1 -1
  50. package/lib/Player/ParameterManager.js +10 -14
  51. package/lib/Player/ParameterManager.js.map +1 -1
  52. package/lib/Player/Player.d.ts +7 -1
  53. package/lib/Player/Player.js +193 -191
  54. package/lib/Player/Player.js.map +1 -1
  55. package/lib/Player/SkillManager.js +18 -22
  56. package/lib/Player/SkillManager.js.map +1 -1
  57. package/lib/Player/StateManager.js +9 -13
  58. package/lib/Player/StateManager.js.map +1 -1
  59. package/lib/Player/VariableManager.js +1 -5
  60. package/lib/Player/VariableManager.js.map +1 -1
  61. package/lib/Query.d.ts +2 -1
  62. package/lib/Query.js +19 -15
  63. package/lib/Query.js.map +1 -1
  64. package/lib/RpgServer.d.ts +11 -3
  65. package/lib/RpgServer.js +1 -2
  66. package/lib/Scenes/Map.d.ts +27 -4
  67. package/lib/Scenes/Map.js +117 -122
  68. package/lib/Scenes/Map.js.map +1 -1
  69. package/lib/decorators/event.js +4 -7
  70. package/lib/decorators/event.js.map +1 -1
  71. package/lib/decorators/map.d.ts +1 -1
  72. package/lib/decorators/map.js +5 -9
  73. package/lib/decorators/map.js.map +1 -1
  74. package/lib/entry-point.js +59 -65
  75. package/lib/entry-point.js.map +1 -1
  76. package/lib/express/api.d.ts +3 -0
  77. package/lib/express/api.js +105 -0
  78. package/lib/express/api.js.map +1 -0
  79. package/lib/express/errors/NotAuthorized.d.ts +4 -0
  80. package/lib/express/errors/NotAuthorized.js +7 -0
  81. package/lib/express/errors/NotAuthorized.js.map +1 -0
  82. package/lib/express/errors/NotFound.d.ts +4 -0
  83. package/lib/express/errors/NotFound.js +7 -0
  84. package/lib/express/errors/NotFound.js.map +1 -0
  85. package/lib/express/server.js +20 -5
  86. package/lib/express/server.js.map +1 -1
  87. package/lib/index.js +15 -68
  88. package/lib/index.js.map +1 -1
  89. package/lib/logs/index.js +5 -11
  90. package/lib/logs/index.js.map +1 -1
  91. package/lib/logs/item.js +11 -15
  92. package/lib/logs/item.js.map +1 -1
  93. package/lib/logs/log.js +1 -5
  94. package/lib/logs/log.js.map +1 -1
  95. package/lib/logs/skill.js +6 -10
  96. package/lib/logs/skill.js.map +1 -1
  97. package/lib/logs/state.js +5 -9
  98. package/lib/logs/state.js.map +1 -1
  99. package/lib/models/Item.js +1 -2
  100. package/lib/presets/index.js +28 -36
  101. package/lib/presets/index.js.map +1 -1
  102. package/lib/server.d.ts +23 -2
  103. package/lib/server.js +227 -134
  104. package/lib/server.js.map +1 -1
  105. package/package.json +24 -16
  106. package/src/Game/Map.ts +513 -0
  107. package/src/Game/WorldMaps.ts +45 -0
  108. package/src/Gui/DialogGui.ts +67 -0
  109. package/src/Gui/Gui.ts +45 -0
  110. package/src/Gui/MenuGui.ts +26 -0
  111. package/src/Gui/NotificationGui.ts +10 -0
  112. package/src/Gui/ShopGui.ts +43 -0
  113. package/src/Gui/index.ts +13 -0
  114. package/src/Interfaces/Gui.ts +4 -0
  115. package/src/Interfaces/StateStore.ts +5 -0
  116. package/src/MatchMaker.ts +63 -0
  117. package/src/Monitor/index.ts +78 -0
  118. package/src/Player/BattleManager.ts +123 -0
  119. package/src/Player/ClassManager.ts +72 -0
  120. package/src/Player/ComponentManager.ts +538 -0
  121. package/src/Player/EffectManager.ts +94 -0
  122. package/src/Player/ElementManager.ts +142 -0
  123. package/src/Player/GoldManager.ts +26 -0
  124. package/src/Player/GuiManager.ts +308 -0
  125. package/src/Player/ItemFixture.ts +24 -0
  126. package/src/Player/ItemManager.ts +474 -0
  127. package/src/Player/MoveManager.ts +635 -0
  128. package/src/Player/ParameterManager.ts +468 -0
  129. package/src/Player/Player.ts +931 -0
  130. package/src/Player/SkillManager.ts +229 -0
  131. package/src/Player/StateManager.ts +230 -0
  132. package/src/Player/VariableManager.ts +55 -0
  133. package/src/Query.ts +172 -0
  134. package/src/RpgServer.ts +429 -0
  135. package/src/Scenes/Map.ts +302 -0
  136. package/src/decorators/event.ts +57 -0
  137. package/src/decorators/map.ts +223 -0
  138. package/src/entry-point.ts +102 -0
  139. package/src/express/api.ts +118 -0
  140. package/src/express/errors/NotAuthorized.ts +6 -0
  141. package/src/express/errors/NotFound.ts +6 -0
  142. package/src/express/server.ts +93 -0
  143. package/src/index.ts +28 -0
  144. package/src/logs/index.ts +11 -0
  145. package/src/logs/item.ts +31 -0
  146. package/src/logs/log.ts +3 -0
  147. package/src/logs/skill.ts +16 -0
  148. package/src/logs/state.ts +13 -0
  149. package/src/models/Item.ts +11 -0
  150. package/src/presets/index.ts +71 -0
  151. package/src/server.ts +394 -0
  152. package/tsconfig.json +27 -0
package/lib/Scenes/Map.js CHANGED
@@ -1,90 +1,90 @@
1
- "use strict";
2
1
  var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
3
2
  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
4
3
  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
5
4
  else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
6
5
  return c > 3 && r && Object.defineProperty(target, key, r), r;
7
6
  };
8
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
9
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
10
- return new (P || (P = Promise))(function (resolve, reject) {
11
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
12
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
13
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
14
- step((generator = generator.apply(thisArg, _arguments || [])).next());
15
- });
16
- };
17
- Object.defineProperty(exports, "__esModule", { value: true });
18
- exports.SceneMap = void 0;
19
- const common_1 = require("@rpgjs/common");
20
- const simple_room_1 = require("simple-room");
21
- const tiled_1 = require("@rpgjs/tiled");
22
- const map_1 = require("../decorators/map");
23
- const Map_1 = require("../Game/Map");
24
- const WorldMaps_1 = require("../Game/WorldMaps");
25
- const Player_1 = require("../Player/Player");
26
- const Query_1 = require("../Query");
7
+ import { HookServer, RpgCommonMap, RpgPlugin, Utils } from '@rpgjs/common';
8
+ import { World } from 'simple-room';
9
+ import { isTiledFormat } from '@rpgjs/tiled';
10
+ import { MapData } from '../decorators/map';
11
+ import { RpgMap } from '../Game/Map';
12
+ import { RpgWorldMaps } from '../Game/WorldMaps';
13
+ import { RpgPlayer } from '../Player/Player';
27
14
  class SceneMap {
28
- constructor(maps, worldMaps, server) {
29
- this.maps = maps;
15
+ constructor(sceneMapObject, server) {
30
16
  this.server = server;
17
+ this.maps = [];
31
18
  this.mapsById = {};
32
19
  this.worldMaps = new Map();
20
+ const { maps, worldMaps, events } = sceneMapObject;
21
+ this.maps = maps;
33
22
  this.mapsById = {};
34
- common_1.RpgCommonMap.buffer.clear();
23
+ RpgCommonMap.buffer.clear();
35
24
  if (this.maps) {
36
25
  for (let map of this.maps) {
37
26
  this.createDynamicMap(map);
38
27
  }
39
28
  }
40
- if (this.worldMaps) {
29
+ if (worldMaps) {
41
30
  for (let worldMap of worldMaps) {
42
31
  this.createDynamicWorldMaps(worldMap);
43
32
  }
44
33
  }
45
34
  }
35
+ /**
36
+ * Returns an array of RpgClassMap objects that represent maps with static properties.
37
+ * @returns {RpgClassMap<RpgMap>[]} Array of RpgClassMap objects.
38
+ * @since 4.0.0
39
+ * @example
40
+ * ```typescript
41
+ * const maps = scene.getMaps();
42
+ * console.log(maps);
43
+ * // Output: [
44
+ * // { file: 'maps/level1.tmx', id: 'level1', type: 'map' },
45
+ * // { file: 'maps/level2.tmx', id: 'level1', type: 'map' },
46
+ * // { file: 'maps/level3.tmx', id: 'level1', type: 'map' }
47
+ * // ]
48
+ * ```
49
+ * @memberof SceneMap
50
+ */
51
+ getMaps() {
52
+ return Object.values(this.mapsById);
53
+ }
46
54
  getMapBydId(id) {
47
55
  let mapClass = this.mapsById[id];
48
56
  if (!mapClass) {
49
57
  return null;
50
58
  }
51
- if (!common_1.Utils.isClass(mapClass))
52
- mapClass = common_1.Utils.createConstructor(mapClass);
59
+ if (!Utils.isClass(mapClass))
60
+ mapClass = Utils.createConstructor(mapClass);
53
61
  return mapClass;
54
62
  }
55
- loadMap(id) {
56
- return __awaiter(this, void 0, void 0, function* () {
57
- const mapClass = this.getMapBydId(id);
58
- if (!mapClass) {
59
- console.log(`Map ${id} not exists`);
60
- return;
61
- }
62
- let mapInstance;
63
- if (mapClass['buffer'].has(id)) {
64
- return mapClass['buffer'].get(id);
65
- }
66
- if (common_1.RpgCommonMap.buffer.has(id)) {
67
- mapInstance = common_1.RpgCommonMap.buffer.get(id);
68
- }
69
- else {
70
- const room = new mapClass(this.server);
71
- room.$schema.users = [
72
- Object.assign(Object.assign({}, Player_1.RpgPlayer.schemas), this.server['playerProps'])
73
- ];
74
- mapInstance = simple_room_1.World.addRoom(id, room);
75
- yield mapInstance.load();
76
- }
77
- return mapInstance;
78
- });
79
- }
80
- // TODO
81
- removeMap(id) {
82
- //const mapInstance = RpgCommonMap.buffer.get(id)
83
- const objects = Query_1.Query.getObjectsOfMap(id);
84
- for (let object of objects) {
85
- object.stopMoveTo();
63
+ async loadMap(id) {
64
+ const mapClass = this.getMapBydId(id);
65
+ if (!mapClass) {
66
+ console.log(`Map ${id} not exists`);
67
+ return;
68
+ }
69
+ let mapInstance;
70
+ if (mapClass['buffer'].has(id)) {
71
+ return mapClass['buffer'].get(id);
72
+ }
73
+ if (RpgCommonMap.buffer.has(id)) {
74
+ mapInstance = RpgCommonMap.buffer.get(id);
86
75
  }
87
- common_1.RpgCommonMap.buffer.delete(id);
76
+ else {
77
+ const room = new mapClass(this.server);
78
+ room.$schema.users = [
79
+ {
80
+ ...RpgPlayer.schemas,
81
+ ...this.server['playerProps']
82
+ }
83
+ ];
84
+ mapInstance = World.addRoom(id, room);
85
+ await mapInstance.load();
86
+ }
87
+ return mapInstance;
88
88
  }
89
89
  /**
90
90
  * Loads the content of a `.world` file from Tiled Map Editor into the map scene
@@ -116,8 +116,8 @@ class SceneMap {
116
116
  * @memberof SceneMap
117
117
  */
118
118
  createDynamicWorldMaps(world) {
119
- world.id = world.id || common_1.Utils.generateUID();
120
- const worldMap = new WorldMaps_1.RpgWorldMaps(world.id).load(world, this);
119
+ world.id = world.id || Utils.generateUID();
120
+ const worldMap = new RpgWorldMaps(world.id).load(world, this);
121
121
  this.worldMaps.set(world.id, worldMap);
122
122
  return worldMap;
123
123
  }
@@ -180,8 +180,8 @@ class SceneMap {
180
180
  * ```
181
181
  */
182
182
  createDynamicMap(mapData) {
183
- if (common_1.Utils.isString(mapData)) {
184
- const id = common_1.Utils.extractId(mapData);
183
+ if (Utils.isString(mapData)) {
184
+ const id = Utils.extractId(mapData);
185
185
  if (!id) {
186
186
  throw new Error('Unable to extract the file identifier. Check that the file has only the following characters: [a-zA-Z0-9-_$!]+');
187
187
  }
@@ -190,19 +190,19 @@ class SceneMap {
190
190
  file: mapData
191
191
  };
192
192
  }
193
- if (tiled_1.isTiledFormat(mapData)) {
193
+ if (isTiledFormat(mapData)) {
194
194
  const tiledData = mapData;
195
195
  mapData = {
196
- file: Object.assign({}, tiledData)
196
+ file: { ...tiledData }
197
197
  };
198
198
  }
199
199
  if (!mapData.id)
200
- mapData.id = common_1.Utils.generateUID();
201
- if (!common_1.Utils.isClass(mapData)) {
202
- let DynamicMap = class DynamicMap extends Map_1.RpgMap {
200
+ mapData.id = Utils.generateUID();
201
+ if (!Utils.isClass(mapData)) {
202
+ let DynamicMap = class DynamicMap extends RpgMap {
203
203
  };
204
204
  DynamicMap = __decorate([
205
- map_1.MapData(mapData)
205
+ MapData(mapData)
206
206
  ], DynamicMap);
207
207
  mapData = DynamicMap;
208
208
  }
@@ -210,61 +210,56 @@ class SceneMap {
210
210
  this.mapsById[map.id] = map;
211
211
  return map;
212
212
  }
213
- changeMap(mapId, player, positions) {
214
- return __awaiter(this, void 0, void 0, function* () {
215
- const boolArray = yield common_1.RpgPlugin.emit(common_1.HookServer.PlayerCanChangeMap, [player, this.getMapBydId(mapId)], true);
216
- if (boolArray.some(el => el === false)) {
217
- return null;
218
- }
219
- // if just teleport, not change map
220
- if (player.map === mapId) {
221
- yield player.teleport(positions || 'start');
222
- return null;
223
- }
224
- player.emit('preLoadScene', mapId);
225
- player.prevMap = player.map;
226
- if (player.prevMap) {
227
- yield player.execMethod('onLeaveMap', [player.getCurrentMap()]);
228
- simple_room_1.World.leaveRoom(player.prevMap, player.id);
229
- }
230
- player.map = mapId;
231
- player.events = {};
232
- player.tmpPositions = positions;
233
- const scalabilityArray = yield common_1.RpgPlugin.emit(common_1.HookServer.ScalabilityChangeServer, player);
234
- if (scalabilityArray.some(el => el === true)) {
235
- return true;
236
- }
237
- player.tmpPositions = null;
238
- const mapInstance = yield this.loadMap(mapId);
239
- if (!mapInstance)
240
- return null;
241
- if (!player.height)
242
- player.height = mapInstance.tileHeight;
243
- if (!player.width)
244
- player.width = mapInstance.tileWidth;
245
- if (!player.hitbox.h)
246
- player.hitbox.h = mapInstance.tileHeight;
247
- if (!player.hitbox.w)
248
- player.hitbox.w = mapInstance.tileWidth;
249
- let { data: serializeMap } = Object.assign({}, common_1.RpgCommonMap.buffer.get(mapId));
250
- delete serializeMap.shapes;
251
- delete serializeMap.events;
252
- delete serializeMap._events;
253
- for (let layer of serializeMap.layers) {
254
- delete layer.map;
255
- }
256
- player.loadScene('map', Object.assign({ id: mapId, sounds: mapInstance.sounds }, serializeMap));
257
- player.teleport(positions || 'start');
258
- simple_room_1.World.joinRoom(mapId, player.id);
259
- player = simple_room_1.World.getUser(player.id);
260
- if (player) {
261
- player.createDynamicEvent(mapInstance._events, false);
262
- yield player.execMethod('onJoinMap', [mapInstance]);
263
- }
264
- return mapInstance;
265
- });
213
+ async changeMap(mapId, player, positions) {
214
+ const boolArray = await RpgPlugin.emit(HookServer.PlayerCanChangeMap, [player, this.getMapBydId(mapId)], true);
215
+ if (boolArray.some(el => el === false)) {
216
+ return null;
217
+ }
218
+ // if just teleport, not change map
219
+ if (player.map === mapId) {
220
+ await player.teleport(positions || 'start');
221
+ return null;
222
+ }
223
+ player.emit('preLoadScene', mapId);
224
+ player.prevMap = player.map;
225
+ if (player.prevMap) {
226
+ await player.execMethod('onLeaveMap', [player.getCurrentMap()]);
227
+ World.leaveRoom(player.prevMap, player.id);
228
+ }
229
+ player.map = mapId;
230
+ player.events = {};
231
+ player.tmpPositions = positions;
232
+ const scalabilityArray = await RpgPlugin.emit(HookServer.ScalabilityChangeServer, player);
233
+ if (scalabilityArray.some(el => el === true)) {
234
+ return true;
235
+ }
236
+ player.tmpPositions = null;
237
+ const mapInstance = await this.loadMap(mapId);
238
+ if (!mapInstance)
239
+ return null;
240
+ if (!player.height)
241
+ player.height = mapInstance.tileHeight;
242
+ if (!player.width)
243
+ player.width = mapInstance.tileWidth;
244
+ if (!player.hitbox.h)
245
+ player.hitbox.h = mapInstance.tileHeight;
246
+ if (!player.hitbox.w)
247
+ player.hitbox.w = mapInstance.tileWidth;
248
+ player.emitSceneMap();
249
+ // if room is removed after load map (for unit tests)
250
+ if (!World.getRoom(mapId)) {
251
+ return null;
252
+ }
253
+ player.teleport(positions || 'start');
254
+ World.joinRoom(mapId, player.id);
255
+ player = World.getUser(player.id);
256
+ if (player) {
257
+ player.createDynamicEvent(mapInstance._events, false);
258
+ await player.execMethod('onJoinMap', [mapInstance]);
259
+ }
260
+ return mapInstance;
266
261
  }
267
262
  }
268
- exports.SceneMap = SceneMap;
269
263
  SceneMap.id = 'map';
264
+ export { SceneMap };
270
265
  //# sourceMappingURL=Map.js.map
@@ -1 +1 @@
1
- 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1
+ 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@@ -1,15 +1,12 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.EventData = void 0;
4
- const Player_1 = require("../Player/Player");
5
- function EventData(options) {
1
+ import { EventMode } from '../Player/Player';
2
+ export function EventData(options) {
6
3
  return (target) => {
7
- target.mode = options.mode || Player_1.EventMode.Shared;
4
+ target.mode = options.mode || EventMode.Shared;
8
5
  target.width = options.width;
9
6
  target.height = options.height;
10
7
  target.hitbox = options.hitbox;
8
+ target._name = options.name;
11
9
  target.prototype._name = options.name;
12
10
  };
13
11
  }
14
- exports.EventData = EventData;
15
12
  //# sourceMappingURL=event.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"event.js","sourceRoot":"","sources":["../../src/decorators/event.ts"],"names":[],"mappings":";;;AAAA,6CAA4C;AA+C5C,SAAgB,SAAS,CAAC,OAAqB;IAC3C,OAAO,CAAC,MAAM,EAAE,EAAE;QACd,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,kBAAS,CAAC,MAAM,CAAA;QAC9C,MAAM,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAA;QAC5B,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAC9B,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAC9B,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;IACzC,CAAC,CAAA;AACL,CAAC;AARD,8BAQC"}
1
+ {"version":3,"file":"event.js","sourceRoot":"","sources":["../../src/decorators/event.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAA;AA+C5C,MAAM,UAAU,SAAS,CAAC,OAAqB;IAC3C,OAAO,CAAC,MAAM,EAAE,EAAE;QACd,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,SAAS,CAAC,MAAM,CAAA;QAC9C,MAAM,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAA;QAC5B,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAC9B,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAC9B,MAAM,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QAC3B,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;IACzC,CAAC,CAAA;AACL,CAAC"}
@@ -51,7 +51,7 @@ export interface MapOptions {
51
51
  * class TownMap extends RpgMap {}
52
52
  * ```
53
53
  *
54
- * If the positions are not defined, the event will be placed on a Tiled Map Editor shape ([/guide/create-event.html#position-the-event-on-the-map](Guide)). Otherwise, it will be placed at {x:0, y:0 }
54
+ * If the positions are not defined, the event will be placed on a Tiled Map Editor shape ([/guide/create-event.html#position-the-event-on-the-map](Guide)). Otherwise, it will be placed at `{x:0, y:0 }`
55
55
  *
56
56
  * You can give positions:
57
57
  *
@@ -1,8 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MapData = void 0;
4
- const Player_1 = require("../Player/Player");
5
- function MapData(options) {
1
+ import { componentSchema, RpgPlayer } from '../Player/Player';
2
+ export function MapData(options) {
6
3
  return (target) => {
7
4
  target.file = options.file;
8
5
  target.id = options.id;
@@ -30,18 +27,17 @@ function MapData(options) {
30
27
  },
31
28
  polygon: [{ x: Number, y: Number }],
32
29
  rotation: Number,
33
- components: [Player_1.componentSchema]
30
+ components: [componentSchema]
34
31
  }
35
32
  ];
36
33
  }
37
34
  if (!target.prototype.$schema.users) {
38
- target.prototype.$schema.users = [Player_1.RpgPlayer.schemas];
35
+ target.prototype.$schema.users = [RpgPlayer.schemas];
39
36
  }
40
37
  if (!target.prototype.$schema.events) {
41
- target.prototype.$schema.events = [Player_1.RpgPlayer.schemas];
38
+ target.prototype.$schema.events = [RpgPlayer.schemas];
42
39
  }
43
40
  target.prototype._events = options.events;
44
41
  };
45
42
  }
46
- exports.MapData = MapData;
47
43
  //# sourceMappingURL=map.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"map.js","sourceRoot":"","sources":["../../src/decorators/map.ts"],"names":[],"mappings":";;;AACA,6CAA6D;AAkL7D,SAAgB,OAAO,CAAC,OAAmB;IACvC,OAAO,CAAC,MAAM,EAAE,EAAE;QACd,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QAC1B,MAAM,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QACtB,MAAM,CAAC,IAAI,GAAG,KAAK,CAAA;QACnB,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QAChC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QACxC,MAAM,CAAC,SAAS,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAA;QAE9C,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,EAAE,CAAA;QAE7B,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,CAAA;SAChD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG;gBAC9B;oBACI,IAAI,EAAE,MAAM;oBACZ,IAAI,EAAE,MAAM;oBACZ,CAAC,EAAE,MAAM;oBACT,CAAC,EAAE,MAAM;oBACT,KAAK,EAAE,MAAM;oBACb,MAAM,EAAE,MAAM;oBACd,UAAU,EAAE;wBACR,SAAS,EAAE,OAAO;qBACrB;oBACD,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;oBACnC,QAAQ,EAAE,MAAM;oBAChB,UAAU,EAAE,CAAC,wBAAe,CAAC;iBAChC;aACJ,CAAA;SACJ;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE;YACjC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,kBAAS,CAAC,OAAO,CAAC,CAAA;SACvD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,kBAAS,CAAC,OAAO,CAAC,CAAA;SACxD;QAED,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;IAC7C,CAAC,CAAA;AACL,CAAC;AA3CD,0BA2CC"}
1
+ {"version":3,"file":"map.js","sourceRoot":"","sources":["../../src/decorators/map.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAA;AAkL7D,MAAM,UAAU,OAAO,CAAC,OAAmB;IACvC,OAAO,CAAC,MAAM,EAAE,EAAE;QACd,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QAC1B,MAAM,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QACtB,MAAM,CAAC,IAAI,GAAG,KAAK,CAAA;QACnB,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAA;QACpC,MAAM,CAAC,SAAS,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,CAAA;QAChC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QACxC,MAAM,CAAC,SAAS,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAA;QAE9C,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,EAAE,CAAA;QAE7B,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,UAAU,CAAA;SAChD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG;gBAC9B;oBACI,IAAI,EAAE,MAAM;oBACZ,IAAI,EAAE,MAAM;oBACZ,CAAC,EAAE,MAAM;oBACT,CAAC,EAAE,MAAM;oBACT,KAAK,EAAE,MAAM;oBACb,MAAM,EAAE,MAAM;oBACd,UAAU,EAAE;wBACR,SAAS,EAAE,OAAO;qBACrB;oBACD,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;oBACnC,QAAQ,EAAE,MAAM;oBAChB,UAAU,EAAE,CAAC,eAAe,CAAC;iBAChC;aACJ,CAAA;SACJ;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE;YACjC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,SAAS,CAAC,OAAO,CAAC,CAAA;SACvD;QACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE;YAClC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,SAAS,CAAC,OAAO,CAAC,CAAA;SACxD;QAED,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;IAC7C,CAAC,CAAA;AACL,CAAC"}
@@ -1,70 +1,64 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- const common_1 = require("@rpgjs/common");
13
- const server_1 = require("./server");
14
- const MatchMaker_1 = require("./MatchMaker");
15
- function default_1(modules, options) {
16
- return __awaiter(this, void 0, void 0, function* () {
17
- const gameEngine = new common_1.RpgCommonGame(common_1.GameSide.Server);
18
- if (!options.globalConfig)
19
- options.globalConfig = {};
20
- const relations = {
21
- onConnected: common_1.HookServer.PlayerConnected,
22
- onInput: common_1.HookServer.PlayerInput,
23
- onJoinMap: common_1.HookServer.PlayerJoinMap,
24
- onLeaveMap: common_1.HookServer.PlayerLeaveMap,
25
- onLevelUp: common_1.HookServer.PlayerLevelUp,
26
- onDead: common_1.HookServer.PlayerDead,
27
- onDisconnected: common_1.HookServer.PlayerDisconnected,
28
- onInShape: common_1.HookServer.PlayerInShape,
29
- onOutShape: common_1.HookServer.PlayerOutShape,
30
- onMove: common_1.HookServer.PlayerMove,
31
- canChangeMap: common_1.HookServer.PlayerCanChangeMap
32
- };
33
- const relationsEngine = {
34
- onStart: common_1.HookServer.Start,
35
- onStep: common_1.HookServer.Step
36
- };
37
- const { playerProps } = yield common_1.loadModules(modules, {
38
- side: 'server',
39
- relations: {
40
- player: relations,
41
- engine: relationsEngine,
42
- scalability: {
43
- onConnected: common_1.HookServer.ScalabilityPlayerConnected,
44
- doChangeServer: common_1.HookServer.ScalabilityChangeServer
45
- }
1
+ import { RpgCommonGame, HookServer, loadModules, GameSide, RpgPlugin } from '@rpgjs/common';
2
+ import { RpgServerEngine } from './server';
3
+ import { RpgMatchMaker } from './MatchMaker';
4
+ export default async function (modules, options) {
5
+ const gameEngine = new RpgCommonGame(GameSide.Server);
6
+ if (!options.globalConfig)
7
+ options.globalConfig = {};
8
+ const relations = {
9
+ onConnected: HookServer.PlayerConnected,
10
+ onInput: HookServer.PlayerInput,
11
+ onJoinMap: HookServer.PlayerJoinMap,
12
+ onLeaveMap: HookServer.PlayerLeaveMap,
13
+ onLevelUp: HookServer.PlayerLevelUp,
14
+ onDead: HookServer.PlayerDead,
15
+ onDisconnected: HookServer.PlayerDisconnected,
16
+ onInShape: HookServer.PlayerInShape,
17
+ onOutShape: HookServer.PlayerOutShape,
18
+ onMove: HookServer.PlayerMove,
19
+ canChangeMap: HookServer.PlayerCanChangeMap
20
+ };
21
+ const relationsEngine = {
22
+ onStart: HookServer.Start,
23
+ onStep: HookServer.Step
24
+ };
25
+ const { playerProps } = await loadModules(modules, {
26
+ side: 'server',
27
+ relations: {
28
+ player: relations,
29
+ engine: relationsEngine,
30
+ scalability: {
31
+ onConnected: HookServer.ScalabilityPlayerConnected,
32
+ doChangeServer: HookServer.ScalabilityChangeServer
46
33
  }
47
- }, (mod) => {
48
- const { scalability } = mod;
49
- if (scalability) {
50
- const { hooks, stateStore, matchMaker } = scalability;
51
- const matchMakerInstance = new MatchMaker_1.RpgMatchMaker(matchMaker);
52
- common_1.RpgPlugin.on(common_1.HookServer.Start, () => {
53
- return stateStore.connect();
54
- });
55
- mod.scalability._hooks = {};
56
- for (let hookName in hooks) {
57
- let originalHook = mod.scalability.hooks[hookName];
58
- mod.scalability._hooks[hookName] = function (player) {
59
- return originalHook(stateStore, matchMakerInstance, player);
60
- };
61
- }
34
+ }
35
+ }, (mod) => {
36
+ const { scalability } = mod;
37
+ if (scalability) {
38
+ const { hooks, stateStore, matchMaker } = scalability;
39
+ const matchMakerInstance = new RpgMatchMaker(matchMaker);
40
+ RpgPlugin.on(HookServer.Start, () => {
41
+ return stateStore.connect();
42
+ });
43
+ mod.scalability._hooks = {};
44
+ for (let hookName in hooks) {
45
+ let originalHook = mod.scalability.hooks[hookName];
46
+ mod.scalability._hooks[hookName] = function (player) {
47
+ return originalHook(stateStore, matchMakerInstance, player);
48
+ };
62
49
  }
63
- return mod;
64
- });
65
- const serverEngine = new server_1.RpgServerEngine(options.io, gameEngine, Object.assign({ debug: {}, updateRate: 10, stepRate: 60, timeoutInterval: 0, countConnections: false, playerProps }, options));
66
- return serverEngine;
50
+ }
51
+ return mod;
52
+ });
53
+ const serverEngine = new RpgServerEngine(options.io, gameEngine, {
54
+ debug: {},
55
+ updateRate: 10,
56
+ stepRate: 60,
57
+ timeoutInterval: 0,
58
+ countConnections: false,
59
+ playerProps,
60
+ ...options
67
61
  });
62
+ return serverEngine;
68
63
  }
69
- exports.default = default_1;
70
64
  //# sourceMappingURL=entry-point.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"entry-point.js","sourceRoot":"","sources":["../src/entry-point.ts"],"names":[],"mappings":";;;;;;;;;;;AAAA,0CAAuG;AACvG,qCAA0C;AAE1C,6CAA4C;AAmC5C,mBAA8B,OAAqB,EAAE,OAAmC;;QACpF,MAAM,UAAU,GAAG,IAAI,sBAAa,CAAC,iBAAQ,CAAC,MAAM,CAAC,CAAA;QAErD,IAAI,CAAC,OAAO,CAAC,YAAY;YAAE,OAAO,CAAC,YAAY,GAAG,EAAE,CAAA;QAEpD,MAAM,SAAS,GAAG;YACd,WAAW,EAAE,mBAAU,CAAC,eAAe;YACvC,OAAO,EAAE,mBAAU,CAAC,WAAW;YAC/B,SAAS,EAAE,mBAAU,CAAC,aAAa;YACnC,UAAU,EAAE,mBAAU,CAAC,cAAc;YACrC,SAAS,EAAE,mBAAU,CAAC,aAAa;YACnC,MAAM,EAAE,mBAAU,CAAC,UAAU;YAC7B,cAAc,EAAE,mBAAU,CAAC,kBAAkB;YAC7C,SAAS,EAAE,mBAAU,CAAC,aAAa;YACnC,UAAU,EAAE,mBAAU,CAAC,cAAc;YACrC,MAAM,EAAE,mBAAU,CAAC,UAAU;YAC7B,YAAY,EAAE,mBAAU,CAAC,kBAAkB;SAC9C,CAAA;QAED,MAAM,eAAe,GAAG;YACpB,OAAO,EAAE,mBAAU,CAAC,KAAK;YACzB,MAAM,EAAE,mBAAU,CAAC,IAAI;SAC1B,CAAA;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,oBAAW,CAAC,OAAO,EAAE;YAC/C,IAAI,EAAE,QAAQ;YACd,SAAS,EAAE;gBACP,MAAM,EAAE,SAAS;gBACjB,MAAM,EAAE,eAAe;gBACvB,WAAW,EAAE;oBACT,WAAW,EAAE,mBAAU,CAAC,0BAA0B;oBAClD,cAAc,EAAE,mBAAU,CAAC,uBAAuB;iBACrD;aACJ;SACJ,EAAE,CAAC,GAAG,EAAE,EAAE;YACP,MAAM,EAAE,WAAW,EAAE,GAAG,GAAG,CAAA;YAC3B,IAAI,WAAW,EAAE;gBACb,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,WAAW,CAAA;gBACrD,MAAM,kBAAkB,GAAG,IAAI,0BAAa,CAAC,UAAU,CAAC,CAAA;gBACxD,kBAAS,CAAC,EAAE,CAAC,mBAAU,CAAC,KAAK,EAAE,GAAG,EAAE;oBAChC,OAAO,UAAU,CAAC,OAAO,EAAE,CAAA;gBAC/B,CAAC,CAAC,CAAA;gBACF,GAAG,CAAC,WAAW,CAAC,MAAM,GAAG,EAAE,CAAA;gBAC3B,KAAK,IAAI,QAAQ,IAAI,KAAK,EAAE;oBACxB,IAAI,YAAY,GAAG,GAAG,CAAC,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;oBAClD,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,UAAS,MAAiB;wBACzD,OAAO,YAAY,CAAC,UAAU,EAAE,kBAAkB,EAAE,MAAM,CAAC,CAAA;oBAC/D,CAAC,CAAA;iBACJ;aACJ;YACD,OAAO,GAAG,CAAA;QACd,CAAC,CAAC,CAAA;QAEF,MAAM,YAAY,GAAG,IAAI,wBAAe,CAAC,OAAO,CAAC,EAAE,EAAE,UAAU,kBAC3D,KAAK,EAAE,EAAE,EACT,UAAU,EAAE,EAAE,EACd,QAAQ,EAAE,EAAE,EACZ,eAAe,EAAE,CAAC,EAClB,gBAAgB,EAAE,KAAK,EACvB,WAAW,IACR,OAAO,EACZ,CAAA;QACF,OAAO,YAAY,CAAA;IACvB,CAAC;CAAA;AA/DD,4BA+DC"}
1
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@@ -0,0 +1,3 @@
1
+ import { Router } from 'express';
2
+ import { RpgServerEngine } from '../server';
3
+ export declare function api(rpgServer: RpgServerEngine): Router;