@rpgjs/server 3.3.2 → 4.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/LICENSE +19 -0
  2. package/lib/Game/Map.d.ts +58 -5
  3. package/lib/Game/Map.js +185 -80
  4. package/lib/Game/Map.js.map +1 -1
  5. package/lib/Game/WorldMaps.d.ts +3 -2
  6. package/lib/Game/WorldMaps.js +6 -11
  7. package/lib/Game/WorldMaps.js.map +1 -1
  8. package/lib/Gui/DialogGui.d.ts +1 -1
  9. package/lib/Gui/DialogGui.js +12 -13
  10. package/lib/Gui/DialogGui.js.map +1 -1
  11. package/lib/Gui/Gui.js +2 -6
  12. package/lib/Gui/Gui.js.map +1 -1
  13. package/lib/Gui/MenuGui.js +4 -8
  14. package/lib/Gui/MenuGui.js.map +1 -1
  15. package/lib/Gui/NotificationGui.js +4 -8
  16. package/lib/Gui/NotificationGui.js.map +1 -1
  17. package/lib/Gui/ShopGui.js +4 -8
  18. package/lib/Gui/ShopGui.js.map +1 -1
  19. package/lib/Gui/index.js +6 -13
  20. package/lib/Gui/index.js.map +1 -1
  21. package/lib/Interfaces/Gui.js +1 -2
  22. package/lib/Interfaces/StateStore.js +1 -2
  23. package/lib/MatchMaker.js +28 -46
  24. package/lib/MatchMaker.js.map +1 -1
  25. package/lib/Monitor/index.js +3 -5
  26. package/lib/Monitor/index.js.map +1 -1
  27. package/lib/Player/BattleManager.js +17 -16
  28. package/lib/Player/BattleManager.js.map +1 -1
  29. package/lib/Player/ClassManager.js +6 -10
  30. package/lib/Player/ClassManager.js.map +1 -1
  31. package/lib/Player/ComponentManager.d.ts +4 -4
  32. package/lib/Player/ComponentManager.js +37 -24
  33. package/lib/Player/ComponentManager.js.map +1 -1
  34. package/lib/Player/EffectManager.js +8 -12
  35. package/lib/Player/EffectManager.js.map +1 -1
  36. package/lib/Player/ElementManager.js +5 -9
  37. package/lib/Player/ElementManager.js.map +1 -1
  38. package/lib/Player/GoldManager.js +1 -5
  39. package/lib/Player/GoldManager.js.map +1 -1
  40. package/lib/Player/GuiManager.js +17 -15
  41. package/lib/Player/GuiManager.js.map +1 -1
  42. package/lib/Player/ItemFixture.js +1 -5
  43. package/lib/Player/ItemFixture.js.map +1 -1
  44. package/lib/Player/ItemManager.d.ts +3 -3
  45. package/lib/Player/ItemManager.js +29 -31
  46. package/lib/Player/ItemManager.js.map +1 -1
  47. package/lib/Player/MoveManager.d.ts +7 -6
  48. package/lib/Player/MoveManager.js +67 -74
  49. package/lib/Player/MoveManager.js.map +1 -1
  50. package/lib/Player/ParameterManager.js +10 -14
  51. package/lib/Player/ParameterManager.js.map +1 -1
  52. package/lib/Player/Player.d.ts +7 -1
  53. package/lib/Player/Player.js +193 -191
  54. package/lib/Player/Player.js.map +1 -1
  55. package/lib/Player/SkillManager.js +18 -22
  56. package/lib/Player/SkillManager.js.map +1 -1
  57. package/lib/Player/StateManager.js +9 -13
  58. package/lib/Player/StateManager.js.map +1 -1
  59. package/lib/Player/VariableManager.js +1 -5
  60. package/lib/Player/VariableManager.js.map +1 -1
  61. package/lib/Query.d.ts +2 -1
  62. package/lib/Query.js +19 -15
  63. package/lib/Query.js.map +1 -1
  64. package/lib/RpgServer.d.ts +11 -3
  65. package/lib/RpgServer.js +1 -2
  66. package/lib/Scenes/Map.d.ts +27 -4
  67. package/lib/Scenes/Map.js +117 -122
  68. package/lib/Scenes/Map.js.map +1 -1
  69. package/lib/decorators/event.js +4 -7
  70. package/lib/decorators/event.js.map +1 -1
  71. package/lib/decorators/map.d.ts +1 -1
  72. package/lib/decorators/map.js +5 -9
  73. package/lib/decorators/map.js.map +1 -1
  74. package/lib/entry-point.js +59 -65
  75. package/lib/entry-point.js.map +1 -1
  76. package/lib/express/api.d.ts +3 -0
  77. package/lib/express/api.js +105 -0
  78. package/lib/express/api.js.map +1 -0
  79. package/lib/express/errors/NotAuthorized.d.ts +4 -0
  80. package/lib/express/errors/NotAuthorized.js +7 -0
  81. package/lib/express/errors/NotAuthorized.js.map +1 -0
  82. package/lib/express/errors/NotFound.d.ts +4 -0
  83. package/lib/express/errors/NotFound.js +7 -0
  84. package/lib/express/errors/NotFound.js.map +1 -0
  85. package/lib/express/server.js +20 -5
  86. package/lib/express/server.js.map +1 -1
  87. package/lib/index.js +15 -68
  88. package/lib/index.js.map +1 -1
  89. package/lib/logs/index.js +5 -11
  90. package/lib/logs/index.js.map +1 -1
  91. package/lib/logs/item.js +11 -15
  92. package/lib/logs/item.js.map +1 -1
  93. package/lib/logs/log.js +1 -5
  94. package/lib/logs/log.js.map +1 -1
  95. package/lib/logs/skill.js +6 -10
  96. package/lib/logs/skill.js.map +1 -1
  97. package/lib/logs/state.js +5 -9
  98. package/lib/logs/state.js.map +1 -1
  99. package/lib/models/Item.js +1 -2
  100. package/lib/presets/index.js +28 -36
  101. package/lib/presets/index.js.map +1 -1
  102. package/lib/server.d.ts +23 -2
  103. package/lib/server.js +227 -134
  104. package/lib/server.js.map +1 -1
  105. package/package.json +24 -16
  106. package/src/Game/Map.ts +513 -0
  107. package/src/Game/WorldMaps.ts +45 -0
  108. package/src/Gui/DialogGui.ts +67 -0
  109. package/src/Gui/Gui.ts +45 -0
  110. package/src/Gui/MenuGui.ts +26 -0
  111. package/src/Gui/NotificationGui.ts +10 -0
  112. package/src/Gui/ShopGui.ts +43 -0
  113. package/src/Gui/index.ts +13 -0
  114. package/src/Interfaces/Gui.ts +4 -0
  115. package/src/Interfaces/StateStore.ts +5 -0
  116. package/src/MatchMaker.ts +63 -0
  117. package/src/Monitor/index.ts +78 -0
  118. package/src/Player/BattleManager.ts +123 -0
  119. package/src/Player/ClassManager.ts +72 -0
  120. package/src/Player/ComponentManager.ts +538 -0
  121. package/src/Player/EffectManager.ts +94 -0
  122. package/src/Player/ElementManager.ts +142 -0
  123. package/src/Player/GoldManager.ts +26 -0
  124. package/src/Player/GuiManager.ts +308 -0
  125. package/src/Player/ItemFixture.ts +24 -0
  126. package/src/Player/ItemManager.ts +474 -0
  127. package/src/Player/MoveManager.ts +635 -0
  128. package/src/Player/ParameterManager.ts +468 -0
  129. package/src/Player/Player.ts +931 -0
  130. package/src/Player/SkillManager.ts +229 -0
  131. package/src/Player/StateManager.ts +230 -0
  132. package/src/Player/VariableManager.ts +55 -0
  133. package/src/Query.ts +172 -0
  134. package/src/RpgServer.ts +429 -0
  135. package/src/Scenes/Map.ts +302 -0
  136. package/src/decorators/event.ts +57 -0
  137. package/src/decorators/map.ts +223 -0
  138. package/src/entry-point.ts +102 -0
  139. package/src/express/api.ts +118 -0
  140. package/src/express/errors/NotAuthorized.ts +6 -0
  141. package/src/express/errors/NotFound.ts +6 -0
  142. package/src/express/server.ts +93 -0
  143. package/src/index.ts +28 -0
  144. package/src/logs/index.ts +11 -0
  145. package/src/logs/item.ts +31 -0
  146. package/src/logs/log.ts +3 -0
  147. package/src/logs/skill.ts +16 -0
  148. package/src/logs/state.ts +13 -0
  149. package/src/models/Item.ts +11 -0
  150. package/src/presets/index.ts +71 -0
  151. package/src/server.ts +394 -0
  152. package/tsconfig.json +27 -0
@@ -1,25 +1,14 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.MoveManager = exports.Move = exports.Speed = exports.Frequency = void 0;
13
- const common_1 = require("@rpgjs/common");
14
- const common_2 = require("@rpgjs/common");
15
- const types_1 = require("@rpgjs/types");
16
- const { arrayFlat, random, isFunction, capitalize } = common_2.Utils;
1
+ import { Direction, LiteralDirection } from '@rpgjs/common';
2
+ import { Utils } from '@rpgjs/common';
3
+ import { SocketEvents, SocketMethods } from '@rpgjs/types';
4
+ import { takeUntil } from 'rxjs';
5
+ const { arrayFlat, random, isFunction, capitalize } = Utils;
17
6
  function wait(sec) {
18
7
  return new Promise((resolve) => {
19
8
  setTimeout(resolve, sec * 1000);
20
9
  });
21
10
  }
22
- var Frequency;
11
+ export var Frequency;
23
12
  (function (Frequency) {
24
13
  Frequency[Frequency["Lowest"] = 600] = "Lowest";
25
14
  Frequency[Frequency["Lower"] = 400] = "Lower";
@@ -28,8 +17,8 @@ var Frequency;
28
17
  Frequency[Frequency["Higher"] = 50] = "Higher";
29
18
  Frequency[Frequency["Highest"] = 25] = "Highest";
30
19
  Frequency[Frequency["None"] = 0] = "None";
31
- })(Frequency = exports.Frequency || (exports.Frequency = {}));
32
- var Speed;
20
+ })(Frequency || (Frequency = {}));
21
+ export var Speed;
33
22
  (function (Speed) {
34
23
  Speed[Speed["Slowest"] = 0.2] = "Slowest";
35
24
  Speed[Speed["Slower"] = 0.5] = "Slower";
@@ -38,7 +27,7 @@ var Speed;
38
27
  Speed[Speed["Fast"] = 5] = "Fast";
39
28
  Speed[Speed["Faster"] = 7] = "Faster";
40
29
  Speed[Speed["Fastest"] = 10] = "Fastest";
41
- })(Speed = exports.Speed || (exports.Speed = {}));
30
+ })(Speed || (Speed = {}));
42
31
  /**
43
32
  * @title Move
44
33
  * @enum {Object}
@@ -77,26 +66,26 @@ class MoveList {
77
66
  };
78
67
  }
79
68
  right(repeat = 1) {
80
- return this.repeatMove(common_1.Direction.Right, repeat);
69
+ return this.repeatMove(Direction.Right, repeat);
81
70
  }
82
71
  left(repeat = 1) {
83
- return this.repeatMove(common_1.Direction.Left, repeat);
72
+ return this.repeatMove(Direction.Left, repeat);
84
73
  }
85
74
  up(repeat = 1) {
86
- return this.repeatMove(common_1.Direction.Up, repeat);
75
+ return this.repeatMove(Direction.Up, repeat);
87
76
  }
88
77
  down(repeat = 1) {
89
- return this.repeatMove(common_1.Direction.Down, repeat);
78
+ return this.repeatMove(Direction.Down, repeat);
90
79
  }
91
80
  wait(sec) {
92
81
  return wait(sec);
93
82
  }
94
83
  random(repeat = 1) {
95
84
  return new Array(repeat).fill(null).map(() => [
96
- common_1.Direction.Right,
97
- common_1.Direction.Left,
98
- common_1.Direction.Up,
99
- common_1.Direction.Down
85
+ Direction.Right,
86
+ Direction.Left,
87
+ Direction.Up,
88
+ Direction.Down
100
89
  ][random(0, 3)]);
101
90
  }
102
91
  tileRight(repeat = 1) {
@@ -133,22 +122,22 @@ class MoveList {
133
122
  const directionOtherPlayer = otherPlayer.getDirection();
134
123
  let newDirection = 0;
135
124
  switch (directionOtherPlayer) {
136
- case common_1.Direction.Left:
137
- case common_1.Direction.Right:
125
+ case Direction.Left:
126
+ case Direction.Right:
138
127
  if (otherPlayer.position.x > player.position.x) {
139
- newDirection = common_1.Direction.Left;
128
+ newDirection = Direction.Left;
140
129
  }
141
130
  else {
142
- newDirection = common_1.Direction.Right;
131
+ newDirection = Direction.Right;
143
132
  }
144
133
  break;
145
- case common_1.Direction.Up:
146
- case common_1.Direction.Down:
134
+ case Direction.Up:
135
+ case Direction.Down:
147
136
  if (otherPlayer.position.y > player.position.y) {
148
- newDirection = common_1.Direction.Up;
137
+ newDirection = Direction.Up;
149
138
  }
150
139
  else {
151
- newDirection = common_1.Direction.Down;
140
+ newDirection = Direction.Down;
152
141
  }
153
142
  break;
154
143
  }
@@ -158,22 +147,22 @@ class MoveList {
158
147
  const directionOtherPlayer = otherPlayer.getDirection();
159
148
  let newDirection = 0;
160
149
  switch (directionOtherPlayer) {
161
- case common_1.Direction.Left:
162
- case common_1.Direction.Right:
150
+ case Direction.Left:
151
+ case Direction.Right:
163
152
  if (otherPlayer.position.x > player.position.x) {
164
- newDirection = common_1.Direction.Right;
153
+ newDirection = Direction.Right;
165
154
  }
166
155
  else {
167
- newDirection = common_1.Direction.Left;
156
+ newDirection = Direction.Left;
168
157
  }
169
158
  break;
170
- case common_1.Direction.Up:
171
- case common_1.Direction.Down:
159
+ case Direction.Up:
160
+ case Direction.Down:
172
161
  if (otherPlayer.position.y > player.position.y) {
173
- newDirection = common_1.Direction.Down;
162
+ newDirection = Direction.Down;
174
163
  }
175
164
  else {
176
- newDirection = common_1.Direction.Up;
165
+ newDirection = Direction.Up;
177
166
  }
178
167
  break;
179
168
  }
@@ -181,7 +170,7 @@ class MoveList {
181
170
  }
182
171
  _awayFromPlayer({ isTile, typeMov }, otherPlayer, repeat = 1) {
183
172
  const method = (dir) => {
184
- const direction = common_1.LiteralDirection[dir];
173
+ const direction = LiteralDirection[dir];
185
174
  return this[isTile ? 'tile' + capitalize(direction) : direction](repeat);
186
175
  };
187
176
  return (player, map) => {
@@ -214,16 +203,16 @@ class MoveList {
214
203
  return this._awayFromPlayer({ isTile: true, typeMov: 'away' }, player, repeat);
215
204
  }
216
205
  turnLeft() {
217
- return 'turn-' + common_1.Direction.Left;
206
+ return 'turn-' + Direction.Left;
218
207
  }
219
208
  turnRight() {
220
- return 'turn-' + common_1.Direction.Right;
209
+ return 'turn-' + Direction.Right;
221
210
  }
222
211
  turnUp() {
223
- return 'turn-' + common_1.Direction.Up;
212
+ return 'turn-' + Direction.Up;
224
213
  }
225
214
  turnDown() {
226
- return 'turn-' + common_1.Direction.Down;
215
+ return 'turn-' + Direction.Down;
227
216
  }
228
217
  turnRandom() {
229
218
  return [
@@ -246,8 +235,8 @@ class MoveList {
246
235
  };
247
236
  }
248
237
  }
249
- exports.Move = new MoveList();
250
- class MoveManager {
238
+ export const Move = new MoveList();
239
+ export class MoveManager {
251
240
  /**
252
241
  * Gives an itinerary.
253
242
  *
@@ -301,7 +290,7 @@ class MoveManager {
301
290
  let count = 0;
302
291
  let frequence = 0;
303
292
  this.breakRoutes(); // break previous route
304
- return new Promise((resolve) => {
293
+ return new Promise(async (resolve) => {
305
294
  this._finishRoute = resolve;
306
295
  routes = routes.map((route) => {
307
296
  if (isFunction(route)) {
@@ -310,7 +299,11 @@ class MoveManager {
310
299
  return route;
311
300
  });
312
301
  routes = arrayFlat(routes);
313
- const move = () => __awaiter(this, void 0, void 0, function* () {
302
+ const move = () => {
303
+ // If movement continues while the player no longer exists or is no longer on the map
304
+ if (!this) {
305
+ return;
306
+ }
314
307
  if (count >= this['nbPixelInTile']) {
315
308
  if (frequence < this.frequency) {
316
309
  frequence++;
@@ -320,34 +313,35 @@ class MoveManager {
320
313
  frequence = 0;
321
314
  count++;
322
315
  const [route] = routes;
323
- if (!route) {
316
+ if (route === undefined) {
324
317
  this.breakRoutes();
325
318
  return;
326
319
  }
327
320
  switch (route) {
328
- case common_1.Direction.Left:
329
- case common_1.Direction.Down:
330
- case common_1.Direction.Right:
331
- case common_1.Direction.Up:
332
- yield this.moveByDirection(route, 1);
321
+ case Direction.Left:
322
+ case Direction.Down:
323
+ case Direction.Right:
324
+ case Direction.Up:
325
+ this.moveByDirection(route, 1);
333
326
  break;
334
- case 'turn-' + common_1.Direction.Left:
335
- this.changeDirection(common_1.Direction.Left);
327
+ case 'turn-' + Direction.Left:
328
+ this.changeDirection(Direction.Left);
336
329
  break;
337
- case 'turn-' + common_1.Direction.Right:
338
- this.changeDirection(common_1.Direction.Right);
330
+ case 'turn-' + Direction.Right:
331
+ this.changeDirection(Direction.Right);
339
332
  break;
340
- case 'turn-' + common_1.Direction.Up:
341
- this.changeDirection(common_1.Direction.Up);
333
+ case 'turn-' + Direction.Up:
334
+ this.changeDirection(Direction.Up);
342
335
  break;
343
- case 'turn-' + common_1.Direction.Down:
344
- this.changeDirection(common_1.Direction.Down);
336
+ case 'turn-' + Direction.Down:
337
+ this.changeDirection(Direction.Down);
345
338
  break;
346
339
  }
347
340
  routes.shift();
348
- });
349
- move();
350
- this.movingInterval = setInterval(move, 16);
341
+ };
342
+ this.movingSubscription = this.server.tick
343
+ .pipe(takeUntil(this._destroy$))
344
+ .subscribe(move);
351
345
  });
352
346
  }
353
347
  /**
@@ -396,7 +390,7 @@ class MoveManager {
396
390
  */
397
391
  breakRoutes(force = false) {
398
392
  if (this._finishRoute) {
399
- clearInterval(this.movingInterval);
393
+ this.movingSubscription.unsubscribe();
400
394
  this._finishRoute(force);
401
395
  }
402
396
  }
@@ -433,12 +427,11 @@ class MoveManager {
433
427
  this.clientModeMove = mode.clientMode;
434
428
  if (mode.behavior)
435
429
  this.behavior = mode.behavior;
436
- this.emit(types_1.SocketEvents.CallMethod, {
430
+ this.emit(SocketEvents.CallMethod, {
437
431
  objectId: this.id,
438
- name: types_1.SocketMethods.ModeMove,
432
+ name: SocketMethods.ModeMove,
439
433
  params: [mode]
440
434
  });
441
435
  }
442
436
  }
443
- exports.MoveManager = MoveManager;
444
437
  //# sourceMappingURL=MoveManager.js.map
@@ -1 +1 @@
1
- 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@@ -1,10 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ParameterManager = void 0;
4
- const common_1 = require("@rpgjs/common");
5
- const presets_1 = require("../presets");
6
- const { isString } = common_1.Utils;
7
- class ParameterManager {
1
+ import { Utils } from '@rpgjs/common';
2
+ import { MAXHP, MAXSP, } from '../presets';
3
+ const { isString } = Utils;
4
+ export class ParameterManager {
8
5
  constructor() {
9
6
  this._paramsModifier = {};
10
7
  this._hp = 0;
@@ -49,8 +46,8 @@ class ParameterManager {
49
46
  * @memberof ParameterManager
50
47
  * */
51
48
  set hp(val) {
52
- if (val > this.param[presets_1.MAXHP]) {
53
- val = this.param[presets_1.MAXHP];
49
+ if (val > this.param[MAXHP]) {
50
+ val = this.param[MAXHP];
54
51
  }
55
52
  else if (val <= 0) {
56
53
  this['_triggerHook']('onDead');
@@ -75,8 +72,8 @@ class ParameterManager {
75
72
  * @memberof ParameterManager
76
73
  * */
77
74
  set sp(val) {
78
- if (val > this.param[presets_1.MAXSP]) {
79
- val = this.param[presets_1.MAXSP];
75
+ if (val > this.param[MAXSP]) {
76
+ val = this.param[MAXSP];
80
77
  }
81
78
  this._sp = val;
82
79
  }
@@ -369,9 +366,9 @@ class ParameterManager {
369
366
  * */
370
367
  recovery({ hp, sp }) {
371
368
  if (hp)
372
- this.hp = this.param[presets_1.MAXHP] * hp;
369
+ this.hp = this.param[MAXHP] * hp;
373
370
  if (sp)
374
- this.sp = this.param[presets_1.MAXSP] * sp;
371
+ this.sp = this.param[MAXSP] * sp;
375
372
  }
376
373
  /**
377
374
  * restores all HP and SP
@@ -397,5 +394,4 @@ class ParameterManager {
397
394
  this.recovery({ hp: 1, sp: 1 });
398
395
  }
399
396
  }
400
- exports.ParameterManager = ParameterManager;
401
397
  //# sourceMappingURL=ParameterManager.js.map
@@ -1 +1 @@
1
- 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1
+ 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@@ -537,6 +537,8 @@ export declare class RpgPlayer extends RpgCommonPlayer {
537
537
  */
538
538
  getCurrentMap<T extends RpgMap = RpgMap>(): T | null;
539
539
  loadScene(name: string, data: any): void;
540
+ emitSceneMap(): void;
541
+ gameReload(): void;
540
542
  changeServer(url: string, port: number): void;
541
543
  private _getMap;
542
544
  /**
@@ -622,7 +624,7 @@ export declare class RpgPlayer extends RpgCommonPlayer {
622
624
  * @returns {void}
623
625
  * @memberof Player
624
626
  */
625
- emit(key: string, value: any): void;
627
+ emit(key: string, value?: any): void;
626
628
  /**
627
629
  * Listen to the data (socket) sent by the client
628
630
  *
@@ -706,6 +708,10 @@ export declare enum EventMode {
706
708
  Shared = "shared",
707
709
  Scenario = "scenario"
708
710
  }
711
+ export interface RpgClassEvent<T> {
712
+ _name: string;
713
+ new (): T;
714
+ }
709
715
  export declare class RpgEvent extends RpgPlayer {
710
716
  readonly type: string;
711
717
  properties: any;