@rpgjs/server 3.0.0-beta.3 → 3.0.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Game/Map.d.ts +88 -12
- package/lib/Game/Map.js +102 -37
- package/lib/Game/Map.js.map +1 -1
- package/lib/Player/BattleManager.d.ts +1 -1
- package/lib/Player/BattleManager.js.map +1 -1
- package/lib/Player/ElementManager.d.ts +1 -1
- package/lib/Player/GuiManager.d.ts +48 -0
- package/lib/Player/GuiManager.js +59 -0
- package/lib/Player/GuiManager.js.map +1 -1
- package/lib/Player/MoveManager.d.ts +10 -12
- package/lib/Player/MoveManager.js +21 -26
- package/lib/Player/MoveManager.js.map +1 -1
- package/lib/Player/Player.d.ts +99 -18
- package/lib/Player/Player.js +128 -52
- package/lib/Player/Player.js.map +1 -1
- package/lib/Query.d.ts +3 -0
- package/lib/Query.js +4 -5
- package/lib/Query.js.map +1 -1
- package/lib/RpgServer.d.ts +45 -6
- package/lib/Scenes/Map.d.ts +31 -1
- package/lib/Scenes/Map.js +55 -13
- package/lib/Scenes/Map.js.map +1 -1
- package/lib/decorators/map.d.ts +4 -5
- package/lib/entry-point.d.ts +1 -0
- package/lib/entry-point.js +4 -2
- package/lib/entry-point.js.map +1 -1
- package/lib/server.d.ts +46 -3
- package/lib/server.js +96 -14
- package/lib/server.js.map +1 -1
- package/lib/workers/move.d.ts +2 -0
- package/lib/workers/move.js +8 -0
- package/lib/workers/move.js.map +1 -0
- package/package.json +6 -8
package/lib/server.js
CHANGED
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@@ -16,7 +16,6 @@ const Query_1 = require("./Query");
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const presets_1 = require("./presets");
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const sync_server_1 = require("@rpgjs/sync-server");
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const common_1 = require("@rpgjs/common");
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-
let tick = 0;
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class RpgServerEngine {
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/**
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* Combat formulas
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@@ -52,6 +51,12 @@ class RpgServerEngine {
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this.damageFormulas = {};
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this.scenes = new Map();
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this.totalConnected = 0;
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54
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+
this.tick = 0;
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55
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+
this.world = sync_server_1.World;
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56
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+
if (this.inputOptions.workers) {
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console.log('workers enabled');
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this.workers = this.gameEngine.createWorkers(this.inputOptions.workers).load();
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}
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}
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_init() {
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return __awaiter(this, void 0, void 0, function* () {
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@@ -73,49 +78,116 @@ class RpgServerEngine {
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}
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for (let key in this.inputOptions.database) {
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const data = this.inputOptions.database[key];
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-
this.
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81
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+
this.addInDatabase(data.id, data);
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}
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this.loadScenes();
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});
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}
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86
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+
/**
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* Adds data to the server's database (in RAM) for later use
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*
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* @method server.addInDatabase(id,data)
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* @title Add in database
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* @param {number} id resource id
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* @param {class} dataClass A class representing the data
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* @since 3.0.0-beta.4
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* @example
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* ```ts
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* @Item({
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* name: 'Potion',
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* description: 'Gives 100 HP',
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* })
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* class MyItem() {}
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*
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* server.addInDatabase('dynamic_item', MyItem)
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* ```
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* @returns {void}
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* @memberof RpgServerEngine
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*/
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addInDatabase(id, dataClass) {
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this.database[id] = dataClass;
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}
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/**
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* Start the RPG server
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*
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* @method server.start()
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* @title Start Server
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* @returns {void}
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* @memberof RpgServerEngine
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*/
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-
start(inputOptions) {
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+
start(inputOptions, scheduler = true) {
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return __awaiter(this, void 0, void 0, function* () {
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if (inputOptions)
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this.inputOptions = inputOptions;
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yield this._init();
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-
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+
this.scheduler = new common_1.Scheduler({
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tick: this.step.bind(this),
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period: 1000 / this.inputOptions.stepRate,
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delay: 4
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-
};
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-
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});
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if (scheduler)
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this.scheduler.start();
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this.gameEngine.start({
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getObject(id) {
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return Query_1.Query.getPlayer(id);
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},
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getObjectsOfGroup(groupId, player) {
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-
return Query_1.Query.
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return Query_1.Query._getObjectsOfMap(groupId, player);
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}
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});
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this.io.on('connection', this.onPlayerConnected.bind(this));
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common_1.RpgPlugin.emit(common_1.HookServer.Start, this);
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});
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}
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/**
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* Sends all packages to clients. The sending is done automatically but you can decide to send yourself by calling this method (for example, for unit tests)
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*
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* @method server.send()
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* @title Send All Packets
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* @returns {void}
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* @memberof RpgServerEngine
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*/
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send() {
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-
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this.world.send();
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}
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-
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-
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-
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updatePlayersMove(deltaTimeInt) {
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const players = this.world.getUsers();
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const obj = [];
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for (let playerId in players) {
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const player = players[playerId];
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if (player.pendingMove.length > 0) {
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if (this.inputOptions.workers)
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obj.push(player.toObject());
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else {
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this.gameEngine.processInput(playerId);
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}
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player.pendingMove = [];
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}
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}
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if (this.inputOptions.workers) {
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this.workers.call('movePlayers', obj).then((players) => {
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for (let playerId in players) {
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const player = this.world.getUser(playerId);
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const data = players[playerId];
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if (player) {
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player.position = data.position;
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player.direction = data.direction;
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}
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common_1.RpgPlugin.emit('Server.onInput', [player, {
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input: data.direction,
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moving: true
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}], true);
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}
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});
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}
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}
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step(t, dt) {
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this.tick++;
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this.updatePlayersMove(1);
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if (this.tick % 4 === 0) {
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this.send();
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}
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common_1.RpgPlugin.emit(common_1.HookServer.Step, this);
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}
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loadScenes() {
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this.scenes.set(Map_1.SceneMap.id, new Map_1.SceneMap(this.inputOptions.maps, this));
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@@ -123,6 +195,15 @@ class RpgServerEngine {
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getScene(name) {
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return this.scenes.get(name);
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}
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/**
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* Return the scene that manages the maps of the game
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* @prop {SceneMap} [sceneMap]
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* @since 3.0.0-beta.4
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* @memberof RpgServerEngine
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*/
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get sceneMap() {
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return this.getScene(Map_1.SceneMap.id);
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}
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sendToPlayer(currentPlayer, eventName, data) {
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currentPlayer._socket.emit(eventName, data);
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}
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@@ -130,12 +211,13 @@ class RpgServerEngine {
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const playerId = common_1.Utils.generateUID();
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let player = new this.playerClass(this.gameEngine, playerId);
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socket.on('move', (data) => {
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player._lastFrame = data.frame;
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player.pendingMove.push(data);
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});
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socket.on('disconnect', () => {
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this.onPlayerDisconnected(socket.id, playerId);
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});
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this.world.setUser(player, socket);
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socket.emit('playerJoined', { playerId });
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player.server = this;
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player._init();
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@@ -149,7 +231,7 @@ class RpgServerEngine {
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onPlayerDisconnected(socketId, playerId) {
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const player = sync_server_1.World.getUser(playerId);
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player.execMethod('onDisconnected');
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this.world.disconnectUser(playerId);
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}
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}
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exports.RpgServerEngine = RpgServerEngine;
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package/lib/server.js.map
CHANGED
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{"version":3,"file":"server.js","sourceRoot":"","sources":["../src/server.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,sCAAwC;AACxC,4CAA2C;AAC3C,mCAA+B;AAC/B,uCAA8F;AAC9F,
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+
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AC,IAAI,CAAC,CAAA;QACjC,CAAC,CAAC,CAAA;QAEF,MAAM,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE;YACzB,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAA;QAClD,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;QAElC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAA;QAEzC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAA;QACpB,MAAM,CAAC,KAAK,EAAE,CAAA;QACd,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,CAAA;IACpC,CAAC;IAED;;;;OAIG;IACK,oBAAoB,CAAC,QAAQ,EAAE,QAAgB;QACnD,MAAM,MAAM,GAAc,mBAAK,CAAC,OAAO,CAAC,QAAQ,CAAc,CAAA;QAC9D,MAAM,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAA;QACnC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAA;IACvC,CAAC;CACJ;AA9PD,0CA8PC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"move.js","sourceRoot":"","sources":["../../src/workers/move.ts"],"names":[],"mappings":";AAAA,MAAM,EACJ,UAAU,EACV,QAAQ,EACT,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAA;AAC7B,MAAM,OAAO,GAAG,EAAE,CAAA;AAElB,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;AAErB,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,GAAG,EAAE,EAAE;IAC/B,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;AAClB,CAAC,CAAC,CAAA"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@rpgjs/server",
|
|
3
|
-
"version": "3.0.0-beta.
|
|
3
|
+
"version": "3.0.0-beta.6",
|
|
4
4
|
"description": "",
|
|
5
5
|
"main": "./lib/index.js",
|
|
6
6
|
"types": "./lib/index.d.ts",
|
|
@@ -18,16 +18,14 @@
|
|
|
18
18
|
"author": "Samuel Ronce",
|
|
19
19
|
"license": "MIT",
|
|
20
20
|
"dependencies": {
|
|
21
|
-
"@rpgjs/common": "^3.0.0-beta.
|
|
22
|
-
"@rpgjs/database": "^3.0.0-beta.
|
|
23
|
-
"@rpgjs/sync-server": "^3.0.0-beta.
|
|
24
|
-
"kompute": "^1.13.0",
|
|
21
|
+
"@rpgjs/common": "^3.0.0-beta.6",
|
|
22
|
+
"@rpgjs/database": "^3.0.0-beta.6",
|
|
23
|
+
"@rpgjs/sync-server": "^3.0.0-beta.6",
|
|
25
24
|
"lodash.merge": "^4.6.2",
|
|
26
25
|
"pathfinding": "^0.4.18",
|
|
27
|
-
"sat": "^0.8.0"
|
|
28
|
-
"yuka": "^0.7.5"
|
|
26
|
+
"sat": "^0.8.0"
|
|
29
27
|
},
|
|
30
|
-
"gitHead": "
|
|
28
|
+
"gitHead": "23673ae3b2706d55fc924fb3648e5ec46af7cac8",
|
|
31
29
|
"devDependencies": {
|
|
32
30
|
"typescript": "^4.3.5"
|
|
33
31
|
}
|