@rpgjs/server 3.0.0-beta.3 → 3.0.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Game/Map.d.ts +88 -12
- package/lib/Game/Map.js +102 -37
- package/lib/Game/Map.js.map +1 -1
- package/lib/Player/BattleManager.d.ts +1 -1
- package/lib/Player/BattleManager.js.map +1 -1
- package/lib/Player/ElementManager.d.ts +1 -1
- package/lib/Player/GuiManager.d.ts +48 -0
- package/lib/Player/GuiManager.js +59 -0
- package/lib/Player/GuiManager.js.map +1 -1
- package/lib/Player/MoveManager.d.ts +10 -12
- package/lib/Player/MoveManager.js +21 -26
- package/lib/Player/MoveManager.js.map +1 -1
- package/lib/Player/Player.d.ts +99 -18
- package/lib/Player/Player.js +128 -52
- package/lib/Player/Player.js.map +1 -1
- package/lib/Query.d.ts +3 -0
- package/lib/Query.js +4 -5
- package/lib/Query.js.map +1 -1
- package/lib/RpgServer.d.ts +45 -6
- package/lib/Scenes/Map.d.ts +31 -1
- package/lib/Scenes/Map.js +55 -13
- package/lib/Scenes/Map.js.map +1 -1
- package/lib/decorators/map.d.ts +4 -5
- package/lib/entry-point.d.ts +1 -0
- package/lib/entry-point.js +4 -2
- package/lib/entry-point.js.map +1 -1
- package/lib/server.d.ts +46 -3
- package/lib/server.js +96 -14
- package/lib/server.js.map +1 -1
- package/lib/workers/move.d.ts +2 -0
- package/lib/workers/move.js +8 -0
- package/lib/workers/move.js.map +1 -0
- package/package.json +6 -8
package/lib/Game/Map.d.ts
CHANGED
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@@ -1,32 +1,109 @@
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1
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-
import { RpgCommonMap } from '@rpgjs/common';
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-
import * as Kompute from 'kompute/build/Kompute';
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+
import { RpgCommonMap, RpgShape, RpgCommonGame } from '@rpgjs/common';
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import { EventOptions } from '../decorators/event';
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import { EventMode, RpgEvent } from '../Event';
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import { RpgPlayer } from '../Player/Player';
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-
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import { RpgServerEngine } from '../server';
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export declare type EventPosOption = {
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x: number;
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y: number;
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z?: number;
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event: EventOptions;
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}
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};
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export declare type EventOption = EventPosOption | EventOptions;
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export declare class RpgMap extends RpgCommonMap {
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private _server;
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_events: EventOption[];
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-
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/**
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* @title map id
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* @readonly
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* @prop {string} [id]
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* @memberof Map
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* */
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readonly id: string;
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file: any;
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/**
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* @title event list
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* @prop { { [eventId: string]: RpgEvent } } [events]
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* @memberof Map
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* */
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events: {
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[eventId: string]: RpgEvent;
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};
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-
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entityManager: any;
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constructor(_server: any);
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constructor(_server: RpgServerEngine);
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load(): Promise<void>;
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get game():
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get game(): RpgCommonGame;
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onLoad(): void;
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onJoin(player: RpgPlayer): void;
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onLeave(player: RpgPlayer): void;
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autoLoadEvent(): void;
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-
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-
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/**
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* Edit a tile on the map. All players on the map will see the modified tile
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*
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*
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* @title Change Tile in map
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* @since 3.0.0-beta.4
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* @method map.setTile(x,y,layer,tileInfo)
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* @param {number} x Position X
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* @param {number} y Position Y
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* @param {string | ((layer: any) => boolean)} layer Name of the layer where you want to put a tile. OYou can also put a function that will act as a filter. The first parameter is the layer and you return a boolean to indicate if you modify the tile of this layer or not
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* @param {object} tileInfo Object with the following properties:
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* - {number} gid: The tile number in tileset (from 1)
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* - {object} properties Property of the tile. You own object. To set a collision, set the `collision:true` property
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* @example
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* ```ts
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* map.setTile(15, 18, 'mylayer', { gid: 2 })
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* ```
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* @returns {void}
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* @memberof Map
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*/
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setTile(x: number, y: number, layerFilter: string | ((layer: any) => boolean), tileInfo: {
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gid: number;
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properties?: object;
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}): any;
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getEventShape(eventName: string): RpgShape | undefined;
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/**
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* Dynamically create an event in Shared mode
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*
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* ```ts
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* @EventData({
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* name: 'EV-1'
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* })
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* class MyEvent extends RpgEvent {
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* onAction() {
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* console.log('ok')
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* }
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* }
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*
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* map.createDynamicEvent({
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* x: 100,
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* y: 100,
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* event: MyEvent
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* })
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* ```
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*
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* You can also put an array of objects to create several events at once
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*
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* @title Create Dynamic Event
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* @since 3.0.0-beta.4
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* @method map.createDynamicEvent(eventObj|eventObj[])
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* @param { { x: number, y: number, z?: number, event: eventClass } } eventsList
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* @returns { { [eventId: string]: RpgEvent } }
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* @memberof Map
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*/
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createDynamicEvent(eventsList: EventPosOption | EventPosOption[]): {
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[eventId: string]: RpgEvent;
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};
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/**
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* Removes an event from the map. Returns false if the event is not found
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* @title Remove Event
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* @since 3.0.0-beta.4
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* @method map.removeEvent(eventId)
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* @param {string} eventId Event Name
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* @returns {boolean}
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* @memberof Map
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*/
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removeEvent(eventId: string): boolean;
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createEvent(obj: EventPosOption, mode: EventMode, shape?: any): RpgEvent | null;
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createEvents(eventsList: EventOption[], mode: EventMode): {
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[eventId: string]: RpgEvent;
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};
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@@ -37,4 +114,3 @@ export interface RpgMap {
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sounds: string[];
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$setSchema: (schema: any) => void;
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}
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export {};
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package/lib/Game/Map.js
CHANGED
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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@@ -34,7 +15,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
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exports.RpgMap = void 0;
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const common_1 = require("@rpgjs/common");
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const fs_1 = __importDefault(require("fs"));
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const YUKA = __importStar(require("yuka"));
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const Event_1 = require("../Event");
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const MoveManager_1 = require("../Player/MoveManager");
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class AutoEvent extends Event_1.RpgEvent {
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@@ -72,27 +52,30 @@ class RpgMap extends common_1.RpgCommonMap {
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constructor(_server) {
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super();
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this._server = _server;
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/**
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* @title event list
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* @prop { { [eventId: string]: RpgEvent } } [events]
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* @memberof Map
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* */
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this.events = {};
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this.entityManager = new YUKA.EntityManager();
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}
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load() {
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const _super = Object.create(null, {
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load: { get: () => super.load }
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});
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var _a;
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return __awaiter(this, void 0, void 0, function* () {
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if (common_1.RpgCommonMap.buffer.has(this.id)) {
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return;
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}
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const data = yield this.parseFile();
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_super.load.call(this, data);
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(_a = this._server.workers) === null || _a === void 0 ? void 0 : _a.call('loadMap', {
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id: this.id,
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data
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});
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common_1.RpgCommonMap.buffer.set(this.id, this);
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this.events = this.createEvents(this._events, Event_1.EventMode.Shared);
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// TODO
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// this.autoLoadEvent()
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for (let key in this.events) {
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this.events[key].execMethod('onInit');
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}
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this.createDynamicEvent(this._events);
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this.onLoad();
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});
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}
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}
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onLoad() { }
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onJoin(player) {
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this.entityManager.add(player.steerable);
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}
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onLeave(player) {
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player.stopBehavior();
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this.entityManager.remove(player.steerable);
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this.getShapes().forEach(shape => shape.out(player));
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const events = this.game.world.getObjectsOfGroup(this.id, player);
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const events = Object.values(this.game.world.getObjectsOfGroup(this.id, player));
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for (let event of events) {
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player.getShapes().forEach(shape => shape.out(event));
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event.getShapes().forEach(shape => shape.out(player));
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}
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this.grid.clearObjectInCells(player.id);
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}
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autoLoadEvent() {
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this.getShapes().forEach(shape => {
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@@ -135,28 +116,112 @@ class RpgMap extends common_1.RpgCommonMap {
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}
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});
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}
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/**
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* Edit a tile on the map. All players on the map will see the modified tile
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*
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*
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* @title Change Tile in map
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* @since 3.0.0-beta.4
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* @method map.setTile(x,y,layer,tileInfo)
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* @param {number} x Position X
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* @param {number} y Position Y
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* @param {string | ((layer: any) => boolean)} layer Name of the layer where you want to put a tile. OYou can also put a function that will act as a filter. The first parameter is the layer and you return a boolean to indicate if you modify the tile of this layer or not
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* @param {object} tileInfo Object with the following properties:
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* - {number} gid: The tile number in tileset (from 1)
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* - {object} properties Property of the tile. You own object. To set a collision, set the `collision:true` property
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* @example
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* ```ts
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* map.setTile(15, 18, 'mylayer', { gid: 2 })
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* ```
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* @returns {void}
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* @memberof Map
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*/
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setTile(x, y, layerFilter, tileInfo) {
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const tiles = super.setTile(x, y, layerFilter, tileInfo);
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const players = Object.values(this['users']);
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for (let player of players) {
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player.emit('changeTile', tiles);
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}
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return tiles;
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}
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// TODO: return type
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getEventShape(eventName) {
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return this.getShapes().find(shape => shape.name == eventName);
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}
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/**
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* Dynamically create an event in Shared mode
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*
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* ```ts
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* @EventData({
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* name: 'EV-1'
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* })
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* class MyEvent extends RpgEvent {
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* onAction() {
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* console.log('ok')
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* }
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* }
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*
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* map.createDynamicEvent({
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* x: 100,
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* y: 100,
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* event: MyEvent
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* })
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* ```
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*
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* You can also put an array of objects to create several events at once
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*
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* @title Create Dynamic Event
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* @since 3.0.0-beta.4
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* @method map.createDynamicEvent(eventObj|eventObj[])
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* @param { { x: number, y: number, z?: number, event: eventClass } } eventsList
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* @returns { { [eventId: string]: RpgEvent } }
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* @memberof Map
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*/
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createDynamicEvent(eventsList) {
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if (!eventsList)
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return {};
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if (!common_1.Utils.isArray(eventsList)) {
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eventsList = [eventsList];
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}
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const events = this.createEvents(eventsList, Event_1.EventMode.Shared);
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for (let key in events) {
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this.events[key] = events[key];
|
|
189
|
+
this.events[key].execMethod('onInit');
|
|
190
|
+
}
|
|
191
|
+
return events;
|
|
192
|
+
}
|
|
193
|
+
/**
|
|
194
|
+
* Removes an event from the map. Returns false if the event is not found
|
|
195
|
+
* @title Remove Event
|
|
196
|
+
* @since 3.0.0-beta.4
|
|
197
|
+
* @method map.removeEvent(eventId)
|
|
198
|
+
* @param {string} eventId Event Name
|
|
199
|
+
* @returns {boolean}
|
|
200
|
+
* @memberof Map
|
|
201
|
+
*/
|
|
202
|
+
removeEvent(eventId) {
|
|
203
|
+
if (!this.events[eventId])
|
|
204
|
+
return false;
|
|
205
|
+
delete this.events[eventId];
|
|
206
|
+
return true;
|
|
207
|
+
}
|
|
142
208
|
createEvent(obj, mode, shape) {
|
|
143
209
|
let event, position;
|
|
144
210
|
// We retrieve the information of the event ([Event] or [{event: Event, x: number, y: number}])
|
|
145
|
-
if (obj
|
|
211
|
+
if (obj.x === undefined) {
|
|
146
212
|
event = obj;
|
|
147
213
|
}
|
|
148
214
|
else {
|
|
149
|
-
event = obj
|
|
150
|
-
position = { x: obj
|
|
215
|
+
event = obj.event;
|
|
216
|
+
position = { x: obj.x, y: obj.y, z: 0 };
|
|
151
217
|
}
|
|
152
218
|
// The event is ignored if the mode is different.
|
|
153
219
|
if (event.mode != mode) {
|
|
154
220
|
return null;
|
|
155
221
|
}
|
|
156
222
|
// Create an instance of RpgEvent and assign its options
|
|
157
|
-
const ev = this.game.addEvent(event
|
|
223
|
+
const ev = this.game.addEvent(event);
|
|
158
224
|
const _shape = shape || this.getEventShape(ev.name);
|
|
159
|
-
this.entityManager.add(ev.steerable);
|
|
160
225
|
ev.width = event.width || this.tileWidth;
|
|
161
226
|
ev.height = event.height || this.tileHeight;
|
|
162
227
|
if (_shape && _shape.properties)
|
package/lib/Game/Map.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Map.js","sourceRoot":"","sources":["../../src/Game/Map.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Map.js","sourceRoot":"","sources":["../../src/Game/Map.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,0CAA6E;AAC7E,4CAAmB;AAEnB,oCAA8C;AAC9C,uDAA4C;AAY5C,MAAM,SAAU,SAAQ,gBAAQ;IAI5B,MAAM;QACF,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;QACtE,IAAI,OAAO,EAAE;YACT,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;SAC3B;QACD,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAA;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;SACrB;QACD,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,SAAS,GAAG,SAAS,CAAA;SAC7B;QACD,IAAI,IAAI,IAAI,QAAQ,EAAE;YAClB,IAAI,CAAC,iBAAiB,CAAC,CAAE,kBAAI,CAAC,UAAU,EAAE,CAAE,CAAC,CAAA;SAChD;IACL,CAAC;IAEK,QAAQ,CAAC,MAAiB;;YAC5B,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;YAChC,IAAI,IAAI,EAAE;gBACN,MAAM,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;oBACxB,QAAQ,EAAE,IAAI;iBACjB,CAAC,CAAA;aACL;QACL,CAAC;KAAA;;AA5BM,gBAAM,GAAQ,EAAE,CAAA;AA+B3B,MAAa,MAAO,SAAQ,qBAAY;IAoBpC,YAAoB,OAAwB;QACxC,KAAK,EAAE,CAAA;QADS,YAAO,GAAP,OAAO,CAAiB;QAT3C;;;;YAII;QACE,WAAM,GAET,EAAE,CAAA;IAIN,CAAC;IAEK,IAAI;;;;;;YACN,IAAI,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE;gBAClC,OAAM;aACT;YACD,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,SAAS,EAAE,CAAA;YACnC,OAAM,IAAI,YAAC,IAAI,EAAC;YAChB,MAAA,IAAI,CAAC,OAAO,CAAC,OAAO,0CAAE,IAAI,CAAC,SAAS,EAAE;gBAClC,EAAE,EAAE,IAAI,CAAC,EAAE;gBACX,IAAI;aACP,CAAC,CAAA;YACF,qBAAY,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAA;YACtC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAA2B,CAAC,CAAA;YACzD,IAAI,CAAC,MAAM,EAAE,CAAA;;KAChB;IAED,IAAI,IAAI;QACJ,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAA;IAClC,CAAC;IAED,MAAM,KAAI,CAAC;IAEX,MAAM,CAAC,MAAiB;IAExB,CAAC;IAED,OAAO,CAAC,MAAiB;QACrB,IAAI,CAAC,SAAS,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAA;QACpD,MAAM,MAAM,GAAgB,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC,CAAA;QAC7F,KAAK,IAAI,KAAK,IAAI,MAAM,EAAE;YACtB,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAA;YACrD,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAA;SACxD;QACD,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;IAC3C,CAAC;IAED,aAAa;QACT,IAAI,CAAC,SAAS,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC7B,MAAM,EAAE,UAAU,EAAE,GAAG,KAAK,CAAA;YAC5B,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,MAAM,CAAA;YACxC,IAAI,KAAK,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;gBAC7C,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,IAAI,iBAAS,CAAC,MAAM,CAAA;gBAChD,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC,IAAI,CAAA;gBACzC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAA;gBACrB,SAAS,CAAC,MAAM,GAAG;oBACf,KAAK,EAAE,EAAE;oBACT,MAAM,EAAE,EAAE;iBACb,CAAA;gBACD,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;oBAC3B,CAAC;oBACD,CAAC;oBACD,KAAK,EAAE,SAAS;iBACnB,EAAE,IAAI,EAAE,KAAK,CAAC,CAAA;gBACf,IAAI,KAAK;oBAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,KAAK,CAAA;aAC7C;QACL,CAAC,CAAC,CAAA;IACN,CAAC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,WAA+C,EAAE,QAG9E;QACG,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAA;QACxD,MAAM,OAAO,GAAgB,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAA;QACzD,KAAK,IAAI,MAAM,IAAI,OAAO,EAAE;YACxB,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,KAAK,CAAC,CAAA;SACnC;QACD,OAAO,KAAK,CAAA;IAChB,CAAC;IAED,oBAAoB;IACpB,aAAa,CAAC,SAAiB;QAC3B,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,IAAI,SAAS,CAAC,CAAA;IAClE,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,kBAAkB,CAAC,UAA6C;QAG5D,IAAI,CAAC,UAAU;YAAE,OAAQ,EAAE,CAAA;QAC3B,IAAI,CAAC,cAAK,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC5B,UAAU,GAAG,CAAC,UAA4B,CAAC,CAAA;SAC9C;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,UAA8B,EAAE,iBAAS,CAAC,MAAM,CAAC,CAAA;QAClF,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;YACpB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAA;YAC9B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;SACxC;QACD,OAAO,MAAM,CAAA;IACjB,CAAC;IAED;;;;;;;;OAQG;IACH,WAAW,CAAC,OAAe;QACvB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC;YAAE,OAAO,KAAK,CAAA;QACvC,OAAO,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAA;QAC3B,OAAO,IAAI,CAAA;IACf,CAAC;IAED,WAAW,CAAC,GAAmB,EAAE,IAAe,EAAE,KAAW;QACzD,IAAI,KAAU,EAAE,QAAQ,CAAA;QAExB,+FAA+F;QAC/F,IAAI,GAAG,CAAC,CAAC,KAAK,SAAS,EAAE;YACrB,KAAK,GAAG,GAAG,CAAA;SACd;aACI;YACD,KAAK,GAAG,GAAG,CAAC,KAAK,CAAA;YACjB,QAAQ,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;SAC1C;QAED,iDAAiD;QACjD,IAAI,KAAK,CAAC,IAAI,IAAI,IAAI,EAAE;YACpB,OAAO,IAAI,CAAA;SACd;QAED,wDAAwD;QACxD,MAAM,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAA;QACpC,MAAM,MAAM,GAAG,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC,IAAI,CAAC,CAAA;QAEnD,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,IAAI,CAAC,SAAS,CAAA;QACxC,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,IAAI,IAAI,CAAC,UAAU,CAAA;QAC3C,IAAI,MAAM,IAAI,MAAM,CAAC,UAAU;YAAE,EAAE,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAA;QAClE,IAAI,KAAK,CAAC,MAAM;YAAE,EAAE,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAA;QACvE,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAA;QAChB,EAAE,CAAC,QAAQ,CAAC,QAAQ,IAAI,EAAE,CAAC,IAAI,CAAC,CAAA;QAChC,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAA;QACxB,OAAO,EAAE,CAAA;IACb,CAAC;IAED,YAAY,CAAC,UAAyB,EAAE,IAAe;QAGnD,MAAM,MAAM,GAAI,EAAE,CAAA;QAElB,IAAI,CAAC,UAAU;YAAE,OAAO,MAAM,CAAA;QAE9B,KAAK,IAAI,GAAG,IAAI,UAAU,EAAE;YACxB,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,GAAqB,EAAE,IAAI,CAAC,CAAA;YACxD,IAAI,EAAE,EAAE;gBACJ,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAA;aACrB;SACJ;QAED,OAAO,MAAM,CAAA;IACjB,CAAC;IAED,SAAS;QACL,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACnB,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;SACpC;QAED,IAAI,cAAK,CAAC,SAAS,EAAE,EAAE;YACnB,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;iBAClB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAA;SAC/B;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,IAAI,CAAA;QAErE,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,YAAE,CAAC,QAAQ,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE;gBACzC,IAAI,GAAG;oBAAE,OAAO,MAAM,CAAC,GAAG,CAAC,CAAA;gBAC3B,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAA;YAC7B,CAAC,CAAC,CAAA;QACN,CAAC,CAAC,CAAA;IACN,CAAC;IAED,OAAO,CAAC,MAAW;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAA;IAClC,CAAC;CACJ;AAxPD,wBAwPC"}
|
|
@@ -20,7 +20,7 @@ export declare class BattleManager {
|
|
|
20
20
|
* @returns {object}
|
|
21
21
|
* @memberof BattleManager
|
|
22
22
|
* */
|
|
23
|
-
applyDamage(otherPlayer: RpgPlayer, skill
|
|
23
|
+
applyDamage(otherPlayer: RpgPlayer, skill?: any): {
|
|
24
24
|
damage: number;
|
|
25
25
|
critical: boolean;
|
|
26
26
|
elementVulnerable: boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BattleManager.js","sourceRoot":"","sources":["../../src/Player/BattleManager.ts"],"names":[],"mappings":";;;AAAA,0CAAsC;AACtC,yDAAqD;AAErD,wCAImB;AACnB,8CAAwC;AACxC,qDAAkD;AAClD,mDAAgD;AAEhD,MAAM,EACF,WAAW,EACd,GAAG,cAAK,CAAA;AAET,MAAa,aAAa;IAEtB;;;;;;;;;;;;;;;;SAgBK;IACL,WAAW,CAAC,WAAsB,EAAE,
|
|
1
|
+
{"version":3,"file":"BattleManager.js","sourceRoot":"","sources":["../../src/Player/BattleManager.ts"],"names":[],"mappings":";;;AAAA,0CAAsC;AACtC,yDAAqD;AAErD,wCAImB;AACnB,8CAAwC;AACxC,qDAAkD;AAClD,mDAAgD;AAEhD,MAAM,EACF,WAAW,EACd,GAAG,cAAK,CAAA;AAET,MAAa,aAAa;IAEtB;;;;;;;;;;;;;;;;SAgBK;IACL,WAAW,CAAC,WAAsB,EAAE,KAAW;QAO3C,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,EAAE;YACxB,MAAM,MAAM,GAAG,EAAE,CAAA;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;gBACjC,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAA;YACnC,CAAC,CAAC,CAAA;YACF,uBACI,CAAC,aAAG,CAAC,EAAE,MAAM,CAAC,GAAG,EACjB,CAAC,cAAI,CAAC,EAAE,MAAM,CAAC,IAAI,EACnB,CAAC,cAAI,CAAC,EAAE,MAAM,CAAC,IAAI,IAChB,MAAM,EACZ;QACL,CAAC,CAAA;QACD,IAAI,MAAM,GAAG,CAAC,EAAE,EAAE,CAAA;QAClB,IAAI,QAAQ,GAAG,KAAK,CAAA;QACpB,IAAI,KAAK,GAAG,KAAK,CAAA;QACjB,IAAI,UAAU,GAAG,KAAK,CAAA;QACtB,IAAI,iBAAiB,GAAG,KAAK,CAAA;QAC7B,MAAM,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAA;QACpC,MAAM,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAA;QAC7B,IAAI,KAAK,EAAE;YACP,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAA;YACpC,IAAI,CAAC,EAAE,EAAE;gBACL,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAA;aAC/C;YACD,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;SACrC;aACI;YACD,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAA;YACrC,IAAI,CAAC,EAAE,EAAE;gBACL,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAA;aAChD;YACD,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;YAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAA;YAClD,IAAI,IAAI,IAAI,CAAC,EAAE;gBACX,iBAAiB,GAAG,IAAI,CAAA;aAC3B;YACD,MAAM,IAAI,IAAI,CAAA;YACd,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAA;YACvC,IAAI,EAAE,EAAE;gBACJ,IAAI,SAAS,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;gBAC1C,IAAI,MAAM,IAAI,SAAS,EAAE;oBACrB,QAAQ,GAAG,IAAI,CAAA;iBAClB;gBACD,MAAM,GAAG,SAAS,CAAA;aACrB;SACJ;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,iBAAM,CAAC,KAAK,CAAC,EAAE;YAC9B,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAA;YACpC,IAAI,EAAE,EAAE;gBACJ,IAAI,SAAS,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;gBAC1C,IAAI,MAAM,IAAI,SAAS,EAAE;oBACrB,KAAK,GAAG,IAAI,CAAA;iBACf;gBACD,MAAM,GAAG,SAAS,CAAA;aACrB;SACJ;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,iBAAM,CAAC,WAAW,CAAC,EAAE;YACpC,MAAM,IAAI,CAAC,CAAA;SACd;QACD,IAAI,CAAC,EAAE,IAAI,MAAM,CAAA;QACjB,OAAO;YACH,MAAM;YACN,QAAQ;YACR,iBAAiB;YACjB,KAAK;YACL,UAAU;SACb,CAAA;IACL,CAAC;IAED,WAAW,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAA;IAC3C,CAAC;CACJ;AAlGD,sCAkGC;AAED,WAAW,CAAC,aAAa,EAAE,CAAC,mCAAgB,EAAE,+BAAc,EAAE,6BAAa,CAAC,CAAC,CAAA"}
|
|
@@ -93,7 +93,7 @@ export declare class ElementManager extends ItemFixture {
|
|
|
93
93
|
* @readonly
|
|
94
94
|
* @memberof ElementManager
|
|
95
95
|
* */
|
|
96
|
-
get elements():
|
|
96
|
+
get elements(): any[];
|
|
97
97
|
coefficientElements(otherPlayer: RpgPlayer): number;
|
|
98
98
|
}
|
|
99
99
|
export interface ElementManager {
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { RpgPlayer } from './Player';
|
|
1
2
|
import { Gui } from '../Gui';
|
|
2
3
|
import { DialogOptions, Choice } from '../Gui/DialogGui';
|
|
3
4
|
export declare class GuiManager {
|
|
@@ -196,4 +197,51 @@ export declare class GuiManager {
|
|
|
196
197
|
* @memberof GuiManager
|
|
197
198
|
*/
|
|
198
199
|
removeGui(guiId: string, data?: any): void;
|
|
200
|
+
private _attachedGui;
|
|
201
|
+
/**
|
|
202
|
+
* Display the GUI attached to the players
|
|
203
|
+
*
|
|
204
|
+
* If you don't specify the players as parameters, it will display the GUI of the instance
|
|
205
|
+
* But you can specify which GUIs to display by specifying the players as the first parameter
|
|
206
|
+
*
|
|
207
|
+
* @title View to GUI attached
|
|
208
|
+
* @method player.showAttachedGui(players?)
|
|
209
|
+
* @param {RpgPlayer[] | RpgPlayer} [players] The GUIs attached to the players to display
|
|
210
|
+
* @since 3.0.0-beta.5
|
|
211
|
+
* @example
|
|
212
|
+
* ```ts
|
|
213
|
+
* player.showAttachedGui()
|
|
214
|
+
* ```
|
|
215
|
+
* ```ts
|
|
216
|
+
* player.showAttachedGui(aPlayer)
|
|
217
|
+
* ```
|
|
218
|
+
* ```ts
|
|
219
|
+
* player.showAttachedGui([player1, player2])
|
|
220
|
+
* ```
|
|
221
|
+
* @memberof GuiManager
|
|
222
|
+
* */
|
|
223
|
+
showAttachedGui(players?: RpgPlayer[] | RpgPlayer): void;
|
|
224
|
+
/**
|
|
225
|
+
* Hide the GUI attached to the players
|
|
226
|
+
*
|
|
227
|
+
* @title Hide to GUI attached
|
|
228
|
+
* @method player.hideAttachedGui(players?)
|
|
229
|
+
* @param {RpgPlayer[] | RpgPlayer} [players] The GUIs attached to the players to hide
|
|
230
|
+
* @since 3.0.0-beta.5
|
|
231
|
+
* @example
|
|
232
|
+
* ```ts
|
|
233
|
+
* player.hideAttachedGui()
|
|
234
|
+
* ```
|
|
235
|
+
* ```ts
|
|
236
|
+
* player.hideAttachedGui(aPlayer)
|
|
237
|
+
* ```
|
|
238
|
+
* ```ts
|
|
239
|
+
* player.hideAttachedGui([player1, player2])
|
|
240
|
+
* ```
|
|
241
|
+
* @memberof GuiManager
|
|
242
|
+
* */
|
|
243
|
+
hideAttachedGui(players?: RpgPlayer[] | RpgPlayer): void;
|
|
244
|
+
}
|
|
245
|
+
export interface GuiManager {
|
|
246
|
+
emit: any;
|
|
199
247
|
}
|
package/lib/Player/GuiManager.js
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.GuiManager = void 0;
|
|
4
|
+
const common_1 = require("@rpgjs/common");
|
|
4
5
|
const Gui_1 = require("../Gui");
|
|
5
6
|
class GuiManager {
|
|
6
7
|
/**
|
|
@@ -225,6 +226,64 @@ class GuiManager {
|
|
|
225
226
|
delete this._gui[guiId];
|
|
226
227
|
}
|
|
227
228
|
}
|
|
229
|
+
_attachedGui(players, display) {
|
|
230
|
+
if (!common_1.Utils.isArray(players)) {
|
|
231
|
+
players = [players];
|
|
232
|
+
}
|
|
233
|
+
this.emit('gui.tooltip', {
|
|
234
|
+
players: players.map(player => player.id),
|
|
235
|
+
display
|
|
236
|
+
});
|
|
237
|
+
}
|
|
238
|
+
/**
|
|
239
|
+
* Display the GUI attached to the players
|
|
240
|
+
*
|
|
241
|
+
* If you don't specify the players as parameters, it will display the GUI of the instance
|
|
242
|
+
* But you can specify which GUIs to display by specifying the players as the first parameter
|
|
243
|
+
*
|
|
244
|
+
* @title View to GUI attached
|
|
245
|
+
* @method player.showAttachedGui(players?)
|
|
246
|
+
* @param {RpgPlayer[] | RpgPlayer} [players] The GUIs attached to the players to display
|
|
247
|
+
* @since 3.0.0-beta.5
|
|
248
|
+
* @example
|
|
249
|
+
* ```ts
|
|
250
|
+
* player.showAttachedGui()
|
|
251
|
+
* ```
|
|
252
|
+
* ```ts
|
|
253
|
+
* player.showAttachedGui(aPlayer)
|
|
254
|
+
* ```
|
|
255
|
+
* ```ts
|
|
256
|
+
* player.showAttachedGui([player1, player2])
|
|
257
|
+
* ```
|
|
258
|
+
* @memberof GuiManager
|
|
259
|
+
* */
|
|
260
|
+
showAttachedGui(players) {
|
|
261
|
+
const _players = players || this;
|
|
262
|
+
this._attachedGui(_players, true);
|
|
263
|
+
}
|
|
264
|
+
/**
|
|
265
|
+
* Hide the GUI attached to the players
|
|
266
|
+
*
|
|
267
|
+
* @title Hide to GUI attached
|
|
268
|
+
* @method player.hideAttachedGui(players?)
|
|
269
|
+
* @param {RpgPlayer[] | RpgPlayer} [players] The GUIs attached to the players to hide
|
|
270
|
+
* @since 3.0.0-beta.5
|
|
271
|
+
* @example
|
|
272
|
+
* ```ts
|
|
273
|
+
* player.hideAttachedGui()
|
|
274
|
+
* ```
|
|
275
|
+
* ```ts
|
|
276
|
+
* player.hideAttachedGui(aPlayer)
|
|
277
|
+
* ```
|
|
278
|
+
* ```ts
|
|
279
|
+
* player.hideAttachedGui([player1, player2])
|
|
280
|
+
* ```
|
|
281
|
+
* @memberof GuiManager
|
|
282
|
+
* */
|
|
283
|
+
hideAttachedGui(players) {
|
|
284
|
+
const _players = players || this;
|
|
285
|
+
this._attachedGui(_players, false);
|
|
286
|
+
}
|
|
228
287
|
}
|
|
229
288
|
exports.GuiManager = GuiManager;
|
|
230
289
|
//# sourceMappingURL=GuiManager.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GuiManager.js","sourceRoot":"","sources":["../../src/Player/GuiManager.ts"],"names":[],"mappings":";;;AAAA,gCAA0E;AAG1E,MAAa,UAAU;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoFG;IACH,QAAQ,CAAC,GAAW,EAAE,UAAyB,EAAE;QAC7C,MAAM,GAAG,GAAG,IAAI,eAAS,CAAM,IAAI,CAAC,CAAA;QACpC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,OAAO,GAAG,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,CAAC,CAAA;IACvC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAAW,CAAC,GAAW,EAAE,OAAiB,EAAE,OAAuB;QAC/D,OAAO,IAAI;aACN,QAAQ,CAAC,GAAG,kBACT,OAAO,IACJ,OAAO,EACZ;aACD,IAAI,CAAC,CAAC,aAAqB,EAAE,EAAE;YAC5B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC;gBAAE,OAAO,IAAI,CAAA;YACxC,OAAO,OAAO,CAAC,aAAa,CAAC,CAAA;QACjC,CAAC,CAAC,CAAA;IACV,CAAC;IAED;;;;;;;;;;;;OAYG;IACH,gBAAgB,CAAC,OAAe,EAAE,UAA4D,EAAE;QAC5F,MAAM,GAAG,GAAG,IAAI,qBAAe,CAAM,IAAI,CAAC,CAAA;QAC1C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,MAAM,IAAI,mBACN,OAAO,IACJ,OAAO,CACb,CAAA;QACD,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;IACzB,CAAC;IAED;;;;;;;OAOG;IACH,YAAY;QACR,MAAM,GAAG,GAAG,IAAI,aAAO,CAAM,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,OAAO,GAAG,CAAC,IAAI,EAAE,CAAA;IACrB,CAAC;IAED;;;;;;;OAOG;IACH,QAAQ,CAAC,KAAY;QACjB,MAAM,GAAG,GAAG,IAAI,aAAO,CAAM,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,OAAO,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IAC1B,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,GAAG,CAAC,KAAa;QACb,MAAM,GAAG,GAAG,IAAI,SAAG,CAAC,KAAK,EAAO,IAAI,CAAC,CAAA;QACrC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,CAAA;QACtB,OAAO,GAAG,CAAA;IACd,CAAC;IAED;;;;;;;;;OASG;IACH,SAAS,CAAC,KAAa,EAAE,IAAU;QAC/B,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;YAClB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;YAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC1B;IACL,CAAC;
|
|
1
|
+
{"version":3,"file":"GuiManager.js","sourceRoot":"","sources":["../../src/Player/GuiManager.ts"],"names":[],"mappings":";;;AAAA,0CAAqC;AAErC,gCAA0E;AAG1E,MAAa,UAAU;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoFG;IACH,QAAQ,CAAC,GAAW,EAAE,UAAyB,EAAE;QAC7C,MAAM,GAAG,GAAG,IAAI,eAAS,CAAM,IAAI,CAAC,CAAA;QACpC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,OAAO,GAAG,CAAC,UAAU,CAAC,GAAG,EAAE,OAAO,CAAC,CAAA;IACvC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAAW,CAAC,GAAW,EAAE,OAAiB,EAAE,OAAuB;QAC/D,OAAO,IAAI;aACN,QAAQ,CAAC,GAAG,kBACT,OAAO,IACJ,OAAO,EACZ;aACD,IAAI,CAAC,CAAC,aAAqB,EAAE,EAAE;YAC5B,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC;gBAAE,OAAO,IAAI,CAAA;YACxC,OAAO,OAAO,CAAC,aAAa,CAAC,CAAA;QACjC,CAAC,CAAC,CAAA;IACV,CAAC;IAED;;;;;;;;;;;;OAYG;IACH,gBAAgB,CAAC,OAAe,EAAE,UAA4D,EAAE;QAC5F,MAAM,GAAG,GAAG,IAAI,qBAAe,CAAM,IAAI,CAAC,CAAA;QAC1C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,MAAM,IAAI,mBACN,OAAO,IACJ,OAAO,CACb,CAAA;QACD,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;IACzB,CAAC;IAED;;;;;;;OAOG;IACH,YAAY;QACR,MAAM,GAAG,GAAG,IAAI,aAAO,CAAM,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,OAAO,GAAG,CAAC,IAAI,EAAE,CAAA;IACrB,CAAC;IAED;;;;;;;OAOG;IACH,QAAQ,CAAC,KAAY;QACjB,MAAM,GAAG,GAAG,IAAI,aAAO,CAAM,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAA;QACvB,OAAO,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IAC1B,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,GAAG,CAAC,KAAa;QACb,MAAM,GAAG,GAAG,IAAI,SAAG,CAAC,KAAK,EAAO,IAAI,CAAC,CAAA;QACrC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,CAAA;QACtB,OAAO,GAAG,CAAA;IACd,CAAC;IAED;;;;;;;;;OASG;IACH,SAAS,CAAC,KAAa,EAAE,IAAU;QAC/B,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;YAClB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;YAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC1B;IACL,CAAC;IAEO,YAAY,CAAC,OAAgC,EAAE,OAAgB;QACnE,IAAI,CAAC,cAAK,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;YACzB,OAAO,GAAG,CAAC,OAAO,CAAgB,CAAA;SACrC;QACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACrB,OAAO,EAAG,OAAuB,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;YAC1D,OAAO;SACV,CAAC,CAAA;IACN,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;SAqBK;IACL,eAAe,CAAC,OAAiC;QAC7C,MAAM,QAAQ,GAAG,OAAO,IAAI,IAAI,CAAA;QAChC,IAAI,CAAC,YAAY,CAAC,QAAuB,EAAE,IAAI,CAAC,CAAA;IACpD,CAAC;IAED;;;;;;;;;;;;;;;;;;SAkBK;IACL,eAAe,CAAC,OAAiC;QAC7C,MAAM,QAAQ,GAAG,OAAO,IAAI,IAAI,CAAA;QAChC,IAAI,CAAC,YAAY,CAAC,QAAuB,EAAE,KAAK,CAAC,CAAA;IACrD,CAAC;CACJ;AA1SD,gCA0SC"}
|
|
@@ -8,7 +8,7 @@ export declare enum Frequency {
|
|
|
8
8
|
Lower = 400,
|
|
9
9
|
Low = 200,
|
|
10
10
|
High = 100,
|
|
11
|
-
|
|
11
|
+
Higher = 50,
|
|
12
12
|
Highest = 25,
|
|
13
13
|
None = 0
|
|
14
14
|
}
|
|
@@ -48,9 +48,9 @@ export declare enum Speed {
|
|
|
48
48
|
* Move.turnTowardPlayer(player) | Turns in the direction of the designated player
|
|
49
49
|
* @memberof Move
|
|
50
50
|
* */
|
|
51
|
-
|
|
51
|
+
declare class MoveList {
|
|
52
52
|
repeatMove(direction: Direction, repeat: number): Direction[];
|
|
53
|
-
repeatTileMove
|
|
53
|
+
private repeatTileMove;
|
|
54
54
|
right(repeat?: number): Direction[];
|
|
55
55
|
left(repeat?: number): Direction[];
|
|
56
56
|
up(repeat?: number): Direction[];
|
|
@@ -62,12 +62,9 @@ export declare const Move: {
|
|
|
62
62
|
tileUp(repeat?: number): CallbackTileMove;
|
|
63
63
|
tileDown(repeat?: number): CallbackTileMove;
|
|
64
64
|
tileRandom(repeat?: number): CallbackTileMove;
|
|
65
|
-
_awayFromPlayerDirection
|
|
66
|
-
_towardPlayerDirection
|
|
67
|
-
_awayFromPlayer
|
|
68
|
-
isTile: boolean;
|
|
69
|
-
typeMov: string;
|
|
70
|
-
}, otherPlayer: RpgPlayer, repeat?: number): (player: RpgPlayer, map: any) => any;
|
|
65
|
+
private _awayFromPlayerDirection;
|
|
66
|
+
private _towardPlayerDirection;
|
|
67
|
+
private _awayFromPlayer;
|
|
71
68
|
towardPlayer(player: RpgPlayer, repeat?: number): (player: RpgPlayer, map: any) => any;
|
|
72
69
|
tileTowardPlayer(player: RpgPlayer, repeat?: number): (player: RpgPlayer, map: any) => any;
|
|
73
70
|
awayFromPlayer(player: RpgPlayer, repeat?: number): CallbackTileMove;
|
|
@@ -79,7 +76,8 @@ export declare const Move: {
|
|
|
79
76
|
turnRandom(): string;
|
|
80
77
|
turnAwayFromPlayer(otherPlayer: RpgPlayer): CallbackTurnMove;
|
|
81
78
|
turnTowardPlayer(otherPlayer: RpgPlayer): CallbackTurnMove;
|
|
82
|
-
}
|
|
79
|
+
}
|
|
80
|
+
export declare const Move: MoveList;
|
|
83
81
|
export declare class MoveManager {
|
|
84
82
|
private movingInterval;
|
|
85
83
|
private _infiniteRoutes;
|
|
@@ -175,7 +173,7 @@ export declare class MoveManager {
|
|
|
175
173
|
* Frequency.Lower | 400
|
|
176
174
|
* Frequency.Low | 200
|
|
177
175
|
* Frequency.High | 100
|
|
178
|
-
* Frequency.
|
|
176
|
+
* Frequency.Higher | 50
|
|
179
177
|
* Frequency.Highest | 25
|
|
180
178
|
* Frequency.None | 0
|
|
181
179
|
* @default 0
|
|
@@ -290,7 +288,7 @@ export declare class MoveManager {
|
|
|
290
288
|
replayRoutes(): void;
|
|
291
289
|
}
|
|
292
290
|
export interface MoveManager {
|
|
293
|
-
moveByDirection: (direction: Direction) => boolean;
|
|
291
|
+
moveByDirection: (direction: Direction, deltaTimeInt: number) => boolean;
|
|
294
292
|
changeDirection: (direction: Direction) => boolean;
|
|
295
293
|
getCurrentMap: any;
|
|
296
294
|
}
|