@rpgjs/client 5.0.0-beta.7 → 5.0.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/dist/Game/AnimationManager.js.map +1 -1
  3. package/dist/Game/Event.js.map +1 -1
  4. package/dist/Game/Map.d.ts +9 -1
  5. package/dist/Game/Map.js +63 -5
  6. package/dist/Game/Map.js.map +1 -1
  7. package/dist/Game/Object.d.ts +17 -9
  8. package/dist/Game/Object.js +1 -12
  9. package/dist/Game/Object.js.map +1 -1
  10. package/dist/Game/Player.js.map +1 -1
  11. package/dist/Gui/Gui.d.ts +17 -4
  12. package/dist/Gui/Gui.js +64 -34
  13. package/dist/Gui/Gui.js.map +1 -1
  14. package/dist/Gui/Gui.spec.d.ts +1 -0
  15. package/dist/Gui/NotificationManager.js.map +1 -1
  16. package/dist/Resource.js +1 -1
  17. package/dist/Resource.js.map +1 -1
  18. package/dist/RpgClient.d.ts +35 -2
  19. package/dist/RpgClientEngine.d.ts +41 -5
  20. package/dist/RpgClientEngine.js +50 -5
  21. package/dist/RpgClientEngine.js.map +1 -1
  22. package/dist/Sound.js.map +1 -1
  23. package/dist/_virtual/{_@oxc-project_runtime@0.128.0 → _@oxc-project_runtime@0.130.0}/helpers/decorate.js +1 -1
  24. package/dist/_virtual/{_@oxc-project_runtime@0.128.0 → _@oxc-project_runtime@0.130.0}/helpers/decorateMetadata.js +1 -1
  25. package/dist/components/animations/animation.ce.js.map +1 -1
  26. package/dist/components/animations/hit.ce.js.map +1 -1
  27. package/dist/components/animations/index.js.map +1 -1
  28. package/dist/components/character.ce.js +259 -5
  29. package/dist/components/character.ce.js.map +1 -1
  30. package/dist/components/dynamics/bar.ce.js +96 -0
  31. package/dist/components/dynamics/bar.ce.js.map +1 -0
  32. package/dist/components/dynamics/image.ce.js +23 -0
  33. package/dist/components/dynamics/image.ce.js.map +1 -0
  34. package/dist/components/dynamics/parse-value.d.ts +3 -0
  35. package/dist/components/dynamics/parse-value.js +51 -35
  36. package/dist/components/dynamics/parse-value.js.map +1 -1
  37. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  38. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  39. package/dist/components/dynamics/shape-utils.js +73 -0
  40. package/dist/components/dynamics/shape-utils.js.map +1 -0
  41. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  42. package/dist/components/dynamics/shape.ce.js +83 -0
  43. package/dist/components/dynamics/shape.ce.js.map +1 -0
  44. package/dist/components/dynamics/text.ce.js +28 -41
  45. package/dist/components/dynamics/text.ce.js.map +1 -1
  46. package/dist/components/gui/box.ce.js.map +1 -1
  47. package/dist/components/gui/dialogbox/index.ce.js +3 -3
  48. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  49. package/dist/components/gui/gameover.ce.js +1 -1
  50. package/dist/components/gui/gameover.ce.js.map +1 -1
  51. package/dist/components/gui/hud/hud.ce.js +1 -1
  52. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  53. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  54. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  55. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  56. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  57. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  58. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  59. package/dist/components/gui/mobile/index.js.map +1 -1
  60. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  61. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  62. package/dist/components/gui/save-load.ce.js.map +1 -1
  63. package/dist/components/gui/shop/shop.ce.js +1 -1
  64. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  65. package/dist/components/gui/title-screen.ce.js +2 -2
  66. package/dist/components/gui/title-screen.ce.js.map +1 -1
  67. package/dist/components/player-components-utils.d.ts +67 -0
  68. package/dist/components/player-components-utils.js +162 -0
  69. package/dist/components/player-components-utils.js.map +1 -0
  70. package/dist/components/player-components-utils.spec.d.ts +1 -0
  71. package/dist/components/player-components.ce.js +188 -0
  72. package/dist/components/player-components.ce.js.map +1 -0
  73. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  74. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  75. package/dist/components/scenes/canvas.ce.js +147 -4
  76. package/dist/components/scenes/canvas.ce.js.map +1 -1
  77. package/dist/components/scenes/draw-map.ce.js +2 -8
  78. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  79. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  80. package/dist/core/inject.js +1 -1
  81. package/dist/core/inject.js.map +1 -1
  82. package/dist/core/setup.js +1 -1
  83. package/dist/core/setup.js.map +1 -1
  84. package/dist/decorators/spritesheet.d.ts +1 -0
  85. package/dist/decorators/spritesheet.js +11 -0
  86. package/dist/decorators/spritesheet.js.map +1 -0
  87. package/dist/index.d.ts +1 -0
  88. package/dist/index.js +3 -2
  89. package/dist/module.js +4 -1
  90. package/dist/module.js.map +1 -1
  91. package/dist/node_modules/.pnpm/{@signe_di@2.10.0 → @signe_di@3.0.1}/node_modules/@signe/di/dist/index.js +1 -1
  92. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  93. package/dist/node_modules/.pnpm/{@signe_reactive@2.9.2 → @signe_reactive@3.0.1}/node_modules/@signe/reactive/dist/index.js +15 -3
  94. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  95. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  96. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  97. package/dist/node_modules/.pnpm/{@signe_room@2.10.0 → @signe_room@3.0.1}/node_modules/@signe/room/dist/index.js +124 -39
  98. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  99. package/dist/node_modules/.pnpm/{@signe_sync@2.10.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/client/index.js +1 -1
  100. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  101. package/dist/node_modules/.pnpm/{@signe_sync@2.10.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/index.js +36 -13
  102. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  103. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  104. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  105. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  106. package/dist/presets/animation.js.map +1 -1
  107. package/dist/presets/faceset.js.map +1 -1
  108. package/dist/presets/icon.js.map +1 -1
  109. package/dist/presets/index.js.map +1 -1
  110. package/dist/presets/lpc.js.map +1 -1
  111. package/dist/presets/rmspritesheet.js.map +1 -1
  112. package/dist/services/AbstractSocket.js.map +1 -1
  113. package/dist/services/keyboardControls.js.map +1 -1
  114. package/dist/services/loadMap.d.ts +6 -0
  115. package/dist/services/loadMap.js +1 -1
  116. package/dist/services/loadMap.js.map +1 -1
  117. package/dist/services/mmorpg.js +7 -3
  118. package/dist/services/mmorpg.js.map +1 -1
  119. package/dist/services/save.js.map +1 -1
  120. package/dist/services/standalone.js +1 -1
  121. package/dist/services/standalone.js.map +1 -1
  122. package/dist/utils/getEntityProp.js.map +1 -1
  123. package/package.json +10 -10
  124. package/src/Game/Map.ts +91 -2
  125. package/src/Game/Object.ts +22 -35
  126. package/src/Gui/Gui.spec.ts +273 -0
  127. package/src/Gui/Gui.ts +105 -50
  128. package/src/Resource.ts +1 -2
  129. package/src/RpgClient.ts +36 -2
  130. package/src/RpgClientEngine.ts +74 -11
  131. package/src/components/character.ce +318 -9
  132. package/src/components/dynamics/bar.ce +87 -0
  133. package/src/components/dynamics/image.ce +20 -0
  134. package/src/components/dynamics/parse-value.spec.ts +41 -0
  135. package/src/components/dynamics/parse-value.ts +102 -37
  136. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  137. package/src/components/dynamics/shape-utils.ts +61 -0
  138. package/src/components/dynamics/shape.ce +89 -0
  139. package/src/components/dynamics/text.ce +34 -149
  140. package/src/components/player-components-utils.spec.ts +109 -0
  141. package/src/components/player-components-utils.ts +205 -0
  142. package/src/components/player-components.ce +221 -0
  143. package/src/components/scenes/canvas.ce +165 -6
  144. package/src/components/scenes/draw-map.ce +2 -15
  145. package/src/components/scenes/event-layer.ce +1 -2
  146. package/src/core/setup.ts +2 -2
  147. package/src/decorators/spritesheet.ts +8 -0
  148. package/src/index.ts +1 -0
  149. package/src/module.ts +5 -1
  150. package/src/services/loadMap.ts +2 -0
  151. package/src/services/mmorpg.ts +8 -2
  152. package/dist/node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js.map +0 -1
  153. package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js +0 -45
  154. package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  155. package/dist/node_modules/.pnpm/@signe_reactive@2.9.2/node_modules/@signe/reactive/dist/index.js.map +0 -1
  156. package/dist/node_modules/.pnpm/@signe_room@2.10.0/node_modules/@signe/room/dist/index.js.map +0 -1
  157. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  158. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/index.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"shop.ce.js","names":[],"sources":["../../../../src/components/gui/shop/shop.ce"],"sourcesContent":[" <DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-shop-container rpg-anim-fade-in\">\n <div class=\"rpg-shop-header\">\n <div class=\"rpg-shop-merchant\">\n <div>\n @if (hasFace) {\n <div class=\"rpg-shop-merchant-avatar\">\n <DOMSprite \n sheet={faceSheet(face().id, face().expression)} \n width=\"50px\"\n height=\"50px\"\n objectFit=\"contain\"\n /> \n </div>\n }\n </div>\n <div class=\"rpg-shop-merchant-info\">\n <p>{{ shopMessage() }}</p>\n </div>\n </div>\n <div class=\"rpg-shop-gold\">\n {{ gold() }} {{ goldTerm }}\n </div>\n </div>\n\n <div class=\"rpg-shop-body\">\n <div class=\"rpg-shop-left\">\n @if (tradeView() === 'mode') {\n <div class=\"rpg-shop-content rpg-shop-content-mode\">\n <div class=\"rpg-shop-details rpg-shop-details-mode\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">🛒</div>\n <h2 style=\"margin: 0;\">Choose an action</h2>\n </div>\n <div class=\"rpg-shop-trade\">\n <Navigation tabindex={selectedModeIndex} controls={modeControls}>\n <div class=\"rpg-shop-tabs rpg-shop-trade-tabs\">\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 0}}\n click={selectMode('buy')}\n >Buy</div>\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 1}}\n click={selectMode('sell')}\n >Sell</div>\n </div>\n </Navigation>\n </div>\n </div>\n </div>\n }\n @else {\n <div>\n <Navigation tabindex={selectedTab} controls={tabControls}> \n <div class=\"rpg-shop-tabs\">\n @for ((tab,index) of tabs) {\n <div \n class=\"rpg-shop-tab\" \n class={{active: selectedTab() === index}} \n tabindex={index} \n click={selectTab(index)}\n >{{ tab.label }}</div>\n }\n </div>\n </Navigation>\n\n <div class=\"rpg-shop-content\">\n <div class=\"rpg-shop-grid\">\n <Navigation tabindex={selectedItem} controls={itemControls}> \n @for ((item,index) of filteredItems) { \n <div class=\"rpg-shop-card\" class={{disabled: isItemDisabled(item), selected: selectedItem() === index}} tabindex={index} click={selectItem(index)}>\n <div class=\"rpg-shop-card-icon\">\n @if (item.icon) {\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <div class=\"rpg-shop-card-name\">{{ item.name }}</div>\n <div class=\"rpg-shop-card-price\">{{ item.price }} {{ goldTerm }}</div>\n @if (item.quantity !== undefined) {\n <div class=\"rpg-shop-card-qty\">x{{ item.quantity }}</div>\n }\n @if (item.equipped) {\n <div class=\"rpg-shop-card-tag\">Equipped</div>\n }\n </div>\n }\n </Navigation>\n </div>\n\n <div class=\"rpg-shop-details\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"80px\"\n height=\"80px\"\n objectFit=\"contain\"\n />\n </div>\n <h2 style=\"margin: 0;\">{{ currentItem()?.name || \"\" }}</h2>\n <p style=\"color: #ffd700; font-weight: bold; margin: 8px 0;\">{{ currentItem()?.price ?? 0 }} {{ goldTerm }}</p>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-details-qty\">Qty: x{{ currentItem()?.quantity }}</div>\n }\n </div>\n <div>\n @if (currentItem()?.equipped) {\n <div class=\"rpg-shop-equipped\">Already equipped</div>\n }\n </div>\n <div class=\"rpg-shop-details-desc\">\n {{ currentItem()?.description || \"\" }}\n </div>\n <div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-shop-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-shop-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-shop-stat-key\">{{ stat.label }}</div>\n <div class=\"rpg-shop-stat-value\">\n {{ stat.delta > 0 ? '+' : '' }}{{ stat.delta }}\n </div>\n @if (stat.current !== undefined) {\n <div class=\"rpg-shop-stat-current\">{{ stat.current }} → {{ stat.next }}</div>\n }\n </div>\n }\n </div>\n }\n </div>\n <button class=\"rpg-shop-btn\" click={backToMode()}>Back</button>\n </div>\n </div>\n </div>\n }\n @if (quantityDialogOpen) {\n <div class=\"rpg-shop-modal\">\n <div class=\"rpg-shop-modal-card\">\n <div class=\"rpg-shop-modal-title\">{{ actionLabel }}</div>\n <div class=\"rpg-shop-modal-item\">{{ currentItem()?.name || \"\" }}</div>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-modal-qty\">Available: x{{ currentItem()?.quantity }}</div>\n }\n <div class=\"rpg-shop-quantity\">\n <div class=\"rpg-shop-quantity-label\">Quantity</div>\n <div class=\"rpg-shop-quantity-controls\">\n <button class=\"rpg-shop-btn\" click={changeQuantity(-1)}>-</button>\n <div class=\"rpg-shop-quantity-value\">{{ quantity }}</div>\n <button class=\"rpg-shop-btn\" click={changeQuantity(1)}>+</button>\n </div>\n </div>\n <div class=\"rpg-shop-modal-total\">\n <span>Total</span>\n <span>{{ totalPrice() }} {{ goldTerm }}</span>\n </div>\n <div class=\"rpg-shop-modal-actions\">\n <button class=\"rpg-shop-btn rpg-shop-btn-secondary\" click={closeQuantityDialog()}>Cancel</button>\n <button class=\"rpg-shop-btn\" click={confirmTrade()}>\n {{ actionLabel() }} x{{ quantity() }}\n </button>\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n </div>\n </DOMContainer>\n\n<script>\n import { mount, signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n })\n const goldTerm = engine.globalConfig.goldTerm || 'G'\n\n const selectedItem = signal(0)\n const selectedTab = signal(0)\n const tradeMode = signal('buy')\n const tradeView = signal('mode')\n const selectedModeIndex = signal(0)\n const quantity = signal(1)\n const quantityDialogOpen = signal(false)\n const defaultMessage = 'Welcome to my shop!'\n const tabs = [\n { id: 'item', label: 'Items' },\n { id: 'weapon', label: 'Weapons' },\n { id: 'armor', label: 'Armor' }\n ]\n\n const { data, onInteraction , onFinish } = defineProps()\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value\n const guiData = computed(() => resolveProp(data) || {})\n const shopMessage = computed(() => {\n const message = resolveProp(guiData().message)\n return message ? String(message) : defaultMessage\n })\n const face = computed(() => resolveProp(guiData().face))\n const hasFace = computed(() => {\n const value = face()\n return value && value.id\n })\n const buyItems = computed(() => guiData().items || [])\n const sellItems = computed(() => guiData().sellItems || [])\n const activeItems = computed(() => tradeMode() === 'buy' ? buyItems() : sellItems())\n const filteredItems = computed(() => {\n const tab = tabs[selectedTab()]\n const items = activeItems()\n if (!tab) return []\n return items.filter((item) => item?.type === tab.id)\n })\n const currentItem = computed(() => filteredItems()[selectedItem()])\n const gold = computed(() => currentPlayer()._gold())\n const actionLabel = computed(() => tradeMode() === 'buy' ? 'Buy' : 'Sell')\n const faceSheet = (graphicId, animationName) => ({\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName || \"default\"\n })\n const maxQuantity = computed(() => {\n const item = currentItem()\n if (!item) return 0\n const price = item?.price || 0\n if (price <= 0) return 0\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return Math.max(0, qty)\n }\n return Math.max(1, Math.floor(gold() / price))\n })\n const totalPrice = computed(() => {\n const price = currentItem()?.price || 0\n return price * quantity()\n })\n const displayStats = computed(() => {\n const stats = currentItem()?.stats || {}\n const params = guiData().playerParams || {}\n const order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp']\n const labels = {\n atk: 'ATK',\n def: 'DEF',\n pdef: 'PDEF',\n sdef: 'SDEF',\n str: 'STR',\n dex: 'DEX',\n int: 'INT',\n agi: 'AGI',\n maxHp: 'MAX HP',\n maxSp: 'MAX SP'\n }\n const orderedKeys = order.filter((key) => stats[key] !== undefined)\n const extraKeys = Object.keys(stats).filter((key) => !order.includes(key))\n const keys = orderedKeys.concat(extraKeys)\n const list = []\n for (const key of keys) {\n const delta = stats[key]\n if (delta === undefined || delta === 0) continue\n let current = params[key]\n if (current === undefined && key === 'def') current = params.pdef\n const next = current !== undefined ? current + delta : undefined\n list.push({\n key,\n label: labels[key] || key.toUpperCase(),\n delta,\n current,\n next\n })\n }\n return list\n })\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, 'wrap')\n const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, 'wrap')\n const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, 'wrap')\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index)\n quantity.set(1)\n if (!isItemDisabled(filteredItems()[index])) {\n quantityDialogOpen.set(true)\n }\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index)\n selectedItem.set(0)\n }\n }\n\n function selectMode(mode) {\n return function() {\n tradeMode.set(mode)\n selectedModeIndex.set(mode === 'buy' ? 0 : 1)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n }\n\n function isItemDisabled(item) {\n if (!item) return true\n const price = item?.price || 0\n if (price <= 0) return true\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return qty <= 0\n }\n return gold() < price\n }\n\n function backToMode() {\n return function() {\n tradeView.set('mode')\n }\n }\n\n function changeQuantity(delta) {\n return function() {\n const limit = maxQuantity()\n if (limit <= 0) return\n const nextValue = Math.max(1, Math.min(limit, quantity() + delta))\n if (nextValue !== quantity()) {\n quantity.set(nextValue)\n }\n }\n }\n\n function closeQuantityDialog() {\n return function() {\n quantityDialogOpen.set(false)\n }\n }\n\n function confirmTrade() {\n return function() {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n }\n }\n\n effect(() => {\n const count = filteredItems().length\n if (selectedItem() >= count) {\n selectedItem.set(Math.max(0, count - 1))\n }\n })\n\n const modeControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n navMode.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n navMode.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n const mode = selectedModeIndex() === 0 ? 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+ {"version":3,"file":"shop.ce.js","names":[],"sources":["../../../../src/components/gui/shop/shop.ce"],"sourcesContent":[" <DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-shop-container rpg-anim-fade-in\">\n <div class=\"rpg-shop-header\">\n <div class=\"rpg-shop-merchant\">\n <div>\n @if (hasFace) {\n <div class=\"rpg-shop-merchant-avatar\">\n <DOMSprite \n sheet={faceSheet(face().id, face().expression)} \n width=\"50px\"\n height=\"50px\"\n objectFit=\"contain\"\n /> \n </div>\n }\n </div>\n <div class=\"rpg-shop-merchant-info\">\n <p>{{ shopMessage() }}</p>\n </div>\n </div>\n <div class=\"rpg-shop-gold\">\n {{ gold() }} {{ goldTerm }}\n </div>\n </div>\n\n <div class=\"rpg-shop-body\">\n <div class=\"rpg-shop-left\">\n @if (tradeView() === 'mode') {\n <div class=\"rpg-shop-content rpg-shop-content-mode\">\n <div class=\"rpg-shop-details rpg-shop-details-mode\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">🛒</div>\n <h2 style=\"margin: 0;\">Choose an action</h2>\n </div>\n <div class=\"rpg-shop-trade\">\n <Navigation tabindex={selectedModeIndex} controls={modeControls}>\n <div class=\"rpg-shop-tabs rpg-shop-trade-tabs\">\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 0}}\n click={selectMode('buy')}\n >Buy</div>\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 1}}\n click={selectMode('sell')}\n >Sell</div>\n </div>\n </Navigation>\n </div>\n </div>\n </div>\n }\n @else {\n <div>\n <Navigation tabindex={selectedTab} controls={tabControls}> \n <div class=\"rpg-shop-tabs\">\n @for ((tab,index) of tabs) {\n <div \n class=\"rpg-shop-tab\" \n class={{active: selectedTab() === index}} \n tabindex={index} \n click={selectTab(index)}\n >{{ tab.label }}</div>\n }\n </div>\n </Navigation>\n\n <div class=\"rpg-shop-content\">\n <div class=\"rpg-shop-grid\">\n <Navigation tabindex={selectedItem} controls={itemControls}> \n @for ((item,index) of filteredItems) { \n <div class=\"rpg-shop-card\" class={{disabled: isItemDisabled(item), selected: selectedItem() === index}} tabindex={index} click={selectItem(index)}>\n <div class=\"rpg-shop-card-icon\">\n @if (item.icon) {\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <div class=\"rpg-shop-card-name\">{{ item.name }}</div>\n <div class=\"rpg-shop-card-price\">{{ item.price }} {{ goldTerm }}</div>\n @if (item.quantity !== undefined) {\n <div class=\"rpg-shop-card-qty\">x{{ item.quantity }}</div>\n }\n @if (item.equipped) {\n <div class=\"rpg-shop-card-tag\">Equipped</div>\n }\n </div>\n }\n </Navigation>\n </div>\n\n <div class=\"rpg-shop-details\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"80px\"\n height=\"80px\"\n objectFit=\"contain\"\n />\n </div>\n <h2 style=\"margin: 0;\">{{ currentItem()?.name || \"\" }}</h2>\n <p style=\"color: #ffd700; font-weight: bold; margin: 8px 0;\">{{ currentItem()?.price ?? 0 }} {{ goldTerm }}</p>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-details-qty\">Qty: x{{ currentItem()?.quantity }}</div>\n }\n </div>\n <div>\n @if (currentItem()?.equipped) {\n <div class=\"rpg-shop-equipped\">Already equipped</div>\n }\n </div>\n <div class=\"rpg-shop-details-desc\">\n {{ currentItem()?.description || \"\" }}\n </div>\n <div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-shop-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-shop-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-shop-stat-key\">{{ stat.label }}</div>\n <div class=\"rpg-shop-stat-value\">\n {{ stat.delta > 0 ? '+' : '' }}{{ stat.delta }}\n </div>\n @if (stat.current !== undefined) {\n <div class=\"rpg-shop-stat-current\">{{ stat.current }} → {{ stat.next }}</div>\n }\n </div>\n }\n </div>\n }\n </div>\n <button class=\"rpg-shop-btn\" click={backToMode()}>Back</button>\n </div>\n </div>\n </div>\n }\n @if (quantityDialogOpen) {\n <div class=\"rpg-shop-modal\">\n <div class=\"rpg-shop-modal-card\">\n <div class=\"rpg-shop-modal-title\">{{ actionLabel }}</div>\n <div class=\"rpg-shop-modal-item\">{{ currentItem()?.name || \"\" }}</div>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-modal-qty\">Available: x{{ currentItem()?.quantity }}</div>\n }\n <div class=\"rpg-shop-quantity\">\n <div class=\"rpg-shop-quantity-label\">Quantity</div>\n <div class=\"rpg-shop-quantity-controls\">\n <button class=\"rpg-shop-btn\" click={changeQuantity(-1)}>-</button>\n <div class=\"rpg-shop-quantity-value\">{{ quantity }}</div>\n <button class=\"rpg-shop-btn\" click={changeQuantity(1)}>+</button>\n </div>\n </div>\n <div class=\"rpg-shop-modal-total\">\n <span>Total</span>\n <span>{{ totalPrice() }} {{ goldTerm }}</span>\n </div>\n <div class=\"rpg-shop-modal-actions\">\n <button class=\"rpg-shop-btn rpg-shop-btn-secondary\" click={closeQuantityDialog()}>Cancel</button>\n <button class=\"rpg-shop-btn\" click={confirmTrade()}>\n {{ actionLabel() }} x{{ quantity() }}\n </button>\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n </div>\n </DOMContainer>\n\n<script>\n import { mount, signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n })\n const goldTerm = engine.globalConfig.goldTerm || 'G'\n\n const selectedItem = signal(0)\n const selectedTab = signal(0)\n const tradeMode = signal('buy')\n const tradeView = signal('mode')\n const selectedModeIndex = signal(0)\n const quantity = signal(1)\n const quantityDialogOpen = signal(false)\n const defaultMessage = 'Welcome to my shop!'\n const tabs = [\n { id: 'item', label: 'Items' },\n { id: 'weapon', label: 'Weapons' },\n { id: 'armor', label: 'Armor' }\n ]\n\n const { data, onInteraction , onFinish } = defineProps()\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value\n const guiData = computed(() => resolveProp(data) || {})\n const shopMessage = computed(() => {\n const message = resolveProp(guiData().message)\n return message ? String(message) : defaultMessage\n })\n const face = computed(() => resolveProp(guiData().face))\n const hasFace = computed(() => {\n const value = face()\n return value && value.id\n })\n const buyItems = computed(() => guiData().items || [])\n const sellItems = computed(() => guiData().sellItems || [])\n const activeItems = computed(() => tradeMode() === 'buy' ? buyItems() : sellItems())\n const filteredItems = computed(() => {\n const tab = tabs[selectedTab()]\n const items = activeItems()\n if (!tab) return []\n return items.filter((item) => item?.type === tab.id)\n })\n const currentItem = computed(() => filteredItems()[selectedItem()])\n const gold = computed(() => currentPlayer()._gold())\n const actionLabel = computed(() => tradeMode() === 'buy' ? 'Buy' : 'Sell')\n const faceSheet = (graphicId, animationName) => ({\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName || \"default\"\n })\n const maxQuantity = computed(() => {\n const item = currentItem()\n if (!item) return 0\n const price = item?.price || 0\n if (price <= 0) return 0\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return Math.max(0, qty)\n }\n return Math.max(1, Math.floor(gold() / price))\n })\n const totalPrice = computed(() => {\n const price = currentItem()?.price || 0\n return price * quantity()\n })\n const displayStats = computed(() => {\n const stats = currentItem()?.stats || {}\n const params = guiData().playerParams || {}\n const order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp']\n const labels = {\n atk: 'ATK',\n def: 'DEF',\n pdef: 'PDEF',\n sdef: 'SDEF',\n str: 'STR',\n dex: 'DEX',\n int: 'INT',\n agi: 'AGI',\n maxHp: 'MAX HP',\n maxSp: 'MAX SP'\n }\n const orderedKeys = order.filter((key) => stats[key] !== undefined)\n const extraKeys = Object.keys(stats).filter((key) => !order.includes(key))\n const keys = orderedKeys.concat(extraKeys)\n const list = []\n for (const key of keys) {\n const delta = stats[key]\n if (delta === undefined || delta === 0) continue\n let current = params[key]\n if (current === undefined && key === 'def') current = params.pdef\n const next = current !== undefined ? current + delta : undefined\n list.push({\n key,\n label: labels[key] || key.toUpperCase(),\n delta,\n current,\n next\n })\n }\n return list\n })\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, 'wrap')\n const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, 'wrap')\n const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, 'wrap')\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index)\n quantity.set(1)\n if (!isItemDisabled(filteredItems()[index])) {\n quantityDialogOpen.set(true)\n }\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index)\n selectedItem.set(0)\n }\n }\n\n function selectMode(mode) {\n return function() {\n tradeMode.set(mode)\n selectedModeIndex.set(mode === 'buy' ? 0 : 1)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n }\n\n function isItemDisabled(item) {\n if (!item) return true\n const price = item?.price || 0\n if (price <= 0) return true\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return qty <= 0\n }\n return gold() < price\n }\n\n function backToMode() {\n return function() {\n tradeView.set('mode')\n }\n }\n\n function changeQuantity(delta) {\n return function() {\n const limit = maxQuantity()\n if (limit <= 0) return\n const nextValue = Math.max(1, Math.min(limit, quantity() + delta))\n if (nextValue !== quantity()) {\n quantity.set(nextValue)\n }\n }\n }\n\n function closeQuantityDialog() {\n return function() {\n quantityDialogOpen.set(false)\n }\n }\n\n function confirmTrade() {\n return function() {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n }\n }\n\n effect(() => {\n const count = filteredItems().length\n if (selectedItem() >= count) {\n selectedItem.set(Math.max(0, count - 1))\n }\n })\n\n const modeControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n navMode.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n navMode.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n const mode = selectedModeIndex() === 0 ? 'buy' : 'sell'\n tradeMode.set(mode)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const itemControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(1)()\n return\n }\n nav.next(-1)\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(-1)()\n return\n }\n nav.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (quantityDialogOpen()) {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n return\n }\n const item = currentItem()\n if (!isItemDisabled(item)) {\n quantityDialogOpen.set(true)\n }\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (quantityDialogOpen()) {\n quantityDialogOpen.set(false)\n return\n }\n tradeView.set('mode')\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const tabControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(1)\n }\n },\n gamepad: {\n enabled: true\n }\n 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@@ -129,7 +129,7 @@ function component($$props) {
129
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  element: "div",
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  attrs: { class: "rpg-ui-title-screen-title" },
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  textContent: computed(() => titleText())
132
- }), cond(subtitleText(), () => h(DOMElement, {
132
+ }), cond(computed(() => subtitleText()), () => h(DOMElement, {
133
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  element: "div",
134
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  attrs: { class: "rpg-ui-title-screen-subtitle" },
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  textContent: computed(() => subtitleText())
@@ -150,7 +150,7 @@ function component($$props) {
150
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  },
151
151
  textContent: entry.label
152
152
  })))),
153
- cond(versionText(), () => h(DOMElement, {
153
+ cond(computed(() => versionText()), () => h(DOMElement, {
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  element: "div",
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  attrs: { class: "rpg-ui-title-screen-version" },
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  textContent: computed(() => versionText())
@@ -1 +1 @@
1
- {"version":3,"file":"title-screen.ce.js","names":[],"sources":["../../../src/components/gui/title-screen.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-title-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-title-screen-header rpg-anim-float\">\n <div class=\"rpg-ui-title-screen-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-title-screen-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n @if (versionText()) {\n <div class=\"rpg-ui-title-screen-version\">{versionText()}</div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const { entries, title, subtitle, version, saveLoad, localActions } = data();\n\n const defaultEntries = [\n { id: \"start\", label: \"Start\" },\n { id: \"load\", label: \"Load\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? 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1
+ {"version":3,"file":"title-screen.ce.js","names":[],"sources":["../../../src/components/gui/title-screen.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-title-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-title-screen-header rpg-anim-float\">\n <div class=\"rpg-ui-title-screen-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-title-screen-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n @if (versionText()) {\n <div class=\"rpg-ui-title-screen-version\">{versionText()}</div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const { entries, title, subtitle, version, saveLoad, localActions } = data();\n\n const defaultEntries = [\n { id: \"start\", label: \"Start\" },\n { id: \"load\", label: \"Load\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"RPG\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const versionText = computed(() => resolveProp(version) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"start\") {\n guiService.hide(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAS,UAAS,SAAU;CACX,SAAS,OAAA;CACxB,MAAM,cAAc,eAAW,OAAA;CAC/B,MAAM,SAAS,OAAC,eAAe;CACvC,MAAM,aAAa,OAAK,MAAO;CAC/B,MAAM,mBAAgB,OAAM,aAAW;CACvC,MAAM,EAAE,MAAM,kBAAE,YAAA;EACZ,SAAS,EACL,eAAY,CAAA,EAChB;EACA,UAAS,EACL,gBAAA,CAAA,GACJ;EACF,cAAY,EAAA,SAAA,MAEb;CACD,CAAC;CACD,MAAI,EAAA,SAAS,OAAW,UAAU,SAAM,UAAO,iBAAA,KAAA;CAC/C,MAAI,iBAAkB,CAClB;EAAA,IAAM;EAAG,OAAA;CAAkB,GAC3B;EAAA,IAAM;EAAG,OAAS;CAAU,CAAA;CAEhC,MAAI,eAAe,UAAO,OAAA,UAAgB,aAAA,MAAA,IAAA;CAC1C,MAAI,YAAM,eAAoB,YAAO,KAAA,KAAA,KAAA;CACrC,MAAI,eAAM,eAA0B,YAAY,QAAC,KAAA,EAAA;;CAEjD,MAAI,sBAAc,eAAkB,YAAY,YAAA,MAAA,IAAA;CAChD,MAAM,YAAW,eAAA;EACb,MAAM,OAAE,YAAgB,OAAA;EACxB,IAAI,MAAC,QAAA,IAAA,KAAA,KAAA,QACD,OAAA;EACJ,OAAO;CACX,CAAC;CACD,MAAM,mBAAgB,UAAA;EAClB,IAAI,CAAC,OACD,OAAA;EACJ,IAAE,MAAA,UAAA,OAAA;EAEF,IAAA,MAAQ,YAAc,OAAA,OAAA;EAEtB,OAAM;CACV;CACA,MAAM,gBAAgB,OAAO,CAAC;CAC9B,MAAK,oBAAA,eAAA;EAED,OAAA,UAAM,EACD,KAAC,OAAW,UAAW,gBAAgB,KAAC,IAAQ,OAAO,KAAC,EACxD,QAAC,UAAe,UAAY,IAAG;CACxC,CAAC;CACD,aAAU;;EAEN,IAAA,CAAK,UAAU,QACX;EACJ,MAAM,UAAQ,cAAgB;EAC9B,IAAI,CAAA,UAAO,SAAA,OAAc,GACvB,cAAA,IAAA,UAAA,EAAA;CAEN,CAAC;CACD,MAAM,iBAAc,UAAW;EAC3B,MAAM,YAAQ,kBAAqB;EACnC,IAAI,CAAA,UAAU,QACV;EACJ,MAAC,UAAA,cAAA;EAED,MAAM,aAAA,KAAA,IAAA,GAAA,UAAA,QAAA,OAAA,CAAwB,IAAC,QAAA,UAAA,UAAA,UAAA;EAC/B,cAAM,IAAA,UAAoB,UAAY;CAC1C;CACA,MAAM,iBAAS,UAAA;EAEX,MAAM,QADO,UACI,EAAA;EACjB,IAAE,CAAA,SAAA,gBAAA,KAAA,GAAA;EAEF,IAAA,oBAAa,GAAA;GACT,IAAA,MAAM,OAAW,SACb,WAAW,KAAA,YAAc,WAAA;GAE7B,IAAI,MAAC,OAAU,QAAS;IACpB,MAAA,SAAc,YAAa,QAAI,KAAA,CAAA;IACnC,MAAA,QAAA,MAAA,QAAA,OAAA,KAAA,IAAA,OAAA,QAAA;KAAA;KAAA;KAAA;IAAA;IACF,WAAA,QAAA,YAAA,MAAA;;KAEI,MAAA,OAAiB,QAAU;KACvB;IACF,CAAC;GACL;EACJ;EACA,IAAI,eACA,cAAc,UAAI;GAAA,IAAU,MAAA;GAAW;GAAA;EAAA,CAAA;;CAG/C,SAAS,YAAC,OAAiB;EACvB,OAAI,WAAa;GACb,cAAc,IAAI,KAAC;GACnB,cAAc,KAAA;EAClB;CACJ;CACA,MAAM,WAAU,OAAA;EACZ,IAAI;GACA,QAAQ;GACR,MAAM,iBAAiB;GACvB,UAAQ;GACR,UAAQ;IACJ,IAAI,WAAO,aAAM,YAAA,IAAA,GACb;IACJ,cAAQ,EAAA;GACZ;EACJ;EACA,MAAI;GACA,QAAI;GACJ,MAAI,iBAAe;GACnB,UAAA;GACH,UAAA;mDAEQ;IACL,cAAkB,CAAA;GAClB;EACJ;EACA,QAAK;GACL,MAAA,iBAAA;;IAEM,IAAA,WAAiB,aAAC,YAAA,IAAA,GAChB;IACA,cAAY,cAAA,CAAA;GAChB;EACJ;EACA,SAAQ,EACJ,SAAQ,KACZ;CACJ,CAAC;CAEO,OADC,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uCAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4CAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,GAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,+BAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,GAAA,KAAA,UAAA,IAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,KAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,YAAA,KAAA;GAAA;GAAA,aAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CACK;AACR;AAEA,IAAM,iBAEF"}
@@ -0,0 +1,67 @@
1
+ export declare const DEFAULT_HP_BAR_STYLE: {
2
+ fillColor: string;
3
+ };
4
+ export declare const DEFAULT_SP_BAR_STYLE: {
5
+ fillColor: string;
6
+ };
7
+ type NumberResolver = (value: any, fallback?: number) => number;
8
+ export declare function getPointBounds(points?: any[], toNumber?: NumberResolver): {
9
+ width: number;
10
+ height: number;
11
+ };
12
+ export declare function getComponentId(definition: any): any;
13
+ export declare function getComponentProps(definition: any): any;
14
+ export declare function estimateComponentSize(definition: any, { toNumber, estimateTextWidth }?: {
15
+ toNumber?: NumberResolver;
16
+ estimateTextWidth?: (value: any, style?: any) => number;
17
+ }): {
18
+ width: number;
19
+ height: number;
20
+ };
21
+ export declare function computeBlockSize({ position, layout, rowMetrics, gap, graphic, hitbox }: {
22
+ position: string;
23
+ layout?: any;
24
+ rowMetrics: Array<{
25
+ width: number;
26
+ height: number;
27
+ cells: any[];
28
+ }>;
29
+ gap?: {
30
+ row: number;
31
+ column: number;
32
+ };
33
+ graphic: {
34
+ width: number;
35
+ height: number;
36
+ };
37
+ hitbox: {
38
+ w: number;
39
+ h: number;
40
+ };
41
+ }): {
42
+ width: any;
43
+ height: any;
44
+ };
45
+ export declare function computeBlockPosition({ position, size, layout, graphic, hitbox }: {
46
+ position: string;
47
+ size: {
48
+ width: number;
49
+ height: number;
50
+ };
51
+ layout?: any;
52
+ graphic: {
53
+ left: number;
54
+ top: number;
55
+ right: number;
56
+ centerX: number;
57
+ centerY: number;
58
+ };
59
+ hitbox: {
60
+ w: number;
61
+ h: number;
62
+ };
63
+ }): {
64
+ x: number;
65
+ y: number;
66
+ };
67
+ export {};
@@ -0,0 +1,162 @@
1
+ //#region src/components/player-components-utils.ts
2
+ var DEFAULT_HP_BAR_STYLE = { fillColor: "#ef4444" };
3
+ var DEFAULT_SP_BAR_STYLE = { fillColor: "#3b82f6" };
4
+ var DEFAULT_CELL_HEIGHT = 16;
5
+ var DEFAULT_CELL_WIDTH = 32;
6
+ var defaultToNumber = (value, fallback = 0) => {
7
+ const num = typeof value === "number" ? value : parseFloat(value);
8
+ return Number.isFinite(num) ? num : fallback;
9
+ };
10
+ function getPointBounds(points = [], toNumber = defaultToNumber) {
11
+ if (!Array.isArray(points) || points.length < 2) return {
12
+ width: 1,
13
+ height: 1
14
+ };
15
+ let minX = Infinity;
16
+ let minY = Infinity;
17
+ let maxX = -Infinity;
18
+ let maxY = -Infinity;
19
+ for (let i = 0; i < points.length; i += 2) {
20
+ const x = toNumber(points[i], 0);
21
+ const y = toNumber(points[i + 1], 0);
22
+ minX = Math.min(minX, x);
23
+ minY = Math.min(minY, y);
24
+ maxX = Math.max(maxX, x);
25
+ maxY = Math.max(maxY, y);
26
+ }
27
+ return {
28
+ width: Math.max(1, maxX - minX),
29
+ height: Math.max(1, maxY - minY)
30
+ };
31
+ }
32
+ function getComponentId(definition) {
33
+ if (!definition) return void 0;
34
+ if (definition.id) return definition.id;
35
+ if (definition.type === "text") return "rpg:text";
36
+ if (definition.type === "hpBar") return "rpg:hpBar";
37
+ if (definition.type === "spBar") return "rpg:spBar";
38
+ if (definition.type === "bar") return "rpg:bar";
39
+ if (definition.type === "shape") return "rpg:shape";
40
+ if (definition.type === "image") return "rpg:image";
41
+ if (definition.type === "tile") return "rpg:tile";
42
+ return definition.type;
43
+ }
44
+ function getComponentProps(definition) {
45
+ if (definition.props) return definition.props;
46
+ if (definition.type === "text") return {
47
+ value: definition.value,
48
+ style: definition.style
49
+ };
50
+ if (definition.type === "hpBar") return {
51
+ current: "{hp}",
52
+ max: "{param.maxHp}",
53
+ style: {
54
+ ...DEFAULT_HP_BAR_STYLE,
55
+ ...definition.style
56
+ },
57
+ text: definition.text
58
+ };
59
+ if (definition.type === "spBar") return {
60
+ current: "{sp}",
61
+ max: "{param.maxSp}",
62
+ style: {
63
+ ...DEFAULT_SP_BAR_STYLE,
64
+ ...definition.style
65
+ },
66
+ text: definition.text
67
+ };
68
+ if (definition.type === "bar") return {
69
+ current: `{${definition.current}}`,
70
+ max: `{${definition.max}}`,
71
+ style: definition.style,
72
+ text: definition.text
73
+ };
74
+ if (definition.type === "shape") return definition.value;
75
+ if (definition.type === "image" || definition.type === "tile") return { value: definition.value };
76
+ return {};
77
+ }
78
+ function estimateComponentSize(definition, { toNumber = defaultToNumber, estimateTextWidth = (value) => String(value ?? "").length * 8 } = {}) {
79
+ const props = getComponentProps(definition);
80
+ const style = props?.style ?? definition?.style ?? {};
81
+ if (definition?.type === "text" || definition?.id === "rpg:text") return {
82
+ width: estimateTextWidth(props.value ?? definition.value, style),
83
+ height: toNumber(style.fontSize, 12)
84
+ };
85
+ if (definition?.type === "hpBar" || definition?.type === "spBar" || definition?.type === "bar" || definition?.id === "rpg:hpBar" || definition?.id === "rpg:spBar" || definition?.id === "rpg:bar") {
86
+ const barHeight = toNumber(style.height, 8);
87
+ const labelHeight = props.text != null && props.text !== "" ? toNumber(style.fontSize, 10) + 2 : 0;
88
+ return {
89
+ width: toNumber(style.width, 50),
90
+ height: barHeight + labelHeight
91
+ };
92
+ }
93
+ if (definition?.type === "shape" || definition?.id === "rpg:shape") {
94
+ const shape = props ?? {};
95
+ if (shape.type === "circle") {
96
+ const radius = toNumber(shape.radius, 8);
97
+ return {
98
+ width: radius * 2,
99
+ height: radius * 2
100
+ };
101
+ }
102
+ if (shape.type === "line") return {
103
+ width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),
104
+ height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))
105
+ };
106
+ if (shape.type === "polygon") return getPointBounds(shape.points, toNumber);
107
+ return {
108
+ width: toNumber(shape.width, 16),
109
+ height: toNumber(shape.height, 16)
110
+ };
111
+ }
112
+ return {
113
+ width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),
114
+ height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)
115
+ };
116
+ }
117
+ function computeBlockSize({ position, layout = {}, rowMetrics, gap = {
118
+ row: 0,
119
+ column: 0
120
+ }, graphic, hitbox }) {
121
+ const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;
122
+ const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);
123
+ const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;
124
+ const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;
125
+ const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;
126
+ return {
127
+ width: layout.width ?? Math.max(contentWidth, position === "bottom" ? hitbox.w : position === "top" || position === "center" ? graphic.width : contentWidth),
128
+ height: layout.height ?? Math.max(contentHeight, position === "bottom" ? hitbox.h : position === "left" || position === "right" || position === "center" ? graphic.height : contentHeight)
129
+ };
130
+ }
131
+ function computeBlockPosition({ position, size, layout = {}, graphic, hitbox }) {
132
+ const marginLeft = layout.marginLeft ?? 0;
133
+ const marginRight = layout.marginRight ?? 0;
134
+ const marginTop = layout.marginTop ?? 0;
135
+ const marginBottom = layout.marginBottom ?? 0;
136
+ switch (position) {
137
+ case "bottom": return {
138
+ x: hitbox.w / 2 - size.width / 2 + marginLeft - marginRight,
139
+ y: hitbox.h / 2 - size.height / 2 + marginBottom - marginTop
140
+ };
141
+ case "center": return {
142
+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
143
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
144
+ };
145
+ case "left": return {
146
+ x: graphic.left - size.width + marginLeft - marginRight,
147
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
148
+ };
149
+ case "right": return {
150
+ x: graphic.right + marginLeft - marginRight,
151
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
152
+ };
153
+ default: return {
154
+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
155
+ y: graphic.top - size.height + marginTop - marginBottom
156
+ };
157
+ }
158
+ }
159
+ //#endregion
160
+ export { computeBlockPosition, computeBlockSize, estimateComponentSize, getComponentId, getComponentProps };
161
+
162
+ //# sourceMappingURL=player-components-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player-components-utils.js","names":[],"sources":["../../src/components/player-components-utils.ts"],"sourcesContent":["export const DEFAULT_HP_BAR_STYLE = { fillColor: '#ef4444' };\nexport const DEFAULT_SP_BAR_STYLE = { fillColor: '#3b82f6' };\n\nconst DEFAULT_CELL_HEIGHT = 16;\nconst DEFAULT_CELL_WIDTH = 32;\n\ntype NumberResolver = (value: any, fallback?: number) => number;\n\nconst defaultToNumber: NumberResolver = (value, fallback = 0) => {\n const num = typeof value === 'number' ? value : parseFloat(value);\n return Number.isFinite(num) ? num : fallback;\n};\n\nexport function getPointBounds(points: any[] = [], toNumber: NumberResolver = defaultToNumber) {\n if (!Array.isArray(points) || points.length < 2) {\n return { width: 1, height: 1 };\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (let i = 0; i < points.length; i += 2) {\n const x = toNumber(points[i], 0);\n const y = toNumber(points[i + 1], 0);\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n\n return {\n width: Math.max(1, maxX - minX),\n height: Math.max(1, maxY - minY)\n };\n}\n\nexport function getComponentId(definition: any) {\n if (!definition) return undefined;\n if (definition.id) return definition.id;\n if (definition.type === 'text') return 'rpg:text';\n if (definition.type === 'hpBar') return 'rpg:hpBar';\n if (definition.type === 'spBar') return 'rpg:spBar';\n if (definition.type === 'bar') return 'rpg:bar';\n if (definition.type === 'shape') return 'rpg:shape';\n if (definition.type === 'image') return 'rpg:image';\n if (definition.type === 'tile') return 'rpg:tile';\n return definition.type;\n}\n\nexport function getComponentProps(definition: any) {\n if (definition.props) return definition.props;\n\n if (definition.type === 'text') {\n return { value: definition.value, style: definition.style };\n }\n if (definition.type === 'hpBar') {\n return { current: '{hp}', max: '{param.maxHp}', style: { ...DEFAULT_HP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'spBar') {\n return { current: '{sp}', max: '{param.maxSp}', style: { ...DEFAULT_SP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'bar') {\n return { current: `{${definition.current}}`, max: `{${definition.max}}`, style: definition.style, text: definition.text };\n }\n if (definition.type === 'shape') {\n return definition.value;\n }\n if (definition.type === 'image' || definition.type === 'tile') {\n return { value: definition.value };\n }\n\n return {};\n}\n\nexport function estimateComponentSize(\n definition: any,\n {\n toNumber = defaultToNumber,\n estimateTextWidth = (value: any) => String(value ?? '').length * 8\n }: {\n toNumber?: NumberResolver;\n estimateTextWidth?: (value: any, style?: any) => number;\n } = {}\n) {\n const props = getComponentProps(definition);\n const style = props?.style ?? definition?.style ?? {};\n\n if (definition?.type === 'text' || definition?.id === 'rpg:text') {\n return {\n width: estimateTextWidth(props.value ?? definition.value, style),\n height: toNumber(style.fontSize, 12)\n };\n }\n\n if (definition?.type === 'hpBar' || definition?.type === 'spBar' || definition?.type === 'bar' || definition?.id === 'rpg:hpBar' || definition?.id === 'rpg:spBar' || definition?.id === 'rpg:bar') {\n const barHeight = toNumber(style.height, 8);\n const labelHeight = props.text != null && props.text !== '' ? toNumber(style.fontSize, 10) + 2 : 0;\n return {\n width: toNumber(style.width, 50),\n height: barHeight + labelHeight\n };\n }\n\n if (definition?.type === 'shape' || definition?.id === 'rpg:shape') {\n const shape = props ?? {};\n if (shape.type === 'circle') {\n const radius = toNumber(shape.radius, 8);\n return { width: radius * 2, height: radius * 2 };\n }\n if (shape.type === 'line') {\n return {\n width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),\n height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))\n };\n }\n if (shape.type === 'polygon') {\n return getPointBounds(shape.points, toNumber);\n }\n return {\n width: toNumber(shape.width, 16),\n height: toNumber(shape.height, 16)\n };\n }\n\n return {\n width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),\n height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)\n };\n}\n\nexport function computeBlockSize({\n position,\n layout = {},\n rowMetrics,\n gap = { row: 0, column: 0 },\n graphic,\n hitbox\n}: {\n position: string;\n layout?: any;\n rowMetrics: Array<{ width: number; height: number; cells: any[] }>;\n gap?: { row: number; column: number };\n graphic: { width: number; height: number };\n hitbox: { w: number; h: number };\n}) {\n const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;\n const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);\n const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;\n const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;\n const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;\n const width = layout.width ?? Math.max(contentWidth, position === 'bottom' ? hitbox.w : position === 'top' || position === 'center' ? graphic.width : contentWidth);\n const height = layout.height ?? Math.max(contentHeight, position === 'bottom' ? hitbox.h : position === 'left' || position === 'right' || position === 'center' ? graphic.height : contentHeight);\n\n return { width, height };\n}\n\nexport function computeBlockPosition({\n position,\n size,\n layout = {},\n graphic,\n hitbox\n}: {\n position: string;\n size: { width: number; height: number };\n layout?: any;\n graphic: { left: number; top: number; right: number; centerX: number; centerY: number };\n hitbox: { w: number; h: number };\n}) {\n const marginLeft = layout.marginLeft ?? 0;\n const marginRight = layout.marginRight ?? 0;\n const marginTop = layout.marginTop ?? 0;\n const marginBottom = layout.marginBottom ?? 0;\n\n switch (position) {\n case 'bottom':\n return {\n x: (hitbox.w / 2) - (size.width / 2) + marginLeft - marginRight,\n y: (hitbox.h / 2) - (size.height / 2) + marginBottom - marginTop\n };\n case 'center':\n return {\n x: graphic.centerX - (size.width / 2) + marginLeft - marginRight,\n y: graphic.centerY - (size.height / 2) + marginTop - marginBottom\n };\n case 'left':\n return {\n x: graphic.left - size.width + marginLeft - marginRight,\n y: graphic.centerY - (size.height / 2) + marginTop - marginBottom\n };\n case 'right':\n return {\n x: graphic.right + marginLeft - marginRight,\n y: graphic.centerY - (size.height / 2) + marginTop - marginBottom\n };\n case 'top':\n default:\n return {\n x: graphic.centerX - (size.width / 2) + marginLeft - marginRight,\n y: graphic.top - size.height + marginTop - marginBottom\n };\n }\n}\n"],"mappings":";AAAA,IAAa,uBAAuB,EAAE,WAAW,UAAU;AAC3D,IAAa,uBAAuB,EAAE,WAAW,UAAU;AAE3D,IAAM,sBAAsB;AAC5B,IAAM,qBAAqB;AAI3B,IAAM,mBAAmC,OAAO,WAAW,MAAM;CAC/D,MAAM,MAAM,OAAO,UAAU,WAAW,QAAQ,WAAW,KAAK;CAChE,OAAO,OAAO,SAAS,GAAG,IAAI,MAAM;AACtC;AAEA,SAAgB,eAAe,SAAgB,CAAC,GAAG,WAA2B,iBAAiB;CAC7F,IAAI,CAAC,MAAM,QAAQ,MAAM,KAAK,OAAO,SAAS,GAC5C,OAAO;EAAE,OAAO;EAAG,QAAQ;CAAE;CAG/B,IAAI,OAAO;CACX,IAAI,OAAO;CACX,IAAI,OAAO;CACX,IAAI,OAAO;CAEX,KAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;EACzC,MAAM,IAAI,SAAS,OAAO,IAAI,CAAC;EAC/B,MAAM,IAAI,SAAS,OAAO,IAAI,IAAI,CAAC;EACnC,OAAO,KAAK,IAAI,MAAM,CAAC;EACvB,OAAO,KAAK,IAAI,MAAM,CAAC;EACvB,OAAO,KAAK,IAAI,MAAM,CAAC;EACvB,OAAO,KAAK,IAAI,MAAM,CAAC;CACzB;CAEA,OAAO;EACL,OAAO,KAAK,IAAI,GAAG,OAAO,IAAI;EAC9B,QAAQ,KAAK,IAAI,GAAG,OAAO,IAAI;CACjC;AACF;AAEA,SAAgB,eAAe,YAAiB;CAC9C,IAAI,CAAC,YAAY,OAAO,KAAA;CACxB,IAAI,WAAW,IAAI,OAAO,WAAW;CACrC,IAAI,WAAW,SAAS,QAAQ,OAAO;CACvC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,OAAO,OAAO;CACtC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,QAAQ,OAAO;CACvC,OAAO,WAAW;AACpB;AAEA,SAAgB,kBAAkB,YAAiB;CACjD,IAAI,WAAW,OAAO,OAAO,WAAW;CAExC,IAAI,WAAW,SAAS,QACtB,OAAO;EAAE,OAAO,WAAW;EAAO,OAAO,WAAW;CAAM;CAE5D,IAAI,WAAW,SAAS,SACtB,OAAO;EAAE,SAAS;EAAQ,KAAK;EAAiB,OAAO;GAAE,GAAG;GAAsB,GAAG,WAAW;EAAM;EAAG,MAAM,WAAW;CAAK;CAEjI,IAAI,WAAW,SAAS,SACtB,OAAO;EAAE,SAAS;EAAQ,KAAK;EAAiB,OAAO;GAAE,GAAG;GAAsB,GAAG,WAAW;EAAM;EAAG,MAAM,WAAW;CAAK;CAEjI,IAAI,WAAW,SAAS,OACtB,OAAO;EAAE,SAAS,IAAI,WAAW,QAAQ;EAAI,KAAK,IAAI,WAAW,IAAI;EAAI,OAAO,WAAW;EAAO,MAAM,WAAW;CAAK;CAE1H,IAAI,WAAW,SAAS,SACtB,OAAO,WAAW;CAEpB,IAAI,WAAW,SAAS,WAAW,WAAW,SAAS,QACrD,OAAO,EAAE,OAAO,WAAW,MAAM;CAGnC,OAAO,CAAC;AACV;AAEA,SAAgB,sBACd,YACA,EACE,WAAW,iBACX,qBAAqB,UAAe,OAAO,SAAS,EAAE,EAAE,SAAS,MAI/D,CAAC,GACL;CACA,MAAM,QAAQ,kBAAkB,UAAU;CAC1C,MAAM,QAAQ,OAAO,SAAS,YAAY,SAAS,CAAC;CAEpD,IAAI,YAAY,SAAS,UAAU,YAAY,OAAO,YACpD,OAAO;EACL,OAAO,kBAAkB,MAAM,SAAS,WAAW,OAAO,KAAK;EAC/D,QAAQ,SAAS,MAAM,UAAU,EAAE;CACrC;CAGF,IAAI,YAAY,SAAS,WAAW,YAAY,SAAS,WAAW,YAAY,SAAS,SAAS,YAAY,OAAO,eAAe,YAAY,OAAO,eAAe,YAAY,OAAO,WAAW;EAClM,MAAM,YAAY,SAAS,MAAM,QAAQ,CAAC;EAC1C,MAAM,cAAc,MAAM,QAAQ,QAAQ,MAAM,SAAS,KAAK,SAAS,MAAM,UAAU,EAAE,IAAI,IAAI;EACjG,OAAO;GACL,OAAO,SAAS,MAAM,OAAO,EAAE;GAC/B,QAAQ,YAAY;EACtB;CACF;CAEA,IAAI,YAAY,SAAS,WAAW,YAAY,OAAO,aAAa;EAClE,MAAM,QAAQ,SAAS,CAAC;EACxB,IAAI,MAAM,SAAS,UAAU;GAC3B,MAAM,SAAS,SAAS,MAAM,QAAQ,CAAC;GACvC,OAAO;IAAE,OAAO,SAAS;IAAG,QAAQ,SAAS;GAAE;EACjD;EACA,IAAI,MAAM,SAAS,QACjB,OAAO;GACL,OAAO,KAAK,IAAI,GAAG,KAAK,IAAI,SAAS,MAAM,IAAI,EAAE,IAAI,SAAS,MAAM,IAAI,CAAC,CAAC,CAAC;GAC3E,QAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,SAAS,MAAM,IAAI,CAAC,IAAI,SAAS,MAAM,IAAI,CAAC,CAAC,CAAC;EAC7E;EAEF,IAAI,MAAM,SAAS,WACjB,OAAO,eAAe,MAAM,QAAQ,QAAQ;EAE9C,OAAO;GACL,OAAO,SAAS,MAAM,OAAO,EAAE;GAC/B,QAAQ,SAAS,MAAM,QAAQ,EAAE;EACnC;CACF;CAEA,OAAO;EACL,OAAO,SAAS,YAAY,OAAO,OAAO,kBAAkB;EAC5D,QAAQ,SAAS,YAAY,OAAO,QAAQ,mBAAmB;CACjE;AACF;AAEA,SAAgB,iBAAiB,EAC/B,UACA,SAAS,CAAC,GACV,YACA,MAAM;CAAE,KAAK;CAAG,QAAQ;AAAE,GAC1B,SACA,UAQC;CACD,MAAM,cAAc,KAAK,IAAI,GAAG,WAAW,SAAS,CAAC,IAAI,IAAI;CAC7D,MAAM,aAAa,WAAW,QAAQ,KAAK,QAAQ,KAAK,IAAI,KAAK,IAAI,MAAM,MAAM,GAAG,CAAC;CACrF,MAAM,iBAAiB,KAAK,IAAI,GAAG,aAAa,CAAC,IAAI,IAAI;CACzD,MAAM,eAAe,WAAW,QAAQ,KAAK,QAAQ,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,CAAC,IAAI;CACpF,MAAM,gBAAgB,WAAW,QAAQ,KAAK,QAAQ,MAAM,IAAI,QAAQ,CAAC,IAAI;CAI7E,OAAO;EAAE,OAHK,OAAO,SAAS,KAAK,IAAI,cAAc,aAAa,WAAW,OAAO,IAAI,aAAa,SAAS,aAAa,WAAW,QAAQ,QAAQ,YAAY;EAGlJ,QAFD,OAAO,UAAU,KAAK,IAAI,eAAe,aAAa,WAAW,OAAO,IAAI,aAAa,UAAU,aAAa,WAAW,aAAa,WAAW,QAAQ,SAAS,aAAa;CAEzK;AACzB;AAEA,SAAgB,qBAAqB,EACnC,UACA,MACA,SAAS,CAAC,GACV,SACA,UAOC;CACD,MAAM,aAAa,OAAO,cAAc;CACxC,MAAM,cAAc,OAAO,eAAe;CAC1C,MAAM,YAAY,OAAO,aAAa;CACtC,MAAM,eAAe,OAAO,gBAAgB;CAE5C,QAAQ,UAAR;EACE,KAAK,UACH,OAAO;GACL,GAAI,OAAO,IAAI,IAAM,KAAK,QAAQ,IAAK,aAAa;GACpD,GAAI,OAAO,IAAI,IAAM,KAAK,SAAS,IAAK,eAAe;EACzD;EACF,KAAK,UACH,OAAO;GACL,GAAG,QAAQ,UAAW,KAAK,QAAQ,IAAK,aAAa;GACrD,GAAG,QAAQ,UAAW,KAAK,SAAS,IAAK,YAAY;EACvD;EACF,KAAK,QACH,OAAO;GACL,GAAG,QAAQ,OAAO,KAAK,QAAQ,aAAa;GAC5C,GAAG,QAAQ,UAAW,KAAK,SAAS,IAAK,YAAY;EACvD;EACF,KAAK,SACH,OAAO;GACL,GAAG,QAAQ,QAAQ,aAAa;GAChC,GAAG,QAAQ,UAAW,KAAK,SAAS,IAAK,YAAY;EACvD;EAEF,SACE,OAAO;GACL,GAAG,QAAQ,UAAW,KAAK,QAAQ,IAAK,aAAa;GACrD,GAAG,QAAQ,MAAM,KAAK,SAAS,YAAY;EAC7C;CACJ;AACF"}
@@ -0,0 +1 @@
1
+ export {};