@rpgjs/client 5.0.0-beta.7 → 5.0.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/dist/Game/AnimationManager.js.map +1 -1
  3. package/dist/Game/Event.js.map +1 -1
  4. package/dist/Game/Map.d.ts +9 -1
  5. package/dist/Game/Map.js +63 -5
  6. package/dist/Game/Map.js.map +1 -1
  7. package/dist/Game/Object.d.ts +17 -9
  8. package/dist/Game/Object.js +1 -12
  9. package/dist/Game/Object.js.map +1 -1
  10. package/dist/Game/Player.js.map +1 -1
  11. package/dist/Gui/Gui.d.ts +17 -4
  12. package/dist/Gui/Gui.js +64 -34
  13. package/dist/Gui/Gui.js.map +1 -1
  14. package/dist/Gui/Gui.spec.d.ts +1 -0
  15. package/dist/Gui/NotificationManager.js.map +1 -1
  16. package/dist/Resource.js +1 -1
  17. package/dist/Resource.js.map +1 -1
  18. package/dist/RpgClient.d.ts +35 -2
  19. package/dist/RpgClientEngine.d.ts +41 -5
  20. package/dist/RpgClientEngine.js +50 -5
  21. package/dist/RpgClientEngine.js.map +1 -1
  22. package/dist/Sound.js.map +1 -1
  23. package/dist/_virtual/{_@oxc-project_runtime@0.128.0 → _@oxc-project_runtime@0.130.0}/helpers/decorate.js +1 -1
  24. package/dist/_virtual/{_@oxc-project_runtime@0.128.0 → _@oxc-project_runtime@0.130.0}/helpers/decorateMetadata.js +1 -1
  25. package/dist/components/animations/animation.ce.js.map +1 -1
  26. package/dist/components/animations/hit.ce.js.map +1 -1
  27. package/dist/components/animations/index.js.map +1 -1
  28. package/dist/components/character.ce.js +259 -5
  29. package/dist/components/character.ce.js.map +1 -1
  30. package/dist/components/dynamics/bar.ce.js +96 -0
  31. package/dist/components/dynamics/bar.ce.js.map +1 -0
  32. package/dist/components/dynamics/image.ce.js +23 -0
  33. package/dist/components/dynamics/image.ce.js.map +1 -0
  34. package/dist/components/dynamics/parse-value.d.ts +3 -0
  35. package/dist/components/dynamics/parse-value.js +51 -35
  36. package/dist/components/dynamics/parse-value.js.map +1 -1
  37. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  38. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  39. package/dist/components/dynamics/shape-utils.js +73 -0
  40. package/dist/components/dynamics/shape-utils.js.map +1 -0
  41. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  42. package/dist/components/dynamics/shape.ce.js +83 -0
  43. package/dist/components/dynamics/shape.ce.js.map +1 -0
  44. package/dist/components/dynamics/text.ce.js +28 -41
  45. package/dist/components/dynamics/text.ce.js.map +1 -1
  46. package/dist/components/gui/box.ce.js.map +1 -1
  47. package/dist/components/gui/dialogbox/index.ce.js +3 -3
  48. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  49. package/dist/components/gui/gameover.ce.js +1 -1
  50. package/dist/components/gui/gameover.ce.js.map +1 -1
  51. package/dist/components/gui/hud/hud.ce.js +1 -1
  52. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  53. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  54. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  55. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  56. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  57. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  58. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  59. package/dist/components/gui/mobile/index.js.map +1 -1
  60. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  61. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  62. package/dist/components/gui/save-load.ce.js.map +1 -1
  63. package/dist/components/gui/shop/shop.ce.js +1 -1
  64. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  65. package/dist/components/gui/title-screen.ce.js +2 -2
  66. package/dist/components/gui/title-screen.ce.js.map +1 -1
  67. package/dist/components/player-components-utils.d.ts +67 -0
  68. package/dist/components/player-components-utils.js +162 -0
  69. package/dist/components/player-components-utils.js.map +1 -0
  70. package/dist/components/player-components-utils.spec.d.ts +1 -0
  71. package/dist/components/player-components.ce.js +188 -0
  72. package/dist/components/player-components.ce.js.map +1 -0
  73. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  74. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  75. package/dist/components/scenes/canvas.ce.js +147 -4
  76. package/dist/components/scenes/canvas.ce.js.map +1 -1
  77. package/dist/components/scenes/draw-map.ce.js +2 -8
  78. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  79. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  80. package/dist/core/inject.js +1 -1
  81. package/dist/core/inject.js.map +1 -1
  82. package/dist/core/setup.js +1 -1
  83. package/dist/core/setup.js.map +1 -1
  84. package/dist/decorators/spritesheet.d.ts +1 -0
  85. package/dist/decorators/spritesheet.js +11 -0
  86. package/dist/decorators/spritesheet.js.map +1 -0
  87. package/dist/index.d.ts +1 -0
  88. package/dist/index.js +3 -2
  89. package/dist/module.js +4 -1
  90. package/dist/module.js.map +1 -1
  91. package/dist/node_modules/.pnpm/{@signe_di@2.10.0 → @signe_di@3.0.1}/node_modules/@signe/di/dist/index.js +1 -1
  92. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  93. package/dist/node_modules/.pnpm/{@signe_reactive@2.9.2 → @signe_reactive@3.0.1}/node_modules/@signe/reactive/dist/index.js +15 -3
  94. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  95. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  96. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  97. package/dist/node_modules/.pnpm/{@signe_room@2.10.0 → @signe_room@3.0.1}/node_modules/@signe/room/dist/index.js +124 -39
  98. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  99. package/dist/node_modules/.pnpm/{@signe_sync@2.10.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/client/index.js +1 -1
  100. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  101. package/dist/node_modules/.pnpm/{@signe_sync@2.10.0 → @signe_sync@3.0.1}/node_modules/@signe/sync/dist/index.js +36 -13
  102. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  103. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  104. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  105. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  106. package/dist/presets/animation.js.map +1 -1
  107. package/dist/presets/faceset.js.map +1 -1
  108. package/dist/presets/icon.js.map +1 -1
  109. package/dist/presets/index.js.map +1 -1
  110. package/dist/presets/lpc.js.map +1 -1
  111. package/dist/presets/rmspritesheet.js.map +1 -1
  112. package/dist/services/AbstractSocket.js.map +1 -1
  113. package/dist/services/keyboardControls.js.map +1 -1
  114. package/dist/services/loadMap.d.ts +6 -0
  115. package/dist/services/loadMap.js +1 -1
  116. package/dist/services/loadMap.js.map +1 -1
  117. package/dist/services/mmorpg.js +7 -3
  118. package/dist/services/mmorpg.js.map +1 -1
  119. package/dist/services/save.js.map +1 -1
  120. package/dist/services/standalone.js +1 -1
  121. package/dist/services/standalone.js.map +1 -1
  122. package/dist/utils/getEntityProp.js.map +1 -1
  123. package/package.json +10 -10
  124. package/src/Game/Map.ts +91 -2
  125. package/src/Game/Object.ts +22 -35
  126. package/src/Gui/Gui.spec.ts +273 -0
  127. package/src/Gui/Gui.ts +105 -50
  128. package/src/Resource.ts +1 -2
  129. package/src/RpgClient.ts +36 -2
  130. package/src/RpgClientEngine.ts +74 -11
  131. package/src/components/character.ce +318 -9
  132. package/src/components/dynamics/bar.ce +87 -0
  133. package/src/components/dynamics/image.ce +20 -0
  134. package/src/components/dynamics/parse-value.spec.ts +41 -0
  135. package/src/components/dynamics/parse-value.ts +102 -37
  136. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  137. package/src/components/dynamics/shape-utils.ts +61 -0
  138. package/src/components/dynamics/shape.ce +89 -0
  139. package/src/components/dynamics/text.ce +34 -149
  140. package/src/components/player-components-utils.spec.ts +109 -0
  141. package/src/components/player-components-utils.ts +205 -0
  142. package/src/components/player-components.ce +221 -0
  143. package/src/components/scenes/canvas.ce +165 -6
  144. package/src/components/scenes/draw-map.ce +2 -15
  145. package/src/components/scenes/event-layer.ce +1 -2
  146. package/src/core/setup.ts +2 -2
  147. package/src/decorators/spritesheet.ts +8 -0
  148. package/src/index.ts +1 -0
  149. package/src/module.ts +5 -1
  150. package/src/services/loadMap.ts +2 -0
  151. package/src/services/mmorpg.ts +8 -2
  152. package/dist/node_modules/.pnpm/@signe_di@2.10.0/node_modules/@signe/di/dist/index.js.map +0 -1
  153. package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js +0 -45
  154. package/dist/node_modules/.pnpm/@signe_reactive@2.10.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  155. package/dist/node_modules/.pnpm/@signe_reactive@2.9.2/node_modules/@signe/reactive/dist/index.js.map +0 -1
  156. package/dist/node_modules/.pnpm/@signe_room@2.10.0/node_modules/@signe/room/dist/index.js.map +0 -1
  157. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  158. package/dist/node_modules/.pnpm/@signe_sync@2.10.0/node_modules/@signe/sync/dist/index.js.map +0 -1
@@ -1,11 +1,11 @@
1
1
  import Canvas from "./components/scenes/canvas.ce";
2
2
  import { inject } from './core/inject'
3
- import { signal, bootstrapCanvas, Howl, trigger } from "canvasengine";
3
+ import { signal, bootstrapCanvas, Howl, trigger, type Trigger } from "canvasengine";
4
4
  import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket";
5
5
  import { LoadMapService, LoadMapToken } from "./services/loadMap";
6
6
  import { RpgSound } from "./Sound";
7
7
  import { RpgResource } from "./Resource";
8
- import { Hooks, ModulesToken, Direction } from "@rpgjs/common";
8
+ import { Hooks, ModulesToken, Direction, normalizeLightingState } from "@rpgjs/common";
9
9
  import { load } from "@signe/sync";
10
10
  import { RpgClientMap } from "./Game/Map"
11
11
  import { RpgGui } from "./Gui/Gui";
@@ -14,6 +14,10 @@ import { lastValueFrom, Observable, combineLatest, BehaviorSubject, filter, swit
14
14
  import { GlobalConfigToken } from "./module";
15
15
  import * as PIXI from "pixi.js";
16
16
  import { PrebuiltComponentAnimations } from "./components/animations";
17
+ import TextComponent from "./components/dynamics/text.ce";
18
+ import BarComponent from "./components/dynamics/bar.ce";
19
+ import ShapeComponent from "./components/dynamics/shape.ce";
20
+ import ImageComponent from "./components/dynamics/image.ce";
17
21
  import {
18
22
  PredictionController,
19
23
  type PredictionHistoryEntry,
@@ -32,6 +36,17 @@ interface MovementTrajectoryPoint {
32
36
  direction?: Direction;
33
37
  }
34
38
 
39
+ type ConfigurableTrigger<T> = Omit<Trigger<T>, "start"> & {
40
+ start(config?: T): Promise<void>;
41
+ };
42
+
43
+ type MapShakeOptions = {
44
+ intensity?: number;
45
+ duration?: number;
46
+ frequency?: number;
47
+ direction?: string;
48
+ };
49
+
35
50
  export class RpgClientEngine<T = any> {
36
51
  private guiService: RpgGui;
37
52
  private webSocket: AbstractWebsocket;
@@ -44,10 +59,10 @@ export class RpgClientEngine<T = any> {
44
59
  stopProcessingInput = false;
45
60
  width = signal("100%");
46
61
  height = signal("100%");
47
- spritesheets: Map<string, any> = new Map();
62
+ spritesheets: Map<string | number, any> = new Map();
48
63
  sounds: Map<string, any> = new Map();
49
64
  componentAnimations: any[] = [];
50
- private spritesheetResolver?: (id: string) => any | Promise<any>;
65
+ private spritesheetResolver?: (id: string | number) => any | Promise<any>;
51
66
  private soundResolver?: (id: string) => any | Promise<any>;
52
67
  particleSettings: {
53
68
  emitters: any[]
@@ -61,10 +76,11 @@ export class RpgClientEngine<T = any> {
61
76
  playerIdSignal = signal<string | null>(null);
62
77
  spriteComponentsBehind = signal<any[]>([]);
63
78
  spriteComponentsInFront = signal<any[]>([]);
79
+ spriteComponents: Map<string, any> = new Map();
64
80
  /** ID of the sprite that the camera should follow. null means follow the current player */
65
81
  cameraFollowTargetId = signal<string | null>(null);
66
82
  /** Trigger for map shake animation */
67
- mapShakeTrigger = trigger();
83
+ mapShakeTrigger: ConfigurableTrigger<MapShakeOptions> = trigger<MapShakeOptions>();
68
84
 
69
85
  controlsReady = signal(undefined);
70
86
  gamePause = signal(false);
@@ -123,6 +139,13 @@ export class RpgClientEngine<T = any> {
123
139
  component: PrebuiltComponentAnimations.Animation
124
140
  })
125
141
 
142
+ this.registerSpriteComponent("rpg:text", TextComponent);
143
+ this.registerSpriteComponent("rpg:hpBar", BarComponent);
144
+ this.registerSpriteComponent("rpg:spBar", BarComponent);
145
+ this.registerSpriteComponent("rpg:bar", BarComponent);
146
+ this.registerSpriteComponent("rpg:shape", ShapeComponent);
147
+ this.registerSpriteComponent("rpg:image", ImageComponent);
148
+
126
149
  this.predictionEnabled = (this.globalConfig as any)?.prediction?.enabled !== false;
127
150
  this.initializePredictionController();
128
151
  }
@@ -233,7 +256,7 @@ export class RpgClientEngine<T = any> {
233
256
 
234
257
  await this.webSocket.connection(() => {
235
258
  const saveClient = inject(SaveClientService);
236
- saveClient.initialize(this.webSocket);
259
+ saveClient.initialize();
237
260
  this.initListeners()
238
261
  this.guiService._initialize()
239
262
  this.startPingPong();
@@ -355,6 +378,7 @@ export class RpgClientEngine<T = any> {
355
378
 
356
379
  this.webSocket.on("changeMap", (data) => {
357
380
  this.sceneResetQueued = true;
381
+ this.sceneMap.clearLightSpots();
358
382
  // Reset camera follow to default (follow current player) when changing maps
359
383
  this.cameraFollowTargetId.set(null);
360
384
  const transferToken = typeof data?.transferToken === "string" ? data.transferToken : undefined;
@@ -425,7 +449,7 @@ export class RpgClientEngine<T = any> {
425
449
 
426
450
  this.webSocket.on("shakeMap", (data) => {
427
451
  const { intensity, duration, frequency, direction } = data || {};
428
- (this.mapShakeTrigger as any).start({
452
+ this.mapShakeTrigger.start({
429
453
  intensity,
430
454
  duration,
431
455
  frequency,
@@ -459,6 +483,14 @@ export class RpgClientEngine<T = any> {
459
483
  });
460
484
  });
461
485
 
486
+ this.webSocket.on("lightingState", (data) => {
487
+ const raw = (data && typeof data === "object" && "value" in data)
488
+ ? (data as any).value
489
+ : data;
490
+
491
+ this.sceneMap.lightingState.set(normalizeLightingState(raw));
492
+ });
493
+
462
494
  this.webSocket.on('open', () => {
463
495
  this.hooks.callHooks("client-engine-onConnected", this, this.socket).subscribe();
464
496
  // Start ping/pong for synchronization
@@ -574,7 +606,7 @@ export class RpgClientEngine<T = any> {
574
606
  })
575
607
  await this.webSocket.reconnect(() => {
576
608
  const saveClient = inject(SaveClientService);
577
- saveClient.initialize(this.webSocket);
609
+ saveClient.initialize();
578
610
  this.initListeners()
579
611
  this.guiService._initialize()
580
612
  })
@@ -635,7 +667,7 @@ export class RpgClientEngine<T = any> {
635
667
  * });
636
668
  * ```
637
669
  */
638
- setSpritesheetResolver(resolver: (id: string) => any | Promise<any>): void {
670
+ setSpritesheetResolver(resolver: (id: string | number) => any | Promise<any>): void {
639
671
  this.spritesheetResolver = resolver;
640
672
  }
641
673
 
@@ -646,7 +678,7 @@ export class RpgClientEngine<T = any> {
646
678
  * If not found and a resolver is set, it calls the resolver to create the spritesheet.
647
679
  * The resolved spritesheet is automatically cached for future use.
648
680
  *
649
- * @param id - The spritesheet ID to retrieve
681
+ * @param id - The spritesheet ID or legacy tile ID to retrieve
650
682
  * @returns The spritesheet if found or created, or undefined if not found and no resolver
651
683
  * @returns Promise<any> if the resolver is asynchronous
652
684
  *
@@ -659,7 +691,7 @@ export class RpgClientEngine<T = any> {
659
691
  * const spritesheet = await engine.getSpriteSheet('dynamic-sprite');
660
692
  * ```
661
693
  */
662
- getSpriteSheet(id: string): any | Promise<any> {
694
+ getSpriteSheet(id: string | number): any | Promise<any> {
663
695
  // Check cache first
664
696
  if (this.spritesheets.has(id)) {
665
697
  return this.spritesheets.get(id);
@@ -1093,6 +1125,37 @@ export class RpgClientEngine<T = any> {
1093
1125
  return component
1094
1126
  }
1095
1127
 
1128
+ /**
1129
+ * Register a reusable sprite component that can be addressed by the server.
1130
+ *
1131
+ * Server-side component definitions only carry the component id and
1132
+ * serializable props. The client registry maps that id to the CanvasEngine
1133
+ * component that performs the actual rendering.
1134
+ *
1135
+ * @param id - Stable component id used by server component definitions
1136
+ * @param component - CanvasEngine component to render for this id
1137
+ * @returns The registered component
1138
+ *
1139
+ * @example
1140
+ * ```ts
1141
+ * engine.registerSpriteComponent('guildBadge', GuildBadgeComponent);
1142
+ * ```
1143
+ */
1144
+ registerSpriteComponent(id: string, component: any) {
1145
+ this.spriteComponents.set(id, component);
1146
+ return component;
1147
+ }
1148
+
1149
+ /**
1150
+ * Get a reusable sprite component by id.
1151
+ *
1152
+ * @param id - Component id registered on the client
1153
+ * @returns The CanvasEngine component, or undefined when missing
1154
+ */
1155
+ getSpriteComponent(id: string) {
1156
+ return this.spriteComponents.get(id);
1157
+ }
1158
+
1096
1159
  /**
1097
1160
  * Add a component animation to the engine
1098
1161
  *
@@ -4,19 +4,26 @@
4
4
  <compConfig.component object ...compConfig.props />
5
5
  </Container>
6
6
  }
7
+ <PlayerComponents object position="bottom" graphicBounds />
8
+ <PlayerComponents object position="left" graphicBounds />
7
9
  <Particle emit={emitParticleTrigger} settings={particleSettings} zIndex={1000} name={particleName} />
8
10
  <Container>
9
11
  @for (graphicObj of graphicsSignals) {
10
- <Sprite
11
- sheet={sheet(graphicObj)}
12
- scale={graphicScale(graphicObj)}
13
- direction
14
- tint
15
- hitbox
16
- flash={flashConfig}
17
- />
12
+ <Container scale={graphicScale(graphicObj)}>
13
+ <Sprite
14
+ sheet={sheet(graphicObj)}
15
+ direction
16
+ tint
17
+ hitbox
18
+ shadowCaster={shadowCaster(graphicObj)}
19
+ flash={flashConfig}
20
+ />
21
+ </Container>
18
22
  }
19
23
  </Container>
24
+ <PlayerComponents object position="center" graphicBounds />
25
+ <PlayerComponents object position="right" graphicBounds />
26
+ <PlayerComponents object position="top" graphicBounds />
20
27
  @for (compConfig of normalizedComponentsInFront) {
21
28
  <Container dependencies={compConfig.dependencies}>
22
29
  <compConfig.component object ...compConfig.props />
@@ -37,13 +44,14 @@
37
44
 
38
45
  <script>
39
46
  import { signal, effect, mount, computed, tick, animatedSignal, on } from "canvasengine";
47
+ import { Assets } from "pixi.js";
40
48
 
41
49
  import { lastValueFrom, combineLatest, pairwise, filter, map, startWith } from "rxjs";
42
50
  import { Particle } from "@canvasengine/presets";
43
51
  import { GameEngineToken, ModulesToken } from "@rpgjs/common";
44
52
  import { RpgClientEngine } from "../RpgClientEngine";
45
53
  import { inject } from "../core/inject";
46
- import { Direction } from "@rpgjs/common";
54
+ import { Direction, Animation } from "@rpgjs/common";
47
55
  import Hit from "./effects/hit.ce";
48
56
  import PlayerComponents from "./player-components.ce";
49
57
  import { RpgGui } from "../Gui/Gui";
@@ -59,6 +67,10 @@
59
67
  const componentsBehind = client.spriteComponentsBehind;
60
68
  const componentsInFront = client.spriteComponentsInFront;
61
69
  const isMe = computed(() => id() === playerId);
70
+ const shadowsEnabled = computed(() => {
71
+ const lighting = client.sceneMap?.lighting?.();
72
+ return Boolean(lighting?.shadows?.enabled || (lighting?.spots?.length ?? 0) > 0);
73
+ });
62
74
 
63
75
  /**
64
76
  * Normalize a single sprite component configuration
@@ -390,6 +402,303 @@
390
402
  return undefined;
391
403
  }
392
404
 
405
+ const shadowCaster = (graphicObject) => {
406
+ const box = hitbox();
407
+ const bounds = graphicBounds();
408
+ const scale = graphicScale(graphicObject);
409
+ const scaleY = Array.isArray(scale) && typeof scale[1] === 'number' ? Math.abs(scale[1]) : 1;
410
+ const height = Math.max(bounds?.height ?? box?.h ?? 32, box?.h ?? 32) * scaleY;
411
+
412
+ return {
413
+ enabled: shadowsEnabled,
414
+ height,
415
+ footAnchor: { x: 0.5, y: 1 },
416
+ footOffset: { x: 0, y: 2 },
417
+ alpha: 0.5,
418
+ blur: 3.5,
419
+ gradientPower: 2,
420
+ hardness: 0.42,
421
+ minLength: Math.max(6, (box?.h ?? 32) * 0.25),
422
+ maxLength: Math.max(90, height * 1.8),
423
+ contactAlpha: 0.3,
424
+ contactScale: 0.3,
425
+ };
426
+ }
427
+
428
+ const imageDimensions = signal({});
429
+ const loadingImageDimensions = new Set();
430
+
431
+ const toPositiveNumber = (value) => {
432
+ const number = typeof value === 'number' ? value : parseFloat(value);
433
+ return Number.isFinite(number) && number > 0 ? number : undefined;
434
+ };
435
+
436
+ const toFiniteNumber = (value, fallback = 0) => {
437
+ const number = typeof value === 'number' ? value : parseFloat(value);
438
+ return Number.isFinite(number) ? number : fallback;
439
+ };
440
+
441
+ const clampRatio = (value) => Math.min(1, Math.max(0, value));
442
+
443
+ const normalizePair = (value, fallback = [1, 1]) => {
444
+ if (Array.isArray(value)) {
445
+ const x = toFiniteNumber(value[0], fallback[0]);
446
+ const y = toFiniteNumber(value[1] ?? value[0], x);
447
+ return [x, y];
448
+ }
449
+ if (typeof value === 'number') {
450
+ return [value, value];
451
+ }
452
+ if (value && typeof value === 'object') {
453
+ const x = toFiniteNumber(value.x, fallback[0]);
454
+ const y = toFiniteNumber(value.y ?? value.x, x);
455
+ return [x, y];
456
+ }
457
+ return fallback;
458
+ };
459
+
460
+ const normalizeAnchor = (value) => {
461
+ if (!Array.isArray(value)) return undefined;
462
+ const [x, y] = normalizePair(value, [0, 0]);
463
+ return [clampRatio(x), clampRatio(y)];
464
+ };
465
+
466
+ const resolveImageSource = (image) => {
467
+ if (typeof image === 'string') return image;
468
+ if (typeof image?.default === 'string') return image.default;
469
+ return undefined;
470
+ };
471
+
472
+ const parentTextureOptions = (graphicObject) => {
473
+ const props = [
474
+ 'width',
475
+ 'height',
476
+ 'framesHeight',
477
+ 'framesWidth',
478
+ 'rectWidth',
479
+ 'rectHeight',
480
+ 'offset',
481
+ 'image',
482
+ 'sound',
483
+ 'spriteRealSize',
484
+ 'scale',
485
+ 'anchor',
486
+ 'pivot',
487
+ 'x',
488
+ 'y',
489
+ 'opacity'
490
+ ];
491
+
492
+ return props.reduce((options, prop) => {
493
+ if (graphicObject?.[prop] !== undefined) {
494
+ options[prop] = graphicObject[prop];
495
+ }
496
+ return options;
497
+ }, {});
498
+ };
499
+
500
+ const resolveTextureOptions = (graphicObject) => {
501
+ const textures = graphicObject?.textures ?? {};
502
+ const texture =
503
+ textures[realAnimationName()] ??
504
+ textures[Animation.Stand] ??
505
+ Object.values(textures)[0] ??
506
+ {};
507
+
508
+ return {
509
+ ...parentTextureOptions(graphicObject),
510
+ ...texture
511
+ };
512
+ };
513
+
514
+ const resolveFirstAnimationFrame = (textureOptions) => {
515
+ const animations = textureOptions?.animations;
516
+ if (!animations) return {};
517
+
518
+ try {
519
+ const frames = typeof animations === 'function'
520
+ ? animations({ direction: direction() })
521
+ : animations;
522
+ if (!Array.isArray(frames)) return {};
523
+ const firstGroup = frames[0];
524
+ return Array.isArray(firstGroup) ? firstGroup[0] ?? {} : firstGroup ?? {};
525
+ }
526
+ catch {
527
+ return {};
528
+ }
529
+ };
530
+
531
+ const optionValue = (prop, frame, textureOptions, graphicObject) => {
532
+ return frame?.[prop] ?? textureOptions?.[prop] ?? graphicObject?.[prop];
533
+ };
534
+
535
+ const resolveFrameSize = (textureOptions, dimensions) => {
536
+ const framesWidth = toPositiveNumber(textureOptions?.framesWidth) ?? 1;
537
+ const framesHeight = toPositiveNumber(textureOptions?.framesHeight) ?? 1;
538
+ const imageSource = resolveImageSource(textureOptions?.image);
539
+ const loadedSize = imageSource ? dimensions[imageSource] : undefined;
540
+ const fullWidth = toPositiveNumber(textureOptions?.width) ?? loadedSize?.width;
541
+ const fullHeight = toPositiveNumber(textureOptions?.height) ?? loadedSize?.height;
542
+ const width = toPositiveNumber(textureOptions?.rectWidth) ??
543
+ toPositiveNumber(textureOptions?.spriteWidth) ??
544
+ (fullWidth ? fullWidth / framesWidth : undefined);
545
+ const height = toPositiveNumber(textureOptions?.rectHeight) ??
546
+ toPositiveNumber(textureOptions?.spriteHeight) ??
547
+ (fullHeight ? fullHeight / framesHeight : undefined);
548
+
549
+ return {
550
+ width,
551
+ height
552
+ };
553
+ };
554
+
555
+ const resolveHitboxAnchor = (spriteWidth, spriteHeight, realSize, box) => {
556
+ if (!spriteWidth || !spriteHeight || !box) {
557
+ return [0, 0];
558
+ }
559
+
560
+ const heightOfSprite = typeof realSize === 'number' ? realSize : realSize?.height;
561
+ const resolvedHeight = toPositiveNumber(heightOfSprite) ?? spriteHeight;
562
+ const gap = Math.max(0, (spriteHeight - resolvedHeight) / 2);
563
+ const hitboxTopLeftX = clampRatio((spriteWidth - box.w) / 2 / spriteWidth);
564
+ const hitboxTopLeftY = clampRatio((spriteHeight - box.h - gap) / spriteHeight);
565
+ const hitboxCenterX = clampRatio(hitboxTopLeftX + box.w / 2 / spriteWidth);
566
+ const hitboxCenterY = clampRatio(hitboxTopLeftY + box.h / 2 / spriteHeight);
567
+ const footY = clampRatio((spriteHeight - gap) / spriteHeight);
568
+
569
+ switch (box.anchorMode ?? 'top-left') {
570
+ case 'center':
571
+ return [hitboxCenterX, hitboxCenterY];
572
+ case 'foot':
573
+ return [hitboxCenterX, footY];
574
+ case 'top-left':
575
+ default:
576
+ return [hitboxTopLeftX, hitboxTopLeftY];
577
+ }
578
+ };
579
+
580
+ const loadImageDimensions = (image) => {
581
+ const source = resolveImageSource(image);
582
+ if (!source || imageDimensions()[source] || loadingImageDimensions.has(source)) {
583
+ return;
584
+ }
585
+
586
+ loadingImageDimensions.add(source);
587
+ Assets.load(source)
588
+ .then((texture) => {
589
+ const width = toPositiveNumber(texture?.width);
590
+ const height = toPositiveNumber(texture?.height);
591
+ if (!width || !height) return;
592
+
593
+ imageDimensions.update((dimensions) => ({
594
+ ...dimensions,
595
+ [source]: { width, height }
596
+ }));
597
+ })
598
+ .catch(() => {})
599
+ .finally(() => {
600
+ loadingImageDimensions.delete(source);
601
+ });
602
+ };
603
+
604
+ effect(() => {
605
+ const sources = new Set();
606
+
607
+ graphicsSignals().forEach((graphicObject) => {
608
+ const baseImage = resolveImageSource(graphicObject?.image);
609
+ if (baseImage) sources.add(baseImage);
610
+
611
+ Object.values(graphicObject?.textures ?? {}).forEach((textureOptions) => {
612
+ const image = resolveImageSource(textureOptions?.image ?? graphicObject?.image);
613
+ if (image) sources.add(image);
614
+ });
615
+ });
616
+
617
+ sources.forEach((source) => loadImageDimensions(source));
618
+ });
619
+
620
+ const hitboxBounds = computed(() => {
621
+ const box = hitbox();
622
+ const width = box?.w ?? 0;
623
+ const height = box?.h ?? 0;
624
+
625
+ return {
626
+ left: 0,
627
+ top: 0,
628
+ right: width,
629
+ bottom: height,
630
+ width,
631
+ height,
632
+ centerX: width / 2,
633
+ centerY: height / 2
634
+ };
635
+ });
636
+
637
+ const graphicBounds = computed(() => {
638
+ const box = hitbox();
639
+ const fallback = hitboxBounds();
640
+ const dimensions = imageDimensions();
641
+ const graphics = graphicsSignals();
642
+ let bounds = null;
643
+
644
+ graphics.forEach((graphicObject) => {
645
+ const textureOptions = resolveTextureOptions(graphicObject);
646
+ const frame = resolveFirstAnimationFrame(textureOptions);
647
+ const size = resolveFrameSize(textureOptions, dimensions);
648
+ const spriteWidth = size.width ?? box?.w;
649
+ const spriteHeight = size.height ?? box?.h;
650
+
651
+ if (!spriteWidth || !spriteHeight) {
652
+ return;
653
+ }
654
+
655
+ const explicitAnchor = normalizeAnchor(optionValue('anchor', frame, textureOptions, graphicObject));
656
+ const anchor = explicitAnchor ?? resolveHitboxAnchor(
657
+ spriteWidth,
658
+ spriteHeight,
659
+ optionValue('spriteRealSize', frame, textureOptions, graphicObject),
660
+ box
661
+ );
662
+ const scale = normalizePair(optionValue('scale', frame, textureOptions, graphicObject) ?? graphicScale(graphicObject));
663
+ const x = toFiniteNumber(optionValue('x', frame, textureOptions, graphicObject), 0);
664
+ const y = toFiniteNumber(optionValue('y', frame, textureOptions, graphicObject), 0);
665
+ const leftEdge = -anchor[0] * spriteWidth * scale[0];
666
+ const rightEdge = (1 - anchor[0]) * spriteWidth * scale[0];
667
+ const topEdge = -anchor[1] * spriteHeight * scale[1];
668
+ const bottomEdge = (1 - anchor[1]) * spriteHeight * scale[1];
669
+ const graphic = {
670
+ left: x + Math.min(leftEdge, rightEdge),
671
+ top: y + Math.min(topEdge, bottomEdge),
672
+ right: x + Math.max(leftEdge, rightEdge),
673
+ bottom: y + Math.max(topEdge, bottomEdge)
674
+ };
675
+
676
+ bounds = bounds
677
+ ? {
678
+ left: Math.min(bounds.left, graphic.left),
679
+ top: Math.min(bounds.top, graphic.top),
680
+ right: Math.max(bounds.right, graphic.right),
681
+ bottom: Math.max(bounds.bottom, graphic.bottom)
682
+ }
683
+ : graphic;
684
+ });
685
+
686
+ if (!bounds) {
687
+ return fallback;
688
+ }
689
+
690
+ const width = bounds.right - bounds.left;
691
+ const height = bounds.bottom - bounds.top;
692
+
693
+ return {
694
+ ...bounds,
695
+ width,
696
+ height,
697
+ centerX: bounds.left + width / 2,
698
+ centerY: bounds.top + height / 2
699
+ };
700
+ });
701
+
393
702
  // Combine animation change detection with movement state from smoothX/smoothY
394
703
  const movementAnimations = ['walk', 'stand'];
395
704
  const epsilon = 0; // movement threshold to consider the easing still running
@@ -0,0 +1,87 @@
1
+ <Container width={width} height={containerHeight} minWidth={width} minHeight={containerHeight}>
2
+ <Graphics width={width} height={containerHeight} draw={drawBar} />
3
+ @if (hasLabel) {
4
+ <Text text={labelText} x={labelPosition.x} y={labelPosition.y} size={labelSize} color={labelColor} />
5
+ }
6
+ </Container>
7
+
8
+ <script>
9
+ import { computed } from "canvasengine";
10
+ import { resolveDynamicValue } from "./parse-value";
11
+
12
+ const { object, current, max, style, text } = defineProps();
13
+
14
+ const read = (prop, fallback) => prop ? prop() : fallback;
15
+
16
+ const toNumber = (value, fallback = 0) => {
17
+ const resolved = resolveDynamicValue(value, object);
18
+ const num = typeof resolved === 'number' ? resolved : parseFloat(resolved);
19
+ return Number.isFinite(num) ? num : fallback;
20
+ };
21
+
22
+ const toColor = (value, fallback) => {
23
+ const resolved = resolveDynamicValue(value, object);
24
+ if (typeof resolved === 'number') return resolved;
25
+ if (typeof resolved === 'string' && resolved.startsWith('#')) {
26
+ return parseInt(resolved.slice(1), 16);
27
+ }
28
+ return resolved ?? fallback;
29
+ };
30
+
31
+ const config = computed(() => read(style, {}) ?? {});
32
+ const width = computed(() => toNumber(config().width, 50));
33
+ const height = computed(() => toNumber(config().height, 8));
34
+ const borderRadius = computed(() => toNumber(config().borderRadius, 3));
35
+ const borderWidth = computed(() => toNumber(config().borderWidth, 1));
36
+ const backgroundColor = computed(() => toColor(config().bgColor, 0x16213e));
37
+ const fillColor = computed(() => toColor(config().fillColor, 0x4ade80));
38
+ const borderColor = computed(() => toColor(config().borderColor, 0x4a5568));
39
+ const opacity = computed(() => Math.max(0, Math.min(1, toNumber(config().opacity, 1))));
40
+
41
+ const currentValue = computed(() => toNumber(read(current, 0), 0));
42
+ const maxValue = computed(() => Math.max(0, toNumber(read(max, 0), 0)));
43
+ const percent = computed(() => {
44
+ const max = maxValue();
45
+ if (max <= 0) return 0;
46
+ return Math.max(0, Math.min(1, currentValue() / max));
47
+ });
48
+
49
+ const fillWidth = computed(() => Math.max(0, width() * percent()));
50
+ const labelTemplate = computed(() => read(text, null));
51
+ const labelText = computed(() => {
52
+ const template = labelTemplate();
53
+ if (template == null || template === '') return '';
54
+
55
+ const value = String(template)
56
+ .replace(/\{\$current\}/g, String(currentValue()))
57
+ .replace(/\{\$max\}/g, String(maxValue()))
58
+ .replace(/\{\$percent\}/g, String(Math.round(percent() * 100)));
59
+
60
+ return String(resolveDynamicValue(value, object) ?? '');
61
+ });
62
+ const labelSize = computed(() => toNumber(config().fontSize, 10));
63
+ const hasLabel = computed(() => labelText().length > 0);
64
+ const labelOffset = computed(() => hasLabel() ? labelSize() + 2 : 0);
65
+ const containerHeight = computed(() => labelOffset() + height());
66
+ const labelColor = computed(() => toColor(config().textColor, 0xffffff));
67
+ const labelPosition = computed(() => ({
68
+ x: 0,
69
+ y: 0
70
+ }));
71
+
72
+ const drawBar = (g) => {
73
+ g.roundRect(0, labelOffset(), width(), height(), borderRadius());
74
+ g.fill({ color: backgroundColor(), alpha: opacity() });
75
+
76
+ const currentWidth = fillWidth();
77
+ if (currentWidth > 0) {
78
+ g.roundRect(0, labelOffset(), currentWidth, height(), borderRadius());
79
+ g.fill({ color: fillColor(), alpha: opacity() });
80
+ }
81
+
82
+ const strokeWidth = borderWidth();
83
+ if (strokeWidth <= 0) return;
84
+ g.roundRect(0, labelOffset(), width(), height(), borderRadius());
85
+ g.stroke({ color: borderColor(), width: strokeWidth, alpha: opacity() });
86
+ };
87
+ </script>
@@ -0,0 +1,20 @@
1
+ <Sprite sheet={sheet} />
2
+
3
+ <script>
4
+ import { computed } from "canvasengine";
5
+ import { RpgClientEngine } from "../../RpgClientEngine";
6
+ import { inject } from "../../core/inject";
7
+ import { resolveDynamicValue } from "./parse-value";
8
+
9
+ const { object, value } = defineProps();
10
+ const client = inject(RpgClientEngine);
11
+
12
+ const sheet = computed(() => {
13
+ const id = resolveDynamicValue(value?.(), object);
14
+ if (!id) return null;
15
+ return {
16
+ definition: client.getSpriteSheet(id),
17
+ playing: 'default'
18
+ };
19
+ });
20
+ </script>