@rpgjs/client 5.0.0-beta.12 → 5.0.0-beta.13

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Files changed (88) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/Game/Object.d.ts +2 -0
  3. package/dist/Game/Object.js +20 -6
  4. package/dist/Game/Object.js.map +1 -1
  5. package/dist/Gui/Gui.d.ts +3 -2
  6. package/dist/Gui/Gui.js +18 -6
  7. package/dist/Gui/Gui.js.map +1 -1
  8. package/dist/RpgClient.d.ts +21 -1
  9. package/dist/RpgClientEngine.d.ts +20 -2
  10. package/dist/RpgClientEngine.js +180 -17
  11. package/dist/RpgClientEngine.js.map +1 -1
  12. package/dist/components/character.ce.js +82 -7
  13. package/dist/components/character.ce.js.map +1 -1
  14. package/dist/components/gui/dialogbox/index.ce.js +27 -12
  15. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  16. package/dist/components/gui/gameover.ce.js +4 -3
  17. package/dist/components/gui/gameover.ce.js.map +1 -1
  18. package/dist/components/gui/menu/equip-menu.ce.js +9 -8
  19. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  20. package/dist/components/gui/menu/exit-menu.ce.js +7 -5
  21. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  22. package/dist/components/gui/menu/items-menu.ce.js +8 -7
  23. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  24. package/dist/components/gui/menu/main-menu.ce.js +12 -11
  25. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  26. package/dist/components/gui/menu/options-menu.ce.js +7 -5
  27. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  28. package/dist/components/gui/menu/skills-menu.ce.js +4 -2
  29. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  30. package/dist/components/gui/notification/notification.ce.js +4 -1
  31. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  32. package/dist/components/gui/save-load.ce.js +10 -9
  33. package/dist/components/gui/save-load.ce.js.map +1 -1
  34. package/dist/components/gui/shop/shop.ce.js +17 -16
  35. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  36. package/dist/components/gui/title-screen.ce.js +4 -3
  37. package/dist/components/gui/title-screen.ce.js.map +1 -1
  38. package/dist/components/interaction-components.ce.js +20 -0
  39. package/dist/components/interaction-components.ce.js.map +1 -0
  40. package/dist/components/scenes/canvas.ce.js +12 -7
  41. package/dist/components/scenes/canvas.ce.js.map +1 -1
  42. package/dist/components/scenes/draw-map.ce.js +18 -13
  43. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  44. package/dist/i18n.d.ts +55 -0
  45. package/dist/i18n.js +60 -0
  46. package/dist/i18n.js.map +1 -0
  47. package/dist/i18n.spec.d.ts +1 -0
  48. package/dist/index.d.ts +2 -0
  49. package/dist/index.js +3 -1
  50. package/dist/module.js +23 -3
  51. package/dist/module.js.map +1 -1
  52. package/dist/services/interactions.d.ts +159 -0
  53. package/dist/services/interactions.js +460 -0
  54. package/dist/services/interactions.js.map +1 -0
  55. package/dist/services/interactions.spec.d.ts +1 -0
  56. package/dist/services/keyboardControls.d.ts +1 -0
  57. package/dist/services/keyboardControls.js +1 -0
  58. package/dist/services/keyboardControls.js.map +1 -1
  59. package/package.json +4 -4
  60. package/src/Game/Object.spec.ts +14 -1
  61. package/src/Game/Object.ts +34 -10
  62. package/src/Gui/Gui.spec.ts +67 -0
  63. package/src/Gui/Gui.ts +24 -7
  64. package/src/RpgClient.ts +28 -1
  65. package/src/RpgClientEngine.ts +248 -29
  66. package/src/components/character.ce +90 -7
  67. package/src/components/gui/dialogbox/index.ce +35 -14
  68. package/src/components/gui/gameover.ce +4 -3
  69. package/src/components/gui/menu/equip-menu.ce +9 -8
  70. package/src/components/gui/menu/exit-menu.ce +4 -3
  71. package/src/components/gui/menu/items-menu.ce +8 -7
  72. package/src/components/gui/menu/main-menu.ce +12 -11
  73. package/src/components/gui/menu/options-menu.ce +4 -3
  74. package/src/components/gui/menu/skills-menu.ce +2 -1
  75. package/src/components/gui/notification/notification.ce +7 -1
  76. package/src/components/gui/save-load.ce +11 -10
  77. package/src/components/gui/shop/shop.ce +17 -16
  78. package/src/components/gui/title-screen.ce +4 -3
  79. package/src/components/interaction-components.ce +23 -0
  80. package/src/components/scenes/canvas.ce +12 -7
  81. package/src/components/scenes/draw-map.ce +16 -5
  82. package/src/i18n.spec.ts +39 -0
  83. package/src/i18n.ts +59 -0
  84. package/src/index.ts +2 -0
  85. package/src/module.ts +32 -10
  86. package/src/services/interactions.spec.ts +175 -0
  87. package/src/services/interactions.ts +722 -0
  88. package/src/services/keyboardControls.ts +2 -1
package/dist/index.js CHANGED
@@ -32,6 +32,8 @@ import { PrebuiltComponentAnimations } from "./components/animations/index.js";
32
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  import { ProjectileManager } from "./Game/ProjectileManager.js";
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  import { ClientVisualRegistry } from "./Game/ClientVisuals.js";
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  import { createClientPointerContext } from "./services/pointerContext.js";
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+ import { RpgClientInteractions, dragToTile, draggable, hoverPopover, selectable } from "./services/interactions.js";
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+ import { RpgClientBuiltinI18n, provideI18n } from "./i18n.js";
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  import { RpgClientEngine } from "./RpgClientEngine.js";
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  import { Control } from "./services/keyboardControls.js";
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  import { provideRpg } from "./services/standalone.js";
@@ -47,4 +49,4 @@ import "./components/index.js";
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  import { Spritesheet } from "./decorators/spritesheet.js";
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  import { withMobile } from "./components/gui/mobile/index.js";
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  import { Input, KeyboardControls } from "canvasengine";
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- export { AbstractWebsocket, __ce_component as BoxComponent, BridgeWebsocket, __ce_component$1 as CharacterComponent, ClientVisualRegistry, Context, Control, __ce_component$2 as DialogboxComponent, __ce_component$3 as EquipMenuComponent, __ce_component$4 as EventLayerComponent, __ce_component$5 as ExitMenuComponent, __ce_component$6 as GameoverComponent, GlobalConfigToken, __ce_component$7 as HpBar, __ce_component$8 as HudComponent, Input, __ce_component$9 as ItemsMenuComponent, KeyboardControls, __ce_component$10 as LightHalo, LoadMapService, LoadMapToken, __ce_component$11 as MainMenuComponent, __ce_component$12 as NotificationComponent, __ce_component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, ProjectileManager, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, __ce_component$14 as SaveLoadComponent, __ce_component$15 as SceneMap, __ce_component$16 as ShopComponent, __ce_component$17 as SkillsMenuComponent, Sound, Spritesheet, __ce_component$18 as TitleScreenComponent, WebSocketToken, clearInject, context, createClientPointerContext, getEntityProp, getKeyboardControlBind, getSoundMetadata, inject, isKeyboardActionConfig, keyboardEventMatchesBind, normalizeActionInput, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, resolveKeyboardActionInput, resolveKeyboardDirectionInput, setInject, startGame, withMobile };
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+ export { AbstractWebsocket, __ce_component as BoxComponent, BridgeWebsocket, __ce_component$1 as CharacterComponent, ClientVisualRegistry, Context, Control, __ce_component$2 as DialogboxComponent, __ce_component$3 as EquipMenuComponent, __ce_component$4 as EventLayerComponent, __ce_component$5 as ExitMenuComponent, __ce_component$6 as GameoverComponent, GlobalConfigToken, __ce_component$7 as HpBar, __ce_component$8 as HudComponent, Input, __ce_component$9 as ItemsMenuComponent, KeyboardControls, __ce_component$10 as LightHalo, LoadMapService, LoadMapToken, __ce_component$11 as MainMenuComponent, __ce_component$12 as NotificationComponent, __ce_component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, ProjectileManager, RpgClientBuiltinI18n, RpgClientEngine, RpgClientEvent, RpgClientInteractions, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, __ce_component$14 as SaveLoadComponent, __ce_component$15 as SceneMap, __ce_component$16 as ShopComponent, __ce_component$17 as SkillsMenuComponent, Sound, Spritesheet, __ce_component$18 as TitleScreenComponent, WebSocketToken, clearInject, context, createClientPointerContext, dragToTile, draggable, getEntityProp, getKeyboardControlBind, getSoundMetadata, hoverPopover, inject, isKeyboardActionConfig, keyboardEventMatchesBind, normalizeActionInput, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideI18n, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, resolveKeyboardActionInput, resolveKeyboardDirectionInput, selectable, setInject, startGame, withMobile };
package/dist/module.js CHANGED
@@ -1,7 +1,7 @@
1
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  import { inject } from "./node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js";
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  import { RpgGui } from "./Gui/Gui.js";
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  import { getSoundMetadata } from "./Sound.js";
4
- import { findModules, provideModules } from "@rpgjs/common";
4
+ import { findModules, provideModules, registerI18nMessages } from "@rpgjs/common";
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  //#region src/module.ts
6
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  /**
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  * Provides client modules configuration to Dependency Injection
@@ -49,6 +49,7 @@ function provideClientModules(modules) {
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  module = moduleObj;
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  }
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  if ("client" in module) module = module.client;
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+ if (module.i18n) registerI18nMessages(context, module.i18n, "client-module", 10);
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  if (module.spritesheets) {
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  const spritesheets = [...module.spritesheets];
54
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  module.spritesheets = { load: (engine) => {
@@ -129,6 +130,23 @@ function provideClientModules(modules) {
129
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  }
130
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  };
131
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  }
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+ if (module.interactions) {
134
+ const interactions = module.interactions;
135
+ module.interactions = {
136
+ ...interactions,
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+ load: (engine) => {
138
+ if (typeof interactions === "function") {
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+ interactions(engine);
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+ return;
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+ }
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+ interactions.load?.(engine);
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+ interactions.setup?.(engine);
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+ if (Array.isArray(interactions.use)) interactions.use.forEach(([matcher, behavior]) => {
145
+ engine.interactions.use(matcher, behavior);
146
+ });
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+ }
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+ };
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+ }
132
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  if (module.transitions) {
133
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  const transitions = [...module.transitions];
134
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  module.transitions = { load: (engine) => {
@@ -181,13 +199,15 @@ function provideGlobalConfig(config) {
181
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  };
182
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  }
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  function provideClientGlobalConfig(config = {}) {
184
- if (!config.keyboardControls) config.keyboardControls = {
202
+ config.keyboardControls = {
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  up: "up",
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  down: "down",
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  left: "left",
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  right: "right",
189
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  action: "space",
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- escape: "escape"
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+ dash: "shift",
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+ escape: "escape",
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+ ...config.keyboardControls ?? {}
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  };
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  return provideGlobalConfig(config);
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.componentAnimations) {\n const componentAnimations = [...module.componentAnimations];\n module.componentAnimations = {\n load: (engine: RpgClientEngine) => {\n componentAnimations.forEach((componentAnimation) => {\n engine.addComponentAnimation(componentAnimation);\n });\n },\n };\n }\n if (module.clientVisuals) {\n const clientVisuals = { ...module.clientVisuals };\n module.clientVisuals = {\n load: (engine: RpgClientEngine) => {\n engine.registerClientVisuals(clientVisuals);\n },\n };\n }\n if (module.projectiles) {\n const projectiles = { ...module.projectiles };\n module.projectiles = {\n ...projectiles,\n load: (engine: RpgClientEngine) => {\n if (projectiles.components) {\n Object.entries(projectiles.components).forEach(([type, component]) => {\n engine.registerProjectileComponent(type, component);\n });\n }\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n if (module.sprite) {\n const sprite = {...module.sprite};\n module.sprite = {\n ...sprite,\n load: (engine: RpgClientEngine) => {\n if (sprite.componentsBehind) {\n sprite.componentsBehind.forEach((component) => {\n engine.addSpriteComponentBehind(component);\n });\n }\n if (sprite.componentsInFront) {\n sprite.componentsInFront.forEach((component) => {\n engine.addSpriteComponentInFront(component);\n });\n }\n if (sprite.components) {\n Object.entries(sprite.components).forEach(([id, component]) => {\n engine.registerSpriteComponent(id, component);\n });\n }\n if (sprite.eventComponent) {\n engine.addEventComponentResolver(sprite.eventComponent);\n }\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? {},\n };\n}\n\nexport function provideClientGlobalConfig(config: any = {}) {\n if (!config.keyboardControls) {\n config.keyboardControls = {\n up: 'up',\n down: 'down',\n left: 'left',\n right: 'right',\n action: 'space',\n escape: 'escape'\n }\n }\n return 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1
+ {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules, registerI18nMessages } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.i18n) {\n registerI18nMessages(context, module.i18n, \"client-module\", 10);\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n 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Object.entries(projectiles.components).forEach(([type, component]) => {\n engine.registerProjectileComponent(type, component);\n });\n }\n },\n };\n }\n if (module.interactions) {\n const interactions = module.interactions;\n module.interactions = {\n ...interactions,\n load: (engine: RpgClientEngine) => {\n if (typeof interactions === \"function\") {\n interactions(engine);\n return;\n }\n interactions.load?.(engine);\n interactions.setup?.(engine);\n if (Array.isArray(interactions.use)) {\n interactions.use.forEach(([matcher, behavior]) => {\n engine.interactions.use(matcher, behavior);\n });\n }\n },\n };\n }\n if (module.transitions) {\n const transitions = [...module.transitions];\n module.transitions = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui) as RpgGui;\n transitions.forEach((transition) => {\n guiService.add({\n name: transition.id,\n component: transition.component,\n data: transition.props || {}\n });\n });\n },\n };\n }\n if 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@@ -0,0 +1,159 @@
1
+ import { RpgActionInput, RpgActionName } from '@rpgjs/common';
2
+ import { RpgClientEngine } from '../RpgClientEngine';
3
+ export type RpgInteractionEventName = "pointerenter" | "pointerleave" | "pointerover" | "pointerout" | "pointerdown" | "pointerup" | "pointermove" | "click" | "dragstart" | "dragmove" | "drop" | "cancel";
4
+ export type RpgInteractionPosition = {
5
+ x: number;
6
+ y: number;
7
+ };
8
+ export type RpgInteractionBounds = {
9
+ left: number;
10
+ top: number;
11
+ right: number;
12
+ bottom: number;
13
+ width: number;
14
+ height: number;
15
+ centerX: number;
16
+ centerY: number;
17
+ contains(point: RpgInteractionPosition | null | undefined): boolean;
18
+ };
19
+ export type RpgInteractionBoundsSet = {
20
+ bounds?: RpgInteractionBounds;
21
+ hitbox?: RpgInteractionBounds;
22
+ graphic?: RpgInteractionBounds;
23
+ [key: string]: RpgInteractionBounds | undefined;
24
+ };
25
+ export type RpgInteractionTile = {
26
+ x: number;
27
+ y: number;
28
+ worldX: number;
29
+ worldY: number;
30
+ width: number;
31
+ height: number;
32
+ };
33
+ export type RpgInteractionState = {
34
+ hovered: boolean;
35
+ pressed: boolean;
36
+ selected: boolean;
37
+ dragging: boolean;
38
+ data: Record<string, any>;
39
+ overlays: Record<string, RpgInteractionOverlay>;
40
+ };
41
+ export type RpgInteractionOverlay = {
42
+ component: any;
43
+ props?: Record<string, any>;
44
+ };
45
+ export type RpgInteractionMatcher = string | ((ctx: RpgInteractionMatcherContext) => boolean);
46
+ export type RpgInteractionMatcherContext = {
47
+ client: RpgClientEngine;
48
+ target: any;
49
+ sprite: any;
50
+ };
51
+ export type RpgInteractionHandler = (ctx: RpgInteractionContext) => void;
52
+ export type RpgInteractionBehavior = {
53
+ component?: any;
54
+ props?: Record<string, any> | ((ctx: RpgInteractionContext) => Record<string, any>);
55
+ dependencies?: any[] | ((ctx: RpgInteractionContext) => any[]);
56
+ cursor?: string | ((ctx: RpgInteractionContext) => string | undefined);
57
+ hitTest?: (ctx: RpgInteractionContext) => boolean;
58
+ pointerenter?: RpgInteractionHandler;
59
+ pointerleave?: RpgInteractionHandler;
60
+ pointerover?: RpgInteractionHandler;
61
+ pointerout?: RpgInteractionHandler;
62
+ pointerdown?: RpgInteractionHandler;
63
+ pointerup?: RpgInteractionHandler;
64
+ pointermove?: RpgInteractionHandler;
65
+ click?: RpgInteractionHandler;
66
+ dragstart?: RpgInteractionHandler;
67
+ dragmove?: RpgInteractionHandler;
68
+ drop?: RpgInteractionHandler;
69
+ cancel?: RpgInteractionHandler;
70
+ };
71
+ export type RpgInteractionComponentEntry = {
72
+ component: any;
73
+ props: Record<string, any>;
74
+ dependencies: any[];
75
+ };
76
+ export type RpgInteractionContext = {
77
+ client: RpgClientEngine;
78
+ target: any;
79
+ sprite: any;
80
+ event?: any;
81
+ behavior: RpgInteractionBehavior;
82
+ behaviorId: string;
83
+ pointer: {
84
+ screen(): RpgInteractionPosition | null;
85
+ world(): RpgInteractionPosition | null;
86
+ tile(): RpgInteractionTile | null;
87
+ };
88
+ bounds(kind?: string): RpgInteractionBounds;
89
+ state: {
90
+ value(): RpgInteractionState;
91
+ get<T = any>(key: string): T | undefined;
92
+ set(key: string, value: any): void;
93
+ patch(patch: Partial<Omit<RpgInteractionState, "data" | "overlays">>): void;
94
+ };
95
+ overlay: {
96
+ render(component: any, props?: Record<string, any>): void;
97
+ update(props?: Record<string, any>): void;
98
+ clear(): void;
99
+ };
100
+ select(selected?: boolean): void;
101
+ action(action: RpgActionName, data?: any): void;
102
+ action(input: RpgActionInput): void;
103
+ cancel(): void;
104
+ };
105
+ type InteractionEventInput = {
106
+ event?: any;
107
+ bounds?: RpgInteractionBoundsSet;
108
+ };
109
+ export declare class RpgClientInteractions {
110
+ private client;
111
+ private registrations;
112
+ private states;
113
+ private activeDrag?;
114
+ private nextId;
115
+ constructor(client: RpgClientEngine);
116
+ use(matcher: RpgInteractionMatcher, behavior: RpgInteractionBehavior | any): () => void;
117
+ getState(sprite: any): RpgInteractionState;
118
+ getRenderedComponents(sprite: any, bounds?: RpgInteractionBoundsSet): RpgInteractionComponentEntry[];
119
+ cursorFor(sprite: any, bounds?: RpgInteractionBoundsSet): string | undefined;
120
+ handle(sprite: any, type: RpgInteractionEventName, input?: InteractionEventInput): void;
121
+ handlePointerMove(event?: any): void;
122
+ handlePointerUp(event?: any): void;
123
+ cancelDrag(event?: any): void;
124
+ private getMatches;
125
+ private matches;
126
+ private createContext;
127
+ private callHandler;
128
+ private passesHitTest;
129
+ private isDraggable;
130
+ private defaultComponentProps;
131
+ private resolveProps;
132
+ private resolveDependencies;
133
+ private getSpriteId;
134
+ private patchState;
135
+ private patchStateData;
136
+ private patchOverlay;
137
+ private updateOverlay;
138
+ private clearOverlay;
139
+ private getPointerTile;
140
+ }
141
+ export declare function hoverPopover(component: any, props?: Record<string, any>): RpgInteractionBehavior;
142
+ export declare function selectable(options?: {
143
+ cursor?: string;
144
+ onSelect?: RpgInteractionHandler;
145
+ }): RpgInteractionBehavior;
146
+ export declare function draggable(options?: {
147
+ cursor?: string;
148
+ start?: RpgInteractionHandler;
149
+ move?: RpgInteractionHandler;
150
+ drop?: RpgInteractionHandler;
151
+ cancel?: RpgInteractionHandler;
152
+ }): RpgInteractionBehavior;
153
+ export declare function dragToTile(options: {
154
+ action?: RpgActionName;
155
+ data?: (ctx: RpgInteractionContext) => any;
156
+ onDrop?: RpgInteractionHandler;
157
+ cursor?: string;
158
+ }): RpgInteractionBehavior;
159
+ export {};