@rpgjs/client 5.0.0-beta.12 → 5.0.0-beta.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +10 -0
- package/dist/Game/Object.d.ts +2 -0
- package/dist/Game/Object.js +20 -6
- package/dist/Game/Object.js.map +1 -1
- package/dist/Gui/Gui.d.ts +3 -2
- package/dist/Gui/Gui.js +18 -6
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/RpgClient.d.ts +21 -1
- package/dist/RpgClientEngine.d.ts +20 -2
- package/dist/RpgClientEngine.js +180 -17
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/character.ce.js +82 -7
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +27 -12
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +4 -3
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +9 -8
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +7 -5
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +8 -7
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +12 -11
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +7 -5
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +4 -2
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +4 -1
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +10 -9
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +17 -16
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +4 -3
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/interaction-components.ce.js +20 -0
- package/dist/components/interaction-components.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +12 -7
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +18 -13
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/i18n.d.ts +55 -0
- package/dist/i18n.js +60 -0
- package/dist/i18n.js.map +1 -0
- package/dist/i18n.spec.d.ts +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +3 -1
- package/dist/module.js +23 -3
- package/dist/module.js.map +1 -1
- package/dist/services/interactions.d.ts +159 -0
- package/dist/services/interactions.js +460 -0
- package/dist/services/interactions.js.map +1 -0
- package/dist/services/interactions.spec.d.ts +1 -0
- package/dist/services/keyboardControls.d.ts +1 -0
- package/dist/services/keyboardControls.js +1 -0
- package/dist/services/keyboardControls.js.map +1 -1
- package/package.json +4 -4
- package/src/Game/Object.spec.ts +14 -1
- package/src/Game/Object.ts +34 -10
- package/src/Gui/Gui.spec.ts +67 -0
- package/src/Gui/Gui.ts +24 -7
- package/src/RpgClient.ts +28 -1
- package/src/RpgClientEngine.ts +248 -29
- package/src/components/character.ce +90 -7
- package/src/components/gui/dialogbox/index.ce +35 -14
- package/src/components/gui/gameover.ce +4 -3
- package/src/components/gui/menu/equip-menu.ce +9 -8
- package/src/components/gui/menu/exit-menu.ce +4 -3
- package/src/components/gui/menu/items-menu.ce +8 -7
- package/src/components/gui/menu/main-menu.ce +12 -11
- package/src/components/gui/menu/options-menu.ce +4 -3
- package/src/components/gui/menu/skills-menu.ce +2 -1
- package/src/components/gui/notification/notification.ce +7 -1
- package/src/components/gui/save-load.ce +11 -10
- package/src/components/gui/shop/shop.ce +17 -16
- package/src/components/gui/title-screen.ce +4 -3
- package/src/components/interaction-components.ce +23 -0
- package/src/components/scenes/canvas.ce +12 -7
- package/src/components/scenes/draw-map.ce +16 -5
- package/src/i18n.spec.ts +39 -0
- package/src/i18n.ts +59 -0
- package/src/index.ts +2 -0
- package/src/module.ts +32 -10
- package/src/services/interactions.spec.ts +175 -0
- package/src/services/interactions.ts +722 -0
- package/src/services/keyboardControls.ts +2 -1
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{"version":3,"file":"main-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/main-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={menuControls}>\n <div class=\"rpg-ui-main-menu rpg-anim-fade-in\">\n <div class=\"rpg-ui-main-menu-layout\">\n <div class=\"rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel\">\n <div class=\"rpg-ui-menu-header\">Menu</div>\n <div class=\"rpg-ui-main-menu-list\">\n @for ((entry,index) of menuEntries()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isMenuDisabled(entry)}}\n data-selected={selectedMenu() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectMenu(index)}\n >{entry.label}</div>\n }\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-right\">\n @if (view() === \"menu\") {\n <div class=\"rpg-ui-panel\">\n <div class=\"rpg-ui-main-menu-section-title\">Status</div>\n <div class=\"rpg-ui-main-menu-status-card\">\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Level</div>\n <div class=\"rpg-ui-main-menu-status-value\">{level()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Gold</div>\n <div class=\"rpg-ui-main-menu-status-value\">{gold()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">HP {hp()}/{hpMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill hp\" style={{width: hpPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">SP {sp()}/{spMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill sp\" style={{width: spPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\" style={{gridColumn: \"span 2\"}}>\n <div class=\"rpg-ui-main-menu-status-label\">EXP {exp()}/{expForNextlevel()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill exp\" style={{width: expPercent}}></div>\n </div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-section-title\">Parameters</div>\n <div class=\"rpg-ui-main-menu-params\">\n @for ((param,index) of paramsList) {\n <div class=\"rpg-ui-main-menu-param\">\n <span>{param.label}</span>\n <span>{param.value}</span>\n </div>\n }\n </div>\n </div>\n }\n @if (view() === \"items\") {\n <ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"skills\") {\n <SkillsMenu data={data} onBack={goBack} />\n }\n @if (view() === \"equip\") {\n <EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"options\") {\n <OptionsMenu onBack={goBack} />\n }\n @if (view() === \"exit\") {\n <ExitMenu onConfirm={confirmExit} onBack={goBack} />\n }\n </div>\n </div>\n @if (saveOverlay) {\n <div class=\"rpg-ui-main-menu-overlay\">\n <div class=\"rpg-ui-main-menu-overlay-backdrop\"></div>\n <div class=\"rpg-ui-main-menu-overlay-content\">\n <SaveLoadComponent\n data={saveLoadData}\n onFinish={closeSaveOverlay}\n />\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import SaveLoadComponent from \"../save-load.ce\";\n import ItemsMenu from \"./items-menu.ce\";\n import SkillsMenu from \"./skills-menu.ce\";\n import EquipMenu from \"./equip-menu.ce\";\n import OptionsMenu from \"./options-menu.ce\";\n import ExitMenu from \"./exit-menu.ce\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer;\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onFinish, onInteraction } = defineProps();\n const { menus, items, skills, equips, saveLoad } = data();\n\n const defaultMenus = [\n { id: \"items\", label: \"Items\" },\n { id: \"skills\", label: \"Skills\" },\n { id: \"equip\", label: \"Equip\" },\n { id: \"options\", label: \"Options\" },\n { id: \"save\", label: \"Save\" },\n { id: \"exit\", label: \"Exit\" }\n ];\n\n const menuEntries = computed(() => {\n if (menus && Array.isArray(menus) && menus.length) return menus;\n return defaultMenus;\n });\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const saveLoadData = computed(() => resolveProp(saveLoad) || {});\n const saveLoadMode = computed(() => saveLoadData().mode || \"load\");\n const saveLoadSlots = computed(() => saveLoadData().slots || []);\n const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);\n\n const isMenuDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n if (entry.id === \"save\" && !saveLoadCanSave()) return true;\n return false;\n };\n\n const selectedMenu = signal(0);\n const view = signal(\"menu\");\n const saveOverlay = signal(false);\n\n const selectableIndexes = computed(() => {\n const entries = menuEntries();\n return entries\n .map((entry, index) => (isMenuDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n if (!available.includes(current)) {\n selectedMenu.set(available[0]);\n }\n });\n\n const moveMenu = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedMenu.set(available[nextIndex]);\n };\n\n function selectMenu(index) {\n return function() {\n selectedMenu.set(index);\n openMenu();\n }\n }\n\n const openMenu = () => {\n const entry = menuEntries()[selectedMenu()];\n if (!entry || isMenuDisabled(entry)) return;\n if (entry.id === \"save\") {\n saveOverlay.set(true);\n return;\n }\n if (entry.id === \"exit\") {\n view.set(\"exit\");\n return;\n }\n view.set(entry.id);\n };\n\n const goBack = () => {\n delay(() => {\n view.set(\"menu\");\n });\n };\n\n const closeSaveOverlay = () => {\n delay(() => {\n saveOverlay.set(false);\n view.set(\"menu\");\n });\n };\n\n const confirmExit = () => {\n if (onInteraction) onInteraction(\"exit\");\n };\n\n const hp = getEntityProp(currentPlayer, \"hp\");\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\");\n const sp = getEntityProp(currentPlayer, \"sp\");\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\");\n const level = getEntityProp(currentPlayer, \"level\");\n const exp = getEntityProp(currentPlayer, \"exp\");\n const gold = getEntityProp(currentPlayer, \"gold\");\n const expForNextlevel = computed(() => data().expForNextlevel || 0);\n const hpPercent = computed(() => {\n const max = hpMax() || 1;\n return `${Math.max(0, Math.min(100, (hp() / max) * 100))}%`;\n });\n const spPercent = computed(() => {\n const max = spMax() || 1;\n return `${Math.max(0, Math.min(100, (sp() / max) * 100))}%`;\n });\n const expPercent = computed(() => {\n const max = expForNextlevel() || 1;\n return `${Math.max(0, Math.min(100, (exp() / max) * 100))}%`;\n });\n\n const paramsList = computed(() => {\n return [\n { label: \"ATK\", value: data().playerStats.atk },\n { label: \"PDEF\", value: data().playerStats.pdef },\n { label: \"SDEF\", value: data().playerStats.sdef },\n { label: \"STR\", value: data().playerStats.str },\n { label: \"DEX\", value: data().playerStats.dex },\n { label: \"INT\", value: data().playerStats.int },\n { label: \"AGI\", value: data().playerStats.agi }\n ]\n }\n\n const menuControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n openMenu();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") {\n goBack();\n return;\n }\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n engine.gamePause.set(true);\n return () => {\n delay(() => {\n engine.stopProcessingInput = false;\n engine.gamePause.set(false);\n });\n }\n 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{"version":3,"file":"main-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/main-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={menuControls}>\n <div class=\"rpg-ui-main-menu rpg-anim-fade-in\">\n <div class=\"rpg-ui-main-menu-layout\">\n <div class=\"rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel\">\n <div class=\"rpg-ui-menu-header\">{t(\"rpg.menu.title\")}</div>\n <div class=\"rpg-ui-main-menu-list\">\n @for ((entry,index) of menuEntries()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isMenuDisabled(entry)}}\n data-selected={selectedMenu() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectMenu(index)}\n >{entry.label}</div>\n }\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-right\">\n @if (view() === \"menu\") {\n <div class=\"rpg-ui-panel\">\n <div class=\"rpg-ui-main-menu-section-title\">{t(\"rpg.menu.status\")}</div>\n <div class=\"rpg-ui-main-menu-status-card\">\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">{t(\"rpg.menu.level\")}</div>\n <div class=\"rpg-ui-main-menu-status-value\">{level()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">{t(\"rpg.menu.gold\")}</div>\n <div class=\"rpg-ui-main-menu-status-value\">{gold()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">HP {hp()}/{hpMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill hp\" style={{width: hpPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">SP {sp()}/{spMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill sp\" style={{width: spPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\" style={{gridColumn: \"span 2\"}}>\n <div class=\"rpg-ui-main-menu-status-label\">EXP {exp()}/{expForNextlevel()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill exp\" style={{width: expPercent}}></div>\n </div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-section-title\">{t(\"rpg.menu.parameters\")}</div>\n <div class=\"rpg-ui-main-menu-params\">\n @for ((param,index) of paramsList) {\n <div class=\"rpg-ui-main-menu-param\">\n <span>{param.label}</span>\n <span>{param.value}</span>\n </div>\n }\n </div>\n </div>\n }\n @if (view() === \"items\") {\n <ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"skills\") {\n <SkillsMenu data={data} onBack={goBack} />\n }\n @if (view() === \"equip\") {\n <EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"options\") {\n <OptionsMenu onBack={goBack} />\n }\n @if (view() === \"exit\") {\n <ExitMenu onConfirm={confirmExit} onBack={goBack} />\n }\n </div>\n </div>\n @if (saveOverlay) {\n <div class=\"rpg-ui-main-menu-overlay\">\n <div class=\"rpg-ui-main-menu-overlay-backdrop\"></div>\n <div class=\"rpg-ui-main-menu-overlay-content\">\n <SaveLoadComponent\n data={saveLoadData}\n onFinish={closeSaveOverlay}\n />\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import SaveLoadComponent from \"../save-load.ce\";\n import ItemsMenu from \"./items-menu.ce\";\n import SkillsMenu from \"./skills-menu.ce\";\n import EquipMenu from \"./equip-menu.ce\";\n import OptionsMenu from \"./options-menu.ce\";\n import ExitMenu from \"./exit-menu.ce\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from 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computed(() => saveLoadData().mode || \"load\");\n const saveLoadSlots = computed(() => saveLoadData().slots || []);\n const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);\n\n const isMenuDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n if (entry.id === \"save\" && !saveLoadCanSave()) return true;\n return false;\n };\n\n const selectedMenu = signal(0);\n const view = signal(\"menu\");\n const saveOverlay = signal(false);\n\n const selectableIndexes = computed(() => {\n const entries = menuEntries();\n return entries\n .map((entry, index) => (isMenuDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n if (!available.includes(current)) {\n selectedMenu.set(available[0]);\n }\n });\n\n const moveMenu = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedMenu.set(available[nextIndex]);\n };\n\n function selectMenu(index) {\n return function() {\n selectedMenu.set(index);\n openMenu();\n }\n }\n\n const openMenu = () => {\n const entry = menuEntries()[selectedMenu()];\n if (!entry || isMenuDisabled(entry)) return;\n if (entry.id === \"save\") {\n saveOverlay.set(true);\n return;\n }\n if (entry.id === \"exit\") {\n view.set(\"exit\");\n return;\n }\n view.set(entry.id);\n };\n\n const goBack = () => {\n delay(() => {\n view.set(\"menu\");\n });\n };\n\n const closeSaveOverlay = () => {\n delay(() => {\n saveOverlay.set(false);\n view.set(\"menu\");\n });\n };\n\n const confirmExit = () => {\n if (onInteraction) onInteraction(\"exit\");\n };\n\n const hp = getEntityProp(currentPlayer, \"hp\");\n 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\"SDEF\", value: data().playerStats.sdef },\n { label: \"STR\", value: data().playerStats.str },\n { label: \"DEX\", value: data().playerStats.dex },\n { label: \"INT\", value: data().playerStats.int },\n { label: \"AGI\", value: data().playerStats.agi }\n ]\n }\n\n const menuControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n moveMenu(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") return;\n openMenu();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (saveOverlay()) return;\n if (view() !== \"menu\") {\n goBack();\n return;\n }\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n engine.gamePause.set(true);\n return () => {\n delay(() => {\n engine.stopProcessingInput = false;\n engine.gamePause.set(false);\n });\n }\n });\n</script>\n"],"mappings":";;;;;;;;;;;;;AAkBM,SAAS,UAAU,SAAQ;CACZ,SAAW,OAAO;CAC/B,MAAM,cAAc,eAAe,OAAK;CACxC,MAAM,SAAS,OAAM,eAAc;CAC3C,MAAM,EAAE,MAAM,OAAO,KAAK;CAC1B,MAAM,gBAAgB,OAAO,MAAI;CACjC,MAAM,mBAAmB,OAAO,aAAY;CAC5C,MAAM,EAAE,MAAM,UAAU,kBAAS,YAAA;CACjC,MAAM,EAAE,OAAO,OAAO,QAAO,QAAS,aAAa,KAAK;CACxD,MAAM,eAAe;EACjB;GAAE,IAAI;GAAS,OAAO,EAAE,gBAAgB;EAAA;EACxC;GAAE,IAAI;GAAU,OAAO,EAAE,iBAAI;EAAA;EAC7B;GAAE,IAAI;GAAS,OAAO,EAAE,gBAAgB;EAAE;EAC1C;GAAE,IAAI;GAAW,OAAO,EAAE,kBAAkB;EAAE;EAC9C;GAAE,IAAI;GAAQ,OAAO,EAAE,eAAe;EAAE;EACxC;GAAE,IAAI;GAAQ,OAAO,EAAE,eAAc;EAAA;CACzC;CACA,MAAM,cAAc,eAAa;EAC7B,IAAI,SAAS,MAAM,QAAM,KAAI,KAAO,MAAO,QACvC,OAAO;EACX,OAAO;CACX,CAAC;CACD,MAAM,eAAe,UAAU,OAAM,UAAA,aAAA,MAAA,IAAA;CACrC,MAAM,eAAe,eAAY,YAAA,QAAA,KAAA,CAAA,CAAA;CACZ,eAAY,aAAc,EAAI,QAAM,MAAO;CAC1C,eAAe,aAAa,EAAC,SAAU,CAAA,CAAA;CAC7D,MAAM,kBAAkB,eAAa,aAAc,EAAA,YAAU,KAAU;CACvE,MAAM,kBAAkB,UAAU;EAC9B,IAAI,CAAC,OACD,OAAO;EACX,IAAI,MAAM,UACN,OAAO;EACX,IAAI,MAAM,YAAW,OACjB,OAAO;EACX,IAAI,MAAM,OAAO,UAAU,CAAC,gBAAgB,GACxC,OAAO;EACX,OAAO;CACX;CACA,MAAM,eAAe,OAAO,CAAA;CAC5B,MAAM,OAAO,OAAO,MAAM;CAC1B,MAAM,cAAc,OAAK,KAAA;CACzB,MAAM,oBAAU,eAAA;EAEZ,OADgB,YACH,EACR,KAAK,OAAE,UAAA,eAAA,KAAA,IAAA,OAAA,KAAA,EACP,QAAQ,UAAU,UAAM,IAAQ;CACzC,CAAC;CACD,aAAa;EACT,MAAM,YAAW,kBAAmB;EACpC,IAAI,CAAC,UAAU,QACX;EACJ,MAAM,UAAU,aAAa;EAC7B,IAAI,CAAC,UAAU,SAAE,OAAY,GACzB,aAAQ,IAAA,UAAA,EAAA;CAEhB,CAAC;CACD,MAAM,YAAU,UAAA;EACZ,MAAM,YAAO,kBAAA;EACb,IAAI,CAAC,UAAI,QACL;EACJ,MAAM,UAAO,aAAc;EAE3B,MAAM,aADW,KAAO,IAAM,GAAC,UAAU,QAAQ,OAAS,CAC5B,IAAC,QAAU,UAAQ,UAAQ,UAAA;EACzD,aAAa,IAAI,UAAA,UAAA;CACrB;CACA,SAAS,WAAW,OAAI;EACpB,OAAO,WAAU;GACb,aAAa,IAAA,KAAA;GACb,SAAS;EACb;CACJ;CACA,MAAE,iBAAY;;EAEb,IAAM,CAAA,SAAA,eAAA,KAAA,GACH;EACA,IAAA,MAAS,OAAQ,QAAQ;GACzB,YAAS,IAAA,IAAe;GACxB;EACA;EACA,IAAA,MAAO,OAAU,QAAQ;GACzB,KAAO,IAAA,MAAU;GACjB;EACA;EACA,KAAA,IAAS,MAAA,EAAA;CACb;CACA,MAAI,eAAS;;GAET,KAAM,IAAO,MAAE;EACf,CAAA;CACJ;CACA,MAAI,yBAAyB;;GAEzB,YAAc,IAAA,KAAU;GACxB,KAAQ,IAAK,MAAE;;CAEnB;CACA,MAAM,oBAAiB;EACnB,IAAI,eACA,cAAc,MAAM;CAC5B;CACA,MAAM,KAAI,cAAY,eAAkB,IAAC;CACzC,MAAM,QAAQ,cAAc,eAAa,cAAO;CAChD,MAAK,KAAA,cAAA,eAAA,IAAA;;CAEL,MAAI,QAAM,cAAc,eAAe,OAAA;CACvC,MAAM,MAAM,cAAc,eAAe,KAAI;CAC7C,MAAM,OAAE,cAAmB,eAAA,MAAA;CAC3B,MAAM,kBAAA,eAAA,KAAA,EAAA,mBAAA,CAAA;;EAEF,MAAM,MAAA,MAAY,KAAG;EACrB,OAAM,GAAA,KAAA,IAAa,GAAE,KAAA,IAAU,KAAK,GAAA,IAAA,MAAY,GAAA,CAAA,EAAS;CAC7D,CAAC;CACD,MAAI,YAAM,eAAgB;EACtB,MAAM,MAAA,MAAA,KAAiB;;CAE3B,CAAC;CACD,MAAM,aAAa,eAAY;EAC3B,MAAM,MAAE,gBAAgB,KAAO;EAC/B,OAAO,GAAC,KAAM,IAAA,GAAQ,KAAI,IAAK,KAAE,IAAO,IAAI,MAAA,GAAA,CAAA,EAAA;CAChD,CAAC;CACD,MAAM,aAAS,eAAK;EAChB,OAAC;;;;;GAED;IAAM,OAAA;IAAe,OAAO,KAAE,EAAA,YAAA;GAAA;GAC9B;IAAM,OAAO;IAAQ,OAAM,KAAA,EAAA,YAAA;GAAA;GAC3B;IAAM,OAAA;IAAc,OAAO,KAAK,EAAC,YAAA;GAAA;;;;;GAEjC;IAAM,OAAA;IAAA,OAAoB,KAAA,EAAQ,YAAO;GAAA;GACrC;IAAA,OAAM;IAAU,OAAA,KAAY,EAAC,YAAA;GAAA;EACjC;CACJ,CAAC;CACD,MAAM,eAAe,OAAO;EACxB,IAAE;;GAEF,MAAU,iBAAG;GACT,UAAM;GACN,UAAK;IACL,IAAM,YAAU,GACX;IACD,IAAA,KAAA,MAAa,QACjB;IACF,SAAA,EAAA;;EAEF;EACA,MAAI;GACA,QAAK;GACL,MAAM,iBAAU;GAChB,UAAM;GACN,UAAM;IACN,IAAA,YAAiB,GACpB;2BAEQ;IACL,SAAO,CAAA;GACP;EACJ;EACA,QAAI;GACJ,MAAA,uBAAA,iBAAA,MAAA;;IAEM,IAAA,YAAiB,GACb;IACF,IAAC,KAAQ,MAAC,QACV;IACA,SAAA;GACJ;EACJ;EACA,QAAQ;GACJ,MAAI,iBAAgB;GACpB,UAAU;IACV,IAAA,YAAA,GACQ;IACX,IAAA,KAAA,MAAA,QAAA;;KAEW;IACR;IACI,SAAS;GACb;EACJ;aAEA,SAAM,KACN;CACJ,CAAC;CACD,OAAO,YAAU;EACb,OAAM,UAAA,IAAA,IAAA;EACN,aAAC;;IAEK,OAAA,sBAAoB;IAClB,OAAA,UAAe,IAAA,KAAA;GACtB,CAAA;;CAEL,CAAC;CAEG,OADc,EAAA,cAAc;EAAA,OAAa;EAAG,QAAa;EAAC,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iDAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,aAAA,eAAA,EAAA,gBAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,wBAAA;CAAA,GAAA,KAAA,eAAA,YAAA,CAAA,IAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,eAAA,KAAA,EAAA,EAAA,CAAA;GAAA,iBAAA,eAAA,aAAA,MAAA,QAAA,SAAA,OAAA;GAAA,UAAA;GAAA,OAAA,WAAA,KAAA;EAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA;EAAA,KAAA,eAAA,KAAA,MAAA,MAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,eAAA;EAAA,GAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,iCAAA;IAAA,aAAA,eAAA,EAAA,iBAAA,CAAA;GAAA,CAAA;GAAA,EAAA,YAAA;IAAA,SAAA;IAAA,OAAA,EAAA,OAAA,+BAAA;GAAA,GAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,EAAA,gBAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,MAAA,CAAA;IAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,EAAA,eAAA,CAAA;IAAA,CAAA,GAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAAA,eAAA,KAAA,CAAA;IAAA,CAAA,CAAA,CAAA;IAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;IAAA,GAAA,CAAA,EAAA,YAAA;KAAA,SAAA;KAAA,OAAA,EAAA,OAAA,gCAAA;KAAA,aAA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import { DOMContainer, DOMElement, computed, h, signal, useDefineProps, useProps } from "canvasengine";
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//#region src/components/gui/menu/options-menu.ce
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{"version":3,"file":"options-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/options-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">
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{"version":3,"file":"options-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/options-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">{t(\"rpg.menu.options\")}</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">{t(\"rpg.menu.options\")}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {t(\"rpg.menu.options-help\")}\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onBack } = defineProps();\n\n const controls = signal({\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AASM,SAAQ,UAAG,SAAA;CACJ,SAAA,OAAA;CACP,MAAG,cAAA,eAAA,OAAA;CACP,MAAY,SAAA,OAAA,eAAA;;CAEd,MAAC,mBAAM,OAAA,aAAA;CACP,MAAI,EAAA,WAAe,YAAS;CAcpB,OADY,EAAA,cAAgB;EAAA,OAAA;EAAA,QAAA;EAAA,UAZvB,OAAS;GAClB,QAAQ;;IAER,UAAc;KACN,IAAI,QACN,OAAA;IACN;;GAEA,SAAM,EACF,SAAQ,KACZ;EACJ,CACoC;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA,eAAA,EAAA,kBAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA,eAAA,EAAA,kBAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA,eAAA,EAAA,uBAAA,CAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACxB;AACN;AAEA,IAAM,iBAAS"}
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const selectedSkill = signal(0);
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const skills = computed(() => data().skills);
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}), h(DOMElement, {
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{"version":3,"file":"skills-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/skills-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">
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{"version":3,"file":"skills-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/skills-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">{t(\"rpg.menu.skills\")}</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n @if (currentSkill) {\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">✨</div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentSkill()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentSkill()?.description || \"\"}</div>\n </div>\n </div>\n }\n </div>\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <Navigation tabindex={selectedSkill} controls={controls}>\n @for ((skill,index) of skills) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedSkill() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectSkill(index)}\n >\n <span>{skill.name}</span>\n <span class=\"rpg-ui-menu-row-end\">SP {skill.spCost ?? 0}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSkill = signal(0);\n const { data, onBack } = defineProps();\n const skills = computed(() => data().skills);\n\n const nav = createTabindexNavigator(selectedSkill, { count: () => skills().length }, \"wrap\");\n const currentSkill = computed(() => skills()[selectedSkill()]);\n\n function selectSkill(index) {\n return function() {\n selectedSkill.set(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AAUM,SAAS,UAAU,SAAQ;CACV,SAAM,OAAA;CACrB,MAAM,cAAW,eAAA,OAAA;CACjB,MAAM,SAAE,OAAA,eAAA;CAChB,MAAM,EAAE,MAAM,OAAG,KAAA;CACjB,MAAM,mBAAkB,OAAO,aAAW;CAC1C,MAAM,gBAAW,OAAW,CAAA;CAC5B,MAAM,EAAE,MAAM,WAAW,YAAQ;CACjC,MAAM,SAAS,eAAU,KAAA,EAAA,MAAA;CACzB,MAAM,MAAM,wBAAuB,eAAgB,EAAC,aAAY,OAAG,EAAA,OAAA,GAAA,MAAA;CACnE,MAAM,eAAe,eAAY,OAAU,EAAA,cAAgB,EAAE;CAC7D,SAAS,YAAY,OAAO;EACxB,OAAO,WAAY;GACf,cAAc,IAAE,KAAA;EACpB;CACJ;CACA,MAAM,WAAW,OAAO;EACpB,IAAI;GACA,QAAQ;GACR,MAAM,iBAAG;GACT,UAAK;GACP,UAAG;IACP,IAAY,KAAA,EAAA;;EAEb;EACG,MAAM;GACN,QAAS;GACT,MAAS,iBAAkB;;GAE3B,UAAc;IACN,IAAI,KAAE,CAAA;GACd;;EAEA,QAAM;GACN,MAAQ,iBAAiB;GACzB,UAAc;gBAEF,OAAA;GACZ;;EAEA,SAAS,EACL,SAAO,KACX;CACJ,CAAC;QACG,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA,eAAA,EAAA,iBAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,wDAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yCAAA;CAAA,GAAA,KAAA,oBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA,eAAA,aAAA,GAAA,IAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA,eAAA,aAAA,GAAA,eAAA,EAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iEAAA;CAAA,GAAA,EAAA,YAAA;EAAA,UAAA;EAAA;CAAA,GAAA,KAAA,SAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;GAAA,UAAA;GAAA,OAAA,YAAA,KAAA;EAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,aAAA,MAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,sBAAA;EAAA,aAAA,QAAA,MAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA;AAEA;AAEE,IAAM,iBAAY"}
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{"version":3,"file":"notification.ce.js","names":[],"sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer
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{"version":3,"file":"notification.ce.js","names":[],"sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer\n width=\"100%\"\n height=\"100%\"\n zIndex={100}\n class=\"notification\"\n style=\"pointer-events: none !important;\"\n>\n <div class=\"rpg-ui-notifications\">\n @for ((notif,index) of notifications) {\n <div\n class=\"rpg-ui-notification\"\n data-type={notif.type || \"info\"}\n style={notificationStyle(notif)}\n >\n @if (notif.icon) {\n <div class=\"rpg-ui-notification-icon\">\n <DOMSprite sheet={iconSheet(notif.icon)} />\n </div>\n }\n <div class=\"rpg-ui-notification-message\">{notif.message}</div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<style>\n .notification {\n pointer-events: none !important;\n }\n</style>\n\n<script>\n import { effect, computed } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const notifications = computed(() => engine.notificationManager.stack());\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n });\n\n effect(() => {\n const list = notifications();\n const rowHeight = 68;\n list.forEach((notif, index) => {\n notif.layoutY.set(index * rowHeight);\n });\n });\n\n const notificationStyle = (notif) => ({\n opacity: notif.opacity(),\n transform: `translateY(${notif.layoutY() + notif.offset()}px)`\n });\n</script>\n"],"mappings":";;;;AAUA,IAAI,OAAO,aAAY,aAAO;CAC5B,IAAI,eAAe,SAAM,eAAe,0GAAK;CAC7C,IAAI,CAAC,cAAc;EACjB,eAAQ,SAAA,cAAA,OAAA;EACR,aAAa,KAAI;EACjB,SAAS,KAAK,YAAY,YAAS;CACrC;CACA,aAAa,cAAU;AACzB;AAEM,SAAQ,UAAG,SAAA;CACT,SAAA,OAAA;CACC,eAAA,OAAA;CACP,MAAY,SAAA,OAAA,eAAA;;CAEd,MAAM,aAAA,YAAA;EACF,YAAC,OAAa,eAAA,MAAA;EACd,SAAI;CACR;CACA,aAAO;;EAEN,MAAM,YAAA;EACH,KAAA,SAAS,OAAQ,UAAW;GAC5B,MAAS,QAAS,IAAI,QAAQ,SAAQ;EACtC,CAAA;;CAEJ,MAAI,qBAAsB,WAAA;EACtB,SAAM,MAAA,QAAgB;;CAE1B;CAEQ,OADY,EAAA,cAAO;EAAA,OAAe;EAAO,QAAA;EAAA,QAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA;EAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;CAAA,GAAA,KAAA,gBAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,aAAA,eAAA,MAAA,QAAA,MAAA;GAAA,OAAA,eAAA,kBAAA,KAAA,CAAA;EAAA;CAAA,GAAA,CAAA,KAAA,MAAA,YAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;CAAA,GAAA,EAAA,WAAA,EAAA,OAAA,eAAA,UAAA,MAAA,IAAA,CAAA,EAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAC/B;AACZ;AAEF,IAAQ,iBAAK"}
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{"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { getKeyboardControlBind } from \"../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n 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1
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{"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">{t(\"rpg.save.level\")}: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">{t(\"rpg.save.exp\")}: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">{t(\"rpg.save.map\")}: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">{t(\"rpg.save.date\")}: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">{t(\"rpg.save.empty-slot\")}</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { getKeyboardControlBind } from \"../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? t(\"rpg.save.title\") : t(\"rpg.load.title\"));\n const subtitle = computed(() => data().mode === \"save\"\n ? t(\"rpg.save.subtitle\")\n : t(\"rpg.load.subtitle\")\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: t(\"rpg.save.slot\", { index: index + 1 }),\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || t(\"rpg.save.auto\"),\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n 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@@ -7,6 +7,7 @@ function component($$props) {
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useProps($$props);
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const defineProps = useDefineProps($$props);
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const engine = inject(RpgClientEngine);
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const { t } = engine.i18n();
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const currentPlayer = engine.scene.currentPlayer;
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const keyboardControls = engine.globalConfig.keyboardControls;
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const iconSheet = (iconId) => ({
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@@ -21,19 +22,19 @@ function component($$props) {
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const selectedModeIndex = signal(0);
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const quantity = signal(1);
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const quantityDialogOpen = signal(false);
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24
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-
const defaultMessage = "
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25
|
+
const defaultMessage = t("rpg.shop.default-message");
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25
26
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const tabs = [
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26
27
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{
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id: "item",
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28
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-
label: "
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29
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+
label: t("rpg.menu.items")
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},
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31
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{
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id: "weapon",
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32
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-
label: "
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33
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+
label: t("rpg.menu.weapons")
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34
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},
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{
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id: "armor",
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36
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-
label: "
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37
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+
label: t("rpg.menu.armor")
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}
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];
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const { data, onInteraction, onFinish } = defineProps();
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@@ -59,7 +60,7 @@ function component($$props) {
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59
60
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});
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61
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const currentItem = computed(() => filteredItems()[selectedItem()]);
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61
62
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const gold = computed(() => currentPlayer()._gold());
|
|
62
|
-
const actionLabel = computed(() => tradeMode() === "buy" ? "
|
|
63
|
+
const actionLabel = computed(() => tradeMode() === "buy" ? t("rpg.shop.buy") : t("rpg.shop.sell"));
|
|
63
64
|
const faceSheet = (graphicId, animationName) => ({
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64
65
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definition: engine.getSpriteSheet(graphicId),
|
|
65
66
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playing: animationName || "default"
|
|
@@ -357,7 +358,7 @@ function component($$props) {
|
|
|
357
358
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}), h(DOMElement, {
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|
358
359
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element: "h2",
|
|
359
360
|
attrs: { style: "margin: 0;" },
|
|
360
|
-
textContent:
|
|
361
|
+
textContent: computed(() => t("rpg.shop.choose-action"))
|
|
361
362
|
})]), h(DOMElement, {
|
|
362
363
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element: "div",
|
|
363
364
|
attrs: { class: "rpg-shop-trade" }
|
|
@@ -373,14 +374,14 @@ function component($$props) {
|
|
|
373
374
|
class: ["rpg-shop-tab", computed(() => ({ active: selectedModeIndex() === 0 }))],
|
|
374
375
|
click: selectMode("buy")
|
|
375
376
|
},
|
|
376
|
-
textContent: "
|
|
377
|
+
textContent: computed(() => t("rpg.shop.buy"))
|
|
377
378
|
}), h(DOMElement, {
|
|
378
379
|
element: "div",
|
|
379
380
|
attrs: {
|
|
380
381
|
class: ["rpg-shop-tab", computed(() => ({ active: selectedModeIndex() === 1 }))],
|
|
381
382
|
click: selectMode("sell")
|
|
382
383
|
},
|
|
383
|
-
textContent: "
|
|
384
|
+
textContent: computed(() => t("rpg.shop.sell"))
|
|
384
385
|
})])))])), () => h(DOMElement, { element: "div" }, [h(Navigation, {
|
|
385
386
|
tabindex: selectedTab,
|
|
386
387
|
controls: tabControls
|
|
@@ -443,7 +444,7 @@ function component($$props) {
|
|
|
443
444
|
cond(item.equipped, () => h(DOMElement, {
|
|
444
445
|
element: "div",
|
|
445
446
|
attrs: { class: "rpg-shop-card-tag" },
|
|
446
|
-
textContent: "
|
|
447
|
+
textContent: computed(() => t("rpg.shop.equipped"))
|
|
447
448
|
}))
|
|
448
449
|
])))), h(DOMElement, {
|
|
449
450
|
element: "div",
|
|
@@ -476,13 +477,13 @@ function component($$props) {
|
|
|
476
477
|
cond(computed(() => currentItem()?.quantity !== void 0), () => h(DOMElement, {
|
|
477
478
|
element: "div",
|
|
478
479
|
attrs: { class: "rpg-shop-details-qty" },
|
|
479
|
-
textContent: computed(() => "
|
|
480
|
+
textContent: computed(() => t("rpg.shop.qty") + ": x" + currentItem()?.quantity)
|
|
480
481
|
}))
|
|
481
482
|
]),
|
|
482
483
|
h(DOMElement, { element: "div" }, cond(computed(() => currentItem()?.equipped), () => h(DOMElement, {
|
|
483
484
|
element: "div",
|
|
484
485
|
attrs: { class: "rpg-shop-equipped" },
|
|
485
|
-
textContent: "
|
|
486
|
+
textContent: computed(() => t("rpg.shop.already-equipped"))
|
|
486
487
|
}))),
|
|
487
488
|
h(DOMElement, {
|
|
488
489
|
element: "div",
|
|
@@ -521,7 +522,7 @@ function component($$props) {
|
|
|
521
522
|
class: "rpg-shop-btn",
|
|
522
523
|
click: backToMode()
|
|
523
524
|
},
|
|
524
|
-
textContent: "
|
|
525
|
+
textContent: computed(() => t("rpg.shop.back"))
|
|
525
526
|
})
|
|
526
527
|
])])])), cond(quantityDialogOpen, () => h(DOMElement, {
|
|
527
528
|
element: "div",
|
|
@@ -543,7 +544,7 @@ function component($$props) {
|
|
|
543
544
|
cond(computed(() => currentItem()?.quantity !== void 0), () => h(DOMElement, {
|
|
544
545
|
element: "div",
|
|
545
546
|
attrs: { class: "rpg-shop-modal-qty" },
|
|
546
|
-
textContent: computed(() => "
|
|
547
|
+
textContent: computed(() => t("rpg.shop.available") + ": x" + currentItem()?.quantity)
|
|
547
548
|
})),
|
|
548
549
|
h(DOMElement, {
|
|
549
550
|
element: "div",
|
|
@@ -551,7 +552,7 @@ function component($$props) {
|
|
|
551
552
|
}, [h(DOMElement, {
|
|
552
553
|
element: "div",
|
|
553
554
|
attrs: { class: "rpg-shop-quantity-label" },
|
|
554
|
-
textContent: "
|
|
555
|
+
textContent: computed(() => t("rpg.shop.quantity"))
|
|
555
556
|
}), h(DOMElement, {
|
|
556
557
|
element: "div",
|
|
557
558
|
attrs: { class: "rpg-shop-quantity-controls" }
|
|
@@ -583,7 +584,7 @@ function component($$props) {
|
|
|
583
584
|
attrs: { class: "rpg-shop-modal-total" }
|
|
584
585
|
}, [h(DOMElement, {
|
|
585
586
|
element: "span",
|
|
586
|
-
textContent: "
|
|
587
|
+
textContent: computed(() => t("rpg.shop.total"))
|
|
587
588
|
}), h(DOMElement, {
|
|
588
589
|
element: "span",
|
|
589
590
|
textContent: computed(() => totalPrice() + goldTerm)
|
|
@@ -597,7 +598,7 @@ function component($$props) {
|
|
|
597
598
|
class: "rpg-shop-btn rpg-shop-btn-secondary",
|
|
598
599
|
click: closeQuantityDialog()
|
|
599
600
|
},
|
|
600
|
-
textContent: "
|
|
601
|
+
textContent: computed(() => t("rpg.menu.cancel"))
|
|
601
602
|
}), h(DOMElement, {
|
|
602
603
|
element: "button",
|
|
603
604
|
attrs: {
|