@rpgjs/client 5.0.0-beta.11 → 5.0.0-beta.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/dist/Game/AnimationManager.d.ts +1 -0
- package/dist/Game/AnimationManager.js +3 -0
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/ClientVisuals.d.ts +61 -0
- package/dist/Game/ClientVisuals.js +96 -0
- package/dist/Game/ClientVisuals.js.map +1 -0
- package/dist/Game/ClientVisuals.spec.d.ts +1 -0
- package/dist/Game/EventComponentResolver.d.ts +16 -0
- package/dist/Game/EventComponentResolver.js +52 -0
- package/dist/Game/EventComponentResolver.js.map +1 -0
- package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
- package/dist/Game/Map.js +9 -0
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.d.ts +2 -0
- package/dist/Game/Object.js +22 -8
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Object.spec.d.ts +1 -0
- package/dist/Game/ProjectileManager.d.ts +11 -2
- package/dist/Game/ProjectileManager.js +19 -2
- package/dist/Game/ProjectileManager.js.map +1 -1
- package/dist/Gui/Gui.d.ts +3 -2
- package/dist/Gui/Gui.js +18 -6
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/RpgClient.d.ts +85 -1
- package/dist/RpgClientEngine.d.ts +77 -2
- package/dist/RpgClientEngine.js +290 -31
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/animations/fx.ce.js +58 -0
- package/dist/components/animations/fx.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +1 -0
- package/dist/components/animations/index.js +3 -1
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +192 -19
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +27 -12
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +4 -3
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +9 -8
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +7 -5
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +8 -7
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +12 -11
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +7 -5
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +4 -2
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +4 -1
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +10 -9
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +17 -16
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +4 -3
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/interaction-components.ce.js +20 -0
- package/dist/components/interaction-components.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +12 -7
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +18 -13
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/i18n.d.ts +55 -0
- package/dist/i18n.js +60 -0
- package/dist/i18n.js.map +1 -0
- package/dist/i18n.spec.d.ts +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +5 -2
- package/dist/module.js +30 -3
- package/dist/module.js.map +1 -1
- package/dist/services/actionInput.d.ts +3 -1
- package/dist/services/actionInput.js +33 -1
- package/dist/services/actionInput.js.map +1 -1
- package/dist/services/interactions.d.ts +159 -0
- package/dist/services/interactions.js +460 -0
- package/dist/services/interactions.js.map +1 -0
- package/dist/services/interactions.spec.d.ts +1 -0
- package/dist/services/keyboardControls.d.ts +1 -0
- package/dist/services/keyboardControls.js +1 -0
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/standalone.d.ts +3 -1
- package/dist/services/standalone.js +31 -13
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/mapId.d.ts +1 -0
- package/dist/utils/mapId.js +6 -0
- package/dist/utils/mapId.js.map +1 -0
- package/package.json +4 -4
- package/src/Game/AnimationManager.ts +4 -0
- package/src/Game/ClientVisuals.spec.ts +56 -0
- package/src/Game/ClientVisuals.ts +184 -0
- package/src/Game/EventComponentResolver.spec.ts +84 -0
- package/src/Game/EventComponentResolver.ts +74 -0
- package/src/Game/Map.ts +10 -0
- package/src/Game/Object.spec.ts +59 -0
- package/src/Game/Object.ts +36 -12
- package/src/Game/ProjectileManager.spec.ts +111 -0
- package/src/Game/ProjectileManager.ts +24 -2
- package/src/Gui/Gui.spec.ts +67 -0
- package/src/Gui/Gui.ts +24 -7
- package/src/RpgClient.ts +96 -1
- package/src/RpgClientEngine.ts +378 -45
- package/src/components/animations/fx.ce +101 -0
- package/src/components/animations/index.ts +4 -2
- package/src/components/character.ce +243 -17
- package/src/components/gui/dialogbox/index.ce +35 -14
- package/src/components/gui/gameover.ce +4 -3
- package/src/components/gui/menu/equip-menu.ce +9 -8
- package/src/components/gui/menu/exit-menu.ce +4 -3
- package/src/components/gui/menu/items-menu.ce +8 -7
- package/src/components/gui/menu/main-menu.ce +12 -11
- package/src/components/gui/menu/options-menu.ce +4 -3
- package/src/components/gui/menu/skills-menu.ce +2 -1
- package/src/components/gui/notification/notification.ce +7 -1
- package/src/components/gui/save-load.ce +11 -10
- package/src/components/gui/shop/shop.ce +17 -16
- package/src/components/gui/title-screen.ce +4 -3
- package/src/components/interaction-components.ce +23 -0
- package/src/components/scenes/canvas.ce +12 -7
- package/src/components/scenes/draw-map.ce +16 -5
- package/src/i18n.spec.ts +39 -0
- package/src/i18n.ts +59 -0
- package/src/index.ts +3 -0
- package/src/module.ts +43 -10
- package/src/services/actionInput.spec.ts +54 -0
- package/src/services/actionInput.ts +68 -1
- package/src/services/interactions.spec.ts +175 -0
- package/src/services/interactions.ts +722 -0
- package/src/services/keyboardControls.ts +2 -1
- package/src/services/standalone.ts +39 -10
- package/src/utils/mapId.ts +2 -0
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const keyboardControls = engine.globalConfig.keyboardControls;
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engine.stopProcessingInput = true;
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const selectedItem = signal(0);
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const
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const
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const
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const ACTION_OPEN_GUARD_MS = 150;
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const openedAt = Date.now();
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const { data, onFinish, onInteraction, guiOpenId } = defineProps();
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const dialogData = computed(() => data() || {});
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const dialogChoices = computed(() => Array.isArray(dialogData().choices) ? dialogData().choices : []);
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const message = computed(() => dialogData().message);
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const speaker = computed(() => dialogData().speaker);
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const position = computed(() => dialogData().position);
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const typewriterEffect = computed(() => dialogData().typewriterEffect);
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const fullWidth = computed(() => dialogData().fullWidth || false);
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const resolveProp = (value) => typeof value === "function" ? value() : value;
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const normalizeOpenId = (value) => {
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const resolved = resolveProp(value);
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return typeof resolved === "string" && resolved.length > 0 ? resolved : void 0;
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};
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const speakerName = computed(() => {
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const value = resolveProp(speaker);
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const value = resolveProp(speaker());
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return value ? String(value) : "";
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});
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const dialogPosition = computed(() => resolveProp(position) || "bottom");
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const dialogPosition = computed(() => resolveProp(position()) || "bottom");
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const isFullWidth = computed(() => resolveProp(fullWidth) !== false);
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const dialogFace = computed(() => resolveProp(face));
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const dialogFace = computed(() => resolveProp(dialogData().face));
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const hasFace = computed(() => {
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const value = dialogFace();
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return !!(value && value.id);
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isTyping.set(false);
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};
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effect(() => {
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const text = resolveProp(message) || "";
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const text = resolveProp(message()) || "";
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fullMessage.set(text);
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if (!(resolveProp(typewriterEffect) !== false)) {
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if (!(resolveProp(typewriterEffect()) !== false)) {
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finishTyping();
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return;
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}
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startTypewriter(text);
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});
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const hasChoices = computed(() =>
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const hasChoices = computed(() => dialogChoices().length > 0);
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const showIndicator = computed(() => !hasChoices() && !isTyping());
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const nav = createTabindexNavigator(selectedItem, { count: () =>
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const nav = createTabindexNavigator(selectedItem, { count: () => dialogChoices().length }, "wrap");
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function selectChoice(index) {
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selectedItem.set(index);
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}
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function _onFinish(value) {
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if (onFinish) onFinish(value);
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if (onFinish) onFinish(value, normalizeOpenId(guiOpenId));
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}
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const onSelect = (index) => {
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_onFinish(index);
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};
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const canAcceptAction = () => Date.now() - openedAt >= ACTION_OPEN_GUARD_MS;
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const controls = signal({
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up: {
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action: {
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bind: getKeyboardControlBind(keyboardControls.action),
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keyDown() {
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if (!canAcceptAction()) return;
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const dialogControls = signal({ action: {
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bind: getKeyboardControlBind(keyboardControls.action),
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} });
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const faceSheet = (faceValue) => {
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if (!faceValue || !faceValue.id) return;
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definition: engine.getSpriteSheet(faceValue.id),
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playing: faceValue.expression || "default"
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-dialog-choices" }
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}, loop(
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}, loop(computed(() => dialogChoices()), (choice, index) => h(DOMElement, {
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element: "div",
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attrs: {
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class: ["rpg-ui-dialog-choice", computed(() => ({ active: selectedItem() === index }))],
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{"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite\n sheet={faceSheet(dialogFace())}\n width=\"100%\"\n height=\"100%\"\n objectFit=\"contain\"\n />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const dialogFace = computed(() => resolveProp(face));\n const hasFace = computed(() => {\n const value = dialogFace();\n return !!(value && value.id);\n });\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (faceValue) => {\n return {\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n 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1
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+
{"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of dialogChoices()) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite\n sheet={faceSheet(dialogFace())}\n width=\"100%\"\n height=\"100%\"\n objectFit=\"contain\"\n />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n const ACTION_OPEN_GUARD_MS = 150;\n const openedAt = Date.now();\n\n const {\n data,\n onFinish,\n onInteraction,\n guiOpenId\n } = defineProps();\n\n const dialogData = computed(() => data() || {});\n const dialogChoices = computed(() => Array.isArray(dialogData().choices) ? dialogData().choices : []);\n const message = computed(() => dialogData().message);\n const speaker = computed(() => dialogData().speaker);\n const position = computed(() => dialogData().position);\n const typewriterEffect = computed(() => dialogData().typewriterEffect);\n const fullWidth = computed(() => dialogData().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const normalizeOpenId = (value) => {\n const resolved = resolveProp(value);\n return typeof resolved === \"string\" && resolved.length > 0 ? resolved : undefined;\n };\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker());\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position()) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const dialogFace = computed(() => resolveProp(dialogData().face));\n const hasFace = computed(() => {\n const value = dialogFace();\n return !!(value && value.id);\n });\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message()) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect()) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => dialogChoices().length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => dialogChoices().length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value, normalizeOpenId(guiOpenId));\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const canAcceptAction = () => Date.now() - openedAt >= ACTION_OPEN_GUARD_MS;\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (!canAcceptAction()) {\n return;\n }\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (!canAcceptAction()) {\n return;\n }\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (faceValue) => {\n if (!faceValue || !faceValue.id) {\n return undefined;\n }\n return {\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n };\n }\n\n mount((element) => {\n return () => {\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;;AAaM,SAAS,UAAU,SAAO;CACT,SAAE,OAAc;CAC/B,MAAM,cAAW,eAAA,OAAA;CACjB,MAAM,SAAS,OAAE,eAAc;CACjB,OAAG,MAAU;CACnC,MAAM,mBAAmB,OAAO,aAAY;CAC5C,OAAO,sBAAsB;CAC7B,MAAM,eAAe,OAAO,CAAC;CAC7B,MAAM,uBAAuB;CAC7B,MAAM,WAAW,KAAK,IAAI;CAC1B,MAAM,EAAE,MAAM,UAAU,eAAe,cAAW,YAAK;CACvD,MAAM,aAAa,eAAe,KAAK,KAAK,CAAC,CAAA;CAC7C,MAAM,gBAAgB,eAAe,MAAG,QAAO,WAAa,EAAA,OAAM,IAAA,WAAA,EAAA,UAAA,CAAA,CAAA;CAClE,MAAM,UAAU,eAAe,WAAS,EAAA,OAAW;CACnD,MAAM,UAAU,eAAe,WAAC,EAAA,OAAA;CAChC,MAAM,WAAW,eAAa,WAAG,EAAA,QAAA;CACjC,MAAM,mBAAmB,eAAW,WAAA,EAAA,gBAAA;CACpC,MAAM,YAAY,eAAE,WAAA,EAAA,aAAA,KAAA;CACpB,MAAM,eAAe,UAAA,OAAA,UAAA,aAAA,MAAA,IAAA;CACrB,MAAM,mBAAe,UAAW;EAC5B,MAAM,WAAW,YAAW,KAAM;EAClC,OAAO,OAAO,aAAO,YAAA,SAAA,SAAA,IAAA,WAAA,KAAA;CACzB;CACA,MAAM,cAAc,eAAe;EAC/B,MAAM,QAAQ,YAAU,QAAQ,CAAG;EACnC,OAAO,QAAQ,OAAO,KAAE,IAAA;CAC5B,CAAC;CACD,MAAM,iBAAgB,eAAG,YAAA,SAAA,CAAA,KAAA,QAAA;CACzB,MAAM,cAAU,eAAA,YAAA,SAAA,MAAA,KAAA;CAChB,MAAM,aAAW,eAAA,YAAA,WAAA,EAAA,IAAA,CAAA;CACjB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAO,WAAW;EACxB,OAAO,CAAC,EAAA,SAAA,MAAA;CACZ,CAAC;CACD,MAAM,iBAAG,OAAA,EAAA;CACT,MAAE,cAAY,OAAA,EAAA;CACd,MAAG,WAAA,OAAA,KAAA;CACH,IAAC,kBAAM;CAEP,OAAI,YAAe,CAEnB,CAAC;CACD,MAAI,mBAAS,SAAA;uBAET,cAAe,eAAO;EACtB,eAAM,IAAa,EAAE;EACrB,IAAA,CAAK,MAAA;EAEL,IAAA,QAAO;;EAEP,kBAAkB,kBAAW;GAC7B,SAAM;GACN,eAAiB,IAAK,KAAK,MAAA,GAAA,KAAA,CAAA;;IAErB,cAAA,eAAA;IACE,kBAAA;IACJ,SAAQ,IAAA,KAAA;GACR;EACJ,GAAG,EAAC;CACR;;EAEI,IAAA,iBACA,cAAM,eAA2B;EACjC,kBAAgB;EAChB,eAAe,IAAC,YAAe,CAAA;EAC/B,SAAM,IAAA,KAAW;CACrB;CACA,aAAU;;EAEN,YAAM,IAAA,IAAc;EAEpB,IAAI,EADkB,YAAY,iBAAC,CAAA,MAAA,QACf;GAChB,aAAa;GAChB;;EAED,gBAAM,IAAc;CACxB,CAAC;CACD,MAAM,aAAS,eAAe,cAAW,EAAA,SAAA,CAAA;CACzC,MAAM,gBAAA,eAAA,CAAA,WAAA,KAAA,CAAA,SAAA,CAAA;;CAEN,SAAS,aAAC,OAAiB;EACvB,OAAM,WAAa;GACnB,aAAiB,IAAE,KAAA;GACnB,SAAa,KAAG;EAChB;CACJ;CACA,SAAM,UAAA,OAAA;gBAEF,SAAM,OAAc,gBAAa,SAAA,CAAA;CACrC;CACA,MAAI,YAAc,UAAU;EACxB,UAAI,KAAA;CACR;;CAEA,MAAI,WAAO,OAAY;EACnB,IAAI;GACF,QAAA;;GAEF,UAAM;GACF,UAAI;IACJ,IAAA,CAAA,WAAoB,GACf;IACD,IAAA,KAAS,EAAA;GACb;EACJ;EACA,MAAM;GACF,QAAI;GACJ,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAQ;IACJ,IAAI,CAAA,WAAY,GAChB;IACD,IAAG,KAAA,CAAA;GACT;;EAED,QAAM;GACF,MAAI,uBAAiB,iBAAc,MAAgB;GACnD,UAAA;IACA,IAAA,CAAA,gBAAmB,GACX;;KAGA,aAAC;KACH;IACN;IACA,IAAM,CAAA,WAAc,GACf;IACD,SAAA,aAAc,CAAA;GAClB;EACJ;EACA,SAAI,EACF,SAAA,KAAA;;CAGN,MAAI,iBAAmB,OAAA,EACnB,QAAM;EACN,MAAU,uBAAE,iBAAsC,MAAE;;GAE5C,IAAC,CAAA,gBAAoB,GAClB;GAEH,IAAA,SAAS,GAAM;IACnB,aAAA;IACJ;;GAEQ,IAAC,WAAU,GACX;GACR,UAAA;;CAEA,EACJ,CAAC;CACD,MAAK,aAAA,cAAA;mCAED;EAEA,OAAM;GACF,YAAI,OAAA,eAAA,UAAA,EAAA;GACJ,SAAI,UAAY,cAAA;EACpB;CACJ;CACA,OAAO,YAAY;EACf,aAAY;GAER,YAAI;IACH,OAAA,sBAAA;GACD,CAAA;EACJ;CACJ,CAAC;CAEO,OADY,EAAE,cAAG;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,eAAA,CAAA;GAAA,mBAAA,eAAA,YAAA,IAAA,SAAA,OAAA;GAAA,iBAAA,eAAA,QAAA,IAAA,SAAA,OAAA;EAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,eAAA,CAAA;EAAA,CAAA;EAAA,KAAA,eAAA,WAAA,CAAA,SAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;EAAA,GAAA,KAAA,eAAA,cAAA,CAAA,IAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,aAAA,MAAA,MAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,KAAA;GAAA;GAAA,aAAA,OAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,GAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,WAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACN;AACb;AAEA,IAAM,iBAAA"}
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@@ -9,6 +9,7 @@ function component($$props) {
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useProps($$props);
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const defineProps = useDefineProps($$props);
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const engine = inject(RpgClientEngine);
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const { t } = engine.i18n();
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const guiService = inject(RpgGui);
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const keyboardControls = engine.globalConfig.keyboardControls;
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const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({
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@@ -18,13 +19,13 @@ function component($$props) {
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});
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const defaultEntries = [{
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id: "title",
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label: "
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label: t("rpg.gameover.title-screen")
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}, {
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id: "load",
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label: "
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label: t("rpg.gameover.load-game")
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}];
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const resolveProp = (value) => typeof value === "function" ? value() : value;
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const titleText = computed(() => resolveProp(title) || "
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const titleText = computed(() => resolveProp(title) || t("rpg.gameover.title"));
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const subtitleText = computed(() => resolveProp(subtitle) || "");
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const localActionsEnabled = computed(() => resolveProp(localActions) === true);
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const entryList = computed(() => {
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{"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { getKeyboardControlBind } from \"../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"
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{"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { getKeyboardControlBind } from \"../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: t(\"rpg.gameover.title-screen\") },\n { id: \"load\", label: t(\"rpg.gameover.load-game\") }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || t(\"rpg.gameover.title\"));\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAQ,SAAW;CACb,SAAA,OAAA;CACb,MAAM,cAAU,eAAmB,OAAI;CACvC,MAAM,SAAS,OAAO,eAAY;CAC1C,MAAM,EAAE,MAAM,OAAO,KAAG;CACxB,MAAM,aAAa,OAAK,MAAQ;CAChC,MAAM,mBAAkB,OAAO,aAAY;CAC3C,MAAM,EAAE,SAAS,OAAK,UAAY,UAAK,cAAA,kBAAA,YAAA;EACnC,SAAS,EACL,eAAS,CAAA,EACb;EACA,UAAK,EACP,gBAAY,CAAA,GAAA;EAEb,cAAM,EACH,SAAS,MACT;CACJ,CAAC;CACD,MAAI,iBAAS,CACT;EAAA,IAAM;EAAS,OAAO,EAAE,2BAAc;CAAA,GACtC;EAAA,IAAM;EAAG,OAAA,EAAA,wBAAqC;CAAA,CAAA;CAElD,MAAI,eAAe,UAAO,OAAA,UAAgB,aAAA,MAAA,IAAA;CAC1C,MAAI,YAAc,eAAa,YAAA,KAAA,KAAA,EAAA,oBAAA,CAAA;CAC/B,MAAI,eAAiB,eAAe,YAAC,QAAA,KAAA,EAAA;CACrC,MAAI,sBAAwB,eAAQ,YAAa,YAAgB,MAAA,IAAA;;EAE7D,MAAM,OAAE,YAAgB,OAAQ;EAChC,IAAI,MAAA,QAAS,IAAA,KAAA,KAAA,QACT,OAAI;EACR,OAAK;CACT,CAAC;CACD,MAAM,mBAAmB,UAAK;EAC1B,IAAI,CAAC,OACD,OAAA;EACJ,IAAI,MAAI,UACJ,OAAA;EACJ,IAAE,MAAA,YAAA,OAAA,OAAA;EAEF,OAAM;CACV;CACA,MAAM,gBAAgB,OAAO,CAAC;CAC9B,MAAK,oBAAA,eAAA;EAED,OAAA,UAAM,EACD,KAAC,OAAW,UAAW,gBAAgB,KAAC,IAAQ,OAAK,KAAI,EACzD,QAAC,UAAe,UAAY,IAAG;CACxC,CAAC;;EAEG,MAAM,YAAY,kBAAe;EACjC,IAAI,CAAA,UAAW,QACX;EACJ,MAAI,UAAO,cAAc;EACzB,IAAE,CAAA,UAAA,SAAA,OAAA,GAAA,cAAA,IAAA,UAAA,EAAA;CAGN,CAAC;CACD,MAAM,iBAAY,UAAU;EACxB,MAAM,YAAQ,kBAAmB;EACjC,IAAI,CAAA,UAAO,QACV;;EAGD,MAAM,aADe,KAAC,IAAQ,GAAC,UAAA,QAAA,OAAA,CACL,IAAQ,QAAO,UAAA,UAAA,UAAA;EACzC,cAAc,IAAG,UAAW,UAAA;CAChC;CACA,MAAM,iBAAiB,UAAU;EAE7B,MAAE,QADO,UACP,EAAA;wCAEF;EACA,IAAI,oBAAkB,GAAA;GAClB,IAAI,MAAC,OAAU,SAAQ;IACvB,WAAe,KAAC,YAAe,QAAA;IAC3B,WAAW,QAAQ,YAAW,WAAA;GAClC;GACA,IAAA,MAAA,OAAA,QAAA;IACF,MAAA,SAAA,YAAA,QAAA,KAAA,CAAA;;;;;;IAEI,WAAa,QAAI,YAAU,MAAA;KACvB,GAAA;KACD,MAAS,OAAO,QAAQ;KACvB;IACN,CAAK;GACL;EACJ;EACA,IAAC,eAAA,cAAA,UAAA;;;;;CAGL;CACA,SAAQ,YAAa,OAAM;EACvB,OAAO,WAAW;GACd,cAAI,IAAA,KAAmB;GACvB,cAAc,KAAK;EACvB;CACJ;CACA,MAAM,WAAM,OAAA;EACR,IAAI;GACA,QAAQ;GACR,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAU;IACN,cAAc,EAAA;GAClB;EACJ;EACA,MAAM;GACF,QAAA;GACA,MAAI,iBAAe;GACnB,UAAI;GACJ,UAAA;IACH,cAAA,CAAA;;EAED;EACA,QAAI;GACA,MAAI,uBAAwB,iBAAA,MAAA;GAC5B,UAAI;IACH,cAAA,cAAA,CAAA;GACL;;EAEA,SAAM,EACF,SAAI,KACR;CACJ,CAAC;CAEO,OADY,EAAE,cAAG;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wCAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,GAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qDAAA;EAAA,GAAA,KAAA,eAAA,UAAA,CAAA,IAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,KAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,YAAA,KAAA;GAAA;GAAA,aAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,CACN;AACb;AAEA,IAAG,iBAAA"}
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useProps($$props);
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const defineProps = useDefineProps($$props);
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const { t } = engine.i18n();
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id: "weapon",
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label: "
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label: t("rpg.menu.weapons"),
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types: ["weapon"]
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}, {
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id: "armor",
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label: "
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label: t("rpg.menu.armor"),
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}];
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kind: "item",
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tag: itemEquipped(item) ? "
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tag: itemEquipped(item) ? t("rpg.shop.equipped") : ""
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name: "
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description: "
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name: t("rpg.menu.unequip"),
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description: t("rpg.menu.remove-equipment"),
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return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}:
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return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: ${t("rpg.menu.empty")}`;
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}, [h(DOMElement, {
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attrs: { class: "rpg-ui-menu-panel-header" },
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textContent: "
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textContent: computed(() => t("rpg.menu.equip"))
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attrs: { class: "rpg-ui-menu-panel-details-title" },
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textContent: computed(() => detailsItem()?.name || currentSlot()?.label || "
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textContent: computed(() => detailsItem()?.name || currentSlot()?.label || t("rpg.menu.equip"))
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{"version":3,"file":"equip-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Equip</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || \"Equip\"}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: \"Weapon\", types: [\"weapon\"] },\n { id: \"armor\", label: \"Armor\", types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? \"Equipped\" : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: \"Unequip\",\n description: \"Remove the current equipment\",\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;\n });\n const listEmpty = 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{"version":3,"file":"equip-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">{t(\"rpg.menu.equip\")}</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || t(\"rpg.menu.equip\")}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: t(\"rpg.menu.weapons\"), types: [\"weapon\"] },\n { id: \"armor\", label: t(\"rpg.menu.armor\"), types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? t(\"rpg.shop.equipped\") : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: t(\"rpg.menu.unequip\"),\n description: t(\"rpg.menu.remove-equipment\"),\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: ${t(\"rpg.menu.empty\")}`;\n });\n const listEmpty = computed(() => listEntries().length === 0);\n\n const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, \"wrap\");\n\n const playerParams = computed(() => {\n const menuData = data();\n if (menuData?.playerStats) return menuData.playerStats;\n if (menuData?.playerParams) return menuData.playerParams;\n return currentPlayer()?._param?.() || {};\n });\n const statOrder = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const statLabels = {\n atk: \"ATK\",\n def: \"DEF\",\n pdef: \"PDEF\",\n sdef: \"SDEF\",\n str: \"STR\",\n dex: \"DEX\",\n int: \"INT\",\n agi: \"AGI\",\n maxHp: \"MAX HP\",\n maxSp: \"MAX SP\"\n };\n\n const getItemStats = (item) => {\n if (!item) return {};\n const stats = item.stats || item.params || {};\n if (Object.keys(stats).length) return stats;\n const keys = [\"atk\", 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currentEntry();\n const equipped = currentEquippedItem();\n if (!entry) return [];\n if (entry.kind === \"unequip\") {\n \n if (!equipped) return [];\n const stats = getItemStats(equipped);\n const delta = {};\n Object.keys(stats).forEach((key) => {\n delta[key] = -stats[key];\n });\n return buildStatsList(delta);\n }\n if (entry.kind === \"item\") {\n const equippedStats = getItemStats(equipped);\n const nextStats = getItemStats(entry);\n const delta = {};\n const keys = new Set([...Object.keys(nextStats), ...Object.keys(equippedStats)]);\n keys.forEach((key) => {\n delta[key] = (nextStats[key] || 0) - (equippedStats[key] || 0);\n });\n return buildStatsList(delta);\n }\n return [];\n });\n\n const applyEquipState = (slot, itemId, equip) => {\n const types = slotTypes(slot);\n const next = { ...equippedOverrides() };\n if (types.length) {\n safeEquips().forEach((item) => {\n if (!item) return;\n if (types.includes(item.type)) {\n next[item.id] = false;\n }\n });\n }\n if (itemId) {\n 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import { inject } from "../../../core/inject.js";
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import { getKeyboardControlBind } from "../../../services/actionInput.js";
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import { RpgClientEngine } from "../../../RpgClientEngine.js";
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import { DOMContainer, DOMElement, h, signal, useDefineProps, useProps } from "canvasengine";
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import { DOMContainer, DOMElement, computed, h, signal, useDefineProps, useProps } from "canvasengine";
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//#region src/components/gui/menu/exit-menu.ce
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function component($$props) {
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const
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const engine = inject(RpgClientEngine);
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const { t } = engine.i18n();
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const keyboardControls = engine.globalConfig.keyboardControls;
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const { onConfirm, onBack } = defineProps();
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return h(DOMContainer, {
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width: "100%",
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attrs: { class: "rpg-ui-menu-panel-header" },
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textContent: "
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textContent: computed(() => t("rpg.menu.exit"))
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attrs: { class: "rpg-ui-menu-panel-details-title" },
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textContent:
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textContent: computed(() => t("rpg.menu.leave-game"))
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attrs: { class: "rpg-ui-menu-panel-details-desc" },
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textContent:
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textContent: computed(() => t("rpg.menu.exit-help"))
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})]))]));
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}
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var __ce_component = component;
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@@ -1 +1 @@
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{"version":3,"file":"exit-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">
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{"version":3,"file":"exit-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">{t(\"rpg.menu.exit\")}</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">{t(\"rpg.menu.leave-game\")}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {t(\"rpg.menu.exit-help\")}\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { getKeyboardControlBind } from \"../../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onConfirm, onBack } = defineProps();\n\n const controls = signal({\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (onConfirm) onConfirm();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;AAUM,SAAO,UAAA,SAAA;CACJ,SAAA,OAAA;CACP,MAAY,cAAA,eAAA,OAAA;;CAEd,MAAC,EAAM,MAAA,OAAA,KAAA;CACP,MAAI,mBAAkB,OAAM,aAAa;CACzC,MAAI,EAAA,WAAe,WAAW,YAAY;CAqBlC,OADI,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAnBC,OAAA;GACT,QAAQ;;IAER,UAAc;KACN,IAAI,WACN,UAAgB;IACtB;;GAEA,QAAM;IACF,MAAM,iBAAE;IACR,UAAU;KACN,IAAA,QACI,OAAI;IACZ;GACJ;GACA,SAAI,EACA,SAAS,KACb;EACJ,CACY;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA,eAAA,EAAA,eAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA,eAAA,EAAA,qBAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA,eAAA,EAAA,oBAAA,CAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACH;AACH;AAEA,IAAE,iBAAA"}
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const defineProps = useDefineProps($$props);
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const { t } = engine.i18n();
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const keyboardControls = engine.globalConfig.keyboardControls;
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const selectedItem = signal(0);
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const selectedTab = signal(0);
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const tabs = [
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{
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id: "item",
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label: "
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+
label: t("rpg.menu.items")
|
|
23
24
|
},
|
|
24
25
|
{
|
|
25
26
|
id: "weapon",
|
|
26
|
-
label: "
|
|
27
|
+
label: t("rpg.menu.weapons")
|
|
27
28
|
},
|
|
28
29
|
{
|
|
29
30
|
id: "armor",
|
|
30
|
-
label: "
|
|
31
|
+
label: t("rpg.menu.armor")
|
|
31
32
|
}
|
|
32
33
|
];
|
|
33
34
|
const resolveProp = (value) => typeof value === "function" ? value() : value;
|
|
@@ -43,10 +44,10 @@ function component($$props) {
|
|
|
43
44
|
});
|
|
44
45
|
const confirmOptions = [{
|
|
45
46
|
id: "use",
|
|
46
|
-
label: "
|
|
47
|
+
label: t("rpg.menu.use")
|
|
47
48
|
}, {
|
|
48
49
|
id: "cancel",
|
|
49
|
-
label: "
|
|
50
|
+
label: t("rpg.menu.cancel")
|
|
50
51
|
}];
|
|
51
52
|
const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, "wrap");
|
|
52
53
|
const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, "wrap");
|
|
@@ -219,7 +220,7 @@ function component($$props) {
|
|
|
219
220
|
h(DOMElement, {
|
|
220
221
|
element: "div",
|
|
221
222
|
attrs: { class: "rpg-ui-menu-panel-header" },
|
|
222
|
-
textContent: "
|
|
223
|
+
textContent: computed(() => t("rpg.menu.items"))
|
|
223
224
|
}),
|
|
224
225
|
h(DOMElement, {
|
|
225
226
|
element: "div",
|
|
@@ -301,7 +302,7 @@ function component($$props) {
|
|
|
301
302
|
}, [h(DOMElement, {
|
|
302
303
|
element: "div",
|
|
303
304
|
attrs: { class: "rpg-ui-menu-confirm-title" },
|
|
304
|
-
textContent: computed(() => "
|
|
305
|
+
textContent: computed(() => t("rpg.menu.use") + confirmItem()?.name + "?")
|
|
305
306
|
}), h(Navigation, {
|
|
306
307
|
tabindex: selectedConfirm,
|
|
307
308
|
controls: confirmControls
|