@rpgjs/client 5.0.0-beta.11 → 5.0.0-beta.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/dist/Game/AnimationManager.d.ts +1 -0
- package/dist/Game/AnimationManager.js +3 -0
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/ClientVisuals.d.ts +61 -0
- package/dist/Game/ClientVisuals.js +96 -0
- package/dist/Game/ClientVisuals.js.map +1 -0
- package/dist/Game/ClientVisuals.spec.d.ts +1 -0
- package/dist/Game/EventComponentResolver.d.ts +16 -0
- package/dist/Game/EventComponentResolver.js +52 -0
- package/dist/Game/EventComponentResolver.js.map +1 -0
- package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
- package/dist/Game/Map.js +9 -0
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.d.ts +2 -0
- package/dist/Game/Object.js +22 -8
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Object.spec.d.ts +1 -0
- package/dist/Game/ProjectileManager.d.ts +11 -2
- package/dist/Game/ProjectileManager.js +19 -2
- package/dist/Game/ProjectileManager.js.map +1 -1
- package/dist/Gui/Gui.d.ts +3 -2
- package/dist/Gui/Gui.js +18 -6
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/RpgClient.d.ts +85 -1
- package/dist/RpgClientEngine.d.ts +77 -2
- package/dist/RpgClientEngine.js +290 -31
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/animations/fx.ce.js +58 -0
- package/dist/components/animations/fx.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +1 -0
- package/dist/components/animations/index.js +3 -1
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +192 -19
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +27 -12
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +4 -3
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +9 -8
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +7 -5
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +8 -7
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +12 -11
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +7 -5
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +4 -2
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +4 -1
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +10 -9
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +17 -16
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +4 -3
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/interaction-components.ce.js +20 -0
- package/dist/components/interaction-components.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +12 -7
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +18 -13
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/i18n.d.ts +55 -0
- package/dist/i18n.js +60 -0
- package/dist/i18n.js.map +1 -0
- package/dist/i18n.spec.d.ts +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +5 -2
- package/dist/module.js +30 -3
- package/dist/module.js.map +1 -1
- package/dist/services/actionInput.d.ts +3 -1
- package/dist/services/actionInput.js +33 -1
- package/dist/services/actionInput.js.map +1 -1
- package/dist/services/interactions.d.ts +159 -0
- package/dist/services/interactions.js +460 -0
- package/dist/services/interactions.js.map +1 -0
- package/dist/services/interactions.spec.d.ts +1 -0
- package/dist/services/keyboardControls.d.ts +1 -0
- package/dist/services/keyboardControls.js +1 -0
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/standalone.d.ts +3 -1
- package/dist/services/standalone.js +31 -13
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/mapId.d.ts +1 -0
- package/dist/utils/mapId.js +6 -0
- package/dist/utils/mapId.js.map +1 -0
- package/package.json +4 -4
- package/src/Game/AnimationManager.ts +4 -0
- package/src/Game/ClientVisuals.spec.ts +56 -0
- package/src/Game/ClientVisuals.ts +184 -0
- package/src/Game/EventComponentResolver.spec.ts +84 -0
- package/src/Game/EventComponentResolver.ts +74 -0
- package/src/Game/Map.ts +10 -0
- package/src/Game/Object.spec.ts +59 -0
- package/src/Game/Object.ts +36 -12
- package/src/Game/ProjectileManager.spec.ts +111 -0
- package/src/Game/ProjectileManager.ts +24 -2
- package/src/Gui/Gui.spec.ts +67 -0
- package/src/Gui/Gui.ts +24 -7
- package/src/RpgClient.ts +96 -1
- package/src/RpgClientEngine.ts +378 -45
- package/src/components/animations/fx.ce +101 -0
- package/src/components/animations/index.ts +4 -2
- package/src/components/character.ce +243 -17
- package/src/components/gui/dialogbox/index.ce +35 -14
- package/src/components/gui/gameover.ce +4 -3
- package/src/components/gui/menu/equip-menu.ce +9 -8
- package/src/components/gui/menu/exit-menu.ce +4 -3
- package/src/components/gui/menu/items-menu.ce +8 -7
- package/src/components/gui/menu/main-menu.ce +12 -11
- package/src/components/gui/menu/options-menu.ce +4 -3
- package/src/components/gui/menu/skills-menu.ce +2 -1
- package/src/components/gui/notification/notification.ce +7 -1
- package/src/components/gui/save-load.ce +11 -10
- package/src/components/gui/shop/shop.ce +17 -16
- package/src/components/gui/title-screen.ce +4 -3
- package/src/components/interaction-components.ce +23 -0
- package/src/components/scenes/canvas.ce +12 -7
- package/src/components/scenes/draw-map.ce +16 -5
- package/src/i18n.spec.ts +39 -0
- package/src/i18n.ts +59 -0
- package/src/index.ts +3 -0
- package/src/module.ts +43 -10
- package/src/services/actionInput.spec.ts +54 -0
- package/src/services/actionInput.ts +68 -1
- package/src/services/interactions.spec.ts +175 -0
- package/src/services/interactions.ts +722 -0
- package/src/services/keyboardControls.ts +2 -1
- package/src/services/standalone.ts +39 -10
- package/src/utils/mapId.ts +2 -0
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import { signal } from "canvasengine";
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import type { RpgActionInput, RpgActionName } from "@rpgjs/common";
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import type { RpgClientEngine } from "../RpgClientEngine";
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export type RpgInteractionEventName =
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| "pointerenter"
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| "pointerleave"
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| "pointerover"
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| "pointerout"
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| "pointerdown"
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| "pointerup"
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| "pointermove"
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| "click"
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| "dragstart"
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| "dragmove"
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| "drop"
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| "cancel";
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export type RpgInteractionPosition = {
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x: number;
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y: number;
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};
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export type RpgInteractionBounds = {
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left: number;
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top: number;
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right: number;
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bottom: number;
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width: number;
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height: number;
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centerX: number;
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centerY: number;
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contains(point: RpgInteractionPosition | null | undefined): boolean;
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};
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export type RpgInteractionBoundsSet = {
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bounds?: RpgInteractionBounds;
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hitbox?: RpgInteractionBounds;
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graphic?: RpgInteractionBounds;
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[key: string]: RpgInteractionBounds | undefined;
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};
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export type RpgInteractionTile = {
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x: number;
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y: number;
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worldX: number;
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worldY: number;
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width: number;
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height: number;
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};
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export type RpgInteractionState = {
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hovered: boolean;
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pressed: boolean;
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selected: boolean;
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dragging: boolean;
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data: Record<string, any>;
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overlays: Record<string, RpgInteractionOverlay>;
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};
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export type RpgInteractionOverlay = {
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component: any;
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props?: Record<string, any>;
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};
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export type RpgInteractionMatcher =
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| string
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| ((ctx: RpgInteractionMatcherContext) => boolean);
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export type RpgInteractionMatcherContext = {
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client: RpgClientEngine;
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target: any;
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sprite: any;
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};
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export type RpgInteractionHandler = (ctx: RpgInteractionContext) => void;
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export type RpgInteractionBehavior = {
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component?: any;
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props?: Record<string, any> | ((ctx: RpgInteractionContext) => Record<string, any>);
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dependencies?: any[] | ((ctx: RpgInteractionContext) => any[]);
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cursor?: string | ((ctx: RpgInteractionContext) => string | undefined);
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hitTest?: (ctx: RpgInteractionContext) => boolean;
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pointerenter?: RpgInteractionHandler;
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pointerleave?: RpgInteractionHandler;
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pointerover?: RpgInteractionHandler;
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pointerout?: RpgInteractionHandler;
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pointerdown?: RpgInteractionHandler;
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pointerup?: RpgInteractionHandler;
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pointermove?: RpgInteractionHandler;
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click?: RpgInteractionHandler;
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dragstart?: RpgInteractionHandler;
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dragmove?: RpgInteractionHandler;
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drop?: RpgInteractionHandler;
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cancel?: RpgInteractionHandler;
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};
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export type RpgInteractionComponentEntry = {
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component: any;
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props: Record<string, any>;
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dependencies: any[];
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};
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export type RpgInteractionContext = {
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client: RpgClientEngine;
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target: any;
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sprite: any;
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event?: any;
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behavior: RpgInteractionBehavior;
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behaviorId: string;
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pointer: {
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screen(): RpgInteractionPosition | null;
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world(): RpgInteractionPosition | null;
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tile(): RpgInteractionTile | null;
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};
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bounds(kind?: string): RpgInteractionBounds;
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state: {
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value(): RpgInteractionState;
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get<T = any>(key: string): T | undefined;
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set(key: string, value: any): void;
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patch(patch: Partial<Omit<RpgInteractionState, "data" | "overlays">>): void;
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};
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overlay: {
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render(component: any, props?: Record<string, any>): void;
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update(props?: Record<string, any>): void;
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clear(): void;
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};
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select(selected?: boolean): void;
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action(action: RpgActionName, data?: any): void;
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action(input: RpgActionInput): void;
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cancel(): void;
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};
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type InteractionRegistration = {
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id: string;
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matcher: RpgInteractionMatcher;
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behavior: RpgInteractionBehavior;
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};
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type InteractionEventInput = {
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event?: any;
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bounds?: RpgInteractionBoundsSet;
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};
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type ActiveDrag = {
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sprite: any;
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behavior: RpgInteractionBehavior;
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behaviorId: string;
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bounds?: RpgInteractionBoundsSet;
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cancelled: boolean;
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};
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const DEFAULT_STATE: RpgInteractionState = {
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hovered: false,
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pressed: false,
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selected: false,
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dragging: false,
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data: {},
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overlays: {},
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};
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function readValue(value: any): any {
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return typeof value === "function" ? value() : value;
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}
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function createBounds(value: any): RpgInteractionBounds {
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const left = Number(value?.left ?? value?.x ?? 0);
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const top = Number(value?.top ?? value?.y ?? 0);
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const width = Number(value?.width ?? value?.w ?? 0);
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const height = Number(value?.height ?? value?.h ?? 0);
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const right = Number(value?.right ?? left + width);
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const bottom = Number(value?.bottom ?? top + height);
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const resolvedWidth = Number.isFinite(width) && width > 0 ? width : Math.max(0, right - left);
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const resolvedHeight = Number.isFinite(height) && height > 0 ? height : Math.max(0, bottom - top);
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return {
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left,
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top,
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right,
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bottom,
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width: resolvedWidth,
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height: resolvedHeight,
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centerX: Number(value?.centerX ?? left + resolvedWidth / 2),
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centerY: Number(value?.centerY ?? top + resolvedHeight / 2),
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contains(point) {
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if (!point) return false;
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return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom;
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},
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};
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}
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function normalizeBounds(bounds?: RpgInteractionBoundsSet): RpgInteractionBoundsSet {
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if (!bounds) return {};
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return Object.entries(bounds).reduce<RpgInteractionBoundsSet>((next, [key, value]) => {
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if (value) next[key] = createBounds(value);
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return next;
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}, {});
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}
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function readNumber(value: any, fallback = 0): number {
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const resolved = readValue(value);
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const number = Number(resolved);
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return Number.isFinite(number) ? number : fallback;
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}
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function offsetBounds(bounds: RpgInteractionBounds, x: number, y: number): RpgInteractionBounds {
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return createBounds({
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left: bounds.left + x,
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top: bounds.top + y,
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right: bounds.right + x,
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bottom: bounds.bottom + y,
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width: bounds.width,
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height: bounds.height,
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centerX: bounds.centerX + x,
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centerY: bounds.centerY + y,
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});
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}
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function toWorldBounds(sprite: any, bounds: RpgInteractionBoundsSet): RpgInteractionBoundsSet {
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const x = readNumber(sprite?.x);
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const y = readNumber(sprite?.y);
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return Object.entries(bounds).reduce<RpgInteractionBoundsSet>((next, [key, value]) => {
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if (value) next[key] = offsetBounds(value, x, y);
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return next;
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}, {});
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}
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function normalizeBehavior(behavior: RpgInteractionBehavior | any): RpgInteractionBehavior {
|
|
231
|
+
if (typeof behavior === "function") {
|
|
232
|
+
return { component: behavior };
|
|
233
|
+
}
|
|
234
|
+
return behavior ?? {};
|
|
235
|
+
}
|
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236
|
+
|
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237
|
+
export class RpgClientInteractions {
|
|
238
|
+
private registrations = signal<InteractionRegistration[]>([]);
|
|
239
|
+
private states = signal<Record<string, RpgInteractionState>>({});
|
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240
|
+
private activeDrag?: ActiveDrag;
|
|
241
|
+
private nextId = 0;
|
|
242
|
+
|
|
243
|
+
constructor(private client: RpgClientEngine) {}
|
|
244
|
+
|
|
245
|
+
use(matcher: RpgInteractionMatcher, behavior: RpgInteractionBehavior | any): () => void {
|
|
246
|
+
const registration = {
|
|
247
|
+
id: `interaction:${++this.nextId}`,
|
|
248
|
+
matcher,
|
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249
|
+
behavior: normalizeBehavior(behavior),
|
|
250
|
+
};
|
|
251
|
+
|
|
252
|
+
this.registrations.update((registrations) => [...registrations, registration]);
|
|
253
|
+
|
|
254
|
+
return () => {
|
|
255
|
+
this.registrations.update((registrations) =>
|
|
256
|
+
registrations.filter((entry) => entry.id !== registration.id)
|
|
257
|
+
);
|
|
258
|
+
};
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
getState(sprite: any): RpgInteractionState {
|
|
262
|
+
const id = this.getSpriteId(sprite);
|
|
263
|
+
return {
|
|
264
|
+
...DEFAULT_STATE,
|
|
265
|
+
...(id ? this.states()[id] : undefined),
|
|
266
|
+
data: id ? { ...(this.states()[id]?.data ?? {}) } : {},
|
|
267
|
+
overlays: id ? { ...(this.states()[id]?.overlays ?? {}) } : {},
|
|
268
|
+
};
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
getRenderedComponents(sprite: any, bounds?: RpgInteractionBoundsSet): RpgInteractionComponentEntry[] {
|
|
272
|
+
const normalizedBounds = normalizeBounds(bounds);
|
|
273
|
+
const matched = this.getMatches(sprite);
|
|
274
|
+
const state = this.getState(sprite);
|
|
275
|
+
const entries: RpgInteractionComponentEntry[] = [];
|
|
276
|
+
|
|
277
|
+
matched.forEach((registration) => {
|
|
278
|
+
if (!registration.behavior.component) return;
|
|
279
|
+
const ctx = this.createContext(sprite, registration, { bounds: normalizedBounds });
|
|
280
|
+
entries.push({
|
|
281
|
+
component: registration.behavior.component,
|
|
282
|
+
props: {
|
|
283
|
+
...this.defaultComponentProps(sprite, state, normalizedBounds),
|
|
284
|
+
...this.resolveProps(registration.behavior.props, ctx),
|
|
285
|
+
},
|
|
286
|
+
dependencies: this.resolveDependencies(registration.behavior.dependencies, ctx),
|
|
287
|
+
});
|
|
288
|
+
});
|
|
289
|
+
|
|
290
|
+
Object.entries(state.overlays).forEach(([id, overlay]) => {
|
|
291
|
+
entries.push({
|
|
292
|
+
component: overlay.component,
|
|
293
|
+
props: {
|
|
294
|
+
...this.defaultComponentProps(sprite, state, normalizedBounds),
|
|
295
|
+
...(overlay.props ?? {}),
|
|
296
|
+
overlayId: id,
|
|
297
|
+
},
|
|
298
|
+
dependencies: [],
|
|
299
|
+
});
|
|
300
|
+
});
|
|
301
|
+
|
|
302
|
+
return entries;
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
cursorFor(sprite: any, bounds?: RpgInteractionBoundsSet): string | undefined {
|
|
306
|
+
this.states();
|
|
307
|
+
for (const registration of this.getMatches(sprite)) {
|
|
308
|
+
const cursor = registration.behavior.cursor;
|
|
309
|
+
if (!cursor) continue;
|
|
310
|
+
const ctx = this.createContext(sprite, registration, { bounds: normalizeBounds(bounds) });
|
|
311
|
+
if (!this.passesHitTest(registration.behavior, ctx, "pointermove")) continue;
|
|
312
|
+
const resolved = typeof cursor === "function" ? cursor(ctx) : cursor;
|
|
313
|
+
if (resolved) return resolved;
|
|
314
|
+
}
|
|
315
|
+
return undefined;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
handle(sprite: any, type: RpgInteractionEventName, input: InteractionEventInput = {}): void {
|
|
319
|
+
const matches = this.getMatches(sprite);
|
|
320
|
+
const bounds = normalizeBounds(input.bounds);
|
|
321
|
+
const entries = matches
|
|
322
|
+
.map((registration) => ({
|
|
323
|
+
registration,
|
|
324
|
+
ctx: this.createContext(sprite, registration, {
|
|
325
|
+
event: input.event,
|
|
326
|
+
bounds,
|
|
327
|
+
}),
|
|
328
|
+
}))
|
|
329
|
+
.filter(({ registration, ctx }) =>
|
|
330
|
+
this.passesHitTest(registration.behavior, ctx, type)
|
|
331
|
+
);
|
|
332
|
+
|
|
333
|
+
if (type === "pointerover" || type === "pointerenter") {
|
|
334
|
+
if (entries.length > 0) {
|
|
335
|
+
this.patchState(sprite, { hovered: true });
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
if (type === "pointerout" || type === "pointerleave") {
|
|
339
|
+
if (matches.length > 0) {
|
|
340
|
+
this.patchState(sprite, { hovered: false, pressed: false });
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
if (type === "pointerdown") {
|
|
344
|
+
if (entries.length > 0) {
|
|
345
|
+
this.patchState(sprite, { pressed: true });
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
if (type === "pointermove" && matches.length > 0) {
|
|
349
|
+
this.patchState(sprite, { hovered: entries.length > 0 });
|
|
350
|
+
}
|
|
351
|
+
if (type === "pointerup") {
|
|
352
|
+
if (matches.length > 0) {
|
|
353
|
+
this.patchState(sprite, { pressed: false });
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
entries.forEach(({ registration, ctx }) => {
|
|
358
|
+
this.callHandler(registration.behavior, type, ctx);
|
|
359
|
+
|
|
360
|
+
if (type === "pointerdown" && this.isDraggable(registration.behavior)) {
|
|
361
|
+
this.activeDrag = {
|
|
362
|
+
sprite,
|
|
363
|
+
behavior: registration.behavior,
|
|
364
|
+
behaviorId: registration.id,
|
|
365
|
+
bounds,
|
|
366
|
+
cancelled: false,
|
|
367
|
+
};
|
|
368
|
+
this.patchState(sprite, { dragging: true });
|
|
369
|
+
this.callHandler(registration.behavior, "dragstart", ctx);
|
|
370
|
+
}
|
|
371
|
+
});
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
handlePointerMove(event?: any): void {
|
|
375
|
+
if (!this.activeDrag) return;
|
|
376
|
+
const drag = this.activeDrag;
|
|
377
|
+
const registration = {
|
|
378
|
+
id: drag.behaviorId,
|
|
379
|
+
matcher: "*",
|
|
380
|
+
behavior: drag.behavior,
|
|
381
|
+
};
|
|
382
|
+
const ctx = this.createContext(drag.sprite, registration, {
|
|
383
|
+
event,
|
|
384
|
+
bounds: drag.bounds,
|
|
385
|
+
});
|
|
386
|
+
this.callHandler(drag.behavior, "dragmove", ctx);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
handlePointerUp(event?: any): void {
|
|
390
|
+
if (!this.activeDrag) return;
|
|
391
|
+
const drag = this.activeDrag;
|
|
392
|
+
this.activeDrag = undefined;
|
|
393
|
+
this.patchState(drag.sprite, { dragging: false, pressed: false });
|
|
394
|
+
|
|
395
|
+
const registration = {
|
|
396
|
+
id: drag.behaviorId,
|
|
397
|
+
matcher: "*",
|
|
398
|
+
behavior: drag.behavior,
|
|
399
|
+
};
|
|
400
|
+
const ctx = this.createContext(drag.sprite, registration, {
|
|
401
|
+
event,
|
|
402
|
+
bounds: drag.bounds,
|
|
403
|
+
});
|
|
404
|
+
|
|
405
|
+
this.callHandler(drag.behavior, drag.cancelled ? "cancel" : "drop", ctx);
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
cancelDrag(event?: any): void {
|
|
409
|
+
if (!this.activeDrag) return;
|
|
410
|
+
this.activeDrag.cancelled = true;
|
|
411
|
+
this.handlePointerUp(event);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
private getMatches(sprite: any): InteractionRegistration[] {
|
|
415
|
+
return this.registrations().filter((registration) =>
|
|
416
|
+
this.matches(registration.matcher, sprite)
|
|
417
|
+
);
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
private matches(matcher: RpgInteractionMatcher, sprite: any): boolean {
|
|
421
|
+
if (typeof matcher === "function") {
|
|
422
|
+
return !!matcher({ client: this.client, target: sprite, sprite });
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
if (matcher === "*") return true;
|
|
426
|
+
|
|
427
|
+
const candidates = [
|
|
428
|
+
readValue(sprite?.id),
|
|
429
|
+
readValue(sprite?.name),
|
|
430
|
+
readValue(sprite?._name),
|
|
431
|
+
readValue(sprite?.type),
|
|
432
|
+
readValue(sprite?._type),
|
|
433
|
+
sprite?.constructor?.name,
|
|
434
|
+
].filter(Boolean);
|
|
435
|
+
|
|
436
|
+
return candidates.includes(matcher);
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
private createContext(
|
|
440
|
+
sprite: any,
|
|
441
|
+
registration: Pick<InteractionRegistration, "id" | "behavior">,
|
|
442
|
+
input: InteractionEventInput = {},
|
|
443
|
+
): RpgInteractionContext {
|
|
444
|
+
const bounds = toWorldBounds(sprite, normalizeBounds(input.bounds));
|
|
445
|
+
|
|
446
|
+
const ctx = {
|
|
447
|
+
client: this.client,
|
|
448
|
+
target: sprite,
|
|
449
|
+
sprite,
|
|
450
|
+
event: input.event,
|
|
451
|
+
behavior: registration.behavior,
|
|
452
|
+
behaviorId: registration.id,
|
|
453
|
+
pointer: {
|
|
454
|
+
screen: () => this.client.pointer.screen(),
|
|
455
|
+
world: () => this.client.pointer.world(),
|
|
456
|
+
tile: () => this.getPointerTile(),
|
|
457
|
+
},
|
|
458
|
+
bounds: (kind = "bounds") =>
|
|
459
|
+
bounds[kind] ?? bounds.graphic ?? bounds.hitbox ?? bounds.bounds ?? createBounds({}),
|
|
460
|
+
state: {
|
|
461
|
+
value: () => this.getState(sprite),
|
|
462
|
+
get: <T = any>(key: string) => this.getState(sprite).data[key] as T | undefined,
|
|
463
|
+
set: (key: string, value: any) => this.patchStateData(sprite, { [key]: value }),
|
|
464
|
+
patch: (patch: Partial<Omit<RpgInteractionState, "data" | "overlays">>) =>
|
|
465
|
+
this.patchState(sprite, patch),
|
|
466
|
+
},
|
|
467
|
+
overlay: {
|
|
468
|
+
render: (component: any, props?: Record<string, any>) =>
|
|
469
|
+
this.patchOverlay(sprite, registration.id, { component, props }),
|
|
470
|
+
update: (props?: Record<string, any>) =>
|
|
471
|
+
this.updateOverlay(sprite, registration.id, props),
|
|
472
|
+
clear: () => this.clearOverlay(sprite, registration.id),
|
|
473
|
+
},
|
|
474
|
+
select: (selected = true) => this.patchState(sprite, { selected }),
|
|
475
|
+
action: (action: RpgActionName | RpgActionInput, data?: any) =>
|
|
476
|
+
this.client.processAction(action as any, data),
|
|
477
|
+
cancel: () => {
|
|
478
|
+
const activeDrag = this.activeDrag;
|
|
479
|
+
if (activeDrag && activeDrag.sprite === sprite) {
|
|
480
|
+
activeDrag.cancelled = true;
|
|
481
|
+
}
|
|
482
|
+
},
|
|
483
|
+
};
|
|
484
|
+
|
|
485
|
+
return ctx;
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
private callHandler(
|
|
489
|
+
behavior: RpgInteractionBehavior,
|
|
490
|
+
type: RpgInteractionEventName,
|
|
491
|
+
ctx: RpgInteractionContext,
|
|
492
|
+
): void {
|
|
493
|
+
const handler = behavior[type];
|
|
494
|
+
handler?.(ctx);
|
|
495
|
+
|
|
496
|
+
if (type === "pointerover") {
|
|
497
|
+
behavior.pointerenter?.(ctx);
|
|
498
|
+
}
|
|
499
|
+
if (type === "pointerout") {
|
|
500
|
+
behavior.pointerleave?.(ctx);
|
|
501
|
+
}
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
private passesHitTest(
|
|
505
|
+
behavior: RpgInteractionBehavior,
|
|
506
|
+
ctx: RpgInteractionContext,
|
|
507
|
+
type: RpgInteractionEventName,
|
|
508
|
+
): boolean {
|
|
509
|
+
if (!behavior.hitTest) return true;
|
|
510
|
+
if (type === "pointerout" || type === "pointerleave" || type === "cancel" || type === "drop") {
|
|
511
|
+
return true;
|
|
512
|
+
}
|
|
513
|
+
return behavior.hitTest(ctx);
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
private isDraggable(behavior: RpgInteractionBehavior): boolean {
|
|
517
|
+
return !!(behavior.dragstart || behavior.dragmove || behavior.drop || behavior.cancel);
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
private defaultComponentProps(
|
|
521
|
+
sprite: any,
|
|
522
|
+
state: RpgInteractionState,
|
|
523
|
+
bounds: RpgInteractionBoundsSet,
|
|
524
|
+
): Record<string, any> {
|
|
525
|
+
return {
|
|
526
|
+
target: sprite,
|
|
527
|
+
sprite,
|
|
528
|
+
state,
|
|
529
|
+
bounds: bounds.bounds ?? bounds.graphic ?? bounds.hitbox ?? createBounds({}),
|
|
530
|
+
hitboxBounds: bounds.hitbox,
|
|
531
|
+
graphicBounds: bounds.graphic,
|
|
532
|
+
pointer: this.client.pointer,
|
|
533
|
+
client: this.client,
|
|
534
|
+
};
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
private resolveProps(
|
|
538
|
+
props: RpgInteractionBehavior["props"],
|
|
539
|
+
ctx: RpgInteractionContext,
|
|
540
|
+
): Record<string, any> {
|
|
541
|
+
if (!props) return {};
|
|
542
|
+
return typeof props === "function" ? props(ctx) : props;
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
private resolveDependencies(
|
|
546
|
+
dependencies: RpgInteractionBehavior["dependencies"],
|
|
547
|
+
ctx: RpgInteractionContext,
|
|
548
|
+
): any[] {
|
|
549
|
+
if (!dependencies) return [];
|
|
550
|
+
return typeof dependencies === "function" ? dependencies(ctx) : dependencies;
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
private getSpriteId(sprite: any): string | undefined {
|
|
554
|
+
const id = readValue(sprite?.id);
|
|
555
|
+
return id == null ? undefined : String(id);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
private patchState(
|
|
559
|
+
sprite: any,
|
|
560
|
+
patch: Partial<Omit<RpgInteractionState, "data" | "overlays">>,
|
|
561
|
+
): void {
|
|
562
|
+
const id = this.getSpriteId(sprite);
|
|
563
|
+
if (!id) return;
|
|
564
|
+
this.states.update((states) => ({
|
|
565
|
+
...states,
|
|
566
|
+
[id]: {
|
|
567
|
+
...DEFAULT_STATE,
|
|
568
|
+
...(states[id] ?? {}),
|
|
569
|
+
...patch,
|
|
570
|
+
data: states[id]?.data ?? {},
|
|
571
|
+
overlays: states[id]?.overlays ?? {},
|
|
572
|
+
},
|
|
573
|
+
}));
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
private patchStateData(sprite: any, patch: Record<string, any>): void {
|
|
577
|
+
const id = this.getSpriteId(sprite);
|
|
578
|
+
if (!id) return;
|
|
579
|
+
const current = this.getState(sprite);
|
|
580
|
+
this.states.update((states) => ({
|
|
581
|
+
...states,
|
|
582
|
+
[id]: {
|
|
583
|
+
...current,
|
|
584
|
+
data: {
|
|
585
|
+
...current.data,
|
|
586
|
+
...patch,
|
|
587
|
+
},
|
|
588
|
+
},
|
|
589
|
+
}));
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
private patchOverlay(sprite: any, id: string, overlay: RpgInteractionOverlay): void {
|
|
593
|
+
const spriteId = this.getSpriteId(sprite);
|
|
594
|
+
if (!spriteId) return;
|
|
595
|
+
const current = this.getState(sprite);
|
|
596
|
+
this.states.update((states) => ({
|
|
597
|
+
...states,
|
|
598
|
+
[spriteId]: {
|
|
599
|
+
...current,
|
|
600
|
+
overlays: {
|
|
601
|
+
...current.overlays,
|
|
602
|
+
[id]: overlay,
|
|
603
|
+
},
|
|
604
|
+
},
|
|
605
|
+
}));
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
private updateOverlay(sprite: any, id: string, props?: Record<string, any>): void {
|
|
609
|
+
const current = this.getState(sprite);
|
|
610
|
+
const overlay = current.overlays[id];
|
|
611
|
+
if (!overlay) return;
|
|
612
|
+
this.patchOverlay(sprite, id, {
|
|
613
|
+
...overlay,
|
|
614
|
+
props: {
|
|
615
|
+
...(overlay.props ?? {}),
|
|
616
|
+
...(props ?? {}),
|
|
617
|
+
},
|
|
618
|
+
});
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
private clearOverlay(sprite: any, id: string): void {
|
|
622
|
+
const spriteId = this.getSpriteId(sprite);
|
|
623
|
+
if (!spriteId) return;
|
|
624
|
+
const current = this.getState(sprite);
|
|
625
|
+
const { [id]: _removed, ...overlays } = current.overlays;
|
|
626
|
+
this.states.update((states) => ({
|
|
627
|
+
...states,
|
|
628
|
+
[spriteId]: {
|
|
629
|
+
...current,
|
|
630
|
+
overlays,
|
|
631
|
+
},
|
|
632
|
+
}));
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
private getPointerTile(): RpgInteractionTile | null {
|
|
636
|
+
const world = this.client.pointer.world();
|
|
637
|
+
if (!world) return null;
|
|
638
|
+
|
|
639
|
+
const map = (this.client as any).sceneMap;
|
|
640
|
+
const width = Number(map?.tileWidth ?? 32);
|
|
641
|
+
const height = Number(map?.tileHeight ?? 32);
|
|
642
|
+
const tileX = Math.floor(world.x / width);
|
|
643
|
+
const tileY = Math.floor(world.y / height);
|
|
644
|
+
|
|
645
|
+
return {
|
|
646
|
+
x: tileX,
|
|
647
|
+
y: tileY,
|
|
648
|
+
worldX: tileX * width,
|
|
649
|
+
worldY: tileY * height,
|
|
650
|
+
width,
|
|
651
|
+
height,
|
|
652
|
+
};
|
|
653
|
+
}
|
|
654
|
+
}
|
|
655
|
+
|
|
656
|
+
export function hoverPopover(component: any, props?: Record<string, any>): RpgInteractionBehavior {
|
|
657
|
+
return {
|
|
658
|
+
component,
|
|
659
|
+
props,
|
|
660
|
+
cursor: "pointer",
|
|
661
|
+
};
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
export function selectable(options: {
|
|
665
|
+
cursor?: string;
|
|
666
|
+
onSelect?: RpgInteractionHandler;
|
|
667
|
+
} = {}): RpgInteractionBehavior {
|
|
668
|
+
return {
|
|
669
|
+
cursor: options.cursor ?? "pointer",
|
|
670
|
+
click(ctx) {
|
|
671
|
+
ctx.select();
|
|
672
|
+
options.onSelect?.(ctx);
|
|
673
|
+
},
|
|
674
|
+
};
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
export function draggable(options: {
|
|
678
|
+
cursor?: string;
|
|
679
|
+
start?: RpgInteractionHandler;
|
|
680
|
+
move?: RpgInteractionHandler;
|
|
681
|
+
drop?: RpgInteractionHandler;
|
|
682
|
+
cancel?: RpgInteractionHandler;
|
|
683
|
+
} = {}): RpgInteractionBehavior {
|
|
684
|
+
return {
|
|
685
|
+
cursor: options.cursor ?? "grab",
|
|
686
|
+
dragstart(ctx) {
|
|
687
|
+
ctx.state.patch({ dragging: true });
|
|
688
|
+
options.start?.(ctx);
|
|
689
|
+
},
|
|
690
|
+
dragmove: options.move,
|
|
691
|
+
drop(ctx) {
|
|
692
|
+
ctx.state.patch({ dragging: false, pressed: false });
|
|
693
|
+
options.drop?.(ctx);
|
|
694
|
+
},
|
|
695
|
+
cancel(ctx) {
|
|
696
|
+
ctx.state.patch({ dragging: false, pressed: false });
|
|
697
|
+
options.cancel?.(ctx);
|
|
698
|
+
},
|
|
699
|
+
};
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
export function dragToTile(options: {
|
|
703
|
+
action?: RpgActionName;
|
|
704
|
+
data?: (ctx: RpgInteractionContext) => any;
|
|
705
|
+
onDrop?: RpgInteractionHandler;
|
|
706
|
+
cursor?: string;
|
|
707
|
+
}): RpgInteractionBehavior {
|
|
708
|
+
return draggable({
|
|
709
|
+
cursor: options.cursor,
|
|
710
|
+
drop(ctx) {
|
|
711
|
+
if (options.onDrop) {
|
|
712
|
+
options.onDrop(ctx);
|
|
713
|
+
return;
|
|
714
|
+
}
|
|
715
|
+
if (!options.action) return;
|
|
716
|
+
ctx.action(options.action, options.data ? options.data(ctx) : {
|
|
717
|
+
eventId: ctx.target.id,
|
|
718
|
+
position: ctx.pointer.tile(),
|
|
719
|
+
});
|
|
720
|
+
},
|
|
721
|
+
});
|
|
722
|
+
}
|