@rpgjs/client 5.0.0-beta.10 → 5.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/Game/ProjectileManager.d.ts +89 -0
- package/dist/Game/ProjectileManager.js +179 -0
- package/dist/Game/ProjectileManager.js.map +1 -0
- package/dist/Game/ProjectileManager.spec.d.ts +1 -0
- package/dist/RpgClient.d.ts +53 -13
- package/dist/RpgClientEngine.d.ts +25 -4
- package/dist/RpgClientEngine.js +197 -48
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/character.ce.js +32 -30
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/bar.ce.js +4 -3
- package/dist/components/dynamics/bar.ce.js.map +1 -1
- package/dist/components/dynamics/image.ce.js +2 -1
- package/dist/components/dynamics/image.ce.js.map +1 -1
- package/dist/components/dynamics/shape.ce.js +3 -2
- package/dist/components/dynamics/shape.ce.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +9 -8
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +3 -2
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +3 -2
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +2 -1
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +2 -1
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +3 -2
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +3 -2
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +2 -1
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +3 -2
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +3 -2
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.d.ts +2 -1
- package/dist/components/index.js +1 -0
- package/dist/components/player-components.ce.js +11 -10
- package/dist/components/player-components.ce.js.map +1 -1
- package/dist/components/prebuilt/hp-bar.ce.js +4 -3
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/light-halo.ce.js +2 -1
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +12 -4
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +6 -3
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/index.d.ts +3 -0
- package/dist/index.js +9 -5
- package/dist/module.js +11 -0
- package/dist/module.js.map +1 -1
- package/dist/services/actionInput.d.ts +12 -0
- package/dist/services/actionInput.js +27 -0
- package/dist/services/actionInput.js.map +1 -0
- package/dist/services/actionInput.spec.d.ts +1 -0
- package/dist/services/mmorpg-connection.d.ts +5 -0
- package/dist/services/mmorpg-connection.js +50 -0
- package/dist/services/mmorpg-connection.js.map +1 -0
- package/dist/services/mmorpg-connection.spec.d.ts +1 -0
- package/dist/services/mmorpg.d.ts +10 -4
- package/dist/services/mmorpg.js +48 -30
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/pointerContext.d.ts +11 -0
- package/dist/services/pointerContext.js +48 -0
- package/dist/services/pointerContext.js.map +1 -0
- package/dist/services/pointerContext.spec.d.ts +1 -0
- package/dist/services/standalone-message.d.ts +1 -0
- package/dist/services/standalone-message.js +9 -0
- package/dist/services/standalone-message.js.map +1 -0
- package/dist/services/standalone.js +3 -2
- package/dist/services/standalone.js.map +1 -1
- package/dist/services/standalone.spec.d.ts +1 -0
- package/package.json +7 -7
- package/src/Game/ProjectileManager.spec.ts +338 -0
- package/src/Game/ProjectileManager.ts +324 -0
- package/src/RpgClient.ts +62 -15
- package/src/RpgClientEngine.ts +287 -65
- package/src/components/character.ce +34 -32
- package/src/components/dynamics/bar.ce +4 -3
- package/src/components/dynamics/image.ce +2 -1
- package/src/components/dynamics/shape.ce +3 -2
- package/src/components/dynamics/text.ce +9 -8
- package/src/components/gui/dialogbox/index.ce +3 -2
- package/src/components/gui/gameover.ce +2 -1
- package/src/components/gui/menu/equip-menu.ce +2 -1
- package/src/components/gui/menu/exit-menu.ce +2 -1
- package/src/components/gui/menu/items-menu.ce +3 -2
- package/src/components/gui/menu/main-menu.ce +2 -1
- package/src/components/gui/save-load.ce +2 -1
- package/src/components/gui/shop/shop.ce +3 -2
- package/src/components/gui/title-screen.ce +2 -1
- package/src/components/index.ts +2 -1
- package/src/components/player-components.ce +11 -10
- package/src/components/prebuilt/hp-bar.ce +4 -3
- package/src/components/prebuilt/light-halo.ce +2 -2
- package/src/components/scenes/canvas.ce +10 -2
- package/src/components/scenes/draw-map.ce +17 -3
- package/src/index.ts +3 -0
- package/src/module.ts +13 -0
- package/src/services/actionInput.spec.ts +101 -0
- package/src/services/actionInput.ts +53 -0
- package/src/services/mmorpg-connection.spec.ts +99 -0
- package/src/services/mmorpg-connection.ts +69 -0
- package/src/services/mmorpg.ts +60 -34
- package/src/services/pointerContext.spec.ts +36 -0
- package/src/services/pointerContext.ts +84 -0
- package/src/services/standalone-message.ts +7 -0
- package/src/services/standalone.spec.ts +34 -0
- package/src/services/standalone.ts +3 -2
package/dist/services/mmorpg.js
CHANGED
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@@ -4,6 +4,7 @@ import { RpgGui } from "../Gui/Gui.js";
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import { RpgClientEngine } from "../RpgClientEngine.js";
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import { provideKeyboardControls } from "./keyboardControls.js";
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import { connectionRoom } from "../node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js";
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import { isNativeSocketEvent, waitForRpgjsConnected } from "./mmorpg-connection.js";
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import { UpdateMapService, UpdateMapToken } from "@rpgjs/common";
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//#region src/services/mmorpg.ts
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var BridgeWebsocket = class extends AbstractWebsocket {
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@@ -12,6 +13,7 @@ var BridgeWebsocket = class extends AbstractWebsocket {
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this.context = context;
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this.options = options;
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this.pendingOn = [];
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this.acceptedOpenListeners = /* @__PURE__ */ new Set();
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this.targetRoom = "lobby-1";
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this.privateId = this.resolveConnectionId();
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}
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@@ -27,19 +29,31 @@ var BridgeWebsocket = class extends AbstractWebsocket {
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storage.setItem(key, id);
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return id;
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}
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resolveQuery() {
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return (typeof this.options.query === "function" ? this.options.query() : this.options.query) ?? {};
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}
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async connection(listeners) {
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class Room {}
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const instance = new Room();
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const host = this.options.host || window.location.host;
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this.socket = await connectionRoom({
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maxRetries: 0,
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...this.options.socketOptions,
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host,
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room: this.targetRoom,
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id: this.privateId,
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query: {
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query: {
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...this.resolveQuery(),
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id: this.privateId
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}
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}, instance);
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this.pendingOn.forEach(({ event, callback }) => this.socket.on(event, callback));
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const pendingOn = this.pendingOn;
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this.pendingOn = [];
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pendingOn.filter(({ event }) => !this.isNativeSocketEvent(event)).forEach(({ event, callback }) => this.attachEvent(event, callback));
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await waitForRpgjsConnected(this.socket.conn);
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pendingOn.filter(({ event }) => this.isNativeSocketEvent(event)).forEach(({ event, callback }) => this.attachEvent(event, callback));
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this.emitAcceptedOpen();
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listeners?.(this.socket);
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}
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on(key, callback) {
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if (!this.socket) {
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@@ -49,15 +63,38 @@ var BridgeWebsocket = class extends AbstractWebsocket {
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});
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return;
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}
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this.
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this.attachEvent(key, callback);
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}
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off(event, callback) {
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if (!this.socket) return;
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if (event === "open") {
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this.acceptedOpenListeners.delete(callback);
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return;
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}
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if (this.isNativeSocketEvent(event)) {
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this.socket.conn.removeEventListener(event, callback);
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return;
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}
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this.socket.off(event, callback);
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}
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emit(event, data) {
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this.socket.emit(event, data);
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}
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attachEvent(event, callback) {
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if (event === "open") {
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this.acceptedOpenListeners.add(callback);
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return;
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}
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if (this.isNativeSocketEvent(event)) {
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this.socket.conn.addEventListener(event, callback);
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return;
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}
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this.socket.on(event, callback);
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}
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emitAcceptedOpen() {
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const event = new Event("open");
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this.acceptedOpenListeners.forEach((callback) => callback(event));
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}
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updateProperties({ room, host, query }) {
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if (!this.socket?.conn) return;
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this.targetRoom = room;
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id: this.privateId,
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host: host || this.options.host || window.location.host,
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query: {
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...this.resolveQuery(),
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...query,
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id: this.privateId
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}
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});
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}
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const onOpen = () => {
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cleanup();
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resolve();
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};
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const onError = () => {
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cleanup();
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reject(/* @__PURE__ */ new Error("WebSocket reconnect failed"));
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};
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const cleanup = () => {
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conn.removeEventListener("open", onOpen);
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conn.removeEventListener("error", onError);
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if (timeoutId !== void 0) window.clearTimeout(timeoutId);
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};
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conn.addEventListener("open", onOpen);
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conn.addEventListener("error", onError);
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timeoutId = window.setTimeout(() => {
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cleanup();
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reject(/* @__PURE__ */ new Error("WebSocket reconnect timeout"));
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}, timeoutMs);
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});
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isNativeSocketEvent(event) {
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return isNativeSocketEvent(event);
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}
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async reconnect(_listeners) {
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const conn = this.socket.conn;
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const connected = waitForRpgjsConnected(conn, 1e4, { ignoreCleanClose: true });
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await
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await connected;
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}
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getCurrentRoom() {
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return this.targetRoom || this.socket?.conn?.room || "lobby-1";
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@@ -131,6 +149,6 @@ function provideMmorpg(options) {
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];
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}
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//#endregion
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export { provideMmorpg };
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export { BridgeWebsocket, provideMmorpg };
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//# sourceMappingURL=mmorpg.js.map
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@@ -1 +1 @@
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{"version":3,"file":"mmorpg.js","names":[],"sources":["../../src/services/mmorpg.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\nimport { connectionRoom } from \"@signe/sync/client\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { AbstractWebsocket, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\n\
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{"version":3,"file":"mmorpg.js","names":[],"sources":["../../src/services/mmorpg.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\nimport { connectionRoom } from \"@signe/sync/client\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { AbstractWebsocket, SocketQuery, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\nimport { isNativeSocketEvent, waitForRpgjsConnected } from \"./mmorpg-connection\";\n\nexport interface MmorpgOptions {\n host?: string;\n connectionId?: string;\n connectionIdScope?: \"local\" | \"session\" | \"ephemeral\";\n query?: SocketQuery | (() => SocketQuery | undefined);\n socketOptions?: Record<string, any>;\n}\n\nexport class BridgeWebsocket extends AbstractWebsocket {\n private socket: any;\n private privateId: string;\n private pendingOn: Array<{ event: string; callback: (data: any) => void }> = [];\n private acceptedOpenListeners = new Set<(data: any) => void>();\n private targetRoom = \"lobby-1\";\n\n constructor(protected context: Context, private options: MmorpgOptions = {}) {\n super(context);\n this.privateId = this.resolveConnectionId();\n }\n\n private resolveConnectionId(): string {\n if (this.options.connectionId) {\n return this.options.connectionId;\n }\n\n const scope = this.options.connectionIdScope ?? \"local\";\n const key = \"rpgjs-user-id\";\n\n if (scope === \"ephemeral\") {\n return crypto.randomUUID();\n }\n\n const storage =\n scope === \"session\"\n ? window.sessionStorage\n : window.localStorage;\n\n const existing = storage.getItem(key);\n if (existing) {\n return existing;\n }\n\n const id = crypto.randomUUID();\n storage.setItem(key, id);\n return id;\n }\n\n private resolveQuery(): SocketQuery {\n const query = typeof this.options.query === \"function\"\n ? this.options.query()\n : this.options.query;\n\n return query ?? {};\n }\n\n async connection(listeners?: (data: any) => void) {\n // tmp\n class Room {\n \n }\n const instance = new Room()\n const host = this.options.host || window.location.host;\n this.socket = await connectionRoom({\n maxRetries: 0,\n ...this.options.socketOptions,\n host,\n room: this.targetRoom,\n id: this.privateId,\n query: {\n ...this.resolveQuery(),\n id: this.privateId,\n },\n }, instance)\n\n const pendingOn = this.pendingOn;\n this.pendingOn = [];\n pendingOn\n .filter(({ event }) => !this.isNativeSocketEvent(event))\n .forEach(({ event, callback }) => this.attachEvent(event, callback));\n await waitForRpgjsConnected(this.socket.conn);\n pendingOn\n .filter(({ event }) => this.isNativeSocketEvent(event))\n .forEach(({ event, callback }) => this.attachEvent(event, callback));\n this.emitAcceptedOpen();\n listeners?.(this.socket)\n }\n\n on(key: string, callback: (data: any) => void) {\n if (!this.socket) {\n this.pendingOn.push({ event: key, callback });\n return;\n }\n this.attachEvent(key, callback);\n }\n\n off(event: string, callback: (data: any) => void) {\n if (!this.socket) return;\n if (event === \"open\") {\n this.acceptedOpenListeners.delete(callback);\n return;\n }\n if (this.isNativeSocketEvent(event)) {\n this.socket.conn.removeEventListener(event, callback);\n return;\n }\n this.socket.off(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.emit(event, data);\n }\n\n private attachEvent(event: string, callback: (data: any) => void) {\n if (event === \"open\") {\n this.acceptedOpenListeners.add(callback);\n return;\n }\n if (this.isNativeSocketEvent(event)) {\n this.socket.conn.addEventListener(event, callback);\n return;\n }\n this.socket.on(event, callback);\n }\n\n private emitAcceptedOpen() {\n const event = new Event(\"open\");\n this.acceptedOpenListeners.forEach((callback) => callback(event));\n }\n\n updateProperties({ room, host, query }: SocketUpdateProperties) {\n if (!this.socket?.conn) return;\n this.targetRoom = room;\n this.socket.conn.updateProperties({\n room,\n id: this.privateId,\n host: host || this.options.host || window.location.host,\n query: {\n ...this.resolveQuery(),\n ...query,\n id: this.privateId,\n },\n })\n }\n\n private isNativeSocketEvent(event: string) {\n return isNativeSocketEvent(event);\n }\n\n async reconnect(_listeners?: (data: any) => void): Promise<void> {\n if (!this.socket?.conn) return;\n const conn = this.socket.conn;\n const connected = waitForRpgjsConnected(conn, 10000, { ignoreCleanClose: true });\n conn.reconnect();\n await connected;\n this.emitAcceptedOpen();\n }\n\n getCurrentRoom(): string {\n return this.targetRoom || this.socket?.conn?.room || \"lobby-1\";\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n constructor(protected context: Context, private _options: MmorpgOptions) {\n super(context);\n }\n\n async update(_map: any) {\n // In MMORPG mode, clients are untrusted and must not push map definitions.\n // Map bootstrap/update is handled server-side by @rpgjs/vite.\n return;\n }\n}\n\nexport function provideMmorpg(options: MmorpgOptions) {\n return [\n {\n provide: WebSocketToken,\n useFactory: (context: Context) => new BridgeWebsocket(context, options),\n },\n {\n provide: UpdateMapToken,\n useFactory: (context: Context) => new UpdateMapStandaloneService(context, options),\n },\n provideKeyboardControls(),\n provideSaveClient(),\n RpgGui,\n RpgClientEngine,\n ];\n}\n"],"mappings":";;;;;;;;;AAkBA,IAAa,kBAAb,cAAqC,kBAAkB;CAOrD,YAAY,SAA4B,UAAiC,CAAC,GAAG;EAC3E,MAAM,OAAO;EADO,KAAA,UAAA;EAA0B,KAAA,UAAA;mBAJ6B,CAAC;+CAC9C,IAAI,IAAyB;oBACxC;EAInB,KAAK,YAAY,KAAK,oBAAoB;CAC5C;CAEA,sBAAsC;EACpC,IAAI,KAAK,QAAQ,cACf,OAAO,KAAK,QAAQ;EAGtB,MAAM,QAAQ,KAAK,QAAQ,qBAAqB;EAChD,MAAM,MAAM;EAEZ,IAAI,UAAU,aACZ,OAAO,OAAO,WAAW;EAG3B,MAAM,UACJ,UAAU,YACN,OAAO,iBACP,OAAO;EAEb,MAAM,WAAW,QAAQ,QAAQ,GAAG;EACpC,IAAI,UACF,OAAO;EAGT,MAAM,KAAK,OAAO,WAAW;EAC7B,QAAQ,QAAQ,KAAK,EAAE;EACvB,OAAO;CACT;CAEA,eAAoC;EAKlC,QAJc,OAAO,KAAK,QAAQ,UAAU,aACxC,KAAK,QAAQ,MAAM,IACnB,KAAK,QAAQ,UAED,CAAC;CACnB;CAEA,MAAM,WAAW,WAAiC;EAEhD,MAAM,KAAK,CAEX;EACA,MAAM,WAAW,IAAI,KAAK;EAC1B,MAAM,OAAO,KAAK,QAAQ,QAAQ,OAAO,SAAS;EAClD,KAAK,SAAS,MAAM,eAAe;GAC/B,YAAY;GACZ,GAAG,KAAK,QAAQ;GAChB;GACA,MAAM,KAAK;GACX,IAAI,KAAK;GACT,OAAO;IACL,GAAG,KAAK,aAAa;IACrB,IAAI,KAAK;GACX;EACJ,GAAG,QAAQ;EAEX,MAAM,YAAY,KAAK;EACvB,KAAK,YAAY,CAAC;EAClB,UACG,QAAQ,EAAE,YAAY,CAAC,KAAK,oBAAoB,KAAK,CAAC,EACtD,SAAS,EAAE,OAAO,eAAe,KAAK,YAAY,OAAO,QAAQ,CAAC;EACrE,MAAM,sBAAsB,KAAK,OAAO,IAAI;EAC5C,UACG,QAAQ,EAAE,YAAY,KAAK,oBAAoB,KAAK,CAAC,EACrD,SAAS,EAAE,OAAO,eAAe,KAAK,YAAY,OAAO,QAAQ,CAAC;EACrE,KAAK,iBAAiB;EACtB,YAAY,KAAK,MAAM;CACzB;CAEA,GAAG,KAAa,UAA+B;EAC7C,IAAI,CAAC,KAAK,QAAQ;GAChB,KAAK,UAAU,KAAK;IAAE,OAAO;IAAK;GAAS,CAAC;GAC5C;EACF;EACA,KAAK,YAAY,KAAK,QAAQ;CAChC;CAEA,IAAI,OAAe,UAA+B;EAChD,IAAI,CAAC,KAAK,QAAQ;EAClB,IAAI,UAAU,QAAQ;GACpB,KAAK,sBAAsB,OAAO,QAAQ;GAC1C;EACF;EACA,IAAI,KAAK,oBAAoB,KAAK,GAAG;GACnC,KAAK,OAAO,KAAK,oBAAoB,OAAO,QAAQ;GACpD;EACF;EACA,KAAK,OAAO,IAAI,OAAO,QAAQ;CACjC;CAEA,KAAK,OAAe,MAAW;EAC7B,KAAK,OAAO,KAAK,OAAO,IAAI;CAC9B;CAEA,YAAoB,OAAe,UAA+B;EAChE,IAAI,UAAU,QAAQ;GACpB,KAAK,sBAAsB,IAAI,QAAQ;GACvC;EACF;EACA,IAAI,KAAK,oBAAoB,KAAK,GAAG;GACnC,KAAK,OAAO,KAAK,iBAAiB,OAAO,QAAQ;GACjD;EACF;EACA,KAAK,OAAO,GAAG,OAAO,QAAQ;CAChC;CAEA,mBAA2B;EACzB,MAAM,QAAQ,IAAI,MAAM,MAAM;EAC9B,KAAK,sBAAsB,SAAS,aAAa,SAAS,KAAK,CAAC;CAClE;CAEA,iBAAiB,EAAE,MAAM,MAAM,SAAiC;EAC9D,IAAI,CAAC,KAAK,QAAQ,MAAM;EACxB,KAAK,aAAa;EAClB,KAAK,OAAO,KAAK,iBAAiB;GAChC;GACA,IAAI,KAAK;GACT,MAAM,QAAQ,KAAK,QAAQ,QAAQ,OAAO,SAAS;GACnD,OAAO;IACL,GAAG,KAAK,aAAa;IACrB,GAAG;IACH,IAAI,KAAK;GACX;EACF,CAAC;CACH;CAEA,oBAA4B,OAAe;EACzC,OAAO,oBAAoB,KAAK;CAClC;CAEA,MAAM,UAAU,YAAiD;EAC/D,IAAI,CAAC,KAAK,QAAQ,MAAM;EACxB,MAAM,OAAO,KAAK,OAAO;EACzB,MAAM,YAAY,sBAAsB,MAAM,KAAO,EAAE,kBAAkB,KAAK,CAAC;EAC/E,KAAK,UAAU;EACf,MAAM;EACN,KAAK,iBAAiB;CACxB;CAEA,iBAAyB;EACvB,OAAO,KAAK,cAAc,KAAK,QAAQ,MAAM,QAAQ;CACvD;AACF;AAEA,IAAM,6BAAN,cAAyC,iBAAiB;CACxD,YAAY,SAA4B,UAAiC;EACvE,MAAM,OAAO;EADO,KAAA,UAAA;EAA0B,KAAA,WAAA;CAEhD;CAEA,MAAM,OAAO,MAAW,CAIxB;AACF;AAEA,SAAgB,cAAc,SAAwB;CACpD,OAAO;EACL;GACE,SAAS;GACT,aAAa,YAAqB,IAAI,gBAAgB,SAAS,OAAO;EACxE;EACA;GACE,SAAS;GACT,aAAa,YAAqB,IAAI,2BAA2B,SAAS,OAAO;EACnF;EACA,wBAAwB;EACxB,kBAAkB;EAClB;EACA;CACF;AACF"}
|
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@@ -0,0 +1,11 @@
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1
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+
export interface ClientPointerPosition {
|
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x: number;
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y: number;
|
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}
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|
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export interface ClientPointerContext {
|
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|
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screen(): ClientPointerPosition | null;
|
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|
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world(): ClientPointerPosition | null;
|
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|
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update(screen: ClientPointerPosition | null, world?: ClientPointerPosition | null): ClientPointerPosition | null;
|
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|
+
updateFromEvent(event: any): ClientPointerPosition | null;
|
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}
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|
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export declare function createClientPointerContext(): ClientPointerContext;
|
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@@ -0,0 +1,48 @@
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1
|
+
//#region src/services/pointerContext.ts
|
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2
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function toPosition(point) {
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const x = Number(point?.x);
|
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4
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const y = Number(point?.y);
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if (!Number.isFinite(x) || !Number.isFinite(y)) return null;
|
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return {
|
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x,
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y
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9
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};
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}
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function extractGlobalPoint(event) {
|
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12
|
+
return toPosition(event?.global) ?? toPosition(event?.data?.global) ?? toPosition(event);
|
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+
}
|
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14
|
+
function extractWorldPoint(event, global) {
|
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15
|
+
const target = event?.currentTarget ?? event?.target;
|
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16
|
+
if (target && global && typeof target.toLocal === "function") return toPosition(target.toLocal(global));
|
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|
+
if (typeof event?.getLocalPosition === "function") return toPosition(event.getLocalPosition(target));
|
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|
+
if (typeof event?.data?.getLocalPosition === "function") return toPosition(event.data.getLocalPosition(target));
|
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|
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return global;
|
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|
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}
|
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21
|
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function createClientPointerContext() {
|
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22
|
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let lastScreen = null;
|
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|
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let lastWorld = null;
|
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24
|
+
const update = (screen, world) => {
|
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25
|
+
const nextScreen = toPosition(screen);
|
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26
|
+
const nextWorld = toPosition(world) ?? nextScreen;
|
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27
|
+
if (nextScreen) lastScreen = nextScreen;
|
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|
+
if (nextWorld) lastWorld = nextWorld;
|
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29
|
+
return lastWorld ? { ...lastWorld } : null;
|
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|
+
};
|
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31
|
+
return {
|
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32
|
+
screen() {
|
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33
|
+
return lastScreen ? { ...lastScreen } : null;
|
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|
+
},
|
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35
|
+
world() {
|
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36
|
+
return lastWorld ? { ...lastWorld } : null;
|
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37
|
+
},
|
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38
|
+
update,
|
|
39
|
+
updateFromEvent(event) {
|
|
40
|
+
const global = extractGlobalPoint(event);
|
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41
|
+
return update(global, extractWorldPoint(event, global));
|
|
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|
+
}
|
|
43
|
+
};
|
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|
+
}
|
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45
|
+
//#endregion
|
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|
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export { createClientPointerContext };
|
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|
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|
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//# sourceMappingURL=pointerContext.js.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"pointerContext.js","names":[],"sources":["../../src/services/pointerContext.ts"],"sourcesContent":["export interface ClientPointerPosition {\n x: number;\n y: number;\n}\n\nexport interface ClientPointerContext {\n screen(): ClientPointerPosition | null;\n world(): ClientPointerPosition | null;\n update(screen: ClientPointerPosition | null, world?: ClientPointerPosition | null): ClientPointerPosition | null;\n updateFromEvent(event: any): ClientPointerPosition | null;\n}\n\nfunction toPosition(point: any): ClientPointerPosition | null {\n const x = Number(point?.x);\n const y = Number(point?.y);\n\n if (!Number.isFinite(x) || !Number.isFinite(y)) {\n return null;\n }\n\n return { x, y };\n}\n\nfunction extractGlobalPoint(event: any): ClientPointerPosition | null {\n return toPosition(event?.global)\n ?? toPosition(event?.data?.global)\n ?? toPosition(event);\n}\n\nfunction extractWorldPoint(event: any, global: ClientPointerPosition | null): ClientPointerPosition | null {\n const target = event?.currentTarget ?? event?.target;\n\n if (target && global && typeof target.toLocal === \"function\") {\n return toPosition(target.toLocal(global));\n }\n\n if (typeof event?.getLocalPosition === \"function\") {\n return toPosition(event.getLocalPosition(target));\n }\n\n if (typeof event?.data?.getLocalPosition === \"function\") {\n return toPosition(event.data.getLocalPosition(target));\n }\n\n return global;\n}\n\nexport function createClientPointerContext(): ClientPointerContext {\n let lastScreen: ClientPointerPosition | null = null;\n let lastWorld: ClientPointerPosition | null = null;\n\n const update = (screen: ClientPointerPosition | null, world?: ClientPointerPosition | null) => {\n const nextScreen = toPosition(screen);\n const nextWorld = toPosition(world) ?? nextScreen;\n\n if (nextScreen) {\n lastScreen = nextScreen;\n }\n\n if (nextWorld) {\n lastWorld = nextWorld;\n }\n\n return lastWorld ? { ...lastWorld } : null;\n };\n\n return {\n screen() {\n return lastScreen ? { ...lastScreen } : null;\n },\n\n world() {\n return lastWorld ? { ...lastWorld } : null;\n },\n\n update,\n\n updateFromEvent(event: any) {\n const global = extractGlobalPoint(event);\n const world = extractWorldPoint(event, global);\n return update(global, world);\n },\n };\n}\n"],"mappings":";AAYA,SAAS,WAAW,OAA0C;CAC5D,MAAM,IAAI,OAAO,OAAO,CAAC;CACzB,MAAM,IAAI,OAAO,OAAO,CAAC;CAEzB,IAAI,CAAC,OAAO,SAAS,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,GAC3C,OAAO;CAGT,OAAO;EAAE;EAAG;CAAE;AAChB;AAEA,SAAS,mBAAmB,OAA0C;CACpE,OAAO,WAAW,OAAO,MAAM,KAC1B,WAAW,OAAO,MAAM,MAAM,KAC9B,WAAW,KAAK;AACvB;AAEA,SAAS,kBAAkB,OAAY,QAAoE;CACzG,MAAM,SAAS,OAAO,iBAAiB,OAAO;CAE9C,IAAI,UAAU,UAAU,OAAO,OAAO,YAAY,YAChD,OAAO,WAAW,OAAO,QAAQ,MAAM,CAAC;CAG1C,IAAI,OAAO,OAAO,qBAAqB,YACrC,OAAO,WAAW,MAAM,iBAAiB,MAAM,CAAC;CAGlD,IAAI,OAAO,OAAO,MAAM,qBAAqB,YAC3C,OAAO,WAAW,MAAM,KAAK,iBAAiB,MAAM,CAAC;CAGvD,OAAO;AACT;AAEA,SAAgB,6BAAmD;CACjE,IAAI,aAA2C;CAC/C,IAAI,YAA0C;CAE9C,MAAM,UAAU,QAAsC,UAAyC;EAC7F,MAAM,aAAa,WAAW,MAAM;EACpC,MAAM,YAAY,WAAW,KAAK,KAAK;EAEvC,IAAI,YACF,aAAa;EAGf,IAAI,WACF,YAAY;EAGd,OAAO,YAAY,EAAE,GAAG,UAAU,IAAI;CACxC;CAEA,OAAO;EACL,SAAS;GACP,OAAO,aAAa,EAAE,GAAG,WAAW,IAAI;EAC1C;EAEA,QAAQ;GACN,OAAO,YAAY,EAAE,GAAG,UAAU,IAAI;EACxC;EAEA;EAEA,gBAAgB,OAAY;GAC1B,MAAM,SAAS,mBAAmB,KAAK;GAEvC,OAAO,OAAO,QADA,kBAAkB,OAAO,MACjB,CAAK;EAC7B;CACF;AACF"}
|
|
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|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function normalizeStandaloneMessage(event: unknown): any;
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
//#region src/services/standalone-message.ts
|
|
2
|
+
function normalizeStandaloneMessage(event) {
|
|
3
|
+
const raw = event && typeof event === "object" && "data" in event ? event.data : event;
|
|
4
|
+
return typeof raw === "string" ? JSON.parse(raw) : raw;
|
|
5
|
+
}
|
|
6
|
+
//#endregion
|
|
7
|
+
export { normalizeStandaloneMessage };
|
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|
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//# sourceMappingURL=standalone-message.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"standalone-message.js","names":[],"sources":["../../src/services/standalone-message.ts"],"sourcesContent":["export function normalizeStandaloneMessage(event: unknown): any {\n const raw = event && typeof event === \"object\" && \"data\" in event\n ? (event as MessageEvent).data\n : event;\n\n return typeof raw === \"string\" ? JSON.parse(raw) : raw;\n}\n"],"mappings":";AAAA,SAAgB,2BAA2B,OAAqB;CAC9D,MAAM,MAAM,SAAS,OAAO,UAAU,YAAY,UAAU,QACvD,MAAuB,OACxB;CAEJ,OAAO,OAAO,QAAQ,WAAW,KAAK,MAAM,GAAG,IAAI;AACrD"}
|
|
@@ -4,6 +4,7 @@ import { RpgGui } from "../Gui/Gui.js";
|
|
|
4
4
|
import { RpgClientEngine } from "../RpgClientEngine.js";
|
|
5
5
|
import { ClientIo, ServerIo } from "../node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js";
|
|
6
6
|
import { provideKeyboardControls } from "./keyboardControls.js";
|
|
7
|
+
import { normalizeStandaloneMessage } from "./standalone-message.js";
|
|
7
8
|
import { UpdateMapService, UpdateMapToken } from "@rpgjs/common";
|
|
8
9
|
//#region src/services/standalone.ts
|
|
9
10
|
var BridgeWebsocket = class extends AbstractWebsocket {
|
|
@@ -42,15 +43,15 @@ var BridgeWebsocket = class extends AbstractWebsocket {
|
|
|
42
43
|
headers: { "Content-Type": "application/json" }
|
|
43
44
|
});
|
|
44
45
|
listeners?.(this.socket);
|
|
45
|
-
await this.serverInstance.onConnect(this.socket.conn, { request });
|
|
46
46
|
this.room.clients.set(this.socket.id, this.socket);
|
|
47
47
|
this.pendingOn.forEach(({ event, callback }) => this.socket.addEventListener(event, callback));
|
|
48
48
|
this.pendingOn = [];
|
|
49
|
+
await this.serverInstance.onConnect(this.socket.conn, { request });
|
|
49
50
|
return this.socket;
|
|
50
51
|
}
|
|
51
52
|
on(key, callback) {
|
|
52
53
|
const handler = (event) => {
|
|
53
|
-
const object =
|
|
54
|
+
const object = normalizeStandaloneMessage(event);
|
|
54
55
|
if (object.type === key) callback(object.value);
|
|
55
56
|
};
|
|
56
57
|
if (!this.socket) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"standalone.js","names":[],"sources":["../../src/services/standalone.ts"],"sourcesContent":["import { AbstractWebsocket, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { ClientIo, ServerIo } from \"@signe/room\";\nimport { Context } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { LoadMapToken } from \"./loadMap\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\n\ntype ServerIo = any;\ntype ClientIo = any;\n\ninterface StandaloneOptions {\n env?: Record<string, any>;\n}\n\nclass BridgeWebsocket extends AbstractWebsocket {\n private room: ServerIo;\n private socket: ClientIo;\n private pendingOn: Array<{ event: string; callback: (data: any) => void }> = [];\n private rooms = {\n partyFn: async (roomId: string) => {\n this.room = new ServerIo(roomId, this.rooms);\n const server = new this.server(this.room)\n await server.onStart();\n await server.subRoom.onStart()\n this.context.set('server', server)\n return server\n },\n env: {}\n }\n private serverInstance: any;\n\n constructor(protected context: Context, private server: any, options: StandaloneOptions = {}) {\n super(context);\n // fake room\n this.rooms.env = options.env || {};\n this.room = new ServerIo(\"lobby-1\", this.rooms);\n }\n\n async connection(listeners?: (data: any) => void) {\n this.serverInstance = new this.server(this.room);\n await this.serverInstance.onStart();\n await this.serverInstance.subRoom.onStart()\n this.context.set('server', this.serverInstance)\n return this._connection(listeners)\n }\n\n private async _connection(listeners?: (data: any) => void) {\n this.serverInstance = this.context.get('server')\n this.socket = new ClientIo(this.serverInstance, 'player-client-id');\n const url = new URL('http://localhost')\n const request = new Request(url.toString(), {\n method: 'GET',\n headers: {\n 'Content-Type': 'application/json'\n }\n })\n listeners?.(this.socket)\n
|
|
1
|
+
{"version":3,"file":"standalone.js","names":[],"sources":["../../src/services/standalone.ts"],"sourcesContent":["import { AbstractWebsocket, SocketUpdateProperties, WebSocketToken } from \"./AbstractSocket\";\nimport { ClientIo, ServerIo } from \"@signe/room\";\nimport { Context } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { LoadMapToken } from \"./loadMap\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\nimport { normalizeStandaloneMessage } from \"./standalone-message\";\n\ntype ServerIo = any;\ntype ClientIo = any;\n\ninterface StandaloneOptions {\n env?: Record<string, any>;\n}\n\nclass BridgeWebsocket extends AbstractWebsocket {\n private room: ServerIo;\n private socket: ClientIo;\n private pendingOn: Array<{ event: string; callback: (data: any) => void }> = [];\n private rooms = {\n partyFn: async (roomId: string) => {\n this.room = new ServerIo(roomId, this.rooms);\n const server = new this.server(this.room)\n await server.onStart();\n await server.subRoom.onStart()\n this.context.set('server', server)\n return server\n },\n env: {}\n }\n private serverInstance: any;\n\n constructor(protected context: Context, private server: any, options: StandaloneOptions = {}) {\n super(context);\n // fake room\n this.rooms.env = options.env || {};\n this.room = new ServerIo(\"lobby-1\", this.rooms);\n }\n\n async connection(listeners?: (data: any) => void) {\n this.serverInstance = new this.server(this.room);\n await this.serverInstance.onStart();\n await this.serverInstance.subRoom.onStart()\n this.context.set('server', this.serverInstance)\n return this._connection(listeners)\n }\n\n private async _connection(listeners?: (data: any) => void) {\n this.serverInstance = this.context.get('server')\n this.socket = new ClientIo(this.serverInstance, 'player-client-id');\n const url = new URL('http://localhost')\n const request = new Request(url.toString(), {\n method: 'GET',\n headers: {\n 'Content-Type': 'application/json'\n }\n })\n listeners?.(this.socket)\n this.room.clients.set(this.socket.id, this.socket);\n this.pendingOn.forEach(({ event, callback }) => this.socket.addEventListener(event, callback));\n this.pendingOn = [];\n await this.serverInstance.onConnect(this.socket.conn as any, { request } as any);\n return this.socket\n }\n\n on(key: string, callback: (data: any) => void) {\n const handler = (event) => {\n const object = normalizeStandaloneMessage(event);\n if (object.type === key) {\n callback(object.value);\n }\n };\n if (!this.socket) {\n this.pendingOn.push({ event: \"message\", callback: handler });\n return;\n }\n this.socket.addEventListener(\"message\", handler);\n }\n\n off(event: string, callback: (data: any) => void) {\n if (!this.socket) return;\n this.socket.removeEventListener(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.send({\n action: event,\n value: data,\n });\n }\n\n /**\n * Update underlying connection properties before a reconnect\n *\n * Design\n * - Dynamically register a factory for the requested room to ensure a fresh server instance\n * - Swap the internal ServerIo to target the new room\n *\n * @param params - Properties to update\n * @param params.room - The target room id (e.g. `map-simplemap2`)\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-simplemap2' })\n * await websocket.reconnect()\n * ```\n */\n updateProperties(_params: SocketUpdateProperties) {\n // empty\n }\n\n /**\n * Reconnect the client to the current Party room\n *\n * Design\n * - Must be called after `updateProperties()` when switching rooms\n * - Rebuilds the client <-> server bridge and re-triggers connection listeners\n *\n * @param listeners - Optional callback to re-bind event handlers on the new socket\n *\n * @example\n * ```ts\n * websocket.updateProperties({ room: 'map-dungeon' })\n * await websocket.reconnect((socket) => {\n * // re-bind events here\n * })\n * ```\n */\n async reconnect(listeners?: (data: any) => void): Promise<void> {\n await this._connection((socket) => {\n listeners?.(socket)\n })\n }\n\n getServer() {\n return this.serverInstance\n }\n\n getSocket() {\n return this.socket\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n private server: any;\n\n /**\n * Update the current room map data on the server side\n *\n * Design\n * - Uses the in-memory server instance stored in context (standalone mode)\n * - Builds a local HTTP-like request to the current Party room endpoint\n *\n * @param map - The map payload to apply on the server\n *\n * @example\n * ```ts\n * await updateMapService.update({ width: 1024, height: 768, events: [] })\n * ```\n */\n async update(map: any) {\n this.server = this.context.get('server')\n const roomId = this.server?.room?.id ?? 'lobby-1'\n const req = {\n url: `http://localhost/parties/main/${roomId}/map/update`,\n method: 'POST',\n headers: new Headers({}),\n json: async () => {\n return map;\n }\n };\n await this.server.onRequest(req)\n }\n}\n\nexport function provideRpg(server: any, options: StandaloneOptions = {}) {\n return [\n {\n provide: WebSocketToken,\n useFactory: (context: Context) => new BridgeWebsocket(context, server, options),\n },\n {\n provide: UpdateMapToken,\n useClass: UpdateMapStandaloneService,\n },\n provideKeyboardControls(),\n provideSaveClient(),\n RpgGui,\n RpgClientEngine,\n ];\n}\n"],"mappings":";;;;;;;;;AAkBA,IAAM,kBAAN,cAA8B,kBAAkB;CAiB9C,YAAY,SAA4B,QAAqB,UAA6B,CAAC,GAAG;EAC5F,MAAM,OAAO;EADO,KAAA,UAAA;EAA0B,KAAA,SAAA;mBAd6B,CAAC;eAC9D;GACd,SAAS,OAAO,WAAmB;IACjC,KAAK,OAAO,IAAI,SAAS,QAAQ,KAAK,KAAK;IAC3C,MAAM,SAAS,IAAI,KAAK,OAAO,KAAK,IAAI;IACxC,MAAM,OAAO,QAAQ;IACrB,MAAM,OAAO,QAAQ,QAAQ;IAC7B,KAAK,QAAQ,IAAI,UAAU,MAAM;IACjC,OAAO;GACT;GACA,KAAK,CAAC;EACR;EAME,KAAK,MAAM,MAAM,QAAQ,OAAO,CAAC;EACjC,KAAK,OAAO,IAAI,SAAS,WAAW,KAAK,KAAK;CAChD;CAEA,MAAM,WAAW,WAAiC;EAChD,KAAK,iBAAiB,IAAI,KAAK,OAAO,KAAK,IAAI;EAC/C,MAAM,KAAK,eAAe,QAAQ;EAClC,MAAM,KAAK,eAAe,QAAQ,QAAQ;EAC1C,KAAK,QAAQ,IAAI,UAAU,KAAK,cAAc;EAC9C,OAAO,KAAK,YAAY,SAAS;CACnC;CAEA,MAAc,YAAY,WAAiC;EACzD,KAAK,iBAAiB,KAAK,QAAQ,IAAI,QAAQ;EAC/C,KAAK,SAAS,IAAI,SAAS,KAAK,gBAAgB,kBAAkB;EAClE,MAAM,MAAM,IAAI,IAAI,kBAAkB;EACtC,MAAM,UAAU,IAAI,QAAQ,IAAI,SAAS,GAAG;GAC1C,QAAQ;GACR,SAAS,EACP,gBAAgB,mBAClB;EACF,CAAC;EACD,YAAY,KAAK,MAAM;EACvB,KAAK,KAAK,QAAQ,IAAI,KAAK,OAAO,IAAI,KAAK,MAAM;EACjD,KAAK,UAAU,SAAS,EAAE,OAAO,eAAe,KAAK,OAAO,iBAAiB,OAAO,QAAQ,CAAC;EAC7F,KAAK,YAAY,CAAC;EAClB,MAAM,KAAK,eAAe,UAAU,KAAK,OAAO,MAAa,EAAE,QAAQ,CAAQ;EAC/E,OAAO,KAAK;CACd;CAEA,GAAG,KAAa,UAA+B;EAC7C,MAAM,WAAW,UAAU;GACzB,MAAM,SAAS,2BAA2B,KAAK;GAC/C,IAAI,OAAO,SAAS,KAClB,SAAS,OAAO,KAAK;EAEzB;EACA,IAAI,CAAC,KAAK,QAAQ;GAChB,KAAK,UAAU,KAAK;IAAE,OAAO;IAAW,UAAU;GAAQ,CAAC;GAC3D;EACF;EACA,KAAK,OAAO,iBAAiB,WAAW,OAAO;CACjD;CAEA,IAAI,OAAe,UAA+B;EAChD,IAAI,CAAC,KAAK,QAAQ;EAClB,KAAK,OAAO,oBAAoB,OAAO,QAAQ;CACjD;CAEA,KAAK,OAAe,MAAW;EAC7B,KAAK,OAAO,KAAK;GACf,QAAQ;GACR,OAAO;EACT,CAAC;CACH;;;;;;;;;;;;;;;;;CAkBA,iBAAiB,SAAiC,CAElD;;;;;;;;;;;;;;;;;;CAmBA,MAAM,UAAU,WAAgD;EAC9D,MAAM,KAAK,aAAa,WAAW;GACjC,YAAY,MAAM;EACpB,CAAC;CACH;CAEA,YAAY;EACV,OAAO,KAAK;CACd;CAEA,YAAY;EACV,OAAO,KAAK;CACd;AACF;AAEA,IAAM,6BAAN,cAAyC,iBAAiB;;;;;;;;;;;;;;;CAiBxD,MAAM,OAAO,KAAU;EACrB,KAAK,SAAS,KAAK,QAAQ,IAAI,QAAQ;EAEvC,MAAM,MAAM;GACV,KAAK,iCAFQ,KAAK,QAAQ,MAAM,MAAM,UAEO;GAC7C,QAAQ;GACR,SAAS,IAAI,QAAQ,CAAC,CAAC;GACvB,MAAM,YAAY;IAChB,OAAO;GACT;EACF;EACA,MAAM,KAAK,OAAO,UAAU,GAAG;CACjC;AACF;AAEA,SAAgB,WAAW,QAAa,UAA6B,CAAC,GAAG;CACvE,OAAO;EACL;GACE,SAAS;GACT,aAAa,YAAqB,IAAI,gBAAgB,SAAS,QAAQ,OAAO;EAChF;EACA;GACE,SAAS;GACT,UAAU;EACZ;EACA,wBAAwB;EACxB,kBAAkB;EAClB;EACA;CACF;AACF"}
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export {};
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package/package.json
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{
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"name": "@rpgjs/client",
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"version": "5.0.0-beta.
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"version": "5.0.0-beta.11",
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"description": "RPGJS is a framework for creating RPG/MMORPG games",
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"main": "dist/index.js",
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"types": "./dist/index.d.ts",
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"author": "Samuel Ronce",
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"license": "MIT",
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"peerDependencies": {
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"@canvasengine/presets": "^2.0.0-rc.
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"canvasengine": "^2.0.0-rc.
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"@canvasengine/presets": "^2.0.0-rc.4",
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"canvasengine": "^2.0.0-rc.4",
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"pixi.js": "^8.9.2"
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},
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"dependencies": {
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"@rpgjs/common": "5.0.0-beta.
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"@rpgjs/server": "5.0.0-beta.
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"@rpgjs/ui-css": "5.0.0-beta.
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"@rpgjs/common": "5.0.0-beta.11",
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"@rpgjs/server": "5.0.0-beta.11",
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"@rpgjs/ui-css": "5.0.0-beta.11",
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"@signe/di": "3.0.1",
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"@signe/room": "3.0.1",
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"@signe/sync": "3.0.1",
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"rxjs": "^7.8.2"
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},
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"devDependencies": {
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"@canvasengine/compiler": "2.0.0-rc.
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"@canvasengine/compiler": "2.0.0-rc.4",
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"vite": "^8.0.13",
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"vite-plugin-dts": "^5.0.0",
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"vitest": "^4.1.6"
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